“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
Maybe Commanders should be able to designate a line of succession.
Have a vice commander that automatically gets put in if the commander dies or disconnects, and then so forth.
This would be useful in other areas of the game too.
That would be awesome.
Though I’d say it’d be best if the current leader commanding had to approve of the back up commanders. (That way it’d avoid trolls.)
Say The main commander is pinned, and prior to “raiding” they approve/deny a select list of “back up pins” and can set their order to how it’d auto-pin them up if the main commander were to be killed.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
- Objectives upgrades will no longer be automatic based on time. They will upgrade based on dolyaks that reach them. Smaller groups can now prevent an objective from upgrading by preventing dolyaks from reaching that objective.
Will there be rewards added back into WvW for groups who spend their time escorting dolyaks? (If I remember correctly the general rewards for escorting a dolyak were removed.)
Otherwise I see little issue with this change.
- Supply cost for all catapults are being reduced by ten supply. The layout of the Desert Borderlands map has increased the number of catapults required to take some objectives. We agree with your feedback that also increasing the cost of catapults pushed the balance too far towards defense so we are tuning that more towards offense.
That seems fine for now.
- Points per kill will be turned on and kept on. This is to more directly recognize the contribution that fighting other players adds to the success of the world.
Finally.
- The number of players who can rally off a single kill has been reduced from five to one. Players will also no longer be able to revive defeated players while in combat. You still will be able to revive downed players while in combat. Both of these changes are designed to help fights resolve and to give smaller, more skilled groups a better chance against larger groups.
While I like the idea I also hate it.
Pro’s:
-Players will have to watch how they play more now then before.
-It will even fights between large and smaller forces.* (Unknown if this will make a huge difference in large vs small forces since it would depend on PUG vs Guild groups in the 1st place.)
Con’s:
-Promotes ranged play as opposed to melee players.
-Promotes avoiding fights due to map travel times in the new borderlands if you die
-Promotes use of siege more then use of skills as a player (kill the enemy quicker to win)
-Promotes staying inside of a tower/keep as opposed to pushing out and fighting attackers
- Promotes going 1 of 2 builds: Zerker for DPS to kill, or Bunker to survive
Some clarification on a bit of confusion I saw:
- When a dolyak reaches its destination it contributes to the upgrades of both the objective it is reaching and the camp it started at.
So a dolyak reaching an objective will upgrade the camp as well as a tower/keep. I actually disapprove of this. As camps are very easily flipped by enemies, and it is a drain to set a player or two at each camp to have a camp upgrade.
- Rally order is closest-first. Combined with the rally limit of one this means that only the nearest downed player will rally off an enemy death.
No. This is horrible.
Rallying I’m not a fan of being lowered to 1 player in the 1st place. I am even more-so annoyed with it being to rally the “nearest” player to the one who dies.
A trolling player would be able to do damage from range, then run up and troll the melee group by taking away any chance for them to rally by being closest. That’s just horrid.
I see a possibility of “trolls” to abuse this system. (Likely-hood unknown.)
In addition the rally shouldn’t be changed due to range at all. What if the ranged classes are doing damage and do kill a player, while at the same time a thief snuck around to kill your back-line? The back-line would never get the rallies, due to those in front line who either play badly all together, or those who get snipped in the front line getting the rally due to being “closer” and having hit the player.
The range changing who gets the rally is horrible and will deter people from fighting in choke points, and promote ranged classes who are not able to always withstand the brute force of front line to run in if they happen to get lower HP. (Thus killing back-liners who do such)
- Resurrecting the dead cannot be started in combat, but entering combat while already resurrecting someone will not force you to stop.
That is fine, however you need to fix the bugs where players get stuck in combat while not in actual combat or having anything aggro’d on them.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
Sorry but by your Split time zone server idea, I would have to play on 3 servers during my playtime. (Weekdays.) And 4 servers on weekends. (pending “when” I play on my weekends.)
Not to mention you are only considering “Prime time” players not those who play between the “prime times”. (Which between Prime times, generally hits about a 1-3hr span.)
Also NA has 2 prime times, EST and PST…So would NA have 2 servers 1 for Eastern and 1 for Western?
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
(edited by Mishi.7058)
So moving reset to Saturday Night has been a fairly controversial issue. I was wondering, how is the time slot which would have been Friday Night reset compared to before, and how does it compare to Saturday night reset in terms of your own activity as well as the activity you observe on your server?
With the Friday reset I would plan to be on for each reset so long as I was not at work. (It also allowed me to play overnight Friday night, and all day Saturday/Sunday.)
With the reset now being Saturdays, even though I do not have to work, I haven’t went to 1 at all. I don’t bother with it on Saturday due to having other things I go do, and since I have to be up early Sunday I can’t stay up late and enjoy some good wvw time.
Server wise:
Prior to HoT when Friday was reset we had tons of guilds which would queue for.
After HoT with the Saturday reset maybe half of the guilds queue for reset, that there used to be.
Friday’s used to be nights where everyone planned to get off from work, grab something to drink/eat, and hang out playing WvW while on voice comms hanging out with friends. Saturdays less seem to be doing that, as half their weekend is gone already. (Not to mention most avoid the new borderland maps compared to the old ones.)
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
As someone who was very excited to see the expansion: (And hoping for the best)
HoT isn’t worth the cost. Not even with the new class and everything. I wish I had not bought it.
The new borderlands are avoided due to “how” they have a lot more pve in them, as well as map/layout design. (And lack of fights.)
Guild upgrades are horribly expensive and time consuming.
I go to the new BL maps only when guild raids go there to keep PPT up, otherwise Im in EBG. (Or playing beta’s to other games.)
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
I’d love to be able to shoot an asura with a treb/cata.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
Well some guilds I’ve found do not mind, so long as you are on voice communication with them, to hear commands.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
they don’t care. they want you to play the new PvE maps and buy the glider skins…..
Even the PvE maps are becoming much emptier then they were.
So I doubt that’s it lol.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
My current server has a decent size of population in all time zones, except they lack a bit during NA prime. (So I would have to choose between the 3 time zones I play during, if the system went to the globe idea, which would kinda suck.)
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
Who’s weekend?
Your weekend on Sat/Sunday, or those who have their weekend on other days due to their job?
Who’s Night?
Your night or my night, because Im sure our “nights” are not the same since I dont work a 9-5 job.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
I think ANet has been spawn camped enough they left wvw..lol
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
Hello WvW Community.
As there seems to be quite a few concerns and comments on the new maps we’ve just gotten, I’d like to gather up some feedback in a single place and ask a few questions.
Please format your post to answer these statements. You don’t have to answer all of them. Please stay on topic and do not make negative comments about other posts even if you know they’re totally wrong. Do not make passive aggressive comments about anyone. Please do not include salt in your post.
This thread shall be ongoing, so if you have had a change of heart for any reason, you may continue posting, but obviously don’t spam it every day.
All views in my post will be of a player located in NA, who plays from 7am EST through 3pm EST. (So in GW2 terms later OCX to early EU.)
- Describe a typical hour for you in the Alpine Borderlands in the past. For example, What size of group were you running in? What kind of tasks did you run? What activities did you do?
A typical day would have consisted of various things based off of day, however it did range from day to day. Running with groups of apx. 15-30. (Not including the group of 20-30 on another map.) I’ve commanded in the map, followed commanders, ran havoc, scouted locations, sniped yaks, escorted yaks, upgraded objectives, and attacked/defended objectives, and open field fights.
- Compare your experience described above with a typical hour spent in Eternal Battlegrounds, if you went there at all. Does your style of play change between the 2 maps?
For myself, there weren’t many changes between EBG and the Alpine borderland maps other then placement on siege, and map politics. As well as movement and the PVE’ing for the dredge/Ogre’s/Frogs on EBG.
- Compare your experiences described above with an hour spent in the new borderlands.
On the new Borderlands I log in, run around, find little to no enemies. No one is pinning on the borderlands as much. Keeps are very hard to scout efficiently as a solo scout, and the map is not very friendly to moving to scout a location quickly if you aren’t near it. All upgrades are automatic, and do not even require a player to start them. We have cannons at the start on an objective as well. No groups want to defend borderlands so I no longer build siege. There isn’t much need for escorting yaks anymore. There are no open field fights and barely anyone on the new maps at all, so to be honest I rarely stay in them for long. (I think the most I’ve spent since HoT in the BL maps has been 30 minutes at any given point, as opposed to pre-hot at 6-8 hours.)
- Describe the nature of combat in the borderlands in the past. How have the new borderlands impacted this paradigm for you? What style or build changes might it cause? For example, knocking people off cliffs or into lava might play a more important role.
In the past pre-hot there would be open field fighting anywhere on the map. Depending on which groups would be battling it out would change the nature of the combat style. (As certain guild groups run different spec’s then others, as well as different composition from PUG groups.) People would work together to pinch the enemy between multiple groups, or use high ground advantage/defend high ground advantage.
As for the new borderland maps: Changes unknown to combat due to lack of players in map since HOT and many veteran’s taking a break until WvW is fixed.
Guess: More will run Stability possibly though due to the nerf on stability to being “stacks” a few months back that could be a mute point.
As for knocking people into Lava/off cliffs, that would be more likely done by small groups of players just messing around then larger more organized guilds. As the larger and more organized guilds prefer to have an actual fight among groups. Most of the guilds looking for fighting in wvw will more then likely avoid the new borderlands due to the terrain. It’s not good terrain for fights other then the middle section if you could consider that a “good” area for groups to fight…Though even the middle is not very good for fighting in my opinion due to the terrain.
- In your experience, compare the time it takes take a structure or objective here, then it did in the past.
In the past it would depend on the size of the group running, though now it seems to take 3-4 times longer to break walls/gates and some walls you can break have unbreakable walls behind them now. In addition killing the lords now is scaled (which I like) so killing the lord takes more time. As for giving an accurate estimate of time, more would need to play to attack/defend the borderlands to give an accurate timing comparison.
Currently gates/walls are harder to break, and lords harder to kill. However it is easier to take objectives due to no one defending as they did on the borderlands Pre-HOT.
- How is the loot and wxp for you compared to in the past? Will it be able to sustain whatever you are doing? Did it take a hit, or was it improved? If you are planning to unlock an elite specialization, do you think you were helped or hurt in these regards? Do you think you could pursue any other in-game goals just by playing WvW?
I think the XP/WXP are fine. The loot is the same/comparable to pre-HOT, however severly lacking compared to PVE game modes. I do think that when you do gain a WVW rank the chest and open it the currency should be “Account wide” and not “soulbound” As WXP is account wide, not character bound. I see no reason as to why someone would have to play their character (or transfer the wvw rank chests to their alt) to gain the points for their elite specialization. I do think the elite specializations being obtainable through WvW is a great addition to the game. I also think all new gear sets which you have to grind in pve for should be added to WvW for players in WVW who do not wish to go into pve to obtain.
Right now by playing WvW only mode player is very slow compared to anyone playing a PVE mode of the game for the following:
Leveling
Gaining HP’s for elite specializations
Crafting Ascended gear
Crafting Legendary weapons
Gaining any of the new gears
Gold/money gain
- How will the map change impact the long sessions (multiple hours) you spend in WvW?
Right now it has been impacted as I no longer play WvW for 6-8hours a day after work. (I play about 1-2hours max since HoT, then log off and play other games.)
- In 100 words or less, describe how the new BLs could be improved.
Flatten the terrain, remove the PvE events. Make route clearer for new WvW players. Remove upgrades from starting without player interaction. Add in invisible walls to keeps/towers, and add wvw gliding mastery(If keeping terrain as is.) Make entrances better to be seen to keeps.
- In 100 words or less, describe how the borderlands work to a new WvW player.
Currently I see the new maps only confusing new WvW players, and bringing in some players which only want to do the PvE event if there is no enemy which will fight them. Other then that most seem to be avoiding the new maps.
- In 100 words or less, describe how the borderlands work to a veteran WvW player that is new to the maps.
I do not think the new BL’s work for veteran WvW’ers.
The new BL’s feel broken/chopped up and not fluid, PvE mechanics, and so on cause many to not play the new BL’s.
- Which map am I most likely to find you currently, if you’re on Gw2?
Since HoT, I am in EBG more then any map at all.
Before HOT I was in all maps equally.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
(edited by Mishi.7058)
Honestly I enjoy the New BL’s they are big but once you get use to the map they aren’t as bad..
Yes everyone just blobs in EBG now which is annoying cause its just a matter of whom can field the biggest blob.
30+ person que on EBG at times is silly.. What people need to do is take to the BL’s let 1 server dominate EBG whom cares. Eventually they’ll get board of not fighting anyone and relize oh our home server BL is completely lost so i would hope people be smart enough to go well since noone is around in EBG lets move to a BL and fight.
In T2, ive seen 20person que’s on one of the BL’s but never all 3… Just need to boycott EBG and play more on the BL’s yes it will be boring for a while, as all you will is PVD but sooner or later the zerg guilds will start to move to the bl’s
Everyone’s default is EBG cause they know the map and are comfy with it.
Like someone else posted we played the same maps for 3 years, we got comfy we got lazy and when things got changed everyone QQ’s about it.I dont think ANET will revert the BL’s back. They might add the old maps into a rotation everyweek or something like that. Like them or don’t they worked hard on the maps, yes some of the PVE in the maps is a bit silly but adds a new element to it..
For all of us OLD SCHOOL players, then center PvE event, reminds me of the ORBS that in the BL’s you had to get and take back to your base.. The events only happen so often so really can’t complain to much about it. The shrines are a very nice additive to the maps.. I think the keeps are a bit to big but not to bad.. I like and dislike the fact that you can’t just make 1 set of seige i.e. catapults to take out both inner and outer. I like that the keeps have different themes and multiple levels.
Anet should just shut down EBG for weeks and thus make ppl go to the BL’s but i know ppl will QQ about it and end up just not WvW’in then suck it up and learn something new and move to the BL’s.
Only takes a few guilds on each server to stop going to EBG and feeding the Map Blobs and cap the BL’s to maybe draw the attention to the other maps..
In short, stop “WvW’in” in EoTM and boycott EBG for a few weeks and play the BL’s. Get use to them, learn them, and you will love them.
EBG is just for server blobs and ruins wvw, so try something different..
Some of us “Old School” wvw’ers wont play the new BL’s.
You may enjoy it, however many do not. (Sadly with HOT we lost some more wvw’ers who had been around since GW2 beta’s.)
So forcing people to play the new maps more then they are already, wouldn’t really help. Not with the fact people could then just avoid WvW or play another game.
Heck I’m an old school WvW’er and the New maps and center event reminds me not one bit of the Orbs which used to be at the Northern part of each home BL, and you had to take the orb specifically to a keep and place on an alter for a buff.
Your comparison would have been better to the old middle area with Quaggans, which you could control causing the enemies on the map to slowly lose their siege due to weather effects. (aka lightening.) Which you could gather pearls and turn in to get the quaggans on your team’s side. (However to neutralize them you just had to kill the quaggans.)
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
- Treb shots go through breakable walls.
-Player skill-
Elementalist’s “static field” I have seen cause enemy players to turn from being red names to yellow until they are no longer stunned.- Blue keep guards can be pulled to Stone Mist Castle gates
I haven’t seen the treb shot issue except in places like Klovan where treb shots sail through part of the structure. Do you have an example?
I think the Yellow name artifact is actually a mechanic of taunt. Could be wrong about that.
The blue keep guard issue is a symptom of the increased agro range of all guards I think. This is also the same issue that causes tower/keeps to be constantly contested.
I’ve seen the treb shots go right through outter blue keep walls and hit cata’s set to where the treb shot would “hit” the wall from an Inner treb and not hit the cata’s. Yet the walls allowing the treb shots through cause the treb shot to hit the ground outside of the wall and kill the cata’s. (Along with the full animation of the treb shot going through the wall, not just “splash damage”)
Blue keep guards I only brought up, because they came to SMC the other day along with the owners of the blue keep. (It was a bit amusing lol.)
As for the yellow name, I’ve had it happen while fighting just a mesmer. (But that was last week so that part could have been corrected.)
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
- Treb shots go through breakable walls.
-Player skill-
Elementalist’s “static field” I have seen cause enemy players to turn from being red names to yellow until they are no longer stunned.
- Blue keep guards can be pulled to Stone Mist Castle gates
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
Hey don’t worry, the keeps are full of bugs on EBG and the "new’ borderland maps.
I mean it took a week for keep lords in EBG to spawn inside the keep. (Well I lie, blue keep wasn’t as buggy, green the lord spawned at the inner gate, and red it was outside outter.)
Now trebs are shooting through walls, keeps and towers go contested at random “without” having any enemy hit them, oh and a personal non favorite of mine are walls going down due to damage, yet not even being attacked.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
Fann I feel the same.
One thing I highly dislike since HoT is the lack of player interaction to scout/upgrade/yak snipe. There was an element to upgrading structures and helping your server-mates out which is no long there due to NPC’s automatically upgrading the structures.
Players used to be able to be proud of defending a WP, or T3 objective, while now there is very little need for defending unless a server wants to avoid waiting the bit it takes for the upgrades to finish on their own.
The new map does not feel like “home” to me, per say. It’d make a great PvE map, but I do not like it for WvW. (Unless new features like wvw gliding were to be added, then I would have to re-access the situation.) I feel there are more twists/turns, and anyone who can run stability 24/7 could get away with a lot. Think of 1 player trolling in EOTM with fear, and now imagine that non stop on the BL’s.
It’s just not a good feel, it feels “broken” and less “fluid” then most maps in the game do. Not to mention the size of the maps vertically. (And yes I have 100% world completion so I have been through the other maps in game, but you can blame that on mainly launch queues for wvw, when GW2 came out. lol)
Some features of the new BL’s I do like, such as the keep lords fearing players and so on. I find that a bit refreshing then the NPC just standing still to die. However overall I do not care for the new borderland maps much currently.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
And what about you people on high population or T1 servers? What does WvW look like for you in the new maps? Compared to before?
On JQ during 8am EST till at least 12pm EST there might be 10-15 players in EBG. (Outside of the few days a couple guilds rally and run 15-20-ish?)
On the new BL’s, almost no one during those times, unless the rallying guilds go to the new BL’s.
Pre-HOT:
There would be 30ish non guild rallied players. As well as 2-3 guilds running about 20-30ish. (Also about 15 or so scouts through out the maps, and havoc squads.)
I can’t comment on other times though for JQ. Since I only play end of OCX-Sea, and since HOT I haven’t bothered staying up late to play through early EU.
It’s still a bit early to really compare, due to players still grinding their MP/HP/Guild levels and upgrades.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
(edited by Mishi.7058)
Towers/keeps fix if gliding is added:
Invisible walls
Gliding for all in wvw fix:
WvW Gliding Mastery (Only good for wvw maps.) -Spec into it as you do with wvw xp points. Basic gliding for non HOT accounts, and expandable mastery for HOT accounts. Could be simple things as gliding quicker, using updrafts, ect…
That is the only thing I can really think of if they keep the “new” maps that might even make players not avoid the new maps all together, as movement around the map would be increased speed wise.
Gliding – 5 ranks
Use of updrafts – 8
Speed Control – 13
Stealth – 21
Infinite endurance – 34
You could have an anti-air track as well, which might look like this
Targeting – 5 Missile weapons you control can hit flyers
(including siege)
Reduce Endurance – 8 Hits you make reduce flyer endurance
Cripple – 13 Your hits knock people out of glide mode for 2s;
If you ground, you are stunned.
“Radar” – 21 You can see/track stealthed flyers in range (similar
to HoT mastery’s which let you track invis mobs.)
Shoot Down – 34 Your hits take people out of glide for 30 seconds
(similar to reveal invis mechanics)
Consider also, any control effects (stun, launch, immobilize, cripple, chill, slow) would knock someone out of glide mode as well.
Im not sure how I feel about knocking people out from gliding mode. (As they would almost instantly die anywhere on the new BL’s.) However for the most part I like the idea of the mastery.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
Well upgrades would be better if a human had to interact with an npc to start each upgrade, at no cost for the player.
Now it’s just “flip objective, run off to next” no more unless you need supply..lol
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
Server Pride:
Then why change servers to globe, and break globes to being centered around certain time zones, thus leaving other time zones, or displacing certain players who are currently on a server and have their server pride?
Time zone coverage:
If all WvW communities were to do the same thing, then having “globes” would be no different then the current servers. (Everyone would end up funneling back into a few places for 24hr/day coverage.) And by place I mean currently its “Server” under your system it would be a select few “Globes” which were “alliances” with one another. (Same result in the end, just different name.)
So then there would be no change from the current server system if this were to happen. (Other then everyone in the game would get a free transfer/recruitment opportunity.) WvW communities would plan to go on XXX globe together as they are on XXX server together currently.
Currently the servers with activity outside of NA prime attract others who are not NA prime players, ect…
Just as a question:
Why would servers need to be broken down into time based “globes” for WvW which is a 24 hours a day 365 days a year game mode on GW2? Even with alliances that would diminish the “pride” players on a server feel for winning a match on their own.
Guild recruitment:
Guilds have always recruited from all various forms, and for guilds to stop using LA chat, ect.. Adding in globes, and making wvw globe/alliance based would not stop guilds from recruiting for “their” guild via LA or other chats. Players on GW2 and some guilds have pride in the “server” they are on as well as the “guild” they are in, and doing things with those groups without assistance from others.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
@Mishi
Hope this explains the proposal better.
Given the following choices…Would you prefer to:
A) Fight against 2 Worlds that the System Picks for you at the beginning of every week.
Or
B) Fight against 2 Worlds that you choose at the beginning of every week from a choice of 24 NA or 27 EU Home Globes.
Option A = Current Map Mechanic
Option B = Proposed New Map Mechanic & Global Theaters of War
The current system for matching is fine, however where it breaks down is when worlds have players and guilds “gaming” the system. (Hince why there are under/over populated servers currently.
If “players” were to pick each match who they were fighting at random then the imbalanced matches could continue by players specifically picking much weaker opponents then they currently have in matches.
Given the following choices…Would you prefer to:
A) Recruit players from your Time Zone to join your Home World by shouting in LA Map Channel.
Or
B) Naturally let players choose your Home Globe based on its designated Theater of War that Annually gets voted on by your entire WvW Globe’s Population.
Option A = Current Map Mechanic
Option B = Proposed New Map Mechanic & Global Theaters of War
I believe my view on this was stated when I stated I do not like having the “home globe” based off of time zones, due to the fact I play during OCX/SEA/EU and NA prime times depending on which day of the week it is. I enjoy the 24hr system as it is currently in the way which no server is “based” from a specific time zone.
The proposed New Map Mechanic & Global Theaters of War will let you play with friends & family.
If you’re in a different Home Globe away from your friends & family…then just pick an Enemy Globe that you both can meet on then team-up & fight together there.
The main issue I have is that would destroy the wvw communities servers have spent time on setting up, as well as many have spent countless hours with comrades in.
I know many who put countless hours each week into maintaing a wvw community, you build friendships/bonds, and they cross a set time zone, so how would those go into the “Home globe” setting when the home globes are broken into specific time zones? Would everyone’s work thus far over years have been for nothing?
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
I prefer the “world” model myself, and I don’t think grouping people into set “time’s” will work well for those like myself who have varying time zones which they play in wvw during. (I think creating the time zone based play would drive people like myself away from the game completely.) Not to mention many WvW’ers like to have “pride” in the server they are fighting for. Having it to where you’re in a global theater and you can also play elsewhere would ruin the server pride furthermore than it is currently.
I love the fact wvw is 24 hours a day, as I am located in NA, but I play on “weekdays” varying times from OCX to EU, and on my “weekends” I play NA primes. So it allows me to play during any time that I want, while not being restricted by “server”, or “specified times” to be able to enjoy wvw. (I hate games which do not have 24-7 fighting.)
I disagree with doing a “world reboot” and throwing people off from their current servers as many have made friends, and established wvw communities, and that would do no good for those servers wvw communities. (It’d possibly even disconnect people from one another and cause a loss of those who like playing with xxx on a server.)
In all honesty, Anet should remove mega servers, remove EOTM, and make everything “server” based again for playing, and have the overflows which they had 3 years ago in pve if “needed”. Prior to the general pve mega servers, each server had server pride, and fighting. Some servers were RP ones, others WvW, some PVE orientated and guesting was always an option. However with the servers having the pve on their server unless in overflow, it allowed guilds and communities to recruit new WvW players fairly easily, which is not as feasible any longer due to the mega servers. Players used to port into LA on their server and even be able to shout for backup in wvw if needed, without the enemy seeing them do it, which is another thing which was lost due to mega server implementation.
As for EOTM, I would love to see it removed. Let the players who are going around in EOTM, funnel back in WvW or PvE. (The worst that could happen is they start playing the different game modes for more then just farming.)
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
WvW players will return in a month or two, but only the top tier worlds will probably enjoy the Full WvW experience.
not really, Im on JQ and you might get some confrontation on reset night in EB, but most of the time its zergs doing PvD for scrolls rather than engaging other players. It’s sickening how WvW has turned into, and the new BL maps is an epic fail on ANet’s part. They REALLY dont get what WvW players want, not a clue.
Yes…ANet really doesn’t seem to get what WvW players want…in my opinion.
They’re really trying though.
WvW players will return…
I know I will…but the overall health of all WvW Communities will continue to struggle to survive.
I feel ANet is lacking a good WvW vision & a solid a Map Mechanic that would nurture & allow our WvW Communities to grow & thrive.
Some of us might return, however I know I have ran with 1 guild raid in wvw since HoT came out, and I’ve only played outside of that a few days. (Then again I was in BnS/BDO beta’s..lol) I didn’t like the new borderland map much, due to the complexity and how it’s not friendly to new wvw’ers. (Plus many other reasons.)
Borderlands used to be a fav of mine more than EBG, and now it’s vice versa..lol
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
The best suggestion is wait to transfer and see how things work out in the end. Right now many are still in the new pve maps, and many are avoiding the new wvw map due to various reasons. Also many guilds are shifting between servers. (Add in some other games hitting beta and everything.)
The “dust” form HoT needs to settle a bit before anyone see’s how wvw will pan out now.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
I’ve been playing WvW since Beta for GW2, and I can honestly say I do not prefer the new maps at all. There are to many pve elements, and to many routes which cause groups to avoid fighting one another.
If I want PvE I could go to the PVE maps, if I wanted small fights I could do those with GvG or in sPvP.
What I enjoyed about WvW is the large scale fighting and how the maps used to cause people to work together as a server to win a match. You had people who would scout non stop, run upgrades, escort dolyaks, snipe yaks from enemies, call out enemy movement, siege a location up, defend, attack an objective, ect… The teamwork was one of the best parts of wvw.
Now we have a new map few go in much. Upgrades are automatic (Which I think there still needs to be “player” interaction, not just have them automatically start…) There are so many routs, that the scouting and fighting is basically negated. The new maps are NOT friendly to new WvW’ers by any means. The Old BL’s were a much simpler way for newer WvW’ers to log in, see someone, and run to them in a timely manner. The new BL is not designed to be friendly to newer players to WvW.
While the new BL map has nice graphics, it needs changed a lot for WvW. I understand players wanted a new map, however I don’t think anyone asked for more PvE in a serious tone, nor one which negated many fights. I have no issues with upgrades costing a player nothing to run, I do have issues with them being automatic. (I think the system should just have been tweaked to remove the gold cost from upgrades.) There’s a lot that can be changed, and hopefully Anet will start responding and speaking with the WvW player base to change WvW for the better.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
This is really pure p2w.
So all we need now is shield generators to we win?
No but it’s about making a point. We must not allow them to even think about starting such things.
Everybody has to be equal in a pvp mode. They are already violating this rule with gear sets, but at least every player could obtain them equally. Not in this case.
And those who do not buy the HoT xpac, will not have the option to play Revenant class, as well as the new class masteries. (Which means they are not equally able to get/play the same classes/skills as those who did buy the xpac.)
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
+1
Should be made to a currency.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
My rant on siege:
Superior siege looks like it came from a badly made cartoon, while normal siege has the “old” better looks to it.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
I’m waiting a few weeks to a month to comment on the new map. (Due to the PvE shiny’s taking many from wvw currently, and others farming HP’s for traits.)
I will say, watching a lord fear 10 into their lava death was amusing though..lol
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
They really want every single aspect of this game to be a ridiculous grind, it seems. Didn’t realize this was a Korean MMORPG.
Actually I think by them nerfing EOTM rewards it puts WvW more “on par” with rewards then how it was prior HoT patch.
Maybe they didn’t want everyone using EOTM as a train for badges, wxp, exp, badges, karma, and loot, instead of playing wvw completely.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
I’d say Anet should add an option to have them off or on.
I myself enjoy them.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
Yeah, you are right. I shouldn’t just complain and not give anything constructive in return. I just see so much of what I did not like in the game (e.g. jumping puzzles, pve, inconvenient travel) being added to the only part of the game I play (wvw).
I just didn’t want to be greatly disappointed like everyone was predicting…but I was.
You can take it as being directed to you or not. That’s your choice, however it was not my intent. (Nor to list specific complaints everyone has made, or things done wrong with the map.)
Believe me, I don’t care for the PvE, jump puzzles, and such either. However I have not played the new map enough yet to give constructive feedback to Anet. That’s the only reason as to why I have not posted to Anet about anything…yet.
I do think Anet should have a team to weed through posts and play in the WvW game mode more so then they do now. Especially with adding the new WvW map. (If they want to keep the game mode alive.)
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
I played for a while to defend a keep, take back a shrine and flip a camp. The map was absolutely awful in every way. I am sure you are right that it will get better the more you familiarize yourself with it. I just got too frustrated and don’t know if I want to familiarize myself with it. Specializations will take about 4 years to achieve so I think I will just not bother with those either
I’m not saying the new map is “perfect” by any means, however I’ve just read through tons of posts about people complaining about the map and logging out of it. I mean it is something new to learn tactics, and new siege spots for. Many just don’t seem to be giving any chance to it. Even if the mechanics are “worse” ect… many are complaining and not offering constructive criticism.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
I think “loved” is a bit optimistic.
Agreed.
Yep, I’d leave the “loved” part out.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
I think the complexity may not be as bad in the future as everyone gets to know the map.
If you think about it most players have been on the same borderland map for 3years. Thats 3 years of learning every single pixel and quirk that map had.
Now there is a new map..While true it is huge, it has a lot of new complexity’s for everyone to be looking into and learning. (From yaks moving quicker, to the events, keep changes, spawn base changes, ect..) Eventually with time, players will learn the in’s/out’s of the new map.
Now size is an issue, but I haven’t been able to play it enough to really comment on that.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
Running around in them, it takes a long time to get anywhere, and they just feel so empty. I feel like pretty much only T1 servers will be able to cover these maps- if they can.
Even in T1 the new borderland’s seemed very empty today. (Then again that might be due to the event, and reset being Saturday.)
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
I don’t mind the playing and grinding a bit, however for the bit of time I was in the new pve maps I did get frustrated. Now I did play a bit, and did start to figure some things out, however for the most part, right now everything for an event dies very quickly due to the amount of players doing the events. (Not Anet’s fault.)
The question I have is:
What will happen as the hype for the new map calms down, most of it is not able to be solo’d efficiently, and even a small 5 person group would have issue with some of it.
On a plus note:
This new expansion has been the only PvE I’ve “enjoyed” at all since GW2 released. I like how things changed and Im not just watching cut scenes the entire time. (Even though I do wish I could fast forward through some of it. lol)
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
(edited by Mishi.7058)
This is why you should never pre order.
I actually am happy now I didn’t buy and don’t intend to. :p
See I regret pre-ordering HoT. (Not just do to 1 reason, but slowly as HoT is getting closer more things are being brought to the public that make me want a refund of my money.)
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
A lot of WvW’ers are o break until HoT.
However if considering changing servers or staying on yours, check to see if your server has forums/voice comms for the wvw community. Also see if any guilds during the time you play are recruiting or try forming a guild.
Many servers have a teamspeak (or other voice communication program set up.) In addition to forums.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
I’m just going to say reading the post I am very happy I won’t have to leave WvW to gain HP’s. I great to not be forced to go into PvE land to get my HP’s.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
Hello All,
Launching a game is an enormous undertaking and our teams need time to address any issues that come up. Therefore after launch we must move WvW reset to Saturday. We will keep resets on Saturday to address issues and once we are in the clear we will evaluate the best time for WvW reset both for us as a company as well as for our players.
Since it is clear that we cannot pick a time that will work for everyone, we will be maintaining our original plan of shifting reset by 24 hours, to Saturday evening. That time was based on data for when prime time occurs in each region.
Thank you,
John
I suggest that arenanet staff take a good look at their changes before hitting “implement” too.
Which they provably have done. For goodness sake! The need for the change has been explained by John, and the team considered suggestions in this very thread in making a possible alternation in plans (from evening to morning) but, based, again, on feedback, they’ve gone with what data supports, and with their initial plan. I think that’s a good thing.
Data may show that more people play on a Saturday versus a Friday, however beyond just using the data numbers, there should have been researching done to see “why” those numbers were like that.
Normally during the “day” Friday very few bother to go into wvw due to it being nothing more then paper keeps and people running circles around one another for karma, and world xp. Plus many others do not log in or sleep early so they can wake and be ready for an Exciting Friday reset, and weekend. (Not to mention many work during Friday, and it happens to be the start of the weekend for everyone around the world, allowing them all to play for the following 2 days as much as they would like.)
ANet could have done a poll for players to see which of 7days they would have preferred to have WvW reset on. Following that poll there could have been polls done on times. Thus Anet could have made the best of everything by gathering data from what their player base in general who enjoy WvW wanted.
The reason so many are angry is a lot of players who play GW2 specifically for WvW as their main game mode, did buy HoT and Anet had mentioned NOTHING about changing any reset day/time, until after all Beta’s were done. Thus all who had bought the HOT expansion (Or upgraded for it for those who have been here longer) feel as if they just got shafted by the company again.
While the reasoning has been stated by John as to why the change was made, it could have been stated originally to have avoided MANY posts. As in it could have been stated that “Due to the HOT Expansion we will be changing the WvW reset time to Saturday Temporarily, to accommodate for any issues which our teams may have to deal with during the initial release and week(s) of the expansion.”
Stating a change as temporary, at the onset would have lessened the amount of complaints, and everything from the WvW community. However I would suggest to make a thread, or add in the statement John made about the change being needed for the time being, and that in the future they reset day/time would be re-evaluated. So that more who come into the thread and do not want to read through 12+ pages of players all unhappy and stating the same thing, can instantly see that it has not been decided that the WvW reset will forever more be changed to this new time.
Also, as a suggestion, ANet should try to get the wvw community more involved, even if running multiple polls throughout different months about WvW. This would allow Anet to see how the active player base on GW2 who play WvW respond to certain things, and also allow more data on the community to be know to ANet. It may also promote the teamwork between the community and ANet as well, which would be good for the game mode. (Think of it as a communal voice the WvW community “Could” have.) More so the the WvW forum team who relays information from the WvW community to Anet. (As the WvW community can be very overwhelming at many times due to the sheer number of players within the community.)
I would also like to thank you Gaile Gray.6029 for taking the time to reply to some of the posts which have been made, as well as John for his “last” post which further clarified the reset time change. (I do hope you have time to read through my wall of text as well.)
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
Can you please all speak in a civilized tone and try to tone down your rage mode?
Even I as a player just roll my eyes and ignore every post that sounds like it’s written by someone who’s just rageing.Please, try to be productive and find a solution and offer alternatives to satisfy even the SEA players.
We have a right to be angry about this idiocy. Nobody wants to be told how or when to play and have their weekend gaming ruined. Or have your gaming schedule completely wrecked now because of this terrible idea.
Not to mention the terrible idea being stated AFTER many bought the HoT update.
True you didn’t need HoT to play new wvw maps, however many gave Anet the benefit of the doubt, to be stabbed again.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
Hello All,
There are a couple of reasons for the change to reset time. One is for the overall quality of the game. The last few years we have been careful to not disrupt the WvW reset time but this has at times made it difficult for our team to address issues during reset day. This change will give our team an extra day of the week that they can use to respond to issues that may occur with WvW or any other area of the game if it is necessary. In the early days we wanted reset to be during a weekday to ensure we had people available to monitor the game at reset time, but at this point we have seen the ongoing stability of World vs. World and resetting on a weekday is no longer necessary.
Another reason is the emergent gameplay that has come from reset. It has become one of the most exciting times for WvW and we would really love for more players to have the opportunity to experience it. We have many more players logging in on Saturday than on Friday which means with this change many more people will be available to experience the rush of claiming objectives for their world during reset.
However, given the concerns posted here we will be moving the Saturday reset to earlier in the day to give most players the majority of the day to enjoy the start of the new match. Immediately after launch the new time will be 11am PDT / 2pm EDT (6 pm UTC) for NA and 11am BST / 12 pm CEST (10 am UTC) for EU. Keep in mind that the following week with the end of Daylight Savings Time / Summer Time the reset times will be pushed even earlier to 10am PST/ 1pm EST and 10am GMT / 11am CET.
Thank you for your feedback. We realize that no time we pick is going to work for everyone but this change is going to benefit even more players overall while at the same time giving us a little more breathing room to improve the quality of the game during the week.
Thanks,
John
Ignoring the fact this isnt an Anet account, that would be even worse. In the EU its in the evenings that people enjoy logging on (drunken friday being the evening). Middle of the day? Middle of lunch time?![/quote]
More play Saturday then Friday only because Friday players just Ktrain until reset and MOST will log at reset Friday and push hard during the night, and Saturday/Sunday.
Now you’ll see More will play “Sunday” then “Saturday”.
Also if wanting to push wvw to a different time/day why wasn’t Friday considered and just change the reset time to earlier in the day? Not to mention for fixing things, players shouldn’t have to deal with “reset” crashes and so on during the weekend.
Honestly Friday at a different time, would have been a better option. It’d also have allowed for the random fixes/patches/crashes to not be while everyone was home from work and ready to play. In addition it would not have cut a full day out of wvw’ing for some.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
(edited by Moderator)
Straw poll still showing 75% wanting friday reset and 25% wanting Sat. :/
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
Over the 3 years since release WvW has seen changes:
While it has had some changes, most have had very little follow up/follow through, and some which were stated as working as intended, were changed.
- orb of power removed due to frustrating hacking
Anet stated they would add back in, and never did.
- EotM (although not really a favorite of WvWers but was created by the ‘WvW team’ just a interesting choice of design)
EOTM has been very disliked, and nothing was changed for the community, and it became nothing more then another way to level characters with karma training.
- siegrazer events when you don’t control any objective (highly underutilized)
Granted a nice addition, but at the onset and to this day little has been fixed so it does more then just give a 5-10minute head start to a server with no objectives. (The ram has no mastery skills on it, bubbles go down quickly, the npc is easy to kill, ect…
- WvW ranks (and the tweaks to them)
Added, some, but could add more.
- Few spots on the map have been tweaked to get rid of players being able to glitch into objectives when no walls or gates were down (one I remember is Quintin Lake use to have a bridge)
Add in some terrain changes like Garrison which used to be able to treb bay. Though with that they have done nothing to nix “spawn” trebs in invulnerable spots form being built still.
- Different siege models/projectiles for holidays (launching presents with a catapult is fun)
Changed 1st holidays, though last years holidays (like halloween) were forgotten by catapults and so on, as before they had sent pumpkins flying, ect…
- New population calculations
Yet still the populations can be manipulated as some servers are currently doing.
- Commander tag colors
Also changed it to be account wide, not just the character you bought it for.
- New borderlands map with more ‘unique’ feeling towers instead of just ‘copy paste’ style towers
Yet a lot of added PvE against what the wvw community majority was asking for.
- Squad UI
Buggy, and GW2 players were unable to test it, however from what was stated by Anet it could really use fine tuning.
Add in:
-Elementalist Swirling winds blocking treb/cata shots.
ANet had stated originally that the skill was working as intended, then changed the skill to no longer block siege shots.
-AC’s being changed for defending/attacking
-LoS changes
-Bugged hills keep which has yet to be fixed
While there have been many good changes, there have also been a few instances of Anet not keeping their word, not following through, and not keeping up with the wvw community.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
All I can say is I want my money back for HoT. Doubt I’ll bother playing much with the new reset change since it’ll just be K-training.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
Reset time is generally a major event in WvW – everyone jumps on because it’s reset, so server populations are highest. There’s no more to it than that – it’s not because at 6pm Pacific on Friday there’s suddenly a huge number of people coming on to play that couldn’t have been there an hour ago.
Put that in Wednesday and there’s still going to be a rush, just at an inconvenient time. Saturday is easier for most people to make, but also happens to make the queues longer; however, I’m not seeing all maps queued at reset, and my server is not far off the full mark.
Actually it is mainly due to it being Reset Night Friday as to why many come on for Friday night reset. For most, it’s the weekend, they can stay up late and not have to worry about waking for work the next day. It is also after they get off of work for the week, for most (Speaking about mon-fri 8-5’ers)
Put it Sunday/Monday/Tues/Wed/Thurs, and you have many who can not stay up late in NA due to working the next day. Putting Reset on Saturday, means where the majority who work mon-fri 8to5, used to enjoy 2 nights of wvw’ing without waking for work the following day, they now only get 1 night. Cutting down on enjoyable time they get to play.
(And before anyone say’s it, it also cuts down on those who are form over sea’s on the time they can play wvw, before it’s just K-training.)
It’s like how clubs/bars/movie theaters are busy on Fridays/Saturday’s without having to run specials or themed nights. It’s the weekend and people like to enjoy both nights where they dont have to work the following day.
And that is from someone who doesn’t work the same mon-fri 8-5 as the majority of players do.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
I do not think they should add the sPvP system into wvw.
However I do think that Anet should add in “pages” per say where you can save specific builds for WvW and be able to change between them. (Maybe have each change cost some Karma, since many have millions of Karma banked with nothing to do with it.)
I think ANet could also get by with adding in a special page in the menu to allow players to not only set their traits/builds, but to place a gear set, runes, ect… in it, and have those also switch when choosing “said page”. (The gears and everything wouldn’t be given free like sPvP but ti’d keep the same system as wvw has.)
That way it allows for the current builds, diversity, ect… and current and new gears, ect… But it also allows for changing your set up quite easily to a new build/gear, ect…
(Plus it can use Karma, which would keep people from spamming it every minute, if the karma requirement was a decent amount, but they wouldn’t be able to set it so high that newer players couldn’t afford it. )
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
