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Unbalance between dps and support make pvp not fun.

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Posted by: Leeain.2431

Leeain.2431

I still do not read answers to my questions.

Sorry for the spelling mistakes, is not my language. :P

Unbalance between dps and support make pvp not fun.

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Posted by: Leeain.2431

Leeain.2431

@ Immo.9217
No i don’t mean that.
I used the same name but I mean Self-Healing (the one you use for yourself) and Altruistic-Healing (the one you use for your party).
that traits is good and i use it.

As I said:
The truth is that -right now- all the DD players are living a beatyfull dream… kill, kill, kill, kill and more kill. That’s whay they don’t want change nothing.

Nobody answered the main question:

1) Healing power add 0.125 for each poit to your heal…
If my gear give me total 1.000 healing power… how much it will be?
125…
So… if my altruistic healing spell restore 1.000, it will be 1.0125.

Why I should use Healing Power?? o.o

2) A basic Damage skill deal from 800 to 5.000 (or more damage).
An altruistic healing restore from 150 to 1.000.

A basic Damake skill have from 5s to 30s cd…
Healing from 30s to 240s cd…

Calculating a fight of one minute… how many damage a single skills can deal?
Damage: average of 20.000 damage
Healing: average of 4.000 hp recovered

If my damage influence the game like that… ad I can spam it a lot…
Why I should waste a skill for heal some one else?
Is not better destroy my enemy so as avoid every problems?

3) If my healing doesn’t give me contribution in the dynamic events, I don’t gain honor points in pvp and all my support does not receive rewards… but all mu damage is awarded… why I should do it?
If I heal my friends they will gain points and not me…

4)Why there are a lot of useless sup/heal skills like merciful intervention, orb of light, healing breeze, signet of mercy, sanctuary, line of warding, etc…?

5) Why Anet make it possible to create a build that’s focussed on support/healing and at the same time discourage using such a build??
What is the point?

6)why Anet create skills and stats like that if they are useless??

Please… answer this questions.
No… just to be clear “GW2 is a game without healers”, “No holy trinity” and “Go back WoW” is not an answer…

Sorry for the spelling mistakes, is not my language. :P

(edited by Leeain.2431)

Unbalance between dps and support make pvp not fun.

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Posted by: Leeain.2431

Leeain.2431

Arenanet made this game to be more fast paced and skill based. Fast paced and skill based doesn’t meld well with high healing and strong support. The support skills are weak compared to the offensive skills because the support is made to compliment the offense, not be it’s own thing.

I don’t agree… :\

All the people forget the reason why Anet removed the HT.
70% players Dps
20% players healer
10% tank
In a game that require all the 3 classes, there is not balance because a lot of DPS will be out… no dungeon, no arena… not enough support…
That’s why they created a kind of self-sufficent classes. So… IN CASE OF ABSENCE of tank and healer players, nobody will be out and DD players could play anyway.

Something wrong happened in the process… at the end of the story even if there are a lot of skills, traits, equip and boons dedicated to Healing… healing build is useless… and Anet turned the game in a monoclass: DPS self-sufficent
So… no morte 3 options (like the others mmorpg) but just one.

Improve the healing will not create HT. Will just meke happen the ORIGINAL Anet idea.
Self sufficent in case of absence of healer and tank.
In thys way ALL the player will be free to play what they want, when they want and how they want…

You’re talking about balancing healing and support spells, but the way the game is right now simply doubling regen rates or something similar will destroy balance.

Bleeding x24
Burning
Poison
Confusion x?
Vulnerability x?

How many damage a player will suffer?
How can I counter it with 150hp regen???

How can you say Regen x3 would unbalance? In my opinion x3 is still not enough…
Obvously we have a different idea about balance. :P

Making healing stronger would mean that burst damage would become useless because people can be easily healed from that initial burst. Bunker builds would become ridiculously powerful, especially eles and guardians with their abundant healing. Even if you nerf bunkers some other way, the game would become much slower paced because everything would die much slower.

If Anet will improve the Healing, how many players will be influenced?
Just 20% play support/healer

What will be the possibility to meet a player with this BALANCED improvment?
20%…

In this 20% players, how many will be skilled, tough enough to be a good challenge?
10%… maybe less…

How much stronger it should be done?
This is the real question.

If Anet cross the line, making healing too much powerful, yes… the problem you are talking about will become real.
A little improvment, like regen x3, healing power 0.3 (not 0.125), friendly target, healt bar etc… will be balanced and will give a sense of those altruistic healing skills (right now useless, and nobody use it).

Yes… burst damage will be a little bit (not too much) countered.
And this is fair.
I can’t find where is the fun in a game where a stealter rogue pop behind ma and kill me in 2 seconds. He can cast 8 skills dealing a lot of damage with 15s cd… I have 120s cd and I can heal myself with 2000hp!!
Balance??? o.o

If sone one like win easly, should organizes a private boxe match with an 8y old child and stop play in a COMPETITIVE game.
GW2 should be competitive, and not a DPS dedicated game.

The truth is that -right now- all the DD players are living a beatyfull dream… kill, kill, kill, kill and more kill. That’s whay they don’t want change nothing.
Sup/Healers players are simply bored and they will left the game soon if nothing change…

Sorry for the spelling mistakes, is not my language. :P

Unbalance between dps and support make pvp not fun.

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Posted by: Leeain.2431

Leeain.2431

Nobody talk about create the HT.
Nobody talk about weken DD.
Nobody talk about create a dedicate healer.

All of us just talk about BALANCE and make a sense of healing powers and altruistic healing skills…

The gap in playing, skill, level between dps and heal/support is huge.

Please, compare altruistic HEALING skills with Damage skills and draw your own conclusions…

CD
Damage: 5-10-15-20-30 seconds.
Healing: 20-40-60-90-120-240 seconds.

Area effect
Damage: a lot of yards… a lot…
Healing: 600y

Effect
Damage: from 1000 to 5000 damage… every 5 seconds.
Healing: from 150 to 2000 life restored… every 20 seconds…

Taget
Damage: click your target and spam it!
Healing: I suppose “here” might be a good place to throw the spell… oh no! I miss it again! Let’s whait others 90s and let’s fail it again!

Bonus
Damage: 1 point in “Power” = 1 damage.
Helaing: 1 point in healing power = 0.125… it means 1=8

Contribution
Damage: Yes! You killed him! 10pvp points!
Healing: Oh, that 1000 healing was yours? Noce… good boy.

No Holy Trinity
Damage: yes… you can do it.
Tank: no taunt… but something can be done (I’m doing it, so I know it can be possible)
Healing: no you can’t.

Why make it possible to create a build that’s focussed on support and/or CC – and at the same time discourage using such a build by not giving xp for using those skills?
Why does reviving give xp, but not healing, nor things like aoe retribution and -damage mitigation?

We have to paint a wall. Me and you…
Damage is “red paint”. Healing is “blue paint”.
Why your brush is bigger than mine?
Why your can of paint is bigger than mine?
Why you can give 5 brush stroke and me just 1?
Who will chose blu paint, if this is the state?

we are forced to play DD build cause sup/heal is low performance

The way stats are scaled is completely unbalanced… Your return on investment in an offensive stat greatly exceeds the defensive stats (in ignoring vitality).

Not only would this help those who like to support, but it would also encourage support. There are those who like to watch the white numbers, and there are those who like to watch the green numbers. Classes should be self sufficient, but only up to a point. Those who put time and effort into being the supportive types should be rewarded for doing so.

Sorry for the spelling mistakes, is not my language. :P

Unbalance between dps and support make pvp not fun.

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Posted by: Leeain.2431

Leeain.2431

Agree with Bruno.
Except for this:

If someone wants to make their healing truly effective, they should… after all, they’re sacrificing offense for defense.

I do… I have full cleric, weapon signet and rune dedicated for healing… is still not enough. T_T

@Yenkin.5410
This is not a general complain topic… this is a specific complain topic dedicate to “how healing sucks”. :P

Sorry for the spelling mistakes, is not my language. :P

Unbalance between dps and support make pvp not fun.

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Posted by: Leeain.2431

Leeain.2431

Agree with Helladoom.

@sixfeetunder
No… healing/support build is not like a knife in a gun fight.
Healing doesn’t kill. :P

We have to paint a wall. Me and you…
Damage is “red paint”. Healing is “blue paint”.
Why your brush is bigger than mine?
Why your can of paint is bigger than mine?
Why you can give 5 brush stroke and me just 1?

Who will chose blu paint, if this is the state?

This is an apt comparison..

Sorry for the spelling mistakes, is not my language. :P

End game (you must unlearn what you have learned)

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Posted by: Leeain.2431

Leeain.2431

@Dead.7385

Mine was a joke… -.-

I can’t get your point. You want be insulted by me creating an useless flame or what? o.O

Sorry for the spelling mistakes, is not my language. :P

Sanctuary - I want to love it, but...

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Posted by: Leeain.2431

Leeain.2431

There is another topic about Sanctuary… yes… it simply sucks…
Just like Merciful Intervention, Healing Breeze, Orb of Light, Signet of Mercy and Line of Warding (people can dodge it…).

A lot of supportive/healing skills simply are useless, with wrong mechanics, low performances and insane CD.

Why I should use a 120s CD -not so safty- Sanctuary (2h weapon can hit me, area effect can hit me, people are not pushed back), when I can deal 5000 damage every 10s with others skills?
This is GW2.

Anet create some skills like that just for guise… otherwise would not have been an MMORPG, but a Fantasy FPS.

Sorry for the spelling mistakes, is not my language. :P

Unbalance between dps and support make pvp not fun.

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Posted by: Leeain.2431

Leeain.2431

I don’t care about HT.

No HT is good cause all players can play without restrictions.
In the others MMORPG I was healer, so for me it was easy play all dungeons (wow, WAR, rift, gw1, ecc…), I knew there where always a free spot in party for me (pvp and pve)… what about dps?

I don’t want HT…
In this way if there is no healer in adungeon, players can take care about themselves.
Solo players can have fun too.
It is ok… a good game should allow players to be free.

I complayn first of all NUMBERS (cd, area, effect, boons, stack, etc…) and than some wrong mechanics (no target, no healt bars, etc…).

Just changing this few things will be better. No need to upset all the game dynamics.

Sorry for the spelling mistakes, is not my language. :P

End game (you must unlearn what you have learned)

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Posted by: Leeain.2431

Leeain.2431

Anet should change a lot of things…

Just to be clear… I hate WoW I quit it after one year of plaiyng (burning crusade time).
I am GW1 player… WAR, Rift, AoC, NwN, BdG (lol).

- First of all, 100g for the Raid token (25players)??
100g is too much.
I have a 40players guild… so we need 2 tokens… it is 2000gold!!
We can’t do that…
Right now we are doing WvWvW in small group of 5 and we are close to buy the first one… i’m scared to think that we need at least two. T_T
Make it 25gold… or 50gold.

- WvWvW queque is too much. I can’t whait one hour before join it…
What happen if I krash? Out… and let’s whait anther 1h!
So if I want change my equip, or I have one minute for help a guild mate… I can’t or I have to whait a lot befor join WvWvW again… oh yes, if you have a pary, you can’t join all together… -.-’

- WvWvW breaks your gear… (no comment on that)

- No arena… just stupid capture points.

- No mounts and no duel (i heard some rumors about it, but right now there is not)

- Completly wrong altristic healing mechanics (lots of topics about it)

- No raid dungeons.

- Useless events rewards.
(i’m lvl 80… why I should receive a 8 bag slot or a green chest??)

- Unbalance between classes…

and yes… agree with Stobor…

I hope things will change or i’ll quit. Let’s whait for the new expansion.
I expected the greatest MMORPG of all the times… but I bought a medioeval/fantasy FPS. :\

Yes… it is my personal opinion and I’m free to express it.
No point to make me notiche that. :P

Sorry for the spelling mistakes, is not my language. :P

(edited by Leeain.2431)

Unbalance between dps and support make pvp not fun.

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Posted by: Leeain.2431

Leeain.2431

If your idea of game is “I go over there and I kill him”, yes… myltyrole, CC and support can be nasty for you…
Learn how does others callsses works, and than try a better strategy than “randon damage skills spammer”.

Please, help me… I can’t remember how many times I wrote “This is not a topic about support, is a topic about altruistic healing compared with damage skills”.
Why people continue to post things about “GW2 support is…”?
Please, before post somethings not in topic , read all the conversation. T_T

The gap in playing, skill, level between dps and heal/support is huge. Above that heal/support players focussing on heal/support aspect of their gameplay being poorly rewarded at the end of the day. Because of this most peeps are opting for a dps build and leave the healing/support for/to others. Issue here is that there are going to be less and less heal/support players left while more and more kikoolol dpsers incoming.

Yes man! You got it!
The problem is that this is not an option. Circumstances and game mechanics force us.

Some healing/support build can be -potentially- very usefull in a fight, but if you try to use it in spvp you fail… and your play style is reduced to simple autoattack interspersed with 3 altruistic healing every 90 seconds… altruistic healing that, total, heals 5000hp…
In 90 second everything can happen and your team suffer 1000000000000000 damage.
Wipe.

So… why I should be so useless?
Is better inflict 10000000000000000damage like the others “wanna be a slayer”.
There is no choice.

Healing power.
I think it’s a bit too early for a healing power buff. Last thing we need is healing becoming too easy or important, especially here in GW2 in combination with self healing slot for every toon. Later on when everything settles a bit down and Anet has a better, greater picture some heal power tuning could be done.
Regeneration stacks in duration.
It’s very common for me to have 20-30s regeneration stacked. My regeneration tics between 305/330 a second. I think it would become OP if it also stacked in amount.

True….
Anet cross the line weaken some stats… if they will make some changes, they should non owepower it, otherwhise healing become too easy or important
That’s why we need balance.

Healing Power need a buff.
Now it is a joke… 0.125… 1=8
Is a waste of stats.

1=5 or 1=3 will give a sense of all the “full healing power sets” (like cleric).

Regen stack in duration… but some times you get killed so the duration loses its meaning.
There are 5 differents damage dealer conditions, and stack in duration+intensity (bleeding x24!!).

So… Regen x3 or x5 is not OP… is balanced.
OP is x24 or more.

Actually… all the boons stack just in durations (except Might , is intensity)… :\
Not fair…

I don’t stare at health bars. I know very well who needs heals. It’s called being a mmorpg healer Calae.

I can handle healing right now even without healt bars…
The problem is a balance question…
“Wanna be slayer” players can see enemy healtbar, so thay can easly go and kill the lower one.
Why healer/support can’t have this convenience for the defence?

There’s no way to identify us “easily”. We aren’t running around in WvW with a huge sign above our heads telling everyone and his mother.
“The healer, the healer, kill the healer first.”

Yeeeeeey! One point for us…

By contrast we have:

No contribution.
Too hight CD.
Low benefits from stats.
Short area effect.
No stacks.
No friendly target.
No friendly healt bars.
Wrong skills mechanics (like merciful intervention).
Low amount of HP restored.

Wow… more I talk about it, more I realize how healing/support “kittenly kitten”. T_T

Sorry for the spelling mistakes, is not my language. :P

(edited by Leeain.2431)

Unbalance between dps and support make pvp not fun.

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Posted by: Leeain.2431

Leeain.2431

A lot of things have been said. Lot of differents point of view and opinions.

Summarizing…
All the people who play DD (Lwd.1264 :P) say “NO”.
All the others player say “YES”.

Some one haven’t understand the point of this topic and keep talking about “support”.
Yes… general support works.
Guardian Crithammer can support… same things for Warrior shout build…

This topic is about HEALING. :P

Please, compare altruistic HEALING skills with Damage skills and draw your own conclusions…

CD
Damage: 5-10-15-20-30 seconds.
Healing: 20-40-60-90-120-240 seconds.

Area effect
Damage: a lot of yards… a lot…
Healing: 600y

Effect
Damage: from 1000 to 5000 damage… every 5 seconds.
Healing: from 150 to 2000 life restored… every 20 seconds…

Taget
Damage: click your target and spam it!
Healing: I suppose “here” might be a good place to throw the spell… oh no! I miss it again! Let’s whait others 90s and let’s fail it again!

Bonus
Damage: 1 point in “Power” = 1 damage.
Helaing: 1 point in healing power = 0.125… it means 1=8

Contribution
Damage: Yes! You killed him! 10pvp points!
Healing: Oh, that 1000 healing was yours? Noce… good boy.

No Holy Trinity
Damage: yes… you can do it.
Tank: no taunt… but something can be done (I’m doing it, so I know it can be possible)
Healing: no you can’t.

Sorry for the spelling mistakes, is not my language. :P

How to improve the Zhaitan battle (SPOILERS!)

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Posted by: Leeain.2431

Leeain.2431

Agree with your suggestion.
I made it a month ago, and I Was very disappointed.

Sorry for the spelling mistakes, is not my language. :P

Unbalance between dps and support make pvp not fun.

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Posted by: Leeain.2431

Leeain.2431

Except the self healing, you can create a full dps build… equip, skills and traits… they call it “Glass Cannon”…
The same happen if you want a build full healing, you can still deal some damage cause some skills are support and dps in the same time.
This is good.

The difference is the CD, the area effect, the boons etc… and this gap makes healing penalized.
Again, I’m speaking about healing, not general support.

When you have people complaining about bunker builds that are impossible to kill in the PvP forums, I think there are support/healing builds available in the game already if you choose to.

Glass cannon build (pure dps), yes.
Generic Support build, yes.
Multi-dimensional build, yes.
Supp/tank build, yes. (I use it in pve)
Dps/sup build, yes.
Support/healer build tecnically yes, but is low performance.

Ultimately you didnt seem to read my first post (or you dont agree – thats fine). You can’t have healing skills be as good as damage skills, because you dont want to get into the stalemate situation where someone can outheal all damage. Or at least, many people don’t want this, and ANet agrees.

Sorry i didn’t notice it.
I read it, I agree 50%.

I can understand that Anet donse’t want to creates a game with infinite fight and bunkers build (it can be very nasty in the capture point).

But I can’t understamd why I should waste all the points in my equip for “healing Power” if the difference between a “full healing power set” and a “not healing power set” is +200 life restored… expecially when, if I take a “full Power and Precision set”, I can crit +3000 damage.

Why I should take an altruistic healing skills, if I can cast it every 60/90/120 second healing an amount of 1000hp… when if I take a DPS skills I can cast it every 5/10/15 sec dealing 3000 hp each time?

Why I should use an altruistic healing spell if I can’t have the target, so 80% of the time I waste my skill, or I get teleported randomly, healing a engi turrett or a ranger pet or a necro minnion (merciful intervention)??

All your answers are not good for my question…
The answer is only one:
No body do that. Nobody use it. Is a waste of skills and points.

Do you know what does it mean in the game?
If you want to be competitive you can’t be support/healer… you should be minimum half-DPS.
Look at the spvp. All guardian are Crithammer… :\

So… if Anet doesn’t want infinite fight, should not make healing and dps 50% and 50%… but should improve healing.

Regen stack x3 or x6 (not x24 like bleeding).
No more 120s or 240s cd!!
Healing power 0.5 and not 0.125 (power 1=1)
Friendly taget…
Etc…

Make it usefull… I’m asking just this.

Sorry for the spelling mistakes, is not my language. :P

(edited by Leeain.2431)

Unbalance between dps and support make pvp not fun.

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Posted by: Leeain.2431

Leeain.2431

I can understand what you said… but I’m talking about skills gap… not about roles.

All classes can be self-sufficient… and this is good.

The game is not designed for play a specific role build?
So, why dps have more effect in a fight than healing?
“No role” means “NO ROLE”, and not “all dps”…
GW2 is an “all dps who can survive” game.

The point is that the initial idea was different… but Anet get carried away.

Others mmorpg:
70% play dps.
20% play healer.
10% play tank.

Prolems:
Lot of queue for dungeon if you are a dps.
If you play Tank or Healer you can not even kill a cat.

Solution:
- Create all classes self-sufficent, multi-dimensional in this way you remove queue. (good)
- People can play without a dedicated tank or healer, so the 70% dps can have fun (good)
- If you are tank or healer you can easy change your weapon, skills and traits and you can kill some one. (good)
- Whit no reason, all the altruistic healing/prot skills are low performance (why?? this is bad). <— new problem

Again… check the numbers.
Why dps skills have cd 5sec and healing 40sec?
Why dps skills deal 5000 damages and healing recover 1000?
Why power add all points to your damage and healing power 0.125?
What is the point in creating a not working healing skills (and nobody use it) like merciful intervention?
Why healing can’t combo?
Why regen doesn’t stack?
And a lot of others questions… -.-’

The answer is just one… Anet hate healers. GW2 is a DPS/multi-dimensional game. :|

I’m not talking about revolutionize the whole game.
It is ok… people have the rights to play self-sufficients multi-dimensional build. No holy trinity, no queue.
Good idea, and it works.

People can be full dps (check “glass cannon” on google), so if I want to be full healer, I should have the same rights too, no?

Make healing skills balanced will not change the game.
You can still play self-sufficent build, so you can still play without queue or a specific team set…
It will make jusst happy all the others 20% players who want to play healing/prot (and we are all complaining this mechanic).

I should not be forced to play multi-dimensional, dps or others… a good game should allow me to do what I want.

ANET, I know you are reading me (moderator’s intervention prove it):
I OFFER MYSELF (FOR FREE) FOR REVIEW AND CORRECT THE HEALING MECHANICS!!
(server test like WAR did in the past?)

(p.s. yes, it is a little bit megalomaniac, I know… ahahah)

Sorry for the spelling mistakes, is not my language. :P

(edited by Leeain.2431)

Unbalance between dps and support make pvp not fun.

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Posted by: Leeain.2431

Leeain.2431

Shoulkittenep going on or is enough??

I wrote “shouId l keep going on or is enough??” … why i get moderated?? O.o
English is not my language… but I can’t see nothing offensive in this phrase… o.o

What if the healing stat not only increased the amount of health you receive, but also decreased the cooldown of healing skills?

Don’t know… but is a begin.
Just try and let’s see… but right now, there is a huge gap.

Something must be done. :\

Sorry for the spelling mistakes, is not my language. :P

Unbalance between dps and support make pvp not fun.

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Posted by: Leeain.2431

Leeain.2431

No… you are missing the point of this topic.
I’m not speaking about support in general… I’m comparing healing/prot skills with the dps one.

CD, effect, area, combo, boons… all is low performance.

no class can kill another class in a matter of seconds (unless one stands still , and doesn’t move the whole fight)

It happen.
I saw some warrior letterally pulverize others player.
Is not common… but it happen.

I think support in this game is not about outhealing the damage done to your allies, but preventing damage done to your allies. You also have to use stuns/blinds/and so on besides the heals and buffs, those you should save for when one ally forgot to dodge or missed a disable skill.

I’m talking expecially about healing.
There are a lot of supportive skills and traits that work very well.
I can be a tank with my guardian.

The point is that healing is a part of the support, why everybody hate it?
Why Anet made it so kitten?

I repeat… why power give every single point to your damage, but healing power is 0.125 (1 point = 8!!!!)??
Do you think this is balanced?

On my warrior, I’m 2-manning champion mobs without much effort. Using Hammer/Mace shield, you have a lot of stuns and interrupts. Combine that with good dodging (not spamming, save them for big hits/stuns) and using my heal in time, I can tank the mob without going below 80% hp. Meanwhile the other guy can keep on dishing out damage (preferably at range)

Yes… cause you are a warrior. You are are dps, so stay alive and keep killing people and mobs is “the dreamcomes true”.

But… again… this is not a topic where we speak about support or self-healing.

So playing support is more about using your ability’s at the right time, not spamming heals.

Ok… so I can’t spam healing (120s. cd)… but DPS players can spam damage (5s cd)… i see…

So what is the point to create a healer build if I can’t use my skills and if I go dps I have more impact in the fight?

I don’t wan to play call of duty. :\

Sorry for the spelling mistakes, is not my language. :P

Unbalance between dps and support make pvp not fun.

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Posted by: Leeain.2431

Leeain.2431

Agree with Sylosi… I don’t care about honor per hour… I play cause i want have fun.
For me, and for a lot of player (give a look on the guardian and ele forum), fun menas support/protection/healing and not “look at me, I can kill you”.

An mmorpg FPS is not what I want… is not what GW2 should be.

In my opinion Anet should improve healing (cd, effect, range, ecc…) and add the friendly target.
In this way they will balance the game.
The problem is that the 90% of the healing spells are useless…

Don’t agree?
Play guardian… take “Signet of Mercy”, “Bow of Truth”, “Mercifull Intervention” and “Healing Breeze” and try this skills for a couple of days.
Then come back here and let’s speak again.

Signet of mercy is completly useless. The bonus on the healing is so low that this skill is a waste of space in your UI…
Ress is useless too… 240s CD and you can ress just downed people… in sPvP people die continuosly.
When the signet is recharging (240s.) you lost the healing power boon.

Bow of Truth main ability shot an arrow random and remove a condition… one arrow every years. -.-’
Well… a lot of combo and self combo remove condition… why I should waste a skill for this??
If you “command” your spirit bow, healing arrow rain on you… theory sounds good, but the amount of heal is so low that is simply useless. And you can’t choose wher the healing raind should go… so if the bow is far away from you or your def target, you waste it… and it happens a lot of time.

Mercifull Intervention? There is a dedicatet topic in the guardian forum. Too long for explain how does it sucks.

Healing breeze heal just yourself cause all the players move away during the fight…

Shoulkittenep going on or is enough??
Do you want read me complain about the staff and traits? T_T

Just like in PvE its more about not getting hit than healing through it.

PvE is the same…
Some times is impossible not getting hit. Some times you have so mutch aggro on you that dodge twice is not enough.

Sorry for the spelling mistakes, is not my language. :P

Unbalance between dps and support make pvp not fun.

in PvP

Posted by: Leeain.2431

Leeain.2431

Is just my opinion or there is a huge gap between dps skills and supportive spells?

All the dps skills have lower CD, some have 5sec, some 10s or 15s… a lot of supportive spells have 60s, 90s or 120s.
So… in 1min fight, i can use the same offensive spells from 4 to 10 times, but just 1 or 2 times the same supportive.

If a dps Skill deal from 2000 to 5000 damages, a “not self healing” restore 1000.

Power add all the points to your damage, Healing pover is 0.125 (8×1point).

Dps skills use enemy target, it means 100% aim succes.
Healing skills doesn’t… it means that a lot of time you waste your skill (look at Healing Breeze, Orb of Light and Merciful Intervention).

Bleeding can be stack x24… regeneration don’t (x3 or x6 should be ok).

Hot deal 500/800xsec but regeneration is 100/300xsec and last lesser…

Well there are some good def skills(like wall of reflaction)… but it is a single case.
The overall average is bad.

Speaking about numbers…
If i create a full dps build (just one self heal), i can deal a lot of damage in a fight. Every SECOND i can deal from 1000 to 3000.
If i create a full def/heal build, i can’t prevent or heal that amount of damage, i can heal/prevent 500 to 1000 damage every second. There is a 1 to 5 gap… and some times more.

Me and my guild tryed to make a full dps group build, every obstacle letterally get melt in 3 second… but when we create a full supportive group build, we get melted.
It means that attack have more impact in the fight than protection… it means that GW2 is a dps game… in fact in WvWvW protection is useless.

Dmg Prevent/Healing are low performance.
This is the truth.

That’s why, in several topic, lot of players are complaining that there is no healer and ask for the holy trinity…

I’m not talking about restore the holy trinity, everybody knows wich kind of problems the H3 involves… i’m just asking to balance numbers (CD, effects, stack, target, ecc…) and mechanics, and make it fair… so people who doesn’t want to be play dps can be usefull and have fun.

Right now i’m just playng pve cause pvp doesn’t reach my needs… i don’t want roaming from a capture point to another killing players… i want keep my team alive in a competitive 5v5 arena.
Why Anet is disappointing me (and a lot of players) like that?

That’s why for the pvp i’m playing Wrat of Heroes… come on Anet… Wrat of Heroes??
A free game with commodore 64 graphics?? !!
It can’t be possible… i feel shame just thinking about it!! -.-’

So please… listen my pray… create a balanced and fun pvp. T_T

Sorry for the spelling mistakes, is not my language. :P

Why do all the elites suck?

in Guardian

Posted by: Leeain.2431

Leeain.2431

Renewed Focus is good.

Sorry for the spelling mistakes, is not my language. :P

Zoom out more

in Suggestions

Posted by: Leeain.2431

Leeain.2431

Camera sucks… a lot.

Sorry for the spelling mistakes, is not my language. :P

Dead should mean Dead. (Non-Ressurectable)

in Suggestions

Posted by: Leeain.2431

Leeain.2431

It is ok. Don’t change it.

People should just understand how does it works.
A lot of time me, or team friend, died when the fight was over… why we should return in the way point, waste time running back to the party… risk of aggro (mobs or players)…
Just ress.

If some one waste time ressing in combat and the party wipe, is just noob… honestly, if there is coordination, you can ress in combat.

Sorry for the spelling mistakes, is not my language. :P

Open world Duels [Merged]

in Suggestions

Posted by: Leeain.2431

Leeain.2431

This is not the first time people ask for it… and this is not the first time 100% of players agree…

Let’s give Anet time and they will do it.

Sorry for the spelling mistakes, is not my language. :P

Please rename "Retreat!"

in Guardian

Posted by: Leeain.2431

Leeain.2431

This has been suggested several times… this, change the staff, change ranged weapon, change merciful intervention, fix a lot of bugs…
But nothing happen… just another nerf. :\

Sorry for the spelling mistakes, is not my language. :P

Merciful Intervention

in Guardian

Posted by: Leeain.2431

Leeain.2431

Agree… friendly target is the answer… if not, ground targetted is good too.
But right now this skill is 80% useless…

Sorry for the spelling mistakes, is not my language. :P

Is Sanctuary working as intended?

in Guardian

Posted by: Leeain.2431

Leeain.2431

I’ll try!
Tnx for your advice.

I have already 100% cleric + sigil of life and water.
I was all Runes of Dwayna, i’ll try with sanctuary.

Just a question… how does “Writ of the Merciful” heal? It works on symbol of faith even if sof heal by itself?

p.s. sorry all this is complerly off topics loool

Sorry for the spelling mistakes, is not my language. :P

Guardian support?

in Guardian

Posted by: Leeain.2431

Leeain.2431

I can understand… support is not only healing… but healing is a part of the support.
Why ignore it?
The point is that there is a huge gap between healing and dps skills.

I tryed full dps build, it works.
I tryed full tank/shield/dmg preventing build, it works.
I tryed buffer/shout build, don’t like it, but is usefull…
I tryed full healing build… epic fail.

Comparing the amount of damage you can make every seconds with the amount of heal you can do, the difference is something like 1 to 5:

If a damage skills deal 3000/5000 damage, a healing skills recover 1000/2000 damage.
If a dot deal 800xsec., a hot heal 300x sec.
If a damage skills have 5/10/15s cd, a healing skills have 60/90/120s cd.
DPS skills have target, healing don’t (lot of time miss it).
Bleeding can be x24, regen no…

As you can see, the “not-self” healing skills have low performance, hight CD and some times wrong mechanics.
And one of the big problems is the “no friendly taget”.

The “no holy trinity” system penalized all the players who did tank and healer in the others past games… but nothing changed for the dps players.

So… i have to be more precise…
You can support… but not be a good healer… but you can be a good DPS. :|

Sorry for the spelling mistakes, is not my language. :P

(edited by Leeain.2431)

Is Sanctuary working as intended?

in Guardian

Posted by: Leeain.2431

Leeain.2431

Leeain, you’re describing Signets. Symbols are persistent ground effects created by weapon Skills.

Ahahahahahaa I get confused! ahahahahaha!

Yes symbols can heal if you use the proper trait!

Hi Leeain,
I’m sorry if you feel Guardian doesn’t fit your playstyle. I personally have never felt useless in a group when playing my Guardian. Perhaps if you shared your build on the forums we could give you some suggestions to help improve your Guardian so you enjoyed more?

I really will appreciate it!

PVE:
http://www.gw2db.com/skills/calc/guardian#16|9|3527|12645|3408|3406|3411|0|0|0|0|0|0|0|0|20|1394|1405|0|30|866|1400|890|20|2286|2176|0|0|0|3|0|0|0|0|0|0|0|0|0|0|0|0|0|

Second weapon staff.
Some times i switch traits or skills (it depends wich kind of boss we are fighting)
I’m litterally a tank… and it works well.
I can take aggro, i can take all the damage.
No problem in dungeon… it really works for me.

I have full exotic, and i can farm all the dungeons easly…
(never did Arah, but i’m planning to do that)

The problem is that I don’t want to be a kind of tank… i prefere to be a kind of “healer”.
I’m forced to be “tank” cause if i use a “healer build” i became useless…

PVP:
http://www.gw2db.com/skills/calc/guardian#16|9|1248|1308|3408|3410|4501|0|0|0|0|0|0|0|0|30|1394|1405|1395|30|866|883|884|10|2425|0|0|0|0|3|0|0|0|0|0|0|0|0|0|0|0|0|0|

Second weapon scepter+focus

I don’t have a good pvp experience… i have to understand it better, and i don’t like too much the capture points (why there not a simple arena?)…
rank 8… so all suggestions are wellcome.

No WvWvW for now.


@GSSBlunaspike.4153
True… one of my first problem is party coordination.
We have TS but nothing change.
Every body do their own business… T_T

Thanks for show your build to me. I’ll try it… right now i don’t know where i have to hit my head (maybe this is too much italians… it means that i don’t know what i have to do), so all suggestions are truely accepted.
I will treasure your advice.

Sorry for the spelling mistakes, is not my language. :P

Is Sanctuary working as intended?

in Guardian

Posted by: Leeain.2431

Leeain.2431

Fabsm:
Empower rocks. Try it with your warrior buddy at the side.

Ultramatum:
And empower is an amazing skill. I don’t know what you think sucks about it.

Will rocks if Anet will allow to cast it in movments.
Right now, in pvp half of the time enemy interruprt you… and some times people who need to be healed run too much far away and you waste the skill cause you can’t run after them. :\
And, obviously, you are easy target cause you have to stay still in the position and channel it…

Ultramatum:
The heal from Orb of Light isn’t all that great, but it’s Damage is actually really good if you spec for it.

Damage is good and you can select the enemy target… so the orb go where you want…
Healing is low… and you can’t use friendly target… so half of the time the orb goes elsewhere… or disappear on the ground.

Not a bug… it is a wrong game mechanic.

Healing Breeze is buggy, but it can still heal you and whoever’s in front of you for a decent amount.

Not so decent amount… -.-
The real problem is how to aim the skill.

When you use a fire cone dps skill, you select the target, you use the skill, and your skill follow the enemy.
When you use healing breeze you don’t… all your def target move, jump, dodge and, at the end, you waste your heal cause you can’t haim.

Not a bug… it is a wrong game mechanic.

Ultramatum:
Guild Wars 2 doesn’t have “healers” like other MMOs do. But keep in mind you can spec your character to have other abilities heal – like symbols and meditations and applying boons.

No… symbols doesn’t heal friends.
One is a self heal (remove condition too)… one boost the healing power (not too much) and ress (slow, and high CD)… one is damage reductor and give ret… and there are others 2 for damage boost.

Meditation? You speak about “merciful intervention”?
Yeh… some times teleport on yourself… some times teleport on the engi’s turret… some times on the necro’s minion… some times on the ranger’s pet… some times on the mesmer’s clone… some times on a full heal friend… meanwhile party die.
The only way to use this skill is stick to your target and, if there is no bug, u can heal him… but in this way teleport does not make sense…

Not a bug… it is a wrong game mechanic.

Compare this skill with Judgment intervention… it breaks stun, goes where you want, low cd…

As I said… no balance between support and dps skills.
I don’t care if in this game there is not a specific healer class… i care about wrong mecanics that mekes the sup/heal skills low performance and useless…

Ultramatum:
Plus, Guardian has shouts and consecrations and symbols which can mitigate damage to the group very well.

True.
This seems to be the only good thing… hold the line is good… wall of reflection too.

You may want to take another look at how Guardian fulfills a support role. It’s more about buffing allies and offering group utility rather than being a straight-up healer like you can be in WoW or SWTOR. You’re going to do more for your group dropping buffs and removing conditions than you will by trying to heal them to full. In that sense, I think that’s how Anet intended for support to be.

I did… that’s why i’m complain it.
I’m forced to play something i don’t like too much… otherwise i’m useless in my party.
But this is not the point…

Anet should change some thing about the healing mechanics (like the friendly target)… Anet can intend support how they want but a lot of skills doesn’t works and are useless…

Sorry for the spelling mistakes, is not my language. :P

Is Sanctuary working as intended?

in Guardian

Posted by: Leeain.2431

Leeain.2431

This is another of the many case that demonstrates how really Anet hate support, and how support players are penalized with low performance skills (with too High CD).

This skill was designed with the idea “Saty here my friend, you will survive!”, but at the end of the story it doesn’t works… and if you stay under the sanctuary you die like kitten.

What is the point of a protective skills, if you can take a lot of damage expecially if you hold the position, and the skills to be usefull need that you hold the position?
No body knows except Anet.

In my opinion they have to re-design all the supportive and healing skills.
Reading in the forum, all the “wanna be healer” complain this “support” system and there are lot of threads where people ask why some skills simply suks (orb of light, merciful intervention, healin breeze, line of warding, empower… oh whait… al the supportive skills suks!)…

Sorry for the spelling mistakes, is not my language. :P

Guardian support?

in Guardian

Posted by: Leeain.2431

Leeain.2431

Gardian can support… the problem is what Anet means with “support”… :\

I compared dps skills with healing/support skills and there is a huge gap between them.
The biggest examble is between Judgment Int. and Merciful Int.
The first one works, small CD, good skill.
The second one doesn’t warks cause you miss 90% the target, long CD, bad skill.

So, if you like just “shout” a 300hp regen, “shout” a speed of movement boost or cure 1 condition every 90s… guardian can support. <——- Anet “support idea”

If you would like keep your party alive and full the life of a “near to death fiend”, you can’t.
<——- “Rest of the world” support idea…

Guardian support?
Tecnically yes… but in reality it is not.
Reroll DPS… this game is not designed for support… unfortunatly for me and all the player who like play this role. T_T

Sorry for the spelling mistakes, is not my language. :P

Pvp no capture points?

in Suggestions

Posted by: Leeain.2431

Leeain.2431

Exactly…

Capture points… arena “just kill”… attack and defend a point (or else)… capture the flag…

Anet have a lot of options… and yes… they can make all of them.

Sorry for the spelling mistakes, is not my language. :P

Tank class needed - dungeons just one big CF

in Suggestions

Posted by: Leeain.2431

Leeain.2431

I have a guardian. I can tank… and i’m doing it all the time.

If you want i can show you my build and make a video that sohw you how i do.
If there is party coordianation, no need taunt.

Sorry for the spelling mistakes, is not my language. :P

Pvp no capture points?

in Suggestions

Posted by: Leeain.2431

Leeain.2431

My party kitten oppositing party, we lose cause they kill the lord.
My party destroy oppositing party, we lose cause a rogue run point by point catching them.

That’s annoying.

Don’t talk me about strategy… i don’t care… i prefere something like “Hulk Smash!”.

So… if some players want this kind of pvp, is ok.
Keep it, and do it…

But please, create also simple arena for the “Hulk smash” players like me.
Go in to the arena, kill, gain point, end of the story.
Easy go.

Sorry for the spelling mistakes, is not my language. :P

Pvp no capture points?

in Suggestions

Posted by: Leeain.2431

Leeain.2431

don’t change the actual pvp… just add one more things.

A simple arena… no capture points. Just fight and kill.
Who will win, will gain points.

1v1 – 3v3 – 5v5

tournament and graded list.

I hate capture points.

Sorry for the spelling mistakes, is not my language. :P

Inspect player

in Suggestions

Posted by: Leeain.2431

Leeain.2431

Agree… maybe not the build, but gear should be ok.

Sorry for the spelling mistakes, is not my language. :P

Why Not Dual Trait Like WoW?

in Suggestions

Posted by: Leeain.2431

Leeain.2431

In my opinion… they should make free the respec like in GW1.
In pvp you can change your build for free… same things should be done in pve (not in dungeon or in fight)… if not… let me have 2 pve build.

I’m guardian, in dungeon i use some traits (shield)… in farm or events i need different traits (greatsword)… i can’t pay all the time! T_T

Sorry for the spelling mistakes, is not my language. :P

Karma armor? Too much farm for it... :s

in Suggestions

Posted by: Leeain.2431

Leeain.2431

@M Luminos
The youtube’s link you posted is not good… i tryed before… It doesn’t works.

The event in the south no longer exist.
So you have just to make the “holy trinity” event… but the restart timing is slow, some times you have to whait 10 or 15 min between one event and the other… some times they get broken (npc bug)…

Yes, you can use karma buster… but is expensive and if you farm too much in the same place the drop rate decreases… so no gold = no karma booster (i have 20 silver!)

As I said… if you are lucky, 4 events in 30 min.

@zerospin
WvWvW!
Nice idea… I did it just one time.
I focused on arena and team pvp.
I have to try.

@Onshidesigns
I have all exotic (armor, weapons and accessory)… I was a beta player and a prepurchase… :P
I want to make 2° gear and, for an appearence question, I like the Karma one so I can see the difference between support gear and dps when I wear it.
I was shokked when i saw the karma price!

Sorry for the spelling mistakes, is not my language. :P

1h Sword vs 1h Mace Questions

in Guardian

Posted by: Leeain.2431

Leeain.2431

No best.
Mace = support (regen, heal on hit, block)
Sword = dops (damage, damage, damage)

If you want to be a support, mace is the best… if you want to damage, sword is the best.
Mace+shield
Sword+torch

Sorry for the spelling mistakes, is not my language. :P

Karma armor? Too much farm for it... :s

in Suggestions

Posted by: Leeain.2431

Leeain.2431

If you want an exotic armor, you have 3 options:

1 – Buy it in the action house.
You need a little bit of gold, but you can do it.
Every piece costs from 2g to 4g (more or less). So you need just to farm, play, enjoy and collect 2/4g to buy one piece.
How long it takes?
Something like a couple of hours for gain 2g.
Easy… fun.
Two days of farming and you can have full set.

2 – Token.
If you do the dungeon the first time in a day, 60 token each path, so 180 for 3 paths.
Some dungeon are fast, 20min each path, easy go (1h total)… some others are slow, and for all the 3 paths you need a couple of ours or more (dipends on the team).
One piece of armor set is around 250 tokens (some pieces more, some pieces less).
So, if you farma bit, in 2/4 ours you can take one set piece.
In 3 days, maybe less if you farm lot, you can be full set.

3 – Karma.
42.000 for take one piece?
Are you kidding
? o.o
Every event is something like 350 karma points… and it takes around 5 min.
There are not event every single moment, some times you need to whait.
So… The average is 4 events every 30min.
4 × 350 = 1400 karma points every 30 min…. it means 2800 in 1 hour.
The problem is that we need 42.000 for one single piece…
How many 2800 (1h) you need to reach 42.000?
15… it means 15 hours for one single piece!!!!
I hope no normal human play 15h no stop… so it means 2 day for a single piece.
6 piece is a full set… it means 10 days of karma farm no stop.

Seriously???

Make it cheaper…
30.000 or 20.000 karma.

If i can take 1 armor piece in 2 hours (farm gold or tokens), why i can’t do it with the karma and i need 15 hours??

(i know, there are karma booster, but is expencive and you will gain around 500… it means not 15 hours but 9… instead of two hours as the other)

Sorry for the spelling mistakes, is not my language. :P

Why Hating on the Scepter?

in Guardian

Posted by: Leeain.2431

Leeain.2431

I hate play tennis. :P

Sorry for the spelling mistakes, is not my language. :P

Good heals/support build?

in Guardian

Posted by: Leeain.2431

Leeain.2431

PvP:
(skills, traits and equip)
http://gw2skills.net/editor/?fUAQNApeWlcgyCXHSPEm4ES2DRqkQQsHYUGtRXFgIA;TsAgzCmouxcj4G7Nubk3s2YsxcDA

You can also use the Signet of Mercy if need a little (VERY LITTLE) healing boost and a fast ress (ONE in 4 min…).
Swap “Hold the line!” with it.
It depends which kind of players you are fighting.
If you swap the skill, you have to remove “Superior Aria” (honor II) traits and put something else.
Honestly I prefere Hold the line. Signet of Mergy has low performance.

Suggestion…
GW2 doesn’t support friendly target selection, so if you want succesfully use “Mercifu Intervention”, “Healing Breeze” and “Sanctuary” you should stick to your def target… well actually Sanctuary can be a ground target if you use “Consacrated Ground” trait (virtues III), some times i found it usefull.


PvE:
(skills, traits, equip)
http://gw2skills.net/editor/?fUAQNApeWlYgyC3FyIEf4ESmCRCBxegRZ0GdpIhkIA;T8AgzymEMJZS1kiJqbM3Iuxej7G5NrNGbMbA

Armor: 4 are Cleric (heal + tough + power), 2 are Arcon (heal + vit + prec)
Toughness is usefull vs direct damage. Vitality is good agains conditions and direct damage.
Dungeon have both, so i need both the stats. Good life amount and high protection.

All Sapphire/Cleric accessories.

This is healer/tank/support build.
You have to stay in front of your party, you have to be the front man. Take the aggro (fighting), tank the boss, heal your self and friend, use shield and wall for prevent damage.
This is not a pure healer build.
If you wan to be healer, in GW2 you can’t, unfortunatly skills performance are too low for be healer. Try by yourself and you will see it.
I hope Anet will change some mechanics… but right now is impossible.

I found that the best way to prevent party dead is not heal (cause is not enough), but is prevent them to take damage and direct all the damage on me.
You need to stay in first line, fight and support, both of them.
Guardian is not a player who can stay behind the line and heal (like wow) otherwise havy armor is pointless.

Suggestion…
Some boss are not ranged. So is pointless use “wall of reflection”, switch it with Signet of Mercy and, ofc, change the traits.

Sorry for the spelling mistakes, is not my language. :P

Wall of reflection OP!

in Guardian

Posted by: Leeain.2431

Leeain.2431

Sure-shot Seamus (Cadecus Manor’s boss) ignore it… :\
Maybe people who keep shooting through the wall thing they are like that boss.

Btw… about Seamus… fix this things. :P

Sorry for the spelling mistakes, is not my language. :P

FIX the CAMERA blocking. Or, give us a toggle.

in Suggestions

Posted by: Leeain.2431

Leeain.2431

Baldur’s gate camera was better. :P

Sorry for the spelling mistakes, is not my language. :P

Boss Fights, No healing class, is there any point to this?

in Suggestions

Posted by: Leeain.2431

Leeain.2431

Shoulkittenep going on or is enough?
I can say a lot of things about the Staff (exp Orb of Light T_T)… and the Shield (just one traits and it suks)… and traits (like the shield one)… and ALL the healing and supportive skills…
I spent a lot of time comparing the skills… i can create a book on it.

Support and DPS should be specular and balanced.
But Anet disempowered healing…

Back to wow?
wish not… hate wow… but things here should change or the game will become a “self-sufficient, selfish dps build”… and then we can go back to Dota or Diablo.

Sorry for the spelling mistakes, is not my language. :P

Boss Fights, No healing class, is there any point to this?

in Suggestions

Posted by: Leeain.2431

Leeain.2431

Just to be clear… i don’t want the holy trinity.
I want just improve healing skills and make it works.

@Dottek

Yes and no…

In PVE… me and some team mates tryed full dps party build… and it works.
Just self healing and go. Combo create condition remov.
The damage burst is so high that, if you focus the dame target, you letterally melt him.
Yes… some times you fall on the ground… but it works ad you can make basic dungeon (CM and HotW) fast.
PvP never tryed.

In the begin Anet idea was to remove the “Looking for Tank/Healer” system.
That’s why all classes can reach (more or less) all the party needs.
But, in the end, they cross the line and they created a system that penalize the healing skills.
All the healing skills, compared with the dps one, are limited and penalized.
I’m talking about the no target system, CD longer twice and not good combo.

The game, like it is now, works… just the healing and should be better.

Here you are a specular description between DPS and Healing skills
(i play guardian, thats why i’m using it for the comparison):


Judge’s Intervention:
Teleport to your target and burn nearby foes. – 45s. CD
Burning: 3 s (984 damage)
Damage: 122
Breaks stun
Range: 1,200

Merciful Intervention
Teleport to the nearest ally with the lowest health and create a healing area around them. – 80s. CD
Healing: 2,152
Range: 1,200

Both of this two skills are “Meditation”.
If you play guardian, you can notice that are specular.
Judge is dps, and Merciful is healing.

But… let see what really happen in game:

Judge’s Intervention:
I select the enemy, i jump on him. He will take damage and get burned… ofc it is aoe damage.
If I’m stunned, I can break it.
I can teleport where I want, so I can use this skill for run away (and I did it!).
45 s and I can do it again… breack stun, teleport in a better position, make aoe dmg…
If the target is far away, you teleport on your self.

Merciful Intervention
I can’t select the target… it means that if i am lucky i can teleport where i want… and it happen 30% of the time.
Some times I teleport on my self even if i got an ally close to me(!!)…
Some times I teleport on the Mesmer clone…
Some times on the engi turret…
Some times on the necro minnion…
Some times on the ranger pet…
Some times on a full life ally target (it is a bug?)…
Some times I teleport back cause another player in that moment is walking near me and I miss the main target…

So… there is no way I can control it… exept If I run close to the def target (STICK TO HIM) and I use this skill… but in this way the teleport have no sense.

No breacking stun… obviously because it is a supportive spell.
No target… obviously because it is a supportive spell.
And 80s CD (not 40 like Judge)… obviously because it is a supportive spell.

How to fix it?
Friendly Target


(ele) Drake’s Breath:
Spray a cone of fire at foes while on the move. – 5s. CD
Damage (4x): 672
Burning: 3 s (3936 damage – 4 stack)
Range: 400

Healing Breeze:
Heal yourself and allies in a cone in front of you. – 40s. CD
Healing: 6,525 (self)
Healing: 1,725 (allies)
Duration: 3 s
Range: 600

But… let see what really happen in game:

Drake’s Breath:
Select the target and cast the skill.
If the target move, my skill auto-follow him. He will take 100% of my damage…
5s. ed damage… 5s. and damage…
4 stack burning…
Yes… it is more powerful as it seems.

Healing Breeze:
I can’t select a target. I have just to spit this cone randomly.
If I have a foe selected, the cone of heal follow the foe (!!!???).
Friendly target jump, move, run and dodge… so if I’m lucky they can take half of the healing… sometimes you entirely waste it. Is very difficult run after someone. So… in the end, all the self healing are better cause are istant and HealBrz is a channel.
It heal me good… friendly healing, not so good as you think.

In this case you have a fire damage every 5 sec, and a not powerful and working heal (missing target 80%) every 40s.
Fair and balanced?

How to fix it?
Friendly Target


(ELE) Flame wall:
Create a wall of flame at the target area that burns foes. – 20s. CD
Damage: 95
Duration: 8 s
Burning: 1 s (328 damage)
Combo Field: Fire
Range: 900

Line of warding:
Create a line in front of you that foes cannot cross. – 40s. CD
Duration: 5 s
Range: 1,200

But… let see what really happen in game:

Flame Wall:
I cast the wall, 8 seconds. If someone cross it get burned.
Good combo with harrows and bullets.

Line of warding:
I place the wall.
ALL the enemy can jump and doge it. So… I just wasted time for cast a NO EFFECT skill… oh, yes, I need 40 seconds for waste again my time on it.

How to fix it?
No jump and dodge.
Remove condition if a friend cross it.

Sorry for the spelling mistakes, is not my language. :P

Boss Fights, No healing class, is there any point to this?

in Suggestions

Posted by: Leeain.2431

Leeain.2431

I don’t want f*** go to play WOW.
Stop this s***t, plz… T_T

I started play GW1 in 2005, i played all the expansion and farmed titles and points for the Hall.
I was whaiting GW2 since the first day they announced it.
I played GW2 Beta, bought the preorder and i started to play since the first day.

So… you have no right to sey me or some one else like me “Go play WOW”.

What I said since the begin was clear:
“No holy trinity doesn’t means all player dps cause healing suks”

It is an obvious truth that there is a big performance difference between dps skills and healing skills.
And this is not fair.

If a player want to be full dps, he can create an high performance build.
If a player want to be full healer he can’t because the healing skills are penalized.

Don’t you agree?
Ok… i can do a list of healing skills and compare it with damage skills for show you the big difference.
You have just to ask for it.

Sorry for the spelling mistakes, is not my language. :P

Boss Fights, No healing class, is there any point to this?

in Suggestions

Posted by: Leeain.2431

Leeain.2431

All the classes can do both, support and damage.
It doesn’t means that all the classes can do it in the same way… and, obviously, some one can do somethings better than others.

Speaking about conditions, i say engi.
Speaking about protection, i say guardian.
Speaking about damage burst, i say ele.
etc etc…
Every class got a specific archetype…

Tief support arhetype is not based on healing… and guardian have not a poison/stealt/snare dps arhetype.
And this is godd… it means that there is a real difference between classes.

I don’t know how tief are, but reading what Raine said, tief can support.


Back to the main topic…
I agree with the healing system improvement.
Some mechanics doesn’t works at all.

Sorry for the spelling mistakes, is not my language. :P

Boss Fights, No healing class, is there any point to this?

in Suggestions

Posted by: Leeain.2431

Leeain.2431

You got a point.

Sorry for the spelling mistakes, is not my language. :P

Boss Fights, No healing class, is there any point to this?

in Suggestions

Posted by: Leeain.2431

Leeain.2431

GW2 is not like wow or others mmorpg.
All class can do everything… and this is good.

The fight is not static, is dynamic (jump dodge, combo skills) so there is no need to have the classic holy tinity.

The problem is that some healing skills mechanic doesn’t works… and, in my opinion, if some one want play healer/supporter is penalized a little bit.
If there is no holy trinity, why people can create an high performance DPS build, but not an high performance Healing build?
“No holy trinity” doesn’t means all DPS and not healers… means “every one can do all the roles”… so… why healing skills are penalized (no target and low performance)?

In my opinion they should change just a few things… ele, engi and guardian potentially can be good healers/supporters…
No need to create monk or others specific healer class.

- Some skills (like healing breeze, orb of light and mecifull intervention) should influence their direction with the “friendly target” and not a random aim like now.
Not speaking about direct healing. Just the direction.
If not, just change it in “area effect” so we can choose where the skill should go.
I’m just asking to heal who I want and not a random target or (in the 50% case) no one cause my character’s healing skill is following an enemy (!!), a team mate dodge it or is bugged.

- Regen should stack like bleeding does… maybe a little less… Why not?

- Some CD should be shorter… (meditation 90 sec! consacration 130!)

- Some heal should be cast in movments.

- Show the healt bar on the ally so i can istant know who need help

- Improve a little bit the healing power effect (not too much) or the healing effect (300 hot or 1000 heal is nothing compared whit the amount of damage that a player suffer)

And, ofc, fix all the bugs…

Just this few things, in my opinion, will makes the “wanna be healer” players happy without chang the game’s rules and without unbalancing the class.

Sorry for the spelling mistakes, is not my language. :P