Please don’t try and make GW2 PvP look complicated. The gamemode itself is terrible. The downed state is terrible. You trying to make it exciting is just sad at this point.
Please don’t try and make your opinions of GW2 look like facts. I’m sorry that you think everything is terrible but that doesn’t do anything to support your argument.
I’m not saying that GW2 is a complicated game, but the down state does add an opportunity for teamwork and quick decision making. Why try to make it even less complicated?
I don’t have to make them look like facts – The fact that GW2 PvP is dead within 9 months of the release of the game due to the mass majority opinion that it is “terrible” does the job for me.
Why try to keep a mechanic in a game mode that the majority of players dislike in the first place?
It definitely adds a layer of complexity to the game. Should you try to rez your teammate and make yourself a sitting duck to get bursted? Or should you just just try to stomp an enemy so your teammate will rally? But if youre too late the enemy will rally. These are quick decisions you have to make in the middle of combat and they can make or break the fight.
Also, if there was no downed state, everyone would just play burst builds and try to spike enemies down as fast as possible.
Please don’t try and make GW2 PvP look complicated. The gamemode itself is terrible. The downed state is terrible. You trying to make it exciting is just sad at this point.
Please stay on topic. This isn’t a discussion about turning WvW into GvG or trying to use the current mechanics of GW2 in a GvG format. – While it would be better than the current conquest – It still is not up to par of GW1 PvP.
8v8 was a great number for GvG ~ That number should not be changed.
Thank you everyone else for your support of the idea in the thread.
And yes I know the play styles are very different between the implementation of GW1 PvP into GW2 and GW2’s current PvP – But I can promise you – If GW1 PvP was implemented – I don’t think there would be a huge crowd rushing back to GW2 original PvP once GvG/HoH/RA is implemented.
Edit: Pretext: That monthly tournament match was about 3 or so years ago and at the beginning we wiped in 2 minutes or something from our heal monk playing terribly. I snuck out the base and as you can see – Chaos ensued. We ended up winning the match at the end of the game because of that play – But nothing like this happens in GW2 – Nothing with this level excitement is possible with the current gameplay.
(edited by Motoko.2875)
I’m not sure porting over GW1 GvG would change much since it was still the same format as what we have now, capture node, kill guild lord.
Something about 8 player builds brought more group build diversity, as those that remember HA, Anet tried 6 players and it got reverted. Maybe 8 is that magic number that Anet just needs to suck up and make happen.
If anything were to be ported for GvG, it would have it’s best chance with the HA style multiple game modes randomized. At least it wouldn’t let one cookie cutter group comp dominate all the game formats hopefully.
GvG in GW1 is very different than the current GW2 conquest. You have a central flag stand in GW1 but it functions very differently than a 3 giant circles people are required to stand in and play in.
6 players in HA in GW1 would be nice considering the amount of players still active.
HA and GvG should always be kept separate. You are correct in keeping the different map modes in HA though, it helped maintain some type of balance instead of a 1 build trumps all situation. GvG has always been based on skill and tactics (for the most part except the gimmicks) – It should stay that way.
Yeah, let’s disable dodging, jumping and bring in click to move.
Winner idea right there.
The mechanics should be disabled for the GW1 PvP arenas and their implementation.
Please pay attention to the full post before making posts that make you look silly.
Good PvP is not coming back, PvE is more profitable.
I’m fully aware of the reality of that being the situation. However I still made this thread for theorycrafting purposes and plausibility on if ANET were to somehow become smart enough to decide to insert something like this into the game.
I think it is a punishment playing GW2 PvP itself.
There is no agenda. No personal bias due to my skill level at GW1. I have had no issues outplaying people in GW2. The problem is the gameplay is stale and boring.
I am not trying to debase any existing PvP. I am not intentionally trying to change the “pinnacle” of the game. If 5v5 gets debased or 8v8 is the pinnacle – That is because the playerbase has made the decision for that to happen. Just like the playerbase (and the playbase that decided to leave the game) decided the currently tPvP was a terrible pinnacle of a game.
Yes it is an old formula, but the gameplay is still superior. It was destroyed by the dev team while balancing skills. They do have the ability to balance those skills still. The only issue with GW1 is that the game is old. The game is still good, but old. And you can bet yourself that every diehard GW1 PvPer expected a similiar gameplay type in GW2.
Can we please keep this on topic to the technicalities of what I am asking?
*Disclaimer – My post will consist of GW1 PvP. If you do not like GW1 PvP at all or think GW2 Pv kitten uperior in every way, shape, or form – This thread is not for you and I would appreciate it if you wouldn’t post.
Guild Wars 1 PvP (and the game itself for that matter) is a game type that is miles ahead of any existing game out there. There is no debating that. HoN, LoL, DotA2 are the only games that come remotely close to the PvP that GW1 provided.
Obviously the style of PvP, let alone the game mechanics ANET has chosen, in GW2 PvP is less favorable to people in general. A very small percentage of people enjoy GW2 PvP. The amount of people that are fans of GW2 PvP are dismal compared to the 8 year old PvP game Guild Wars 1.
With that being said…
Is there a huge technical barrier to implementing a seperate arena(s) that mimick and copy the exact style of Guild Wars 1 PvP? I am only bringing up this idea after this concept of the SAB was introduced to the game. The mode essentially showed that the game engine has a variety of capabilities and that you can modify numbers in the game very easily.
Is it feasible to introduce GvG? RA? AB? FA? JQ? HA?
Of course there would be a list of things to do to the game in those arenas:
Disable the Z-Axis/Jumping
Disable dodging
Enable click to move
Replace the weapon skills+current skills with GW1 skills.
Replace Traits with Attributes (From GW1)
Copy over existing GW1 maps (Update the graphics obviously).
Each character currently in GW2 essentially represents something in GW1 – Guardian’s obviously would play the monk role and engineers the ritualist role.
I don’t see the issue with this being implemented into the game – It would easily help bring a considerable PvP crowd to GW2 and it would also be a good base to build an eSport up like ANET originally had in GW1.
I don’t care about GW2 – Keep it in the game for the very few that like it. (Keep in mind with the current numbers in GW2 s/tPvP only 9-10 months after the release is a very sad reminder have how unsuccessful and appealing GW2 PvP has been).
As I stated before – I really don’t mind if you disagree with GW1 PvP in any way, shape, or form – But this thread isn’t a discussion about that. This thread is a discussion about implenting GW1 PvP into GW2 and the technicalities of it.
Thank you!
Hey all, just wanted to say that this is a great conversation, and we’re keeping an eye on it. I would ask, though, that we keep it on topic. We’re very interested in what could come of this, and are really excited by the prospect of the Guild Wars 2 players banding together to produce these great tournaments and shoutcasted matches.
You would have more players banding together and producing more matches if you guys actually fixed the game to be competitive and enjoyable.
If you need any good tips or advice I can give you a link to Guild Wars 1 GvG.
You could also log on for the Monthly Tournaments to get a feel for some fun.
Even though the game is 8 years old and evolved – It is still more enjoyable than GW2 PvP.
It was nerfed because it required very little skill in relation to success compared to a balanced guild being successful with a much higher level of skill.
You should know by now that is the rule of balancing. If everyone mastered IWAY and that is all that was played and all that won – How much fun would that be?
Don’t get me wrong. I wasn’t aware of you being a MATH player from back in the day – And I respect the accomplishments of that guild with a gimmick and being a noted guild back in the day for just that. I am partially jealous for not having the connections to start PvP earlier than I did. I’ve had my fair share of gold trims and earned my phoenix but they don’t satisfy my desire for the early days of GW1 PvP at all.
Back on topic – It seems your affiliation with an IWAY gimmick and lack of success with anything balance or truly skill based – It supports my original claim that you never fully excelled at a high level in the skillful play portion of the game – Which is a large portion for understanding the excitement GW1 still has.
If MATH was a gold trim contender it would be a different story – But we all know how that turned out :P
There should be an forum automatic error for using the word eSports in the PvP section for Guild Wars.
Watching GW1 PvP this days after 8 years, is like still using your Nokia 5110 as your cell phone this time of the year. The game mechanics is old. it is not dynamic. it’s point and click. And the CCs are archaic. They say it’s complicated but i don’t see the complication. Maybe it’s just rigid, well it’s rigid because everything is rigid. Yeah you dshotted or powerblocked infuse health. Sure your skilled. But you’re indeed skilled if you did this on a dialup connection.
It is nothing like that at all. The combat mechanics and the way the game is designed is eternities ahead of any MOBA. HoN, DotA, LoL are the only things that come remotely close to it. The game is old, the mechanics are not. The game is not point in click. You don’t see the complication because you never played the game at a high level. The way you describe integration between dshot/powerblock and infuse health doesn’t define skill. You can’t reflex interupting infuse. The game has much more than that and that is why more people still play GW1 PvP than GW2 s/tPvP.
I’m the one of the many (i hope) that appreciates the more dynamic and more tactical gameplay of GW2. And this is coming from someone who don’t play tPvP. I watched Team Paradigm and the shoutcasts and I appreciated their skill level and the skill level of their enemies even. it’s fast paced. unpredictable. And concise. No kittenty things such as tie breaker or killing an NPC to win. It’s easy to watch. Easy to follow. Just like every other sports but scrabble. Moreover, The game doesn’t depend on killing an NPC.
You are in the minority. If that copy cat guild can ever be a successful GW1 guild, I’ll give them props. GW2 is no more concise than GW1. In fact, I’d say it is less concise as you need 8 coordinated players as opposed to just 5. To kill an NPC in GW1 you have to outplay your opponent. It isn’t PvE. And the game makes much more sense and is more thrilling than any GW2 play so far.
Again you are showing that you are really unfamiliar with high level play in GW1.
Note – Team Paradigm took their name from a GvG guild that I ran back in GW1 in 2008. Still never understood their fanaticism with my guild.
I’ve played my share of GW1 gvgs and most of the time we won even at 60 dp because we kittening killed an NPC.
r2000 GvGs don’t count. Again you are showing that you are really unfamiliar with high level play in GW1.
But one thing that made GW1 GvG a poignant mark on my gaming memory. War Machine [WM] versus Lamer’s Ultimate Majority [LuM]. Everyother matches don’t even compare.
These were good matches. Sadly it occured a little bit before I started PvP.
Everything coming out of your mouth is from that of someone who was never an exceptional player at Guild Wars 1 PvP. I am not trying to be insulting or rude by repeating that statement to you – It is my assessment based on your statements. Your argument isn’t strong and has a ton of inaccuracies and a lot of opinions based on your lack of understanding of GW1 and your opinion that you think you understand GW2 PvP at the apex of its competitive performance.
That pretty much discredit’s your entire argument.
If Anet spent as much time contemplating Gw2, we’d have a completely different game.
Hindsight is 20/20, but yeah I would have killed to get into the game’s alpha testing.
I would love to say it would have mattered with additional input in the Alpha test but…
The Test Krewe in Guild Wars 1 was hardly productive in the basics of game mechanics and the balancing of skills for PvP.
Anything that was a good idea had to be submitted higher up for whatever reason and rarely if ever got cleared to go through.
Even when devs approved of ideas – they would come back with crazy ideas that were never suggested and always made the game worse and would pass those instead.
It is mind boggling to me why ANet has made so many mistakes.
Pointless list when:
Everyone isn’t on the same server.
There is no decent way to measure success.
sPvP isn’t competitive.
It’s like who is the best at running 564 circles around 52 bricks laid in the form of a tic tac toe square? The question you should answer before answering that one is… Who cares?
Feels like ArenaNet and NCsoft might not have that good communication, and that NCsoft is trying to push ArenaNet for even faster content and sales.
People didn’t realize this after the Guild Wars franchise was annihilated by its owner’s by getting money hungry and failing to make a good game? RNG for good skins? Taking everything that was good about GW1 when making GW2 and saying “haha screw that”?
The 3 million were basically “on release” purchases. After that word of mouth dictates what sales become. You surely have noticed a declining population in ALL game modes by now. GW2 is failing the eyeball test from the early adopters that purchased on release.
It smoked those games in sales because:
1) Those games were bad
2) GW2 is a legacy game that had a built in fan base from GWComparing GW2 to games that already failed and saying “it is better than these” does not make it a winner. An expansion now would make it worse, not better.
A-net is not “concerned” in the sense that they are making money, but the core game is the proverbial golden goose, and the expansions are the eggs. Trying to push an egg out of the goose now isn’t a great idea. Take care of the goose and get it healthy first.
Thats all I’m sayin’
This.
Look at D3. It had sales the olbiterated anything else.
Why?
It lived off the legacy of D2 and then continued to smash the dreams of any diehard fan.
Seems familiar here…
Guild Wars 2 is meant to be a sequel. “Meant”. It isn’t a sequel in the slightest. It has the story line and characters, but nothing about it is a sequel to Guild Wars.
The sPvP scene isn’t competitive. It isn’t entertaining. Someone mentioned that GW2 sPvP made them excited and GW1 GvG bored them after 5 minutes? Are you serious?
You’re entertained by a 5v5 costume/alliance battle style match where people sit on 3 points and move back and forth and a point count to 500 is exciting to you? Honestly the style resembles too closely to that of a first person shooter game of getting points. That isn’t Guild Wars. It is sad that ANet considers it a sequel at all.
The gameplay is horrid. It caters to casual gamers to the point of not being entertaining professionally. GW2 eSport? The two don’t belong in the same sentence unless it includes the phrases “is not a” or “will never be”.
Look at the competitiveness of GW1 PvP at start and GW2 PvP. There are significant differences:
GW1 PvP was a new idea and gathered tons of players and really fostered a competitive scene worthy enough to be an eSport.
GW2 PvP had the reputation of GW1 PvP to live off of so they already had a previous playerbase to get players recruited into the game – But have only seen the GW2 PvP scene deteriorate incredibly.
It can’t simply be because GW2 PvP is better and more competitive.
Please understand the comparison between GW1 PvP and GW2 PvP is like comparing oranges to apples.
Honestly, look at Guild Wars 1 PvP. We shouldn’t have to be comparing the two when there was nothing wrong with oranges in the first place.
Thanks for all your feedback guys! Keep it coming!
Let ArenaNet know that we are playing GW2 as well.
How about we let them know we stopped playing GW2 because we can’t stand the extreme deviation from its predecesor.
4 years vet here. I’m absolutely loving GW2. I haven’t had any real gripe with the game yet and I’ve had it since headstart. Sure GW1 was great in its own right but this has a “2” in it for a reason. It’s a new game with the same lore.
Diablo had 3 in it for a reason. To bank off of what was once a great franchise and to scam consumers and fans. GW2 has taken a similar path (while offering much more than D3 ever did) – It doesn’t deserve to be called GW2. Any GW1 player knows that. A 4 year vet missed TONS of things that a 7-8 year vet experienced.
World Of Charrcraft.
When is GW 1.5 coming out?
We missed the whole story line where an awesome game and world was demolished by dragons and turned to junk.
If you bought the game with the intention of playing a true sequel to GW1. You wasted your money.
If you bought the game for entertainment value and feel like you have played 60$-150$ worth of value. You did not waste your money.
I wasted my money.
You will only be able to acquire birthday mini-pets after paying 1600 gems in the store to unlock the “Gift Of Birthdays”. At that point the item you recieve is soulbound and you would be required to repurchase the gift for any other characters you wish to unlock the birthday gift.
P.S. – The birthday gifts will also be account bound.
Is this soul bound or account bound?
Wiki is lacking in information on this
My question is pertaining to making the Bifrost – However I assume this can apply to any legendary.
When making the “Gift Of Mastery” it is required to have:
250 Obsidian Shards
1 Gift Of Exploration
1 Gift Of Battle
1 Bloodstone Shard**
**My question is – I had bought the Bloodstone Shard with my ranger since I did not care for her skill points. The Bloodstone Shard is soulbound. I am wanting to make the Bifrost for my mesmer. If I use the Shard on the ranger with the 250 shards, exploration, and battle – Will that make an Account Bound “Gift Of Mastery”? Or do I need to farm another 200 points on my Mesmer for the soulbound Bloodstone Shard?
I just find it very odd that the Gift of Battle, Exploration, and Shards are not soulbound but rather accountbound and the Bloodstone is soulbound.
Any information would be great!
(edited by Motoko.2875)
My two copper:
I don’t like PvP, but the legendaries need 500 Badges of Honor, I just see part of the pain as part of the gain.
Friendly tip: The WvW jumping puzzle yields 3-6 badges and you can do it once a day on each character. The badges are account bound so you can just pool them all together. Just stick to doing the puzzle in our own zone and you normally won’t have to fight anyone.
It’s a chest so you might be able to get rares out of it too.
If I am not mistaken the badge reward varies based on level. On the borderlands jump puzzle I think you are correct on the badge amount. However the EB JP has a much higher reward of up to 17 badges if I am not mistaken. I have bought a few WvW items solely from this puzzle reward.
(chance to get rares is almost non-existant however and this puzzle is sometimes a pain if you aren’t quick at it and don’t know how to use all of the invisibility options)
(edited by Motoko.2875)
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Posted by: Motoko.2875
:( I am sorry to hear that… Hopefully she gets her account back soon with no problems…