I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I went and looked at the Wildstar site again just to refresh…
But OMFG the art style makes me want to claw out my eyes. The world building looks atrocious from the word ‘go’. Actually from the word “Nexus” because seriously you could have named the planet “Pretentious” and my brain would process it the same way.
I WANT to like it. But I can’t. The art is a deal breaker and my friends have even less tolerance for it than I do. Too bad, really. But, hey, Star Citizen dogfighting in less than 2 weeks. For that I am stoked.
…or it was stated/could be surmised from information provided earlier in the thread. :/
Alright, I see how you’re getting there…
Outfits give us a way to create highly stylized looks that aren’t constrained to armor slots or weight class. In addition to armor skins that are easier and cheaper to collect across characters and the account dye system we do believe the options across a players whole account are much more attractive now.
Which pretty much has us all rolling our eyes at how little we give a flying skritt’s butt about “highly stylized” with NO flexibility or individuality…
You’ll see more outfits coming out this summer and additions to the game more often usable by your characters. We try not to allow too much ‘hoarder’ design where we just keep stacking more and more options on leaving lots of unsupported things hanging around. Yes, we do have to give up some of our current closet space and clothing to fit the new wardrobe in. Again, apologies for that.
As always we ask you to try out the new system of customization and see what’s available to you. I think many people will be surprised by how many pieces have become armor compatible. We hope the benefits to the outfit system and wardrobe in terms of future support and additions will be clear, and you can look forward to more new outfits coming very soon.
You interpret that as all the new outfits will be single-piece hard-locked looks. I’m looking at “I think many people will be surprised by how many pieces have become armor compatible.” and thinking ‘they cannot possibly be so stupid as to do any of the new stuff as hard-locked single-piece outfits when there is so much seething hate that such lackluster, boring, and lazy items exist at all…’
My TARDIS is currently in the shop for repairs. Sorry I can’t give you a definite answer on which way they’ll jump .
Just as likely for mesmers to be given a tactical nuke or….
Actually, mesmers had one… but they hot fixed it about 30 hours later.
But for that one day…
BOOM
Are they going to be bringing out new individual pieces or will they all be costumes?
They will all be costumes. Every item that would have been considered ‘town clothes’ that they release after this patch will be a one-piece, all-or-nothing costume that overrides all of your gear. You won’t be able to wear mixed pieces because there will be only one slot for the whole outfit. The only thing you will be able to change is the colours and whether or not to show the hat that came with the outfit.
Either your crystal ball is amazing, you’re a corporate spy, you’ve recently stolen a TARDIS, or you’re talking out your butt about a future you have no actual knowledge of.
I’m going with D.
That’s the same blog where they say there will be skins that can only be earned through PvP, which can then be displayed in any mode.
While I’m neither a glass is half empty or half full guy (The glass is twice as big as it needs to be!) I believe that in a few months when more or even all of the town clothes individual components have been properly integrated into the appearance system this will mostly have proven to be an exercise it poor crowd management and rushing to put something up against a rival launch rather than example of where they want the game to be.
The most useful comparison is to the recently leaked Runes of the Traveler.
Runes of divinity will scrap the percentage-based crit damage, replacing it with ferocity. They will give fewer points for the first 2 (possibly 3) runes, and more for the later runes. These are absolute patterns.
The complete 6/6 set will likely give around 72 points per stat. The exact amount is uncertain.
I used to make an average 1.8g a day in about 4 minutes.
I was one of the guys supplying Silver Doubloon to market, and I have a lot of alts .
Indeed!
You know what ArenaNet needs to do?
They need to STOP DESTROYING EXISTING CONTENT.
Everything described in this thread would be really neat… for a new boss, preferably in a new zone.
(edited by Nike.2631)
Three different red names involved. Now we need about two more red name posts and this thread will have exceeded the Ranger CDI in every way.
It amazes me that the miniscule amount of player hours given over to sPvP play vs. any other mode still commands the absolute lion’s share of the balance team’s attention.
LOL so basically all the crit dmg is gone from this rune set.
Show me the source of crit damage that isn’t getting slammed.
I’ll wait.
Devs have specifically mentioned working on it.
No ETA. No announcement. No false hopes.
Short form: You don’t hit people with bombs. You make them RUN AWAY with bombs…
No, it would not be possible.
Unlike our individual bank, the guild bank can receive simultaneous instructions from multiple players. That’s why it doesn’t let you mix stacks inside it.
I don’t see a “20% chance to proc.” I see +20% confusion duration and a 100% chance to proc on interrupt.
One of us is reading it wrong.
Is there an enrage timer in GW2 i’m not aware of? Oh no, thats trinity games …
Shatterer, the (old) Jungle Worm and shadow Behemoth certainly have timers.
In the case of dungeons kill it faster is mostly a measure of success in an environment with no other challenge. You will finish the dungeon, the only question is ‘how soon?’
I do not want the classic trinity – the tank is a role that exists only in video games because it’s the product of bad AI. It relies on assumptions that break down in PvP and require a huge song and dance to keep both environments running.
BUT, I am really disappointed that the gameplay here is so simplistic it has devolved into a nothing but self-sufficient damage dealers a.k.a. “Lone Wolves” rolling over everything with no deeper strategy than ‘kill it faster!’
What? Did you think they’d missed one in the process of reducing Crit damage from EVERY source?
In the Ready Up earlier today it was mentioned that MF will effect the drops from boxes in the new reward tracks. Will this change be brought over to PvE? If not can you tell us if it’s a technical limitation or a design decision?
I take it you’d be surprised to know that magic find has always affected some PvE chests?
Its a multiplier to a hidden RNG-cascade. How would you ever know?
Sigil of Intelligence is indeed nifty. It just means whatever Sigils you put on your rifle or Axe/off-hand instead of Sigil of Intelligence needs to be better .
It kind of puzzles me that they would nerf Arcing Arrow 15%. They’re rationale was that it was too strong. The ferocity nerf already knocks down 20-30% damage from it on crit.
A global reduction in damage doesn’t mean outliers won’t still need to get trimmed.
It was out of scale. When everything comes down 10-15% from the ferocity change, it would still be out of scale.
They’ve specifically said that acquisition of some skins will be a PvP-only process. You’re looking at one of them that will almost certainly fall in that category.
I think if you’re farming you’re probably gonna do all the cities before wiping the character. And a quick sprint out to the Order of Whispers map since that 1 point to clear a whole map…
lol thems some pretty harsh nerfs
Um…
-8 points of condition damage.
Confusion-when-hit instead of confusion-when-attacking & cooldown increases 10 seconds (66%).
Confusion-on-interrupt cooldown increases 7 seconds (87.5%) and base duration decreased 20%.
You and I use the phrase “pretty harsh” quite differently.
That’s absolutely still powerful enough to wrap a whole build around.
True masters wield it back-handed.
And dripping.
? #4 has gone from when YOU hit someone else to when YOU are hit. That means the one affected may not be the one you’re targetting. That’s a pretty big nerf.
Good eye. Corrected in my summary.
So to get the full effect they actually have to be fighting you instead of running for their lives.
However, if I go to the store an purchase a lemon because I like the taste, smell and color of a lemon. And somehow later they magically change the lemon into a green pepper I’m going to be upset.
I recommend you not sign any EULAs at your local grocer .
Order skin restrictions are managed at the vendor, not on the skin itself the way cultural skins are.
Because its soulbound on acquisition (not equip) all you have to do is buy the stuff and it will automatically be added to your wardrobe.
Or just that there is no problem, aside from a majority of players whining about one of the less played classes in the game.
You can assign whatever motives to the Devs actions you want. Fact is the changes are coming.
Net result for the 6/6 user (like there’s anything else with these…)
-8 points of condition damage.
Confusion-when-hit instead of confusion-when-attacking & cooldown increases 10 seconds (66%).
Confusion-on-interrupt cooldown increases 7 seconds (87.5%) and base duration decreased 20%.
If you’re a butt-kicker with these now you’ll still be a butt-kicker, but the guy at the receiving end might be able to squirm out from under the beating you’re handing them.
Looks like a good adjustment me.
(edited by Nike.2631)
I think the changes to ar shows that if you whine long and hard enough, the developers will eventually give in.
Or it just could mean there was an actual problem and both players and Devs agree on that.
Whatever happened to making cap points bigger instead of finding a way to screw builds for every engineer – pve/wvw/pvp because of some build specific build in a specific game mode for a specific role?
If its screwing “every engineer” that tells you right away the trait is too powerful/over-selected. There are 10 grandmaster traits per profession. If ANY grandmaster trait is being used by more than about 40-45% of the class population, there’s something seriously out of whack…
Because Guardian needed another source of Aegis.
No, wait, the complete opposite. Come on guys. Your own level of survivability is excellent, this is just a way of spreading some of that to others, in much the same way that Battle Presence shares our trickle HoT across the party. The cooldown is actually short enough that Virtue of Courage’s Aegis is going to ripple every single time it comes up/gets used.
If you want to see real comedy, consider 2 guardians with this trait .
I would liek that but it would be too complicated…
Running an audit of your Black Lion sales record looking for duplicate purchases is a trivial database query.
To put it delicately, if you haven’t one-shot landscape mobs 2-3 at a time with Arcing Shot and thought “this is going to get nerfed” then you weren’t paying attention.
The Lyssa Runes change was even more obviously coming. Then number of times I’ve tried to brainstorm a build around this or that interesting rune set and the answer has being a chorus of “I’d never try that over my Runes of Lyssa”… Those runes were toxic to any sort of variety.
Based on past behavior with the unlimited tools, you’ll be able to work with Support to return your duplicates.
There may be so many people in your situation (to a lesser degree, that’s a LOT fo duplicates ) that they may even automate the process just to save on the mental wear and tear for their Support folks.
I am pleased to see there is a point beyond which you must do the permanent achievements to progress your AP total.
((shrug))
I’ve had two sets of Braham’s armor pretty much since it came out. I’ll ASK about refunding the second set but at the end of the day I’m happy enough being able to copy a few pieces from it on to other characters a third time (and getting the parts I’ve never used out of my bags…).
I don’t have to have a total win to still count something as a win.
When grossly overpowered rune gets nerf you can expect its in all modes of play.
You and Nike have both said that celestial was designed to have exactly the same stats across the board…
I’ve never said that. If that had been true, it would never have been in the running as a set for pumping crit damage – people would have been taking Berserker/Valkyrie all along .
Question:
Will I still be able to have a separate PvP, WvW and PvE outfit? Or is your looked just merged as one across game modes?
It appears you just carry your PvE look into PvP – judging from both the text and the new set up panel that has no paper doll.
OTOH you could swap your PvE gear to almost anything before entering the mists and that would be your locked-in appearance for that visit, so having a separate PvP look is just a matter of keeping a few items in your bag, with no concern for their stats whatsoever.
That sounds like to have an actual level playing field you’ve got to pony up some gold. Isn’t that contrary to PvP design where skill rules all?
It would appear that that has worked out so amazingly well for them that they’re dumping it completely.
And just because you and your friends and seven people you’ve met on the internet think it’s a non-issue undeserving of #20 on the list doesn’t mean it’s a non-issue undeserving of #20 on the list. If anything, considering the game is based around cosmetics, I would say that something involving cosmetics is deserving of some kind of priority…
I don’t have ANY PREFERENCE where it falls on the list. I am observing their behavior and that’s all.~
I’m inclined to believe there is a correlation between those two things. But it could just be some middle manager somewhere doesn’t like town clothes and decided to toss those players in a dumpster. But I tend to believe that an enterprise that makes a hundred million dollars a year has a little more mercenary outlook than that.
They refunded people over the flamekissed at least.
They won’t refund people over the wintersday outfit, mad king outfit, bloody prince outfit, executioner outfit, pirate captain outfit, cook outfit, or witch outfit.
Exactly. They have done refunds for sets of cosmetic items before but not this time. Now follow the logic. What’s different about this time? Oh, those assets are still in the game, and still being tinkered with. Whereas the original T3-based flame-kissed has been wiped from the field.
They can’t just say “we’ll make it good”, because they may not be able to make it good until November (or later). But in ’til then they can leave those sales in place, give you partial functionality now, and keep banging on it till its fixed when they can put it back on sale.
Or maybe the whole project does fall apart as too hard, in which case there’s no “promise” floating around to bit them in the butts later.
If it were a done deal that those items are broken forever, I’d expect refunds. Limbo now is actually a much better sign towards future attempts to put things right
Creating expectations when the delivery date is completely up in the air (as in one person working on it when they don’t have 4 other more pressing things to attend to) is something we’ve seen them actively avoid no matter how much it might sooth people’s nerves.
Complaining happens no matter what. I think it’s time you accepted that and stopped trying to use it as justification for complete silence that literally helps no one.
Hey, my acceptance level has nothing to do with it. If I were King of Anet, we’d be seeing an entirely different slate of screw ups…
Furthermore, in regards to something like that being “60th on the things to do list”. Well…then maybe it shouldn’t be 60th on the list. Just saying.
And maybe it should. Just because you and your friends and seven people you’ve met on the internet like something a whole bunch doesn’t mean its a single digit priority for a three million player game. Just saying.
(edited by Nike.2631)
Its also my conclusion that the reason they aren’t planning returns for outfits (as opposed to tonics) is that over time those may evolve into something more like the functionality we see today – a collection of parts that can be mix-and-matched both with other town clothes and the various weights of armor. Basically I’m hopeful outfits work as a (non-returnable) placeholder until that process is complete.
If your conclusion were anywhere near the truth of the matter, then don’t you think ANet would have already said as much since that would drastically change the outlook on this new system?
Given that Devs cant’ even fart without it being called “a promise”, It’s been my experience than when an activity is gonna fall somewhere around 60th on the “things to do list” they try not to talk about it out loud.
Serious as a heart attack, if they said “ok, keep your outfits until we can fix up each of these pieces to individually work with all three armor types” There would be people complaining that their favorite piece isn’t ready yet BEFORE THE PATCH EVEN HIT.
I don’t think it matters how many people purchased town clothes.
And I don’t think you should be allowed near a job that calls for risk assessment .
This will definitely lose ANet money – which if that precedent is set, will be bad for the company, stockholders, and even employees, in both the short, and the long run.
Bad precedent? You mean like the watchwork pick and the Flame-kissed debacle? I’d say the ‘precedent’ that your gem store goods can be changed or obsoleted without the slightest warning has been WELL established. I didn’t see you at those protest rallies, but they were way bigger than this one, so I might have missed you in the crush .
I am so with you in principle, but for this system to have gotten to where they’re talking about it out loud and just over to weeks form pushing it live, I’d say they’ve worked out their losses to about the 5th decimal place and here we are.
Its also my conclusion that the reason they aren’t planning returns for outfits (as opposed to tonics) is that over time those may evolve into something more like the functionality we see today – a collection of parts that can be mix-and-matched both with other town clothes and the various weights of armor. Basically I’m hopeful outfits work as a (non-returnable) placeholder until that process is complete.
(edited by Nike.2631)
I’m betting it hinges on the number of players who have ever bought town clothes in the life of the game being something under 20,000.
This is so NOT a “new topic”…
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