Showing Posts For Nikola.3841:

Rank Chests Extremely Dissapointing

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Posted by: Nikola.3841

Nikola.3841

Sure they “can”. However, do you guys see the drop rate for rares translating into “a lot more Ecto”?

Well since we don’t have a drop rate it is quite pointless to speculate. But I would say it is high enough to increase the supply of ectos yeah.

In my case, 14 chests, 13 greens and 1 rare, and that rare didn’t give me ecto

Waypoints too easy to contest

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Posted by: Nikola.3841

Nikola.3841

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Thieves-uncatchable/page/2#post2105386

Good to see I’m not the only one
I actually gave up WvW outside from guild events because of it. I’d add “until they fix it”, but I don’t belive ANet considers it a problem.

The funnies thing is, they said, they don’t want perma stealth, coz it’s “not fun”, yet they don’t nerf it when players learned to make it perma.

DAOC perma stealth made more sense…once you pop out of stealth, you could not stealth again as long as someone was watching you

Ridiculous WvW

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Posted by: Nikola.3841

Nikola.3841

So says a zergling from a zerg guild.

Personally I do not mind the zergs nearly as much as I mind that the game seems to have set the skill cap one notch above ‘dreadfully easy’ and seem content to leave it there.

Some commanders yea they are using skill and tactics, no question. Some of the siege placement guru’s, yea they are using tactics as well. The map PPT strategists, I appreciate their skill. So if you have all those on a map at the same time that is what 5-10 people using skill and strategy while the rest follow them around like sheep spamming their tagging skill of choice?

This game is designed to be played on auto pilot while you watch TV. I cannot think of a game that has as low skill cap as this one, granted I haven’t played hello kitty island adventure.

Its so unlike DAOC…for example, once we had 7 in group and asked some lowbie cabalist to join. At MMG, our sorc casted perfect mezz on about 20 mids, and while we were preparing to pick and kill them 1 by 1 as usual, trigger happy cabalist casted his weak AOE dot on everyone and basically gave mids free purge.
That guy had his pvp career finished at that moment, except for pugs…here, noone even notices if you do dumbest of dumb things

Ridiculous WvW

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Posted by: Nikola.3841

Nikola.3841

There is a thing called solo WvW roaming. Google it.

On T8 servers, I presume?

Our guild, with a group of 5, built a siege and attacked a tower, we took the tower and held it against incoming zergs.

We also captured all the camps, and had really fun.

I think he’s not referring to T8 10-men “zergs”

I don’t understand what you want? It’s not the mechanics of WvW that promote zerging, it’s human nature. How do you propose Anet fix that?

DAOC solution was fine, the bigger the group, the lesser the reward. Solo kills were big reward, kills by 8-men groups were much lesser, and rewards for zergs were miniscule

(edited by Nikola.3841)

Easy way to discourage zergs

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Posted by: Nikola.3841

Nikola.3841

Unfortunately though, the only way to do anything about that is to punish the server that CAN get more people on. I personally don’t see a solution to wvw pop imbalance and that’s just how it is. You can’t really penalize people for wanting to wvw just to make up for those who choose not to for whatever reason. You could bring incentives in WvW (wexp didn’t really do anything) but still, I feel pve-ers will remain where they’re most comfortable

That is NOT the only way…another way is to reward the winning side with access to some area that is not in wvw, but offer good rewards. DAOC player will call it DF, unskilled zergers will complain, nothing will be done, time for bed here.

WvW for map exploration... Why.

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Posted by: Nikola.3841

Nikola.3841

Btw, isnt taking all wvw POIs equally hard for both pvp and pve people? If some point is held by enemy, pvp-ers cant reach it either

WvW for map exploration... Why.

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Posted by: Nikola.3841

Nikola.3841

Can someone post link to video of Steve Buscemi line about world smallest violin?

Random idea to solve senseless 2 vs 1

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Posted by: Nikola.3841

Nikola.3841

Ah, nm. If you pointed at start that you’re just been ignorant, we could make this thread more useful, I’d just ignore you, like from now on

WvW for map exploration... Why.

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Posted by: Nikola.3841

Nikola.3841

I miss old times when pve served just as preparation for rvr

Random idea to solve senseless 2 vs 1

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Posted by: Nikola.3841

Nikola.3841

Just because I think you made an ignorant suggestion doesn’t mean that I don’t understand or that I’m new to MMO’s … neither of which is the case.

Dungeon is extreme pvp, and you said its extreme pve…do I have to go further?

LOL. No … you don’t have to go any further at all. I think you’ve proved my point quite well.

You had a point?

Easy way to discourage zergs

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Posted by: Nikola.3841

Nikola.3841

Make it so the less you run with the more mf you have. Example say solo you get 200% mf then with each other person you lose 10% till you hit 20 people and you get no bonus. This will helo with rewards as well for running small man teams. Thoughts?

Firstly, if you don’t want to fight in/against zergs, play sPvP. Secondly, if you play WvW for the rewards, you shouldn’t be there. I don’t want PVE people filling our ques and not contributing. WvW is PVP on an epic scale, so zergs are the way to play it.

TBH, theres nothing epic in pressing skill 10 times in a row without any effect firing, while 10 times bigger numbers roll over you killing you with autoattacks alone

(edited by Nikola.3841)

Language resulting in immediate bans

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Posted by: Nikola.3841

Nikola.3841

So now we have some lighthead comparing murdering to swearing in an online game xDD.

This is most sensitive MMO community I saw so far, so that comparison is probably valid for many

Language resulting in immediate bans

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Posted by: Nikola.3841

Nikola.3841

It was gameplay-oriented discourse.

I do not think so, I understood it more as an attempt to fix the boarder of allowed language. But that is not the matter.

I think you should learn two things from this ban.

1) read the license you sign, it does not forbid you some words it forbid you insults.

2) opinion =/= insult, while free-speech should give you the right to state your opinion, it must not and does not give you the right to insult someone. Or if you are to upset to formulate your opinion without insults, you better stay silent till you are.

Its really really hard sometimes, I witnessed similar behaviour of some people whining for hours in wvw, while not doing anything constructive themselves

Random idea to solve senseless 2 vs 1

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Posted by: Nikola.3841

Nikola.3841

Dungeon is extreme pvp, and you said its extreme pve…do I have to go further?

A dungeon is not “extreme PvP”, dungeons are by design PvE content (AI controlled HP sponges with some theatrical mechanics) with some PHATLOOT reward stuck at the end or on a boss’ corpse. If you happen to toss in some PvP, it doesn’t make the dungeon not PvE it just makes it a mix with another obstacle to loot: players. That sprinkling of PvP, however, doesn’t make the dungeon WvW related, no more-so than the Obsidian Sanctum… which is a jumping puzzle with PvP in it, not “extreme PvP”.

So why would WvW players fight for a dungeon that has nothing to do with their interests in WvW? Now, if they added a third unique map with, say, three spawns and a long battle line through keeps and hubs to some sort of spherical like object that gave WvW buffs while controlled in some altar-like way… we might be talking.

(To that end, though, if they do add another map, I’d highly suggest lowering the pops on the BLs. EBGs limits are fine considering its girth but I don’t think the cap for the BLs is suitable given their much smaller real space.)

Since forum discourages bumping old threads, I’ll post link again and suggest reading…because it seems people that didn’t play it, can’t understand:

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Darkness-Falls-Please-Thank-you/first#post217102

Edit: found even better one:

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Reward-Zone-Darkness-Falls-Solves-everything

(edited by Nikola.3841)

Random idea to solve senseless 2 vs 1

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Posted by: Nikola.3841

Nikola.3841

Just because I think you made an ignorant suggestion doesn’t mean that I don’t understand or that I’m new to MMO’s … neither of which is the case.

Dungeon is extreme pvp, and you said its extreme pve…do I have to go further?

Random idea to solve senseless 2 vs 1

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Posted by: Nikola.3841

Nikola.3841

They could easily introduce a dungeon like this that drops Ascended gear, forcing PVE-ers to play it to get their leet Armor, which would be hilarious watching the QQ on the forums.

See? It has potential to be fun…forcing pve people to pvp…same as we’re forced to pve for gear

Random idea to solve senseless 2 vs 1

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Posted by: Nikola.3841

Nikola.3841

Create dungeon, lets call it Darkness Falls.
It should have good stuff inside, and be open for wvw fighting, but only realm with
highest tick has access…I think that would lead to some interesting dynamic in wvw

Because adding something (a dungeon) that is pretty much the opposite of WvW is going to give WvW’ers an incentive to do something different than WvW??? Please tell me you aren’t old enough to vote.

I surely don’t understand what you said here…I’m pretty sure even you don’t know

LOL. I know exactly what I said, but I’m not surprised that you don’t so here’s the third grade synopsis:

- a dungeon is extreme PvE

- most WvW’ers prefer WvW to PvE and play WvW because they like WvW (read that again if necessary for comprehension)

- adding a dungeon (i.e., PvE) to WvW is not at all likely to persuade WvW’ers to switch midstream to something that is pure PvE instead of them continuing to play WvW the way they have been. What percentage of actual WvW’ers did you see stopping to do the JPs or fight the Wurm? Certainly not the ones who you’re worried about.

Its pretty obvious you didn’t read previous posts, or didn’t understand them, or, most probably, both. And its 100% sure you started playing MMOs after WOW

Random idea to solve senseless 2 vs 1

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Posted by: Nikola.3841

Nikola.3841

Create dungeon, lets call it Darkness Falls.
It should have good stuff inside, and be open for wvw fighting, but only realm with
highest tick has access…I think that would lead to some interesting dynamic in wvw

Because adding something (a dungeon) that is pretty much the opposite of WvW is going to give WvW’ers an incentive to do something different than WvW??? Please tell me you aren’t old enough to vote.

I surely don’t understand what you said here…I’m pretty sure even you don’t know

Random idea to solve senseless 2 vs 1

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Posted by: Nikola.3841

Nikola.3841

OK in reality 1 other server will have people there when it flips… it flips and then the dominant server head there and the first thing they do is wipe out the people already there. End of story… pointless. Still the worst wvw idea ever.

Actually, in DAOC, sometimes it took hours for other server to regain control, because, well, incentive to keep it was so high…I guess its all about incentives and balance…

Do some google and you’ll find people asking for DF style dungeon in Rift, WAR, Secret World, while Camelot Unchained and TESO both promised one

Oh, and
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Darkness-Falls-Please-Thank-you/first#post217102

(edited by Nikola.3841)

Random idea to solve senseless 2 vs 1

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Posted by: Nikola.3841

Nikola.3841

How do you have wvw if only one realm has access to it? Wouldn’t it just be another pve dungeon that is reliant on the pvp players for access (aka UW/FoW in GW1 before they changed the dynamics)…

Because other 2 servers already had people in it when it flipped? I don’t see why is that hard to comprehend.
If it has good drops, why pvp people would not hurry there when in flips? Is it bad thing that dominating server in wvw loses some people to pvp/pve combo dungeon?

Random idea to solve senseless 2 vs 1

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Posted by: Nikola.3841

Nikola.3841

Nikola, considering that you’ve posted quite a few things about DAoC saying things in it worked and things here didn’t , I’m not sure what you mean by they are lucky they never heard or played it.

They can enjoy GW2 better than me

Wouldn’t that fill up with pve players only while the WvW players would continue on the battlefield?

Only if they’re man enough to ignore the urge to go for superb loot, and stay outside to allow their server mates enjoy new map…and other servers people that were already inside would NOT be kicked out when access to map goes to another server. Of course that pve people could join…they should just expect to be ganked while doing PVE

(edited by Nikola.3841)

Random idea to solve senseless 2 vs 1

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Posted by: Nikola.3841

Nikola.3841

Nobody would care about 2v1 if they’re “here for the fights”.

Except when you can’t move from spawn because other 2 sides don’t attack each other and camp all of your spawns

Random idea to solve senseless 2 vs 1

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Posted by: Nikola.3841

Nikola.3841

What I wanted to promote here is idea that servers should compete to achieve #1 spot, and not to put someone in #3 spot (that seem to happen in t1 and t2 so often)

Its crazy how much of the wvw population hasn’t played or even heard of DAoC =*(

They should consider themselves lucky

It is a three way match for a reason. It is a L2P issue imo.

You forgot to tell us a reason

(edited by Nikola.3841)

Two exotic drops within 2 mins of ea other..

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Posted by: Nikola.3841

Nikola.3841

Only 2 exotics I ever got in wvw were few minutes apart, both from camp guards…and i wvw a lot and play since release. I tried to seize the opportunity, but next few hours were just garbage drops, as usual…go figure

Random idea to solve senseless 2 vs 1

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Posted by: Nikola.3841

Nikola.3841

BG let sor and jq fight and wiped both over and over inside the lords room of blue keep in EB. Night after night.

You will be out manned, no repairs. Die lots<3

Really? I remember JQ winning most of equal number fights

Random idea to solve senseless 2 vs 1

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Posted by: Nikola.3841

Nikola.3841

I didn’t say “get rid of 2vs1”, I said it should make sense, and for me, it makes sense when 2 weaker sides attack strongest, not other way around

Being the weakest, you need to learn the dynamics of a 2v1 and how to turn them around.

Server A has 60 people and server B has 50 people and they are fighting, take your server C people of 30 and cut off server A or B reinforcements . once a side wins leave and push the server that lost on another front.

Learning server and commander dynamics is key as well. Contrary to popular belief, it isn’t just zerg down whoever, whenever you want. When u agree out manned, play the boring ppt game.

You missed key point…what if server A and server B team up against server C, ie 110 vs 30?

Random idea to solve senseless 2 vs 1

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Posted by: Nikola.3841

Nikola.3841

I didn’t say “get rid of 2vs1”, I said it should make sense, and for me, it makes sense when 2 weaker sides attack strongest, not other way around

something WvW could really use right now.

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Posted by: Nikola.3841

Nikola.3841

The maps are balanced and I wouldn’t like to see a thing changed to them. The only thing I would MAYBE want to see is an “look” change where the three borderlands aren’t just copy paste versions of each other. Maybe make one themed more like Orr and another like the shiver peaks. Nothing different in design just how they look.

So you like it zergy, I guess?

something WvW could really use right now.

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Posted by: Nikola.3841

Nikola.3841

I’d rather if they would make maps 3-4 times bigger in one of expansions, and call it, lets say, New Frontiers. That way, 100+ zerg could not cover whole map in mere seconds, and there would be some room for soloers and small groups to have fun, and wvw would be more startegic

Random idea to solve senseless 2 vs 1

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Posted by: Nikola.3841

Nikola.3841

Create dungeon, lets call it Darkness Falls.
It should have good stuff inside, and be open for wvw fighting, but only realm with
highest tick has access…I think that would lead to some interesting dynamic in wvw

05/17/2013 NA Tier 2: DB/TC/FA

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Posted by: Nikola.3841

Nikola.3841

This.

DB had a bad week. It happens. I’m sure their commanders are seriously burnt out after pushing as hard as they have over the last 6+ weeks.

FA wants 2nd place.

TC wants to win by a big, fat margin.

DB is worn out and demoralized.

Who do you think is going to get focused? This scenario is OLD OLD OLD in WvW. We shouldn’t be repeating the same old worn out lines over and over. It’s only a 2v1 in the sense that TC and FA both have a lot of points and DB does not.

If DB was at the strength they were 3-4 weeks ago, this would not be playing out the same way. We’d at least have an even split on our hands at this point.

No idea…in DAOC it was always strongest realm that got focused, not weakest…bad game design, I guess

Bay on Blackgate 2 minutes ago

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Posted by: Nikola.3841

Nikola.3841

I’m asura so maybe thats the problem, but how you guys from BG cover whole inside of our keep with AC AOE? 30+ defenders were all dead even before you broke in.

Is trick in using tallest races?

4/26 JQ/SoR/BG

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Posted by: Nikola.3841

Nikola.3841

Once they throw some “skill matters” into WVW, there will be time to congratulate, be it JQ, BG or SOR at top

4/26 JQ/SoR/BG

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Posted by: Nikola.3841

Nikola.3841

Hey JQ!

Score Update:

So now BG is more populated server than JQ? Grats!

Siege Despawn

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Posted by: Nikola.3841

Nikola.3841

as I said, cap and despawn work together. without despawn the cap would be an even bigger problem.

I assumed you were honestly curious and not looking for a debate.. i’ll let you necro one of the dozen threads about this if you feel like arguing your point of view.

I’ll just add that I played certain MMO on 64k line 12 years ago, with no despawn and no siege cap and didn’t see much performance problems

4/26 JQ/SoR/BG

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Posted by: Nikola.3841

Nikola.3841

Yes, you broke my armour and i had nothing left!

Which was stupid, at 3:1 we should have outmanned buff and no repairs!

When you get buff, at 5:1?

Siege Despawn

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Posted by: Nikola.3841

Nikola.3841

It costs too much in money

Maybe you hit the nail there

GW2 WvW needs to add more tactical aspects

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Posted by: Nikola.3841

Nikola.3841

ANET says zerg or quit and tic tacs are a candy.

That was pretty obvious after AOE nerf

GW2 WvW needs to add more tactical aspects

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Posted by: Nikola.3841

Nikola.3841

…and of course, giving us better arrow carts was bad idea.
How about making AOE damage relevant like in DAOC, so group of good players can keep choke point and be able to farm zerg rof mindless ushing noobs forever?
Or maybe, just maybe make oil usable…I mean, I often killed 50+ attackers with oil in DAOC, here, only one to die is guy on the oil himself…etc…etc

GW2 WvW needs to add more tactical aspects

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Posted by: Nikola.3841

Nikola.3841

It should be pretty easy to go check how keeps are done in Dark Age of Camelot, I’m just not sure if that would be easy to implement in GW2.

Making keeps where defenders are at disadvantage is a kind of accomplishment, anyway

Issues with the trading post: please post here [MERGED]

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Posted by: Nikola.3841

Nikola.3841

Search works, but “buy” is grayed out, and I can’t buy anything