Showing Posts For Lyuben.2613:

"My most useful tool is my ____"

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

It affects starting gear essentially. Gear wise, its all cosmetic, but some of the looks are hard if not impossible to obtain through other means.

Panasonic monocle = Eye Patch like thing.
Eagle Eyed Goggles= Goggles
Universal Multitool= Backpack

I’d say the rarest is the backpack.

I’d keep whichever you choose around for use with transmutation stones.

I for example, am level 80 and still have my pansonic monocle.

Vibor Bauman- Level 80 Engineer- Gandara

Post your Human!

in Human

Posted by: Lyuben.2613

Lyuben.2613

Good old Vibor.

New look for you.

Nice and boney…

Attachments:

Vibor Bauman- Level 80 Engineer- Gandara

Congratulations Arenanet. You've convinced me never to finish my personal story.

in Personal Story

Posted by: Lyuben.2613

Lyuben.2613

The fact they still allow your hate-filled post to hang around shows the integrity of their company. Many others would have just deleted everything you put up. If one part of the game not working properly is throwing you into this big of a fit then you might wanna find other avenues of entertainment. They gave you the info, if you’re too lazy to put forth the effort to go read it, then that’s on you. New games always have unexpected bugs, just the nature of the beast.

They do indeed.

But I do expect a standard higher than this. When patch notes say “fixed” I expect them to mean it.

And when I say 6th time, I don’t mean just this quest. Others too.

If it was just a bug, then that would be fine. But I tried this quest 1 week ago, and since then it was supposedly fixed. Guess what… nothing’s changed. I don’t find that acceptable, and I am sorry that concerns you.

Vibor Bauman- Level 80 Engineer- Gandara

Pistol - What's the intention?

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Pistols are indeed pretty weak.

Explosive shot needs to be brought up to 4s again.

Vibor Bauman- Level 80 Engineer- Gandara

Congratulations Arenanet. You've convinced me never to finish my personal story.

in Personal Story

Posted by: Lyuben.2613

Lyuben.2613

I have no reason to trust that fix though.

I have tried under the pretense of a ‘fix’ before.

Sorry. Fool me once, shame on you. Fool me 6 times, shame on me.

Vibor Bauman- Level 80 Engineer- Gandara

Something interesting i found about grenades

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Makes the engineer one of the few classes to excel underwater.

Too bad the speargun is just terrible and caters only to power builds.

The terribly slow attack rate, the low range, the lack of damage… only the scatter mines is good, if you are in melee range. Everything else is bad.

Vibor Bauman- Level 80 Engineer- Gandara

Congratulations Arenanet. You've convinced me never to finish my personal story.

in Personal Story

Posted by: Lyuben.2613

Lyuben.2613

I am not planning on playing through the rest of the story, by reading several threads, that may or may not address issues that were supposedly fixed

Vibor Bauman- Level 80 Engineer- Gandara

(edited by Lyuben.2613)

Congratulations Arenanet. You've convinced me never to finish my personal story.

in Personal Story

Posted by: Lyuben.2613

Lyuben.2613

6th time I have reached a bug that stops any and all progression.

6 times I have wasted my time for no reward.

Even after you said you fixed the bug in your list of patch notes so… well done.

The potential rewards from the storyline clearly do not outweight the potential hours wasted achieving nothing, as I have done 6 times now.

Attachments:

Vibor Bauman- Level 80 Engineer- Gandara

Condition removal on engineers seems too pigeonholed.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

So your wanting a class to be great at something with absolutely no investment into that aspect, freeing it up to specialize elsewhere freely.

You cannot have your cake and eat it too.

As well, you do “pretend”. You pretend that just because you “don’t value” a well working way to remove conditions, that it doesn’t exist.

Again, you fail to bother reading the thread, I have made suggestions to buff up antidote, and the healing turret to offer reliable condition removal. But again, you chose to ignore that and jump to conclusions.

I would appreciate it if you would indeed, read that thread.

I will list the problems to you, as I doubt you are going to bother reading the thread:

Antidote is a 15s cooldown, 1 condition removal, so already, it is not that great. But factor in that it can’t be accessed when immobile, and it disables your weapons, then its becomes just terrible.

Healing turret, is on a long cooldown (60s), and while it removes all, it is still bad. Why? Well, you have no way to tell when it is off cooldown since the overcharge cooldown is unknown while you have the healing turret with you on cooldown, and due to the way the healing turret is designed, if you don’t have it on cooldown, then you are are failing in its use.

Furthermore, you don’t control when it works, even if it is on cooldown, as the way overcharging works, is by working at the next application, not instantly. And as you may or may not know, healing turret applies quite sparsely. So in the end, you are left with extremely long cooldown condition removal, with no knowledge of when its off cooldown, nor the ability to use it when you need to instantly.

This is not reliable condition removal.

My ideas are to buff these, and to give other utility skills more condition removing options.

Possibly adding condition removal on regenerating mist, giving bandages the ability to remove a single condition each, and antidote 3, instead of 1. That could indeed work. It would mean that you have the option to remove conditions that isn’t elixirs.

Now again, I feel I need to clarify this for the nth time, I am not saying we don’t have condition removal, as you keep misunderstanding, I am saying that the only way to get reliable condition removal, is to use a specific build.

You should have to invest to get condition removal. Perhaps make the changes I made to med kit a trait, and make the healing turret one baseline in general, while giving a new trait that changes how overcharge works, making it instant rather than on next attack. These are options.

You should have to invest I agree. But my issue is not with the need to invest, my issue is with there being only one possible way to get reliable condition removal.

Vibor Bauman- Level 80 Engineer- Gandara

Condition removal on engineers seems too pigeonholed.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

No offense Coglin, but it has been a known issue that 20% chance projectiles, state that 100% of the time, when passing through a combo field, regardless of whether or not it happens. Its been a known issue for ages and a pretty wide spread one at that.

No offense Lyuben, but I do not make assumptions as you clearly are here. I am aware of the issue.

I pay particularly close attention to my chat log, as well as the UI and what conditions and boons I have up, and when they come and go.

Our condition removal is fine. Particularly when compared to other classes. You may attempt to make all the assumptions you like, and continue to conjure up there silly bogus issues with the engineer. All I see are post after post of you bashing the class. Either your a masochist to continue to play a class you hate so much to bash at every turn, or there is something else going on that contradicts logic as well.

I see thread after thread, and post after post in which your complaining or putting down the class, and comparing cherry picked aspect of game play and comparing it to cherry picked classes that have a strong focus in the particular area.

So, in the end, engineers options are: Elixir gun, and elixirs. Does that seem good to you honestly? Elixir guns benefit condition builds, so I doubt I will ever use it for my rifle build, and I don’t always want to use elixirs.

Case in point. You completely ignore the healing turrets that removes all conditions at once.

You pretend drop antidote does not exist.

I don’t pretend, if you’ve bothered to read that thread you’ll know that I don’t value either of those as reliable condition removing tools, for a number of reasons I have listed quite a few times.

So, I’m not going to list them again, and I’ll give you some time to read through the thread.

And yes, I do agree that condition removal is fine for the engineer, but the problem is, its only fine if you specc for elixirs. That’s the point of this thread.

And its awfully silly of you to suggest I don’t care about the class, I have been vocal supporting changes to kits and of course, to help players with the toolbelt tip.

I should add, I never falsely created myths that racials would never receive toolbelts now did I?

Vibor Bauman- Level 80 Engineer- Gandara

Important Toolbelt Use Tip: Make the most of your stats.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

What are you using as the stats on your gear? Power, Precision, Toughness?

Yeah.

‘Knights’ gear.

Vibor Bauman- Level 80 Engineer- Gandara

Engineer or Ranger for PvP? Do turrets scale like pets?

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Turrets don’t scale with stats, they scale with level.

So a level 80 with masterwork level 80 gear, will have the same turrets as someone with full exotic gear.

And in general… turrets aren’t too great. Damage is poor on the rifle turret, thumper turret and flame turret. And rocket turret has a cooldown that is just terribly long.

The only worthwhile turrets are net turret, and healing turret. Which is, conveniently, the two turrets that don’t need any traits to be very effective.

Vibor Bauman- Level 80 Engineer- Gandara

Important Toolbelt Use Tip: Make the most of your stats.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Changed title, topic is a bit more broad than just grenade barrage. It applies to all toolbelts.

Vibor Bauman- Level 80 Engineer- Gandara

Condition removal on engineers seems too pigeonholed.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Yes it removes one on application and not just for me but for everyone in the area, as well everyone in the fight shooting acting in shooting through it.

I feel that an AoE condition removal area with potential to remove further conditions at a good rate of speed isn’t something to scoff at.

Lets also not forget that with all of that, maintainable 100% of the time, it also does a nice AoE heal tick.

And in action, even though my projectiles are tool tipped to state 20% chance, either I am putting projectiles through it fast enough or the tipis wrong, because in actual use, it cleanses consistently faster then1 in 5.

No offense Coglin, but it has been a known issue that 20% chance projectiles, state that 100% of the time, when passing through a combo field, regardless of whether or not it happens. Its been a known issue for ages and a pretty wide spread one at that.

Try this: Throw elixir U, get something that isn’t wall of reflection and shoot at an enemy. You’ll see that you get 100% of the time telling you you did it, but you’ll see only a few stacks of confusion or blind.

So, in the end, its not really at a good rate that it removes conditions. Its pretty rare since 20% is low.

And whirl finishers tend to be rare, but can be quite good at removing it. Whirling axe is great for example, but skills like that are rare. Few classes have whirl finishers, and most whirl finishers last for a short time.

So, in the end, engineers options are: Elixir gun, and elixirs. Does that seem good to you honestly? Elixir guns benefit condition builds, so I doubt I will ever use it for my rifle build, and I don’t always want to use elixirs.

The thing that really sets apart all the other professions isn’t how good at removing things they are, some are worse than a dedicated engineer. But the point is, their condition removal is not defining of their build.

A mesmer who takes null field is not a certain type of mesmer, nor is a necro that takes consume conditions.

But an engineer who takes elixirs is indeed.

Vibor Bauman- Level 80 Engineer- Gandara

Lets see your engineers!

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

My latest look.

I love that weird looking bone rifle.

Attachments:

Vibor Bauman- Level 80 Engineer- Gandara

Condition removal on engineers seems too pigeonholed.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

I beg to differ.
You realize the light field+projectile combo doesn’t work everytime the indication appears? it still has a 20% chance linked to the projectile. I mentionned it in one of my earlier posts I believe.

I think he meant that Super Elixir removes conditions both from the application and combo bonus. With Fireforged Trigger and Kit Refinement, you can have a 100% uptime on the skill which again, removes conditions.

It removes one on application, lets not get ahead of ourselves.

Vibor Bauman- Level 80 Engineer- Gandara

Engineer: In-Depth PvP Guide, Tips, and Tricks.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

OP, please include the tip about using toolbelts without a kit. Its a big deal.

Vibor Bauman- Level 80 Engineer- Gandara

Post Your Build Thread

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

PvE- But also applicable in PvP if needed-Also I use it in WvW

Anyway:

Rifle, Elixir H, Grenade Kit, Elixir B, Elixir R, Supply Crate

I tend to prefer power builds, so the rifle is my option naturally. Its use for kiting however, is to be noted. Net shot+ grenade barrage is great, as is overcharged shot for hard CC on your enemy, or for removing those pesky chills/cripples/immobilizes. Aside from that, I tend not to use the rifle TOO much, except maybe in high mobility scenarios where the grenade kit is unreliable.

Grenade kit is the obvious go to damage, it has high hits, so crits and procs are often and many and stacks vulnerability.

Elixir H is for the good synergy with my elixir traits, and allows me to support my allies with non RNG elements, in the form of condition removal.

Elixir B thrown also does this nicely. Elixir B when drunk is mainly there for the fury buff, to help my crit chance. It is not as high as it can be, so this tips it over the edge. Plus, the condition removal synergy is good.

Elixir R is my stun breaker and its quite nifty for dodging AoEs. Thrown version is very nice supporting, or saving your hide.

Gear: “knights” gear for toughness, power and precision.

I use knights for the precision and power mainly, the toughness helps a lot in surviving though. I feel that berserkers is too squishy for my liking.

Traits:
30- Incendiary Powder, Explosive Powder, Grenadier
20- Hair Trigger, Go For The Eyes
0
20- Fast Acting Elixirs, Cleansing Formula 409
0

Main idea is: Buffing grenades, elixirs and the rifle. 20 in alchemy is pretty vital for the 2000 health bonus as I have none of that in gear, and the precision generally helps with crit chance. Since it isn’t a conditions build, I have none of it in my gear, but I still use two procs in the form of sharpshooter and incendiary powder. Its not my specialty, but its a huge DPS boost nonetheless.

Go for the eyes is great for helping yourself and your group in general.

Finally: Runes and Sigils:
Sigil of air- for helping burst damage, its short cooldown and very useful.
Rune of Divinity/Rune of The Eagle- Both are good really, its about the crit damage and crit chance ultimately.

Vibor Bauman- Level 80 Engineer- Gandara

Are engineers fun at later levels?

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

I think so, but not every class is for everyone.

I can’t stand playing as a mesmer for example…

Might be a good idea to try tinkering around in the heart of the mists, though from my experience, that is a bit overwhelming as sometimes, going through level 1-30 and unlocking slots gives you a better idea of what skills do and how they play out.

So, I’d say try the kits, try the pistol/rifle and see what you like. If you don’t, then don’t be afraid to just move on. Nothing worse than pretending to have fun for the sake of it.

Vibor Bauman- Level 80 Engineer- Gandara

Condition removal on engineers seems too pigeonholed.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

I could be totally wrong, but I thought I saw people removing conditions when firing through a Sticky Glue Bomb I dropped during an event in Orr last night. I’m not sure how glue could cleanse you, but hey, if it works….

It doesn’t though, glue bomb isn’t a combo field.

Vibor Bauman- Level 80 Engineer- Gandara

Flamethrower extremely nerfed

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

I said stacking blinds in melee range is stupid, again, you need to learn to read.

In melee range, the chance you are going to be hit is very high, and the damage is high. What the poster was talking about was stacking ‘duration’ with the likes of smoke bomb and a smoke vent. If you are stacking both, in melee range ,then it is stupid. You only need one of them since: you are in melee range, and thus: likely to be hit quickly and hard. So wasting two cooldowns, achieving what can be done with one is: stupid.

Vibor Bauman- Level 80 Engineer- Gandara

Condition removal on engineers seems too pigeonholed.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Elixir guns super elixir I’m not too sure about, I’ve heard reports that it removes a condition on the initial hit, but that could be due to cleansing formula. Certainly, its not on the description on the skill.

But lets take a list of the things that do remove conditions:

Elixir gun, Elixirs, Antidote from Med kit, Overcharge from Healing turret.

Now, two of those are very bad at the role of ‘condition removal’, and a light field is not much use to an engineer, since it relies on either someone shooting behind you and getting a 20% chance to remove one from you OR someone using a whirl finisher.

Its not reliable condition removal if it is not down to your skill or your own terms.

If I go turrets?
If I go for kit builds?
If I go for gadget builds?

Saying that something like rifle and rocket boots remove conditions is a bit misleading, since the ‘condition removal’ is there for cases of mobility, not for cases of where you are full on with poison, bleeding and burning and you are ticking away quickly.

The fact remains: You brought up things like Transmute, Fumigate and Light fields which either do not remove any conditions from you or are extremely unreliable.

The only good and reliable condition removal is guess where… elixirs. That is pigeonholing.

Having a 3% chance to remove conditions does not mean that you are suddenly equally good at removing conditions as someone with a full elixir build.

Nor does what the med kit and healing turret offer. Their condition removal is unreliable and poor.

And so, in conclusion you need to learn that: pigeonhole does not mean “you don’t have any” as you claimed.

“We cannot remove conditions”- quote from you sarcastically mocking the OP.
Pigeonholing means being forced into only a single area, build or way of playing to get a certain thing. In the case of condition removal, engineers are pigeonholed into elixir builds. This means that they do HAVE it- read that-, engineers do have condition removal.

But the problem is, good and reliable condition removal has only one build choice, and that is elixirs.

Vibor Bauman- Level 80 Engineer- Gandara

Condition removal on engineers seems too pigeonholed.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

The point of the thread wasn’t “engineers have no condition removal”, the point was “outside elixirs, engineers havekitten poor condition removal”.

I love how anytime someone disagrees with you, or see’s something differently, that you attack them and claim they can’t read or comprehend.

I understand completely what you are getting at and I disagree. If that hurts your feeling, then that is your problem.

You claimed that the problem was “lack of condition removal”, that is wrong. The problem isn’t that. You are wrong in that post, there is no getting around it, I do acknowledge that engineers have quite a few ways, the trouble is though, that most of the good and reliable ones are pigeonholed into elixirs.

Note the title of the thread “Condition-removal-on-engineers-seems-too-pigeonholed”

“clearly as the original post states, We cannot remove conditions.”

This was what you said. You are claiming that the thread is about the lack of ability to remove conditions. Well I am telling you that, that is wrong. You are wrong by making that claim, I have never made it.

And really Coglin, that’s an awfully big glass house behind you. You might want to tone down all these stones you’re throwing. Remember that mythical quote that you said exists that said that engineers will never get racial toolbelts? Remember it? The one you said was ‘common knowledge’, yet provided no evidence for it?

What happened there? On my human engineer, I’m pretty sure my ‘prayer to kormir’ has a toolbelt skill.

Could it be that you were wrong? Just like you are now?

Vibor Bauman- Level 80 Engineer- Gandara

Flamethrower extremely nerfed

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

How is flamethrower more than a combo field though? 1s burn on stepping on it is puny, and saying “its a long lasting one” hardly makes it more than just a combo field.

And the blinds engineer has, are already big enough in duration so, to say that “duration helps” is a bit of a silly thing to say, since the likes of smoke bomb and smoke vent are in melee range, where getting hit is pretty dang easy.

Stacking blind duration is stupid.

If your blind was 1s long I can see it making sense, but what the engineer has is much more than manageable, and if you are burning through several blind cooldowns just to make a single blind longer, then I’m sorry, but that is just bad.

Vibor Bauman- Level 80 Engineer- Gandara

Condition removal on engineers seems too pigeonholed.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

A. Healing turret removes condition

B. Med kit had “drop antidote”

C. Elixir gun “fumigate removes conditions”

D. Throw Elixir R

E. Light field from elixir gun skill 5

F. Light field from elixir gin kit refinement.

G. Elixir C

H. Throw elixir C

I. Cleansing formula 409

J. Transmute

Yup, clearly as the original post states, We cannot remove conditions.

Clearly as your post indicates, you cannot comprehend and read the point.

I know that med kit removes 1 condition as long as you are not immobilized and not attacking.

I know that the healing turret removes conditions, but without your control of when due to how overcharges work.

And the rest? Proves my point even further. I’m not saying engineers have none, if you had bothered to read the thread, I’m saying its pigeonholed, and listing a bunch of elixirs and a bunch of lies does not help.

Fumigate does not remove any conditions from you, so take that off your list. And you are seriously listing transmute? 3% chance? That is so negligible it might as well not even exist.

The point of the thread wasn’t “engineers have no condition removal”, the point was “outside elixirs, engineers havekitten poor condition removal”.

Vibor Bauman- Level 80 Engineer- Gandara

Flamethrower extremely nerfed

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

What is the point of stacking blind? It just makes them miss the next attack?

And I was unaware that blind made you miss a stomp, can anyone else confirm this?

And the issue with 4 is, that its only good as a combo field. It has no other application really.

Vibor Bauman- Level 80 Engineer- Gandara

Want to make a charr engineer, but...

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

I wanted to do the same, but really, Charr themselves are quite ugly.

And the personal story of the charr only goes for the first 20 or so levels so… not like it has any impact beyond aesthetics at the end so…

If you like clipping issues, the way they have the tails and feet and hands, the HUGE necks which mean that very few headgear looks realistic on them and hunchbacks stretching armour… then I recommend you go charr indeed.

If you prefer armour looking normal, then go human.

My only human complaint is how silly he holds the pistol when jumping, and the orgasm shout during jump shot.

Vibor Bauman- Level 80 Engineer- Gandara

Flamethrower extremely nerfed

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

My ideas for a fix:

1- Add burn at the first tick, in addition to the final tick.
2- Allow to detonate in mid air, and maybe add burn/blind. Raise to 10s cooldown to balance.
3- Keep the same
4- Change to pulse so that 2s per second, not 1s. Standing in it is not that bad honestly, all things considered. Should be worse. Duration is good though.
5- Raise cooldown to 30s, make a 3s persistent blind smoke field and stun breaker- note, breaker. So, instead of just allowing you to use it in stun, it removes the stun.

Vibor Bauman- Level 80 Engineer- Gandara

Thieves in PvE: Please stand still when downed

in Thief

Posted by: Lyuben.2613

Lyuben.2613

.. or you could recognize that the downed person is a thief, and wait a couple seconds for them to use their 1 useful downed ability (the short-range targeted shadowstep) and THEN throw your ‘R’ at them.

As the player behind the engineer (or a necromancer with their ability) YOU actually know you are there and control when you throw your R.

As a thief, I do not have a constant rolling roster of every member of the PvE zerg nearby when I get downed. I have zero knowledge, usually, if there is an engineer nearby (unless I’m surrounded by turrets), and I have even less the ability to know if a nearby engineer has thrown R loaded, and off cooldown.

Though, I would suggest to others that play a thief, during PvE events if you end up downed, when you use your shadowstep (if you have time to look around and plot where to use it, which you often will not because of constant AoE damage and how quickly health ticks down) … try to ’step close to other downed people – it DOES make reviving easier even by the traditional method.

I tend not to care who gets downed, I try to save them as quickly as possible, as both of the targeted ones have either a cast time, or do it in stages.

It might be a better idea to treat thieves differently, but I try to treat everyone equally, I throw it and try to revive.

Vibor Bauman- Level 80 Engineer- Gandara

Condition removal on engineers seems too pigeonholed.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

engineer get rapped from condition dmg if you not skilled completely in elxirs…
since many classes go for condition dmg like ranger, thief, necro and mesmer this can be we very frustrating to play as a kit or gadget engineer

That’s the point essentially.

I like elixir builds, but I sometimes want to deviate from them.

God help us when turret builds become viable… God help us all.

Vibor Bauman- Level 80 Engineer- Gandara

Thieves in PvE: Please stand still when downed

in Thief

Posted by: Lyuben.2613

Lyuben.2613

Oh yes definitely use it when you might die, but do remember, everyone else also suffers from the problem of not being able to move, and the thief standing still isn’t too different from what everyone else does when they are downed.

Just make sure whenever you do use it, you don’t upset someone trying to save you.

Vibor Bauman- Level 80 Engineer- Gandara

Thieves in PvE: Please stand still when downed

in Thief

Posted by: Lyuben.2613

Lyuben.2613

This is coming from someone who carries with him elixir R, and its thrown version Throw Elixir R. Its a ground targeted revive, which the necromancer also shares.

I don’t like how many times I’ve wasted that skill trying to save your sorry butts, only to end up with it being wasted, and the thief being killed in the end.

Examine the situation, know who has what in your group please.

Vibor Bauman- Level 80 Engineer- Gandara

Please make kits 'weapons', not bundles.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

I should also add, that only one set of sigils would work since the one on the weapon would be applied onward.

So, engineer with proper kits would have, compared to everyone else:

1s cooldown
Only one set of sigils
Loss of a utility slot.

That seems like a very fair trade off to me. Losing both a utility slot, and choice in sigils, in exchange for having access to a short cooldown weapon.

Vibor Bauman- Level 80 Engineer- Gandara

The random nature of Elixirs

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

^

I cant test it right now, but the thing is that i remember that traited elixir dont affect to Tool Bet elixirs, who is terrible to me, like elixir trits dont affet to elixir skills of Elixir gun.

Someone to confirm the traits with toss elixirs?

Elixir traits seem to pick and choose what to affect really.

Like, 20% faster cooldowns affects only utility elixirs, not toolbelts or elixir gun.

And yet, longer lasting elixir trait doesn’t affect all utility elixirs, but some toolbelt elixirs.

Basically: I wouldn’t look into it. Its totally arbitrary and random.

Vibor Bauman- Level 80 Engineer- Gandara

Please make kits 'weapons', not bundles.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

I don’t have any problem with sigils and such affecting kits.

I simply do not want the existing kit mechanic removed in order to make kits into equipped items, with the limitations of the weapon swap mechanic.

Kits used to have a cooldown just like weapons swap in beta, and it was extremely frustrating. GW2 kindly removed that cooldown, and the result is a sharp increase in versatility.

Its what makes the Engineer class worth playing at the moment.

Strawman argument.

No one is saying that making kits have properties of weapons would make them have the cooldown of weapons.

And guess what… when kits had a 5s cooldown, and speedy kits reduced it to 1s… kits were the exact same as they are now mechanically. So, your argument about cooldowns is just scaremongering.

And don’t forget, kits cost a utility slot, engineers lose one for equipping a kit. Its not like engineers would get a weapon swap on a 1s cooldown compared to the 10s cooldown of everyone else, instead they would get one on a 1s cooldown AND at the cost of a utility slot. Utility slots are big deals you know.

Vibor Bauman- Level 80 Engineer- Gandara

Please make kits 'weapons', not bundles.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

No, please no.

If they make kits weapons, then we are going to eventually get nerfed to only be able to use 1-2 at a time and have the normal weapon swap cooldown.

That would basically rip out a large amount of the versatility I love in my engineer.

They have indicated that they want to fix the auto attacks, and to make sigils affect kits.

You have no say about it, its simply a matter of Arenanet being competent enough to make the fixes, and time for when they do make them.

Vibor Bauman- Level 80 Engineer- Gandara

Please make kits 'weapons', not bundles.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

That’s a solution indeed.

Hope it happens sometime this year.

Vibor Bauman- Level 80 Engineer- Gandara

The random nature of Elixirs

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

I disagree that somehow toolbelt skills and utilities are balanced together.

They are entirely separate skills, on different cooldowns, with different uses, applications and are affected by different stats and different traits.

For me, an untraited elixir H thrown, is extremely low on my priority list for ‘things I need to do’, throwing it is a DPS loss since it has a cast time. And when I do throw it, I have no clue what I’ll get: So, where would I ever fit throw elixir H in my rotation and priority list of skills? I have so many other things I could be doing with my skills, swapping through kits, using weapon skills, using consistent toolbelts.

But in the case of throw elixir H, simply because of its RNG nature, it is on the bottom of my list of “things I want to use in combat”.

Vibor Bauman- Level 80 Engineer- Gandara

Crit vs Sust. Damage

in Guild Wars 2 Discussion

Posted by: Lyuben.2613

Lyuben.2613

Seems to be the latter.

For damage the equation had 3 parts.

Power X weapon damage X Power Modifier- And crits, being outside this equation. With the case of weapon damage, it is fixed and depends on the weapon you are using. In the case of power modifier, it is fixed but dependent on skill, so a skill could scale with power by 0.5, or by 1.1 or some other arbitrary number. And so, the thing that changes damage, is power.

But really the important thing is, crit damage is out of this equation. After that equation is done, then the crit one is applied. If you have 0 crit damage, it does 50% more damage, if you have 9 crit damage, it does 59% more damage.

Vibor Bauman- Level 80 Engineer- Gandara

Engineer bugs compilation

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

I don’t know if anybody else has noticed, but my grenade kit automatically unequips after awhile. It happened to me consistently yesterday.

Happened to me today yep.

I had it on for a bit, so I’m guessing there is a timer with bundles in which you have to drop them.

Probably to stop you picking up event bundles and keeping them ‘forever’

Vibor Bauman- Level 80 Engineer- Gandara

What do you think is overall the best profession, and why?

in Guild Wars 2 Discussion

Posted by: Lyuben.2613

Lyuben.2613

Right now?

Probably warrior. Simple, not too many bugs, balanced, diverse and numerous builds.

The one I find most fun though, is my engineer. But has too many balance and bug issues to be considered ‘best’.

Vibor Bauman- Level 80 Engineer- Gandara

No auto-attack with kits, working as intended?

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

How much patience Gilgamesh?

They’ve known about it since BWE1, and said it would be fixed AT LEAST by launch. How much more patience does one need to have? Is the time for patience not over?

Citation please on fixed by launch. I played all 3 betas and paid attention to the beta forums and never read that.

Look, bugs look like this: you have high priority bugs, and you have low priority bugs. You can only fix so many bugs per build. You only have so many developers. My thoughts are this is a low priority bug. Priority is probably determined by how much an effect this has on the game. Does not having an auto-attack for kits break Engineer? Hardly. Many engineers are playing just fine. Thus, as my opinion, this is a low priority bug.

This bug may also be very complex and affect more than just Engineers, considering it could apply to bundles in general.

Unfortunately there is no way to verify it since they deleted the beta forums, and I don’t want to get into an argument about the existence or non existence of a dev quote. I hope Coglin agrees with me on this one.

In the end, it has existed since the start, and it is a very important issue for engineers, as evidenced by it being the most commonly recurring thread, even after there are multiple threads, and it being the only thing that devs bothered to talk to us about in these forums.

Its a big deal, that’s been known about for a long time, and that is just terrible. It should have been fixed months ago.

Vibor Bauman- Level 80 Engineer- Gandara

No auto-attack with kits, working as intended?

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

How much patience Gilgamesh?

They’ve known about it since BWE1, and said it would be fixed AT LEAST by launch. How much more patience does one need to have? Is the time for patience not over?

Vibor Bauman- Level 80 Engineer- Gandara

Poison Dart Volley is not broken....mostly

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Mostly because I cannot stand to see posters making false claims and spreading misinformation of this sort.

Every where I turn here lately folks are claiming that something is “broken” just because it doesn’t work ideally for them. I do not appreciate it and will call them on it. If they do not wish to be called on it, then they should stop making false claims.

Thus discussion has been brought up in the betas and it was explained to be as I mentioned, a frontal cone AoE. With coated bullets, it is very handy to hit multiple enemies, with a heal negations and a solid damage tic.

You are wrong. It is bugged. Poison Volley is BROKEN. If you look sometimes it will shoot exactly like the warriors volley…. sometimes it will miss and go all over the place. So unless Anet made it be an “AOE” sometimes and a single target attack sometimes…. you are clearly wrong.

Interesting, so your claiming the discussion on this we had in the BWE forums with an official response is wrong, yet you are correct?

Why do the devs even bother posting on the forums when you clearly know more about there game then they do.

Intent=/=not broken.

If it does indeed go straight in some cases, and AoE in others then its broken. If it goes straight, and devs say its meant to be AoE, its broken. If it goes AoE and devs say its meant to be AoE then its fine.

Them intending on it being one way, does not mean anything.

Vibor Bauman- Level 80 Engineer- Gandara

Engineer bugs compilation

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Grenades=/=Bombs

Vibor Bauman- Level 80 Engineer- Gandara

Poison Dart Volley is not broken....mostly

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Broken? LMAO, your making false claims here bud. It is a volley in a conal AoE intended to hit multiple enemies in the area. It is working exactly as intended

You should see a doctor about your premature exclamation issues because the mis-iformation your speading about the class is unhealthy.

What did all that aggression and unecessarry baiting add to the conversation?

You could have easily said :its working as intended, but you chose to troll.

And I wouldn’t dismiss any criticism of the skill, it does have issues hitting some structures.

Vibor Bauman- Level 80 Engineer- Gandara

I require PvE build help with engineer

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Adrenal implant is in general a poor trait as it does not stack with vigor.

So, if you ever get the swiftness+vigor trait combo, you are doing twice as well as a grandmaster trait.

Vibor Bauman- Level 80 Engineer- Gandara

I require PvE build help with engineer

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

I disagree with the toolbelt burst build, its not that great in PVE, in PVP its good but I habeeb OP wanted a PvE build, and the burst build is simply too squishy.

Vibor Bauman- Level 80 Engineer- Gandara

No auto-attack with kits, working as intended?

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

I don’t see why it’s such a big deal. You surely don’t want it to auto attack in PVP anyway. Even in PvE there are some monsters with retaliation, and reflects that’ll kill you if you have auto attack on.

But I guess having auto attack to trigger a skill as soon as you switch into a kit sounds handy.

On other classes, can you set a different auto attack for each weapon simultaneously, or is it just for the slot?
Because if it’s just auto attack on the slot; having no auto attack is no big deal at all; especially not to quit over.

Its only one of the issues with kits.

And it is entirely optional, no one forces you to use auto attack on the pistol/rifle, but Arenanet force you not to use auto attack on kits (or well, they make sure its absolute hell if you want the option)

Furthermore, its been addressed and acknowledged since BWE1, if you don’t know, that is months ago.

Still not fixed.

Its not just rage at that issue, its also many other issues and about how long its taking to fix something they have known about for months and promised to fix.

Vibor Bauman- Level 80 Engineer- Gandara

I require PvE build help with engineer

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

http://gw2skills.net/editor/en/?fcAQFAUlspSXHvShF17IBoH13v9V0j8/YK/pAbB

This- With Knights gear so you crit often.

Basically: elixirs give you condi removal and DPS boosts, and support your allies with condi removal and buffs in general.

Rifle is there for big hits and critting to burn/bleed and give you swiftness+vigor.

Vibor Bauman- Level 80 Engineer- Gandara