For PvE play, I feel a trait like:
“Deal 10% more damage while under the effect of an aura”
…would go a loooong way towards making me want to use Tempest.
Honestly, I would love Anet forever if they added something like that.
I was think about a previous Earth trait, “Stone Splinters” would give u 10% when within 600 of you target. But give it a more Tempest sounding name, ooo like “Outer Rim”.
So to recap.
Huge fire field to procc Blinding Ashes on everyone in a mile wide radius that you can combine with Dust Storm for never-ending blinds
Auras heal you
Overloads give auras
+7% extra damage reduction from Protection
Weakness spam from shouts
Break Bar
Lots of kiting potential with the cc skills on air and water
A skill that lengthens all boons on you by 2 seconds
A skill that copies all boons on you to allies
Aoe Super Speed + Stunbreak that you can get automatically on being CC’dThis feels a bit excessive.
That is such a lawl build
1st I wouldn’t say 99% of eles use staff, because I don’t, thought I will say I have staff as a secondary weapon. And I would say the big combo with ele staff is using air-over then “Meteor Storm” the area, thought I think the ovreload needs to be a little bigger, so kitten Rangers don’t “Peirce Shot” mobs out of our OPness (1 of the reaxons I don’t run staff).
I think the ovreload is great and will give use maybe a little more survivability. Traits, well I feel as i’m not going to hit 34k again in Tempest, (anet give us a trait with dmg buff) Y.Y. As for warhorn it looks like it will have it uses, but I don’t think the dmg is there, I do think I could be go on an Incineration build, (and because of the protential healing might make it a bigger threat).
Just finished watching Tempest ready up. Have to say I like the overload skulls, looks like airload can give some serious vulnerability, which is good for myself where water gives my best vulnerability. But my problem is the traits don’t work for my build right, I really wanted a plus 10%+ damage. Still warhorn is meh, and shouts, elite looks alright with “eye of the storm”. Do see staff eles running the elite. Warhorn don’t really see any skills that beat “Fire Grab” or “Turning Earth”. But I do see some areas that warhorn will be good in, but the damage I don’t think is anywhere near dagger off-hand.
For dmg i think scpter/warhorn is going to be the trick i have a feeling d/any thing in tempest line is going to be support melee. Something like air fire (tempest line) maybe with scpter/warhorn should be a god in 1v1 and have nice use in 5 vs 5 spvp. Ele still going to be “king” for pve all in dmg and for tankly dmg d/d build but tempest should give ele its 1v1 build and its true melee hammer tran d/d build.
Yea I kinda agree scepter will do better with warhorn. Though I seems have less cleanse than I figured I would though i’m kinda surprised there is no increase damage trait I could have used something other than water 2 give out a nice increase o damage.
Just finished watching Tempest ready up. Have to say I like the overload skulls, looks like airload can give some serious vulnerability, which is good for myself where water gives my best vulnerability. But my problem is the traits don’t work for my build right, I really wanted a plus 10%+ damage. Still warhorn is meh, and shouts, elite looks alright with “eye of the storm”. Do see staff eles running the elite. Warhorn don’t really see any skills that beat “Fire Grab” or “Turning Earth”. But I do see some areas that warhorn will be good in, but the damage I don’t think is anywhere near dagger off-hand.
My real suggestions is play around with a build editor and find what works for you. I run a burst build and with the new system i’ve hit I think insane numbers
But wouldn’t this also mean burning speed is also bug? I mean that the coding for retreat and speed should be similar.
I’m not going to trust anything until we get the mechanics of how the Tempest will work.
I am disappointed because endgame is about skins and how you look, warhorns are small and most of them just look blah! I’d be happier if we were getting swords because there are so many great skins for them.Some people maybe happy with WH or disappointed, but it will really come down to the skills. But still I like to constantly make my character look as awesome as possible and WH just isn’t going to cut it!!
I’m not going to comment saying warhorn is good, but i’ve look though warhorn skins and I like a few. My only problem is the l-skills we are going to get, and that is what I don’t like about warhorn.
But we don’t even know the skills yet. And please don’t say WH has to have X or Y types of skill… : /
not saying anything about the warhorn skills right now i’m more interested in the L-Skills (Left Skills, Heal, 3 Utility, Elite).
The reason people wanted sword for ele is because of the weapons that we have which besides the Eng have the 1 of the lowest weapon sets i mean
- Staff
- Dagger/Dagger
- Dagger/Focus
- Scepter/Dagger
- Scepter/Focus
and all that warhorn is going to do is add
- Scepter/Warhorn
- Dagger/Warhorn
and i know that i’m comparing Prof and i shouldn’t but they all tend to be boon based, giving Swiftness, which i think we need more of, but we are Eles, any weapon could do that. And i guess i do understand why they went to Warhorn, Sword would have give more viable option.
Sword/Dagger
Sword/Focus
This is what we are getting compared to T.T
I’m not going to trust anything until we get the mechanics of how the Tempest will work.
I am disappointed because endgame is about skins and how you look, warhorns are small and most of them just look blah! I’d be happier if we were getting swords because there are so many great skins for them.Some people maybe happy with WH or disappointed, but it will really come down to the skills. But still I like to constantly make my character look as awesome as possible and WH just isn’t going to cut it!!
I’m not going to comment saying warhorn is good, but i’ve look though warhorn skins and I like a few. My only problem is the l-skills we are going to get, and that is what I don’t like about warhorn.
i will say, i think warhorn sucks as a weapon. I am going to make an exotic 1, and sell the stuff i had to make swords (60g in the pocket). The thing i want 2 know is what r-skills are we going to get, i can’t say my build will be good going into tempest (Y.Y) even if it has the 10%+ buff in it.
I don’t think I’ve ever been more disappointed with ANet, especially after they could see how many people were against it. It’s just a proof they don’t really listen to the ele community at all. I was excited for the ele spec, now I’m not at all. Thanks ANet.
Would an autoattack chain on every mainhand not excite you? Because that’s what I’m predicting as the class feature.
With a spec that will require you to give up something that’s probably needed? Not really no, but I’m giving up on ele.
People here are delusional thinking ANET is going to pull an amazing stunt with the Warhorn.
You better brace yourself for major disappointment. Elementalist new class feature has already been data mined and it will be singularity (after staying in an attunement for a time you can use a skill that gives minor boons to the people around you – that is it).
Now seriously, the kind of genius you have to be to promote attunement camping in the class mechanic of an off hand weapon when we don’t have anything that is good on our MH to warrant camping that attunement is baffling. I am just not sure if I am more impressed with the fact people think this will be a good idea…
Come Friday and I want to see those who will still defend this horrible idea….. get ready to be the joke specialization.
If anything this has taught me a lesson, never pre-purchase a game (unless its from CD Projekt Red, those guys are alright)
it is truely unfortunate that we are getting warhorn, though i’m not going to say a thing during the Live Stream. Dut hopefully we will get some nice traits, good survivability 1 and a good damage 1, i mean water is alright but the traits could be so much better, and lets hope we get some good R-skills.
I fail to see how they can do anything creative with a warhorn that isn’t just ‘create various elemental storms’ and ‘buff nearby allies’ we have plenty of skills like that already.
Unfortunately, I agree. But we are getting Warhorn. Y.Y
Tempest is probably getting a different attunement mechanic however. 3 attunements were mined, so I’m guessing Air+Fire, Air+Earth and Air+Water.
Also the datamined fire tornado looks a lot like Air+Fire.It’s possible that tempest is going to get 3 completely new sets of weaponskills, or just air + weaponswap, who knows?
This would also open many possibilities for future fire, water and earth specs.
Your talking about attunement merging, i did think of this, but the thing is Ele is based on the 4 attunements, and how would they add such a thing in. I don’t think they will sacrifice the attunement swapping 4 something like that, i could see there being another 2 attunement being “light” and “dark” kinda referring to i think the gods but which 1s i don’t know. There was something i saw in 1 of the mined attacks that was “Synergy” now whether this is our new mechanic or something i can’t say
I think the real thing is knowing what you want to do all the traits are rather good, just some people like more than other. An example is with Evasive Arcane, it good for a survivability, Elemental Surge is good for condie builds, while Bountiful Boons is good for “Large” dmg hits (i should know 24k hits are 0.0). So really the thing in what do you want to do as an ele.
If you don’t know about this site i can help with your build, and is kinda nice to see your build flat out: http://en.gw2skills.net/editor/
The add thing to think about we might not be getting anyother skills types 4 rev, the weapon swap was really needed, I would say if you played the demo you could tell. And why is this under Ele forums, I mean eles don’t even need weapon swap.
Hmmm, this singularity thing seems interesting, wonder what the effects are.
What do you want to do as an ele?
I think we are in a better than we were, I’ve been hitting number that i would have never imagined i would have hit in, before they trait up date.
The true it that the reason was because of the weapon synergies don’t work well together, not say that, o in need melee and range, more in the terms that Mallyx is your condie applier and Ventari is your healing, I would ask people what weapon should you run?
I think they are talking about an overhaul that was kinda added but i think canceled because of the nerfs that the conjures were going to get like ice bow 4.
though i will say that if we get warhorn, yea i will try it but i don’t see a reason for me to keep it.
My hope for Tempest in traits are as followed:
1) at least a 10% to Damage
2) good survivability
3) Main-hand sword
4) Off-hand sword
not, that big of a pvper, my issue with scepter is that it is slow (and would always suggest to camp in air, unfortunately -.-). so pulling of any moves you have to have the surprise factor
I will honestly say I don’t know what weapon we will get, and does warhorn have to be supporty… no, but in terms of how the weapon works it would grant lots of boons, not saying that is a bad thing. but i’m a Burst Ele, and i run daggers, which i have hit mobs from 10k to 24k damage, unless anet can make warhorn do that i don’t know what to say
yea your probably hitting vapor form which allows you to move, also if that is not the case remember Eles have low Health so you can rally and be put down quickly again.
So I look at these leaks and I come to a conclusion that might be a good middle ground
Now for arguments sake. lets say we are getting warhorn. how do you explain those weapon skills.
Now this might actually be a really cool idea. what if those weapon skills are conjure weapons. There is supposedly and overhaul to conjure weapons on it’s way. what if with the warhorn we also get the ability to conjure swords. give it a name like “Blade of the Termpest”. and unlike the other conjure weapons we have. this one changes based on our attunment. similar to how our glyphs work.This however does give me another idea. there are more weapons then elite specs. what if some unused weapons are given a themed appearance to make a complete set. We have skins for our conjure weapons even though ele can’t use them. so what if we get a conjure warhorn and the ascended warhorn skin is the skin of our conjured warhorn
Of course this theory holds less water because we have a new shield skin and it isn’t chrono based which would lead to 2 skins for 1 weapon
then again that could very well be evidence that the “Asscended” skins having nothing to do with elite spec.
The second shield is for the Revenent line that Glamor is a part of, and basing on other professions Warhorn skills, they then to be supporty, giving swiftness, might, fury, so i can’t imagine that i would want them that much, it might be a good weapon for movement but why give up dagger’s Fire Grab, for something that seems like little to no damage.
mmm may i know what keys you guys use to bind F1 2 3 and 4?
I have F1 on Q but have no other bindings for F2 3 and 4 cause ele is the only class who uses so many Fs so frequently =/
Just to help you out, i put together a build for you. This is a condie build because your trait to me seemed you wanted to go down the condie line
Like I side I have horrible keybinds, but I have 16 button mouse fire set to 5, air to 1, water to 3, earth to c. I think that is right. But I will say find the bind u feel confortable for u. Do suggest to get a multi button mouse, Naga has some good 1s. Good luck.
First of all, Elemental Surge is terrible. I would take Evasive Arcana over it, then you have two condi removals. I wouldn’t take Final Shielding since the trait is just bad, Elemental Contigiency would be better.
It’s not true your only reflect is Swirling winds, that is deflect. Your reflect is Magnetic wave.
I disagree that conditions on ele are bad, a lot of damage from celestial eles comes from burning. However, mixing zerker with conditions is not a good idea. I would replace the rabid trinkets by zerker or eventually valkyrie. Also, get rid of the runes. Strentgh, Pack of Scholar are better choice. Obviously if you take battle/air, then take Strentgh runes, but energy/air or energy/doom is okay, too.
For heal you should get Signet of restoration, everything else is a worse choice. Change one of your utilities for Lightning Flash and then probably get Arcane Blast/Wave and Arcane Shield. I really don’t like the cantrip builds, but you can try it out.
Change Power overwhelming for One with fire. Ferocious winds for One with air, the superspeed is really good on fresh air. Tempest defense can be something to consider, too. It’s really good when fighting thieves for example. Renewing stamina can be switched for Arcane Precision, it’s really good with scepter.
There aren’t really rotations set in stone, but something like this:
Burst for s/f: Lets be honest here and say that most damage comes from Phoenix and Air skills. You can chain Phoenix with LF to make sure it will land, it will take some practice, but if you follow up with Air Attunement and Lightning Strike and eventually Arcane Blast, you will be able to dish out a lot of damage if not killing your target. Dragon’s tooth is good for cleaving downed bodies, but you will barely land it. You can chain it with Gale and manage to do so, though. Fire wall is good for downed bodies and might stacking. It goes Dragon’s tooth > Fire wall > Phoenix > Magnetic Wave and eventually dodge in earth if you have Evasive Arcana, it’s not that important to do so, though. Might is good, but you shouldn’t be focusing on that. Fire shield is not that great but can be useful sometimes. Your Water attunement is mainly for the heal from Trident, Daze on Comet and Freezing Gust for the short chill to try landing something. In air it’s pretty simple, you need to be able to hit your Air Attunement and Lightning Strike, Blinding flash and Swirling winds are utility skills. In Earth you have most survability, but Magnetic wave can be used for damage to proc Fresh air, same goes for Rock barrier and the followed up skill.
Elemental Surge is not bad with his trait combo, Blinding Ashes. Arcana cause burning causes blinding
I’m sorry, but compare Evasive Arcana and Elemental Surge. Look at the cooldowns of Arcane skills and then tell me if it’s worth it to get 5 sec of burning, I would say no.
If he goes the condi route it is better than Evasive, do you see the burn duration?
But he’s not, he’s fresh air with zerker gear and some random rabid pieces.
Reason why I said to chosen which way he wants to go heavy dmg or condi
I made a staff ele for a fried who is also a rookie. Two versions. One with signet and one with arcane. The arcane is more active and has stronger burst.
Here the arcane version.
Equipment is easy to get (The runes are a bit more expensive, strengtt rune is also OK).
If you want more armor then take a knight staff instead of the berserker.Its easy to play. Running is in air and fighting in fire. Concentrate on moving and positioning and using your tools. The arcane blast keep more ferocity constantly up. You might even use arcane wave instead of cleansing flame for more blasting power. But this is dangerous if you are hit by conditions.
Slowly learn to use the boons that elemental swaping gives to your group with arcane traits. The build is good in PvE and WvW. As beginner dueling is not a good option but this build can blow someone within seconds if hes not on guard.
I would run something similar but I go into water and would swap arcana blast with power, and cleansing fire with signet of fire, but that is a good r-skill for cleansing
thanks for all the responses!
I tried some of the suggestions above but I still have a lot to learn. Still dying in every fight, even when clearing camps so I’m obviously still too new for ele =/
Also I have great difficulty switching between attunements.
I can get into fire attunement easily cause I had a hotkey for it. but the other attunements I need to physically press F2 F3 F4 or use my mouse to click which feels too slow!How do you guys do it? you guys bind new keys to F2 F3 F4?
I’m not the best to ask because I have horrible binds, I have them bound to my mouse with earth on the keyboard.
First of all, Elemental Surge is terrible. I would take Evasive Arcana over it, then you have two condi removals. I wouldn’t take Final Shielding since the trait is just bad, Elemental Contigiency would be better.
It’s not true your only reflect is Swirling winds, that is deflect. Your reflect is Magnetic wave.
I disagree that conditions on ele are bad, a lot of damage from celestial eles comes from burning. However, mixing zerker with conditions is not a good idea. I would replace the rabid trinkets by zerker or eventually valkyrie. Also, get rid of the runes. Strentgh, Pack of Scholar are better choice. Obviously if you take battle/air, then take Strentgh runes, but energy/air or energy/doom is okay, too.
For heal you should get Signet of restoration, everything else is a worse choice. Change one of your utilities for Lightning Flash and then probably get Arcane Blast/Wave and Arcane Shield. I really don’t like the cantrip builds, but you can try it out.
Change Power overwhelming for One with fire. Ferocious winds for One with air, the superspeed is really good on fresh air. Tempest defense can be something to consider, too. It’s really good when fighting thieves for example. Renewing stamina can be switched for Arcane Precision, it’s really good with scepter.
There aren’t really rotations set in stone, but something like this:
Burst for s/f: Lets be honest here and say that most damage comes from Phoenix and Air skills. You can chain Phoenix with LF to make sure it will land, it will take some practice, but if you follow up with Air Attunement and Lightning Strike and eventually Arcane Blast, you will be able to dish out a lot of damage if not killing your target. Dragon’s tooth is good for cleaving downed bodies, but you will barely land it. You can chain it with Gale and manage to do so, though. Fire wall is good for downed bodies and might stacking. It goes Dragon’s tooth > Fire wall > Phoenix > Magnetic Wave and eventually dodge in earth if you have Evasive Arcana, it’s not that important to do so, though. Might is good, but you shouldn’t be focusing on that. Fire shield is not that great but can be useful sometimes. Your Water attunement is mainly for the heal from Trident, Daze on Comet and Freezing Gust for the short chill to try landing something. In air it’s pretty simple, you need to be able to hit your Air Attunement and Lightning Strike, Blinding flash and Swirling winds are utility skills. In Earth you have most survability, but Magnetic wave can be used for damage to proc Fresh air, same goes for Rock barrier and the followed up skill.
Elemental Surge is not bad with his trait combo, Blinding Ashes. Arcana cause burning causes blinding
I’m sorry, but compare Evasive Arcana and Elemental Surge. Look at the cooldowns of Arcane skills and then tell me if it’s worth it to get 5 sec of burning, I would say no.
If he goes the condi route it is better than Evasive, do you see the burn duration?
First of all, Elemental Surge is terrible. I would take Evasive Arcana over it, then you have two condi removals. I wouldn’t take Final Shielding since the trait is just bad, Elemental Contigiency would be better.
It’s not true your only reflect is Swirling winds, that is deflect. Your reflect is Magnetic wave.
I disagree that conditions on ele are bad, a lot of damage from celestial eles comes from burning. However, mixing zerker with conditions is not a good idea. I would replace the rabid trinkets by zerker or eventually valkyrie. Also, get rid of the runes. Strentgh, Pack of Scholar are better choice. Obviously if you take battle/air, then take Strentgh runes, but energy/air or energy/doom is okay, too.
For heal you should get Signet of restoration, everything else is a worse choice. Change one of your utilities for Lightning Flash and then probably get Arcane Blast/Wave and Arcane Shield. I really don’t like the cantrip builds, but you can try it out.
Change Power overwhelming for One with fire. Ferocious winds for One with air, the superspeed is really good on fresh air. Tempest defense can be something to consider, too. It’s really good when fighting thieves for example. Renewing stamina can be switched for Arcane Precision, it’s really good with scepter.
There aren’t really rotations set in stone, but something like this:
Burst for s/f: Lets be honest here and say that most damage comes from Phoenix and Air skills. You can chain Phoenix with LF to make sure it will land, it will take some practice, but if you follow up with Air Attunement and Lightning Strike and eventually Arcane Blast, you will be able to dish out a lot of damage if not killing your target. Dragon’s tooth is good for cleaving downed bodies, but you will barely land it. You can chain it with Gale and manage to do so, though. Fire wall is good for downed bodies and might stacking. It goes Dragon’s tooth > Fire wall > Phoenix > Magnetic Wave and eventually dodge in earth if you have Evasive Arcana, it’s not that important to do so, though. Might is good, but you shouldn’t be focusing on that. Fire shield is not that great but can be useful sometimes. Your Water attunement is mainly for the heal from Trident, Daze on Comet and Freezing Gust for the short chill to try landing something. In air it’s pretty simple, you need to be able to hit your Air Attunement and Lightning Strike, Blinding flash and Swirling winds are utility skills. In Earth you have most survability, but Magnetic wave can be used for damage to proc Fresh air, same goes for Rock barrier and the followed up skill.
Elemental Surge is not bad with his trait combo, Blinding Ashes. Arcana cause burning causes blinding
I like to WvW solo roam and I like the scepter + focus skins on my ele.
I’m currently using this arcane build but I have great difficulties roaming alone with this.
Mainly because I am still a noob.But I would like to check if anyone can help tweak or change my build totally so I can roam solo better. My aim is to be able to fight 1v1 well.
But I must use my scepter + focus weapons.
Also appreciate if you can advise me on what are the main killer moves or rotations in the build that you helped me tweaked/changed.
Thanks in advance!
Build i am using
http://gw2skills.net/editor/?vFAQJArdnMIC9Mg1MAuMA8RgBBALCAhyiocJvA1w6N0EPDA-TlyEwAH3fIwJAIpSDoKxSp+jG9AAMBRQJYUlBKeAAAA-w
Okay 1st thing straight, eles are not terrible at condies, just very limited on what condies you can do. Your best bet is to go with burn.
2nd it seems as if you are mixed on what you want to do, if you want the condies route I would go dagger/focus, I have never found scepter a good weapon. If your doing damage I would go with double daggers, because I am pretty sure i’very hit the damage cap or really close at 23k damage.
Your best bet 4 armor is valkyrie, zerks, for damage, and sinister 4 condie.
Just remember if you go the condie route look for burning mainly. But this is coming from an Critomancer. GL
Didnt they say on some stream a while back that, yes, eles are getting swords?
I’m sure they said that.
I don’t remember anything about them getting swords, I did think something in the trailer tracks.
But there are 4 things I want out of Tempest:
1) 10% buff to damage
2) cleansing/survive-ability
3) Main-hand sword
4) Off-hand sword
Okay, well this is my problem, I main an burst Ele, with FGs at 10k + (maxed i think is about 23k), with the crit chance should be 1 because of the sigil of intelligence, and the main traits that give me % are Pyromancer’s Training gives 10%, Buring Rage 10%(we are assuming buring, not like they are not going to be), Aquamancer’s Training (assuming we are over 90% health), then Bountiful Boons 2% * (Number of Boons (assuming 11)), then Runes I get 7% because of Flame Legion, and Sigil of Force 5%.
now that i look at it though i think i forgot one of the % but i’ll post the work that i did, this is assuming you are hitting the Heavy Golem in PvP, oo I adding full might to take that out of the equation:
Damage done/Might = (1030) * 3456 * (2.8) / (2597)
3837.9299191375
Damage Increase = (0.07 + 0.05 + 0.10 + (0.10) + (11 * 0.02)) * Damage done
Damage Increase = (0.07 + 0.05 + 0.10 + 0.10 + 0.22) * Damage done
Damage Increase = (0.12 + 0.20 + 0.22) * Damage done
Damage Increase = (0.12 + 0.42) * Damage done
Damage Increase = (0.54) * Damage done
with might 5910.4120754717
Average damage = 9802.481668579 * ( 1 + 1.00 * ( 2.14 – 1 ) )
Average damage = 9802.481668579 * ( 1 + 1.00 * 1.14)
Average damage = 9802.481668579 * 1.14
11174.82910218
I would appreciate someone checking the math, and thank you for the help if any other Qs about what i’m running the link should help:
Okay, now i’m having trouble figuring out the equation for damage, I know the equation but the numbers just don’t seem right with what i’m getting. I guess the real question is how to factor in the % increase damage from traits, sigils, and runes. Then factor in the crit scaling.
Damage done = (weapon strength) * Power * (skill coefficient)/(target’s armor)
For crits
Average damage = (base damage) * (1 + (crit chance) * ((crit damage) – 1)
Pretty sure they have specified somewhere that each new elite specialisation will introduce only one new weapon to a class, so if ele do get warhorn they will not also be getting a mainhand
Yea they said 1 new weapon, but never said that I could be a weapon for both hands (meaning duel swords). But i’m starting to think warhorn is an unlikely weapon, not just because of this forum but we have no weapons to go with it.
Okay let me put it this way warhorn can be an interesting weapon, maybe even I good 1 but I think that ele should get a weapon that would go with warhorn, now I would want something better than warhorn, and sword is better me personally, I want duel swords but I don’t really believe that is going to happen
ELe get warhorns, it makes sense since they can use the warhorn to summon storms, which is the purpose of a tempest in the first place. Deal with it because it’ll be awesome.
That is thinking in side the box 4 ele, I think warhorn would be good if we had a better weapon than scepter or dagger. And because warhorn is kinda a def weapon or more 2 the point a boon applying weapon it hard 2 want a weapon that would be a something that helped ele be more offensive which I think sword would be better. Also any weapon is capoble of summoning storms with the right imagination.
If ele gets warhorn, I will be severely disappointed if the elite spec is not renamed to “Vuvuzele”.
rofl, remembered me on this ^^
Let’s hope not, I think I will lose my rep as a burst ele if this happens.
Not to be excessively white knighting or anything, but is there any evidence that the sword stuff isn’t for ele too? One of the things they mentioned was making it easier to add new weapons to existing classes.
Each specialisation get one additional weapon, so it can only be one or the other – not both.
Was it confermed that they will get 1 each or at least 1, I know that each is suppose 2 get 1.
As of most recent datamine info it looks as if we (ele) will get more glyphs, thought these are gw1 skills don’t know how good they will be
Okay figured I try 2 share this information. So I tried to classify all 9 prof into 3 groups, and this is what I’ve come up, plz read b4 making any comments, and this is only how I see how most of the prof, they are not the only way to play each prof.
Classes | Tanks | Movement | Support
Heavy | Warrior | Revenent | Guardian
Medium | Ranger | Thief | Engineed
Light | Necro | Mesmer | Elementalist
Movement class is kind like the middle ground class.
Revenent with it’s Legends I think put it there
Thief really 1 word stealth
Mesmer my experience you want to keep the enemy moving/guessing
Now I also took the time 2 look at Warhorn skills, they tend 2 be supporty, and thinking about Ele’s left skills can be rather supporty, with focus mainly is 4 support (with blocks and all). Now not saying that is they only thing we can do as ele, I would say we have the highest damage output just because I do between 10k to 20k damaged with a Flame Grab or Churning Earth. Now that is said, I think that Tempest might become a Booner class ( class that applies many boons) it also might be good with our damage to if we came get more than 5 boons a lone.
I will also say thx 4 reading this far and I welcome any and all thoughts and opinions people might have.
(edited by Mahuyo.3079)
Don’t know how well warhorn will work, think it would be rather stupid because I think our best off-hand is dagger, focus is just 2 defensive, while I will agreen we need a good off-hand I think sword would be better weapon and duel welding swords would be sweet.
Data mined sword skills
http://i.imgur.com/hMuuZRe.png
Data mines ele theme swords
2)http://i.imgur.com/n8VGG04.jpg
The 1st sword looks like the sword from the reverent pic. The 2nd sword I could say alright maybe, because it makes me think of CTHD. As 4 the warhorn I don’t know it is windy, and I don’t think warhorn would make a good weapon. Now because we don’t know of anyother specializations I don’t know what 2 say about the warhorn. I guess thought I would think of something different than a stormy type element. If we really want 2 speculate it could be a reverent skin, those that don’t agree I would ask that we don’t know all the weapons, who knows Glamor line (Glint line) might not be the revent speculation, don’t have an idea on it ether.
@Blades of Sabatine.5639
Now this is just my opinion but your armor your only using 2 stat with is the Pre, and Condi, the Power not doing much for you just because your not really doing anything with the power, what i mean is that if something turn X% of power into condi, okay. What i would say is that use the on 1 weapon set a sigil of corruption then get the stacks up then swap after ur full stacked. your best bet is with scepter because of the amount of Torment you can apply with is 7 stack, u also might want to think of putting signet of Domination because it further increase Condi damage, the heal skill i would suggest to use Mirror, or Ether Feast because the have a short CD Ether Feast has a 20s CD and t6 of the sigil is 20s.
but with HOT coming out the Armor not going to matter much the things i consider were
- how high my Conti Dam
- how often can i apply Torment
- the Duration of the Torment
- producing the Clones 4 Torment
- not getting spattered when using Heal Torment
Hope this helps you
okay let 1st start when i thought of the idea back from the tower of nightmares, lols. the idea was to do a block with then scepter 3, if u get the block right instant 5 torment. Now that auto-attack applies torment make the idea better, then the basic idea is to keep the target moving and if you need a little more torment or surrounded do you heal and/or shatter (y chrono is so OP with double shatter) i get about a 15 stack on a mob but don’t know how it would be in PvP, comparing i suck at it. I chose Dire gear so i wouldn’t get stomped so quickly when i need to do the heal. even though i don’t have a high crit rate i do think the the sigil pops more than i think i does
Okay thx, i do believe that i kinda need the tankiness because to the t6 heal, though i do find it funny that in orr i a little iffy going in as an ele which is my main, but as a mesmer it like ok fine i’ll go into orr. (not saying that stuff in orr is hard, just that i feel i’ll get swamped)