Showing Posts For Mem no Fushia.7604:

Will next map?

in Living World

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Will next map currency be mats as core maps or utilize one of existing currencies or bring new one. Question to devs.

Suggestion: Minor Runes

in Guild Wars 2 Discussion

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Black lion conventer to convert all minors or majors into trophies

Lore Discoveries (with Citations)

in Lore

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

When they revealed ele prof. for gw2 and i read about conjured weapons my first thoughs were about conjures as minions or weapon enchantment that sometimes like in case of ritualist changed look of weapon.
We see conjures as weapon to use, we could see both as weapon to grab and fight or to animate as minion. Probably the reason why we don’t do both is lack of some kind of trick, but yet we can summon elementals – maybe becouse knowledge about them is more spread and its easier to take and use pattern existing in the world. On the other hand weapons are things that gained mean of weapon if used by someone/something, so its secrets are know to their blacksmiths and wait to be spread. Now we are eggbearer/dragonsitter so I would revisit forgotten ruins where we fought with shadow cuz there were many chaos weapons. Just as reminder Seis introduced elemetal sprite that works as npc, we can communicate and make minor interations.

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Lore Discoveries (with Citations)

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

In Shadow’s Deed there are bloodstone weapons moving and attacking – are those minions? Belongs to who or they have their program like asura golem and do their duties.

Is the 'Orb' at Fort Trinity a DSD egg?

in Lore

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

I read info about blue zone – 1 its underconstruction 2 its useless for specimen that intended to bring here. They say about hologram of it< would see it in future.

If hub was under construction becouse too small does that mean trial in tarir also was too small for dsd minion?

If blue zone was under construction does really subject have dsd injected? or portion is too small so we don’t see effects? or try connect spewing essence to dsd power. They are food so first though water; food chain.

Where minions in city of hope are held? is there maybe bigger trial with bigger room for dsd minion? Or were they just magic tricks.

What's Missing from Material Storage?

in Guild Wars 2 Discussion

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Some toughts – boxes with loot have no place there, becouse they are too many.
Bags with mat loot – they would be interesting option to deposit – they basicaly contains only materials.
Salvageable items – basicaly they contain only materials.
Salvageable items that are used as currency like bloodstone rubies or petrified wood – would rather not see them as deposit material.
Daily chests.

If possible then something not about storage, but items – levi device, dwaren thumb, completed diaries from bloodstone fen, zinn completed book, ley line lodestone and rift stabilizer – would see them in home instance to always receive. Some of them are acc bound and some soul bound, that partition already function in home instance. Just though.

(edited by Mem no Fushia.7604)

Lore Discoveries (with Citations)

in Lore

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

What with ghost minions? ghost necromancers summon ghost minions? or Draithor that centaur in kessex hill summon minions in spectral from. So pure flesh minions, spectral like between and ghost minions. I would ask Bria for some info about necromancy.

About Palawa Yoko undeads – remember them being trained. The more rooten the more stupid they were. But there is threshold when that undead won’t even have, yet they were trained. I have no info if training was successful, but I think training had no meaning in how those undead behave. Its about Palawa Yoko – when he is around he is commander and he order so every thing is as he wish, when he is no around its crumble, but it not case of distance/weakening of magic, but becouse of his view – w/o me it will crumble. His undead remaining “will” / “personalities” is also part of his will – not order mindless, but degrade those with mind to his mindless tools, observing that degradation, destruction, disintegration.
Remember Mad King candy corns attack on bone palace. I would compare those two.
Mad King starved krytans and made many bloody deed, he was cut and that one as spirit continue doing things in his way and death was never end to it.
Palawa Yoko is surely responsible for many things and death wasn’t end for doing things in his way, he remained as dead in world of mortals.
Mad King maybe visit world to sow madness and fear among mortals, becouse what madness and fear would mean if they would be gated to one of underworld realms.
He visited Palawa Yoko – I would say that: Yoko is sane and have no fear of death and secondly Yoko is example that death don’t need to be gated only to underworld. So there he can have some favor in eyes of Grenth.
To end – Dhuum would never agree on rezzing death, yet he was defeated and imprisioned by Grenth and his knights. Ofc it doesn’t mean he must be his exact opposite, but it can be some lore to introduce as to friendly or even playable undead.

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Power Creep Has Entered The Game

in Guild Wars 2 Discussion

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

As long as you can slot one elite spec at once they can add as many of them as they want.

So year of hot passed? i didn’t buy hot when it started and played w/o elite spec didn’t bothered me much and ofc in pvp/wvw its would be good to see them free for free to play and base game bought. Even now when have hot its refreshing to play non elite spec.

I suggest free rotation one elite spec for spvp and other one in wvw, change every week for free to play players and base game players. Year passed, who know maybe we will get new expansion or even campaign and new elite specs, so it would be welcomed feature.

Glyph's Suggestion

in Elementalist

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

I would not agree with degrading arcane skills. Arcane of magic so it should have their corresponding utilities, arcane utilities.

For Glyphs – Inscription – you can choose glyph effect w/o need to attune to particural element. That mean new UI – Glyph Management and you thick which glyph should always trigger element specific glyph.

In that way Inscription would be more valuable.

Second thing – Inscription – cast time halved.

Even more valuable.

In gw1 there was glyph that make your next cast instant. Lack of glyph+meteor showe= instant meteor shower. How you guys endure it? master of elements that can’t cast his skill fast even with glyph. In gw1 lore glyphs were very important, becouse w/o them there was no attunement swap. Its make so much sense, at least to me.

^That one perfectly suit air? Yet not present.

Edit – in pve almost always take two elementals on adventure and check if have inscription. So its definitely provide survi + ele bodyguards, it is like that and don’t know how it would look like w/o it.

(edited by Mem no Fushia.7604)

Lore Discoveries (with Citations)

in Lore

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Does that mean: all realms in UW have related theme and the one who exeeds at characteristikc of that realm is tolerated by Grenth to do what he is like? especially visit world of mortals every hallowen, does that mean he realize his job correctly? what if in mad realm power would gain someone sane? and would refuse to scarry mortals and for example doing something opposite – cure|eat madness/crazyniess from others?

Lore Discoveries (with Citations)

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Add about Mad King, he is a sprit, a have its own realm.
But did he created that realm? or his born as spirit and born of that realm are two different things. Candy related magic
Add about Sinister from canthan festival. Kanaxai, Urgoz, River of Souls from Realm of Torment, Gorseval.
Magic x Soul. Waiting to read more collective info.

Necro lack of survivability is unacceptable

in PvP

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Gaining more survivability via traits? utilities? or weapon skills? or proff mechanic?
When you add/change something - something will change/be added.
If all changes for more survivability will be played around death shround then proffesion will be far more orientated at its proffesion mechanic to degree of being gated to it.
If you add blocks/invu you will need balance other things.
Like:
Spectral Walk - for 2,5s block attacks and gain 2,5s superspeed.
or
Spectral Walk - for 2,5s invurlability and 2,5s superspeed, still receive condition dmg.
That will raise cd from 40s to 70/80s.
If you will keep adding blocks/invu/evade changes like that may occure:
You don’t receive life force when blocking/invurlable.
or even
Skills that blocks/invu/evade costs life force.

Like with example of Spectral Walk it will change how its used. Different skill. Different play experience.

So present how wanna play, what fresh wanna try. Becouse new experience with evades/block/invu may be welcome or not.

What Rytlock is hiding (LS S3E2 SPOILERS)

in Lore

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Rox could searching info about Braham father. Jora>Eir, Jora sister of Svanir, they call self sons of svanir so how valuable would be to have kid with woman that is desdendant of sister of svanir – Braham father can be son of svanir maybe high ranked one, maybe he hunted charr and leave it in bjora marches. Jora to redemempt her family name retake her homestead from charrs, wash with the blood, thus she can again use bear power. By hunting charrs and doing it he gained fame so Eir probably heard about him and he gained enough in her eyes as father for her child. Something like that. Charrs connect dots – power used against charrs, hunting for charrs – marked to death, Executioner Rox, previously miner and slave who was promised to gain freedrom is she success with her task.

I feel like more nerfs are incoming...

in Elementalist

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Rebound will be: give delayed heal and aura, no longer negate lethal dmg. All shouts will have 50/60/70s cd to remove inconsistency in theirs cds. Cleansing water will have 5s cd. Persisting Flames will no longer increase duration of fire fields. Glyph of Elemental Storm will have longer cd and cast time, lightning will have reduced amount of impacts. Lightining overload will have reduced amount of impacts. Each meteor in meteor show will have 1target hit not 3. Fireball will hit 1target not 3. Lava font 20s cd and flame burst 20s cd. Shooting ice cd increased to 90s from 20s. Static Field and Unsteady Ground cast time increased to 2s, becouse of how powerful walls are.

[Feedback] Living World Season 3 - Episode 2

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

We had Moto included into ls3 chapter. Anomalies, going crazy, rifts is there a chance that Mad King Thorn will also get his show time in chapter or that asura that researched about his son.
Chapter 2 was a race with time – dwaren’s devices need to be replenished each day, and then fast wp to save winged thingy that just hatched. Between chapter 2 and 3 there is going to be lore time gap or its going to be 24/7 hero work.

The mystery of Ember Bay - why are we there?

in Living World

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

The place where Seis is:
1 she is still there
2 its orrian harbor
So whathever will she build her own ship or call expedition ship from pact (airship would be anticlimatic), she could travel where orrians traveled, where humans traveled, to the west I fought about that map showing thyria and that continent on the west with sail route that we have never been.
She can go everywhere. Seis you planned to trace primo moves? no, in life things never go as you planned.
Northern shores of fire Island chain and southern shores of maguuma including tarnished coast is where we probably can see some canthans that survived when their ships were destroyed by risen. They definitely avoid fact that now we can sail or waiting for the right moment.
Ember bay have more reasons in devs’ plans of content releases and lore reasons always can be described when they decide to match it.

(Spoiler) Living Story S3E2 Discussion

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Season 1&2 lead to expansion and hot, devs received about this some feedback if to sum it – it would be something like: what with rest of the world/it was supposed to be living world so what other ED’s are doing/there are other treats than ED/ need next sezon or even two will lead to ED?

If devs perceive feedback from past as decipted above, the season 3 will be world guide tour to show all treats, and if we wanna go deeper into that treat/branch its will called expansion/bonus mision pack/raid etc.

Next stop on Shiverpeaks’ station? Attraction: hunting mind touched sons of svanir?

Lazarus is pretty big due to consumed magic, compared to slender pale form from gw1. Big model to see animations if fought against – maybe/maybe not?

Lazarus helping weaker its true even if he is lying and deceiving us. There is one particular profit from protecting weaker ones. Dwayna grants blessing if you protect weaker humans and then also proctect those weaklings. What if that can apply to protect all weak not only humans(if not Marjory human close just in case)? what if Lazarus influence will trigger blessing to weak from Dwayna that reside in the mists and Lazarus will be able to trace it? Purse that virtue, remove helping to weaker from the world, remove altruism, remove caring for others. It would be a deal as revenge.

Caudecus, Demi and Wi family – would like to put an quess on something like that: wife of Caudecus was protecting quenn Jennah (maybe in disquise of her) and died. Caudecus blame everything on Jennah so maybe he is right but case still wasn’t shown to light. Demi don’t wanna take part in his revenge. She seeks help in from her friend and her mother Wi. Their mothers also were friend so Wi wanna watch/stop Caudecus, cuz her dead friend wouldn’t wish for that what he is doing.

Things to be addressed!

in Elementalist

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Make chain lightining like in gw1. Only on foe cast. Lightning strike from above and bounce on foes. Not projectile.

Next weapon for future Ele specialazition?

in Elementalist

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

I think Anet can add new 2hand weapon. I never had problem with amount of skills on ele. Never felt that people who complained about ele amount of skills were valid in their opinion. If Anet won’t add 2hand weapon to ele, it will be only cuz of complex, keeping low profile nothing else.

Suggestions that could revolutionize Ele

in Elementalist

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

S/f have unreasonable trade=off that allow to stack might:
-dt hight dmg delayed blasts,
-pheonix only dmg in fire blasts,
- comet one of two inerrupts (no matter how looking at it slow) blasts,
- magnetic aura – condi removal/projectile def blasts
where blasts? on wall, to blast wall with pheonix you need land it like aircraft, to land comet pinpoint dot on line.
do you wanna utilize 100% of its potential? enemy must be there and agree to do things the way you want. Perfectly standing on flame wall, using his vital skill just to be inerrupted by our comet, throw strongest conditions/projectiles just to let us counter it with earth 4. After all of that its 100% and probably we wanna competetive.
Utilizing that weapon set to its max is just unreasonable, becouse demand inentional lossing from our enemies. In stacking in pve works fine.

Add aoe launch to glyph of elemental power it will be strong glyph.

Idea to arcane shield blocking all attacks posted above, the minuses would be: less dynamic burst, making long block’ skills to migitate any amount of dmg in time doesn’t feel more competetive when i see mesmers. Use unblockable skills to dmg / rupt when they do it. I understand blocking to have breath, but its simply not that what will make it feel fresh and ok, even if it will be viable.

Idea to remove prot on aura and give aegis, very ineresting, but idk if viable.

Remove dust devil. Add dust bind – enemy is marked for 1,5s, all ally attacks on him are unblockble. No dmg. Instant. Something fresh. Would encourage scepter and ele in role of marksman. How about that?

Gillscale Pond: Discussion

in Living World

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

So line connecting IX and VII cross Hakewood in DAlessio Seaboard.
Its overloading stabilizer of class I made rift o class V. Or we happened to cross class V and broke stabilizer.
stab/rift class:
I —-— V
II —-- VI
III —-- VII
IV —-- VIII
Its how I see it. Have stabilizer up to IV class, cuz V will be kind of theshold. Overloading stabilizer of (x)class makes rift of (x+4)class. As far as would go with speculations.
Waiting for update to see what happens.

[Suggestion] exo/tokens, current events

in Living World

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

First of all destroyers weapons acc bound in bag if did for seis’s scythe.
Make pact tactictian recruit Scyllawag skirtts in Ember Bay, on of the will be Pact provisioner. He will collect any primordus weapon for 10-30 tokens: timegate lenght: 1-2week.
The same goes for auric weapons: recruit Exalted in Tarir. The same goes for machined weapons recruit charr somewhere (that one in entrance to tangled labyrinth would be ok). The same goes for corrupted weapons, Jormag can give some activity so make some havoc and see if any kodan will join as pact provisioner.
Any weapon, don’t mess with require of prefix.
Add fused weapon’ skins for 500 provisioner tokens.

Current events:
-map wide markers: bloodstone crazed ones have map wide boss icon and even text announce, but legendary bandits doesn’t have and idk if they need, for coalesence it would be nice,
-mob info that is below healthbar, lege bandits doesn’t have it,
- escort icon doest it have description what is going on?
- current events in this year and next year will be still current events at current time, but when time passes how will we know what is where? to build time line more consistently can you use in game lore years in description of bosses, events of current event,
- lege bandits, soloing is long, so if solo make: killing their bandits pawns that spawn here to dmg significantly boss by 2% if duo by 1%, considering reward faster killing of lege bandits is good thing especialy that some time passed,
- anomaly run – its have invicible phase every 25%, if you deal 22% then next dmg phase will last 2% (1% if you burn enough dmg with conditions when it run), that is why if during phase dealt dmg was less than 25% anomaly should regain break bar faster and its should be respectively weaker,
- anomaly run – we use counter magic, but it isn’t transparent what happened cuz of that,
- counter magic it isn’t instant so its rupts your skill, it could be instant or not,
- bloodstone crazed beasts and where to wait for them? they eat/got corrupeted by bloodstone that fall when bloodstone fen exploded, so can you place object: bloodstone fall side with description: its seems beast ate it, it must be somewhere there. Based on marks it probably was: name,
- does levi device containt text of what maps are reasonable to search for bloodstone crazed beast?
- can we permanetly see on map places of rift appearences if we have stabilizer 2 class in inventory,

Other map currencies:
- goedes and undedified insects – ad amberite backpack: rare nomad version w/o anything inside, exo selctable version with living dust mitte insde,
- bandit crests and tarnished key from champion between blue and indigo – ad key node to home instance. 10k bandit crests and 10x tarnished keys.
- reduce close rifts in bloodstone fen from 3 to 1. Add one more daily to kill any crazed champion of pact.
- add some event in ne part of map near wp leading to wurm. Reduce amount of amplified essences needed in pre for wurm. Add some rocks in meele range of wurm that will periodicaly sink, (rocks in meele on pyro jade could also periodicaly sink, and add more rocks that we use to break its shield), adjust scalling for pyro jade/wurm or increase rewards, sloth feeder escort can spawn many champions, but watering and fertilizing plant before it needs to much of water/fertilizing runs. Additionaly if slot was killed w/o eating any slubling event we trigger faster. If coalesences will be map wide marked and Scrill a funds will demand less funds. They we could put some train with molten destroyers or something like that on that map.

Idk if needed, but opening more than 20 of the biggest exalted chest will consume one ecto since 21th.

Auris Weirdbringer Conversation

in Living World

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

We can speculate about being time displaced, but there is more obvious type of displacing there. General displace – thing supposed/used to be there aren’t present. Magic domains supposed to be on side of corresponding elder dragons aren’t now at its place supposed to be/used. Seeing Auris there can be something to hightlight displace theme.
About time – does it exist in Tyria? or its also only measure to decipt. Chronomancer using time theme have vibre of realising thoughts/imaginations making deception/illusion to make their wanted reality happen instead channeling some time-magic. More importantly magic seems like line connecting dots, so really does it have time? Even if all things are embodiedy of magic, that doesn’t mean that magic have time or there exist time-magic.
Looking forward what course devs choose to describe it, if they intend to describe it at all.

No Petrified Stump Node for Home Instance

in Guild Wars 2 Discussion

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

I would prefer node with keys: giving one key for each chest in home instance: bandit chest, chak chest, exalted chest, airship cargo.

Feeding Hungry Cats

in Guild Wars 2 Discussion

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

I bought character slot and i’m going to make warrior and all of that for that cat.

Burden of Choice and The Anomalies

in Lore

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

I would like those cats to gather resources from nodes like they are able to bring dead birds to us, can offer some charrnip.

Burden of Choice and The Anomalies

in Lore

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

What if all anomalies that we have seen are actually us? Future/past line broken. We teleporting all over the places. Our visions were actually about future. Will we die? and envoy will ressurect us or maybe sb we know. I would like too see us in next episode us that huge anomaly that run across whole map and struggle to survive.

Implement a living world - instanced maps?

in Guild Wars 2 Discussion

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

We have access to instanced version of Rata Novus from Ember Bay. W/O need to start story. That place show what actually happens there. If there will be vanquishing of Orr or something like that it may come as full instanced map.

Ecto's at an all time low.

in Guild Wars 2 Discussion

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

I suggest npc from mists/envoy that will help progress maps with meta event and small populace. Something like siegerazer in wvw. Metarazer? Maybe new maps will come with farm new materials with many recipes and maybe some players will move. DT/SW/CS/FS are farm maps avaible for all players so they still will be populated to some degree.

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Backpack, head aura, gloves and glider that change between elements: fire/water/air/earth. On elementalist proffesion its change according to attunement.

Bad feeling about next elite spec

in Elementalist

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Much time passed since we saw crystals and zepherites and masters of aspects fighting, maybe it was enough to make ele with 3 new elements: sun, lightning, wind. With meele eastern style fighting (but not too much keep it at low profile, rather to see nice sounds and animations effects of crystal elements).
Attuning to element always make aura on our hands. So just make it greater enough to punch some dragon minions.

Magic types and Dragons (spoilers!)

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

In gw1 any proffesion could use dmg type weapon – you could put dmg part into any weapon, so weapons dmg type isn’t associated with proffesion, but rather with domains. Hmm, now is gw2 we have similar situation. With legendaries mostly or auric weapons.

About chapter2 fire Island heart near molten dominator sell amulet with auqa name suggesting that it deals minor dmg to destroyers.

Nextly first stage of mixing domains that we speculated about long ago occurs. Now shadow flames/ shadow plants / mind flames/ mind shadows / plant fire etc.. Each of them is like new domain. Now we can still differ parts of domains that make it, but will they last? or will new ones even more tangled occur. Maybe Primordus will no longer be of fire domain if it will be going in that curse.

And at last some speculation about deep sea one. S stands for South for Cantha its faction. As well Mysterious E writing letters stand for E as East for Elona next fraction.
S stand for dragon, looks like snake and its sound of what snake make. Its domain is flow – speculation based on how races afflicted cuz of him behave – quagans and krait go with flow, running, they don’t fight current. PS. In cantha we have also people who go with purity flow or against (dirty). On other hand largos challenge it.
Next domain can be dynasty – yes something vague like that – death of head of dynasty and his live have is of much importance. We have quenn karka.
Next domain hive – to protect self from outer world. Its very connected to flow, but I decided to split it.
Nextly about chak that ’’flow’’ where ley-lines are and that they filter magic. You can filter water etc you can filter something from impurity to make it pure.

About that S. Where the page was torn. Our PC comment that the torn was where full name should be, but I think its was torn on purpose to throw us on wrong path and make us forget about the most common meaning of S. To torn page can have its hidden purpose.

I would say that arcane is just golden, yet never uderstand that pink icons -.-

More about elemental domains: ele had spell that changed all incoming dmg in earth, probably there was one more in air, but I forgot. If I recall hunter had one spirit too.

Now question where hunter gw1 spirit that prevented from rezzing stands? death? you can’t rez is in the same domain as creating walking dead? or its preservation to not touch sanctum of dead so nature aspect and respect to cycle of life. Its like mix of all of those.

Magic types and Dragons (spoilers!)

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Mixing dragon magic can make chaos explosions etc. but its seems to be a case of proportions. So question is proportion of mixed magic perfect in all those destroyers, champions and their spawner. If proportion is wrong especialy in case of champion or elder what will happen, when and what will try to do with that.

Primordious Skipped Geology Class?

in Lore

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

If Fire Islands explode it (will or not) sink and it will be underwater, still not underground. A little bit closer. I would encounter karka in underwater fight and death/plant voulernable for chill destroyers there.

Suggestions that could revolutionize Ele

in Elementalist

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Conjurer Fire Volume
Gain fire aura and 10 more charges and 7% increased dmg while wielding.
Conjurer Water Volume
Remove condition when gaining conjure and heal and blast.
Conjurer Air Volume
Remove movement’s impairemends when gaining conjure and gain superspeed and quickness.
Conjurer Earth Volume
Remove voulnerablity, gain protection, resistance, aegis.
Conjurer Arcane Volume
8% dmg while wielding and gain arcane shield (with its cd).

minor in master tier should be Cleansing Water from dagger5
major in master tier Called Cleansing Water -.- remove

Written in Stone using signets make blast finisher in your location.
Serrated Stones signets apply 2 stacks of bleed.

Water Hitter
Ciriticaly hitting enemy in water remove condition from you (5s cd).
That enemy gain multiple conditions: slow, chill and 3 stacks of bleed.

Elemental Surge ferocity also to allies.
Arcane Power also to allies.
Rock Barrier also to allies.

Pyromancer’s Puissance gain retaliation when attune to fire.

Electric Discharge:
-dagger 450 range but blinds
-scepter 950 range
-Staff/trident underwater 1200 range

Tempest Defense
-dagger Shocking Aura
-scepter Shocking Aura + Static Field
-staff Shocking Aura
-trident underwater Shocking Aura + Lightning Cage

Burning Fire wielding dagger offhand make cantrips recover faster from cd.

Shockwave charge underground evading attacks.

Magnetic Leap make it shadowstep/teleport, don’t remove combo finisher.

Next weapon for future Ele specialazition?

in Elementalist

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Rifle.
To have fast projetiles at longe range.
To have huge artillery effects.
To have 1500 range skill with kinda sniper filling.
Call it Cataclysm/Havoc/Disaster/Calamity/Catastrophe.

So is it dwarf or...

in Living World

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Actually Stone Dwarens fit well to being new character.
Stone Dwaren Character Creation:
I have uttmost pride of my kind in … (Alkar, Kilroy, Ogden, Jalis, Blackpowder).
I always liked hammering .. (destroyers, stone summit, wurms).
Races on the surface killed to Elder Dragons boosting the remaining one I that challenge I will … ( Teach young ones about Primordus, Let them teach me about powers of Jugle and Death Dragons, Toss myself with impet into even fiercer battle and do what I can).

In first choice we do something with their legacy or interact with them if alive.
In second with do some vanquish/slayer thingy. (Stone summit left their runes full of hexes and curses so we would detonate those bombs or fight with some ghosts).
In last choice we met those from above the surface. Managing them in fire aspect, being led in jungle/death aspect or everything in that in chaos and bloodbath. That chapter conclude with met of our poo-bah ex commander and his band.

For chapters before introduce we will use some artifacts from Ogden/Priory/Alkar/Dwarens/Glint.

When will LS3 part 2 come out?- Predictions [Merged]

in Living World

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Claw Island. Destroyers will emerge on island. Piece of land surrounded by water. To attack LA they will build stone bridge. Port of LA will be closed by ‘natural’ obstacle.
So it is finaly time for sigils that burn. Playing tengu and stone dwarens.

I missed SeisBurntheart in FGS. Am I screwed?

in Guild Wars 2 Discussion

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Elemental Sprite. Its gold glowing thingy embraced with rocks. Vibre of earth hands that centaurs channel. Looking forward to summon something like that as player.

Attachments:

Changing stats in Hronk's Metal Breather

in Guild Wars 2 Discussion

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Suggestion: make when underwater keep using stats, runes, infusions from land set.
Now Eliminate infusion slot from aqua breather and trident.
Eliminate upgrade slot from aqua breather. Add new slot called flux slot.
Flux can only be added to item with flux slot. So only aqua breather will have it.
Flux will have one simple effect related to underwater combat.
Flux won’t have tiers like minor, major or superior cuz no need.
Stats from aqua breather and its upgrade are bonus and tigger only underwater.

Realistic Easy Tweaks for Elementalists

in Elementalist

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Global change to all ‘wall’ skills: option in options to draw line on field to trigger it.
Global change to all skillshots: option in options to draw line on field to trigger it.

Firstly rename Unsteady Ground to Rock Wall.
Rock wall now push back intialy enemies – huge change.

Secondly no.3 earth staff skill magnetic aura change and rename.
Rename into Unsteady Ground.
Make etherneal field that apply dmg and bleed. If enemy with superspeed move on it he will be kd. Eventualy bonus stack of bleed apply.
Gain magnetic aura.

There goes skill idea it can be rework of one of glyphs or anyother skill.

‘Planet Molding’ = create planet from rock and etc with its own gravitation. Allies that move torward it receive superspeed. Enemies that try escape its gravitation gain slow.
Every 3 s trigger effect associate to attunement.

In fire planet is set ablaze and burns at interval. In water its flooded heal. In air confusion. In earth torment.

Its stationy, but have second use – Move. Its will send flying one enemy when reach destination point.

Conjure Earth Shield give now condi dmg and thoughness.
No. 3 magnetic surge to also cripple.
No. 4 place magnetic shield in the ground and enemies are pulled after delay.

Global change to conjure weapons. Summon your conjures that lay on the ground to your hand by right clicking on them.

Scepter earth 2 rock barier into aoe skill up to 5 allies. Grant thoughness. Twice grant aegis at start and second at end.
Scepter earth 3 now is Earth Shatterer you shatter earth around making blast finisher and blind and creating bulder at that place and in your hand. Maybe one is enough.

Reminder bulder on ele https://wiki.guildwars2.com/wiki/Meteor

(edited by Mem no Fushia.7604)

How did 99% of the Mursaat Die?

in Lore

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Do their spectral agony indicate that they are very twisted and tormented beings? if so after death wouldn’t they go in torment realm? I don’t recall seeing any mursaat’ look-like things in realm of torment in nightfall. Ofc assuming that we saw whole realm of torment.

About mursaat being wiped we can never assume things like that: devs can pull plot twists as much as they want like: “being wiped? only those that heroes from 250 encountered, but how much those heroes could know – only as much they could see, the world is vast” etc..

They same can go for dwarens, forgotten and jotuns and seers. What death means for each of race. Pulling "rebirth’’ of mursaat, pulling rebirth of anyone. How much of death was Lazarus, dired of life force, dried of magic, with destroyed flesh and blood, w/o any reamins, w/o malice and torment?

Ley lines, huh?

in Lore

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

I think about undeground content. All those maps can serve as roof for new undeground mazes: of destroyers from Primodous or leyline with chaks. If chaks are where leylines are then maybe we could see them to be introduced in central tyria.

I teorize that leyline in blazzeridge stepps under both Searing Crystals, Serenity Temple and up to Ruins of Surmia. Even if charrs and humans didn’t know much about leyline, they still were capable of tapping into magic when they needed it.

Flame Legion from 250y ago, they tapped into Primodous (even mostly cuz of his attempt to awake) having fully dormant Kralka ;x

Nextly about leylines that sprout accross Tyria, they sprout probably in places where we can’t defend, so who is defend them? Other races, organizations or these are places of free meal for dragon minions.

Nextly why dragon minions consume it? It was Mordy who was consumed it, he didn’t allow so much to his minions to tap into it (that on in dry top thrasher). Other dragons have their own politics about it?

Nextly about leyline did any leyline sprout in sea? maybe 4th expansion will hit point about it.

Bandits, so yes, dame. I always will look forwrad to see attempt to destroy that dame. Waterfall in sw of quennsdale. River that cross whole Kryta from north to south – nw of kessex hills, west of fort salma. Bridge in north of Brisban Wildlands. That stuff in centre west of Brisban where much bandits camps and inquest researches.

Maybe qol change to also start leyline-gliding with interating with leylines? becouse finding a little higher places to jump, deploy glider and then go onto leyline. The make those leylines higher.

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

I noticed that some focus are gauntlets look like, so I suggest scepter in gemstore that will look like gauntlet.
+ few hit like animations for scepter and focus so it will give vibre of magic fighter. <that is suggestion for balance team.
I noticed in game many armors sleeeveless, so its prefect opportunity to introduce gloves that will cove hands that maybe will end higher than height of head.
Still waiting for spoon/golden spoon/ wooden spoon Staff skin.
Still waiting for backpack skin that won’t clipp with 2h weapons on our back.
More weapon skins with animations on attack like whip sword: especialy would look forward: book/orb weapon skins for Staff/scepter/focus.
More glasses.
Maybe headset if asura tech will come at handy to make some.

Small Balance 4 a Man Big Balance 4a company

in PvP

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Ele: glyph of elemental power should allow us to channel two weapon skill simtouesly.

guess you played Cabal tooD

Just though that caster could have preparation to instant spell or double spell.

Small Balance 4 a Man Big Balance 4a company

in PvP

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

There should be option to color all skills to bright red visible, so I will see some abilities especialy those of revenants. AA from hammer fly too fast, but I don’t wish anybody to have clunky aa’s like ele, so dmg nerf a little that hammer aa, you can decrease that cast time. Coalescence of Ruin – that cascade carpet should develop slower with distance. Unrelenting Assault maybe decrease cast time to 1/2 or even 1/4, but make those kittens hit in 3/4s so people will be able to evade that skill in one evade. It can be a little dangerous if all hits will be dealt in such short time, but at least it would be case of dodge not double dodge. Cast time decrease for it is maybe.

I though about way to encourage thiefs to not stealth/backstab, so increase dmg for Heart Seeker and Pistol Whip by 20% when used while not being stealthed, but 20% when used while being stealthed. Infilator’s Strike double dmg if used not in stealth and cast time of it is halved. Somehow decrease importance of Shadow Shot (even if its hits invisible obstacles often).

Ele: glyph of elemental power should allow us to channel two weapon skill simtouesly. Arcane power instead giving crit for next 5s attacks, should make next weapon skill unblockable and instant. Remove arance blast and add new skill: Arcane Dash: you dash forward 300 range, its break stun and instant and ignore immoblize (not remove) cd 10s. So if traited it will be 8s. And the most important part: it turn your character while dashing that at end you’re turned by 180, so you face enemy that meele trained you, and you can counter. Meele training ele makes my often waste my strong defensive skills and often I’m not in position to land hits. Mabe that Arcane Dash should be f5, becouse arance could get at least that love.

Rearview mirror in mid of right side of ui.

These are my thoughts that I decided to share.

Improve walls pls, so we can defend

in WvW

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

I would also look forward to have heavy projetiles with parabolas like that at least one for each proffesion.

Attachments:

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

If they add new legendary backpack in WvW mode, what if it will change form when you commander tag up and color depend on commander tag?

For me the worst situation is if enemy hold and bunker your spawn keep in eb and garrison in homebl. So I would suggest: can’t harden siege in spawn keeps of enemies that you took control of and second rule: outer walls and gets are permanently broken in spawn keeps of enemies if you took control of it.

Runes and Sigils

in Guild Wars 2 Discussion

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Pressing button keybound to Look Behind. I would suggest rearview mirror in mid of right side, so I will be calmy aware of what is behind me. QoL change definitely.

Secondly more than one minimap, so I would have my waypoints pretty close at hand instead M.

Skyhammer Design Discussion

in PvP

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Remove cannon room. Remove point B. So we will have map with only two contest points. Now where we had point B, put that omnious Skyhymmar (it will give nice impression to have its so close) and two control pads, one one the left and one on the right. Having one control pad gives +3 to kills. Having both gives 2x +3. Having both allows you to use Skyhammer. Remove all jumping pads, that will make falling more punishing and escaping more easily. On borders of the map put asuran field that prevent from falling. Falling platforms on A and C combo into huge semi-circle ones.
To all pillar-bridges give ways to jump onto top of them in normal jump way.