Tnx for the answers.
@Yaki:
Yes, I already have the Magi back.
The problem is that if I want to play high FoTM level, I need haigh agony res. Ascended +10 (5 basic and 5 infused) could be usefull.
@Rigel:
I just came back… too early for a second ragequit. Give me a couple of months! :P
I still do not understand why Anet hate Cleric stats so much…
It tooks months to have the clerics rings and amulet… back still not exist…
Ok, let me stop this… I can keep whine for a week. :\
Hi, I am an old player (beta tester)… month ago I ragequitted GW2 because i hate this kind of healing mechanics… I was upset because all the ascended gear was without Cleric stats.
All my friends (and guildmates) are playing here… so i came back.
I don’t want to play RIFT solo (even if in rift you can be a real healer, lol).
Thanks god, I saw that now there are ascended amulet, rings and accessories with Cleric stats.
What about Back? I can’t find nothing.
Is it there a way to have Cleric back?
Fractals doesn’t seems to have it.
I suggest to remove the option “kick from guild” in the party display…
If a guild mate is in your party, and he logout without leave your team, you have to kick him for remove him from party… but some times people (me first) get confused and press “kick from guild” instead of “kick from party”!!
Come on, if I want to kick some one out of my guild I can easly open the guild panel and do it… no need to this options in the party display.
Fix it… tnx…
(edited by Leeain.2431)
Well… is not a real bug… is just a wrong dinamic.
When I cast an area effect healing (like guardian’s Empower or Virtue of Resolve) it should be better if the priority is given to party members and not to the nearest random player.
During massive events (WvWvW or Dragons) if I am ikittenmember party on TS with my guild I have no interest in support a random Jhon Doe (generally a noob who can’t dodge attaks) and ress a team member dead (cause he have no support!!)…
I don’t want heal random idiots… I want heal and support my party!
PLZ fix this…
Some times happen that we are 4 guild mates and we are LF1M.
We find some one… but he is completly noob… so, why risk to waste time and money (repair) just for one idiot??
We try to be understanding… we try to explane tattics and game play…
but some time is impossibile.
So… kick an bye bye.
I remember a guy in HotW without any kind of “water weapon”!!
When we asked why, he answered “I am pvp”…
So… why should we keep him?
We don’t need an unarmed player if the last boss is under water…
Just kick… and let’s take some one else.
He deserve it. :P
So… if you are a good player, nobody will kick you.
100% agree…
As SSalp suggest, add “Healing Power – Toughness – Power” and “Healing Power – Vitalirty – Precision” on the list !
(https://forum-en.gw2archive.eu/forum/game/suggestions/Cleric-healing-power-ascended-gear-plz/first#post1317845)
I’ll do it.
I still can’t understand why Anet did it…
Create ascended with Healing Power main stat (103 and 126).
Back, 2 rings and 2 amulets… just like all the others stats have… Tnx.
Come on… why no Healing Power for the ascended??
There are just 2 stupids rings with 36 and 39, ad two stupids amulet with 50.
No back (!!!)…
No healing power as primary stat (103 and 126).
Why no “cleric” ascended??
Why Anet keep penalize and limit people who want to play support focused on healing as main duty??
Shall we change our playstile and became all DPS? This is what Anet want?
What is the point to farm a FoTM if, at the end of the story, there is no good drop or gear for us support/healer?
Disappointed again…
This game is slowly turning -patch by patch- in a fantasy FPS…
I’m playing GW2, the game where pure healer/support role is not viable. You are in denial even though you are posting a thread about how it’s lacking. How do you not notice that?
No, guardian can do it.
Guardian can have all support/healer spell… all Healing Power gear… traits and build focused on healing and support.
I’m posting about some unbalance in the game… and the unbalace afflect the healing system.
Anet give the option to have a 100 healer/support/damage prevent build… but created a low performance system.
So if you want to make it work, you shold be really pro and you have to play hard and hard… but if you play dps is just an easy skill spam.
I’m suggesting to make some improvments, in this way people who want to play an healer build should not spit blood all the time.
@Alice
Ok… you can’t get it…
I’ll try to explane it easly… like I do with my students (i’m a primary school teacher, they have 8 years old).
If I want to heal YOU and not another target… specifically YOU... there is the possibility that I miss my target and I heal some one else.
PvE…
Why should I heal a ranged DPS (in a safety position) when YOU are a melee warrior and you are taking all the damage at the forefront?
I prefere heal YOU and not the ranged one. It is the wiser move…
Is not easy, during the fight, calculate all the team mates position and is IMPOSSIBLE foresee the movements of all the players.
Target skill = i heal who i want. I heal YOU
Random target skill = i heal the nearest one, and i can’t controll 100% who he is. It can be you, it can be not, i can’t control it.
WvWvW…
If YOU are in my team and I want to heal YOU, I don’t care about others anonymous John Doe around me… i want help YOU not them.
Why should i risk that an anonymous John Doe recive my heal (and maybe he get killed again) and you not… when me and you are team mates and we are in the voice chat and we can coordinate?
I don’t care about the anonymous John Doe nearest to me… i care about YOU because you are my friend and i want play with you.
Target skill = i heal who i want. I heal YOU
Random target skill = i heal the nearest one, and i can’t controll 100% who he is. It can be you, it can be not, i can’t control it.
I’m asking a simple thing:
100% control of my spell and not a random target.
Now… if you can get it… ok.
If not, i suggest you to go back to primary school because my 8years old students can understand it.
I’m still giggling at that you said Merciful Intervention is random.
http://wiki.guildwars2.com/wiki/Merciful_Intervention
There is nothing random about this.
You can’t control who is the nearest one…
People run, dodge, roll, jump… your team mates (and all the others player if you are in WvWvW) move left and right during the fight.
So… who will be the nearest one when i will cast this spell?
RANDOM -nearest- TARGET
If i want to heal YOU, not a random target but specifically YOU, how can I be sure if in the precisly istant i cast my spell you will not jump away getting out of “nearest target” range?
How can i control if an other player accidentally come near to me so i will teleport on him and not on you?
The only way to heal specifically YOU (not a random near target) is stick to you, so i will to be 100% sure that you will be healed.
In that case… why Merciful Interventios teleport me if i am stick to you? No point…
This is insane.
I MUST CONTROL WHAT I DO AND I MUST CONTROL MY SPELL TARGET.
Merciful intervention is random target… if you want to be a pro you can’t spam randomly heal on random target.
Healing isn’t actively rewarded because support are expected to help in other ways, and most healing skills also deal damage.
Yep… but if you do not deal enough damage you can’t gain gold reward, even if all the party isa alive thanks to you.
Not fair.
The 5 player limit is a new patch… in November.
Before November it was healing target = damage target… both infinite.Wrong. Before November patch, all damage skills were already capped at 5 targets max and 3 targets for some.
Oh didn’t knew that.
Thanks for the news.
@Lalangamena
current heals are AOE or cone, centered on caster or AOE centered on area
this allows the healer to do other stuff, like active CC, or god forbid do damage without playing the “whack a mole” meta game to keep the glass alive.
if they change it to single target heal when you have to look at the bars and click the low bar, half of the players will quit the same day, because there are already many trinity games better than GW2.
Not asking for trinity… T_T
Asking for BALANCE.
If I cast “merciful intervention” I can’t be teleported RANDOMLY to the nearest ally… I can’t control all the others player movements…
If I want heal YOU I must control my spell.
If I can target you, merciful will teleport me to you and not RANDOM.
Same things for Orb of light.
If I have a spell, I vant CONTROL the effect.
Random is not an options… and some heals in GW2 are random.
you have the health bar usually at the upper left side of the screen.
it is enough, as you don’t have to target the player.
but the main reason is that the responsibility for the healing is not yours but the injured players .
if you put the water field, it is the injured player duty to step inside and activate it with blast or whirl , whatever he has.
this is the whole point of GW2.
No it is not enough. If I see on the party window some one damaged I can’t (no body can) see where he is easly.
Is a waste of time.
In an “no target” healing system like GW I need to reach the party member for heal him.
So the option to see the healt bar on the battleground is usefull.
And yes… if I am a supporter, is my responsibility keep my party alive… if you are a dps is your responsibility kill enemy…
applying heals for 25 people would be really overpowered.
put aside the fact that there are no raids in this game.
Ifinite number of enemy can be hit by offensive spells. Not overpowered?
No raid? Oh… so Commander what is it? :P
lets say you have 25 people. five of them are shout warriors and five more are regular elementalists not even healing specs . but can cast water fields every 30 seconds.
what you have is constant 2K heal for the whole raid every 4 seconds with healing blast every 7 seconds and endless regeneration.
And how much damage you have to face?
All this amount of healing is NOTHING compared with the damage that enemy can deal to a party.
for PVE, this will force Anet to generate ridiculous content with healing negation (like corrupted dwanya statues in orr) or huge boss damage that instakills everything except blocking players
for WWW, this will make undying zergs.
The 5 player limit is a new patch… in November.
Before November it was healing target = damage target… both infinite.
So, I’m asking just to make a sense in a 25 group (Commander raid).
Right now no poit to be healer/supporter in a 25 raid if my spells can heal just 5 people RANDOM.
@Waraxx
regen is a over time tool. and requires training and planning to use at its fullest effect. if you want quick health use a heal…
Specular comparison is the solution.
Over time tools focused on damage:
- Burning (duration) + Bleeding (x24 stack) + Confusion (x24 stack) + Poison (duration) + Vulnerability (x24 stack)
Over time tools focused on healing/damage preventing:
Aegis (no stack no duration) + Protection (duration) + Regeneration (duration) + Retaliation (duration)
Only me can see the huge gap?
So… regen could stack in intensity… maybe not x24 like the damage over time tools… bur ask for a x3 is not a big claim…
balance issue. you can’t just say “i want shorter CD” the longer cd a spell have the more important it is that you save it for the right time. sure 240 cd is maybe to long i might agree but i don’t know what spell we are talking about. its a balance issue.
Yes it is balance issue.
ALL the spells dedicated to damage have shorter CD than all the spells dedicated to heal others people.
Guardian: Merciful intervention (90s) – Sanctuary (120s) – Signet of Mercy (240s)
The effect? So low… low low and low…
this comparison can only be made if we compare the true dmg delt / healing done. the healing is true healing, it cant be reduced in any way. however the dmg can. and the dmg isnt a 1:1 ratio always sometimes its better (dmg spells) and sometimes it weaker ( utility spells / auto attacks) if you compare it with the actual dmg done you might see that it isn’t so far from each other.( i don’t know but i think it will be)
It is far…
You have to count how many times you can spam damage and how many times you can spam healing.
Damage:
5000+7000+9000+3000+5000+5000+7000… etc etc…
just a full Power warrior can deal from 3000 to 7000 damage with the autoattack.
Healing:
120+1200+120+2000+120. Stop… now you have 120s CD.
no healing power on ascended ? none at all? that cant be right… we haven’t seen all the ascended though … still weird though.
Cleric ring total 90hp (more or less).
There is just one ring (Lunar and Solar) that is total +30 Healing Power. So if you change both of the rings you lost something like 120 heal pow.
And no back gear… at all.
@Deborah
they should just bring back holy trinity since most cant grasp the concept of playing a game without it
No holy trinity is good. It means that everyone can do what they want.
The problem is that in the end of the story there is just no healer.
In my opinion Anet should not do that, they will destroy GW2. They have just to change a few things (like I suggested) improving a little bit the healing system (and not creating an healer clas).
@Red Falcon
GW2 doesn’t have to be yet another game of healers.
If it was, the game would need to be balanced around teams with healers and therefore would be too hard for teams without – that would bring back the old “LF Healer and go!”.
Who talk about create healer class?
I talked about improve the healing system (like Helaing Power from 0.125 to 0.3).
If right now nobody need to spam “LF Healer and go”, nobody will do it if Anet will make thise changemente I’m suggesting.
This game has a much deeper system for defense, it does not need to do 100 steps backwards and allow people to toss green numbers alone.
Now it allow people to toss red numbers alone…
But I think you are missing the point of all the topic… read it again plz.
@Yaki
Guardian and Elementalist aren’t good at healing. No class is good at healing. They may be relatively good (better than other classes, though I disagree) but they aren’t good. If you are doing nothing but healing you are greatly underperforming in your group. You can have more support or less support, but if all you do is support you’re a waste of space.
Not in GW2.
I don’t know what are you playng…
Funnily enough, I think the main way ANet could improve the game would be by nerfing all healing a lot. Healing is so strong in this game most PvE and PvP revolves around spiking players from 100% to 0% in less than 5s.
This is the difference between MMORP (differents classes and roles) and FPS (kill, kill and kill)…
As for the legendary, please correct me if I’m wrong, isn’t the whole point of the item just for the skin?
Yes.
It is my foult.
I thougt it was stronger just because it was “Legendary”…
Well… just Ascended is the problem.
You can target allies for merciful intervention by clicking on them in the party menu on the side.
No… o.o
“Teleport to the nearest ally with the lowest health and create a healing area around them.”
You can target who you want… but you teleport to the nearest ally.
Try it.
GW2 have not friendly target skills.
You’re trying to force your character to do a very specific task, and the game doesn’t allow for specialization on that level.
Not true.
You can be 100% damage (glass cannon)… you are soft, but if you can move well you can do it.
You can be 100% resistant (bunker)… you can’t kill no one, but no one can kill you.
You can be 100% healer/damage prevent… you have no damage, only support.
You can be everything, GW2 is a very open build game.
It’s equivalent to someone refusing to use knockdown or stuns, only cripples, while crowd controlling. It’s like a condition Necro using nothing but poison, ignoring bleeds and all other conditions.
No… not the same.
It is like an engi focused on condition damage. He will create a build based on condition.
He will do all the necessary for kill the enemy, but his main duty is condition damage.
Same for me… i created a build based on party-healing, and it works.
90% of dungeon and fractals is no repair and no death.
The problem is that all the party-healing are low performance… CD, effect, boons, stats, all is lower than others skills.
I have to spit blood for make it works.
Why if i cast an aoe offendive spell i can damage infinite number of enemy (in the range)… but if i cast an aoe heal only 5 allies can benefit?
Why if i cast a damage spell i have 15 sec CD… but if i cast an healing spell i have 90/120/180/240 sec CD??
Why Power is 1=1 and Healing Power is 1=0.125?
Why condition stack in intensity, but boon in duration?
This is not fair and equal.
Why this huge gap??
If you want, you can play full Support, but healing is a very small part of Support. Cripple is only a small piece of Crowd Control. Poison is only a piece of Damage. To make full use of your character, you have to fulfill every piece of that role, and as much of the other roles as possible.
Support involves healing, boons, damage mitigation, tanking, ressing, and anything else I’m missing. And you shouldn’t only Support either. You should use your crowd controls as well, and continue dealing damage.
GW2 is not a game were you have to play only a “Jack of all trades” role.
You can focus on a specific aspect if you want and if your party is good and coordinated.
In my build there are not useless skills that I refuse to use. Ofc i ress (even if almost nobody dies), i tank and i support my team. I’m just focused on healing than damage…
Also, a Legendary is a skin. It can have any stats you want.
True. My fault. I get confused.
Why Ascendend not?
I play Support Guard and Ele. I have no problem getting gold medals on every single event.
Good for you…
A lot of time (expecially against dragons) i spend all the fight in heal, ress, boons, etc and no gold reward for me…
But… if i use the autoattack on the dragon, without using others skills, i can take gold.
Wow… so fair. :P
This is just your opinion…
If you are a supporter you NEED the raid.
You have to keep an eye on the “party window” because you have to take care of all your team mates. You have to be quick and you need to see where they are and go there if they need you.
But… if you are just a random skills spammer, and you care just about kill (and not help your party members) you don’t need a raid.
This is sad and players like this sucks and have to learn a lot.
(edited by Leeain.2431)
Gw2 is a “no dedicated healer” game… ok… but it doesn’t means that there is no healing system at all.
Guardian and Ele have several healing spells that affects allies.
It means that -if you want- you can create a build focused on the party-healing…
I’m doing it with my guardian, i’m 100% supp/healer/damage prevent and it works (i can show you how if you ask for it).
Proof of this is that there are a lot of equip with Healing Power main stats (like Cleric and Dwayna).
But… if on the one hand you can be “healer”, on the other hand Anet discourage players to do that with nerf, no gear and a lot of other non-sense things…
What Anet should do to make a sense on healing system?
- Now: Regen stack in duration.
Suggestion: stack x3.
Why: if you die, the boon duration is useless. There are a lot of conditions and if you want to counter it you need more reg heal.
- Now: there are skills with 120, 180 and 240 sec CD
Suggestion: Reduce it, no more than 100 sec.
Why: I can’t have all my skills in CD for 3 or 4 minutes!! Is insane!
- Now: No friendly target. Healing skills works with a random target.
Suggestion: Create friendly target.
Why: skills like “mercifull intervention” and “orb of light” will works better if you can select your target (this is just an example).
If i want heal some one i must chose who he should be, not a random target! o.o
- Now: Healing Power is 1=0.125
Suggestion: Healing Power 1=0.3
Why: Right now is the lower stat. A full Heal Pow equip increases your heal by 150… It is nothing… useless… a full Hel Pow gear can’t be so weak!
- Now: No healt bar on the head of the allies.
Suggestion: Create allies healt bar.
Why: We need to control what is happening to our allies in the fight.
- Now:Many skills, items, and traits were applying healing to an infinite amount of targets and have now been limited to 5 targets.
Suggestion:Up it to 25.
Why: No poit to be a support in a 25 member raid if you can help just 5 RANDOM target.
- Now:No reward if you heal…
Suggestion: Reward it!!
Why: All the time i partecipate in an event i can’t gain silver or copper just because i haven’t done enough damage… no body care if the party is alive thanks to me??
- Now: No legendary and ascended gears with healing power
Suggestion: Make it…
Why: If i want Legendary or Ascended i am forced to not play supporter… T_T
(edited by Leeain.2431)
I know, in the others mmorpg you can see smalls party in RvR and there is no cooperation etc etc… that’s why Anet found this solution:
An expencive book that will limit the number of smalls party and will shift the attention on a few leaders…
But… what is really happening?
1 – You farm/buy 100g and you take the book for yourself.
Ok. No problem. It works, congratulation now you are a raid commander!
2 – Your guild buy the book all together…
and here the problem…
20-30-40-50 (or more) people give the money to the Guild Leader and he buy for himself the Commander Compendium…
He gain the achivments, he gain the ability to create a raid, he doesn’t pay 100g alone, he gain prestige and glamor…
What about the others guild members? Nothing…
They are forced to play only if the Guild Leader is online… if not, there is no raid option.
What will happen if the Guild Leader quit GW2?
If he have some problems?
If he is unable to play for a reason?
If the guild is dismiss?
The guild members are unable to play in a raid… well they can join PUG, but everybodhi knows wich kind of problems you can find…
So… they have to pay again 100g in this way the co-leaders and the guild manager can byu the commander…
Again the same problem… the guild members don’t recive any achivments, no bonus, no raid options… again other players benefit from it…
What will happen if co-leader quit GW?
If they have some problems?
If they are unable to play for a reason?
What happen if no one is online in that moment?
What happen if the guild is dismissed?
People can’t risk to waste money…
Poeple shouldn’t pay for something they will not gain and which will benefit another account!
All players should spend 100g for the Commander Compendium?
No point because play in a guild means help eachother…
Play in a guild doesn’t mean help only the guild leader… and there is no point to have 300000 players in a guild with the Commander…
I have a solution.
- Create a Commander a Guild Reward buyable with guild influence.
Lv1- allow Leader to create Raid.
Lv2 – allow co-leader to create a Raid.
Lv3 – allow guild manager to create a Raid.
Lv4 – allow officer to create a Raid.
In this way no one waste money, no one will gain benefit just for himself and all the guild will benefit from this.
The leader leave the guild?
No problem Commander il bind to the guild and not to a player… new leader, new commander.
Same things for the co leader and co.
I’m not talking about remove the current Commander Compendium… if you are a solo player or if you want the Commander for yourself just for pride you can buy it… i’m suggesting to add this other options. Expecially because, right now, the Guild reward is a bit thin and dull.
(edited by Leeain.2431)
I am a guardian full Healing Power set (cleric+dwayna) and I play a build full healer/damage preventing (even if I have letterally to spit blood for make it works, as everyone knows GW2 healing system in not the top).
Why should I farm months for a Legendary or repeat fractals on fractals for an ascended equip if in the end there is nothing for my build?
Not a single Legendary or Ascended has Healing Power.
(no Lunaria and Solaria rings doesn’t count, the Healing Power stat is so low that is useless)
What does it means?
- It means that if I want to farm a Legendary, I should do it just for the skin… but is a waste of stats and I am penalized compared to a player who benefits from the entire Legendary bonus.
- It means that if I want to reach hight level in the Fractal I need “Agony resistance” if not I can’t do it… so I am forced to change build, gear set and playstile or I’m out.
I heard that some people had the same problem with the Condition Damage and some others stats…
Plz Anet, add others stats equip and stop discourage people to play sup/heal/dmg prevent builds. T_T
People keep saying the same wrong things and keep writing the same wrong answers…
1 – Nobody ask for a dedicated healer. Poeple like me ask just to improve the healing mechanics cause right now is like a (bad) joke.
2 – All of you are comparing GW2 with WoW… nobody is comparing GW2 with GW1.
Play GW1, go back GW2 and you will see how many steps back is GW2 compared with GW1, expecially the PvP.
3 – This topic is about Holy Duo… and yes… there is just Holy Duo.
Can some one please talk me about a not bunker or a not dps EFFICIENT, COMPETITIVE AND WORKING build?
4 – “No Holy Trinity” means “No dedicated Classes”… it means no dedicate healer… but no dedicated Tank and no dedicated Dps too!!!
It means that every class could do all the roles… but this is not happening! T_T
I can see only DPS and Bunkers.
5 – “No Holy Trinity” doesn’t mean “wrong healing mechanic and no healing system at all”… but people and Anet think this.
6 – Anet is killing GW.
I’m planning to go back GW1 too.
GW2 sucks… a lot… worst game mechanics ever.
Is just looking good, but is a step back than GW1.
I was ritu… i love it… but right now is better to fix all the problems, balance classes, make everything works, and than we can speack about new classes…
It should be good right now to add more skills, like in GW1, and not just 20 or 30…
100% with you Tigirus.
ANET STOP KILLING GW!!!
ALL those who have played healers in others mmorpg (not only wow!) complain this “no healers” mechanic.
ALL the “wanna be slayer” are happy.
This is a fact.
What is happening in GW2?
We should make a step in the past and answer the main question:
Q: “Why no holy tinity?”
A: Because people can’t be forced to whait hours and hours of queue for make dungeons or pvp… and it is not good that a DPS can’t play if there is no tank or no healer.
Q: What Anet did for it?
A: They said “remove the HT” but they just removed Healer.
They creates self-sufficent classes so all classess are able to support the party… but in the end they can support just themselves.
Q: Wich build you can play?
A: You can be full Damage (glass cannon), you can be full Tank (bunker), you can be CC, you can be a factotum/support…
But…
You can’t be healer.
Q: How can we really solve this problem?
A: Not like Anet did.
In my opinion “REMOVE” is not the answer.
In my opinion they should ADD more options so every player can be happy.
I’m not talking about creare a dedicate classes. Classes like now are good.
I’m talking about builds…
Every class should cover every archetype (tank, healer/prot, melee dps, ranged dps, cc, support/buffer, condition spammer, summon minnions, etc).
Obiously some classes will be a little better in specific roles and some others will be better in others… but basically all the classes should be able to make everything (LIKE IN GW1).
I miss the necro/monk… i miss the war/paragon… i miss the ritu/monk… and yes, if I want to be healer with the warrior in GW1 I can (it suks, but i can…) and I can have minnion with the elementalis (it sucks too).
The point is: I WANT TO BE FREE
Q: If so, what will happen?
A: No more dedicated classes, no more H3… but you can play all the archetypes you want… for REAL and not like now.
So…
If a group want to play basic and standard Healer, Tank, DPS setup, they can do it… if not, or if there is no healer and tank in the party, every one can be self-sufficient or change build depending on the circumstance (LIKE IN GW1)… and in PvE we should respeck for free (LIKE GW1!!)… and split PvP form PvE skills (LIKE IN GW1).
In this way EVERYBODY can play all the time (no queue), everybody can use the build they want (not only Dps and Bunker), everyboy is happy (not like now).
Summarizing:
I WANT GW1 MECHANICS BACK AND I DONO’T WANT THIS!
Q: How can Anet do it?
A: First of all asking me to work with them… :P
Second, remaking game mechanics… rebalance the game… create more and more skills (LIKE IN GW1)… it is a lot of works…
Yes… it takes time and money.
Q: Will they do it?
A: No. I don’t think so.
GW2 is a step back from GW1…
Bye bye GW2.
(edited by Leeain.2431)
I’m saiyng this since the Beta.
I have open several post like this, but nothing came back.
Players opinion about it, is split… some one yell “allow me to be healer” and some others answers “go back wow”… even if you’ve never played wow in your life.
Yes my friend, you are forced to play a build you don’t like… wellcome to Guild “Kitten” Wars 2, the game that killed GW1.
GW1= multy build, multyclass, you can do what you want, nice gpvp and balance.
GW2= just 2 build, only capture points
Want to talk about 0.125 healing power stat bouns, infinite healing CD and mo friendly target?
I can whine for hours about it.
I am one step close to leave play this “kitten” just DPS and Bunkers game.*
(edited by Leeain.2431)
100% agree.
I was a beta player, I came from GW1, I have the prepurchase…
I gave up pvp and I am rank 10.
Is boring, repetitive, designed just for bunkers build… and I want to be healer!
I heard that in this new expantion pvp will be redesigned and class balance too… we will see.
Ok… but my ele can cast 25 skills and my guardian only 18.
Nobody complain it but it is still unfair.
Lets see how many skills you can use in a fight…
Ele 4 attunements
20 weapon skills (5+5+5+5) + 5basic
Tot: 25
Engi kit
From 20 to 30 (something like that… it is hard to explane it)
Tot: 20/30
Others classes 2 weapon set + special class skills
10 skills (5+5) + 5basic + 1/3 special
Tot: 16/18
Why???
Can some one explain it to me?
In my opinion 3° weapon set should be fair.
Please!!!
It happen to me a lot of time!!!! -.-
So true… -.-’
“Run Away!” – Monty Python (cit)
Doesn’t works…
Anet will change it… i’m sure.
“Show must go on!”
Main pg is Human Male guardian… a kind of nerdy identification complex.
Second PG Human Female Ele… why?
SHE IS HOT
No idea bout it…
Never triyed so I don’t know how mutch life you can steal…
If you steal too little, an improvment can be good.
If you are planning to be like Warlock in WoW (burning crusade time), just life steal spammer and kill all the others classes, better no.
So it depends wich kind of “numbers” we are talking about.
Right no healing power bonus is useless… 0.125.
If you steal 1000hp, with HealPow full set you can steal 1125…
So if you ask for it, maybe you can be disappointed with the final result…
Tomorrow is the birthday of a friend of mine.
Why don’t gift to him some Golds?
He have a new character, so 10 or 20 gold can be a good gift.
How to do that:
Buy with my account gems.
Convert Gems with Gold.
Send Gold to him…
But… if spent 20 euro for 1600 gems… I convert it in 9 gold…
Are you “kitten” kidding me? o.o
A Gold Seller ask 20 euro for 50 golds… 6 times cheaper.
So… why a players should buy gold through Anet and not through a Gold Seller?
There is no point in it.
Make Gem cheap… and nobody will pay goldsellers.
If the Gold Sellers flourishes it is Anet foult.
No, I’m not saying that I bought money from a GS (check my account)… I’m saying that i don’t want waste 20euro for 9 gold (check my account too. :P).
I’ll buy to my friend a book. -.-’
“Kitten kittenly kitten” …
I would definitely be fine with a little improvement on healing, but just wanted to show that what you want to do is achievable. Increasing the healing coefficient would be great, but it would need to not affect the blast heals, as they would become overpowered.
Well… balance between classes is not my job. I just gave a suggestion.
So, what Anet should do is make a lot of tests, open a beta server (like GOA did with WAR a lot of times) and than after after collecting data and feedback, should make a choice.
If something will be OP, they shouldn’t do it… if not, change it.
But right now is clear that there are some problems with haling… and the worst things is NO REWARDS. T_T
People are almost always glass-cannon spec, because that’s what they used to level and they think that’s what will be good in dungeons. And that’s fine. I tank, I heal, I give might, I CC dangerous mobs and bosses, I rez people many many times, I DPS, and I have them moving at max speed whenever out of combat. And because I have Soldier’s gear and Cantrips, I almost never go down. What more could you ask for?
Ahahah this happen to me too.
I don’t know about Ele… I’m talking about guardian.
This is a “factotum” build… it means that I am not the best one to do anything, I can do a little bit of everything.
With a dedicated build you’ll be better for specific role… a specific build for damage (glass cannon), sacrifices defence, but will deal more damage than a “factotum”.
A dedicate build for tank, sacrifices damage, but you will never die and you can direct a lot of damage on yourself becoming an human shield (with my guild i play like this).
A dedicated build for healing (not generic support) simply sucks… not because this game is not designed for a dedicated healer (there are skils and traits and gear!!), but because cd, area effect, bonus etc are insane.
It’s a question of choice… but some choice are worst than others. :\
Happy to hear that ele is different… i’m leveling it.
Yes, the cooldowns are still not on a DPS-like level. But I definitely do not agree that you are swapping attunements to pass the time. Healing is not ALWAYS needed. I swap to Water when it is. And I do not believe 10 stacks of might, which equals 350 power to the entire party is a waste of time. Our CC is very very helpful in many fights as well. On top of that, you can perma-swiftness your party, which makes runs go a lot quicker. Sometimes friends need heals. Sometimes they don’t. And when they don’t, there are plenty of extremely helpful ways you can support them.
Of course they are not… ele is a factotum class.
Was designed for switch attunements in combat.
I said that some times your party need more heal/damage preventing and you have all skills in cd, and you can’t do nothing… so you have to simply whait for it…
Meanwhile you change attunements so you can help your team in others way.
Damage Dealers classes don’t have to whait so long time for use again and again theirs skills. When a skill is in CD another one is ready, so they can spam continuosly (maybe not the warrior… a lot of people play it sygil and autoattack, but it works and they keep deal damage).
I realize that your complaints are about Guardian, and I sympathize. This is why I recommended Elementalist if you want a straight healer, and it’s great that you are giving it a try. Yes, bunker Ele is considered a “tank”. But the difference between a bunker Guardian and a bunker Ele, is that all those heals that you are putting out in order to tank can also be applied to your teammates (I know Guardian is like this too, but their cooldowns are atrocious as you have stated, and they don’t have access to Water fields). Which is exactly what you want. If you are guarding a point alone, you will do well. Throw a buddy in there with you, and you got it made, especially if they can blast your fields too.
I sow the same things.
Bunker+damage dealer can control a point to infinity.
Defence+Offence is the classic team set.
“All defence” you can’t kill your enemy.
“All offence” you are squashy.
Equilibrium is the key of victory.
Can’t see the problem in this… except when a bunker (all defence) alone litterally melt two or three foes (i saw it).
This is not balanced.
I hope Anet will create classic Area… I hate Control Points.
Classic arena is not for Bunkers.
Now, please, go back in topic and stop unnecessary provocation.
We are talking about Healing CD, area effect, reward, boons, specular comparison, bonus sets etc…
Have you got something to say or you want keep annoy me?
If some one open a topic about greatsword, nobody will answer to him “Damage is not only greatsword”… of course is not… so they just talk about greatsword.
If I open a topic about healing, why people keep answer “support is not only healing”?
Of course is not… every body knows it… but now we are talking about a specific aspect: healing
So, i’m not ignoring no one.
People don’t read and keep saying the same things…
I just get bored to repeat 3000 times the same answers.
Read all the topic.
We are talking about CD, area effect, reward, boons, specular comparison, bonus sets etc…
I invite you -again- to read alla the topic and you will magically discover that I answered to a lot of your quote… even if you say I ignored it.
The only good point you claim is that the topic title can be a little misunderstood… a misunderstanding that can be easily avoided if you read all posts.
No you didn’t.
I wrote many times this is a specific topic. And i asked you to copy and past that.
You just quoted randomly sentences and you are trying to turn this topic in a flame.
Please stop and be costructive.
This is a topic where we talk about CD, area effect, stats, reward and some wrong mechanics… and is about healing others players.
Not 360° support… but a specific aspect.
Now… if you can get it, is ok.
If you can’t is not my problem.
I have already answered many of those random sentence you quoted.
Read all the topic.
@Immo.9217
Read all the topic.
Please copy and past to me all the time that me, and other people, wrote that everybody knows support is not only healing… but this is a topic where we talk abut healing.
Thanks.
@Daays.4317
Because a game where defense = offense is boring to watch and play?
Because you play DD.
So you like kill and kill and kill…
I enjoy defence, so for me is boring a game where a rogue or a warrior can kill you in 2sec.
I dont think toughness and healing power are low powered, i allready see guardians outheal any kind of bursts, back to full hp 1on1. Any futher increase would ruin burst dps day.
Things i could agree upon is that:
1. Healing needs rewards.
2. Some healing has too long cd’s
3. some skills need wider aoe of heal on guardian, while some healing aoe’s on other classes need reductions.These, I agree with.
This is a good suggestion… hold on a second… I wrote the same things 10000times.
CD, area effect, rewards…
So wierd… now you agree? o.o
The difference is that i suggest also (and not only) to change healing power from 0.125 to 0.3 and allow regen to stack x3.
Not 1=1 and not x24.
So, please, next time read all the topic and than answer…
You agree with half of my suggestion.
Again… all the wanna be dps say no.
All the wanna be healer say yes.
@aydenunited.5729
Honestly you’re fighting a losing battle here, there will never be healers in sPvP, and with all the current issues and bugs, adjusting group healing is no where near the top of the list, and almost anyone who has played sPvP past a few ranks could tell you any major increases in healing would completely unbalance everything. Just look at how strongly the Guardian’s group heal changes the course of a fight.
I don’t know if this is a losing battle.
Something will change… don’t know what.
Right now there are some useless skills and useless stats and there is no contribution.
This will be changed. For sure.
Guardian group healing is good… but can be countered easly cause guardian have to stay still in the position for 4 second. Easy target…
Necro or mesmer can simply melt him during the channel.
Warrior can destroy you during the channel.
And the fact that you mention “waiting” for your heals to come back up shows me that you really aren’t playing the right game. Weapon/kit/attunement swapping is part of the bread and butter of good players in this game, people who never swap hit a ceiling very quickly. Saying you are “forced” to wait for healing CD cooldowns is like saying you feel forced to play the game while you wait to do some niche thing that doesn’t work in this game
I’m not playng the right game cause Anet did some unbalance mistakes like that.
Mercifull intervention – 80sec CD
Sanctuary – 120sec CD
Signet of Mercy – 240sec. CD
Healing Breeze – 40 sec. CD
In addition to high CD, this skills are low performance too… and the healing power bonus is low too.
It is not the wrong game cause altruistic healing skills are been designed… than lowerpowered it discouragin the use.
It’s like playing an FPS and saying you don’t want to shoot people, you just want to go around picking up medi-kits, there’s no point to it, and you’re right, it doesn’t
An mmorpg die if people start thing it’s an FPS…
I’m not trying to sound condescening but seriously, if you’ve played to anywhere near rank 10 you should see that what you’re suggesting here is basically asking Anet to change their entire PvP scheme, and you can make your point, but this is one area I can promise you, you won’t get anywhere near the changes you want, because you don’t understand what support means in the context of GW2.
I’m rank 12. I play crithammer or bunkers…
My rank doesn’t change the fact that healing doesn’t give contribution… some CD are insane and 0.125 healing power is useless, that’s why nobody use it.
Have you ever play healer in the past? Think no…
@Stin.9781
Now look, Water combo fields, if my teammate ele says im puting down a combo field i just give it 4-5 blast finishers all team got 10k heals or even more, and regeneration… isnt that healing ? If you want to heal alone you wont be able to do it, its not the right game, now if you want to cooperate with your teammates thats the way to go. Ele,ranger, guardian can all sucesfully heal with combo fields. Mesmers with ethereal fields can remove conditions.
I know… that is what i’m doing right now… but i don’t want it. I don’t like this playstyle.
I don’t want kill foes for heal party.
Everybody should be free to choose his oun playstyle and a good game should allow it.
I still can’t understand why Anet designed some healing for the others players and than discouraging the use.
I wish you read my post up above saying why healing increase is lower then attack damage increase. The damage can be lowered,prevented, and so on. power increased by 1 and toughness increased by 1 willl not change damage, meaning 1000 power extra against oponent with extra 1000 toughness, will act the same, while healing actualy increases survivability.
So?
Can’t see the problem in that…
1000 def counter 1000 attack = BALANCE
power vs toughness
conditions vs vitality
precision/crit vs healing power
Stats should be equal.
If not, there is no point to choose one or the other and every body will take the strongest one… oh, whait… this is happening right now…
The most used are Vit – Power – Precision cuse Tough – HealPw are lowered.
However… i haven’t ask for 1on 1… I said that 0.125 is ridiculous and maybe 0.3 (is not 1) should be a little bit fair.
@Munchkin.4137
My suggestion is not to OP healing… i’m asking a LITTLE IMPROVMENT cause right now there are usless stats and useless skills.
Your build is good, a lot of guild mate of mine use something like that (i don’t know if is the same or not)… but the problem is still the same.
I use Soldier’s (power/vit/tough) armor and weapons, along with Cleric’s (power/heal/tough) jewelry
Soldier?
Soldier is not an healer archetype.
Why you use it?
Cause all healing power 0.125 is a waste of stats.
As far as cooldowns go, yes, the healing cooldowns tend to be pretty big. But with the trait Aquamancer’s Alacrity, the cooldowns are lowered by 20% to 16s for Geyser and 36s for Healing rain. This still seems high, but you will be switching attunements a lot to give other things to the party, as well as switching to CC as needed. By the time you get back to Water attunement, Geyser will be up. And the next time you come back to Water, Healing Rain will be up.
As far as cooldowns go… 36 (with traits) is far far away…
People can spam damage every 5/10/15 seconds and have traits for increase damage.
So you are FORCED to switch attunement and use others skills just for pass the time, but you are just whaiting for the healing CD… if there were lower CD you would use less attunement swithc focusing on healing.
You are ele… so you have 4 attunements.
A lot of skills to use.
I am guardian… if i go Mace/Shield + Staff I have dead time cause of the long CD… and i can just autoattack.
This and Guardian bunkers. Yeah, we probably won’t kill anything there, but we can hold a point very well due to blasted Water fields and Cantrips.
This is Tank.
TLDR: If you want to heal, you are playing the wrong class.
I like guardian but I’m leveling ele too.
@Division.9618
Anet didn’t want to make people self sufficient in the absence of healers and tanks, they wanted to remove healers and tanks entierly. That’s why there are no taunts, and exactly why healers are missing. You can’t have it the way you’re describing. If they make dedicated healers, they will be demanded everywhere and people won’t run without them.
In the beginning, the main idea was that. During the game realization Anet choose to remove it entierly… but they didn’t cause now there is not traditional HT, we have GW2 Holy trinity:
Sup/Dps , glass cannon and bunkers.
I’m not a wow player. I am GW1 player.
In GW1 there was no taunt… taunt is not a GW option.
The healing skills are there for bunker builds. People that want to play defensively in PVP, not for dedicated healers.
Really? I don’t think so…
“Teleport to the nearest ally with the lowest health and create a healing area around them.”
“Command the Bow of Truth to barrage its location with healing arrows. This destroys the bow.”
“Create a geyser to heal nearby allies.”
This is just an example …
You’re not supposed to counter with 150 HP regen. You’re supposed to counter with condition clensers, high HP, and multiple healing skills. You’re looking at it way too linearly. It’s not about which number is bigger, it’s about how many options you have to avoid damage. Instead of just pure healing you have to account for dodging, blocking, aegis, protection, stability, condition cleansing, etc.. . All of these mitigate damage, and you aren’ t considering any of them.
Dodge works (just 2 times) on direct damage. You cant dodge Bleeding x24
Block and Aegis and Protection too. Incoming and direct damage, so if you are beleeding or you are burned, you keep it.
Stability make you immune 5 seconds to CC, don’t remove Conditions and don’t make you immune.
Don’t mix part of the fight that have nothing to do with a SPECULAR comparison.
- 11 conditions:
5 of them deal damage.
6 make you weak
Stack per amount and duration
Yes… You can remove it (not 100%, there are condition spammer build, like necro).
- 9 boons:
3 are healing/damage preventing
6 are buff
Stack just in duration.
Yes, people can remove it too… or convert it on themselves. And this balance the condition cleansing.
GW2 have a specular game design.
Everything have his opposite for balance.
But some time the balance is on the one hand.
Actually Anet has said multiple times that bunker builds are way too strong. Bunkers rely on a lot of healing to get by. I played an elementalist bunker before, and with the large amount of healing and defensive skills i had, no amount of bleed, poison, and whatever could beat my defense, protective spells, healing water magic, and regen.
Bunkers are a problem… but is not an healing problem…
I can’t see nothing wrong if you create a bunker build and people can’t kill you… If you choose to leave all the stats and the damage skills just for became a punching bag is ok… you’ll never die, but you’ll never kill.
Since the days of Baldur’s Gate people call it “Tank”.
The problem is that bunkers some times melt you. OP damage.
You have to choose… Damage Dealer or Punching Bag… not both of them.
This is not balanced.
GW2 is competitive. Just because a lot of people focus on damage doesn’t mean it’s skilless. There is far more skill here than in any game with a healer. Like i said, being successful is no longer about standing far away and spamming healing spells, it’s now about working with your team to perform combos, doing the right moves at the right time to mitigate damage, and making sure that you survive to help your team beat the enemy.
I can’t see the problem.
If you create, with your party, a team build like that, healers or not healers in the fight, your party will rest the same as always.
I’m talking about more playstyle options and not just crithammer or bunkers if you are a guardian (is an example).
Healers are a crutch. Often times they take no skill to play and they take away the need for skill from other characters. Why should i dodge when i know a healer can just heal me up if i take damage? Why do i need to put up stability or a stun breaker to break out of an enemies burst if a healer can just heal me before i die?
Have you ever play healer?
Have you ever play in a good team with coordination?
Healer is not God… some times is impossibile take care of all yout party.
You should keep play as always… why you should not?
If in a pro team some one act naif just because have an healer in team, he get kicked out.
You should keep play 100% with or without healer.
(edited by Leeain.2431)
Wow… a game designer.
Let’s hope something good will come out. ^^
No Seether.7285
If Anet didn’t create some stats like “Healing Power” and some skills like “Merciful Intervention”, removing completly the possibility of making a sup/heal build, I would not have had any problems. A game disigned for self-sufficent classes should not have some kind of things…
But right now there are some stats or skills that evidence to the contrary…
So… there we hare 2 way:
1- Remove it
2- Make it functional
No sense to keep it as they are cause nobody use it.
you have to aim your heals, this is on purpose, it makes healing more about paying attention to the battlefield and coordinating with your team.
Yes…
Why this is not happening for the DD skills?
Why I should pay attention for the healing, and not for the damage?
Why a player who want to help others, need an hardest difficulty? o.o
And no… I can’t pay attention with skills like “merciful Intervention” that heal RANDOMLY engi tuttets, mesmer clone, necro minnion and ranger pet and not players…
I can’t pay attention if my orb of light DISAPPEAR if the terrain is steep.
you want healing to equal dps, this is overpowered, it means that it would be impossible to kill someone as long as a healer is around, AND keeping in mind people have self heals. It also implies you think you should be able to outcure a pure dps, this would trivialize all game modes.
No. Not healing equal to dps. That would be realy unbalanced.
Just a little improvment to make sense of skills and stats dedicated to healing…
Can you understand how much is useless healing power 0.125?
If Anet will make the improvment with criterion, there will be no unbalance.
You are ignoring that anet said they didnt want a dedicated healer. The class roles they were talking about were control support and dps. Support is more than “altruistic healing” support is blind, interupts, reflects, boons, and healing.
Again… i have already answered to this…
I’m not asking for a dedicated healer.
I ask just balance and a make a sense of certain skills and armor bonus that currently are useless.
And yes… I know that support is not honly healing… I wrote it 30000 times… but in this topic we talk about HEALING and not support in all his aspects.
Now one cold argue for more interesting healing skills, and lower cooldown/lower healing skills, but dont know if it matters that much, i think prevention skills are more interesting and fit the game style better. Maybe a sacrificial healing skill where you give away your hp.
I like damage preventing too.
Guardian have it, Aegis, and it works properly.
Give away your HP is a good idea, maybe in the future there will be something like that.
Essentially the stuff you want makes for a different type of game, that i dont think would be a good change to what this game offered people. I understand feeling like the healing stat sucked, but they had it more effective in beta, and even in that short a period, those classes quickly became dedicated healers.
Different doesn’t means worst and wrong.
Every player would be able to play what they want.
And this is good.