Nor was there time for him to blink away from Jumper’s steal.
He did escape though, he reacted and distorted the backstab. Jumper had no time to respond to that whatsoever. Thieves do not nearly as much survivability as glass mesmers.
You’re saying a normal shatter instantly killed him. There is no time to even shadow-step out of that. He did 9k instantly.
I play ele, D/D has all the traits. You gain the damage through might stacking. Given your general ignorance to the game in general you should probable stop attempting to speak in a condescending manner to players who are better and know more than you. If you die to steal and heartseeker spam then you should probably quit the game.
Nice try though ^^
Tell me where your boons are, the auras? TotC is not consistant, it’s a 45 second cd. Dancing dagger is a waste of initiative, refuge is a utility that is not used for the combo field. Yes thief brings damage, that is their intended purpose.
Guardians and Ele’s are extremely strong team fight classes, that is why they’re generally seen on team comps. The problem with D/D Ele is that it has it all. Thief has half of the utility that ele does, if even. That is why they are a strong burst class. Different classes are good at different things but when a class has everything they tend to take over comps. That doesn’t mean they can’t be dealt with, they are just incredibly strong.
Consistent boon share, Team wide regen/heals, condi removal, team wide frost/shock aura, combo fields, AoE damage.
I haven’t seen an Ele with staff win the game outside of Khylo in I don’t know how long. No one runs staff except for killing trebuchet anymore. Please learn to play the game and what every class does before posting on forums.
You’re ignorant if you think the game is balanced around a 1v1 format. It’s meant as a team game, and D/D is THE strongest team fight spec in the game, as well as one of the best 1vX. Thief dies to most things 1v1 if played as burst, glass builds are not intended for 1v1.
I’m not complaining about protection? I think it’s a good thing and necessary for the game. And if beg you to go play a thief and hit steal followed by heartseeker so that you can give me free tourny wins ^^
Just because people don’t know when to pop protection does not mean something needs a nerf.
Thieves kill bad players, they’re good at that. But in reality it’s easy to dodge roll a thief’s damage output and avoid it all together. Working as a team will reduce the amount of damage and control a thief can put out (stability/protection) and they’re, for the most part, not very useful after they burst.
If you’re running around with 2k toughness and no protection then yes, you will probably die from 70% hp. It’s not the toughness that makes tanks tanky, it’s that combined with protection. You don’t see guardians tanking mid without it for a reason, and it’s why boon strip is strong against bunkers.
D/D Ele is broken op… They can build tanky damage/have high burst with constant fury/swiftness up-time with a large amount of protection. D/D has no weak spots, at all.
Down state is fine, it adds another aspect to the game forcing people to work on team play. The game would be far too boring/easy without it.
1 and 2 are counter intuitive. You’re asking for a squishy burst class to be nerfed in both damage and survivability, effectively making them useless. Thief brings very little in the terms of utility besides daze, shroud, and blind. If they took away damage there would be no reason to bring thieves into groups.
The reason that other builds aren’t played is not because backstab is too strong, but because the others are too weak. P/P thief has no escapes and it’s damage is laughable for the amount of initiative you have to put into it. S/P is strong, but it’s just not common in the current meta. D/D and D/P are fine. Condition specs for thief are weak in tournaments because the only consistent source of damage is from bleeds, which are easily removed in team fights.
TL DR; Backstab is balanced, it’s damage is easily negated. However other thief specs are weak compared (or have a certain niche, outside of the meta) which is why the majority of thieves you see run backstab.
Yes it will, until then ask the players who know the game (ie some of the people who have posted here). There are others you can ask if you want.
And you’re welcome habibi
If you think thief is OP in a tournament setting you’re not playing against skilled players. There’s a lot that goes on with map awareness, reaction time, setting up burst, stealing objectives, etc. The game is still growing but thieves are easily gibbed if played improperly, effectively doing nothing. I’ve seen countless bad thieves and it’s an easy tourny win because they don’t have proper positioning or reaction time and just die before they do anything. So no, thief is not OP.
Getting gear in paids is not hard either – you get chests for losing, congrats.
Hi, my name is Caed [Aeterna]! ^^;
I’ve been playing Guild Wars PvP since beta and am currently looking for a team to play paids with consistently. I play a Backstab Dagger/Pistol build as a roamer/ganker. I would consider myself one of the top thieves on NA (I can show ya) and other top players would agree =]
For more information send me a tell in game!