Showing Posts For Mishi.7058:

Downed state for Warrior and Ele.

in WvW

Posted by: Mishi.7058

Mishi.7058

If you want to remove that, remove mesmer clones, thieves stelth, ect.. as well.

Layer conditions on the ele’s, even if they get into the tower, more then likely their self heal wont out heal the conditions on them, and they still die.

Yes I know this, because I am an ele, and I’ve had it happen.

Also CC them, you can be in mist form and be CC’d. (Just a tip which sucks when people use it on me and I’m mist.) (Also mist doesn’t prevent condition damage, only direct damage.)

Or you could knock the ele around away from a entrance, and put a bit of thought into preventing an enemy from running into a tower/keep.
All players should be aware of incoming enemies while attacking something.
If someone isn’t aware of it, then that is their fault to be honest. If aware they can prevent any class form entering a tower/keep.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

(edited by Mishi.7058)

IoJ vs SoR vs BG

in WvW

Posted by: Mishi.7058

Mishi.7058

Really enjoyed the time I had in WvW this week, mostly because of the lack of trash talk. Thank goodness IoJ and SoR (for the most part) don’t trash talk like the T1 servers do!

This is the first match in a few weeks where our initial wvw match thread hasn’t been closed. (Yet, still a few hours left….lol)

Though I also love this match, I hope we get more like this in the future

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

Sea of Sorrows, welcome to Tier 1

in WvW

Posted by: Mishi.7058

Mishi.7058

An excellent close to the wonderful story of Sea of Sorrows rising through the ranks and reaching #1

We have created a legend this day. Be proud of what you have done for your server.

It is sad that you guys were not here when the orbs were still in the game (sigh). That was when real tier one fights were going on. The nerves and excitement just aren’t there anymore but I’m sure you guys were pumped up to FINALLY get here and even skipped the event entirely. LOL

We’ve been level 80 for over two months now, some even have level 80 alts. Sorry to spoil your legend but you guys are very late to the party. If you think you are fighting the tier one of past, you are greatly mistaken.

As are you, considering all of the current tier 1 servers have guilds on them from prior servers which folded in Tier 1.

Tier 1 of the past is no different then tier 1 of the current, except 1 server is not dominating every match now, and fights are much closer to where a new server entering tier 1 has a chance to win.

Please explain how it is the same, without the orbs.

People lost the stat bonuses, though skills, siege, and the like never changed.
Other then giving a winning side a benefit how did it change WvW?
Also didnt all the tiers change? not only tier 1?

Also, what it did do, is give the servers unable to hold orbs a fighting chance. Did you like it prior to orb removal, where people could get a stat bonus over their enemies and it was much less unbalanced?

In addition to that, I wasn’t stating specifically about the “orbs of power”.
Orbs didn’t make a tier good or not, and in reality it was the players on servers.

You mentioned that when orbs were in game were when the only real Tier 1 wvw fights were. Which is hard to believe, that’s why I responded how I did.

That’s a lot of words I am having trouble understanding. The fights without the orbs are different. There are no nerves of the possibility of having the orbs taken away and defending it. Now, it is just a fight to cap everything without the orbs. So, how can you say that the fights are the same when a huge part of the game was removed?

If you are saying that the game is the same without the orbs, then I have no response for you.

The fights were different with the orbs. Many more have gotten bored of the game since the removal.

Just to let you know, when I was a member of SBI server.
The whole game wasn’t “We Must have the orbs at all cost”
No, it was “We must gain locations, and points to beat Henge of Denravi”

So why would you say fights are less now that there are no orbs compared to when orbs were in WvW?

If you’re only going about Orb days I find it hard to believe.

Try saying" Tier 1 isnt the same as when it used to be SBI/JQ/HOD" in that case, it is true. It’s not the same. All 3 of the current servers have former HoD guilds located on them. (Former TA ones in fact.) Also guilds left JQ/SBI as well.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

Mesmer portals are game breaking in WvWvW

in WvW

Posted by: Mishi.7058

Mishi.7058

have you guys even been around this game or are you just trolling?

the mesmers were nerfed like a week ago they can now only port max 5 people at most

If only there were true.
They still have an unlimited amount of people who can port through 1 portal. Only change done was the cool down.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

Sea of Sorrows, welcome to Tier 1

in WvW

Posted by: Mishi.7058

Mishi.7058

An excellent close to the wonderful story of Sea of Sorrows rising through the ranks and reaching #1

We have created a legend this day. Be proud of what you have done for your server.

It is sad that you guys were not here when the orbs were still in the game (sigh). That was when real tier one fights were going on. The nerves and excitement just aren’t there anymore but I’m sure you guys were pumped up to FINALLY get here and even skipped the event entirely. LOL

We’ve been level 80 for over two months now, some even have level 80 alts. Sorry to spoil your legend but you guys are very late to the party. If you think you are fighting the tier one of past, you are greatly mistaken.

As are you, considering all of the current tier 1 servers have guilds on them from prior servers which folded in Tier 1.

Tier 1 of the past is no different then tier 1 of the current, except 1 server is not dominating every match now, and fights are much closer to where a new server entering tier 1 has a chance to win.

Please explain how it is the same, without the orbs.

People lost the stat bonuses, though skills, siege, and the like never changed.
Other then giving a winning side a benefit how did it change WvW?
Also didnt all the tiers change? not only tier 1?

Also, what it did do, is give the servers unable to hold orbs a fighting chance. Did you like it prior to orb removal, where people could get a stat bonus over their enemies and it was much less unbalanced?

In addition to that, I wasn’t stating specifically about the “orbs of power”.
Orbs didn’t make a tier good or not, and in reality it was the players on servers.

You mentioned that when orbs were in game were when the only real Tier 1 wvw fights were. Which is hard to believe, that’s why I responded how I did.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

Class Roles.

in WvW

Posted by: Mishi.7058

Mishi.7058

All classes have a common role for all people:
Play to have fun.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

Sea of Sorrows, welcome to Tier 1

in WvW

Posted by: Mishi.7058

Mishi.7058

An excellent close to the wonderful story of Sea of Sorrows rising through the ranks and reaching #1

We have created a legend this day. Be proud of what you have done for your server.

It is sad that you guys were not here when the orbs were still in the game (sigh). That was when real tier one fights were going on. The nerves and excitement just aren’t there anymore but I’m sure you guys were pumped up to FINALLY get here and even skipped the event entirely. LOL

We’ve been level 80 for over two months now, some even have level 80 alts. Sorry to spoil your legend but you guys are very late to the party. If you think you are fighting the tier one of past, you are greatly mistaken.

As are you, considering all of the current tier 1 servers have guilds on them from prior servers which folded in Tier 1.

Tier 1 of the past is no different then tier 1 of the current, except 1 server is not dominating every match now, and fights are much closer to where a new server entering tier 1 has a chance to win.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

Zorions WvWvW changes/ideas

in WvW

Posted by: Mishi.7058

Mishi.7058

answering my own post, bored at work ^^

I know that some will say that point 1 is bad cause one person can recap everything.
well, if you have held a point for 1 hour, you have a teleport to the point, and a channelling time for the enemy on 10 min. should be enough time for anyone to port there and do 1dmg on the capper ^^

but but night capping then, will not be a bigger issue then it is at current time, rather with point 3 gives you the possibility to start defending your keeps to make them un-capable by night.

would be really fun to see other PvP players comment on these ideas =)

Night capping is a matter of opinion. Or rather, decided based on where a player lives, and their life schedule.

In other words: It would make things better for people who can play specific times, over others who can’t.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

Mesmer portals are game breaking in WvWvW

in WvW

Posted by: Mishi.7058

Mishi.7058

Solution: limit portals to 5 players, just like AOE’s.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

Team Speak 3 Server for WvW

in WvW

Posted by: Mishi.7058

Mishi.7058

SoR has TS3, however it is for SoR members only. (I’m also not posting it because it’s up to the community as to post here or not.)

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

Guild Perk: WvW Commander

in Suggestions

Posted by: Mishi.7058

Mishi.7058

One commander for every guild? That seems like a lot of commanders.

As opposed to 100g = commander?

There shouldn’t be server commanders in the first place, or possibly limit it to the one commander with the largest guild behind him.

100g is perfectly fine and certainly better than another free commander per guild.

Commander only for largest guild? Anything else? How about just allowing largest guilds from each server into WvW? Who needs others. It seems just as reasonable and “logical”.

Yes, if they have the most people, they should be entitled to leadership roles on the server.

Honestly, no.

I know PvE focused guilds, which go into “WvW” at times, with their entire guild, eat queue space, and get nothing accomplished. Heck they don’t even communicate with other guilds or non guilded members on the map they play in.

I’d rather not see them with the option to have free commanders for guilds, due to many guilds being the same way.

As for making it only visible to guild members. In a honesty if the guild is so disorganized you don’t know what to do, how to lead, where to go without a “commander icon” then it probably shouldn’t be located in WvW.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

Caedas [CDS] Hardcore WvW, PvE International

in Guilds

Posted by: Mishi.7058

Mishi.7058

Happy Thanksgiving everyone!!!

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

New keep idea

in WvW

Posted by: Mishi.7058

Mishi.7058

Don’t do the allow opening of gates.
It’s the same thing that already happens when a mesmer jumps down to portal their team.
Also it would add thief’s to be able to be just as much use, while right now they are able to glitch to perma stealth in WvW. So I’d rather not see that one.

As for a bridge, and a choke point, it won’t do much then the already in game choke points. AOE caps on player skills at a cap of 5 people kinda killed that off a good bit already.

Right now 1 main thing I would love ANet to add is a timer. Once a server caps a location (Tower/castle/keep) all opposing servers would get automatically removed after a timer ends. (say 5-10minutes)
Also if attacked and a server drives off the enemy, once the defender status goes off, a timer would start as well.
Almost like Lineage 2 has, however allowing a stealthed mesmer to be able to have their team regroup and portal in. Though it’d also nerf it where mesmers wouldn’t be able to wait 20 minutes to over an hour to do such.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

(edited by Mishi.7058)

New Idea to improve WvW...

in WvW

Posted by: Mishi.7058

Mishi.7058

Like I said I am spoiled by my server’s inability to give up.

Outnumbered or not, they go in and fight. Weather they lose all upgrades over night, get pushed to spawn, ect… I never said it was simple, I only stated my server has spoiled me by being one of the ones who never gives up even when outmanned and losing all ground.

I am sorry you thought I was speaking about all servers, which I wasn’t. I was only making a comment based on the server which I am on, and what some other servers do. As for rallying people, it does work, provided the people on your server all like to fight, and not just 10-15% of the server. (I had to rally people from fotm the other morning, and Orr.)

Also by now most matches shouldn’t be win, or lose off the bat within 1day. Unless they have one of the falling servers in their match. Also about outnumbered I’ve been there before. SoS has many more then SoR in WvW, especially during night time for NA.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

(edited by Mishi.7058)

IoJ vs SoR vs BG

in WvW

Posted by: Mishi.7058

Mishi.7058

I enjoyed the fights against loJ and SoR more than JQ and SBI. Best of all, we are all having fun and no trash talk. Awesome!
I hope to see you all again next week.

I hope we have y’all in the next match too!
So much fun!

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

Point fighters "PvDoor"

in WvW

Posted by: Mishi.7058

Mishi.7058

Obviously we don’t run from every fight

Lol! this coming from the guy who transferred off the server before the match started leaving SoR to fight it out.

Well SoR doesn’t run from a fight overall. You can see it in many threads where opposing servers have thanked SoR for fighting till the end and not just giving up.

1 person doesn’t equal an entire server.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

WvW - Commanders Badge should be a WvW reward

in WvW

Posted by: Mishi.7058

Mishi.7058

Many competent players will not follow commanders who have not proven themselves.

The problem is that incompetent people still have 10 supply (some of the time)

Yes everyone in WVW will sometimes have 10 supply, or even 15, though that’s a totally different conversation, then players following commanders, or commanders working with the general public in WvW to better a server.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

WvW - Commanders Badge should be a WvW reward

in WvW

Posted by: Mishi.7058

Mishi.7058

PvE commander = 100gold
WvWvW Commander = guild improvment, like " art of war" research, around 20k influence points, and the guild can decide who are the right players to give it.

Ok, and how about commanders which are not in guilds?

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

Point fighters "PvDoor"

in WvW

Posted by: Mishi.7058

Mishi.7058

Many people would rather cap a location and run to the next due to the mentality of players. That’s something which is hard to change.(On all servers)

In addition to that you also get groups who will specifically attack a tower just to do nothing more then reset upgrades done to it if owned by an enemy server to theirs.

I am sorry the enemy wont fight you in the open field and such, but unfortunately thats how WvW is set up. Sometimes while attacking if not done quick enough it becomes useless, and a waste of time. It all depends on the circumstances.

The list goes on.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

(edited by Mishi.7058)

IoJ vs SoR vs BG

in WvW

Posted by: Mishi.7058

Mishi.7058

At work again can I get a score update?

Sure mia.

Attachments:

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

WvW - Commanders Badge should be a WvW reward

in WvW

Posted by: Mishi.7058

Mishi.7058

Only thing I can think of is there are flaws in all suggestions.

Attacking objectives: th eplayer could just run with a mindless zerg.
Defending objectives: the player could just go to a highly attacked location and stay there. (And not get experience in the field.)
Voting: guilds would make it popularity contests
Badges: Anything under 4000 wouldn’t be nearly enough. (With Jumping puzzles aside, since in 1 night I can make apx 70 badges like nothing.)

In reality people need to know their server’s commanders and know who they want to follow. Yes it’s not the best system, however each way that has been proposed has some sort of flaw as well as the current system. :x

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

WvW - Commanders Badge should be a WvW reward

in WvW

Posted by: Mishi.7058

Mishi.7058

Just time spent in wvw would be no good; eventually everyone would have it. It’s going to end up too many commanders and no obvious means to organise themselves.

They could make it so that only the members of a squad see the badge of their commander and have a commander only chat channel.

Umm it is in already, and the chat for the commanders “squad” is there as well. It shows as yellow. Join a commanders squad and you should only see that commander.

Unless it was ninja patched out.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

IoJ vs SoR vs BG

in WvW

Posted by: Mishi.7058

Mishi.7058

Awww maaan, you guys got Gov! He’s awesome to work with and very dependable. ’Tis a shame. He was always solid for our EB teams especially. Well, congrats on getting a powerhouse of a caller!

Gov stayed in SBI when we moved to SoR jeddy. :P
o.o

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

WvW - Commanders Badge should be a WvW reward

in WvW

Posted by: Mishi.7058

Mishi.7058

Many competent players will not follow commanders who have not proven themselves.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

New Idea to improve WvW...

in WvW

Posted by: Mishi.7058

Mishi.7058

Guesting isn’t for WvW as far as I know.

As for a server or 2 losing interest in fighting once they are behind, then it’s up to the members of that server to raise moral.

Well, that would be nice if it worked, but it doesn’t.

Hmm, guess I am spoiled by SoR’s inability to “give up”

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

New Idea to improve WvW...

in WvW

Posted by: Mishi.7058

Mishi.7058

Guesting isn’t for WvW as far as I know.

As for a server or 2 losing interest in fighting once they are behind, then it’s up to the members of that server to raise moral.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

WvW without Orbs

in WvW

Posted by: Mishi.7058

Mishi.7058

Green is the top rank in the match.
Blue middle, Red lowest rank in the match.

For EB, green has the best defensive, red has more offensive, and blue has a mix.(In my opinion)

As for borderlands, it’s the same map each one.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

IoJ vs SoR vs BG

in WvW

Posted by: Mishi.7058

Mishi.7058

I wouldn’t mind us fighting against SBI one day. I miss a lot of ya.
Heck Gov got commander after we went to SoR I heard. (Plus I still have friends in guilds there still. )

Though this fight against BG is fun. (As well as IoJ)
I’m enjoying this even more so then IoJ/SoR/SoS.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

Is using "seige creep" a tactic anybody does?

in WvW

Posted by: Mishi.7058

Mishi.7058

Some of us use it on SoR, to regain ground in the mornings as Kayku stated.

Although sometimes we also use it while advancing in fields.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

Why can't we have elected commanders?

in WvW

Posted by: Mishi.7058

Mishi.7058

Commanders should be elected per map by all the players currently playing. Anyone interested in leading would join a board where people vote every 2 or 24 hours or so and the winner gets the commander badge for the next 2/24 hours. achievments and money both have nothing to do with leading skills and should be dismissed as factors. if we have guilds voting their boss in thats perfectly fine, thats democracy.

Issue with voting is commanders which are in large guilds could instantly top the vote then those who may be better commanders yet in smaller guilds.(Or no guild at all.)

Thus leading to a popularity contest.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

Are we ever going to remove the downed state?

in WvW

Posted by: Mishi.7058

Mishi.7058

You guys realize that some classes can spec to do even more damage to “downed” players.

Plus each time downed you get less HP to start, until you die instantly.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

DC's issues in WvW

in Bugs: Game, Forum, Website

Posted by: Mishi.7058

Mishi.7058

Each time I go into World vs world, I end up dc’ing about 10 times in the first hour if not more. It was never like this prior to the new patch, and in fact didn’t start until the 16th.
It’s quite annoying, and needs to be fixed ASAP.
(And It’s not only myself, but many are having the same issue, I know 30+ people having it.)

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

WvW waypoint

in WvW

Posted by: Mishi.7058

Mishi.7058

If it only took 30seconds, then they didn’t WP to the Garrison.
Sounds like they WP’d to citadel, and ran off the cliffs to Garrison.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

The pinnacle of WvW

in WvW

Posted by: Mishi.7058

Mishi.7058

That’s what we have here. People are unable to deal with their freedom, as expected.

People are not unable to deal with their freedom but use that freedom to increase competitive edge in a competitive mode. What else do you expect them to do? A competitive player does not think “how can I dumb myself down so someone else has a chance”. He thinks “how can I improve efficiency”.

Imagine if soccer rules were: “You can bring however many players you want, and can play 24/7.” This is what ANet does.

Same with bots. Sorry man, you can’t equalize system hacking with free transfers, different timezones and things like that.

Yes I can. The principle is the same. If you don’t forbid it, it will happen. You can talk about human nature as much as you want. But we’re not living among aliens, so human factor needs to be taken into account.

It’s not a 1 person’s fault, or 1 company’s. The fault lies in people and a combination of Anet separating NA and EUservers.

But blaming people is pointless. It’s like being a dictator, removing all laws, and then blaming people for doing crime. Or being a normal citizen and blaming criminals instead of the dictator. Or being a parent and allowing your child to do everything.

Hackers will hack, and competitive players will play competitively. And that’s that. But people don’t buy this game so ANet can say “oh well, you know, botters use their freedom badly it’s not our fault”, “oh well, hackers hack, human nature..”. People buy this game so ANet can ban hackers and fix loopholes, ban bots, and make a healthy competitive environment instead of making appeals to human nature and hoping everything works out.

It’s like having soccer rules where players can invite their relatives to help out, but everyone hopes they won’t do that. What’s the point then? Why not just make a rule against it?

Once again read my previous post as to what the one you choose 1 part of to quote was related to.

Thank you.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

The pinnacle of WvW

in WvW

Posted by: Mishi.7058

Mishi.7058

You don’t understand the fundamental differences between NA and EU.

You ask for EU servers/guilds to reach 24hr coverage as if they didn’t already try. Then you say that you yourself are NA, playing in EU prime times, but don’t want to go to EU because of friends etc. But it didn’t occur to you that others think the same. The only major US guild who transferred to EU is RUIN, but they don’t have friends so they don’t have that issue.

I also stated prior to the part which you quoted that it also lies in the fact Anet separated NA and EU into separate servers.

It’s not a 1 person’s fault, or 1 company’s. The fault lies in people and a combination of Anet separating NA and EUservers.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

Late Night Kiwis [KIWI] Oceanic guild on SoR

in Guilds

Posted by: Mishi.7058

Mishi.7058

Bump for Monokoko and the lovely Kiwi’s!

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

Looking for guild.

in Guilds

Posted by: Mishi.7058

Mishi.7058

Are you looking for a WvW sPvP or PvE focused guild?

If a more or less WvW/sPvP focused guild you’re more then welcome to check out Caedas. We do run some PvE but it is during times we aren’t running WvW/sPvP.

We are a dedicated guild, highly active and also love having fun. We have international players and some members who don’t sleep much.

Check us out if you would like.
https://forum-en.gw2archive.eu/forum/guilds/guilds/WvW-TPvP-Caedas-CDS-Highly-active-very-social-very-organized-Sanctum-of-Rall/first#post729844p

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

(edited by Mishi.7058)

Caedas [CDS] Hardcore WvW, PvE International

in Guilds

Posted by: Mishi.7058

Mishi.7058

Bumping for a chance to catch the eye of more players who want a very active and friendly guild. (I like to think of it as a family more then a guild.)

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

The pinnacle of WvW

in WvW

Posted by: Mishi.7058

Mishi.7058

ANet having free transfers open has allowed many NA servers to even out a bit.

As for WvW in General, Anet knowing that it was a 24 hour battle, should have allotted for such, and not separated servers into NA or EU. They should have made them general ones.

However that was not done.

I am sorry RUIN transferred to EU tiers and ruined it for many there. However it would be no different had they started on that server.
In general EU is from a small bracket of time zones, and NA has many playing all over the world. So a transfer from EU to NA makes less of a difference then NA to EU.

The only thing I can suggest currently is for EU guilds and servers to extend their recruitment to non EU based players. (Just as NA has done from many servers)

No one should be forced to play a game based off of where they live. I myself play on EU times, however I am located in NA. Had it not been for the friends I have I would be playing an EU server. (Though only one which uses English.)

You may as a bracket be able to reach to more guilds and alliances from NA to even things out. As for RUIN guild its self. You can see many posts and had people known in advance they would have known what was in stor for them once RUIN announced they were transferring over.

It is not only Anet’s fault for allowing free transfers. In all honesty it falls on EU servers/guilds to reach out and gain their own 24 hour coverage. Just as NA bracket has been doing.

It is slow, but not impossible. I myself see many NA guilds and servers reaching out for Oceanic/EU coverage, however I do see very few EU guilds/servers doing the same. That in return goes to show the determination of guilds/servers on how they function and allot for a 24 hour non stop battle force.

ANet had unlimited transfers, then 24 hour ones, now 1 week. Next I’d expect to see a 2 week limit, followed by 1 month limit. After that I would assume guesting would be implemented and free transfers stopped all together. Further allowing servers to even out coverage, for WvW prior to the possibility being non existent, because once they make it pay to transfer you will be grid locked into how your server is now, until you earn the gold or money to move or have others move into it.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

(edited by Mishi.7058)

Why can't we have elected commanders?

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Posted by: Mishi.7058

Mishi.7058

Change commander icon colors.
Blue for those new to it.
Color changes in the warmer scale for more Offensive and cooler colors for more defensive. If the Offense=Defense then make the top part of the icon 1 warm color, and bottom cooler color.

Allow the commanders a way to switch as well if they have that option from warm to cool. (Meaning achieved xx amount of defensive/offensive objectives.)

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

IoJ vs SoR vs BG

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Posted by: Mishi.7058

Mishi.7058

IoJ is also losing their borderlands to BG, while IoJ is playing in SoR borderlands.

So please propaganda elsewhere.

Borderland fighting has gone weird over the past 3-4 weeks, everyone is playing “flip that asset” instead of digging in. Everyone jumps to the borderland they think their enemy has deserted, goes on a massive sweep with the heaviest siege they can use, flips 80% of the map then leaves. Cue enemy team arriving to flip everything back.

EB is the only map where people appear to dig in and hold. So my measure of whether or not double teaming is happening is the amount of pressure between Durios/Ogrewatch, Anzalias/Wildcreek and Quentin/Klovan. If ALL 6 of these are being pressured/swapped regularly then there’s no double teaming. If one set is not, then that pretty much means those two teams are ignoring one another.

Go watch the map and see what I mean.

I do watch the maps, I also spend 99% of my time in WvW.

Log into EB right now. We just got Valley keep back in the hands of SoR and out from BG. Also just killed the trebuchet and all IoJ who were dug into Danelon trebbing Langor, after they attempted to golem it but got spotted. (Due to SoR based out of Langor, because BG had taken all but it, followed by IoJ taking Bravost, DG, and Umber from BG.)

Like I said, no one is being 2v1’d at all.

Also so you know, you should count DG/Brav/Anz/WC/QL all out from the server with SM on your calculations.

Also count out Umber/Pangloss if ogers are sided with a server. (Same with Danelon/Golanta, or Rogues/Pang.)

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

IoJ vs SoR vs BG

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Posted by: Mishi.7058

Mishi.7058

BG pretty much has free reign as it looks like SOR is focused on 2nd place, haha.

Sounds like tonight. SoR has only Langor in EB. And IoJ comes down to Langor with 20-30+ after pushing into recently flipped towers on SoR side.

Too bad BG is upgraded their towers, they dont really care if IoJ pushes SoR side at all since those aren’t upgraded.

IoJ is also losing their borderlands to BG, while IoJ is playing in SoR borderlands.

So please propaganda elsewhere. No server is playing for 2nd place. All 3 are playing for 1st

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

(edited by Mishi.7058)

Hiding near a keep to prevent WP an exploit?

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Posted by: Mishi.7058

Mishi.7058

I should probably rephrase myself and not call it an exploit, what I am getting at is that if somebody comes up, taps a guard to contest the WP, runs and hides and waits for the 3 min timer and just keep doing it again as more of a “cheap” tactic. In my opinion, if you aren’t actually hitting the Keep with a WP, it shouldn’t have a timer where you can’t use the WP unless the keep is actually getting hit and not due to the timer.

If it’s someone ONLY hitting guards and doing no damage to the wall or gate at all, then it’s a bug.
However if they hit a gate or wall and did damage even 1 time, the location becomes contested for apx 2 minutes 50 seconds. That would be intended and a strategy to hinder the enemy from re spawning as close, to making the enemy think they are being attacked at a location.

As far as I am aware a tower/keep only becomes contested once a gate or wall has been damaged.
Supply camps become contested once someone enters a specific area.

Yeah, whenever hostile quaggans run up to the east keep they bring their own siege weaponry and start bashing down the gates and walls. Its not like they just run to the gate, get attacked by the gate guards and the keep becomes contested.

Oh no wait, that’s exactly what happens.

Actually Lightening strikes a keep (Due to the shamans.)
Also NPC’s are not PC’s. There are different mechanics.

I can run through attack guards at a door, and not contest the keep.
I can attack a door and contest it.

Drop your sarcasm, it’s uncalled for and shows your maturity.
The OP was not speaking about NPC’s but about player characters. -Thanks

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

WvW waypoint

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Posted by: Mishi.7058

Mishi.7058

on a side note even if it is contested there is a small window(10 or so seconds) between the defense events(when one ends, it takes a tiny amount of time to trigger again) where it is usable anyway.

Try 1 second if not 1/2 a second.

It’s nothing like 10seconds.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

IoJ vs SoR vs BG

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Posted by: Mishi.7058

Mishi.7058

You mean the NA players who stay up wayyyyy late and the few aussies we have /faint

Hah. You guys really are insane. I think I’ve seen you on as late as 6 AM Central.

Just woke after over 12hrs non stop in EB.

We do have some on late, though man BG does have a good amount of people on over night. Also some good spotters.

I took a team of 6-7 people, we went to EB Aldon’s built 4 cata’s and only got the wall halfway down this morning prior to being nailed by like 20 BG. (If only that scout hadn’t caught us when we were building the 4th cata.)

:D

Ton’s of fun!!!! and the weekend just started.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

WvW waypoint

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Posted by: Mishi.7058

Mishi.7058

You must have let the Garrison become un-contested for a bit. (Maybe the “defend” event stopped while you were running from watergate to inner, allowing all the defenders to WP.

How it is fair:
Well they spent the time making sure a WP was built, you should have had someone making sure that every 2minutes 50 seconds someone hit a door to reset the status. (Maybe it’s 2:55 not 2:50 but the point is the same.)

Also Would you rather PvDoor? As you stated there were only 3 defenders.

The only thing else is they could have Waypointed to spawn, and spent about 30-40seconds running into Garrison.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

WvW Queue Priority

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Posted by: Mishi.7058

Mishi.7058

There’s none that I know of, however sometimes Queue bugs out.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

IoJ vs SoR vs BG

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Posted by: Mishi.7058

Mishi.7058

Score update? I was called in to work shortly after taking SM. Yay for reset delay! spit

Get home we need more people in EB.
3:30am EST hit and outmanned buff came on, but had a ton of fun with BG.

@BG
To those of you who destroyed the tower treb, that was really fun. Y’all caught on fast <3
Also, you guys are very quick to react when we set a ballista to kill SM 3rd floor trebs.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

Angry rant against bandwagon guilds

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Posted by: Mishi.7058

Mishi.7058

Nice story.

However, guilds moving servers took WvW from 1 close tier, to multiple tiers with close matches in them.

Have you seen our current matchup? The system believes that Aspenwood is a smidge better than Darkhaven. Having a… what, 300k point lead, is NOT a “smidge” better. Its the equivalent of pairing a hardcore pro gamer up against a casual 12 year old girl that plays Kirby because he’s pink. There is this massive ravine in any Tier 4 matchup. The top 10 servers are significantly superior to the other servers. Its like two different WvW setups.

You realize at the start there was only 1 tier which held slighty close matches, and others were mainly 1 server dominate.
Now you have multiple tiers holding closer matches

1-2 Matches doesn’t mean all of them.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

WvW match rollover times

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Posted by: Mishi.7058

Mishi.7058

Can we just get set times for WvW rematching....×.x

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu