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[Feedback]Path of Fire Elite Specialization Preview - August 18-20

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Posted by: Mahuyo.3079

Mahuyo.3079

Weaver
– it didn’t look like arcana line did anything for the attunements, with and without arcana were 4s, don’t have a problem with that CD, but traited into arcana I felt like I should get some CD reduction.

Firebrand
- I think that the mantras need a bit more “Flash” or tell of there aoe, the range of skills might need to be tweeked.

Deadeye
- I think that the basic stealth for thief should be increase to 4s, because all classes have that same 4s of stealth, the radius or deadzone, where the deadeye should be more clear add a bit of a wall or some sort of indicator of when you can tell target is in range, I tried to shot at 1 of the blue guards and he was just out of my radius, as for the size I think is fine

Crashes

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Posted by: Mahuyo.3079

Mahuyo.3079

Yea, I think i might have been having the same issue, right now i can’t even login though the Client keeps on crashing when i start it, and the best thing i can think of doing is restarting, but i can’t at the moment, and at 1st i though it might be a wireless issue with my modem, but don’t seem to have any effect.

Venomous Aura

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Posted by: Mahuyo.3079

Mahuyo.3079

Okay, so I’m thing about taking my Thief in to raids and maybe try a build that i used when i started. It is a Venom build kinda made to be more like a Vampire build.

First of all this needs to be updated. Whatever build you used to run with may no longer work. One particular change you may not be aware of is that venom now checks for your stats, so having no condition damage will result in sharing weak venoms.

Now the Question is that Venomous Aura give u life steal, now i have not done this i a while, does life steal still have a base on power or is it solely on Healing Power.

Damage is based on your power and healing is based on your healing power.

Thank you

I do know that the build would need to be updated, that is the basic plan of Theory Crafting. But, for me to some how put this thought into practice i would have to update it to today’s standards which is what is there, and that is what i’m looking at right now. I knew Healing Power was a part of the equation, the thing i was not sure about was whether or not Power was part of the equation still. I just made another build which is more of what I’m might play in the raids.

But I will note this is not a be-all-end-all for the build:
http://gw2skills.net/editor/?vZAQNAsYVnMJCFNhNNBmOB8PhjniyHCpwLwPyBIA2DZj9dA-TRCBABXcCAeUJY07PwqyPAOEAoqPQV1f2/BAEwRAAA-e

Interesting take on Venom Share.

So you choose to have high Power so that your own DPS will remain high while providing party-wide DPS thru life steal via venom share.

To be honest, that’s very clever and I’m very interested in how this will work out. It looks very solid. You should try No Quarters instead of Invigorating Precision for more DPS. The life steal will be enough of sustain.

You’ve tickled my curiosity. good job.

Thx

I also do thing that thief might work as a sort of tank but more as a Agi Tank, which here is kind hard because of the constant dodging and Spamming skills you mostlikely will have to do. But if i did that i most-likely would have DD, but i’m not familiar with all of Thief’s evade skills, i know that S/D 3 has a evade, but i only know that because i used that for daily dodge.

If you have this build before HoT, it may not work. But ever since they made the extra venom tick baseline and reduced their CD, I can see your build as a party support. Since this kind of build is new to me, I can’t really comment on how well it will do, but I can see the potential.

The 1st build would be an update of the build to the new system, i was using when i first started, whether it’s is good or not i used it, the second build is what i can come up with with the armor and the traits, that i think might work the best for the build
I really just did this, with some of the knowledge that i have now with the game. But, I do think the real trick to raids is to support your allies, and not DPSing or high DMG (to me their is a difference).

Looking at your 2nd build, it seems like you can do both dps and support just fine.

One area of concern is the low toughness but if you know what you’re doing, I think you would be ok.

yea it was a kind of reason why I kinda itching with the Zelot’s Gear

Venomous Aura

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Posted by: Mahuyo.3079

Mahuyo.3079

Okay, so I’m thing about taking my Thief in to raids and maybe try a build that i used when i started. It is a Venom build kinda made to be more like a Vampire build.

First of all this needs to be updated. Whatever build you used to run with may no longer work. One particular change you may not be aware of is that venom now checks for your stats, so having no condition damage will result in sharing weak venoms.

Now the Question is that Venomous Aura give u life steal, now i have not done this i a while, does life steal still have a base on power or is it solely on Healing Power.

Damage is based on your power and healing is based on your healing power.

Thank you

I do know that the build would need to be updated, that is the basic plan of Theory Crafting. But, for me to some how put this thought into practice i would have to update it to today’s standards which is what is there, and that is what i’m looking at right now. I knew Healing Power was a part of the equation, the thing i was not sure about was whether or not Power was part of the equation still. I just made another build which is more of what I’m might play in the raids.

But I will note this is not a be-all-end-all for the build:
http://gw2skills.net/editor/?vZAQNAsYVnMJCFNhNNBmOB8PhjniyHCpwLwPyBIA2DZj9dA-TRCBABXcCAeUJY07PwqyPAOEAoqPQV1f2/BAEwRAAA-e

Interesting take on Venom Share.

So you choose to have high Power so that your own DPS will remain high while providing party-wide DPS thru life steal via venom share.

To be honest, that’s very clever and I’m very interested in how this will work out. It looks very solid. You should try No Quarters instead of Invigorating Precision for more DPS. The life steal will be enough of sustain.

You’ve tickled my curiosity. good job.

Thx

I also do thing that thief might work as a sort of tank but more as a Agi Tank, which here is kind hard because of the constant dodging and Spamming skills you mostlikely will have to do. But if i did that i most-likely would have DD, but i’m not familiar with all of Thief’s evade skills, i know that S/D 3 has a evade, but i only know that because i used that for daily dodge.

If you have this build before HoT, it may not work. But ever since they made the extra venom tick baseline and reduced their CD, I can see your build as a party support. Since this kind of build is new to me, I can’t really comment on how well it will do, but I can see the potential.

The 1st build would be an update of the build to the new system, i was using when i first started, whether it’s is good or not i used it, the second build is what i can come up with with the armor and the traits, that i think might work the best for the build
I really just did this, with some of the knowledge that i have now with the game. But, I do think the real trick to raids is to support your allies, and not DPSing or high DMG (to me their is a difference).

Venomous Aura

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Posted by: Mahuyo.3079

Mahuyo.3079

Okay, so I’m thing about taking my Thief in to raids and maybe try a build that i used when i started. It is a Venom build kinda made to be more like a Vampire build.

First of all this needs to be updated. Whatever build you used to run with may no longer work. One particular change you may not be aware of is that venom now checks for your stats, so having no condition damage will result in sharing weak venoms.

Now the Question is that Venomous Aura give u life steal, now i have not done this i a while, does life steal still have a base on power or is it solely on Healing Power.

Damage is based on your power and healing is based on your healing power.

Thank you

I do know that the build would need to be updated, that is the basic plan of Theory Crafting. But, for me to some how put this thought into practice i would have to update it to today’s standards which is what is there, and that is what i’m looking at right now. I knew Healing Power was a part of the equation, the thing i was not sure about was whether or not Power was part of the equation still. I just made another build which is more of what I’m might play in the raids.

But I will note this is not a be-all-end-all for the build:
http://gw2skills.net/editor/?vZAQNAsYVnMJCFNhNNBmOB8PhjniyHCpwLwPyBIA2DZj9dA-TRCBABXcCAeUJY07PwqyPAOEAoqPQV1f2/BAEwRAAA-e

Interesting take on Venom Share.

So you choose to have high Power so that your own DPS will remain high while providing party-wide DPS thru life steal via venom share.

To be honest, that’s very clever and I’m very interested in how this will work out. It looks very solid. You should try No Quarters instead of Invigorating Precision for more DPS. The life steal will be enough of sustain.

You’ve tickled my curiosity. good job.

Thx

I also do thing that thief might work as a sort of tank but more as a Agi Tank, which here is kind hard because of the constant dodging and Spamming skills you mostlikely will have to do. But if i did that i most-likely would have DD, but i’m not familiar with all of Thief’s evade skills, i know that S/D 3 has a evade, but i only know that because i used that for daily dodge.

Venomous Aura

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Posted by: Mahuyo.3079

Mahuyo.3079

The true is the build is not about the Venous, it is about the heal. Yea, the build doesn’t focus on condie dmg but in retrospect i’ve got 4 heals that share to everyone else. So 2 thing happen:
1, i gain a lot of Health and i have my health rather high in long antiquated battles, like the battle with Sparky, which i can be of help at Blue Sparky.
2, with the Venomous Aura, the dmg, if i remember, the power is apply individually, so with each person with the Aura gets a heal based off their Power and my Healing Power, and unless we get a stat set that give us, Power, HP, Condition Dmg, and Pre, you are left with very little option on the gear set to use, to maximizes the effect, by sacrificing Condition Dmg.

I’m not a thief main, i’m an Ele main, and i’m not into conventional build because every1 run 1 or similar builds. I’m not a saying i’m an expert Build maker

Venomous Aura

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Posted by: Mahuyo.3079

Mahuyo.3079

Okay, so I’m thing about taking my Thief in to raids and maybe try a build that i used when i started. It is a Venom build kinda made to be more like a Vampire build.

First of all this needs to be updated. Whatever build you used to run with may no longer work. One particular change you may not be aware of is that venom now checks for your stats, so having no condition damage will result in sharing weak venoms.

Now the Question is that Venomous Aura give u life steal, now i have not done this i a while, does life steal still have a base on power or is it solely on Healing Power.

Damage is based on your power and healing is based on your healing power.

Thank you

I do know that the build would need to be updated, that is the basic plan of Theory Crafting. But, for me to some how put this thought into practice i would have to update it to today’s standards which is what is there, and that is what i’m looking at right now. I knew Healing Power was a part of the equation, the thing i was not sure about was whether or not Power was part of the equation still. I just made another build which is more of what I’m might play in the raids.

But I will note this is not a be-all-end-all for the build:
http://gw2skills.net/editor/?vZAQNAsYVnMJCFNhNNBmOB8PhjniyHCpwLwPyBIA2DZj9dA-TRCBABXcCAeUJY07PwqyPAOEAoqPQV1f2/BAEwRAAA-e

Venomous Aura

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Posted by: Mahuyo.3079

Mahuyo.3079

okay let i nvr said the build had any use i was an old build i use on my 1st toon like 2 years ago when i didn’t know anything really about the game, so talking about the use or utility of the build is kinda pointless. I only used d/d as a swap because of condition which i know i have none of it but if i use d/d if i have Aphothecary which would be better condition wise, but i’m not getting anything out it if i use Aphothecary because of Life Steal still power focus and not healing power focus Clerics is still my best chose in the matter, other than going to Zelots which has the precision, then i would go with pistols or bow, bow has the more move-ability. And for this to work i would have to be in clerics or something Healing power main to get the healing, because if i’m understanding the how it works it that healing power is a part of Life Steal.

Venomous Aura

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Posted by: Mahuyo.3079

Mahuyo.3079

gee, nvr remember saying it was a good build, nvr said it should be run, nvr said anything about the utility, nvr said anything about it ability to tank, and nvr said anything about it dps, so why u are saying something like that totally confounds me.

Venomous Aura

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Posted by: Mahuyo.3079

Mahuyo.3079

Okay, so I’m thing about taking my Thief in to raids and maybe try a build that i used when i started. It is a Venom build kinda made to be more like a Vampire build.
Now the Question is that Venomous Aura give u life steal, now i have not done this i a while, does life steal still have a base on power or is it solely on Healing Power.

I’ll post the build up here the armor might change based on the answer if any1 know, i chose Clerics, but if it doesn’t Aphothecary might do:

http://gw2skills.net/editor/?vZUQRAsY4YnMJCFNhNNBWOB8PhDniyPCrw5xDgCYA6dwSmBA-TBSAABacSAkUJYZK/aa/BD1PAwRAYU1fS4BAAA-e

LFG Tool - we need more categories! [Merged]

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Posted by: Mahuyo.3079

Mahuyo.3079

i think that something will be added, more particularly 1 for the raids

When you make the wrong legendary

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Posted by: Mahuyo.3079

Mahuyo.3079

I wouldn’t say you are a bad player we all stated some where, just get the hang of something with a your character and your are set.

I also wouldn’t say i’m the best player around but i have it were each of my characters can do a particular task and i have them do it.

When you make the wrong legendary

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Posted by: Mahuyo.3079

Mahuyo.3079

Not to critics you but did you complete the legendary or just start it. what i did was look on the wiki to check which 1 i was getting. Which 1 did u pick too?

Salvage Kits Nerfed?

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Posted by: Mahuyo.3079

Mahuyo.3079

I know that i have felt similar, I’d ask if you have used the Ascended Salvage Kit at all, i think that with 1 it having so little coming out of Ascended Gear, and with the drop rates of Dark Energy seeming low, it seems rather that they might have changed the drop rates (this is my opinion), thought I think the drop ratio with ASK (Ascended Salvage Kit) should be buff enough to see at least 1 with 10 pieces.

The Mad Labyrinth, and Masteries

in Guild Wars 2: Heart of Thorns

Posted by: Mahuyo.3079

Mahuyo.3079

True, but I don’t think I’ve seen ppl kill the lich this year, really I figure at least hot ppl would have the boon stripes and stuff. Not saying that lich hasn’t been killed

The Mad Labyrinth, and Masteries

in Guild Wars 2: Heart of Thorns

Posted by: Mahuyo.3079

Mahuyo.3079

-.- now knowing it’s a bug kinda annoys me now, because there no real point on going in, I did go in earlier today but it was barren, and u can really run it alone…

The Mad Labyrinth, and Masteries

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Posted by: Mahuyo.3079

Mahuyo.3079

I notice when going into the Mad Labyrinth that my masteries where gone, and i think that we could at least have something for those lv 80 player in HoT to have something. I’ve kinda started to think that doing the Halloween events (at least in the Mad Labyrith) is kinda pointless, and there are a lot of good events in there?

Glider Skins

in Guild Wars 2: Heart of Thorns

Posted by: Mahuyo.3079

Mahuyo.3079

i would like to see a glider skin for all the wings

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: Mahuyo.3079

Mahuyo.3079

my really thing is how are ppl going to get more Hero Points, because with masteries we no longer get Hero Points, if my understanding is correct, from lv up. I do think that 400 is rather much because there no really way i can think of getting more Hero Points, maybe Tomes?

Enhanced Squad UI Feedback

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Posted by: Mahuyo.3079

Mahuyo.3079

I guess my main issue with the squad UI wasn’t really with the UI but with the chat, i think if there was a feature were bubbles pop up would be nice just so you can see what ppl are saying more clearly, and that you are kinda force to read it. I would say that this should only be implemented in raids content or a relative radius for people to see it but would still appear in the UI, I personally don’t like to have to look at the chat everytime some1 says something, and maybe someway to chat in combat system, but i think there going to be more of voice chat system then anything else. O yea some that just pop in my head is a color wheel where you can customize your CT color

[BWE2] Revenant Feedback Thread

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Posted by: Mahuyo.3079

Mahuyo.3079

I still find revenant a fun class, my only real huge issue are controls. Though I will say I think that shield 5 duration should be a little longer, the sword 3 skill still can get u r trapped in the terrain, I think that the person above said something about another r-skill, Revenant I think should have more access to resistance whether that is thought a runes that us fine. The shadowstep skill on assassin stance should move u forward even if you don’t have a target, all that should happen is u move forward but don’t step unless you have a targrt.

[BW2] Feedback Thread

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Posted by: Mahuyo.3079

Mahuyo.3079

I will say that Tempest did feel better, but the aura heal trait still I think is to low of a heal, and I still thing it should remove a condition on aura apply, with the removal of the frost aura, and the healing should be between 1000 to 1500. I’m okay with the overloads. Still think air and fire should be ground targetable, not necessarily huge distance maybe the distance is about the size of lava font with similar area, with the same with air. Earth should have at most a double knock back for enemies closest to you. Think flash freeze should apply slow and chill, you can do slow for 2s and chill for the original 3s, as for warhorn skills, I find them unremarkable, unrememberable, and uninportant, most of the time I got the the 2 skills mixed up. At this point I would give tempest a new niche kinda like Cronomancer with Alacracy. Don’t have an idea of what.

How many will quit if they dont fix tempest?

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Mahuyo.3079

Won’t quit, but I won’t play tempest, that is for sure. Honestly, I think most people will let tempest rot in the dumpster, as they should. Given the ele dev’s complete lack of creativity or understanding to fix major class issues to this point, I don’t think they will ever make it something usable.

Perhaps the 2nd go-around will give us a dev with a clue. Until then, berserker, chronomancer, and new thief spec all look interesting.

You do understand that this game is a team effort, right? They wouldn’t just let some dev “go rogue” with a class that was sub-par. The Tempest we get is the Tempest that everyone involved in the development feels is the best Tempest we can get. I imagine you disagree, but it’s not reasonable to blame any individual devs for that difference of opinion.

I don’t think that they that they think it is the best Tempest can get, mainly because they are willing to make it better, but I think they have to focus on traits then the dmg, to make more supporty traits.

But I would say if Tempe is horrible and can’t convert it into my build, I would stay with my current build. And if it makes me hate ele so much I would swap to mesmer

Been working on my burn build for a while

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Posted by: Mahuyo.3079

Mahuyo.3079

O, just took another look at the build and saw some maybe better r-skills, like flame ax(has some nice burn stacks) the other 1 I would say is arcane power because of the crits.

Tempest needs a *range* option

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Posted by: Mahuyo.3079

Mahuyo.3079

Strongly agree, but i’d go further and make all the overloads but earth create storm AOEs that are summoned at point-blank range but then move in the direction they are cast, up to 900 range (so there’d be a mobile fire field, water field, lightning field).

At least then they can be used with all 3 weapons. I still think it’s appalling design that current Tempest only works with dagger mainhand.

I wouldn’t go that far with all, I think earth could get a knock back, max 3 depending on the person’s range, water I don’t have any problems with, because I think it is rather strong. I do like that trait that gives swiftness to you when Overloading, but I also think the change time should be about 2~3s for all of them.

Been working on my burn build for a while

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Posted by: Mahuyo.3079

Mahuyo.3079

Sweet yea I like seeing unique builds. Though trying to get going on YouTube but here is a video of what my ele can do.

(edited by Mahuyo.3079)

Been working on my burn build for a while

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Posted by: Mahuyo.3079

Mahuyo.3079

PvE and just for fun… tried it in pvp, but it is not a viable build for that mode. Too squishy for pvp…just wound up being an easy target.

It melts mobs in pve, but gotta constantly move, evade, and dodge. (hard to play in the morning without coffee) – that’s why I switch out for staff for lazy morning play.

O, I wouldn’t really say it now viable, but I get what u are saying. I’very been thinking of doing a burning burst build. But I think I would like carrion then sinister, and that the mid GM in arcana, but that is me. Don’t think there is a problem with Evasive Arcana, just think it is kinda over use, my current build though goes with bountiful boons, love the dmg I do.
Though now that I think of it an set that goes Condition dmg main, toughness and power sub would be the best for these builds

I guess it is really just a matter of play style taste. What I enjoy, may just be a bit different than everyone else. Really was just seeing how far I could push power and condi at the same time, along with duration.

Been working out lately in pve…with crits in the 6-7K range every other hit.

And I totally agree with that, thought I have thought of these builds, my mesmer does the condie stuff, I’ve just been lazy on the point of making the armor and buying the runes.
And different play styles is what the game needs, i’m not a pvper and it’s starting to irritate me with the cele d/d build, and the complain about it and don’t do anything about it.
Nvrtheless, your build is looking good, play on.

How can you beat D/D elementalist?

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Posted by: Mahuyo.3079

Mahuyo.3079

I would say with thief is to try to get the high hitting backstab and give bleeding and immobile us. Try not to get more then 3 condies at the start once we are low we are kind dead, that is when u burst out, condies. At least that is what I would say to do in wvw

Specialization Idea: Fusionist

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Posted by: Mahuyo.3079

Mahuyo.3079

I personally don’t think it will happen.
I would say, for lack of a better word, Overload is going to be the then. Though I though of something that Berserker did with sword shot ting fireballs.
The weapon would be sword
Fire: Shot fire balls at target foe.
Water: would swipe in front of u and heal allies chill foes
Air: swipe knock back foes in fount of u
Earth: raise the earth blocking projectiles and can’t be past for x secs

As for r-skills don’t know think the will come up with new skills for next gen specializations

Been working on my burn build for a while

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Posted by: Mahuyo.3079

Mahuyo.3079

PvE and just for fun… tried it in pvp, but it is not a viable build for that mode. Too squishy for pvp…just wound up being an easy target.

It melts mobs in pve, but gotta constantly move, evade, and dodge. (hard to play in the morning without coffee) – that’s why I switch out for staff for lazy morning play.

O, I wouldn’t really say it now viable, but I get what u are saying. I’very been thinking of doing a burning burst build. But I think I would like carrion then sinister, and that the mid GM in arcana, but that is me. Don’t think there is a problem with Evasive Arcana, just think it is kinda over use, my current build though goes with bountiful boons, love the dmg I do.
Though now that I think of it an set that goes Condition dmg main, toughness and power sub would be the best for these builds

Been working on my burn build for a while

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Posted by: Mahuyo.3079

Mahuyo.3079

I would say if you focusing on burn stick with balazar runes because of the increase burn duration. Though the build is looking interesting, been thinking of trying it. Are you doing it for pvp, pve, or just 4 fun?

Tempest Changes for Next BWE!

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Mahuyo.3079

The funny thing I think people might have the problem which showed what Tempest was lacking, was in the live stream for tempest where he got downed buy the Syvire, I think. Funny enough I fought them both with a mainhand only just 2 see how easy it was.

Imagine pve

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Posted by: Mahuyo.3079

Mahuyo.3079

It’s more fun to run daggers because I’m getting a cut of the action. I kinda hate using staff I general pve because of the stupid rangers, who just spam 2 and when the see a field coming down the hit 4, knocking things out of my fields. Scepter, I used at the beginning a little when I wanted range, but all I did was use air 1 mainly, and cycled thought 2 and I think 3 when needed. And I would really prefer wvw compared to pvp because my dmg would be higher ppl then with then dmg cap in pve/wvw.

Disconnecting, the entering LA

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Posted by: Mahuyo.3079

Mahuyo.3079

So, I been having an issue where i’ve Dc and brought back to character select, then log back in with the same character and i’ve login at LA. It happened to me yesterday were I was farming in Fire heart Rise, and the dced then I found myself back in LA. It kinda ticed me off that I had to waste the gold and make the walk back to where I was farming from LA.

(edited by Mahuyo.3079)

anybody getting bored of open-w-pve?

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Posted by: Mahuyo.3079

Mahuyo.3079

I think, really what i’m bored with is that there is not much new stuff to do right now, other then events and the silverwaste. Not saying there is nothing to do just I have more fun doing new things. Though I will say I dI’d have fun in Verden Brink, and don’t know how many maps will be in the expansion, but I find working on achievements right now is keeping me busy.

What is the deal with wings?

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Mahuyo.3079

Because my Holographic Dragon Wing Cover are cool, fits with my character, and i don’t see them that much on other players.

Thoughts on armor for a PvE (dungeon) ele

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Posted by: Mahuyo.3079

Mahuyo.3079

I personally don’t worry about crits that much, but because you are running scepter, I agree Elestian to do a mix, but I go with main stat power runes, that give pre to compensate for the lack in power.

(edited by Mahuyo.3079)

Tempest missing Slow and Quickness?

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Posted by: Mahuyo.3079

Mahuyo.3079

I kinda thought when I first heard about this class we’d be getting ability to use Quickness. Later on they introduced the new conditions and I was like, we’re definitely getting Slow. It seems perfect….

And then the skills came out and I was a bit sad.

Do you think ANet missed a good opportunity for a new Ele playstyle here?

EDIT: I also mean AoE Quickness and Slow for team play. Not a single person.

This is actually a good point, that I didn’t think of, though I guess they could make flash freeze give slow and chill, giving the perpective that you really are flash freezing an area, or make 1 of the trait say when you apply chill you also apply slow, but that might be to much. As for quickness I believe eye of the storm does that and is an aoe though I could be wrong about it being aoe

Imagine pve

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Posted by: Mahuyo.3079

Mahuyo.3079

Wasnt there a thread like this allready somewhere? like the same title?
anyway ignore Mahuyo since he is an allmighty pvp’er and we noobisch pve’ers do not comprehend the level at wich he playes.
In the General pve setting elle is taken for its supirior dps offered by staff and icebow, as well as its great offensive team buffing- namely prebuffing might and fury
when you know what you are doing you are a god in pve as long as you have a party to watch you back a little, if not the earth elemental is you best buddy
glypf of storm offers great utility and is usefull in each variant it comes with mostly used however is it in air and earth for blind/ vouln

1. I really think there is a hint of sarcasm, but I main pve.
2. I was being generous on my dmg because I can hit a lot higher

(edited by Mahuyo.3079)

[POLL] What are Tempests lacking?

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Posted by: Mahuyo.3079

Mahuyo.3079

I would say Tempest is Mainly lacking on the support end and be given traits, and on other thing, that focus more on the support theme, Tempest was supposed, according to the Tempest, mid range support.

Imagine pve

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Posted by: Mahuyo.3079

Mahuyo.3079

- Ride the Lightning
- Updraft
- Fire Attunement
- Burning Speed
- Ring of Fire
- Fire Grab
repeat

I logged in to say “no” to this.

Even if you are using d/d in pve this is not what you would do. Where is the lightning whip?

Sorry, was kind tic when posting. I only use low dmg skills when i’m waiting in down time. And yes 1 and 2 skills on ele are lower dmg skills.
And hey i’m a burst ele who does 10k + on dmg, and that is how I do it.

Beta is not about you

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Posted by: Mahuyo.3079

Mahuyo.3079

“Why did the Tempest only get numbers, when [other class] got all this other great stuff in BWE2?”*

I’ve seen this sort of comment come up far too often in the response to the BWE2 Tempest changes, but in case it needs spelling out, the beta is not about you. It is about improving the game as a whole, and testing various features as they move towards launch. They do not owe you a fun and fully workable class, not until launch day of HoT. That is what you paid for, for the Tempest to be fun on launch day, and not a minute before. Anything else they offer you is bonus.

So if you aren’t satisfied with where the Tempest is at right now, that’s fine. Certainly let them know that, and explain why you don’t like it, and how they can change it. That’s all useful feedback.

But if you feel upset that the Tempest is not great right now, then too bad. If you are upset because some classes got more substantial changes between BWE1 and 2, then too bad. It is not their job, nor should it be, to make sure that every class is equally represented at all phases in beta. Count your blessings, people who main four of the classes haven’t even gotten to try theirs yet.

As the BWEs move forward, class balancing will move at a constantly shifting pace. Some betas, class A will see significant improvements, and class B will see relatively nonsense tweaks. Others, class A will get very little and class B will get some major stuff. Just because a class only gets minor tweaks between two beta windows, does not mean that they have given up on the class or that it won’t eventually see major changes, it just means that the sort of development time that it would take to make those major changes is not available for that beta window, or that other projects take priority.

That is a GOOD thing, to do otherwise would mean wasting a lot of time and attention trying to make sure that if child 1 gets a toy, child 2 must get an equally cool toy or he’ll throw a fit in the store. Sometimes people need to grow up and learn to be patient.

If the changes they are making to the Tempest in BWE2 do not appeal to you, that’s fine. You don’t have to play the Tempest over that weekend if you totally don’t like the class. Play a standard kit Elementalitst in the new content, see how that works out. Or maybe try out one of the other classes, BWE2 will likely have all the BWE1 stuff, plus probably 2-4 new classes, and Glint, so give those a go. Or if you absolutely can’t be bothered to test out HoT in anything less than a perfect Tempest, then just play the normal game that weekend. They’re all valid options.

But the point is, the beta weekends are not about you, they are not about making sure that your intended class is the absolute most important thing at every phase in development. The betas are there to test the game, and to make ALL the classes and content the best it can be, and that process is not always evenly paced. Get over it.

*and for the record, the reason is likely because they’d been working on a lot of that other stuff already, and just had to pull the trigger on it, but they don’t have any major Tempest changes ready at the moment, but are certainly working on it at some level.

Thank you so much
I almost felt these forums were a lost cause.
The funny thing is that when you become a “Beater” you’re going to have problems with things, and ppl think the devs are idiots, and they don’t know how much work it takes to make a line. And funnily enough I voice my opinion on changes and I get accused by people saying, “It’s Not A Numbers Problem”, which yea I agree to a point but wiping the spec and starting from scratch, which I then reply “That Is A Numbers Problem”.

Tempest needs a *range* option

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Posted by: Mahuyo.3079

Mahuyo.3079

I kinda agreen but only with a fue like fire and Air should be a ground targetable, luckily the did make some changes with the aoe size, and i’m sure their are more that they have not said.

What other viable option besides D/D?

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Posted by: Mahuyo.3079

Mahuyo.3079

It really depends on what u want to do and what area of the game u are many playing in. Though u say staff is good at support, I will say that is not entirely true, when I started going after jarmag recently I managed to get my staff dmg to 10k, and I think that I can get it higher because I do have force and bloodlust sigils on my staff, and I do main on dmg though I can’t get max dmg with staff on Jormag mainly because of the tics he put on me, been thinking about trying it on the shatterer might get max dmg

Tempest Changes for Next BWE!

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Posted by: Mahuyo.3079

Mahuyo.3079

It’s a start. My guess is that more will follow, on every aspect.

But some people really have some attitude problems here. Time constraints doesn’t mean Devs don’t care about an elite spec and don’t want to spend any time to work on it. There are countless things that can effect the amount of work the Devs can deliver. It is a shame that the standard reaction seems to be: “I don’t see the changes I wanted, so Anet doesn’t care.”

Thats not actually the reaction, the reaction is they have ignored most of the feedback and are actually making false statements such as the overload concept has been well received.

And how is that a false statement? How do you know that there weren’t any reaction about how people enjoyed overloads? Because there are more negative posts on the forum than positive ones? With the same users posting over and over again?
There are so many ways to make opinions known. Mail, social media, direct messaging, in game, written letters if you want to be fancy. All possible, even if Anet prefers the forums to get feedback.

Cyan, you are the best.
I will say that, I tried to run Tempest, but it was difficult. Nvrtheless, I know that the devs are on time constraints the expansion comes out in about 4 months, and ppl say scrap tempest, warhorn, ext, and I will say i’be nvr said I liked Tempest, and nvr said anything about a numbers issue, and I think the fact is the people that think this don’t realize the programing involved in the line, make a completely new line would take months. As for the reason for no really positive feedback I think it mainly because of these stupid (not the word I want to use) people that criticize any1 who might have a positive opinion about tempest, and I thunk that these are not all the changes that it gotten or will get. While I tried to give some positive persective opinion on how the traits could be better some people just tore it up. And why do people have to be so horrible to the devs, been so horrible to people doesn’t provide fruitful results, on the contrary it enhibits results.

Thx again Cyan

Imagine pve

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Posted by: Mahuyo.3079

Mahuyo.3079

- Ride the Lightning
- Updraft
- Fire Attunement
- Burning Speed
- Ring of Fire
- Fire Grab
repeat

The Changes in Tempest, That should be Made

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Posted by: Mahuyo.3079

Mahuyo.3079

I’m right now only looking at Tempest thought a “Trait Point of View”, some of the trait are alright, i would take them. I’m not really looking at it from a PVP point of view, because the meta changes continuously, and even if Tempest comes out the way it is now it “Might” make some appearance in PVP.

“Looking at Tempest as a Whole”
lots of things need to be changed. my “Opinion” is that Overload should be reworked:
- all overload charge times are 2~3s
- Fire and Air should be Ground targetable.
- Water is relatively fine, maybe just some 1 time use skills that do healing to allies around you.
- Earth, should have a double knockback when in the radius, around you.

Warhorn skills I can’t say to much about because I was to worried about survival then about what the skills should do.

The Shouts should have a higher base damage.
- Rebound: Should be reworked, to do something interesting. What I Don’t Know.

Graphic effect I’m sure they are working on it to make them look better.

What I’m mainly looking at though Tempest is that there is “NO” survivability, not just in PVP, Not just in PVE, Not Just in WVW, as a whole. I’ve mainly go for PVE, i don’t run the cele D/D, but I do run D/D. And okay yea, you get “Locked out” of an Attunement if you “Swap”, I don’t mind the 20 – 15s CD if it means i get 75% of my health back from water, when I’m in trouble. Now is it viable in PVP maybe not, but is it viable in PVE no, What about WVW, Not a chance. There are things in Tempest i could live with, but there are also things with Tempest that I can’t. So “IF” they can make I more based on Survivability, then on a Mid Range support class, which Ele has a hard time doing. If they add in the Survivability, Eles can get fit into the Support class better, and like i’ve been saying there is no Survivability in TEMPEST.

The Changes in Tempest, That should be Made

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Posted by: Mahuyo.3079

Mahuyo.3079

This was exactly what I meet. Okay, u say scrap the whole thing. Like to see u program a new weapon, program new traits, that’s 12 traits, your ovreload mechanic, and then balance it to the other professions. It is much easier to take a current theme and modify it. I know what it takes to program.

So saying to scrap the whole thing. Why don’t you go and program it for anet.

I’m saying take that we have and adjust it.

Sword already exists in the game.

ALL of the trait mechanics also already exist in the game, so its simply a matter of picking what you want them to do, and hope the little trait graphic fits the theme.

The Overload mechanic is terrible in concept, but instead of locking you out of an attunement, it would be better to “supercharge” the skills in the attunement. ANet needs to stop introducing handicaps with skills, and instead make the counters be other professions, as it was in GW1.

I also know what it takes to program, and most if not all the needed resources are already in the game. The bottleneck is time and labor constraints, and probably art files.

Going with Warhorn, then shouts, “Rebound.” and Overloads screams that ANet is out of ideas. But if one guy can program a game like Everspace, or Minecraft, then a team of guys should be able to come up with a single traitline on one character profession where all the required resources already exist in-game.

And I’m so tired of the “they work hard so give em a break” White Knight defense. They’re adults, they picked a job, and we expect them to deliver. If they can’t, money goes elsewhere and they close up shop. That’s how business works.

I only bought the expansion because my brother in another state did, so we can play online together. At this rate, we might as well go back to GMOD.

no sword was taken out of the game, it is not longer found in the datamined files

The Changes in Tempest, That should be Made

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Posted by: Mahuyo.3079

Mahuyo.3079

I’m not saying Tempest is or will be a good spec, but it is better revising the issues with it, then giving us a crap spec that Tempest is, I think is better than having to wait till the next expansion to get a good spec

It sure is better to have something good now, and I don’t think they really need to throw everything into the garbage and start anew (Warhorn can stay and Overloads can stay), but they need to revisit their answer to the fundamental question: “What will be the entirely new role this elite specialization will bring”.

Until that can be answered, we are all just running around everywhere without any clue where to go and most, if not all, changes will only make D/D cele ele insanely OP at its role of “melee brawler/ group support”.

If they come to us and show a new direction for the new role, we can all gather around that idea and make something new and fun to play.

Okay, 1st thing u just said u agree. And yea they have to have an idea about where to go, but they did they wanted an battle support or mid range support, and I do think that Tempest fails at that, and they should also keep to the 2 themes which are what they set out in the trait lines and the support, which I think could be difficult.

The Changes in Tempest, That should be Made

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Posted by: Mahuyo.3079

Mahuyo.3079

Scrap the whole thing.

Change the Elite Spec to “Abjurer”.

6-10 skills are Wards.

MH Sword.

Problems solved.

This was exactly what I meet. Okay, u say scrap the whole kitten thing. Like to see u program a new weapon, program new traits, that’s 12 traits, your ovreload mechanic, and then balance it to the other professions. It is much easier to take a current theme and modify it. I know what it takes to program.

So saying to scrap the whole kitten thing. Why don’t you go and program it for anet.

I’m saying take that we have and adjust it.

Unfortunately, when you get charged $50 for something, you suddenly don’t care as much. If they had just revised it more, they wouldn’t need to remake it.
As is, just adjusting numbers wont fix the core issue.
Even if it “works” later, it’s still going to be conceptually flawed and will cause more issues later.

Okay, i’m not sure what u are say at that 1st part of not caring. But people spend $50 for games everyday, maybe even more and right now we get to give development info and I think scraping the whole thing is like scraping the whole game. And I don’t want them to have them say screw eles, and I think we could get an okay spec if we just modify the spec to make it better.