Showing Posts For Nano.3706:

WvW Turret build?

in Engineer

Posted by: Nano.3706

Nano.3706

http://gw2skills.net/editor/?fdAQFAUlUUp2q1UxdLseNCdBN6wMllI6F2wR/pAA-TFCFAB2pDoJlBA8AAuSJISK9E4CAUz+DJq+DRAMLA-w

It´s maybe not thaaat competitive in comparison to other (non-turret) builds, but it can be funny in 1vs1 up to 1vs3.

Pros:
-a kitten lot of useful boons
-good cc (also when you are stuned)
-some burst

Cons:
-you are not that mobile
-no “out of jail”-card
-you have to handle long cds

I just love the rocket and wanted to create a build around.

Use Rocket and rocketturret (especially the OC) in melee range. Then you can create nice CC-Burst-Chains.

This guy inspired me:
https://www.youtube.com/watch?v=4niC74lIPiw&list=UUJqLG5Htq3DRwGixgS59UPA

But like I said, maybe not that competitive to other builds. Especially in group fights I had a hard time when getting focused running no TK, BK or RB.

Annoying Stuff About Engis (By an Engi)

in Engineer

Posted by: Nano.3706

Nano.3706

Elixir H change? How?

Annoying Stuff About Engis (By an Engi)

in Engineer

Posted by: Nano.3706

Nano.3706

Elixir H change? How?

GW2 logic...

in Guild Wars 2 Discussion

Posted by: Nano.3706

Nano.3706

Jumping into water doesn’t remove burning.

Keep it on

Request for Stability

in Engineer

Posted by: Nano.3706

Nano.3706

Why not add stability to the Sitting Duck trait, so our gluebomb/shots do aoe buff.

Maybe even give slickshoes skill as an added bonus.

this! just love the idea.

New condition to counter conditions

in Profession Balance

Posted by: Nano.3706

Nano.3706

That is no different than an Ele dropping a Dragon’s Tooth, then having it land while the ele is dodging. The skill has already been used, you are just now seeing the results of it. You are not using other attacks at that time, so you’re not actually doing any damage. You’re just waiting for the damage you’ve already applied to actually happen.

If a condition build stops attacking for any reason, their DPS drops. The difference is that the loss of damage is not all instant, but rather they deal less damage for the next X seconds.

And I am quite serious on Soldier’s gear out-damaging Dire. Look around, I’m sure you can find some of the numerous tests.

Gratz, you have found a direct damage skill with time delay. Maybe turret AA of the Engi?

If a condi specc stops attacking, the dps drops AFTER the conditions runs out!

C´mon, you never killed an enemy in fear within seconds?

I´m sorry, i have to ask:

You say, that Condi Meta is NOT out of control in different aspects of the game?
(non-blobbing-wvw)

New condition to counter conditions

in Profession Balance

Posted by: Nano.3706

Nano.3706

Hey, Solder’s Gear isn’t necessary for a Power build to be durable and it still out-damages Dire while providing equal defense.

Ok. You are a Troll!

New condition to counter conditions

in Profession Balance

Posted by: Nano.3706

Nano.3706

This is a lie. It’s not the way, that condi speccs have to facetank the enemy. And while using Cc, invuls, stealth and oor, your conditions are running. A power specc can’t do damage while using this stuff. It’s Cc Meta, which is cool, but condi builds profits to much out of it.

No, when you’re dodging, invulnerable, stealth, etc., you are not doing damage with conditions. The attacks you have already landed are ticking. No new damage is being dealt.

Are you kidding? You are doing damage with the conditions applied! Maybe you should use veggie pizza or coi cakes, if your applied conditions are runnin out while dodging o0

New condition to counter conditions

in Profession Balance

Posted by: Nano.3706

Nano.3706

i have nothing against condis if they weren’t so “usually”…tanky.

They have to be. They have to survive long enough for their damage to actually happen.

This is a lie. It’s not the way, that condi speccs have to facetank the enemy. And while using Cc, invuls, stealth and oor, your conditions are running. A power specc can’t do damage while using this stuff. It’s Cc Meta, which is cool, but condi builds profits to much out of it.

Condi Duration vs Condi Damage

in Engineer

Posted by: Nano.3706

Nano.3706

Depends

/15charrs

HUH? Siege Disabler that disables enemy siege

in WvW

Posted by: Nano.3706

Nano.3706

give us a demonstration on how it works please. like a youtube video.

Ring of Fire / Blacktide / Dzagonour 15.11

in Match-ups

Posted by: Nano.3706

Nano.3706

Half a hour later, defending an tower meanwhile, came back and …Ops…how we should name the pic below? “Rof on the verge of despair” maybe?

btw and to clearify: It´s no feature, it is a bug!

Attachments:

Ring of Fire / Blacktide / Dzagonour 15.11

in Match-ups

Posted by: Nano.3706

Nano.3706

Ahh, Treszone was faster, but I have a better pic with all the pride of RoF involved

Attachments:

Celestrial gear builds?

in Engineer

Posted by: Nano.3706

Nano.3706

btw:
The Celestial stuff is included now @ gw2skills.net. So let the theorycrafting begin!

Why do Bombs have Fuse?

in Engineer

Posted by: Nano.3706

Nano.3706

I have 4/8 80’s and am slowly working my way through the classes, trying to find builds that I like, mostly for use in WvW.

I would love to run a bomb kit Engie in WvW, but the fuse just seems to render it difficult to do. People move around far too much for them to be effective. (I can see it working in PvE where mob paths are predictable).

Have the devs made any hint they might take out the fuse to make bomb builds more viable inWvW? (Or are they viable in WvW and I’m just missing it?)

Easy. Force them to stop movin to be effective. Use rifle #2 and Bomb #5 and skill the new sitting duck, knock them down by running circles like a headless chicken while using slickshoes and dropping bombs.

I really have no glue of the engineer, but with my new build the bomberman is working well (and it´s a lot of fun).

My Power-Bomberman
(Net turret should also fit instead one of the gadgets)