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BUG-Cannot Queue "missing build components"

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Posted by: Nikola.3841

Nikola.3841

I bet its solved with single IF…Then…

BUG-Cannot Queue "missing build components"

in Bugs: Game, Forum, Website

Posted by: Nikola.3841

Nikola.3841

Must be super hard to fix

BUG-Cannot Queue "missing build components"

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Posted by: Nikola.3841

Nikola.3841

I can queue, but on my ele it keeps telling me i’m missing some equipment part…i have dagger, focus, 2 sigils, rune and amulet, what I could be missing?

Is it me or people rarely play on BLs?

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Nikola.3841

I can roam for ages in dbl and I’ll maybe fight a few NPCs and fall off cliffs. 3 people in omega can break into inner dbl gari and no one would care.

No idea where you play, but try to do that in T1 NA

Video Request: Ghost thief, dead.

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Posted by: Nikola.3841

Nikola.3841

Lol, I came in this thread and hoped to see vid too and … none yet. haha

I kill 4 at once at the start of this video.

Video

While I think you did good, I think it was more like 1vs2vs2 than 1vs4, and you jumped them while they were doing 2vs2…did any try to use stealth at all?

Yaks Bend

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Nikola.3841

So, I assume this means because YB has a few dedicated players that spend hours upon hours in WvW which would also assume they would also gain ranks at the same time doing things in WvW makes them highly populated but on the same level having servers that have lots of players spending a hour or so on WvW but not gaining ranks because they are not in long enough makes them underpopulated in your algorithm.
Does this not penalise a server for having dedicated WvW players?

So in theory, similar to a post above a server could have 500 players dedicated spending hours in WvW and then a server have 1000 players doing just a couple of hours, but the server with 500 gets locked.

Unlike DAOC for example, WVW is not the end game, so of course its possible that there are big differences in percentage of players dedicated to WVW among servers

Yaks Bend

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Posted by: Nikola.3841

Nikola.3841

2 weeks ago TC and JQ shouldn’t have been locked.
3 weeks ago till now Yaks Bend shouldn’t have been locked.
4 months ago BG shouldn’t have opened.

BG should be open even now, but for EU players only

Video Request: Ghost thief, dead.

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Posted by: Nikola.3841

Nikola.3841

OK, lets expand it then…can someone post video of ANY kind of (competent) thief killed in duel

Make WvW user friendly, team speak problem

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Posted by: Nikola.3841

Nikola.3841

If you don’t like someones playstyle and behavior, why would they be forced to like yours?

Video Request: Ghost thief, dead.

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Nikola.3841

I disagree…almost all thief builds used by at least average player are equally annoying

Thief and Mesmer in wvw

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Posted by: Nikola.3841

Nikola.3841

There are plenty of less competitive gamemodes for “slower” fights.
That p/p thief doesn’t care that you’re 51 years old and have poor reflexes. He’s using the tools available to him. Heck, I’m 29 and my reflexes have always been poor. I freely admit I win fights with superior builds and knowledge of mechancis. Poor reflexes are hardly reason to nerf a profession.
~ Kovu

Did I blame him, or did I blame Anet?

I simply favor longer fights, like

(edited by Nikola.3841)

Thief and Mesmer in wvw

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Posted by: Nikola.3841

Nikola.3841

Some polearms and greatswords in DAOC had 6.0s swing time…I just been hit 47 times in about 2s by p/p thief…let me say, I like longer, slower fights, probably because i’m 51y old now and my reflexes are not what they used to be…or maybe its just bad idea by Anet, who knows

If an Ele decides to destroy your siege......

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Nikola.3841

I use tab. Or look down — they’re usually jammed up against the wall below you.

Thats out of question…if you come remotely close to look down, almighty PA guild ability “death by 100 necro circles” will melt you in 1s or less…I was talking about attackers killing defensive siege, which in this game is usually easier than other way around

Legendary Guild names

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Nikola.3841

Rekz, Agg, RG are the only ones in my opinion. The rest may be good, but none are excellent or legendary

Stellioz was even louder than Sacrx

If an Ele decides to destroy your siege......

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Nikola.3841

Retaliation is best way to kill most of siege, anyway…along with abusing LOS

Legendary Guild names

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Nikola.3841

OMEN during season 1

Thief and Mesmer in wvw

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Nikola.3841

Roaming should be much more enjoyable now!

is it? because of 1 less dodge?
if thiefs take the 50% endurance food i guess they wont notice much of a difference lmao.

enjoy the new more powerfull ghost thief tho…

and this why i dont bother anymore with gw2, balance anet pumps out are beyond kittened. thief didnt get shafted at all it shouldnt make much of a difference.
if they would nerf PI that would make sense if they would actually buff staff Ele it would make sense but nope they buff ele skills while somewhat decent ele is already near unkillable

O think he was sarcastic

In which worlds does ANET play?

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Posted by: Nikola.3841

Nikola.3841

Everyone knows developers play Hibernia

Lurikeen master race!

Bring back old bridges, its all an animist and bainshee need!

Pop Balance: Contribution Rating System

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Posted by: Nikola.3841

Nikola.3841

Why bother? Just do dailies, they’re not hard for most part, no matter what server

Wvw Populations?

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Nikola.3841

Its ok, you guys stick to most populated server at all times to beat on best of all times server, so you are winning, despite not been officially paired

In which worlds does ANET play?

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Nikola.3841

Everyone knows developers play Hibernia

why is the siege positioned so badly?

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Nikola.3841

To balance their power. If an enemy group of 30+ camps under them then they are now under ac fire.

Defense in layers.

Well, now reverse this argument, what about the 30+ that go around killing siege when 2 or 3 defend a tower. The siege is killed and there is no way to defend against 30+.

3 should lose to 30+. Siege if well used can stall for a really long time, but in the end, you will need reinforcements anyways.

Thats not true even in real life

Terrible example. In real life there is (in programming terms) player and dead body collision. Funnelling a large number of enemies into a small area (like a gate) in real life can allow you to rain siege down on attackers. As bodies pile up, the attackers either need to find another way through or lose even more soldiers trying to pass. In GW2 there is no collision between players. Funnelling a group of enemies into a small area in-game will only spread out siege damage, limit what you can hit, and on top of that, you can rush 60+ people into the same space and not be starved for room.

Don’t start comparing siege in real life to that in the game. It makes no sense since physics between characters are nothing alike.

Thank you for further enforcing and explaining my opinion why gw2 wvw is bad

In which worlds does ANET play?

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Posted by: Nikola.3841

Nikola.3841

I got achievement for killing anet developer when we fought against Maguuma

why is the siege positioned so badly?

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Nikola.3841

Nine and hel have 40 people put together, if absolutely everyone logs up…don’t care about ppt, but didn’t have remotely fair fight at least once per week is sad thing for this old DAOC/Warhammer player

why is the siege positioned so badly?

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Nikola.3841

Why? why is the siege in WvW like mortars and cannons positioned in places where they can easily be killed? It makes no sense from a defense stand point.

It’s fine the way it is m8. just think if mortars and cannons were super hard to kill nothing would ever flip and everything would be t3. that sounds like a lot of fun.

Yes, it would be super boring if servers with huge numbers advantage should put too much effort into taking stuff…having more people should be only deciding factor

why is the siege positioned so badly?

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Posted by: Nikola.3841

Nikola.3841

Or just bring 80 vs your 15 as mag just did against BG (because previous attempt with 40 failed)

Every time someone from BG complain about being outnumbered, my heart feels warm. It’s almost as if it was still alive.

Almost…

I came back about 15 months ago and BG is outnumbered by at least 1 server during EU timezone most of that time…sorry if its other way around for you

why is the siege positioned so badly?

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Posted by: Nikola.3841

Nikola.3841

To balance their power. If an enemy group of 30+ camps under them then they are now under ac fire.

Defense in layers.

Well, now reverse this argument, what about the 30+ that go around killing siege when 2 or 3 defend a tower. The siege is killed and there is no way to defend against 30+.

3 should lose to 30+. Siege if well used can stall for a really long time, but in the end, you will need reinforcements anyways.

Thats not true even in real life

^Yup. The whole point of walls and static defenses is to magnify the force of the defender. A well defended fort or whatever should absolutely be able to win an outnumbered defense if the static defenses are used well.

For example: sending out a small group to troll the kitten out of attackers and draw them into AC range for easy pincushioning rather than pushing out in force.

In what world do you live? are you forgetting there are shield generators? The enemies can just build 2 shield generators and they will be immune to any siege damage.

Or just bring 80 vs your 15 as mag just did against BG (because previous attempt with 40 failed)

why is the siege positioned so badly?

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Posted by: Nikola.3841

Nikola.3841

Just compare how oil is positioned in DAOC (almost unreachable by attackers) and here (serves only as target for epidemic to kill defenders, and actually I never saw it having ANY impact at all as defensive tool)

Anyway, heres video of properly built castles and their defense

why is the siege positioned so badly?

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Posted by: Nikola.3841

Nikola.3841

To balance their power. If an enemy group of 30+ camps under them then they are now under ac fire.

Defense in layers.

Well, now reverse this argument, what about the 30+ that go around killing siege when 2 or 3 defend a tower. The siege is killed and there is no way to defend against 30+.

3 should lose to 30+. Siege if well used can stall for a really long time, but in the end, you will need reinforcements anyways.

Thats not true even in real life

WvW is balanced finally

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Nikola.3841

It is hysterical the people complain about BG but Mag has so MANY MORE PLAYERS it is ridiculous.

Mag can put a blob out 70 out 24/7 and BG cannot. Which has more players? Many BG WvW players that are counted, as part of the population, only play EotM and that map should not be counted.

Exaggerating doesn’t help your point at all. You should be upset at the players on your server who go to EOTM to train on underlevels. You admitted in your post that you have the numbers, but are hiding. Get in EOTM and convince them to come back. Exaggerating that Mag has 70 man blobs 24/7 won’t help one little bit.

Its not exaggerating…then again, why care about dead game mode anyway

BG server is not full now!!!

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Nikola.3841

The attrition is selfmade. Let’s take BG for example. In the normal times BG queued 4 maps on reset and at least 3 on a weekend while commanders pulled crazy overtimes and players that followed them too.
You will lose players because “the queues are too long” and players by “burning out”. Instead of accepting that queuing so many maps on a regular basis is bad they recruited even more and keep recruiting.
On the opposing servers players burn out too, because they feel that they have to be online to not get their stuff taken in off hours or help their commanders facing huge numbers.

In the end you create a bottomless hole of recruiting and burning out people in a gamemode.

It’s not a server specific problem. So all servers should be treated equally, but that never happened due to BG manipulating player numbers and Anet falling for it.

I came back to game in November 2015…since then BG was opened exactly 3 times, each time for few hours only…so you must be using some good stuff to hallucinate that strong

BG server is not full now!!!

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Nikola.3841

Why does Anet let other servers fall out of T1 but BG always get re-opened before they have the chance to fall? JQ, TC, DB, YB have all dropped at least one tier. Some have dropped three. Why don’t you test the “great community” of BG by letting them drop a tier or two?

What do you mean let servers fall out? Do you not understand what tier 1 is? There is nowhere to go but down in tier 1, therefore a server must remain competitive to remain in it. All those servers went through large exodus’ and issues with server drama that made it difficult if not impossible to stay competitive in tier 1.

Also, do you really want BG rolling a lower tier match…really? I don’t think anyone wants that lol.

I think that if BG stayed locked and dropped out of tier 1 that you’d see a mass exodus of players back into whichever server replaced them.

I think all T1 servers should be locked just so they can’t steal experienced players from lower tiers just to stay “competitive” in tier 1. And I think they shouldn’t be unlocked until they drop at least one tier, maybe two.

Hibergate on that.

#rotate_the_dream

We dropped to T2 a while ago and roflstomped T2, wasn’t fun for anyone

What to expect next Tuesday

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Nikola.3841

YB always builds walls to hide behind…..

YB?

Sorry, the siege thing is now more every other server than ours.

That is not possible, since you have eevrything capped at all times, so we can be equal at best

BG server is not full now!!!

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Nikola.3841

Wait.

So the definition of a good commander is one that gets everyone bigley loot?

Sigh.

No, definition of good commander is that he’s able to get more people than enemy one, so he can win, and get better loot that way

Again, its just the numbers game

BG server is not full now!!!

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Nikola.3841

ill pass your commanders are terrible which is why people are leaving your server. the only time your commanders have success is when they have a 7:5+ ratio on zerg scale. thats not being good thats being well manned.

Actually, wvw as a whole is boring as all get out due to lack of major and minor updates. Players are fatigued. There is nothing to “win”. Rewards still suck after 4 years. Professions have been stale for a long time. The devs don’t fix problematic issues. Players come and go on every server. There is only so much repetitiveness any player can take… There are a plethora of issues and circumstances created by the devs, and it’s short sighted of you to talk about “commanders” and niggle about “ratio” when wvw is an unhealthy competitive state…

you take a shot at commanders and rant about WvW’s problems? i take it your a commander.

anyway since im amused the rewards have been buff a lot other than lack of access to ascended armors in WvW short of the insane amount of crafting materials you get from WvW (lol like i want to craft that kitten if i can avoid it) other than dungeon spamming WvW is easily the most profitable in terms of gold and resource pick ups. but your right lack of access to ascended armor is what drags its population down. as far as boring honestly its the most interesting part of the game save people who enjoy 5v5 pvp. seriously what is more entertaining 30v30 team fights or might stacking in a corner then nuking a boss while you hide in that corner so he cant hit you?

You should probably rephrase that first sentence because you seem confused… You took a shot at commanders, not I. You don’t look at the big picture so I laid it out for you.

No, I don’t command btw.

lol at the “WvW is easily the most profitable in terms of gold and resource pick ups”…

find something more profitable that can be done all day long for a sustainable continual gain.

SW chest farming?

BG server is not full now!!!

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Nikola.3841

WoW no 24hrs and now BG is Full. gg Anet that was fast.

I’m actually happy that previous transfer was fast too so I missed it

Have better use for those gems

BG server is not full now!!!

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Nikola.3841

Please transfer to Beastgate!

Not me…from what I see at EU times, BG usually have outnumbered flag on all 4 maps

BG server is not full now!!!

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Posted by: Nikola.3841

Nikola.3841

ill pass your commanders are terrible which is why people are leaving your server. the only time your commanders have success is when they have a 7:5+ ratio on zerg scale. thats not being good thats being well manned.

Actually, wvw as a whole is boring as all get out due to lack of major and minor updates. Players are fatigued. There is nothing to “win”. Rewards still suck after 4 years. Professions have been stale for a long time. The devs don’t fix problematic issues. Players come and go on every server. There is only so much repetitiveness any player can take… There are a plethora of issues and circumstances created by the devs, and it’s short sighted of you to talk about “commanders” and niggle about “ratio” when wvw is an unhealthy competitive state…

you take a shot at commanders and rant about WvW’s problems? i take it your a commander.

anyway since im amused the rewards have been buff a lot other than lack of access to ascended armors in WvW short of the insane amount of crafting materials you get from WvW (lol like i want to craft that kitten if i can avoid it) other than dungeon spamming WvW is easily the most profitable in terms of gold and resource pick ups. but your right lack of access to ascended armor is what drags its population down. as far as boring honestly its the most interesting part of the game save people who enjoy 5v5 pvp. seriously what is more entertaining 30v30 team fights or might stacking in a corner then nuking a boss while you hide in that corner so he cant hit you?

30vs30 any day…except that doesn’t exist in this game

BG server is not full now!!!

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Nikola.3841

Kills should be determined by one death = one kill to the player/server with the most damage against the target. A 5v1 provides one kill allotted to the player who dealt the most damage (and loot is dropped for all who contributed as normal), just as a 1v1.
.

Even better, give loot to only 1 player, and only 1/5 wxp to each…it worked like that in DAOC and (except on relic raids) people actually tried to avoid their own zergs, not join them…that made for a pretty healthy 1vs1, 8vs8 and zerg scenes without need to make separate game mode like spvp here

BG server is not full now!!!

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Nikola.3841

Lol, guildie on twitch just tried to take BG home tower in mag bl with 3 people, got steamrolled by 40

Your guild could ask for a gvg if you cared so much about fighting even numbers, did that ever occur to you?

I don’t care, I just find it hilarious someone bragged about KDR…of course you have good KDR if all you do is mapblob

I always blame developers, never players for taking easy route to win

BG server is not full now!!!

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Nikola.3841

Lol, guildie on twitch just tried to take BG home tower in mag bl with 3 people, got steamrolled by 40

(edited by Nikola.3841)

BG server is not full now!!!

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Nikola.3841

ill pass your commanders are terrible which is why people are leaving your server. the only time your commanders have success is when they have a 7:5+ ratio on zerg scale. thats not being good thats being well manned.

Thats not what I heard from guildies that transferred to BG…they run about 15 people group and consider leaving BG and coming back because wherever they hit with 15, Mag zerg them down with 3:1 numbers, even at camps

BG server is not full now!!!

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Nikola.3841

I’ll pass…I hear Mag mapblobs even camps, how funny would be playing against that…I guess that explains KDR too

Remove aoe cap = wvw former glory

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Nikola.3841

This is communist type of game, you have to stop thinking as individual and work for The Collective! Be drone in a hive mind!

Why players zerg and why it will not go away

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Nikola.3841

Well, we can’t know for sure because anet didn’t disclose their math, but when we defend our ebg keep and have 20-25 defenders
(and unknown number roamers/afkers), if I still see “outnumbered” flag, I automatically assume we’re facing mapblob

Some kind of map balance would be nice for sure. Not sure what server/matchup your in but that does sound wonky.

I’m on TC currently. Like today in sea it was the usual 2 guilds, running 10 – 15 each sticking together so like 30 – 35 people abouts. We had the same if not more but wow it was pugs alright. bunch of us would either die right away or run off somewhere to the side… not so much fun when people do that.

T1…from the result you can see who is mapblob/ktraining 24/7 outnumbering other 2servers combined

Why players zerg and why it will not go away

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Nikola.3841

But that’s not really most of the time. When people say " map blob" you show up and see its actually 20-30 dot plates. Those new dots plates help a lot. But without PvP’ers to pick/sustain/position, push/pull, veil, blast water, not die, it tends to be like you said.

Well, we can’t know for sure because anet didn’t disclose their math, but when we defend our ebg keep and have 20-25 defenders
(and unknown number roamers/afkers), if I still see “outnumbered” flag, I automatically assume we’re facing mapblob

Time to fix waypoint bug.

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Nikola.3841

I think you guys assume they know how to correct the issue.

It’s something you expect from professionals.

Programming on such large projects is not this easy. Its not as simple as “WPs are functioning wrong, time to flip that bug switch to off and make players happy!”

But by all means if it is so easy go ahead and submit the fix to ANet through a ticket. I’m sure they would love to have a well thought out, working, bug free fix to this issue that is compatible with their codebase.

You never know…during my DAOC playing time, I often saw problems that seemed hard to code in day or two…then again, problems that they said are “impossible” to fix, they fixed anyway, after few years.

One interesting fact I noticed is that problems affecting their cash flow were usually fixed fast, while others waited for a long time.

Why players zerg and why it will not go away

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Nikola.3841

Game is much better when l2p. A lot of people did and fights were good.. then HoT hit now its just PvE rallybots for the most part.. so yeah numbers win unless you learn things like positioning, buffing, builds, sustain, timing your skills ect…

Kinda funny watching the few straggler guilds just wreck pug zergs

Where? One T1 US server pug mapblob consistently beat another T1 US server, no matter skill or anything

The people that know how to play do not die in said fights. What they do is recognize their allies are not willing to learn, if they were willing they would be in teamspeak, they would join guilds, they would stay on tag during a fight.

Its easy to recognize “PvE” type players, they usually die in the first few seconds, or they they back off to 3000 range soon as a fight starts.

Numbers does matter in some cases and timezones but most of the time it actually is about WvW vs casual/PvX

My server during EU, and lately SEA too, often has “outnumbered” flag in all 4 maps…so I would not call that “most of the time”…yet, other server still use wallhacks and TS spies too, just to be sure, I guess

I guess my whole guild is PVE guild, since moment we see other server mapblob vs us 15, we just port away, instead using “clever tactics” or “l2p”

(edited by Nikola.3841)

Golem Rush

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Posted by: Nikola.3841

Nikola.3841

Something like this?

btw, is it possible to insert video directly on forum, BBCode doesnt seem to work

Remove aoe cap = wvw former glory

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Nikola.3841

If 10 eles could melt a 40 ppl zerg, I donĀ“t wonder what a 40 ppl zerg could do to a 20 players… moreover, people talk about retaliation, Even funnier when triggering runes or traits that inflict conditions when being hit…

This also would bring back eternal funnel fights where zergs slowly lose stupid players who tried to emule Leroy Jenkins.

To introduce such change in game there should be taken into consideration multiple factor to avoid ruining game even more.

Thats why I mention DAOC now and then, not as idea WHAT to do in GW2, but to point out that you can have fun game for everyone…both zergs and 8 player groups.
8-man setup would find it almost impossible to kill two similar enemy 8-man setups, but it will have no problem to kill 100 who rely solely on their numbers, and that is the point.

As it is now, only way to make it even remotely fair in GW2 would be in case where all 3 sides have all maps queued