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Sun and moon style

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Posted by: Mikeskies.1536

Mikeskies.1536

In PvE, Spellbreaker is going to hit like a truck (I think). With Strength, Arms, Spellbreaker, you will have over 300% Critical Damage fully buffed.

A simple way to make warrior effective in WvW

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Posted by: Mikeskies.1536

Mikeskies.1536

Spellbreaker is going to be meta in WvW by its Elite skill alone.

Massive Warrior NERF!!!!

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Posted by: Mikeskies.1536

Mikeskies.1536

Many can deal right now cause the tank of many other classes was nerfed (in wvsw at least). But when PoF hits, were gonna inevitably see another power AND tank creep. Expect dreary times ahead for these changes.

Just make activating Berserk count as using a burst…. It requires 3 adren to activate, consumes those adren, should be treated as spending 3 adren on a burst imo. Leave everything else as is.

Let activating berserk count as a single t1 burst. Then all ur primal bursts following that count as t1 as well. And make primal burts and berserk stack towards that 21% (like they said it should). People generally always get 2 primals out of their berserk mode minimum….so hitting 21% would be eez.

I think thats a more than fair compromise. Ur spending 3 tiers of adrenaline….so you ‘getting’ to that 21% while in berserker should be almost guaranteed after a small windup.

But those changes don’t solve the problem. Maintaining 3 stacks of berserker power is not currently possible unless you do a level 3 burst. Even if you can get to 3 rather quickly, 10 seconds is a short amount of time. Further, the Devs stated the change was to encourage power warriors to use level 1 bursts, then changed primal bursts to level 1 bursts. The implementation of the reworked trait failed to put pve power warriors back into the spot they were before the change: maintaining 20% increased damage for duration of fight. The change nerfs pve power warriors, when they are already behind pve condi warriors. The ramp up isn’t a problem. The 10 second duration is just too short.

Massive Warrior NERF!!!!

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Posted by: Mikeskies.1536

Mikeskies.1536

But you realize, they changed Berserkers Power to accommodate Spellbreaker, but then made it impossible for Spellbreaker and Berserker to maintain 3 stacks of Berserkrs Power. Cooldowns on burst skills make it impossible when the duration of berserkers power is only 10 seconds.

It remains to be seen, but I don’t think Spellbreaker will have much difficulty maintaining 3 stacks of BP due to the minor trait Attacker’s Insight. Especially so if Counters end up counting as a burst as far as BP, AH, and CI go.

Yes, Spellbreaker will have a much better time of it. Both the F1 burst and the F2 Counters count as bursts. You can see it on BogOtter’s video. It’s only Berserker spec that is left in the dust.

That’s good, but I think 10 seconds may still be too short. Only testing will tell.

Massive Warrior NERF!!!!

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Posted by: Mikeskies.1536

Mikeskies.1536

This is insane. Probably the most shameless “buy the expansion or perish” they could have pulled.

Yeah well kittenem and kitten spellbreaker, Imma roll core warrior. \m/

But you realize, they changed Berserkers Power to accommodate Spellbreaker, but then made it impossible for Spellbreaker and Berserker to maintain 3 stacks of Berserkrs Power. Cooldowns on burst skills make it impossible when the duration of berserkers power is only 10 seconds.

Massive Warrior NERF!!!!

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Posted by: Mikeskies.1536

Mikeskies.1536

Across multiple threads I’m still just not seeing the core of this argument as justified. There’s reason being sprinkled in, but it’s being drown out by angry tantrums.
(At least WvW and PvP wise, I definitely can’t speak to PvE).

You want condi clear and heals – don’t primal burst.
You want burst – primal burst.
You still have sources of resistance and invuln.
SoF and SoR are totally legit sources of adrenaline, damage, and boons.
You’ve been given the ability to might stack for damage and passively heal and gain endurance.
You’ve been given a 900 range, 6k+ source of damage, with an evade frame, and 3 second knockdown.
You’ve been given a 4-5k damage at 900 range with cripple. (both ammo charges of axe 3).
Berserker isn’t destroyed, you just have to adjust around the changes and not rely on headbutt, meme burst, good day sir.

I haven’t tried it, but there appears to be a strong condi build to be had with the changes to Arms. Seeing as how Berserker came with torch, a clear condi weapon, and condi-centric talents, but no strong support from other talent trees this is a nice addition for condizerkers.

Everything certainly isn’t perfect, but the world is far from coming to an end.
Disc, Def, Bers still works fine if you adjust your utils and strategy. Str is now a legit option over at least two of those.

Core warrior wasn’t always just fine, the changes to Str for core warrior are significant. You now have the real option to choose Berserker to supplement a condi or power build through talents and utilities that fits the play style you prefer. You wanna primal burst, it’s gonna cost you some sustain.

Warrior’s place in the meta was never about damage or sustain it was about it’s overall utility to the group. That still hasn’t been fixed, but Spellbreaker is on the way..

Condi warrior is excellent in PvE as both PS and DPS. Condi warrior is also okay in sPvP. Spellbreaker is bringing an excellent PvP build.

The core issue I have Is how the new Berserker’s Power was implemented. This is a PvE trait for Power Warrior. The Devs stated the reason for this change was to make it feel good to use a level 1 burst consecutively instead of waiting for level 3 adrenaline. However, 10 seconds is too short a duration to reach 3 stacks of Bersekers Power for more than 1 second, and it’s impossible to even consistently maintain 2 stacks. Either the duration of Berserkers Power needs to be increased or duration needs to be refreshed. Without this change, this is a nerf to Power Berserker; Spellbreaker will have a similar struggle with the trait as is. The stated design intent does not mesh with how it currently functions. That is the problem.

Have you not tried SoR? Days of adrenaline for me….

The issue isn’t adrenaline. You can’t primal burst or level 1 burst fast enough due to cool downs to maintain 3 stacks.

Massive Warrior NERF!!!!

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Posted by: Mikeskies.1536

Mikeskies.1536

Across multiple threads I’m still just not seeing the core of this argument as justified. There’s reason being sprinkled in, but it’s being drown out by angry tantrums.
(At least WvW and PvP wise, I definitely can’t speak to PvE).

You want condi clear and heals – don’t primal burst.
You want burst – primal burst.
You still have sources of resistance and invuln.
SoF and SoR are totally legit sources of adrenaline, damage, and boons.
You’ve been given the ability to might stack for damage and passively heal and gain endurance.
You’ve been given a 900 range, 6k+ source of damage, with an evade frame, and 3 second knockdown.
You’ve been given a 4-5k damage at 900 range with cripple. (both ammo charges of axe 3).
Berserker isn’t destroyed, you just have to adjust around the changes and not rely on headbutt, meme burst, good day sir.

I haven’t tried it, but there appears to be a strong condi build to be had with the changes to Arms. Seeing as how Berserker came with torch, a clear condi weapon, and condi-centric talents, but no strong support from other talent trees this is a nice addition for condizerkers.

Everything certainly isn’t perfect, but the world is far from coming to an end.
Disc, Def, Bers still works fine if you adjust your utils and strategy. Str is now a legit option over at least two of those.

Core warrior wasn’t always just fine, the changes to Str for core warrior are significant. You now have the real option to choose Berserker to supplement a condi or power build through talents and utilities that fits the play style you prefer. You wanna primal burst, it’s gonna cost you some sustain.

Warrior’s place in the meta was never about damage or sustain it was about it’s overall utility to the group. That still hasn’t been fixed, but Spellbreaker is on the way..

Condi warrior is excellent in PvE as both PS and DPS. Condi warrior is also okay in sPvP. Spellbreaker is bringing an excellent PvP build.

The core issue I have Is how the new Berserker’s Power was implemented. This is a PvE trait for Power Warrior. The Devs stated the reason for this change was to make it feel good to use a level 1 burst consecutively instead of waiting for level 3 adrenaline. However, 10 seconds is too short a duration to reach 3 stacks of Bersekers Power for more than 1 second, and it’s impossible to even consistently maintain 2 stacks. Either the duration of Berserkers Power needs to be increased or duration needs to be refreshed. Without this change, this is a nerf to Power Berserker; Spellbreaker will have a similar struggle with the trait as is. The stated design intent does not mesh with how it currently functions. That is the problem.

Massive Warrior NERF!!!!

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Posted by: Mikeskies.1536

Mikeskies.1536

This thread is almost at 6000 views with zero input from dev’s with so many people saying the exact same things…..

Solid communication ArenaNet.

Because every time there are nerfs to warrior people seem to lose their minds, writing posts that alternate between outsized declarations of outrage and self-pity.

Like after the last patch, people learned to adapt. It’s not that bad, and warrior has been in worse shape before. Anet will eventually some stuff, and people will find a way to complain about that too.

That’s why they don’t bother to comment on these threads. They know that it’ll only magnify the scale of the already enormous lack of perspective and emotional maturity that lives here.

The changes to Condition Warrior this patch were great. Both Condition DPS Berserker and Condition PS Berserker are in a great place. Whoever implemented those changes knew exactly what was needed to compensate for the Condition Duration food nerf.

On the other hand, Power Warrior, who is already under-performing received another nerf with the change to Berserker’s Power. While the stack mechanic is a welcome change and was needed to make the trait functional with Spellbreaker, the duration of the buff (10 seconds) is too short to maintain 3 stacks of Berserker’s Power for more than 1-2 seconds. On average, the current iteration of the trait might provide a value of 10% increased damage, when it used to be 20%.

In addition, the Devs stated that the change was supposed to make Power Warriors feel good about using low level bursts. The change that was implemented goes against what the Devs said. Either the duration of Berserker’s Power needs to be extended to 20 seconds or stack duration needs to be refreshed upon new application. The ask is just for the Devs to actually implement their stated design goal.

Fix Berserker's Power (and Adrenal Health)

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Posted by: Mikeskies.1536

Mikeskies.1536

Sure to berserkers power, hell no to adrenal health. You should have to make a conscious decision to save up for a T3 burst outside of berserker mode in order to get that T3 adrenal health. It shouldn’t be given away literally for free just for playing berserker, like it has been since HoT dropped

It wouldn’t be given away for free. You would have to land 3 Primal Bursts.

Berserk=downgrade: build stage 3 to get 1!!!?

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Posted by: Mikeskies.1536

Mikeskies.1536

So the actual nerf means that;

-Cleansing Ire now cleanses 1 condi when you land your Primal Burst instead of 3
-Adrenal Health gives you 1 stack of AH (but you can still stack it to three times I believe?)
-Berserker’s Power also requires stacking to reach 21%

Everything else remains the same right (dmg, condi application, durations, etc.)?

Cleansing Ire nerf seems totally justified. Warriors in Berserk were nigh immune to conditions. Adrenal Health seemed a little overtuned as well, this nerf is quite extreme though. Berserker’s Power nerf seems uncalled for, but who can afford to run Strength in PvP/WvW anyway?

Berserker’s Power is a PvE trait and the best trait Power warriors had in increasing their already underwhelming sustained damage. The change goes against what ArenaNet stated what they change would do: feel good about using consecutive low level bursts.

Fix Berserker's Power (and Adrenal Health)

in Guild Wars 2 Discussion

Posted by: Mikeskies.1536

Mikeskies.1536

The recent patch changes to Berserker’s Power do not match the preamble:

“One important trait that changed in this process was Berserker’s Power, which is an important trait for warriors who rely on Power damage. This trait previously granted a damage bonus based on the tier of adrenaline you were at when you used a burst skill. We’ve updated this trait to better scale with the amount of adrenaline you use so that warriors can feel good about using lower-level bursts consecutively rather than always waiting for the level 3.

What they failed to implement was having each new application of Berserker’s Power refresh the duration of the previous stacks. With the change, warriors cannot feel good about using lower-level bursts consecutively because it is impossible to maintain 3 stacks of Berserker’s Power without using a level 3 burst.

In addition, the change to Primal Bursts prevents Power Berserkers from maintaining 3 stacks of Berserker’s Power unless they use a regular level 3 burst, which is antithetical to the design of the elite specialization.

This change also reduces the value of Adrenal Health. This is an effective nerf to Power warriors and goes against ArenaNet’s stated intent for the change.

Suggested Fix: Each new application of Berserker’s Power and Adrenal Health refresh the duration of all previous stacks. This would allow warriors to build up in power and regeneration, while coinciding with the design intent.

Massive Warrior NERF!!!!

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Posted by: Mikeskies.1536

Mikeskies.1536

“One important trait that changed in this process was Berserker’s Power, which is an important trait for warriors who rely on Power damage. This trait previously granted a damage bonus based on the tier of adrenaline you were at when you used a burst skill. We’ve updated this trait to better scale with the amount of adrenaline you use so that warriors can feel good about using lower-level bursts consecutively rather than always waiting for the level 3.

What they forgot to adjust was either extending the duration of Berserker’s Power or having each new application of Berserker’s Power refresh the duration of the previous stacks. With the change, warriors cannot feel good about using lower-level bursts consecutively because it is impossible to maintain 3 stacks of Berserker’s Power.

Berserk=downgrade: build stage 3 to get 1!!!?

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Posted by: Mikeskies.1536

Mikeskies.1536

Varlya is an anet schill. Either that or you don’t understand adrenal health, cleansing ire, and berserker power.

These changes exist to sell the expansion. Anets nonsensical paragraph followed by that primal burst nerf is a kittening joke.

The fix is easy. Any new application of Berserker’s Power and Adrenal Health refreshes the duration of previous stacks. Not much of an ask.

Berserk=downgrade: build stage 3 to get 1!!!?

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Posted by: Mikeskies.1536

Mikeskies.1536

Hi.
All professions have been nerfed. Rangers cry for the lack of stability. Necros cry for the nerf on Vital persistance, and so on. Everyone is crying, but if everything is nerfed, then there is no place for your complaints.
I like the change as the berserker spec was a nobrain one. No, seriously, you fill this bar at that speed and you get the same advantages as a full 3 adrenaline bar in normal mode ???? sPvP warrior was spamming berserker mode, getting tons of buffs and then spamming f1.
For what I read for the moment, new spec are not broken ones as it was for HoT. And whatever, we still don’t know what they are made of. At least, the new spec propose a skillful gameplay based on reaction, interruption and boonstrip. That is far more interesting than pressing f1 repeatedly.

The issue is that the change to Berserker’s Power does not do what the Developer’s said it is supposed to do. “The change to Berserker’s Power should encourage Warriors to use Level 1 bursts.” However, it is impossible to maintain 3 stacks of Berserker’s Power unless you use a Level 3 burst, as 10 seconds is too short for the duration of all stacks of Berserker’s Power not to refresh when a new stack is applied.

It is also another nerf to Power Berserker, which already sucks. Condi Berserker benefited from this patch.

Massive Warrior NERF!!!!

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Posted by: Mikeskies.1536

Mikeskies.1536

anyone find it weird that the tooltip on the primal burst still says that it gets 3 stacks of berserkers power? seems like a stupid thing to mislead people with.

I just made a post about this, but want to bring the issue to light here. Berserker’s Power does not refresh the duration of the previous stack, meaning it’s impossible to maintain 3 stacks of Berserker’s Power as a Berserker. On average, you get 2 stacks, which results in a 6% damage nerf.

Berserker's Power needs to Refresh Duration

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Posted by: Mikeskies.1536

Mikeskies.1536

While the current change to Berserker’s Power is interesting, it results in an overall nerf to the trait because gaining a new stack does not refresh the duration of the previous stack. It is only possible to maintain 3 stacks of Berserker’s Power for a short amount of time when stacking off primal bursts. On average, the change results in 2 stacks of Berserker’s Power in PvE, resulting in a 6% nerf to the trait overall. This does not result in making it feel good to use Level 1 Bursts.

Requested change: When a new stack of Berserker’s Power is gained, the duration of any previous stack needs to be reset at 10 seconds. Without this change, Berserker’s Power is not functional and results in a nerf to Power Berserker’s best damage trait, when Power Berserker is already is in a bad spot.

Alternative change: Change the damage bonus to 10%/20%/30% if you don’t want to change how stack duration works.

Massive Warrior NERF!!!!

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Posted by: Mikeskies.1536

Mikeskies.1536

You will have to do a Level 3 Adrenaline Burst, then get max Adrenaline again to enter Berserk Mode. I think this change is really stupid, because the entire premise of entering into Berserk Mode was that Primal Elites were Level 3 Bursts for only 10 Adrenaline. .

I think you misunderstood. I was proposing a buff in light of this recent nerf. One that isn’t OP, preserves what I think Anet wanted to achieve with the nerf, and is still in line with the Berserker concept.

Again, I’m saying allowing those traits to proc just for entering Berserker mode would be a decent modification to what they did today.

I understand the change and like the idea. I was just proposing what would currently need to be done now to get the full benefits up front.

Bull's Charge is going to be really annoying

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Posted by: Mikeskies.1536

Mikeskies.1536

I plan on testing Spellbreaker with Dagger Dagger / Hammer, with Kick and Bull’s Charge.

Massive Warrior NERF!!!!

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Posted by: Mikeskies.1536

Mikeskies.1536

I wouldn’t have minded the change if the first burst landed by a berzerker still gave the 3 stacks…

That’s a fair point, considering the warrior needs to generate three stacks to enter the mode.

So, given that, it seems reasonable to allow full procs of traits like BP and AH (if traited) just for entering primal state. I don’t think it would be unbalanced, and it would be a nice perk in keeping with the flavor of the elite.

You will have to do a Level 3 Adrenaline Burst, then get max Adrenaline again to enter Berserk Mode. I think this change is really stupid, because the entire premise of entering into Berserk Mode was that Primal Elites were Level 3 Bursts for only 10 Adrenaline. .

Revert move to Merciless Hammer

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Posted by: Mikeskies.1536

Mikeskies.1536

Well, I think that change is there for Spellbreaker to be honest.

New Gear Set Up for 100% Condition Duration

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Posted by: Mikeskies.1536

Mikeskies.1536

Viper’s Shoulders
Sigil of Malice
Rare Veggie Pizza
Furious Tuning Crystal

Massive Warrior NERF!!!!

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Posted by: Mikeskies.1536

Mikeskies.1536

Seriously.. this was the first thing I saw immediately before their happy Joyful go use axe now junk.

This pretty much robbed the berserker of any hopes to survive any long fights…

seriously sickening nerf.. time after time after time after time… now how am I suppose to fight Condi mesmers…

Spellbreaker.

Massive Warrior NERF!!!!

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Posted by: Mikeskies.1536

Mikeskies.1536

Power Warrior got nerfed, again, which is unfortunate. In both PvE and PvP. Damage-wise, Greatsword and Axe needs 20% damage buffs to all their skills. Discipline and Tactics both need to provide a 10% damage multiplier.

Condition Warrior was slightly nerfed; most of the changes compensate for the Condition Duration food nerf.

Spellbreaker a pvp-only spec?

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Posted by: Mikeskies.1536

Mikeskies.1536

What I want to test is if Attacker’s Insight bonus from disables proc when dealing damage to Breakbar.

What is attackers insight exactly?

60 Power and 60 Ferocity for 15 seconds when disabling or removing a boon from a foe. Stacks up to 5 times.

I think how this functions in PvE will make or break Spellbreaker’s raid/fractal viability.

Core warrior changes- so far Updated

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Posted by: Mikeskies.1536

Mikeskies.1536

Spellbreaker is definitely going to be Strength / Spellbreaker / X. We just need to see the trait and skill rework in the upcoming balance patch to see what third specialization will be chosen; most likely Defense, but some new combinations may come into existence.

Core warrior changes- so far Updated

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Posted by: Mikeskies.1536

Mikeskies.1536

Im wondering, would there be any point in running burst mastery on a spellbreaker?

No.. that 7% extra dmg on a stage 1 burst??
And you get 33% adrenaline back.. from stage 1 i guess. Sounds very bad.

Stage 1 bursts do the same damage as Stage 3 bursts (at least for Greatsword and Hammer—the ones I checked). Only the secondary effects are altered.

Spellbreaker a pvp-only spec?

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Posted by: Mikeskies.1536

Mikeskies.1536

What I want to test is if Attacker’s Insight bonus from disables proc when dealing damage to Breakbar.

Warrior trait rework leaks

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Posted by: Mikeskies.1536

Mikeskies.1536

Changes are looking good.

Possible Berserker's Power Nerf inc

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Posted by: Mikeskies.1536

Mikeskies.1536

I have a feeling, Berserker’s Power is getting changed to stack up to 3 times, which would accommodate Spellbreaker while keep it the same for Berserker. Adrenal Health already stacks up to 3 times.

Spellbreaker can Burst, Full Counter, Burst quickly, so if you land your burst chain, you’re good to go.

Warriors and Daggers

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Posted by: Mikeskies.1536

Mikeskies.1536

Gold Fractal Dagger is large and golden.

Spellbreaker showcase (all traits)

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Posted by: Mikeskies.1536

Mikeskies.1536

Full Counter resets Bursts. You can Burst, Full Counter, Burst and have lvl 3 Adrenal fairly quickly.

Core warrior changes- so far Updated

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Posted by: Mikeskies.1536

Mikeskies.1536

From the ratios I’ve seen, Spellbreaker has fantastic power scaling.

Dagger Dagger / Hammer, with Rampage elite.

Going to be fun.

Possible Berserker's Power Nerf inc

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Posted by: Mikeskies.1536

Mikeskies.1536

It is 7% at Stage 1, as Spellbreaker is only capable of doing Stage 1 Bursts (that way, the 2nd bar of Adrenaline can be spent on Full Counter and vice versa).

There is a huge balance patch coming up. So we will have to wait and see. For example, Reaper is getting completely reworked into a Power build.

Power Spellbreaker may be meta for KC

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Posted by: Mikeskies.1536

Mikeskies.1536

It is too early to tell if Spellbreaker will have a viable PvE build. There is going to be a massive balance patch prior to launch of PoF that will likely rework lots (e.g. WP mentioned that Reaper is going to become a viable power build and no longer condi).
Also, we don’t know if burst skills will be modified in some way in addition to Full Counter, or what the other traits are.

I predict we will have a viable PS Spellbreaker Power build with Greatsword. It would be nice if we got an Axe/Dagger pure DPS build, but who knows at this point.

Flaming Flurry and Bolt Projectile Effect

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Posted by: Mikeskies.1536

Mikeskies.1536

Does anyone else find the new added projectile effect for Bolt ruin Flaming Flurry? Instead of shooting fireballs, you now shoot mini-Bolts, which looks, in my opinion, much worse than the original animation.

Please fix (ideally by making Flaming Flurry no longer a projectile).

whats holding hybrid necro back?

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Posted by: Mikeskies.1536

Mikeskies.1536

ArenaNet needs to come out with Power/Ferocity/Condition Damage/Expertise gear stat distribution.

Sigil/Rune Extractor Device

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Posted by: Mikeskies.1536

Mikeskies.1536

The current Upgrade Extractor in the Gem Store is not worth its cost. Along the lines of the Infusion Extractor Device, an Upgrade Extractor Device should be available in-game for silver and the Gem Store should sell a Permanent Upgrade Extractor Device. The ability to easily swap out sigils and runes from gear would be fantastic.

I know this has been discussed in the past, but it is a very pertinent issue. It will create flexibility for players to test out different builds as well as adjust gear for different game modes or situations.

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: Mikeskies.1536

Mikeskies.1536

There is more then enough content (if they get their crap together and release it .. cough raids cough) to keep everyone busy without time gating the Elites. We have Raids, Guild Halls, New Maps (for all modes), Fractals, Legendaries, Adventures, Events, Masteries, and I’m sure I’ve missed a few. I don’t see how time gating the Elites is productive, how does it affect anyone if you do it as a Necro or a Reaper for example. If they wanted to do something for elites they should have done a quest line of some sort.

The bottom line is, it hurts nothing to have elites playable, the rest of the content is still the same regardless of which class/spec you are using. There is simply no need and all this has done is divide the community and ticked off a lot of players. This is suppose to be an exciting time for GW2 and instead they have managed to turn it into a witch hunt.

Your character is alive. In GW2, leveling up and completing hero challenges unlocked progression for your character. For elite specialization, it should be self-evident that gaining access to them requires your character to complete challenges to achieve that. Your character will become elite through character growth, i.e. playing the game. How elite specializations are unlocked should be looked at as exciting to complete challenges to unlock the elite inside your character, not an inconvenience.

Sorry, but I don’t RP. My character is not alive; he is a computer-generated model in a video game. Sorry if it breaks your immersion, but I’d rather have access to my elite spec without having to specifically grind HoT hero challenges.

It is nothing to do with RP/immersion. That is how GW2 is designed. You participate in events and play through your personal story. Your character is part of a living world. Specializations have always required skill points/hero points, e.g. playing the game. You had to play GW2 for your character to reach level 80, so why should it differ now in an expansion?

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Mikeskies.1536

Mikeskies.1536

There is more then enough content (if they get their crap together and release it .. cough raids cough) to keep everyone busy without time gating the Elites. We have Raids, Guild Halls, New Maps (for all modes), Fractals, Legendaries, Adventures, Events, Masteries, and I’m sure I’ve missed a few. I don’t see how time gating the Elites is productive, how does it affect anyone if you do it as a Necro or a Reaper for example. If they wanted to do something for elites they should have done a quest line of some sort.

The bottom line is, it hurts nothing to have elites playable, the rest of the content is still the same regardless of which class/spec you are using. There is simply no need and all this has done is divide the community and ticked off a lot of players. This is suppose to be an exciting time for GW2 and instead they have managed to turn it into a witch hunt.

Your character is alive. In GW2, leveling up and completing hero challenges unlocked progression for your character. For elite specialization, it should be self-evident that gaining access to them requires your character to complete challenges to achieve that. Your character will become elite through character growth, i.e. playing the game. How elite specializations are unlocked should be looked at as exciting to complete challenges to unlock the elite inside your character, not an inconvenience.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Mikeskies.1536

Mikeskies.1536

For everyone complaining, you must have never played through an expansion before. In Word of Warcraft, for example, an expansion entails exploring new content in order to gain levels to achieve level cap, followed by grinding quests, dungeons, etc. to reach a high enough item level to enter heroic dungeons, raids, etc. Additionally, when new classes were introduced, they did not start at the max level cap of the previous version of the game.

In any event, those who have a character with 100% map completion will likely have enough hero points to unlock the majority of traits and utilities, if not all of them. For those making a revenant, it should be obvious that as a new character it needs to be played through from the beginning. The elite specialization, like masteries, is part of the horizontal progression of your character and requires playing the game to achieve.

Going back to WOW, all players have to explore the new content before resuming their preferred game mode of PvE or PvP. Be thankful that GW2 allows you the ability to gain hero points through WvW, tomes of knowledge in sPvP.