Showing Posts For Leo G.4501:

Boon Augment

in Suggestions

Posted by: Leo G.4501

Leo G.4501

I just had a thought for healing power…

What if healing power scaled your conditions and cleanses up? Namely, their stickiness and ability to remove them?

Might require a tad bit of rework but, with no healing power, you could apply your conditions and remove them like currently. WITH healing power, there’s a chance conditions you apply will not be cleansed (they’re passed over and remove other conditions on the list or only partially remove the condition) as well as having a better chance of removing ‘sticky’ conditions (applied by others with healing power) or removing an additional condition with your cleansing abilities.

For instance, if you’re a necro with lots of healing power, those cleansing elementalist/warriors with no healing power might remove 1 or even none of your conditions depending on the difference between your healing powers and the magnitude of the cleansing skill.

Another example, if you’re a guardian with high healing power and a thief with no healing power starts stacking blind, cripple, bleed and poison on you, your Signet of Resolve might have a chance of removing 2 of those conditions instead of just 1 (because it’s a low magnitude cleanse) while Purging Flames may remove 3 conditions on the first pulse.

TL;DR: magnitude of cleanse (and corruption/steal/transfer/convert) is how many conditions the skill affects and healing power basically gives a %chance of +1mag and healing power improves that chance on cleanses while also introducing a %chance of -1mag for your conditions.

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Leo G.4501

Leo G.4501

Damage is damage. Why would condition damage be worse than direct damage? The only thing that could be said is that things like bleeds have a cap which is easy to reach, but maintaining that cap is important. Also, burning increases duration and is a constant source of high damage. It is an amazing condition to keep up. I disagree with your assessment here.

To interject, I’d have to agree that condition damage isn’t as good as direct damage because your main source of effectiveness is via stats. The higher your stats the better your damage. However, conditions don’t seem to be as supported by stats as direct damage is.

You’ve basically got condition duration and condition damage which will scale your damage up with specific skills. However, for direct damage you have:
-Power
-% Critical damage
-Percision/Critical chance
-% Damage

Beyond that, you have things like quickness which will speed up your animations so you can hit with direct damage faster/more often. Now if Quickness also sped up the ticks of conditions (suddenly bleeds tic every half sec, burns/poison every 1sec but last half as long) that’d at least be one way to improve the returns…

But there are just lots of counters to conditions, namely cleansing and -condition duration. Sure, conditions bypass toughness but with the factors for direct damage in play, you can get huge returns quickly whereas you’ll quickly reach a ceiling (stacks/max duration) that caps condition effectiveness.

But this isn’t an elementalist problem, just a condition problem.

My twin?

in Asura

Posted by: Leo G.4501

Leo G.4501

Ears are different too.

I’m surprised that NPC doesn’t have ridiculously vibrant neon purple/pellucid blue eyes though…

Best looking Heavy Helmet for the Charr

in Charr

Posted by: Leo G.4501

Leo G.4501

The vigil helm is probably my favorite. But you see every heavy vigil NPC wearing it…still looks nice and shows your ears/horns.

How adrenaline works

in Warrior

Posted by: Leo G.4501

Leo G.4501

The only reason I could imagine is you have the Deep Cuts trait which grants 40 percision per unused signet. The fury from signet of rage will also boost your crit chance by 20% but that boon only lasts for 30sec and the recharge of signet of rage is 60. So at some point, you’d be without the 40+ percision and the fury (if you don’t keep it up with other applications).

Curious about Whirls

in Players Helping Players

Posted by: Leo G.4501

Leo G.4501

Is there any concrete knowledge on Whirl Finishers with regard to the chances of projectiles vs chance they are aimed at a target?

I have no idea how to start testing and honestly, my experience with these types of finishers are limited since I only really started looking at their effects after I started seriously playing an Axe/Axe Warrior.

Does the chance go up the closer the target is? Or is it just a small chance per target unless they are point-blank? I’ve been in situations where I just whirl in a field for the heck of it and might hit the target with Whirling Axe’s bolts 2-3 times but in boss fights, with a mesmer laying down Chaos Storm, the boss gets 10-12 stacks of confusion. Since I’ve been checking in those circumstances, I see how many stacks of confusion occur when I don’t combo off the field and when I do and it’s usually an 8 stack difference meaning I may have been responsible for at least 6 of those stacks…

Anyway, yeah…I dunno. I think I also notice that confounding bolts travel faster? Do all fields have the same chance of flinging bolts? What about bolts aimed at allies? Do they home in or can they miss if they’re dodging?

What do you guys think Ele will be like?

in Elementalist

Posted by: Leo G.4501

Leo G.4501

The question that I am asking is, what do the ele players think might be changed about the class. I know nothing has been said. I’m assuming Meteor Storm will be changed, but I don’t really know anything more about the class than that. Does it have other strong aoes?

to be honest, I think it’s pretty laughable that people are saying Ele is weak. Kunst’s EU fractal group, lv 75ish, is 1 guardian and 4 eles. Maybe he’s just gimping himself for the challenge (sarcasm, couldn’t resist). I’ve fought many eles in wvw and they are incredibly powerful; they may or may not burst kill you, but you definitely won’t kill them considering the defense/boons/condition removal/movement skills. Ele’s are also one of the “required” classes in spvp. So let’s just drop that nonsense now.

The only additional level of complication I see in Ele is that you have 4 weapon swaps instead of 2, which is actually an advantage. I understand that, as with every other profession I have ever played, one must choose between traits and gear.

PS To anyone who thinks ele is weaker than necro, I don’t even know what to say.

Have you actually ever played a non bunker ele? Aka have you ever played a profession that must specc in a certain way to be playable?

How about Mesmer? Without traits Mesmers are terrible (besides portal/warp). I played around on a level 10 ele in wvw and I could do d/d, staff gave me dps/aoe/heals/debuffs/etc…with 0 trait points.

Hmm…mesmer staff with 0 trait does the exact same thing…oh you can’t heal? Maybe because that’s our freaking mechanic, you can still create illusions and clones with no trait , so your point is? You made an ele and checked the spells? Are you trying to tell me that you killed people with 0 traits?…such rubbish

Well….this may just be my opinion but…illusions and clones without traits are rubbish.

They hardly do any damage, they die before they get a chance to do anything, they have no extra utility except maybe applying some select conditions and as a distraction so you’re not instantly focused down.

I think the reason mesmers are so good is because their traits are pretty nice. You can heal/regen from phants, your weak fragile clones can apply conditions for being weak/fragile/disposable, you can get boons from your illusions or even get traits to improve those phants’ damage output.

It’s not likely the newest changes will be this, but it’d be ‘nice’ if all the attunements came ‘pre-nerfed’ and then traits in that attunement line made them great. Why? Because the different traits would give you the different strengths and builds to capitalize on per attunement skill.

What if none of an elementalists’ skills created fields? But if you put traits in, say, air, certain skills in that attunement now create lightning fields at their locations? Maybe then, an elementalist could have lightning fields for any weapon rather than just 1 on a staff…because most likely you’d only have 2 attunements that could make fields. per build…but you;d have more of those fields.

My hope though is that, if some of the AoE skills are toned down (probably longer cooldowns on the bigger ones and fewer targets on the smaller ones), I hope they improve the CC and condition fields to make up for the decreased killing power (talking mostly PvE dungeons) and/or butcher the HP of trash mobs so it doesn’t take focus fire from the whole party to take a target out in a reasonable amount of effort/time.

And to note on that last part: people are focusing on the ‘AoE nerf’ but forgetting they’re looking at dungeon content as well. As is, dungeons (ran properly and not skipping 75% of it) are a pain without lots of AoE. If they toned down the HP of the trash, scaled back the number and/or improved single target skills, this probably wouldn’t be so bad. Personally though, I don’t want them to scale down the number of foes (more feels more epic, IMO) but just make them manageable either with good AoE CC or coordination.

Boon Augment

in Suggestions

Posted by: Leo G.4501

Leo G.4501

Sounds like it would just support boons in addition to aiding heals.

Not revealing clothes for female plox

in Suggestions

Posted by: Leo G.4501

Leo G.4501

So are we in agreement? My charr needs more Conan Barbarian. Which incidentally gives more/similar looks for female charr and probably asura too.

Attachments:

Banner Regen and the 5-man limit

in Warrior

Posted by: Leo G.4501

Leo G.4501

I am just leveling a Banner Warrior, and had a question about the Regen grandmaster trait in tactics.

Is this Regen affected by the 5-man Heal Limit?

For example, if 5 people are clumped around the banner getting the Regen, and a sixth person runs in, will he be S.O.L.?

I think you’re right.

But some other pluses that might help you out:
-The regen refreshes and stacks for longer duration. You can easily get 30+ seconds of regen after you leave the banner.
-It targets the closest players first so just have the ones that need the regen stand ontop of the banner.
-You can always just have 2 banners and give regen to 10 people at once.

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Leo G.4501

Leo G.4501

Those 2 attunements you say that do almost no damage. They tend to have utility or CC and it’s built into every weapon and you don’t have to take traits to get said utility/CC. By comparison, GS and rifle have minimal CC and utility and can only garner some with traits (leg specialist gives 1sec of immobilize from their cripples).

Why instead of “buffing elementalist damage skills” don’t we get damage BUILDS. If I’m an elementalist and i want to do damage, why can’t i just build full berserker/fire/air and be as effective as berserker warrior? I said it a couple times and I’ll say it again, right now if i wanted to solve a problem through damage, I wouldn’t switch my build, I would just switch my class.

Because there is currently no function to lock yourself out of support attunements/skills. They’re there whether you decide to use them or not. The same is not the case for damage focused professions. You don’t just ‘get’ healing shouts that all remove conditions, you build for it that is always a spot in your build that could have gone to offense.

Funny that though, there were threads discussing ‘focused attunement builds’ for elementalist not long ago mainly with the prospect of making single attunements really strong while sacrificing effectiveness of other attunements. I’d still support the idea but it was looked down upon because the core concept (as told by the opposition) of elementalist is versatility.

So to make a point, your perspective seems invalid with that concept of elementalist retaining their versatility nor is it balanced because your ‘DPS build’ still sacrifices nothing for its congruent performance to warriors.

That being said, I will keep playing the elementalist trying to do some damage in dungeons whether that is S/D, S, or D/D, and hope that maybe things will turn towards the better (and by that I mean deal kitten-tons of damage in dungeons without having to support anyone else).

That’s rather selfish and highly uninformed. Everyone knows, in games like this in team environments, being a force multiplier is far more effective than just being the forced multiplied. And there’s nothing wrong with sticking mostly to fire, but setting your whole team to do better damage does more damage than just twinking yourself out to hit for 2-5k more in damage.

Warriors can provide AoE healing with shouts, AoE condition removal (abet not as good as the ele but its still there).

And I reiterate, that is build specific. Not all warriors can heal with shouts and remove (consistently) conditions from the team. That requires runes, a warhorn, and several traits. The pros for elementalist listed (for the most part) is tied into the profession itself.

That’s the difference, people.

Now if you want to brainstorm about ideas like locking oneself out of attunements to make others more effective or discuss the usefulness of their core concept, I’m all ears.

Fix the targeting system!

in Suggestions

Posted by: Leo G.4501

Leo G.4501

I will second this.

I dunno what is up with this system, but the option is either to keep your auto targetting on and after taking down a target it swaps to some random object halfway across the room even though I’d been hitting 3 other targets while taking the first down…or turn auto targeting off and, when I’m trying to dodge out of melee to swap to shooting, be hitting the floor for the first 3 autos until I can manage to click my target with the mouse.

Clicking the target with the mouse wouldn’t normally be a problem if I didn’t accidentally select a team member and end up shooting nothing until I can finally target the intended foe.

It’s frustrating. And when I want to untarget that stupid object that auto-target selected for me? I have to frantically click empty space multiple times before it stops aiming at it.

Very frustrating when leaps end up wasting my time. Any advice on this would be welcome.

Not revealing clothes for female plox

in Suggestions

Posted by: Leo G.4501

Leo G.4501

Don’t we have the Pit Fighter armor already? lol

Have it.

For heavy, you have pit fighter 1 that shows some torso and leg, then pit fighter 2, gladiator and barbaric that show some torso for heavy armor. In light armor, you have a set that is not available outside of PvP that shows a good amount of torso and leg, tactical that shows off leg, feathered (which looks god awful, IMO) that shows off some torso, then masquerade and cultural tier 1 that shows off leg. And medium…the best you’re going to get is showing off some arm.

I fit all the revealing armor in 1 little paragraph ( 9 armors in total) and since charr wear the same thing for male and female, you’re not left with many options.

The Albino Charr Phenomenon

in Charr

Posted by: Leo G.4501

Leo G.4501

I’d love a neon pink charr. With some metallic cool-blue armor and visions of the mist greatsword, concept-wise it’d be a charr who harnesses mesmer magic and guardian protective magic.

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Leo G.4501

Leo G.4501

Hmmm, I can see the logic.

Not revealing clothes for female plox

in Suggestions

Posted by: Leo G.4501

Leo G.4501

I think the perspective of this thread is backwards. We need more male armor to make them look like strippers.

My charr needs more sex appeal :P

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Leo G.4501

Leo G.4501

We should probably end this discussion it’s pointless continuing it

The bottom line is this

Elementalist could use a bit more hp

Elementalist bring a ton of utility to the table.

Elementalist are are good enough to do all the content in the game

Elementalist are probably on par or better than most classes in the game.

Great sword damage is insane I doubt any class is able to touch warrior dps.

I can agree with that. As for Elementalist HP, I’d more likely suggest better scaling for their heals/regens if only because that plays to their strength of support and is consistent with what they do best.

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Leo G.4501

Leo G.4501

So you want me to seek you out so you can show me how much elementalist sucks?

Why would I want to do that?

Burst Skill need more love..

in Warrior

Posted by: Leo G.4501

Leo G.4501

/shrug

I always figured Axe offhand whirl was pretty good when in a combo field. You can do extra damage or extend the duration of conditions like chill or confuse in an AoE…plus it will fill up your adrenaline bar from empty.

I think the only downfall of the burst is it doesn’t cleave. That’s really only an issue in PvE. The short leap might be worth improving though.

I do hope they improve the bursts though. They’re nice and all, but they could be great!

-Hammer = burst skill is also an evade.
-Sword = burst reflects projectiles for 1 sec.
-Axe = burst leaps further with more adrenaline (current range at 1 strike, 600 range at 2 strikes and 800 range at 3)
-Mace = burst also grants 3sec of stability.
-Greatsword = perhaps add a chance for a knockdown or blowout on the target with this burst.
-Rifle = If you kill/down the target with this burst, cast a 230 range 1 sec fear around the target.

I think longbow is perfect though.

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Leo G.4501

Leo G.4501

Please try an ele rather than talking about it…

Practice what you preach, sir.

All you’re doing is talking, throwing around speculative figures and jumping to conclusions. What you do not do is actually show any of your conclusions are true.

Come on, your evidence is gw2lfg.com postings. Do you understand how dumb that makes you look?

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Leo G.4501

Leo G.4501

Note also that objection you make about range

A melee class with high survivability expecially in pve shouldn t do that uch more than a ranged class that die to a breethe…

High armor and vit are already there to compensate if you give also DPS (<== note the acronym) the gap becomes too big

On the opposite could be made for D/D ele that has the worst downside in a game and doesn t get enough reward for that in PVE while in PvP people just ignores the skill and the risk a good D/D has

One thing about the comparison with regards to to the their effectiveness that you cannot simply strike against:

“2 attunements with almost no damage”

Those 2 attunements you say that do almost no damage. They tend to have utility or CC and it’s built into every weapon and you don’t have to take traits to get said utility/CC. By comparison, GS and rifle have minimal CC and utility and can only garner some with traits (leg specialist gives 1sec of immobilize from their cripples).

I’m sorry to say but, elementalist is ‘penalized’ for the extra utility it offers, at least in the eyes of those trying to compare it to a warrior. You may not like it but that’s how the class is built. To give the class comparable damage while keeping all the utility and support it can provide just undermines others easily whereas the opposite is only true with regards to damage (A War or Mesmer spected for huge DPS won’t have much team support while the elementalist can still simply swap to water or air with any setup).

Oh, you're an Ele? go away.

in Elementalist

Posted by: Leo G.4501

Leo G.4501

I’m confused. I run about 3-8 dungeons a day (on the days I play which varies between 3 days a week to every day) and all of them are PuGs. Granted, once I got to lvl 21 Fractal on my elementalist, I stopped because it’s getting more stale than regular dungeons (which I find fun). Never have I seen someone demand links to players’ gear. Never have I seen someone kicked just because they were a certain class (although some have offered to swap to another alt class). Never have I seen someone mention looking for a specific class and therefore waiting.

But then I’m slightly selective with what types of runs I do. When people mention speed runs I say I’m not interested and leave. At the inkling of showing stupid methods of completion (namely looking to skip 90% of the dungeon) I bail. I’ve hotjoined groups in CM (CM!! That dungeon isn’t even hard!!) where everyone is waiting for the thief to finish taking the asura to each point in the basement, him dying half a dozen times in the process.

I’m not against skipping certain parts of a dungeon bug come on! Half this crap doesn’t save time and it’s not fun. I think I’d prefer to run with newbs if only because they want to play the game. The elitists just want to turn the game into work which defeats the point of the hard drive space the program takes up on my computer.

Best Warrior Healing Skill?

in Warrior

Posted by: Leo G.4501

Leo G.4501

I always find it entertaining how the 733tz PvPers put themselves on pedestals as if this game somehow makes them worth more than others :P

No disrespect to the good PvPers that simply give advice when asked.

Shouts or Banners?

in Warrior

Posted by: Leo G.4501

Leo G.4501

Shouts are easier to use in moving battles…

Banners are much better when holding a position or fighting in close quarters…

This is my exact mentality. My play style tends to be very mobile, constantly moving from place to place, so banners don’t appeal to me so I go with shouts. I do love though that Shouts and Banners are on the same tree; if I am traited for healing shouts, I can always switch over quickly to healing banners and swap slots on the bar.

Plus you get to hear your character yell stuff during battle! There’s nothing better than that

I love hearing FOR GREAT JUSTICE every 20 seconds… some of my non-warrior teammates, not so much. I always remind them though, that they at least get a bonus from having to listen to it. For my necro condition damage guild mates, I can take credit for up to 10 points of each tick of bleed.

It’s also fun to mash shouts together…

FEAR ME… FOR GREAT JUSTICE!

FOR GREAT JUSTICE… SHAKE IT OFF!

ON MY MARK (get set…) SHAKE IT OFF!

SHAKE IT .. FOR GREAT JUSTICE

SHAKE IT … ON MY MARK! FOR GREAT JUSTICE!

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Leo G.4501

Leo G.4501

For the record, I didn’t say what was in that quote :P

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Leo G.4501

Leo G.4501

I also noticed something else in Wethospu’s video…

The NPC was alive and shooting the abomination too. Not sure how much damage that little Asura does but you never know and every little bit helps. And it’d probably be alot better than the fire elemental who might get 1 attack off before being taken down.

Slayer Class

in Suggestions

Posted by: Leo G.4501

Leo G.4501

A slayer of what, though?

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Leo G.4501

Leo G.4501

Yes, I’m reading. Good work on the vid.

You’re probably right about the scepter/dagger being less damage but I suppose it’d depend on spec. Scepter seems to be a hybrid range/support weapon anyway, better at applying blast finishers due to the low cooldown of Drake’s tooth, but it needs crit to shine and the auto attack is lack luster. Air is pretty good though if you consider 1 and 2 together as the ‘auto attack’

That said, perhaps instead of Arcane wave, Arcane power on a scepter? I think it’s still bugged though…

You could probably play around with the build some more to cut it down to a faster time. Even the guy who made that arah solo video said it wasn’t in 1 session but multiple attempts spliced together so it could be he had lots of practice and tried various set ups to make it smoother.

Also, I found that with Glyph of Storms, air attunement tends to do more damage to larger foes due to its area being smaller. It’ll hit the target more often because of that and it also does it quicker. I haven’t done any sort of test to back this up though, just observation and namely seeing the damage per hit is around the same (except water which looks worse to me). But then I may have a bias build. I always aim for 30 in air then whatever else I feel like playing (never tried more than 10 in earth though…)

I think I’ll take another look at that staff video. If they can get similar DPS vs a bag of HP, then perception about dagger builds may be skewed by popularity rather than effectiveness. I never felt weak on my staff but I’m not very good with it either, so maybe it has better potential in PvE than I realized.

Shouts or Banners?

in Warrior

Posted by: Leo G.4501

Leo G.4501

Banners are fun to play around with too. Find different ways to stick em on the environment when you’re waiting around. I like displaying them sideways on walls. Would be cool if you could stand on banners. Might make jumping puzzles more interesting. >:P

There's always one...

in Warrior

Posted by: Leo G.4501

Leo G.4501

No so much complaining about but rather acknowledging it.

Mass crit dmg warrior

in Warrior

Posted by: Leo G.4501

Leo G.4501

Might as well throw Banner of Discipline for another 10% crit damage.

Warrior Quick Breathing!

in Suggestions

Posted by: Leo G.4501

Leo G.4501

care to explain the problem?

EDIT: What the guy above me said.

I think the main problem is, Warhorn + that trait used to worked as desired (convert a condition to a boon after the skill’s effect took place) but a patch changed it to what it does now.

So either the initial function of the trait was unintentional, the trait is currently bugged or the previous iteration of the trait was deemed too strong and toned down.

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Leo G.4501

Leo G.4501

really ….. is ressing downed in PvE an issue or are you climbing mirrors?
Your raw HP/armor does the same of our 75CD skills without even pressing a button.

You’ve completely dodged the point of even mentioning those cooldowns.

If raw HP/armor does the same thing as those cooldowns is irrelevant because Elementalist doesn’t have that much armor/HP and Warriors don’t have any defensive utilities even close to an invulnerability.

ALL current posts on gw2lfg specifying class requirement…..

LF3M P1 runs. warrior/guard/mesmer

LF1M DPS warrior for kitten FARM.

[LF 1 guardian] only !

HIGHLY EXPERIENCED MESMER LFG SPEED RUN COF1 STRICTLY NO NOOBS ALL DPS WARRIORS/GUARDIANS Must be able to do it at least 3 times.

LF1M cof exp speed farm! need 1 warrior (high dps only) If we don’t have enough dps a new grp will be formed
Should i go on?

Go ahead.

For every 1 posting like that, you’ve got x10 more that simply want to run it period. Why focus on the kittenhats?

I know why. Because you don’t actually have an argument and need something to grasp onto so you don’t look a fool.

Anyway, I believe I’m done. There doesn’t seem a point to this although kudos to Smooth Marc on the soloing videos. Nicely done. I still say Elementalist is a hybrid support/damage class and you won’t get the raw damage of a damage focused class, same as Guardian or Necromancer. I think some changes and additions can be made for the profession but not to make it more competitive with Warrior at things Warriors do (taking hits and hitting things). To expect to do that as an Elementalist is rather absurd.

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Leo G.4501

Leo G.4501

mist form a 75 sec CD….that lasts 3 seconds…
You can ress someone in 3 seconds? nice…..
It also won t break stun nor will cancel conditions, and also get hit from traps.

That’s not the point? >_>

You can’t rez someone while using shield stance nor can you use shield stance while you’re rezzing (and not interrupt the process). You can do this with mist form…or arcane shield…or obsidian flesh.

If it came to it, you could have mist form + obsidian flesh + arcane shield + using magnetic wave to deflect projectiles and maybe even swirling winds before you start to give you some extra time…so at least 10sec to rez someone who’s down.

For perspective, Endure Pain only lasts 3 seconds and you can still be CC’ed.

Cooldowns…

Your opinion is extremely biased and try to promote non existent things while denying drawbacks that makes our class bad.

Just fyi a glass cannon war has more armor and more life than a balanced or tanky ele.
So if you say it requires skill for a war to survive, figure how much is needed for any ele.

Perspective!

Denying the drawbacks? You’re doing the exact same thing with warrior. It has drawbacks too especially when building it to do those big numbers you’re craving for elementalist. It is a real deal that Warrior doesn’t have good condition removal unless they trait for it. An elementalist simply has to use Ether Renewal. There are other drawbacks too, but it seems you’re simply more willing to live with them or overcome them. Just don’t forget, at the same time, you’re simply unwilling to accept the ones that elementalists have.

Not everyone else is as unwilling as you.

P.S: btw even debating War VS ele in PVE is absurd….we shouldn t even discuss that due to the clear HUGE difference there is between the 2.

The best of all VS a subpar class

I would say so.

To sum up your complaint: You can’t do as much damage or take as many hits as a melee specialized class. Forget all the utility the class has, if an elementalist can’t out do a specialized class while having better support and utility, it’s trash. Why? Because you’re using daggers and that should mean something :P

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Leo G.4501

Leo G.4501

Top that with a fat HP buffer and tons of armor. Warriors have it because they’re meant to take the hits. Elementalists are meant to evade and negate damage. Complaining that we have less HP than warrior simply doesn’t make sense. It would be like warriors complaining they don’t have invulnerability skills.

I don’t think anyone is meant to take hits in this game.

Right now we’re forced into melee if we use a dagger offhand or main hand.

Elementalist should be given a bit more effective health in pve.I don’t think its very fair warriors can ride around with 20k health in berserker gear. truck 25k 100 blade hits and 3k auto attacks while providing support with banners and shout.

For some perspective: The warrior in your linked video doing big 100 blades damage didn’t have 20k health, and he sure as heck didn’t have healing shouts nor could his banners give regen. Banner buffs are negligible except perhaps Banner of tactics and/or Banner of Discipline. Shouts are good offensive support but provide very little defensively unless traited.

To put it simply, to get that team support you have to give up those big juicy 100 blades numbers.

If we did damage like that guy in addition to all the stuff we have now I’d be 100% ok with us having such low health.

So you want 20k damage attacks plus all the support and utility that comes with elementalist? You want it all, basically. I’m not sure if you’re even taking yourself seriously…

I went into Arah to see how bad the gap between war/ele damage is.

The video is not fully uploaded yet but it will be soon

It took me 11 min to kill the Berserker Abomination

It took a warrior 4 and a half min.

I’m sure i can get it down to 10 min with better play but I doubt me or anyone else can do much better than that.If you can feel free to post a video to prove me wrong.

But…in his fight, he was using offensive utilities (frenzy, FGJ and banner of discipline) and an offensive weapon and you were using defensive utilities (I think that glyph of elemental power for extra burning? mist form and arcane shield) and a defensive weapon.

The Albino Charr Phenomenon

in Charr

Posted by: Leo G.4501

Leo G.4501

Still in the process of collecting, very few have been added from outside sources (people other than me) :

Very nice collage, although I immediately noticed a distinctly non-Charr anatomical feature tucked away in there.

Spoilered for those who haven’t taken a look at the full image yet. Because I-don’t-know-why-not

I had to look at it again to know what you meant.

Actually, I see 6. 3 are asura, a sylvari, a guy in pink and of course the boobs.

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Leo G.4501

Leo G.4501

Hey there guy, I do play a warrior. I will destroy lots of crap because I play fighting games at the top level and was in a very high level WoW pvp arena guild years ago. I have 0 doubt that I will be stomping most people in GW2 based on the terrible play I’ve seen broadcast on twitch and youtube.

Cool story, brah…

But on a less condescending note, what you find fun is subjective. I had a RL bud that loved playing Rdm because it was complex and felt like a chess game to him. Where a melee just had to know the timing of his weaponskills for skill chains, a Rdm could do all that plus magic burst and support a team.

You may not find elementalist fun but others can and do.

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Leo G.4501

Leo G.4501

Wow a thread discussing exactly what I have on my mind right now.

I realize what elementalists can do in PVP, that’s great. Just great.

Don’t care though. I am playing this game for PVE and light PVP. I feel like I’m playing a RDM from FF11.

Funny you mention that since Rdm (and Nin and Pld) was probably the strongest class in the game due to it’s utility. They couldn’t come near putting out the raw damage of damage dealing classes like Mnk, War or what have you, but who gives a kitten? They could solo crap you couldn’t even begin to with those damage focused classes.

Same deal here, it seems. Elementalist isn’t going to be the go-to class for straight up damage. It’d be broken if they could have balls-to-wall damage on top of all their utility. In contrast, if you want to be a support warrior, you’ll be giving up runes (gotta have soldiers), utilities (need shouts and/or banners), half of your trait points (going right into tactics), and likely stuck with either shield (because you only have shake it off to break stuns/get you out of sticky situations) or warhorn. Such a warrior doesn’t come close to the damage you keep saying they can.

For the ones that can do 20k+ hundred blades, guess what? They either fold like a kitten soaked paper sack when hit or they’re…‘gasp’…skilled! You have to be skilled as a glass cannon to get even survive. For elementalists that go glass, they likely still have utility they can use to get out of bad situations or to support their team.

Basically, a Black Mage Elementalist is not. Don’t expect to melt faces like everyone else because you have support built into your profession. I’d suggest using it or finding another profession.

You love the damage a warrior can do, then go play warrior. See how long you can manage to destroy stuff before the enemy’s HP skyrockets and you’re forced to dodge out of melee range more often (which will lower your damage).

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Leo G.4501

Leo G.4501

The difference between Endure Pain and Mist Form/Obsidian Flesh is, Endure pain isn’t an invulnerability. It’s simply “Take 0 damage”. If a condition is attached to an attack (like bleed and poison) you will take damage. If an attack hits you in Mist Form, nothing happens.

Shield Stance is a good Invulnerability skill but come on, it’s a Shield. If it didn’t do something like that, I doubt it’d be worth taking at all. That’s why Warriors use shields, because they can get 3sec of invulnerability out of it and can’t get that anywhere else. PS: also while using it, you can only move around. You can’t dodge roll, you can’t heal, you can’t attack. All you can do is use stances or shouts (instant cast). At least on Mist form, you can rez someone.

We also have protection (decreases damage by 33%) and blocks in our utilities. But I’m just sayin’, Warriors really don’t get stuff like that with theirs.

2 Blastfinisher from Fire, one from Earth and one Arcane Utility. And one Combofield Fire. Please, how do you stack 25 times Might?

Focus has 2 Blast finishers; one in water and one in earth. With scepter, that’s 4 blast finishers. With might on attunement swap to fire + boon duration, you can get 13 stacks per fire wall. 2 Fire walls with Might of 30+ seconds is over 25 stacks. You just have to juggle fire attunement’s fire wall in your rotation to keep it up. You don’t have to constantly be stacking might, just get the initial quick stacks up and it’s easy to maintain.

With dagger off-hand, you just have to try and use ring of fire as often as you can and it works its magic in a similar way.

(edited by Leo G.4501)

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Leo G.4501

Leo G.4501

reading what you have written and having a mesmer tells me that you should careful think to elementalist base mechanics…

You cannot SWITCH weapon…

It happens that i have a mesmer and in ANY situation i can switch from GS, to SW/P.
As a war you can switch from rifle to GS at will (given 8 seconds CD).

We have attunements that doesn t cover range…
Range is an issue for ANY ele weapon……because if its true we have attunements, range remains weapon based having the worst drawback of any other class in RANGE limitations (staff long range, daggers short range).

For that for example you cannot switch from staff ro D/D (or S/D or whatever) when legendary shaman spawns his shield/elementals.

On the contrary you can put away your rifle, getting near the guardian with GS (skill that pulls mobs) and just get rid of some elementals with your GS 100B.

P.S. and scepter and focus instead have damage/mobility issues…..whatever you choose you are stuck with a huge drawback.

What is bad is despite that you cannot compare to any warrior nor tank nor glasscannon, nor balanced.

P.P.S. and no nobody wants an ele in high lvl fractals unless their party has already 3 heavy.
High fractals are all about glasscannon with survivability and burst.

Ele lacks defense for the party comparable to guardian virtues and shields
Lacks comparable healing power
Even for crowd control they are far worse…..(1 second stun and things like that…..).
damage is subpar and the single range drawback is too much of a burden.

combo fields are not enough when you can just have another damage dealer or be almost immortal with 2 guardians in your party…..(i often stay far from them because the game becomes boring :| no need to evade no need to do anything but autoattack).

You do realize the whole weapon swap situation in your post is a completely other issue than what is being discussed up until that quote, yes? What was being discussed was survivability/support/utility/damage and how they compare. No real point discussing range flexibility but at least you still have a 600 range skill to fall back on in the cases you didn’t have forethought to equip something for longer range (the same rings true for other professions who equipped 2 melee weapons…it happens).

But if your issue truly lies with viability in high level fractals, perhaps high level fractals are the problem. The devs are looking at dungeons and difficulty as well as adding more fractals, so maybe you should take it out on that issue…or are you seriously going to say Elementalists aren’t flexible enough to adapt to PvE situations but a Warrior can?

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Leo G.4501

Leo G.4501

People’s problem with elementalist is the class is over penalized in pve.

Look at health and armor for example warriors get 8k more health and 300 more armor than an elementalist.If a player needs16k health and 2100 armor to survive a one shot then an elementalist has to use toughness/vitality gear and spec into earth/water to survive.Both of these things are a huge dps loss.

Warriors on the other hand get 19k health and 2150ish armor passively.So the warrior can use full berserker gear and still have more effective health than elementalist.

That would be fine if eles brought more to the table than warriors but we currently do not.

Right now warriors smash us(and every other class) in damage while providing dps buffs or shout healing/condition removal.

Protection.

You have it. Warriors don’t.

Who is the hottest Asura female?

in Asura

Posted by: Leo G.4501

Leo G.4501

Why bother with Efut? With Moa trainer Kappa as your sugar momma, there is no other female as beautiful as her. She’s gotta have several hundred thousand gold by now!

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Leo G.4501

Leo G.4501

I do respect posters, but get some perspective if you’re going to be comparing.

You say more and more elementalists are forced to use staff in high-end fractals? Same goes for warrior with rifle. Don’t pretend that, just because Warriors can be built to withstand more damage, that they can also pull off huge crit 100blades too or that Warriors don’t feel pigeonholed into using GS because most of their other weapons (hammer, mace main, sword off, axe off, etc) are lackluster to pointless in more situations than not.

There is a lot you’re overlooking with regards to warrior and mesmer when comparing to elementalist.

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Leo G.4501

Leo G.4501

I think people’s problem with PvE elementalist is they want to stick with dagger/dagger.

Currently, Staff can do nearly as much AoE and be a lot more survivable. That leads to either having more utility skills dedicated to actual support or more offensive abilities like the arcane skills and if you’re set up to use namely arcane, you don’t bother with skills that grant things for cantrips but arcane. That’s faster cooldowns, crit damage and/or vulnerability with arcane skills or attunement affects on arcane.

Then there’s the scepter. It probably won’t do as much damage as dagger mainhand, but it has utility namely in blast finishers. Whereas I can stack 10-12 stacks of might on melees with dagger, I can easily keep 25 stacks on them with scepter. Yes, those warriors think they’re so awesome because they’re doing good damage with their 10 stacks of might but when they’re teamed with me, they’ll do more damage…But that’s MY damage, not theirs. So that’s added to MY contribution of the overall DPS.

Then there’s good old focus. You don’t need cantrips with this weapon and it’s easily the weapon of choice in fights where you can’t or don’t want to be in melee range of the boss. Using a dagger in such instances is illogical when you can do better at range with a staff or keep yourself safer with a focus.

As for mesmers, I have one of those. It’s got some burst in PvE but not even close to the amount of support as Guardian or Elementalist…especially if you’re aimed for doing high damage, your best contribution is range denial, blind/confuse with glamors and perhaps sharing your boons with the team…but you don’t have all that many boons yourself (that last any reasonable amount of time) so you need a Guardian or Ele to get things rolling. There’s also condition removal but IMO, a Warrior probably has better boons and can remove more team conditions than a mesmer and he’s not even that amazing at that.

In short, stop going Dagger/dagger. Stop only using cantrips. Learn to dodge. Maybe then you won’t be so outclassed at everything.

How does Dolyak Signet scale with endgame?

in Warrior

Posted by: Leo G.4501

Leo G.4501

Hmm, well what about a banner build? I’d hate to have to run 3 banners and I’d dislike the whole concept of the build if I only took 1 banner and the elite banner is more for rezzing. Having Balance stance as your stability + stun breaker is probably why it’s there, so you have flexibility in your utility choices…

…this is under the presumption that Balanced Stance and Dolyak signet are in fact vying for the same spot on your utility bar. For me, it’s always Balanced Stance. The only time I take Dolyak sig is if I’m kittening up because of my own effed up reaction time or lag and I’m constantly missing dodges in which I take both Balanced Stance and Dolyak + Endure Pain or Shake it off.

play Warriors Orochi 3!

in Suggestions

Posted by: Leo G.4501

Leo G.4501

That last link was so blatantly Japanese (meaning the overall flavor of the action) I couldn’t help but laugh out loud. :P I mean, the bullet time, the physics defying, the pose and power ranger explosion behind them?

But yeah, I like that stuff. I’ve been a fan of that stuff since I was a kid and still like it. But it’s way different from the style GW2 aims for.

That said, I would think it awesome if there was a ‘musical’ profession that could use daggers in the main hand and flutes/one-handed instruments in the off hand as well as two handed instruments like harp, guitars and such.

About players cheating

in Fractals, Dungeons & Raids

Posted by: Leo G.4501

Leo G.4501

I kinda sorta tolerate a certain measure of ‘cheating’ when it comes to special encounters. But it’s super annoying when you actually want to practice/sharpen your reflexes and skill with a character but people whine and cry about practically little thing you do if it’s not exactly what they say.

For instance, that 1st boss in path 3 of SE. Fight starts and everyone runs to that corner like scared little kittens and hop on top of that pile of rubble. I never set foot up there, ever, if only because it’s cheese-dicking the boss and he can’t do anything to you. I will, however run, dodge and kite behind the stairs when he does that underground attack. It’s cheap to do sometimes but the boss is pretty cheap with his 20+ stacks of bleed in seconds and insta-kill charge.

Or in SoE, players want to stand inside Alpha because apparently it can’t drop AoEs on itself and it doesn’t melee. Someone got stuck in crystal outside of the little safezone and I go to help but get told “Just let him die”.

I don’t mind some cheating but when people are actively searching for ways to cheese-dick every kitten encounter in a dungeon, I just have to shake my head and ask “How is that fun?”

Hell, I hardly understand the point of speed runs. Even in the instance you’re trying to get the full set of a dungeon’s armor for the 8th character you’ve gotten it for, running a dungeon the 376th time can still be fun if you’re not trying to cheese-dick everything all the time.

That said, players aren’t solely to blame. Some encounters are just badly made and should really be looked at so that the only way to get by is to cheat your kitten off or gtf o.

Warriors, thoughts?

in Community Creations

Posted by: Leo G.4501

Leo G.4501

Warriors are good in PvE, and from what I hear, average in WvW and pretty poor in PvP. Warriors survive with high armor and health, but that means absolutely dick when fighting mobs with insane damage. Damage avoidance/mitigation is far more important, and Warriors don’t come close to Thieves or Guardians in that department. Still think Warriors are OP now?

People dont realize it takes a Huge amount of skill to even be able to pull something like this off,people now start to think that Warriors needto be nerfed,because everyone can do this…well guess again though.Its just a good player,and tbh even if i could do this,i wouldnt bother,why would i waste so many time when i can breeze through with a full party.

So you can make all the QQers on the forums cry when they see the video of you soloing it, of course.

Warriors, thoughts?

in Community Creations

Posted by: Leo G.4501

Leo G.4501

You guys calling for nerfs are rather clueless.

The poster of that video clearly shows he’s nearly a full glass build. The reason he could do what he does is because he knows how to dodge. He even said in the video he could do it with his mesmer.

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: Leo G.4501

Leo G.4501

So we won’t be able to WP during combat in the near future…

Now I’m starting to think maybe GoR should have a bit of a cooldown reduction as well as shortening the cast a bit (along with making the various attunement effects not bug out).