Showing Posts For Minos.3450:

So, you know that ancient karka corpse?

in Last Stand at Southsun

Posted by: Minos.3450

Minos.3450

Or they could organized a giant feast in the hive, it does look tasty as hell (provided they manage to remove the lava layer surrounding the meat of course but I trust our little long-eared friends will find a solution with that, probably involving a giant laser).

Players age, and Guilds

in Guild Wars 2 Discussion

Posted by: Minos.3450

Minos.3450

The only things you’ll find on this forum will be biases and more biases.

Why ? Because, the part of the player’s population who posts in the forum is not representative of the in game population. People here usually tends to be older so your stats will be biased.

Btw, I’m 23, already in a guild with my friends. The average age of said guild is probably round 30-35.

Having an annoying time on Southsun Cove

in Last Stand at Southsun

Posted by: Minos.3450

Minos.3450

Another thread complaining about difficulty….
First it was world bosses in BW, then dungeon explorables, then Orr and now SC. What next ?

What is silly in all of this is we keep seeing large amounts of threads complaining about the lack of challenge whatsoever and ,still, people keep whining about the remaining small amount of content that could be seen as challenging (I wouldn’t even include SC in it btw, except maybe the JP).

Thank you for bringing some life to Southsun

in Guild Wars 2 Discussion

Posted by: Minos.3450

Minos.3450

The game draws inspiration from the crab guild challenge but plays a bit differently. There’s achievements, titles, and prizes for participants and winners.

Crab Toss will only be around for the duration of living story events at Southsun Cove. But don’t be too sad, as far as activities go, you might have a very exciting year ahead of you.

Source : https://forum-en.gw2archive.eu/forum/livingworld/southsun/Crab-Tossing-A-new-mini-game/first#post1985620

We DO have some informations about temporary content

Thank you for bringing some life to Southsun

in Guild Wars 2 Discussion

Posted by: Minos.3450

Minos.3450

i like it aswell. Its unique like you said, but wait around 10 days and it will be dead askitten.. again

The cool content the (The events etc.) are only temporary so that means when they dissapear, the place will be just like before. Except the karka toss ofc, but how many will farm that mini game for months?

Nop, even the crab toss is temporary ^^.

Link Southsun Cove to the other zones!

in Last Stand at Southsun

Posted by: Minos.3450

Minos.3450

I’m glad I’m not the only one excited about linking the zones. So to the devs reading this, please consider expanding the zone, and linking it to adjacent zones. Southsun Cove is really small for an explorable, and there’s still plenty of space around it to make it bigger.

I’d also like to see the Waypoints, Points of Interest, etc. incorporated into the World Total. Seems wrong that it’s not, as it IS part of the world – a lot more so than WvW areas.

If it is then it will probably be incorporated into the Maguuma Explorer achievement aswell… But it really doesn’t look anything like the maguuma, it’s to barren and reminds me of Orr . Maybe they’ll include it into the blood tide coast or something.

Southsun Cove is actually more likely to be considered as located in kryta than in maguuma

Why do you display a certain title?

in Guild Wars 2 Discussion

Posted by: Minos.3450

Minos.3450

Champion hunter on my ranger because I spent quite a lot of time (and got a lot fun meanwhile) doing tourney with him and I find it suits him well.

Dungeon Master on others because it is the one I had the more fun doing in PvE and it’d be ridiculous to display champion hunter on them given the fact they aren’t rangers.

I mostly display titles I put a lot of effort in or I had fun getting.

Kick it up a notch (a rant)

in Lore

Posted by: Minos.3450

Minos.3450

the Flame were then intending to enslave the dredge afterwards;

Where’s this little snippet from?

I don’t doubt you at all; you tend to be very well-informed, I’ve noticed.

But I must have missed this snippet. The dialogue from the Black Citadel Stockade seemed to suggest post-alliance anger & mutual blame, but I don’t remember anything suggesting an existing enslavement plan.

OT: The lore behind this installment does seem to have been lacking, in terms of fleshing out their motivations and drives. The Dredge, in particular, feel like a missed opportunity.

The piece of dialog you get from the flame legion prisoner is different if your character is a male charr. Thought I don’t recall the exact dialog, the flame legion charr says they had the intention to betray the dredge afterward.

Dragons are simply uber drakes.

in Lore

Posted by: Minos.3450

Minos.3450

Except it has been hinted that Elder dragons were already in Tyria before the humans and their gods arrived in Tyria.

Given the fact it was Abbaddon who gave magic to the races of Tyria it is unlikely drakes or minor dragons have been able to feed on it before.

Will players be up-leveled for Southsun?

in Last Stand at Southsun

Posted by: Minos.3450

Minos.3450

Just wondering, I don’t get the chance to play much so I’m only level 46.

Thanks

Could someone that actually knows answer this question?

Not a single person does know….

Well, the devs do.

Pets are broken.

in Ranger

Posted by: Minos.3450

Minos.3450

Rangers only deal bleed damage consistently. Game mechanics will generally make condition removal remove the most stacked, then the longest duration conditions. This makes the rangers lack luster damage even worse. After moving constantly to get a viable amount of conditions stacked, they are can be removed in one go.

This isn’t true, rangers are among the professions able to deliver the wider range of conditions. Of course we have an easy access to bleed, but also to poison ( SB 2, axe 2, sword 3 , dagger 4, viper nest , all spiders , marsh drakes, murrellows, carrion devourers) and we have a decent access to burning (both torch skills, fire trap, salamander drakes, sun spirit – even if honestly the last two are sub-par) and to chill. Vulnerability and weakness aren’t really hard to get to cover up our ocnditions either.

Rangers lack any form of invulnerability. Mesmers have sword skills to provide this. Thief has stealth. Guardian has heals and aggressive refrain. Ele’s have stone flesh and mistform. Necro has death shroud..again this is disparity between classes. Other classes has givens that the ranger just hasn’t been given at all.

So what are “Protect Me” and traited “Signet of Stone”, both are ~6s invulnerability. Some professions would kill to get such damage mitigation. We also have a lot of evades (SB 3, GS 1, S1&3, D4, LR…)

Others classes pets reliably hit their mark. Guardians spirit weapons virtually never miss. Minions reliably stick to their target. Mesmer clones reliably stick to their target. Even the rock dog from ogre runes reliably sticks to its target. Thief companions reliably stick to their target. These pets are instacast abilities. The rangers pet will often stop to text message friends first when given a target it seems.

Then why beastmaster builds are considered as the best build around in current sPvP meta ?

Rangers don’t stack boons efficiently. Why can others such as warrior or ele effectively stack might into the high teens and rangers can only manage to get 3 stacks at most? Again..class disparity.

This is a true statement. We don’t have a large access to boon, and the ones we have a pretty lacklusters. Due to our spirits being as tough as a ill rabbit, the only decent boon-based build is the perma-regen tank ranger. When you see how easy it is for other professions (who said warrior?) to stack might or fury we could expect the same for rangers.

This list could go on. However the coup d’ gras is simply that when approaching a capture point solo and you discover their is already another solo class defending..most people will;
warrior=watch for cripples and massive burst
engineer=be mindful of a lot of turrets and where you position yourself
necro= I hope i have enough condition removal
mesmer=try to find the clone that is kiting..that’s most likely the human player
thief=get blocks ready for unstealthing and keep your evade trigger ready
Guardian= I hope I enough DPS to beat this person and not just leave a dent
Ranger= I’ve got this one in the bag. I’m feeling good about this one.

So, now you’re talking bout SPvP.
Currently it’s more ike :

warrior= easy fight, evade his stun/immo – 100b combo and burst him down in no time
engineer= this one might be tough, if you play a trap ranger try to set your traps both on him and his turrets and if BM, hide yourself from the turret while your pet tears him down
necro= easy fight, even downed you can kill him
mesmer=this one can be tricky if you play BM, but once your pet focus the real one it should be good. Piec of cake for trappers
thief= LR as soon as he stones you then nuke him down, it should take approximatively 5 sec to kill him. I wish there were more of them in tourneys
Guardian= Boring. Be patient and he should die……eventually.
Ranger= Mirror build are a metter of skills, trappers vs BM should give the upper hand to BM.

Pets are broken.

in Ranger

Posted by: Minos.3450

Minos.3450

Pets miss often. Too often if 50% of the rangers damage is assigned to them. Especially too often if you are forced to play with one and 50% of your traits are assigned to them and 30% of your skills are assigned to them.

Not really. In Pve, mobs mainly stand still so your pet will hit like 99% of the time. In PvP, pets are already considered as OP (see SPvP forum) so I don’t see it as a problem if some of their attack miss against a moving target.

Rangers upfront damage almost seems to support their pets. It should be the other way round.

Although it is probably something more like 70% damage from the ranger and 30% from the pet, I still agree they should tone down the damage of the pet and give some to the ranger instead.

Warriors and thieve’s can use bow AoE whilst moving on the fly. Rangers end their AoE (Singular..they only have one.) Attack if they move. Who else in game should excel at bows if not the ranger?

Agreed. The longbow is completely subpar atm and should be improved (and given more aoe).

Rangers need to use 25 points to get the piercing ability. Necromancer’s get it for free just using a staff. The necro staff will also out damage the ranger bow. This is a direct disparity of skill parity between classes.

Piercing Arrows only requires 20 points and not 25. The necromancer still need to spend 10 points to get the staff usable (enlarged and unblokable marks) and it’s far from outdamaging the ranger bow (by bow I mean shortbow of course). It has better Aoe, it’s a given, but far less utility and conditions.

Many will argue that the low damage of bow is due to how fast a ranger can fire it. In damage testing a thief will out damage a ranger with the same spec placements with shortbow. So rate of fire is not the problem here. Rangers take 10 arrows to do what others can do in 5 damage wise.

This, again, is a very biased view : of course the thief will outdamage ranger when bursting , that’s what they are made for (even if currently the warrior are better at doing so), they also have less life and initiative to compensate. However, ranger has far more sustained damage than the thief and will totally overwhelm him on the long run (again, see damage compares in the SPvP forum)

Kick it up a notch (a rant)

in Lore

Posted by: Minos.3450

Minos.3450

Oh, and for the love of god IT IS PLAYER MISSPREADING THAT CANTHA WON’T MAKE IT INTO THE GAME. The developers never said such. It was Cantha DISTRICT in Divinity’s Reach that didn’t, and only because of negative feedback on the architecture. That has nothing to do with whether or not Cantha will be in the game. However, it won’t be in the game anytime soon, simply for story reasons.

Actually, I will back up narcemus on this particular matter. I remember reading in a topic about Cantha some dev’s posts stating that part of the reasons why Canthan district was removed before launch and why Cantha is not planned to be added any time soon is because of Ncsoft’s views on asian culture.
If I remember well, it seems like they are afraid of some steherotypes canthan culture might convey such as overpopulation, xenophobia or whatever.

A new "Destiny's Edge"

in Lore

Posted by: Minos.3450

Minos.3450

Our GW1 characters too. After all, we fixed the mess that was Gwen.

Barely. In the end, this girl was still borderline insane.

Possible Other dragon sighting?

in Lore

Posted by: Minos.3450

Minos.3450

No I did not. You can’t easily tell where things are when you haven’t played the explorable. I just know from other players like you that it is not in the dungeon (except for 1 strange picture from a player who fell through the world and found his corpse in there). In the Arah story, figuring out where things are related to below is difficult because of the clouds. I do like the idea, though, that he might appear in an expansion, as a corpse in an explorable zone.

Given the way most people dislike orrian maps in general (and I can’t really blame them for that, seriously it’s getting quite repetitive an environment after a while) I really doubt they plan to expand to new areas in Orr any time soon.

Dont mind this topic, just let it roll down!

in Lore

Posted by: Minos.3450

Minos.3450

The Pale Tree is the source of all of Tyria’s (the continent, at least) seasonal allergy problems. Unless there’s an Elder dragon associated with that, it’s not likely.

You, sir, deserve a medal for this ^^.

New Set of Skin

in Community Creations

Posted by: Minos.3450

Minos.3450

Same, I’m at work. Would somebody be kind enough to post a pic of the preview here ?

why no codex?

in Lore

Posted by: Minos.3450

Minos.3450

Given the fact they seem to be really decided to put a lot of effrots into the living story, I definitly think it’d be a good idea. It could help us recall what we’ve done by summing up the events and highlighting the main characters.

It’d also be probably welcomed by the ones who didn’t participate in said living story arc, so that they could learn what exactly happened.

I’d also like to point out that,as a ranger, when you charm for the first time a pet you get a short description of this pet and its habits. However, once charmed you have no possibility ig to get this description back. So if they are to add acodex or PoI, characters and events it’d also be nice to add the ranger pets.

NPCs with stuff you can't get >.<

in Ranger

Posted by: Minos.3450

Minos.3450

Yeah, sure they do !

Half-Baked Komali

in Suggestions

Posted by: Minos.3450

Minos.3450

My guild was tired to fail against Komali every time we had him in our bounty (which sadly happened a lot) : we tried everything, stealing boon, removing stability and defiance stacks etc… but it seems it relies on a lot of luck.

SO, we tried a new tactic and went full melee against him. We were something like 30+ people, all using melee weapons only and spamming aoe heal and aoe condition removal (water eles, ranger springs, necromancers wells…) and that is funny because he went down really fast and without barely any casualty.

I don’t know if we just got lucky or i it is a decent way to fight him everytime but we’ll definitely give it another shot next time we have him on bounty.

Keg Brawl - hard to get achivement.

in Guild Wars 2 Discussion

Posted by: Minos.3450

Minos.3450

The only efficient way I see to increase your recoveries achievement is to grab 2-3 friends, go in an empty server and increase it by spamming skill 2.

Of course it is absolutely boring and it’ll be a long grind before you get it but by playing normally you won’t be able to get a decent % o this achievement.
If you play keg brawl normally, in order to get a recovery you need to stand behind a teammate when he loses the keg. However, because both of you (and the opponent) are moving there’s only a very slight chance that YOU recover it. Most of the time, it will fall on the ground or be recovered by the opponent.

Arah Seer path - Lupicus doesn't wake up!

in Fractals, Dungeons & Raids

Posted by: Minos.3450

Minos.3450

Got the same issue while the NPC was dead. We ensured he was alive upon entering the Lupicus room when we tried again and it worked.
It seems like this bug is tied to the NPC being dead.

I don't suppose there'll be a Carnival event!?...

in Halloween Event

Posted by: Minos.3450

Minos.3450

In GW1 there was the Lunar Festival which was in some ways the equivalent of the carnival (at least it was similar to it in many ways but with an asian flavor).
However, due to the fact we haven’t access to cantha in GW2, yet, I don’t think we’ll see the lunar festival before a while.

Age of GW2 Players

in Guild Wars 2 Discussion

Posted by: Minos.3450

Minos.3450

The main flaw of this kind of topic is it won’t provide you with useful data if your point is to prove that younger people tend to quit this game more easily than older ones.
Simply because people who will actually be answering this “survey” will be more likely to sill be playing to the game.
I’m not even taking into account the fact that there’s a larger proportion of the “older players” who are participating on the forums than among the younger population.

To answer the OP, I’m 22 and I still play to the game. However, I play it for a (way ) shorter amount of time per week because I feel like I have already played the whole content and I don’t want to do any legendary. (and yes I am full exotics, yes I did every paths of all dunjeons, yes I’ve got alts, and yes I’ve played PvP).
Whenever I log into the game I just help my friends in dunjeons, play the market or play PvP.