Showing Posts For Mujen.5287:

The state of Necromancer

in PvP

Posted by: Mujen.5287

Mujen.5287

Personally I love having a boon ripping necro on my team. D/D ele’s, guardians, engineers are all a cake walk.

Lamest Ending in Gaming History in my view

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

What the… What? The DUNGEON was the end of the event, and the dungeon was awesome. You expected something past that? Did you even notice that Rox and Braham parted ways at the very end?

It obviously wasn’t the “end” since the end happened with activating the bonfire. You are confusing end with climax.

I don’t think you know what climax means.

What the GW2 forums have become

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

Ham and mayonnaise

What the GW2 forums have become

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

We need more ron swanson

What the GW2 forums have become

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

I thought it did to. When I saw two different threads one with Guild Wars 2 being too casual, and the other one with it saying Guild wars 2 is too hardcore, my brain nearly imploded.

What the GW2 forums have become

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

I have been visiting the forums quite frequently as of late, reading both negative and positive suggestions. And I realized the guild wars 2 forums reminded me of something. This one is for you Anet.

How GW2 is NOT casual.

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

Didn’t read the whole thread, but to the OP:

so your idea of casual is to add a ton of stuff to do, so the game requires even more time investment to keep up with it all?

This soooo much this.

How GW2 is NOT casual.

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

So some post say guild wars 2 is too casual. Others like this imply that it is not casual enough.
Is this not funny to anyone else?

GW2 sPvP is a big fail...

in PvP

Posted by: Mujen.5287

Mujen.5287

My friend and I have fun. So i’m happy.

My Guild Wars 2 Review

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

A tip from me to you: Long does not mean better, it just means long. Nobody wants to go to a game review site and read all that.

And here’s a tip from me to you: Short does not mean better, it just means short. Saying “people are too lazy to read” is not the same as proving that a given piece of text needs to be more concise.

With all do respect, your post is considerably long. A review should be a moderate length with the ability to explain the writers feeling without straining the reader. As soon as I read “GW2 failed” made me to not want to give your post a chance past the first page

As the other posters were stating this is your opinion, you made wide accusations which led me to think that you don’t know what goes into making a game. But to sit there and flat out say a game that is currently hiring new employees and have made an actual increase in their players since launch and say it failed. That’s quite the ballsy move man.

When are thieves getting the highest burst?

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

"Thief is OP" is a BS excuse. Word2DaWise

in Thief

Posted by: Mujen.5287

Mujen.5287

Why are you writing in an out with capital letters?

Looking for a team.

in Looking for...

Posted by: Mujen.5287

Mujen.5287

<Team looking for a player(es)>
Team name: TBD

Region: NA/EST

Amount of members: 3

Practice Times: between 7pm to 11pm

Class(es) you are looking for: Primarily looking for a Necromancer (preferably condition, no MM necros), and Engineer. Anyone who else would like to apply feel free.

Other: My partners and I were both ranked in the top 15% on the leaderboards. Unfortunately due a lack of cooperation from other pick up groups we decided that making an official premade team would give us better results.

We are looking for players who understand that defending is the key to winning matches, who are self sufficient, and willing to create a form of synergy when playing together.

In my opinion, GW2 is dying

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

I never really understood the needed to try and convince other people not to like the game they enjoy because you don’t. If your’re not happy about the game just stop playing it? I know that idea seems far fetched to some. My friends and I are having a ton of fun, that’s all that really matters to me. GW2 is a casual game, so I play it as such.

Famous last words

in PvP

Posted by: Mujen.5287

Mujen.5287

After killing a mesmer in a 1v1 with death blossom he responded with.
“Way to pop your elite nub.”

[SPOIL] Future Flame and Frost dye packs.

in Flame and Frost

Posted by: Mujen.5287

Mujen.5287

The only rng i enjoy is at Vegas. Its a great feeling to get an exclusive dye or weapon, but not worth the cost of losing real money for it.

Guide to Thief Guides

in Thief

Posted by: Mujen.5287

Mujen.5287

Thank you for taking the time out to make this.

Thief Nerf

in Thief

Posted by: Mujen.5287

Mujen.5287

I keep hearing that we will be getting nerfed on the next incoming patch, but I haven’t been able to find any official patch notes on it. Can anyone clarify?

How do you take on a d/d ele

in Thief

Posted by: Mujen.5287

Mujen.5287

The bane to my exisestance is the d/d ele, with the mass amount of cc, and gap closers. I’m curious to know, how do you deal with a class that does that much damage?

(edited by Mujen.5287)

Guild Wars 2 Personal and Guild houses

in Suggestions

Posted by: Mujen.5287

Mujen.5287

I’ve always loved player housing, it’s a great way add a form of player ownership. Anet has already stated that they will eventually be adding player homes, and expanding your “home district” at a later time.

Personally I hope they take one of two approaches to this. Aion housing system, making a universal home district so that you can actually have neighbors to visit your home, or Rift which allows you to have your own area which you can customize both inside and outside.

You're doing it wrong!

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

MMOs as a whole were going through a slump, for the past 4-6 years of doing the same thing over and over with a different skin expecting a different result. It might be an old cliché, But isn’t that the definition of insanity?

So if GW2 went off it’s original would the game really be as succesful as it is now? I tried to play gw1 again for hall of monument items. All I was left with was a headache and boredum. Don’t take it personal, it’s just my opinion.

Ascended Gear

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

How is my post uneducated? I quoted something from a source, you are basing all you ideas on speculation. Did you even read what I wrote?

Ascended Gear

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

fractals = AR = ascended gear = challange = close thread.

I was looking for a discussion not some snide response.
That’s also generalizing that everyone does fractals.

(edited by Mujen.5287)

Ascended Gear

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

In a recent article Colin Johanson explained how he felt about adding ascended gear into GW2. "I think that ascended gear was something we should have had at launch.
“We didn’t’ have something above exotic level you put in a lot of time and earn it, but you don’t have to put in your whole life to earn like a legendary weapon.”

So my question to you is, would there be such an uproar if ascended gear came out prior to the launch of GW2 or would you still feel the same?

Personally I have no issue with ascended gear, I went for my back piece predominantly for the skin. I haven’t felt the need to go above exotic with accessories, for me it’s not that major of a bump to put the amount of time needed.

Now don’t get me wrong I can understand why people would be disgruntled. They were told no gear treadmill, and one was created. Which I hope Anet takes into major consideration before adding any new items.

Deadliest Warrior: Ranger Vs. Mesmer

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

Without limiting their builds I would go with the class that could make the player most confused, which is the Mesmer. It’s ability to go in stealth and make clones makes it a fierce target for any player.

Honestly I wish the forums had more fun discussions like this rather than the pit of hate brewing relentlessly.

Issues with dragon chests

in Dynamic Events

Posted by: Mujen.5287

Mujen.5287

Is anyone else having issues where you are getting a gold medal for the event but not the dragon chest? It has happen to me three times so far.

Condition build

in Thief

Posted by: Mujen.5287

Mujen.5287

Hey everyone I was thinking of returning back to WvW and I was curious to see how well do condition builds work in pvp. If anyone is willing to post a build or even a reliable site that would be great! Thanks in advance

Guild Stash not found

in Bugs: Game, Forum, Website

Posted by: Mujen.5287

Mujen.5287

I’m having the same issue. it’s saying guild bank not found.

What would you want out of your "end-game" experience

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

@Danikat
I think a great way of implementing that, is reward players who don’t grave zerg, teams who are able to complete an explorable mode in a set amount of time.

What would you want out of your "end-game" experience

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

DAOC was the only MMO that really had a good endgame, IMHO. I don’t feel like typing up a lengthy elaboration, but I think anyone who played it knows what I mean… WoW and its gear-grinding clones don’t even come close.

Then I don’t believe your post has any valid grounds. And since I’ve never played DAOC I can’t say that I believe you.

Yeah, I figured as much. Sorry about that. It’s just kinda complicated, and I’m not up to typing it all out right now.

It’s all too easy to say it was the faction PvP, but there was so much more to it than that – from the reward system and how it managed not to be a grind, despite taking a massive amount of time to cap – to how in spite of its benefits, it managed to be optional and consensual, yet integrated with the PvE, rather than being marginalized by being kept completely separate.

From the way you’re describing the game from an outside perspective that seems like a form of grind. But I think with the amount of fun that you had from the game never made you feel like you were grinding. You were achieving things but they came naturally.

Excluding dungeons that’s how I felt about leveling in GW2 I never felt like there was a struggle to hit 80 it just happen when it did. But with the new added incentives to do dungeons from the patch hopefully it continues to give me that feeling I once had.

What would you want out of your "end-game" experience

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

DAOC was the only MMO that really had a good endgame, IMHO. I don’t feel like typing up a lengthy elaboration, but I think anyone who played it knows what I mean… WoW and its gear-grinding clones don’t even come close.

Then I don’t believe your post has any valid grounds. And since I’ve never played DAOC I can’t say that I believe you.

There’s no “carrot on a stick” in this game.

Exotics are too easy to get. I hit 80 and I crafted a full 6 armor piece set within a weekend and bought green/yellow grade jewels.

sPvP having separate gear makes your gear on your main character irrelevant. Also, it takes 400++ hours of grinding to get the higher ranks.

WvW runs 24/7 which makes individual contribution seem pointless.

I had more fun while leveling. The events were fun. The story was good. There was a carrot on the stick to always level and get the next best gear.

So once I get the “look” I want and exotic jewels, what else is there to do?

It doesn’t seem like you took the time to read my original post. I didn’t ask on what your opinions are on what the game lacked. I’m asking what did you want added to the game or what do you see “endgame” as. There are plenty of other threads discussion dare i say bickering about what the game has or doesn’t. This thread is not one of them. Thank you in advance!

(edited by Mujen.5287)

What would you want out of your "end-game" experience

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

You may not have read my original post. I’m not looking for your opinions on what you think the game lacks, but instead what do you want? There are plenty threads that go over the topics you mentioned but that isn’t what i’m looking for.

What do you want added to the game to give you a better experience when your level 80? Although after reading you post this game just not be made for you, and that’s totally fine! Just please when you post on this thread read the main topic and I’d love to read what you have to say!

kitten I forgot that part. The problem is that I don’t actually have anything specific in mind. GW2 content is either not designed to be repeatable (Puzzles, World, Story), or is repeatable for the sake of being repeatable (Events, Dungeons). The non-repeatable content doesn’t last very long, and the repeatable content builds towards nothing but a sense of self satisfaction…which ends up being contrived since the journey of this endgame is a bland circle. In particular, the repeatable content is completely identical to a gear treadmill structure…without the gear to actually treadmill for.

And again, I really have no idea how to fix this, short of the work needed to basically build a brand new game. For example, in order for the world to really “change” between visits, Anet would need to at least double the number of dynamic events in the world AND offer more branching options between those events. However, the branching options alone would be the work of creating events, squared, just to account for world states possibly becoming broken or nonsensical (like a random invasion camp in the middle of nowhere).

In order to fix the endgame issue of Events and Dungeons, without just resorting to ye olde standby techniques, you’d still have to have an incentive to repeat this content, but without just resorting to either constant little rewards or carrots on the end of a stick. How would you do that? I have no bloody clue. And once again, I bring this back to the endgame being half-assed, as well as a side remark to Sequilitis: Super Castlevania 4. Anet overhauled the rewards themselves, without actually considering how much of an impact that would have on the reward-gaining process. On top of that, these are completely conflicting systems: one wants you to play forever, the other doesn’t care how long you play. This in turn creates a situation where you play forever to get a reward that does little more than show that you played a long time.

So after my rant, what is my answer? You got it: I have no idea. The only concepts of endgame that I’m accustomed to would fundamentally contradict the way GW2 was designed, so I have no idea how to create an endgame while still respecting the aspects of GW2 that make it GW2.

And don’t get me wrong here, I believe that this is the best $60 I’ve ever spent. Doing stuff the first time around is really fun. But short of contradicting the game’s fundamentals or a stroke of design genius, I don’t see how I’ll ever want to do all that stuff all over again.

The main thing I took from your statement is that the game tends to repeat itself and correct me if i’m wrong but you want things to always feel fresh and rewarding as well. Rewarding I can understand but fresh, that’s quite hard to achieve. in order to that they would have to have team constantly pushing out more and more content on a weekly basis which is quite hard for a team of only 200+ people.

A lot of the things you see as flawed they are what I enjoy about the game to a certain extent. But out of curiosity i’m not looking for you to fix anything I want to know What do you want? And if the game doesn’t provide it for you why do you continue to play?

Why GW2 didn't work for alot of people

in Community Creations

Posted by: Mujen.5287

Mujen.5287

The fact that he used the word “n00b” makes me not take him seriously as a critic. Times change, people change and want different things in life. This also applies to games . If this method of playing for rewards and achievements wasn’t fun there wouldn’t be a call of duty 4, WoW, BF3, etc. Games would go back to what they once were. But that’s not what happened. Those games sell in the millions. Just because it doesn’t work for you, does not mean it doesn’t work.

Also define a lot of people? GW2 sold over 2 million copies in less than a month. With those numbers i’d say a lot would be 500k, even 100k.

What would you want out of your "end-game" experience

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

I feel that the “endgame” is pretty half-assed to be honest. I mean, going through them one by one:

- Events for…uhhh…Exotics? The problem is that rewards are only relevant in the Lv80 zones. Yes, you CAN join your friends in the lower level zones, but apart from that…why on earth would you go there? To farm Copper? If we had several times more events and a more flexible chaining system, then maybe it would feel more interesting to do this for longer than an hour. But as it stands right now, it’s just a long, boring grind for something that you don’t actually need, nor have the capacity to really show off. Mind you, I’m not an anti-grind person – my first MMO was Runescape, and my second was Ragnarok Online. My problem is that the only reason for this particular grind is to prove to yourself that you can grind.

- Dungeons suffer from the exact same issues as Events, minus the lower-zones thing. You need to run Dungeons over and over and over again, long after they cease to be interesting, all for a reward that you can barely even show off. Dungeons do have slightly better longevity, on grounds that they’re more difficult than most Events, but right now it’s just a treadmill that doesn’t go anywhere.

- Jumping Puzzles…aren’t really endgame. Lets be honest here – as awesome as jumping puzzles are, they’re basically one-shot deals. Even if you spend time running around the world trying to find these things, going back and experiencing them for a second time just isn’t going to cut it. It’s like replaying a Phoenix Wright game; half the fun was solving the problem, so half the fun is lost if you already know the answers.

- Map completion is the same case as Jumping Puzzles. It’s great the first time through, and then you’ll never really want to do it again.

- Personal stories are a pretty severe time sink, and the one big issue I have with their replayability is that you spend more than half the time trying to get a brand new character back up to Lv80. The story arcs are incredibly disjointed due to their level requirements jumping up by 2 levels per step (until Lv70, when it only jumps by one level till Lv80) so even if you’re trying to go straight through the story, you end up spending more time just ploughing through hearts and events as fast as possible so you can do the next step. Yes, you can play these quests two, three, even four levels below their requirement, but that can only last so long before the game forces you to level again.

- WvWvW, and by extension sPvP, are decent sources of endgame simply on grounds that they’re both PvP. PvP in general can theoretically last forever on grounds of competition, so there’s no real reason to have carrots there. However, not everyone is a PvP person, and many people actively avoid PvP. So while this is a valid source of endgame, it’s incredibly short-sighted to say that everyone can get their endgame here.

The only, current, source of endgame that I can find is the Legendary Weapon grind, which is long and tedious but at least the reward is something that you can show off. After all, it’s kind-of hard to ignore rainbows raining down on your enemies.

You may not have read my original post. I’m not looking for your opinions on what you think the game lacks, but instead what do you want? There are plenty threads that go over the topics you mentioned but that isn’t what i’m looking for.

What do you want added to the game to give you a better experience when your level 80? Although after reading you post this game just not be made for you, and that’s totally fine! Just please when you post on this thread read the main topic and I’d love to read what you have to say!

What would you want out of your "end-game" experience

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

I love all the feedback that I’m seeing from this discussion but like most forum threads we are beginning to lose focus on what this is about. It’s about what do you see “endgame” as, what would you like to see implemented and why. Thank you in advance!

Just to reiterate:
Ever since Anet open up the forums it seems that it’s been split between to sides. People or adore the game and defend it and others who are appalled by it. I personally enjoy the game for what it is. Are there some major bugs absolutely, but are they game breaking? Not really. But some of the main issues that have been constantly brought up is dungeons and end-game. So my question is what do you want out of a dungeon or endgame experience? I’m not looking for answers like “more stuff,” healers, or anything that break from Anet’s manifesto. Please be specific, and courteous to the responses of others even if you disagree.

Clearly there are some of the issues with dungeons, especially when it comes to drop rates. My suggestion would be if a player does all 3 paths of a dungeon allow one exotic of that dungeon type to be given in the form of a chest. My friends and I miss that feeling, you could even say that rush to loot the final boss to see what he drops. Especially after running a tough instance. But to make it fair, make that chest only be available once a day for that dungeon. So your player still get that “epic loot” feeling without having to walk away with a heavy repair bill and 30 tokens to show for it.

I don’t really believe in the word “endgame.” For example, In Skyrim once you complete the main story, you pretty much continue playing the same thing you’ve been doing over and over again. So with no monthly fee why should I take this any differently? I would much rather have quality content over just spewing out fluff until an expansion is released.

I’ve always thought of it like this, If you make 7.25 an hour, and you purchase Gw2 for 60 all you really needed is about 8 1/2 hours of fun to be worth the money you spent.

(edited by Mujen.5287)

What would you want out of your "end-game" experience

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

The reason for the traditional “end game” is to keep players playing it. It all boils down to money. The companies that make these games need to make money to keep making games (or tending to their current games). Without anythign to strive for at the so called “end” of a game (which in all honesty should be refered to has the beginning of the game) the game slowly fizzles and dies. Thats why noone has even came close to competeing with wow as far as subscribers and overall gross income.

In standard business you normally copy business plans that are succesful, not completely contradict them.

GW2 has some nice concepts but they were poorly executed. Its like you beat the game the day you bought it in a sense. You claim that endgame is map completion but thats kinda a** backwards because im already 50% complete by the time I hit 80.

Without and “endgame” and without appealing to the mass consumer base this game is on a road to failure like most other mmos.

You gave an explanation on why “endgame” exsists but you never actually answered what content you want added to you games experience? You should read my original post for what this discussion is actually about. Thank you!

What would you want out of your "end-game" experience

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

1) Keep playing just like you have been for 80 levels
2) Win

If you click “Win”, the game puts a full set of exotic gear, a legendary weapon, and the title of “Super cool” on your character. You get free waypoints for half an hour so you can run around and look awesome in each of the cities, then… it rolls credits and shuts down the client. So long, come back and see us when the expansion hits: GW2: The Search for More Phatlootz.

That would be amazing.

What would you want out of your "end-game" experience

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

More PVP modes.

Please be more specific. What would you like in these pvp modes? And how can they be made different than what they currently have. Anet stated that all pvp maps will have an underlying objective what would yours be?

Every MMO I know of has 1 underlying theme: character progression (gear, talent points, skills, etc.).

I want the end game to continue that. I’m not that picky in terms of how that happens. It just has to be fun. I used to be able to go into instances 3 or 4 times a week to try and get gear. I really am past that now as the only way to get any of these things.

So ANet, I’m not sure what you have in mind with this but mix it up. A little crafting, a little PvP, a little PvE. Maybe a massive event that occurs once a month or something. Want to redefine end game? Don’t get into a rut.

You’re being a bit general. What do you want in your pve, pvp, and crafting that isn’t already in place. Would You enjoy more aspects of phasing during dynamic events?more challenges rewards in WvW? What would you like to craft legendary Armors? town clothing?

What would you want out of your "end-game" experience

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

I am actually content with the way this game is set up, I just dont want to run the same dungeon 100 times to get the armor I want.

There is a story mode, and 3 explorable options. If i run all three.. I feel like I should have my armor set. Remove the grind and I am good, followed by regular expansions.

The reason they do this is to give you a reason to continue going to these dungeons other than just that fun factor. Every game will have a form of a grind, content just isn’t easily pushed out as you may think. Like I stated before people no the difference between quality and fluff.

What would you want out of your "end-game" experience

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

I really love the answers that I’m hearing from you guys/girls. Especially about your views on the term of “end game.” It’s like somewhere along the line people stop playing mmorpgs because they are fun, but more because they want virtual rewards, but if that’s what you enjoy more power to you!

Also that Zelda jingle would be awesome!

What would you want out of your "end-game" experience

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

Ever since Anet open up the forums it seems that it’s been split between to sides. People or adore the game and defend it and others who are appalled by it. I personally enjoy the game for what it is. Are there some major bugs absolutely, but are they game breaking? Not really. But some of the main issues that have been constantly brought up is dungeons and end-game. So my question is what do you want out of a dungeon or endgame experience? I’m not looking for answers like “more stuff,” healers, or anything that break from Anet’s manifesto. Please be specific, and courteous to the responses of others even if you disagree.

Clearly there are some of the issues with dungeons, especially when it comes to drop rates. My suggestion would be if a player does all 3 paths of a dungeon allow one exotic of that dungeon type to be given in the form of a chest. My friends and I miss that feeling, you could even say that rush to loot the final boss to see what he drops. Especially after running a tough instance. But to make it fair, make that chest only be available once a day for that dungeon. So your player still get that “epic loot” feeling without having to walk away with a heavy repair bill and 30 tokens to show for it.

I don’t really believe in the word “endgame.” For example, In Skyrim once you complete the main story, you pretty much continue playing the same thing you’ve been doing over and over again. So with no monthly fee why should I take this any differently? I would much rather have quality content over just spewing out fluff until an expansion is released.

I’ve always thought of it like this, If you make 7.25 an hour, and you purchase Gw2 for 60 all you really needed is about 8 1/2 hours of fun to be worth the money you spent.

Hit level 80...what's left to do but grind out gear skins?

in Players Helping Players

Posted by: Mujen.5287

Mujen.5287

What ever happen to playing a game you know, for the fun of it?
http://www.youtube.com/watch?v=KoIZWzCzWXg&feature=related

Why are people crying anet not listening?

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

There is a difference between crying and having an issue. I personally feel they should delete the general discussion forum. It’s filled with rage and die hard fans who will defend the game for anything. Yes the game just recently came out, are there bugs? Absolutly! Are they game breaking? No.

People attack because having 20 people post the same topics over and over doesn’t reach the attention of Dev’s especially when they are written like a 4th grader.
Please Anet delete the general forums.

Thief over powered skill

in Thief

Posted by: Mujen.5287

Mujen.5287

Pistol whip his the thiefs version of hundred blades. They only difference is hundred blades doesn’t stun you. Pistol whip needs to be toned down and it probably will.

Bugs and Issues Compilation:

in Thief

Posted by: Mujen.5287

Mujen.5287

Disabling shot doesn’t always evade. Maybe it has to have with server lag, but there are times where I will shoot, the animation occurs but my character wont actually move making the attack actually hit me.

Nerfbat will create more "OP" claims

in Thief

Posted by: Mujen.5287

Mujen.5287

My only issue with the thief is pistol whip. Not only does the thief snare you it also stuns, and does massive damage. It’s basically a better form of 100 blades which is already stupid overpowered.

Why I find the game uninteresting - From a longtime Guild Wars 1 player

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

Naturally, almost everybody is trolling in the comments. Here’s to hoping just one ArenaNet developer sees this and, at the very least, thinks about things.

They arent “trolling” you. It’s simply stating a fact, there are elements you loved about Guild Wars 1 had that Gw2 just doesn’t provide you. Let’s face the reality Guild wars 1 appealed to a very niche part of the MMO community. Arenanet is a company, a company that wants their game to appeal to a large sum of players.

You put 200+ hours into Gw2, and you defintely got your money’s worth. And I’m sure there are others who feel the same way about the game. Personally i’m not one of them, but as the others above me said just go back and play guild wars 1, there is nothing wrong with that.

Trinity Lite would be a good thing

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

Do you miss waiting 2 hours shouting “looking for tank” also? How people forget the bad parts…

I rather do that, than playing a mega boring dungeon where everyone is just rolling their heads on their keyboards like zombies until they completed it.. A game is about fun, looking for groups in my opinion was not bad at all! it means that the dungeon is hard and you are looking for experienced players to clear it.

+1
People seem to fail to realize why the trinity system was so widely used: because it’s efficient. Everyone knows what their job is and is [usually] good at it.

I have to disagree. I prefer being able to call up friends and just doing a dungeon without having to wait on lfg for hours.

I feel the game isn’t lacking the trinity, it’s lacking voice communication. Although the game doesn’t force you to have a specific class. It does not incourage pug grouping. I’m fine with explorable mode being difficult. But storymode should be enjoyable and when done with a pug it feels like a meat grinder.

I really hope they don’t add a healing class because it would affect pvp so much, especially structured. What I do hope is they introduce a form of voice communication into the game.

Thank you!

in Guild Wars 2 Discussion

Posted by: Mujen.5287

Mujen.5287

That’ll be great, because GW2 is exactly what I expected and exactly what Anet said it would be. I mean, who researches a product before purchasing it??? But in seriousness…I hear Kung Fu Panda is invading a certain MMO around the 25th of this month, maybe they’ll flock there?

I’l say it again, they never stated that end-game wouldn’t exist. They have stated that they want the ENTIRE game to be like end-game. you still need an end-game in a persistant MMO, they are aware of this. only you gullible defenders who think we are all wow fanboys will realize this later than us.

Do you think its a coincidence that many are complaining? the people who are ahead of you on the game, the people that experienced the good points you did.

well, see you in the next mmo, or back in panda land im sure… just like every other mmo that you all like to defend before your stubborness wares off and you leave the denial stage.

After reading a good deal of complaints. I think a little over 100 people have made negative comments. Too bad over two million copies have been sold. If you dislike the game why continue to post on the forums? You want a game that not only has the elements of WoW but improves them. Why not continue to play world of warcraft and wait on Titan to release?

GW2 is everything I thought it would be, obviously there are a few elements that I would like changed or added such as loot scaling, GvG, a sand box element to WvW. But those are things that I want, not necessarily what others want too.

If you have ideas on how you would want the game to be why not set that up with a group of friends! Look at Minecraft, DayZ. terraria, etc. You can start a kickstarter project and make the mmo that you’ve always wanted! There are plenty of games that can be modded as long as you have the proper training.

My personal opinion: Heartseeker is broken

in Thief

Posted by: Mujen.5287

Mujen.5287

I think a better way of balancing it would be to lower it’s initiative cost but decrease it’s damage significantly, or increase it’s initiative and let it’s damage be more consistent.