September 8-10 stress test - my feedback!
in WvW Desert Borderlands Stress Test
Posted by: Menaka.5092
lets say all 3 servers face each other with 30 man on each..
That is not a map blob or anything.. thats jist 1 guild from each server..
If that happens we all know that this is going to be a terrible fight cause of server performance…
in my experience, it’s not like that, with those kind of numbers
but I acknowledge that if you have more than that, there will be some skill lag and if you have many more it’ll become unplayable
what I’m saying is that it’s not related to the map, it’s related to how networked games work
- you said i am speculating when i say there will be lag in big fights on the new map…well i am not. […] Now if you have the exact same situation and add even more proccessing to the server.. you really think it is going to be any better?
I think you don’t know what “speculating” means. “Conjectural consideration of a matter”. You have no proof that the new map will lag more than the current one in a similar fight situation, you are making an educated guess, but that’s pure speculation, as I said
- you say that on off hours the situation is already bad.. well sorry for your server but it isnt like that for everyone.. it is going to be on this huge map since only 80 players are allowed to go in but today it isn’t..
You said, I quote:
And in not prime server time ppl gonna have hard time finding enemies so they will basically PVD just like it is done on EOTM.. you cap it all and don’t even see the enemy.
So… which one is it? Either off peak hours have enough people and with the help of sentries and towers can easily scout the whole map or they don’t. You are contradicting yourself.
when i mentioned cannon will kitten your previous work if you lose the event i didn’t mean that it will automatically flip everything back.. but if you have barely any idea of the time and effort needed to fix all the walls that the cannon hitted..
I can barely follow here…
- the Oasis cannon DOESN’T hit walls, only the gates
- we don’t know yet how much will be the damage to each gate
- keeps have 5 gates, towers only 1
- if you have such an overwhelming superiority that you hold every objective on the borderland, you’ll need to repair 19 gates in total if you lose the event (but if you can already hold all the objectives I don’t see how you gonna lose the event)
- remember that you don’t use supplies for upgrades anymore, so you have all the supplies readily available to spend on repair
So basically whenever we encounter enemy in other terrible areas you expect aides to pm each other and say" hey there.. plz stop hitting.. lets slowly move everyone to the southern area of the map.. i think that is a good sppt for us to fight.. and when we get there we fight.."
Sorry but that does not happen.. at leadt out of gvg scene..
WvW guilds already get in touch to organize open field fights (not GvGs, only open field), so nothing will change there…
for the other fights, I can’t predict the future, but from the map layout I think they will happen mostly inside the outer ring of the keeps and inside the towers. Time will tell.
You fight enemies where you see thembor you drag the fight somewhere IF there is a best location nearby.. a huge map with 2-4 locations is jist a fail concept…
those I mentioned are “optimal” locations, I didn’t say you cannot fight in the rest of the map… you did.
Wvw map is like a paper that is blank. You write the stories that goes on there with fights and with the fun moments on TS that you had during those fights.. […] Those are the things we look for.. PLAYER FIGHTING PLAYERS.. not players fighting npcs or beaultifull locations.. […] Sure that a fancy design is nice and to improve the locations is cool but.. If you ask wvw players: What you prefer? A better looking map with automatic events and automatic siege weapons used by npc OR a better server that can handle any fight at all and increase BL capacity to 100 for each server and know that there will not be skill lag. But in case you choose second scene the map will not be as fancy as the ones from scene A or will even be the same known maps from today..
I am sure wvw community would prefer better server than better design…
You seem really confused. If you clicked any of the videos I posted you would have seen that on my Youtube channel there’s dozens of videos of WvW fights. I played more than 6.5k hours and most of them in WvW, so I’m not exactly “a PVE player”, nor a “arrowcart hugger”. I love WvW and I love fighting other players and I think it’s pretty obvious from what I’ve posted after the previous stress test and after this one.
Sure I would love less skill lag. And I think WvW could use increased numbers in the new borderlands, but not in the current one since that would only increase the blobbing and make non-pirateship fighting impossible. But guess what? That’s a different set of problems, handled by different teams: map design vs network/server programming.
I think this map has been designed making good use of lessons learned from the Alpine BL and EOTM:
- the Alpine borderland is easy to navigate, has a limited amount of objectives that are pretty clustered to each other so blobbing is extremely efficient, having everyone on the map in one single big group is often enough to defend everything
- on the other side, EOTM is too hard to navigate, the uneven terrain makes it impossible to fight in most places and the “fall to your death” mechanic is way too punishing, especially considering how long it takes to go back to the fight
- EOTM has secondary objectives with powerful effects (worm, scorpions, etc)
- the Alpine borderland has huge chunks of the map without a wvw-related purpose (centaur and skritt camps, jumping puzzle)
- the Alpine borderland tower and keep lords are not up to the task even if there is defenders on the premises (that doesn’t mean that I think stronger lords are the best solution, I’m just saying that the current ones are as useful as a training dummy)
- EOTM bosses are stronger, too bad nobody is there to defend…
- EOTM showed that sentries reporting the location of enemy groups are good, but a bit too good to allow players to place them freely on the whole map
- the cost of upgrades on Alpine BL discouraged upgrading, especially on lower tier servers, while the “permaupgrades” in EOTM trivialized the act of defending even more (“who cares if we lose it? we gonna cap it back soon”)
- some active defenses were often useless because destroyed before use (cannons and oil)
… and, I’m sure, many more.
Make WvW Eventful! – WvW, 4 years in
Yes, I have 5 lv 80 mesmers – Funny Puns