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Outrageous mesmer phantasm nerf "oct 7"

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Posted by: LonelyReaper.8075

LonelyReaper.8075

The problem Frizz is you don’t play a mesmer, or main 1 i guess( assumption). So i will explain , yes phantasm is our main source of dmg, pvper don’t like fighting AI. Mesmer is one and only class that uses illusion(pets) that need good aoe to clear them and make them unusable( which is a problem). So let me ask you why do you bring a break stun utility in your utility slot. Becuz it is to counter stun-lock burst. So now, when it comes to mesmer, why don’t you have a aoe skill with you or kill the illusion, then lots of reason pop up like too much hassle to why a skill to counter 1 class.

Lonely, I see your point in terms of PVE and I think it is a valid one. I shouldn’t have dismissed your complaint on that outright and for that I apologise. But in terms of PvP I believe that the increased cooldown was needed as mesmers were cloning themselves so fast that even after an AOE you would have another three mesmers looking back at you. It just means that Mesmers are going to have to think about when they make their clones and use them wisely, and I think this is a good idea, because people should be making intelligent choices about when to use their skills rather than mass producing them. I feel your main complaint is with PVE though and I understand it is not fun playing Mesmer for that….

Thats the point i am fighting for! But i too still feel that increasing the cd on phantasm will not make it better, now every1 will use shatter build which shred better than phantasm build vs 1v1. The class is too complex to balance, they really did a bad job on implementing such a wonderful idea.

Outrageous mesmer phantasm nerf "oct 7"

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Posted by: LonelyReaper.8075

LonelyReaper.8075

@Braxxus: 1 build is not fine!They promise variety not cookie cutter single masses build, which they are pigeon holing us into.

Outrageous mesmer phantasm nerf "oct 7"

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Posted by: LonelyReaper.8075

LonelyReaper.8075

@Frizz: Good for you, cause you will nv understand as stated!

Ok but you are correct sir..I will claim illusions etc do all the damage. Because they do. Your just going to have to learn to play now and be a big boy,

You still don’t understand hahahah.
Let makes this clear go to gw2 site read up what mesmer have to offer. Then tell me what are the traits that classify a mesmer, then tell me what mesmer is base on, then only come back and post!

You assumption is that I don’t understand what you are talking about. But I do understand what you are talking about, you are just wrong.

Please refrain from typing so generally, like saying i am better than you and no single valid point is used. Tell me why i am wrong and i will tell you why i am right, that how discussion should go, not this troll puppies!

I did explain what the problem was. Look above you will see that I pretty clearly outlined the issue. I’m not going to argue with someone who arrogantly calls people trolls, and tells them they are clueless, when they disagree with them. It is pretty clear to me that you are emotional because Mesmers got nerfed and so you will bite at anyone who tries to disagree.

I am clearly kitten at the way it was implemented, i don’t spvp only, i do pve and other stuff, dps against more than 1 v1 fight is tough, we tend to fair badly at how most of our skill is single target and single target use only( once the target dies it dies.). Now the only thing it fix or maybe it fix is 1v1 spvp, that all!

Outrageous mesmer phantasm nerf "oct 7"

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Posted by: LonelyReaper.8075

LonelyReaper.8075

The problem Frizz is you don’t play a mesmer, or main 1 i guess( assumption). So i will explain , yes phantasm is our main source of dmg, pvper don’t like fighting AI. Mesmer is one and only class that uses illusion(pets) that need good aoe to clear them and make them unusable( which is a problem). So let me ask you why do you bring a break stun utility in your utility slot. Becuz it is to counter stun-lock burst. So now, when it comes to mesmer, why don’t you have a aoe skill with you or kill the illusion, then lots of reason pop up like too much hassle to why a skill to counter 1 class.

Outrageous mesmer phantasm nerf "oct 7"

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Posted by: LonelyReaper.8075

LonelyReaper.8075

Then read my post why 1v1 pvp mesmer problem should affect everything else when they haven’t fix the bugs that still persist from bwe till now! They said they will clear the bugs before the balance hammer is place, what this now!

Outrageous mesmer phantasm nerf "oct 7"

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Posted by: LonelyReaper.8075

LonelyReaper.8075

@Frizz: Good for you, cause you will nv understand as stated!

Ok but you are correct sir..I will claim illusions etc do all the damage. Because they do. Your just going to have to learn to play now and be a big boy,

You still don’t understand hahahah.
Let makes this clear go to gw2 site read up what mesmer have to offer. Then tell me what are the traits that classify a mesmer, then tell me what mesmer is base on, then only come back and post!

You assumption is that I don’t understand what you are talking about. But I do understand what you are talking about, you are just wrong.

Please refrain from typing so generally, like saying i am better than you and no single valid point is used. Tell me why i am wrong and i will tell you why i am right, that how discussion should go, not this troll puppies!

Outrageous mesmer phantasm nerf "oct 7"

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Posted by: LonelyReaper.8075

LonelyReaper.8075

@ Frizz: I am sorry, did the forum became an English class! , next this is not a pvp game, this is an mmo, casual MMO. Pvp is one of its strong point, not pvp is the one and only one. Why should they add a pve in a pvp game as you assume, why gem store that offer most of the stuff that will only be used by pveer. Take those input and think!

Outrageous mesmer phantasm nerf "oct 7"

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Posted by: LonelyReaper.8075

LonelyReaper.8075

@Frizz: Good for you, cause you will nv understand as stated!

Ok but you are correct sir..I will claim illusions etc do all the damage. Because they do. Your just going to have to learn to play now and be a big boy,

You still don’t understand hahahah.
Let makes this clear go to gw2 site read up what mesmer have to offer. Then tell me what are the traits that classify a mesmer, then tell me what mesmer is base on, then only come back and post!

Outrageous mesmer phantasm nerf "oct 7"

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Posted by: LonelyReaper.8075

LonelyReaper.8075

Puppies spvp, i want answer why 1v1 mesmer complains > everything else a mesmer got in the game! Pve will be the 1 generating more $ than an E-sport that won’t appear till the bugs are stomp out and a clean balance and better interface are implemented. So just make those Elitetist wait like all mmo, they will flock back as soon $$$ are up for grabs.

(edited by LonelyReaper.8075)

Mesmer changes Oct 7th

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Posted by: LonelyReaper.8075

LonelyReaper.8075

Gotta laugh at all the people complaining, myself played Mesmer since first beta and chose this class. Mesmers needed this nerf and obviously there are alot of players not knowing how OP those phanstasm are and they still are. Just a longer CD.

I’m glad this change came so the FOTM storm can move to another class. Going from barely any mesmer played till seeing 2 mesmer in every single TPvP.

And Greatsword didn’t get nerfed at all. I hope they nerf it equal to Staff.

One of the masses that join mesmer in the recent wagon that came in!

Outrageous mesmer phantasm nerf "oct 7"

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Posted by: LonelyReaper.8075

LonelyReaper.8075

@Frizz: Good for you, cause you will nv understand as stated!

Outrageous mesmer phantasm nerf "oct 7"

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Posted by: LonelyReaper.8075

LonelyReaper.8075

@Senai: No 1 like to run away from a fight, especially the QQer on the forums, it hurts their ego and pride. Charge + spam + win then brag is what pvp is all about for the masses. It make you feel good.

Outrageous mesmer phantasm nerf "oct 7"

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Posted by: LonelyReaper.8075

LonelyReaper.8075

One reason for causing this, normal MMO have pve to clear most bugs and stall pvp till every1 get to lvl 80. GW2 on the other hand does not stop bandwagon( the likes of WOW frostmages in cata) to jump boat and create other classes and start trolling. There no effort at all, which lead to what your seeing Zatria.

Devs: Can you justify Mesmers nerf on pvp should spill over to pve!

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Posted by: LonelyReaper.8075

LonelyReaper.8075

@Kalar Meadia: i wholeheartedly agree.

What happen to your principle Anet, that you are to flush out the bugs before doing the balance. Balance should also be made that it balance both pve and pvp if you still hold dear that it should not be a dual function on our skill in pvp and pve( no separation of skill in both scenarios).

Please don’t break your promise to fulfill something that need more time and effort for in to be done, what i mean is E-sport. E-sport will be there when you are closing to the game you intended it for, let the elitetist wait, they will flock back here when $$$ is involve.

Please fix bug 1st before anything else get the balance hammer!!!!

Mesmer changes Oct 7th

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Posted by: LonelyReaper.8075

LonelyReaper.8075

@ Felix: Its by encounter, if you do a lot of DEs you should understand that phantasm don’t last in most fights and deal too much on buggy/stupid AI fights like Hound in CM letting me rain 3 duelist on him.

I also realise that most of the time my illusion survive better than my phantasm, at least now i think i should go shatter build in DE.

Since we get less attention here, moving to pvp forum for it.

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Posted by: LonelyReaper.8075

LonelyReaper.8075

Then, they should fix the bugs as promise instead of dropping their promised to fulfill those leaving elitist that complain that e-sport is not rdy. That why i say that class and pve balance is lacking, so we should we head over to the pvp forum to be heard where they are now breaking and fulfilling some promises that were made wrongly. Get your priority straight and be clear that elitist move to whichever game that offer good $$$ nothing else.

Devs: Can you justify Mesmers nerf on pvp should spill over to pve!

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Posted by: LonelyReaper.8075

LonelyReaper.8075

@Chaos: Devs most likely love round numbers especially in 10 right!!!

Since we get less attention here, moving to pvp forum for it.

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Posted by: LonelyReaper.8075

LonelyReaper.8075

Every will cry for unwarranted nerf or balance. But pvp forum have full of losers that cry every time someone did not hand over they kitten on a golden platter. They cry for all reason(especially their ego and pride), and come demanding for answers to their problem. Do you ever seen those pvp cry babies ask what they may be doing wrong and how come they are losing, instead they f*** this class, screw them nerf them, my glass cannon should be able to wipe you off till some1 offer them a good solution then they go off their merrily ways to t-bag players in spvp and nv return to the forums till they hit a ant mount again. Why? becuz they don’t want to hurt their ego and pride, thats why pvp is so addictive.

Devs: Can you justify Mesmers nerf on pvp should spill over to pve!

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Posted by: LonelyReaper.8075

LonelyReaper.8075

Then they should fix the encounter, if you mean that phantasm was nerf due to that. 80% of DEs have a lot of aoe except some bug encounter like CM hound event where i could have 3 duelist raining down on it with bleeds becuz the AI is so stupid that he stand stationary there while most other bosses wipe our phantasm the instant they spawn or even get another 1 up.

This nerf is just bad.

Mesmer changes Oct 7th

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Posted by: LonelyReaper.8075

LonelyReaper.8075

For the separate skill set, Anet stated that they do not want to split them because they don’t like the idea of players having to remember 2 different skill set every time they swap scenarios and have to learn and remembers how to play both efficiently.

For pvp trolls,
if this is a pvp games, then why add pve in the 1st place, why add gem store when most pvper are not gonna even open it once. Then why should we pveer support you troll community. Get your brain check, PLS!

Devs: Can you justify Mesmers nerf on pvp should spill over to pve!

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Posted by: LonelyReaper.8075

LonelyReaper.8075

Pls also don’t post that this is a pvp game, then i would ask why even bother making a pve part for the game and from my experience, pve draws more income vs pvp. In pvp there nothing a pvper will buy from gem store, why should they bother.

Devs: Can you justify Mesmers nerf on pvp should spill over to pve!

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Posted by: LonelyReaper.8075

LonelyReaper.8075

try to play a mesmer in pve and tell me you can stand still to kill mobs. Think before you type.

P.S: Trolls don’t post pls.

Since we get less attention here, moving to pvp forum for it.

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Posted by: LonelyReaper.8075

LonelyReaper.8075

Since we are getting nerf from pvp and looks like the class and pve balance mod are asleep, lets all move to pvp forums to join the horde of cry babies.

Here my thread on why should 1v1 pvp or spvp itself > everything else mesmer have to offer. The link is below
https://forum-en.gw2archive.eu/forum/pvp/pvp/Devs-Can-you-justify-Mesmers-nerf-on-pvp-should-spill-over-to-pve/first#post372228

Devs: Can you justify Mesmers nerf on pvp should spill over to pve!

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Posted by: LonelyReaper.8075

LonelyReaper.8075

What up with the mesmer phantasmal nerf and aoe nerf. My guess it is all pvp related, if so can we please get a separate skill set since now anet have started the balance patch for pvp but not fixing all the bugs related to our skill that have been there since BWE.

My guess:
Chaos Armor: Decreased recharge to 35 seconds.
Chaos Storm: Increased recharge to 35 seconds.
was changes due to chaos armor up time from combo finisher that will be a problem in pvp!

Phantasmal Warlock: Increased recharge to 20 seconds.
Phantasmal Duelist: Increased recharge to 20 seconds.
Phantasmal Swordsman: Increased recharge to 18 seconds.
Was due to mass horde of bandwagon swarming to mesmer to troll everyone with phantasmal spam and hide tactic.

Then what about the real players that does both, now we that main mesmer have even tougher time that phantasm are a big source of our dmg and they practically get 1 shotted in pve the moment they appear. That not the only problem with the buggy traits and skill that don’t apply fury, retaliation, and regen when traited or super delay of the hp buff signet that doesn’t apply till the phantasm get hit once. This will probably make us really weak against pve setting and bigger pvp group settings.

So can Anet pls at least justify or explain to the mesmer community(those that really play and love mesmers and not the bandwagon that swarm over for pvp), what makes Anet implement this changes.

TL:DR: Nerf/balance skill for 1v1 pvp, than what about everything else. Is 1v1 > everything else the game of mesmer have to offer.

This doesn't feel like PvP. This is PvNPC.

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Posted by: LonelyReaper.8075

LonelyReaper.8075

Did you know, player > npc.
So what the fuss. when most npc can’t be control by the players themselves which is a big fuss among mesmer >.

The key to beating a mesmer....

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Posted by: LonelyReaper.8075

LonelyReaper.8075

Let me just say it, Mesmer is a class that is fill with counters(as anet officially stated). We have a lot of utility to counter certain stuff. Lot of players don’t take time to understand a mesmer but most good mesmer take time to understand themselves and their opponent. If you act and play like what standard guide teach you to play as(spoon feeding), you will and should lose to a mesmer. When going against a mesmer learn their playstyle, understand their combo and skill and bait the mesmer to use some of their abilities and finished them off when you have an opening.

Shukran what i read about you playing your thief is like what a glass cannon noob plays. I have a mesmer and a thief, i pawn mesmer on my thief with my condition X crit build that utilize a lot of healing. What you do is practically predictable and counterable, lock and spam that what i see in your skill set(typical spammer).

A look at how each class performs in the psuedo trinity.

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Posted by: LonelyReaper.8075

LonelyReaper.8075

@Kiirin yeah mesmer and guardian are good to have for their utility but mesmer dps is really low so guardian is still one of the strongest profession pvp has.

A look at how each class performs in the psuedo trinity.

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Posted by: LonelyReaper.8075

LonelyReaper.8075

My take on tier:

High tier (require more skill and more in depth knowledge of the class to play really well)
Engineer – Pro: Area control, Support, Conditions
Cons: Low burst dmg, Too much RNG and Too little viable builds.

Mesmer – Pro: Support, Control, Conditions, Screen clutter
Cons: High ramp up time for good dmg or burst, Shatter and most
Phantasm atk can be dodge and dmg source can be nullified
(killing clones and phantasm)

Elemantalist – Pro: High sustainable dmg, Support, Conditions, Zerging(mobile)
Cons: Weapon choice practically almost tell your opponent what your
good at( staff: range,aoe scepter: mid range,support
dagger: melee, food.). Mediocre control abilities( partially due to
having it around different attunement that does not give
synergy with the weapon.). Low survivability. (Ele need some
love)

Mid Tier (require a good build and good positioning and skill usage)
Thief – Pros: Damage(burst), Conditions, Minor control, Agile(mobile)
Cons: Soft, no far range weapon, too little weapon choices that synergies with
their builds.

Guardian – Damage, Support, Control, Tanky
Cons: Mediocre chasing abilities. ( I have a guardian too but i do agree
their tough to take down >.<)

Ranger – Pros: Damage, Range support, Aoe Control
Cons: Quite reliant on their pet, quite susceptible to melee opponent.

Necromancer – Pros: Support, Conditions, Melee Aoe contol, Tanky, Horde of
minoins(and bugs)
Cons: Bugs, Low bursts (Need some love too)

Warrior – Pros: Damage(Burst), Quit tanky, Single target control, support(banner and
shout)
Cons: Too reliant on certain cd for burst

Things that i hope will get fixed:
1) Burst reduces across the board.
2) Ele, Eng and Necro get some love but necro reduces some of their tankiness from
DS.
3) Thief get a far range weapon and maybe more weapon choice that have better
synergy.
4) Mesmer have their phantasm and illusion and shatter fixed for pvp and pve, it is a
mess which kills each other in our build.

(edited by LonelyReaper.8075)

A look at how each class performs in the psuedo trinity.

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Posted by: LonelyReaper.8075

LonelyReaper.8075

One other thing, playing a mesmer for a few hours pawning noobs at the corner of the battle is not knowing how to play a mesmer.

Been reading the post where thief complaining he heartseeker the mesmer and he died from phantasm. 1st thing why did you build a glass cannon build and expect to survive a deceptive battle(do you expect players to stand there for a free kill, you would be better off killing dummies in the mist.). Next why didn’t you save a heartseeker for his phantasm which is a phantasm mesmer main source of dmg.

I seen horde of noob dying to mediocre mesmers and tons of pro utterly shut down a mesmer. Mesmer are too good at filtering out the noobs from the pros in the sense that most noobs don’t research and understand their own class and their opponents.

A look at how each class performs in the psuedo trinity.

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Posted by: LonelyReaper.8075

LonelyReaper.8075

Mesmer are not op, a lot of players that doesn’t play a mesmer or even do research on how to counter them feel their op. They just flood the forums to cry for nerf and wait for spoon-feeding solutions.

Why, 1st it a whole different class in mmo, not many other mmo have a clone producing profession except MOBA game. Clone producing is just as annoying as problematic to stealth which draws on more concentration, mental awareness and quick reflex to counter.

Just take me for example, i play a mesmer as a main. I too have a thief as an alt. I have no problem on my thief killing another mesmer(my thief is not using hasted pistolwhip or hearst seeker spam, instead it is a hybrid deathblossom condition crit build that utilize a lot of heals.). Why, because i know every single way a mesmer should be played and how would they set up their skills and combo.

Then i come to this forum and i see lots of players complaining about mesmers which play glass cannon build that hope to pawn everyone and then dance on your dead body after doing so.

I won’t tell you to L2P but learn to use your brains and think and figure a solution before flooding the forum to cry about something counterable.

TL:DR: Don’t use your brain to think or do some work, you deserve to get pawn.

There isn't an overpowered class, just underpowered players.

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Posted by: LonelyReaper.8075

LonelyReaper.8075

For most thief out there, i seen too many glass cannon players that spam heartseeker and hope to win a fight. You should rethink your build and try to find a balance between burst, defense and sustain dps.

Anet need to reduce burst dmg that takes a player health down to almost zero to something that is enough to punish players for not taking utilities that help them dodge or stop a burst(appox 40-50% health instead of 10-20% health from a single hasted burst).

There isn't an overpowered class, just underpowered players.

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Posted by: LonelyReaper.8075

LonelyReaper.8075

1)Before any1 start posting on whats op, please read up the class and talk to another player that play that class to understand what is happening or try the class out yourself(pvp is lvl80 right away).
2)Then when posting, post what situation you happen to stumble on that maybe op and why do you think it is op(Please read what others have to say before replying blankly)
3) Then continue to a discussion on the topic not name calling >.

As a mesmer player myself i do agree that moa morph is a bit too much as it morph you for 10sec which practically can’t do anything useful. But i blame it more on the terrible visual cue they have on it. A skill that take 180 sec(if not mistaken) to cd and it has a ridiculous cast time for players to dodge or interrupt it and only single target. All it lacks is a good visual cue on when the skill is being casted.

Mesmer require the player to spent time knowing how to fully utilize them and why not their opponent. Phantasm are our dmg dealer in phantasm build which can be killed in moment(no dmg for a mesmer.). Clones are our toss away illusion for shatter(and for shatter build) and creating visual havoc on screen. All you need to do is look for the real mesmer that not casting stationary and prepare to evade all their clones when their running to you(for a shatter). In group fight mesmers illusion are taken out so easily by splash dmg.

We are not that op as ppl say, just too different and the lack of or terrible visual cue in both pvp and pve makes it hard to fight us.

As for the portal exploit, i not sure if it really that bad. Some one should time and get some number on which is faster placing a portal(which can disappear after sometime) or using other speed traveling is faster. With those details then we can determine whether it is op or whether having a strong defender on the trebuchet also does the job better(which could lead to no trebuchet down or requires 2 players taking it out).

Thieves, Mesmers & Guardians: Is Frustration an Element of Balance?

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Posted by: LonelyReaper.8075

LonelyReaper.8075

1st advice please read up on the classes that you say op before commenting.

@Asmodean:
You can’t compare a class mechanic to another pieces by pieces.
1)Mesmers don’t have a second health bar like Necros do
2)Mesmers pet dont heal them while dealing dmg.
3)Necros pets not attacking a player when morph does not mean mesmer have to get that bug too.(what were u implying when you give that point.)Anet should fix that not break other classes.
4) Mesmer illusion dies from splash dmg faster then necros pets.
5)Mesmer dont such a strong aoe cc like fear >.<

So don’t compare 1 class from 1 perspective to make them seem op, or cry op.

Mesmer and thief like what cursed said it requires the players that are up against them to use more mental attentiveness to battle them. As a Mesmer player myself i don’t find fighting a mesmer a problem compared to many other players. 1st mesmer is a complicated class and requires the user to fully understand and bring out the potential in a mesmer. Most mesmer opponent don’t have a single clue what is their strength and weakness and how to spot the real player or how to deal with them. That what mesmer so strong.

For thief, their build around mobility and stealth. Stealth in every game is a very strong mechanic, even in real life. How can you deal with something that you can see.(which is what we are doing in mmo, sound doesn’t give us a single clue except dying.) What i agree is that pistol whip and some of their burst are to powerful atm and should be tweak.

Guardian, i think their too tanky and offering to much dmg in pvp with certain build and yes retaliation guardian are just to powerful to go against especially if they weild a greatsword and mace/focus and have their shield give burn to target who attacked them. It like a suicidal battle which guardian will have a upper hand or which could lead to the battle dragging out and his ally coming to assist him.

Finally, i think that currently in pvp , all classes need some tweak. Ele and engineer really need some love. (Ele dies to fast >.<)(Engineer to much RNG and too little viable build, mostly supporting builds).