will they remove waypoints and crystals from Dry Top?!
I’m more and more excited when looking at the unique landscapes
…and discussion will probably go on
http://dulfy.net/wp-content/uploads/2014/07/platform-jump-pr-1.jpg
(edited by Marcus Greythorne.6843)
This may sound stupid, but I got the achievement Sparring Rock Master without participating in the fight. I was farming some mobs in the area below the platform.
I’m not sure if I should be glad I got it (because I tried it and found it quite difficult), but I rather would achieve it on my own instead of getting it for doing nothing :-/
(The only idea I have why I got it: I revived a player who died from falling down. He headed back up there so I guess that’s why I got the achievement.)
I just come back from the wiki article about diminishing returns but it leaves me with many questions, maybe someone knows more than the wiki?!
- DR works for areas farmed. Let’s say I’m in the west of DryTop farming some windriders. Then I waypoint to the center of DryTop and kill some Inquest-guys in the cave. Will this add to the DR-effect? Do I have to change map to reset DR?
- How long do I have to stay away from DryTop until the DR is gone and I can start farming anew?
- How long can I farm non-event mobs until DR sets in? Yesterday I killed mobs for about 2 hours. I got 2-3 good crafting drops in the first 5 minutes, after that the loot wasn’t that good any more.
I’d love to know everything that is known about DR in GW2. Can someone help me?
@Tumult: you haven’t even answered the question above about which specific jumping section you’re talking about. So please tell us: which jumping section is it that you speak of?
Only Anet can answer questions about their vision for this game, where it is headed, and why they did what they did. And they have not as yet seen fit to answer these questions for us.
Well in a way they did. Remember that one interview I posted where Izzy was talking how the jumping-sections of Gw2 came to be? A few map-designers made such sections as an experiment and the devs loved it… so it got more and more.
One of the most unexpected but enjoyable elements of Guild Wars 2 is the fact that there are actually jumping puzzles in the game. The MMO stops being about casting spells and blasting monsters and becomes something of a platformer. I asked Cartwright how that evolved—was it a sort of winking joke? You know: “Oh, so you wanted jumping? Well here, have some platforming sections!”
“No,” Cartwright said, though he seemed to enjoy the idea of punitive platforming. “That actually kind of just came about as the map artists were playing around, saying ’Here’s a fun little jumping puzzle,’ and then we’d think… let’s put a reward at the end of that! That looks fun! Once the map artists started doing one or the other, they [started saying]. ‘Check out my puzzle,’ and they started competing, and then we had a billion of them.”
“It’s sort of this joy of movement. It’s fun to move around,” Cartwright said. That’s why he and the team decided to make it possible to perform actions while jumping and rolling around. “We were like, ‘Okay, if it’s this fun to move around, why do you have to stop to use skills? Why is combat not more fun?’”
Cartwright said he understands why not all games allow you to move and jump while performing actions. “It’s a lot of work; there are a lot of aspects to it. Figuring out how to make the animations move around between each other, and all that kind of stuff, but in the end, when you succeed at it, it’s hard to go back. And I think that the reason jumping was such a big thing is that people play games with jumping, and it’s hard to play a game without jumping [after that]. The more fun, interesting movement we have in the game, the more fun and interesting it is.”
http://kotaku.com/5939656/the-joy-of-jumping-why-arenanet-lets-you-hop-in-guild-wars-2
thank you! this helps
@Elden: you imply that moving away from the traditional mmo-formula means that a game isn’t a mmo any more. I cannot find this true at all. New gameplay experience can only be good when it is enjoyable by most people.
My tip : look for the second highest tier of food, its often much cheaper than the hightest since people may create it for leveling and sell it for less than what the mats cost that you need to craft it
Oh, the potent master tuning crystal actually gives the same buff as the master tuning crystal a tier below – just different upkeep-time. Nice suggestion!
I’m a regular WvW player and started to think about playing less causally and more concerned about my stats lately. I wonder how people can afford the buff-food, are they crafting it themselves or do they buy it from the trading-post etc.
I know that commanders often provide some stuff, but it’s mostly something for making you last longer in battle (which I already get through my gear-stats).
The potent master tuning crystal, for example costs about 30 silver on the tp.
Maybe I’m exaggerating, what’s your take on buffing in WvW?
Are sigils-effects effected by your +condi-duration buffs?
Let’s say I have a sigil which applies poison for 6 seconds. Now I consume a bowl of garlic kale sautee (+40% condi duration), will the poison applied by that sigil now last 40% longer?
15 times of this (someone actually said 30 seconds) and I hate the story, the jumping and the whole game.
so you’re one of these people who do things they don’t enjoy?! Facepalm.
Either way, IMO, jumping puzzles should be optional only content that doesn’t interfere with the story (or living story) in any way. It hasn’t before, so why all of a sudden does it now.
So what’s optional content? To me, it’s anything that doesn’t interfere with either your personal story, the living story or map completion.
Exactly, map completion can be considered main-content too. We have tons and tons of Vistas in the game since release, none of the jumps in the new map which are needed for the main content (story) are any more difficult than the Vistas in the game. Bubi made a gread video where he explained every single jump that is required perfectly. Please watch it everyone.
It may be true that people aren’t able of doing these jumps, sure. If that’s the case, then I don’t believe them when they say that they did every other main content in the game and can’t do the easier (compared to the content they’ve said they’ve done) actions.
And this is where I wonder if it’s really impossible for them (then they lied about having done every main-content before) or if they just find it annoying and want it removed because they don’t like it.
@minibariguy: I think you missed some discussions here. I think I made some fair points without insulting the anti-jumpers and got a lot of “ignoring my points” and ignorant answers… and no answers to questions I was asking.
I also clarified how I could see it as a problem, that the timers were nerfed as well as the removal of more challenging jumps from the mandatory part of the game.
I won’t discuss this all over again, just wanted to say that most of the stuff which was stated was just ignored and some lines were taken out of context to get to a point, which was just a poor reaction. And now you call us Whiteknights.
it’s all still there I guess (in case nobody deleted the posts), everyone can read the stuff and make his own mind, just don’t sum it up that black and white.
I guess the anti-jumpers here are out of luck, here’s a new screen for the next episode:
http://31.media.tumblr.com/3b9011f122739c1257e3f2d1a1c04de9/tumblr_n8eqwhmwXJ1tsmq13o1_1280.jpg
Myself… heya colour me excited
re: what if people who only play an hour a week only play story missions / mandatory stuff? What if these people really enjoy some new gameplay-mechanics like the Zephyrite crystals? – Why does to have to be either/or? any significant content should support multiple play styles. Anet should be making content with broad appeal, that a large cross-section of customers can play. If they don’t, they’ll lose customers.
(to quote a person you just have to press the arrow-button on the bottom right of their post. This would make replies to posts much easier to read. Thank you)
So you’re saying they should include alternative paths which could be traversed without jumps/use of crystals? I don’t think this would be a good idea, and I’m telling you why. If you can choose between a safe path and a dangerous path, and the dangerous path would have no reward for taking the risk, people would skip this path all the time.
Imho this happens a lot in this game already:
- Legendaries can be bought instead of having everyone to finish map completion / battle tokens and dungeon gifts.
- Traits can be bought instead of taking on the challenge
etc.
it’s the credo: play as you want, that is repeated every time I see this. But does it do only good? I really think it doesn’t. People who take the difficult road feel betrayed. The reward doesn’t feel so special any more.
You run the difficult path, die maybe 6 times and finally reach the end where others who took the easy road wait for you. They are asking you: “Was it worth it?” Looking at my damaged armor, nothing to show off that I really made it on my own,… I don’t think it was.
@Raenzjar, Elden Arnaas and everyone who agrees with them…
just one thought: what if people who only play an hour a week only play story missions / mandatory stuff? What if these people really enjoy some new gameplay-mechanics like the Zephyrite crystals? They basically share Anet’s idea of what’s fun. What would you tell them?
(edited by Marcus Greythorne.6843)
Personally I see this as a mean action, having newbies spend gold/gems because they don’t know better.
http://www.rockpapershotgun.com/2012/07/27/arenanet-on-guild-wars-2-as-a-platformer/
Let’s start with the basics: For the uninitiated, Guild Wars 2 will – in addition to combat, crafting, PVP, instances, and other more traditional MMO fare – mold a series of rudimentary jumping puzzles around “vistas.”
…might find these a tad easy. And there’s a good reason for that. Zadorojny explained:
“For vistas, all of them are in very platform-y locations. We try and keep them fairly easy, because for map completion, we don’t want it to be, like, a game of absolute skill where only the best players can do it. Also, we realize that a lot of players can’t do those things due to motion sickness and stuff like that, so we try to make the map completion stuff accessible.”
“A lot of the decisions we’ve made on Guild Wars 2 have been a culmination of us looking at the industry as a whole and deciding we want to see things differently and try new things,” said Zadorojny.
This proves that jumping is/was from the beginning a big part in GW2, the devs even explained that vistas are designed accessible enough so that you don’t have to be hardcore to get map completion.
The jumping for vistas imho is on par with the mandatory jumping we see now on the new map. Timers shouldn’t be an issue since crystals respawn indefinitely. I’m very aware that the anti-crowd here doesn’t want jumping removed but rather “nerved”. I can’t really see how they could make it easier than it is now. (and again, no, increasing the timer would not change the difficulty for the mandatory parts on this map since the crystal respawns on the same location directly in front of the obstacle.
(I already wrote this and I still got no response, especially on the respawn argument)
this is getting ridiculous
you also might read this:
http://kotaku.com/5939656/the-joy-of-jumping-why-arenanet-lets-you-hop-in-guild-wars-2
Izzy about the fun of jumping and how it started
@the guys who claim GW2 was never advertised with jumping:
The first and most important thing you must know is that yes, you can jump in Guild Wars 2! Seriously, though, jumping is more than just a thing you do with your spacebar when you’re bored; it’s a symbol of boundlessness. Guild Wars 2 itself is trying to jump a lot higher than its elder brother, and probably the essential difference between the games is that feeling that the walls have come down and gravity is letting loose. That alone should urge classic players to take a peek, but if that’s not enough for you, fire up your Jeremy Soule soundtracks (yes, he’s onboard for an encore!) and read on…
http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/
I can remember, it was HUGE and Anet devs loved to talk about it.
What I can’t stand is that if I’m under the influence of any condition, even if it is blindness, my movement speed is impaired, and I can’t make certain jumps. It is infuriating.
When ever the game thinks I’m in combat, movement and jumping speed are reduced. But the in-combat code is very buggy. It often keeps the player in combat, even when he/she is not.
I agree, it’s really annoying. Happens to me a lot when running with the zerg, doing a dodge and one of my clones attacks some wildlife. —> Mesmer falls behind
and as you said it’s a problem in jumping puzzles where enemies are involved. Maybe it serves a purpose: you have to clear the area first to safely move on.
As long as we do not hear from Anet themselves about this, this thread will keep going back and forth, and no doubt more insults will be spewed by those who not even bother reading the arguments made. Not a good thing, if you ask me.
that’s the one thing I agree with you, so I guess I’ll call it a day and leave people making their own mind when reading the arguments from both sides
@Equilibriator: I’m with you on this. You won’t get an answer to your question, I asked a very similar question not long ago. Just read the answers they made to the previous posts.
It’s more a “you could up to now, why can’t you now?”-attitude
Elden ArnaasLiving Story Season 1 was doable on a “per release” basis. Each release was part of the overall story, but they were more self-contained. You could skip a release and still do the next one. From what we’re seeing and hearing, Living Story Season 2 is like the Personal Story – each part must be completed before you can progress to the next.
This makes no sense since you can buy the missed story episodes for 200 gems at a later time. Would suck if you buy an episode for 200 gems and then you can’t play it, because you haven’t bought the previous episodes.
And now, if we don’t care for/have difficulty with platforming, we are stupid? I suppose that goes with lazy, unwilling, “bottom 2%”, whiners, poor players and every other negative slam and insult thrown out in this thread.
GG. Hope you feel so good about yourself.
I can hope I guess that Anet will continue this attitude so I can laugh and make snark responses down the road.
Access to a new open zone by a pvp corridor. Because, if you dislike pvp don’t play gw2
Access to a new open zone by Fractals progression. Because, if you dislike dungeons don’t play gw2.
Access to a new open zone by +500 crafting quest, Because, you know, if you dislike crafting don’t play gw2.etc.
Demanding that all players partake of all optional activities is a mistake. Using them as gatekeepers is even worse.
I’m not sure what exactly made you freak out that way. Those 2% was in no way meant as an insult. I’m sure I belong to the bottom 2% of people who have no clue how to dance sexy. Am I an inferior person because of that? Of course not. I just wouldn’t start to tell musical-makers how to design their next musical.
Furthermore I can’t see how jumping / traversing terrain isn’t part of the core-PvE experience. Open world PvE is what I do most in GW2, not dungeons, not PvP – except WvW occasionally. From the starting-areas to the high level zones GW2 always had jumping content. Personal story missions might not have a lot of jumping, but it’s there and to be honest there are a lot of szenarios that are more difficult than a jumping-section could be.
So why am I against making jumping sections optional. Because I don’t want any challenging and/or interesting new content (this includes jumping as well as fighting, including timed skill usage) taken out of the core experience. You wouldn’t take the underwater-temple out of Ocarina of Time because some people fear underwater szenarios. Some people fear spiders, they literally CAN’T go into areas with spiders. I haven’t seen one of them arguing that GW2 should delete all spiders from the game.
Please bring back SaB so all these rabbits have something to hop on.Leaving alone the living story for the lore lovers and RP’ers. Which this game is supposed to be…
it’s the setting and the gameplay + the story that made that update great, standing in the way of good gameplay it just not very intelligent
A longer timer diminishes no one’s achievements.
Did you even read my posts?
dodging the question again, good work
…and your fix makes no sense at all, the crystals do respawn right in front of the obstacle 5 (or so) seconds after the timer runs out.
Crystals are direcly in front of the location you need to jump 90% of the time, I don’t know what your problem is with the timers.
Apparently within 15 seconds, they cannot press 1 and hold forward in the direction they need to go, or they cannot press 3, aim the mouse cursor, and then press 3 again to launch themselves there in the span of 15 seconds. I know, it sounds crazy, but apparently that’s what they’re saying.
It seems so. I’d really love to see a video to get an idea of “not being to line up in time”, and how this is even possible when the crystals are that close before the jump. Let’s also not forget that the crystals respawn in about 20sec (?) after it has been picked up, so in reality you can retry it over and over.
Also this constant dodging of the question, why people have had no problem up to now when a lot of the content (e.g. personal story) is much harder than these jumps, is really annoying. (playing Bearbow Ranger can’t be the answer for this since I doubt this brings you through the personal story without more complex maneuvers than autoattack).
Crystals are direcly in front of the location you need to jump 90% of the time, I don’t know what your problem is with the timers.
Wow.
Exactly where did I ask for changes specifically because I am handicapped?
I didn’t. In fact, I pointed out that I beat the content as is.
Did I enjoy the jumping? No.
Have non-handicapped folk had problems? Yes, many.
How would lengthening the timers hurt ANYONE?
Good grief.
First of all it would hurt the balance, the jumps to the goggles would be considerably easier, it’s part of the puzzle to get up there in time.
Then it would also hurt the people who enjoy a challenge. The devs put the timers in the map for a reason. Limiting the time allows the devs to design puzzles where you have to take a specific route, without a timer you could take shortcuts everywhere. It opens up the possibility to have the players being able to create a strategy how to move on.
Devs have also considered that people have problems with the timers though, as you can see in that alternative route to the top without using the crystals:
https://www.youtube.com/watch?v=-0OQaAz7YDw&list=UUkrqazrKwjFsJib-1ax6-Wg
If you can’t do simple jumps then maybe you shouldn’t be playing this game…
Over-react much? Seriously, why would you be offended by a 5 second increase in the duration of the gems? It wouldn’t affect you at all.
I think the duration is balanced with a few puzzles in there, would it be longer – the puzzle would be considerably easier for “most” players.
While I disagree about that horrible statement that handicapped people shouldn’t play games, I can’t see why developers should balance a game with them in mind. The personal story / living story missions last year were heavily critizised for being boring, not interesting enough, bland,… by a few people. Now Anet brought new gameplay-mechanics into the story, and I must say this is by far the best story-mission release I’ve seen in the game.
So I can’t say I wouldn’t mind if jumping stuff is optional only. No. I love the new mechanics in the missions. It just feels natural that you have to traverse the terrain in that way during the story mission when you do so in the same terrain out of the mission in the zone.
Lets say: the percentage of handicapped players is 2% of the playerbase. Now think of it, what if the 2% of the best players want the game to be designed “brutal hardcore” for them, because it feels just boring for them. These players don’t have that content in the game currently, so they “have a right” to get something, while there is tons of easymode content for the bottom 2% already.
I think even Longbow Bear Rangers have a hard time surviving in Orr, Southsun Cove and Frostgorge Sound.
HOWEVER, I just did an experiment. I just took my second character into Dry Top. Got thru the initial jumping puzzle in five minutes. Surprised the heck out of me.
So I guess even a one-handed cripple can beat that jumping “puzzle”.
so much to that, weren’t we saying that all along?
well new idea that wouldn’t break immersion like the rainbow-clouds: Anet puts in a golem-battlesuit for disabled people which auto-runs/jumps the way through the jumping sections
Learn to jump. Seriously.
I guess you missed the messages of those who are somewhat disabled? Those who can not jump, due to their “limitations”. Telling those players to learn to jump is insulting. I’ve got a thick skin.
So you’re telling me that you have a problem with the jumping parts but no problem with the quite challenging battle parts? These require at least the same amount of positioning if not much more if you ask me.
Sorry if it sounds rude but if Anet would create a game which would be balanced for disabled people, a lot of non-disabled people who enjoy non-optional challenge (the kind of challenge you want when completing a mission so that the mission don’t feels bland and boring) would get greatly disappointed.
I don’t want story missions which only require afk autoattack. I’m really happy about the increased difficulty in the missions we got this update.
(edited by Marcus Greythorne.6843)
Raenzjar, using the crystal mechanics, jumping is not different from what you otherwise do in the game though. If you can’t use aoes or press a key to jump, how could you proceed in the game so far without that? And that’s what it is here basically. No high complex movement patterns but simply using aoe (the lightning crystal skill) or using a button-press (the air-jump) + a movement key for moving forward.
All of this and more is required to get through the most basic personal story missions which are in the game since release. The only problem I can see is for people unable to press movement and jump at the same time – and this only happens when you use the default control scheme.
Maybe you could specificly describe to me which movement patterns are considered “difficult” for you.
Personally I think jumping in GW2 is not very difficult IF you have the right setup. The standard control scheme is garbage, using the weapon skills with the same fingers that are doing the movement means you have to give up one for the other… makes no sense to me.
I would highly recommend people to buy some kind of gameboard for the game (which of course can be used for all your games). I’m using the G13 from Logitech and running with my left thumb while at the same time circling through my rotation with the other four fingers works like a charm.
I found this here. I’d love if they continue this and add achievements and other stuff to the older zones, too.
Reading this again (I already forgot what I’d written) makes me excited how close my vision was to the current mapdesign. And people still say: “Anet’s CDI made no difference”?!
do you play with comfortable keybinds Raenzjar? It sounds like you have a hard time with movement in general.
well there are story achievements (hardcore) and zone achievements (casuals)
Several of the zone achievements are rather hard such as the JP and the diving one.
well achievements are finally… achievements
The meta-achievements are usually very easy to complete though. The challenge achievements are not.
well there are story achievements (hardcore) and zone achievements (casuals)
Will I craft anything from the new vendor? No, because I don’t want to have gear with no offensive stat on it.
Would I have crafted something if it were a new skin. Depends on the skin, but probably yes, at least just to unlock it in the wardrobe.
Because if it weren’t people would whine about being unable to access certain items?
People got over the Meta-achievement skins, no? It felt awesome to me when I finally had my Molten Gloves.
And omg that Aerin fight was beyond frustrating. Pick up the crystal to jump to him, drop it and dps a bit. Oh look he moved! Pick up another crystal and jump to him again. Oh look he moved again! Pick up another crystal….
Ahem, you can run up to him. You only need the red crystal to break his shield. The other jumps are possible without crystals or just use a ranged weapon.