Showing Posts For Lyuben.2613:

No auto-attack with kits, working as intended?

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

It is working as intended, insofar as it is the intended mechanic for bundles.

Trouble is, Arenanet want to have their cake and eat it too. They want kits to have such nice things like weapons have, yet they keep them as bundles.

Can’t have nice things and use bundles…

Vibor Bauman- Level 80 Engineer- Gandara

Engineer easymode

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Lvl 80 engineer- I have tried all the specs- there is only one viable pve spec and that’s going full heal/support- very low dps but you can survive atleast 3 mobs- any other spec and you will die to 3 mobs!

We need a fix end of!

uhhhh what?

I’m going the grenadier spec and its easy as hell too.

Vibor Bauman- Level 80 Engineer- Gandara

Gear while leveling?

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

I prefer knights on a rifle.

Carrion or Rabid on a pistol, though rabid is rarer.

Vibor Bauman- Level 80 Engineer- Gandara

Engineers need help PVE.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Most fanboys forget to mention that they are Grenadiers. There’s quite a few of us who don’t like the Grenade Kit and we all struggle. I for one wanted to wield a Gun when I rolled Engi, but it’s seems that was a mistake…

I’d honestly prefer things buffed to grenadier levels, rather than that getting beaten down.

Buff rifle damage, buff pistols, buff flamethrower, buff gadgets, buff turrets, buff elixir gun.

Vibor Bauman- Level 80 Engineer- Gandara

Mobs we love to hate

in Guild Wars 2 Discussion

Posted by: Lyuben.2613

Lyuben.2613

I can’t day a word that Arenanet say in game?

LEL

It sounds like Dam…

Vibor Bauman- Level 80 Engineer- Gandara

Mobs we love to hate

in Guild Wars 2 Discussion

Posted by: Lyuben.2613

Lyuben.2613

Undead… but because they creep me out. “kittenyour eyes”… that is kitten creepy. What about my eyes? Why my eyes? Why not ‘kittenyou’.

Oh and the general high amount of HP and CC they use.

Vibor Bauman- Level 80 Engineer- Gandara

looking for advice

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Seems like that’s a case of someone countering you but… if they are using rifle and bombs they likely are going to be in melee range, so use melee range tricks to your advantage. Maybe a scorpion wire, a knockdown trap and just spamming lots of damage with haste.

Alternatively, you go ranged and kite them. Use the shortbow to kite them, and possibly the dagger storm elite to reflect the rifle shots while keeping them away with bombs as it is too risky.

Vibor Bauman- Level 80 Engineer- Gandara

Weapon swapping for all professions?

in Guild Wars 2 Discussion

Posted by: Lyuben.2613

Lyuben.2613

Lyuben, Im not saying you are wrong.
I’m just saying kits looks better than just one utility skill. Eng got more diversity, I can be wrong but its what looks like.

That may be the case, but the topic is weapon swapping, and not utility power discussions.

And kits may be seen as powerful utilities, they cannot be seen as a weapon swap.

Vibor Bauman- Level 80 Engineer- Gandara

looking for advice

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Get stability- To stop CC

Get condition removal- To remove the likes of blind and immobilize/cripple

Get toughness- To counter the direct damage, as it is a direct damage build.

Vibor Bauman- Level 80 Engineer- Gandara

Weapon swapping for all professions?

in Guild Wars 2 Discussion

Posted by: Lyuben.2613

Lyuben.2613

Please do not misinform people: Engineers are the ONLY ones without a weapon swap. …

Ya, but your ONE “weapon” utility skill can be used as 5 new skills.
With my warrior my bull’s charge just do that, charge against the foe, cooldown and charge.

It is 5 weapon skills in your weapon skill bar.

But its not a weapon.

If it was a weapon, it wouldn’t have the plethora of stupid problems I listed.

Skills from weapons aren’t the only thing that goes in the weapon skill bar.

Transformation skills and bundles go there as well. And bundles ain’t weapons.

Vibor Bauman- Level 80 Engineer- Gandara

[Help]Is precision/power/condition build good for engineer?

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

I’m saying it is wasted.

Its simply not efficient.

You’re better off spending on vit, toughness, healing or anything else.

1. healing is the most useless stat ingame
2. Damage scales linearly with Power
3. Each point of Power increases attack by one
4. most of the engi abilities are hybrid in damage.
5. you already get precision, which would make every point of power more efficient in the end. you can cover most of your durability by CC and traits.

has anyone actually tested the scaling? you throw in some assumptions but just because the base damage from explosive shot is lower does not mean that it has different power scaling. I was always under the impression that pistol direct damage was lower because of the low base damage of the abilities and pistols compared to rifle.

scaling alone does not make power crit builds better. high base damage obviously means more direct damage and more benefit from direct damage boosts.

Its not assumptions, I’ve read old patch notes where they change the scaling.
One skill would have a scaling modifier of 0.5, one of 0.3, one of 1.1

Power is not a linear modifier, and pistols are on the low side, and is thus an inefficient stat.

Vibor Bauman- Level 80 Engineer- Gandara

Weapon swapping for all professions?

in Guild Wars 2 Discussion

Posted by: Lyuben.2613

Lyuben.2613

Please do not misinform people: Engineers are the ONLY ones without a weapon swap. Engineers only have 1 weapon in their build ever. Elementalists have 4 technically. Each attunement counts as a weapon swap, as evidenced by them working with ‘on swap’ sigils and with sigils in general.

Kits however, as people mistakenly point out, are not weapons for a number of reasons:

Kits make you lose stats. Any mainhand weapon you have, you don’t get the stats when you swap kits. If it has vitality you see a drop in HP.

Kits do not count towards ‘on swap’ sigils. If you have a sigil on your mainhand weapon that says “on swap”, then engineers cannot access it. Engineers are the only class that does this.

Kits do not have a persistent auto attack. Whenever you toggle off a kit, any auto attack you enabled is disabled. And it is disabled by default, so literally every time you equip a kit, you need to toggle it on. Its hell on the fingers.

Kits do not benefit from sigils. If I have a sigil of 5% crit, or lightning strike on crit, you will never see a kit do this.

You cannot drop a kit, when in the air.

See, the reason for this is because kits are not weapons, but bundles. Bundles are what you find around the world as environmental weapons. So, a boulder, an oakheart branch and so on… are all examples of bundles. And they all share the same characteristics of the engineers kits.

Bundles, are not weapons. Different mechanics govern them.

Pics related. Note the stat drop from equipping a kit.

So, in answer to OP. Only one profession has no access to weapon swapping, and thats akittenshame.

Attachments:

Vibor Bauman- Level 80 Engineer- Gandara

Important Toolbelt Use Tip: Make the most of your stats.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Currently, due to the shoddy way that kits are implemented, engineers don’t get sigils or weapon stats when using kits. For me, as the screenshots below show you, that means a big deal.

And there is one thing that people ought to note and should learn to avoid:

Grenade Barrage for example is the engineers best damaging spell, provided all grenades hit of course. What this leads to for me is:

With kit: 6 stacks of vulnerability, trait procs and that’s it.
Without kit: Sigil procs, Go for the eyes procs, higher crit%, higher crit damage, higher base damage.

This is a huge difference, with there being 0 advantage and all the advantages of using it without a kit.

However of course, if you are throwing something like elixir B, and your weapon stats can’t affect it in any way, its fine. And if you don’t have healing, then its fine to use regeneration abilities without worry. But in general, if you need to do any form of damage, then don’t ever use a toolbelt skill with a kit.

This goes for all toolbelt skills. Never use them with a kit equipped if possible.

Attachments:

Vibor Bauman- Level 80 Engineer- Gandara

(edited by Lyuben.2613)

Manufactured Outrage

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

I was banned months ago dude. And thats sort of irrelevant.

As is their forum now really…

Arenanet read this forum and most GW2 players use this one. For the best really.

Vibor Bauman- Level 80 Engineer- Gandara

[Help]Is precision/power/condition build good for engineer?

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

I’m saying it is wasted.

Its simply not efficient.

You’re better off spending on vit, toughness, healing or anything else.

Vibor Bauman- Level 80 Engineer- Gandara

Condition Builds- Not fun to play with I'm sorry.

in Guild Wars 2 Discussion

Posted by: Lyuben.2613

Lyuben.2613

You have to divide by 1000 for level 80 stats to get the damage multiplier.

What it comes down to is: 2000 power = 100% increase in damage, 1000 power = 0% increase in damage. I’m not even sure you do any damage at all if your power was 1000.

The numbers were arbitrary.

I made them up to illustrate a point.

I probably should have pointed them out.
I was using those numbers to illustrate how you are railroaded into either power or condition builds, and going both isn’t worth while.

Vibor Bauman- Level 80 Engineer- Gandara

[Help]Is precision/power/condition build good for engineer?

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Explosive shot is mainly power and direct damage, but that doesn’t mean it scales well.

Power is not like malice, power damage scales at seemingly arbitrary ways. A bleed is always the same, but explosive shot+50 power won’t give you the same % increase in damage as +50 power on a rifles hip shot.

Vibor Bauman- Level 80 Engineer- Gandara

Condition Builds- Not fun to play with I'm sorry.

in Guild Wars 2 Discussion

Posted by: Lyuben.2613

Lyuben.2613

I’m mainly talking about PvE here but condition builds suffer from two pretty big drawbacks:

You do very little damage to structures. Killing a set of centaur weapons, or a wall, or whatever it is takes 5 times longer than a power build. Is this intended? Is it meant to be fun?

You become useless very fast in world boss/big boss events. The cap on burning, poison and bleed is reached in seconds and your damage is useless.

If you have 50 people with a power build hitting a boss, then you have 50 useful players contributing to the fight.

If you have 49 people with a power build hitting a boss and 1 person with a condition damage build, then you have 50 useful players contributing to the fight.

If you have 50 people with a condition damage build hitting a boss, then you have 1 useful player, and 49 useless players contributing to the fight.

This is obviously exaggeration somewhat, but the point remains, condition build suffer huge diminishing returns based on how many there are, while power build suffer none.

This would not be so bad if arenanet didn’t railroad every build into either power or conditions, afterall, gear stats are made so that going both power AND condition damage is very inefficient.

Most gear is made up of 3 stats at the end game. So, we’ll use that as a template.

If your stats are 1000 power, 1000 precision, 1000 toughness, then you are going for a power build. Assuming that 1000 power= 100% increase in damage of power builds, then overall that set gives you 100% in a power build.

If your stats are 1000 malice, 1000 precision and 1000 toughness, then you are going for a condition damage build. Assuming again, that 1000 malice= 100% increase in damage of condition damage builds, then overall that set gives you 100% more power in a condition damage build.

However… if you go 1000 malice, 1000 power and 1000 vitality, then you are not going to get a 200% increase in damage, you’ll end up with 100% again, but you don’t have the privilege of another non damage stat such as toughness, precision, healing or others. This is because weapons seem to be done in a way that is either: 100% power/malice related, or 50/50 per weapon. Which means that in order to benefit from 1000 malice and 1000 power, you need to have either a pure power weapon, and a pure conditions weapon, or two hybrid weapons, which leads to power giving you 50% power increase in such a build, and not 100% as you are only benefiting either only 1 weapon, or the half of two weapons.

And so… my point with all this rambling is: you are railroaded into either power or malice builds, and malice builds ain’t as well done as power builds.

Please fix this by making individual burning/poison/bleed, instead of a single one. Maybe in dungeons it can be different, I don’t know, but in general, its not great.

And furthermore, allow ‘objects’ to bleed/burn/poison.

The human tutorial boss is a good example of this. He is the only one that can’t be damaged by conditions. How is that meant to teach newbies about the game? Most of the players go human and yet humans are given a sub-par starting boss as it does not involve the mechanic of conditions.

Vibor Bauman- Level 80 Engineer- Gandara

PermaSprint

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

I prefer to honestly use the ‘swiftness on crit’. Its not applicable during out of combat, and has a smaller uptime, but honestly, it allows you to keep your playstyle as it is and not reliant on anything else, and with “vigor on swiftness”, gives you, during combat with a crit build, near permanent vigor and swiftness.

If you go for kits… it just becomes a weird need to swap kits, and sometimes, its best to stick with one thing.

Vibor Bauman- Level 80 Engineer- Gandara

[Help]Is precision/power/condition build good for engineer?

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Casia, you have to remember, that scaling is not linear. Some skills scale better than others with power.

IIRC, 50 points in power for the rifle might equal 50 more damage, but 50 points in power for the pistols will probably equal only 25 more damage.

There are set ways that skills scale to power, and pistols scale quite poorly.

Stick with conditions for pistols honestly.

Vibor Bauman- Level 80 Engineer- Gandara

Lvl 80 Exotic gear/runes for rifle/grenade

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

To add though:

I’d go power, precision and toughness.

Grenades are mainly a tool for direct damage, condition grenades aren’t too special.

Vibor Bauman- Level 80 Engineer- Gandara

Lvl 80 Exotic gear/runes for rifle/grenade

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Not to mention the fact that the Grandmaster tier of Explosives nets you with the ability to get a third grenade, which increases the chances of critting and thus proccing the condition on crit that the adept tiers of Firearms and Explosives can do.

If (big IF here) you steadily barrage an enemy, you can max out your vulnerability damage to them (+25% damage). Doubt this will ever happen, but . . . Well, it’s plausible in a stand still and hit a non-attacking robot target way.

Vulnerability has no effect on conditions. It simply affects direct damage.

And its really easy to get 25 stacks, but only on certain types of mobs, the ones with ‘defiant’ can’t since its too short duration. But a big not moving world boss, or just regular mobs its very possible.

Vibor Bauman- Level 80 Engineer- Gandara

Grenades made easy

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

I just double tap it because I sometimes like to confirm, and because I prefer turning with my mouse. Plus, I have elixirs on my setup and they are far too risky to leave to ONE click, they need proper aiming.

Vibor Bauman- Level 80 Engineer- Gandara

playstyle where does engineer fall

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Engineers can be traited to work at 1200 range, and even 1500 with grenades.

We’re more of a support/control class than a dps, unless your a grenadier, but good luck hitting any intelligent target in pvp with grenades.

Engineer probably has one of the highest skill ceilings in the game.

We also have one of the longest (or maybe the longest) bug list of all classes.

If you enjoy the looks of a steampunk/modern weapons style character, the engi may be your class.

Being able to hit at 1200=/=playing at that range.

Rifle traited is still a melee weapon.

Grenades, even when traited are simply unviable except on immobile enemies at that range. Just moving slowly is enough to not get hit by them.

Vibor Bauman- Level 80 Engineer- Gandara

is power/precsision/toughness worth going? (pve)

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

ok, i just went for power/toughness/healing power and im kinda impressed.
paired with the healing turrent, elexir gun and “kit refinement” from tools,
full explosions and inventions and took “healing bombs” from there too.
im practicaly unbeatable agaginst 4 mobs (lvl80 orrian) beating on me.
and thats without even trying to dodge anything.

crits are pretty much gone this way but hey, i can take way more then i ever could before

Ahh the cleric bomber build.

I ran that once.

I didn’t like it in the end, not enough damage and support wasn’t THAT great.

Whatever floats your boat of course.

Vibor Bauman- Level 80 Engineer- Gandara

playstyle where does engineer fall

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Weird thing is, they tend to suck at melee and long range.

It tends to be in the general 300-900 mid range where they do best at.

Vibor Bauman- Level 80 Engineer- Gandara

is power/precsision/toughness worth going? (pve)

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Im running Power/Precision/Crit damage

96 percent critical damage and 41 percent critical chance (51 while standing still) 3.5k attack.

I roll faces with grenades

No doubt a stiff breeze will faceroll you too :S

I honestly think that the berserker gear is only for warriors.

They have the highest armour and HP to offset the huge loss from equipping that stuff.

Vibor Bauman- Level 80 Engineer- Gandara

Any possibility of grenade auto attack?

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Something you guys may not have noticed is that the grenade 1st attack is auto underwater and is very op there as it is on land. I have a funny feeling they may nerf this spammable skill and add somekind of a delay to it.

With regards to making it non target there is already the option in settings to make it so it will always target where your cursor is. But you still have to hit the attack key everytime. I think at the moment this in a way makes up for the fact this quick/spammable aoe skill seems OP, well for me anyways.

With water its better due to faster cast time, not necessarily the way its targetted.

Vibor Bauman- Level 80 Engineer- Gandara

The random nature of Elixirs

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

@PokeyPenquin

Its not 5s.

Its 4s. The 5s is a tooltip error. If you count it, its 4s last time I checked.

Furthermore:

I do think some need buffing. Elixir H is a 25s heal with the throw H RNG thing.

Well, I’ll be honest. That is a lot worse than the necros consume conditions which has a huge CONSISTENT utility role and much higher potential healing.

Now, I think that removing all conditions into massive healing>>>>2 random buffs.

Vibor Bauman- Level 80 Engineer- Gandara

What happened to "letting the meta settle?"

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

My biggest issue is with how silly Arenanet are:

Stage 1: Mine Kit stacks 5 blast finishers.
Stage 2: Mine kit removed, mine field created- Blast finisher on the Individual Mine.
Stage 3: Mine Field given 5 blast finishers- Blast finisher on the Individual Mine.
Stage 4: Mine Field blast finishers removed- Blast finisher on the Individual Mine.

MAKE UP YOUR FREAKING MIND.

Vibor Bauman- Level 80 Engineer- Gandara

Kit duration changed/lowered?

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Possibly an ingame mechanic set up to stop exploits and abuse.

Maybe they don’t intend people to keep bundles for long periods of time, so they set a timer.

So, it could be that kits are inadvertently affected by mechanics of bundles.

Vibor Bauman- Level 80 Engineer- Gandara

is power/precsision/toughness worth going? (pve)

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

That’s what I use. Nice find.

I use it because:

I need power for my grenade/rifles.
I need precision for triggering incendiary powder/sharpshooter and general DPS increase.
I need toughness to stay alive.

Furthermore, I have 20 points in alchemy, which is equal to 200 vitality, which is 2000 health. I don’t necessarily need to invest in vitality as a stat if you have around 20-30 points there, nor do you need HEAVY precision with the likes of rampagers if you go for 20-30 of firearms, and you don’t need maximum power if you go with the likes of 20-30 explosives.

So for me, my 30,20,0,20,0 build. It works out very well.

Vibor Bauman- Level 80 Engineer- Gandara

What are we doing wrong?

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Clearly you are not perfect…

Where would you get frost armour from?

Vibor Bauman- Level 80 Engineer- Gandara

Engineer rifle spells and warrior rifle spells seem to be backwards.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Do NOT change overcharged shot.

It justifies the low cooldown.

If you want to see a 450" range launch, with no self knocback, then look at PBR. 180 range and 45s cooldown…

Its simply asking too much.

Vibor Bauman- Level 80 Engineer- Gandara

Manufactured Outrage

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Guys, please stop with the ‘outrage’ over the nerf to mine field.

In my time browsing the forums, I never saw any builds promoting its use, or mentioning it.I only ever saw it mentioned when it was used for abusing the 5 finishers it gave.

In reality, none of you really cared about mine field, but all this outrage about it is just aimed in the wrong direction.

You have plenty to be mad at, plenty to vent your anger at.
Look at the bugged amount of skills we have, look at the way kits work.

I mean, the bug with auto attack was acknowledged in BWE1… months ago, and yet people get mad at Arenanet ‘nerfing’ something that led to abuse.

Mine field was nerfed for a good reason, and the same reason that the mine kit no longer exists. It led to serious abuse and it was not functioning as intended.

If you want to get mad, please get mad at genuine issues, things that really matter.

Vibor Bauman- Level 80 Engineer- Gandara

Engineer rifle spells and warrior rifle spells seem to be backwards.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

I’d honestly change how blunderbuss works.

Make it a 400 range thing, 4 stacks of bleed, and the maximum damage it has now.

Going to closer than melee range, is just stupid, considering how it is based on camera direction, and not character direction.

Skill is clunky be design, made to fire using camera, and making you hug your enemy, makes that even more likely to miss.

Just buff it by making it have equal damage and get it over with.

Maybe give jump shot a 2s immobilize on the first jump too?

Vibor Bauman- Level 80 Engineer- Gandara

Redesigning the Healing Turret- It ain't broke, but it needs fixing.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Or you can use BOTH healing turret and elixir gun.

Its like… its like you didn’t even read the point of my post, just chose a small section of it, replied to it and pretended that you did reply.

The point was: if you want regeneration go for the elixir gun.

If you want regeneration, don’t go healing turret. A self heal>>>>>>>Regeneration.

That was the point.

Saying that you can use elixir gun and healing turret adds nothing to any discussion.

What do you mean ‘use both’?

Just put down and pick up the healing turret while gaining regen from the elixir gun? That was my point originally.

Put down the healing turret, leave it down and use the regen from the elixir gun? An exercise in futility. The duration from the healing turret is so great, that adding more duration from elixir gun is just… wasting cooldowns and time.

So, in both cases you have added nothing.

Please, just admit that regeneration is not worth losing a self heal.

Vibor Bauman- Level 80 Engineer- Gandara

Weapon Kit - Auto Attack

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

So you let them know now, again. What do you think that would achieve over what it achieved back then?

Nothing. Because letting them know during 3 BWEs did nothing.

So clearly, being polite and letting them know does nothing.

You got to complain.

Vibor Bauman- Level 80 Engineer- Gandara

Standard MMO features.

in Suggestions

Posted by: Lyuben.2613

Lyuben.2613

How is forcing people to mail trade, not making scamming more prevalent?

The excuse that “removing player to player trading= removing scamming” is utter bull. Both players have to agree.

With ‘mail trade’, it only takes one player to scam you.

I don’t know about you, but I wouldn’t risk my account getting banned for some pety silver and gold. If you scam a player the word will get around. Keep scamming players and you’ll get reported, ending up with a ban sooner or later. I’ve always “charged” the players I traded with the gold before they get the actual item, and no-one has complained, simply because they know that they can report me and get me banned. It’s just not worth it.

That stopped me from getting scammed didn’t it though? That made me get my wool back…

No, in a player to player trading there is no risk of scams, just a risk of being stupid. But not scams. Because a scam, is a deal that is not on the terms of what you agreed.

If you agree that 500 gold for 1 copper ore, then it is a bad deal, but not a scam.

If you agree that 20 silver for 100 wool, but you don’t get your 20 silver, that is a scam.

I don’t know what happened to the guy who ran off with my stuff, probably changed server, seeing as how it is so easy. But the point is, it is much easier.

In game restrictions>player penalties, in the case of preventing scamming.

I never claimed that there isn’t a risk of getting scammed, which makes the fact that you actually explained the process for me unnecessary. What I simply wrote was that scamming people over some gold isn’t worth it if you think about the fact that you can end up getting a perma-ban.
I’ve done alot of trading and consider that I’ve played for a good amount of time each day, and I’ve never heard of a mail-trade scam, ever. With that said, I don’t doubt that they have happened, and if they have, you can still get the crook banned, regardless if he changed server or not. It’s possible if you put some dedication and communication with Anet into it.

It is your opinion that it is not worth it, but the fact is: it is easier. Much, much easier to achieve scamming with no player to player trade.

You will NEVER remove the need and yearning people have to trade within their own servers, you just can’t. The trading post will never fully kill off server economies.

So all mail trading will do is increase scamming in this scenario.

Vibor Bauman- Level 80 Engineer- Gandara

Standard MMO features.

in Suggestions

Posted by: Lyuben.2613

Lyuben.2613

How is forcing people to mail trade, not making scamming more prevalent?

The excuse that “removing player to player trading= removing scamming” is utter bull. Both players have to agree.

With ‘mail trade’, it only takes one player to scam you.

I don’t know about you, but I wouldn’t risk my account getting banned for some pety silver and gold. If you scam a player the word will get around. Keep scamming players and you’ll get reported, ending up with a ban sooner or later. I’ve always “charged” the players I traded with the gold before they get the actual item, and no-one has complained, simply because they know that they can report me and get me banned. It’s just not worth it.

That stopped me from getting scammed didn’t it though? That made me get my wool back…

No, in a player to player trading there is no risk of scams, just a risk of being stupid. But not scams. Because a scam, is a deal that is not on the terms of what you agreed.

If you agree that 500 gold for 1 copper ore, then it is a bad deal, but not a scam.

If you agree that 20 silver for 100 wool, but you don’t get your 20 silver, that is a scam.

I don’t know what happened to the guy who ran off with my stuff, probably changed server, seeing as how it is so easy. But the point is, it is much easier.

In game restrictions>player penalties, in the case of preventing scamming.

Vibor Bauman- Level 80 Engineer- Gandara

Standard MMO features.

in Suggestions

Posted by: Lyuben.2613

Lyuben.2613

How is forcing people to mail trade, not making scamming more prevalent?

The excuse that “removing player to player trading= removing scamming” is utter bull. Both players have to agree.

With ‘mail trade’, it only takes one player to scam you.

Vibor Bauman- Level 80 Engineer- Gandara

Weapon Kit - Auto Attack

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

And they ALREADY KNOW, by the fact that they replied to this post.

They knew in BWE1.

What did that fix? What did that achieve?

Vibor Bauman- Level 80 Engineer- Gandara

Redesigning the Healing Turret- It ain't broke, but it needs fixing.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

That’s the risk you take. There are very few healing slot skills which allows you to heal others as well as yourself, and is partially balanced that you do have a separate (admittedly very minor) AoE heal outside of turret cooldown too. Personal opinion is still that the AoE healing could use some work, but is otherwise as intended (I’d in fact not mind a weaker self heal in exchange for a stronger regeneration)

It is risk, but what is the reward?

You are going, potentially 15-20s without ANY self heal, and when you react to it for what? Regeneration?

I’m sorry if you want regeneration then go for the elixir gun.

If you want regeneration go for healing rain from an elementalist, or better… take a ranger.

He can provide a 15s water field, which provides 18s of regeneration.

The difference is…. he can use it AND get a self heal.

Your equation that no self heal= worthwhile risk for regeneration is simply off.

If regeneration was powerful and rare, then MAYBE. But it is neither. Getting regeneration is very easy, and it is often completely negligible.

It takes several minutes of regeneration to equal one self heal, and it is spread over time, a burst of healing is vital for all forms of the game. PvP and PvE.

I don’t see any case where not having any self heal is equal to regeneration, I’m sorry.

If you are using the healing turret, that isn’t in any way: drop it and pick it up, then you are bad.

Vibor Bauman- Level 80 Engineer- Gandara

Changing how Retaliation works

in Suggestions

Posted by: Lyuben.2613

Lyuben.2613

Simple, give it an internal cooldown per player.

Right now engineers are quite disproportionately shafted, since flamethrowers and grenades, one of the few viable options in cases such as WvW, by your design I might add, are getting murdered by retaliation.

Why not change it so that you can only be hit by a single players retaliation every 1s or 2s.

Furthermore… change its icon please.

Its very similar to fury, I use elixir B, which when thrown can give me either of those. I sometimes miss or don’t get the audial cue, and its too hectic to see the visual one.

The boons look near identical .

Vibor Bauman- Level 80 Engineer- Gandara

Weapon Kit - Auto Attack

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

They renoted on the very 5th post on this thread. Complaining further isn’t going to help much.

But what did them noting it in BWE1 do?

Clearly nothing.

If them acknowledging it= nothing.
Then complaining is our only course of action. Let them know that their actions (or inaction in this case) has consequences. The reason that they got away with it for so long, is because in every BWE, they promised it would be fixed next time.

In BWE1, they said it would be fixed in BWE2. In BWE2, they said it would be fixed by BWE3. In BWE3, they said it would be fixed at least by launch.

Now it is launched. They don’t have anywhere to turn to, so we have to let them know.

Vibor Bauman- Level 80 Engineer- Gandara

Redesigning the Healing Turret- It ain't broke, but it needs fixing.

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

@Psaakyrn
Are you honestly saying that some insignificant AoE regeneration is better than not having a self heal?

Regeneration is very weak for heals, even if you go maximum healing power.

Self heal is not needed when you’re not taking damage, which you shouldn’t be much when you’re playing support (not to mention when playing support you also have a lot of other heals to throw on to add to the healing). Admittedly the regeneration could use a little boost, but other than that, it’s working more or less as intended.

That’s not good enough I’m sorry.

The trouble is, you are assuming that you are not taking any damage. That is fine, I’m not taking any damage atm ok.

But can you honestly say that you won’t take any damage in 15 seconds? Because that is the minimum time that you have. So, you could not be taking any damage right now, but how will you know exactly what will happen in 15 seconds? You don’t have the time to react. If you are taking no damage, and suddenly you are attacked by a mob, a boss, a zerg of players that somehow got access to you, what is your only option? Picking it up, which gives you a 15s cooldown before you can self heal.

Simply put: You cannot know 15 seconds ahead into the future. If you could, your scenario would indeed work.

Vibor Bauman- Level 80 Engineer- Gandara

Detonate Mine Field: This skill is no longer a blast finisher

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

They should change how the skill works agreed.

My Proposal:

Tighten up the radius of where they can be placed, or enlarge the blast radius.

Add 1 boon removal per mine hit by.

Add 8s bleed per mine hit.

Add 3s cripple per mine hit.

Like a real mine field, you gonna be bleeding, and injured. Just not as deadly…

Vibor Bauman- Level 80 Engineer- Gandara

Detonate Mine Field: This skill is no longer a blast finisher

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Heh calm down dear.

This has happened again in the betas, this was expected and is a sensible nerf.

Abusing combo blasts is not balanced.

Why I am surprised is why Arenanet even allowed it back in after removing it already before but… Anet gotto do what Anet gotto do.

Vibor Bauman- Level 80 Engineer- Gandara

Kits VS. Weapons

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Welll.. kits shouldnt be used for yust damage anyway.. else you culd yust trow away your weapon and run around with an kit all day (which ISNT whats supposed to be viable). You should use the for knocksbacks, conditions and other utilities and keep the real damage to the main weapon.

Yes, that is exactly why there are traits that benefit from keeping a general or specific kit equipped …
If kits aren’t supposed to be primary damage dealers why do we have traits like Juggernaut, Grenadier and Backpack Regenerator?
Kits are our weapon switch substitute. You don’t tell other classes that they shouldn’t expect their second weapon to be as powerful as their first one, do you?

“Kits are our weapon switch substitute”

They didn’t even get that right.

Its not weapon switching, its bundle dropping/bundle picking up.

Try a sigil that says ‘on swap’. Doesn’t work.

They even made elementalists change how they work to allow that very recently, so now, the engineer is the only class that is not allowed to use ‘on swap’ sigils. Everyone else can, just not engineer.

Vibor Bauman- Level 80 Engineer- Gandara

human - noble - 1. quest (level 3) - got swarmed by bandits + insane spawns

in Personal Story

Posted by: Lyuben.2613

Lyuben.2613

Mesmers are terrible at low levels.

Could be that?

Vibor Bauman- Level 80 Engineer- Gandara