(edited by Nikola.3841)
…even Eredon Terrace would have 24/7 queue on all wvw zones
Without reading all these walls of text…we spent few hours with roamers, soloers, small man, mini zerg, taking Dragonbrand land back. SOR came with 70+ people zerg and took whole map in about 5 minutes. Yes, I see your point about roamers relevance
Someone else explain to me how it makes game more tactical without insisting that big zergs are dumb and smaller zergs are smart.
It really doesn’t matter in sense that technical limitations dictate AoE cap.
Frankly, it boggles my mind too…still, I was in groups of 8 in DAOC that destroyed 100+ and in group of 2 that killed 40+, numerous times
Why and how they allowed us to kill them remains mystery to me, even 7-8 years after it happened
I saw a youtube vid + AUDIO.
I can safely say that I would Never like to be in that group / guild.
And I feel sorry for them.
Me either, but why feel sorry for them, its their choice
You and friends making 15 thieves sounds about right atm
I play this game solely for wvw. There is nothing to do pve wise and spvp is boring so wvw is the only thing I play. It makes me sad the lack of content it’s had the past 10 months. They haven’t fixed the skill lag or added any new content. I am getting really bored of looking at the same maps over and over again. I don’t even care about winning or losing I just focus on farming loot bags now.
You don’t need new content…if WvW would be good, players would dinamically create the content
The problem with reporting is that it may not be a “zoom hack” there are ways around it that have nothing to do with “hacking” You can go into windowed mode and stretch your screen or Eyefinity neither of which are cheating technically but still unfair. That said no reason to start a debate on that there are plenty of threads on that subject.
However you do it, if you do something obviously not wanted by developers, thats hacking/cheating…its easy to get angry after enemy ACs red circles start to make rounds inside your tower where they obviously don’t follow LOS rules, and for any MMO company, angry player is bad for business
Would be great if, like in DAOC, game would tell in log a name of player that actually hits you
Yesterday we had someone buying merchants and guards as first and second garrison and keeps upgrade all the time
From what I understand, the biggest reason for AoE cap is the calculation cost. It’s easy to think, “But there’s only 12 conditions.. how hard can that be to compute?!” The problem comes in when you look at how conditions are implemented and how many people there are. ANet needs to consider the absolute worst case because it could potentially happen: each player has 25 stacks of 12 conditions which is 300 stacks. Each of those stacks has an individual timer that updates every tick(one second). Suppose a total of 600 people are in the map (is 200/team a decent estimate?) that’s 180,000 condition stacks updating every second. Not to mention player positions, chat, camp/tower/keep statuses, siege has health, doors/walls have health, and npcs/monsters can receive conditions too… Then each and every client has to be updated constantly with the new information. This is a close to worst-case scenario but you can see how it can get out of hand very quickly even with smaller battles.
P.S. This is way over-simplified. I know not all conditions are implemented like this but they still take additional calculations when new stacks are added.
DAOC with NF had much bigger RVR maps, and game calculated (you could get it at any moment using /stat command) your amount healed, realm points earned, kills, deaths and few other stats for each player. Each animist could put up to around 60 pets, and theurgists were pretty good with putting up lots of pets too.
Pentium 4 based Xeon processors at 1.4GHz just came to market. Skills were positional (and there were MANY of them…game at the end had 46 classes I think)
AOE was very powerful and also uncapped, killed 40-50 people few times with healer/warlock duo in just few seconds.
ANET is making tons of money from this game, hand over fist, a sub fee isn’t going to help this issue. You can’t always just throw money at everything. People going on about the old games that didn’t have this issues forget they also did not have a fraction of bonus goodies that GW2 comes with (w/o out a sub I might add), especially the eye candy. The first seriously “pretty” MMO with something like WvW, Aion did have serious issues with lag as I recall (WAR wasn’t pretty in my book but I seem to remember some lag problems there as well).
You think graphics is server side, not client side?
Its a stupid game mechanic…this MMO is strange in a way that it gives advantage to attackers
I heard they plan to cap AOE damage to hit 2 enemies, that would help reduce server lag
Gz…hope to meet you in Camelot
This how good it feels to beat the machine 1-2 times out of 100. In a melee sc when taking random ranged setup. The kitten and bitterness still lingers 5 years later.. lol are you playing on viz by any chance?.
I have plenty of sshots like that one, but You still can’t take a joke?
I am just happy the love we shared many years ago still holds close to your heart. I am flattered. But yes i hope to be back to play CU.
I have tons of 11 years old DAOC sshots on my NAS, too, its not hard to keep it forever in these days of computers
I’m on JQ, and now on DB, btw
Gz…hope to meet you in Camelot
This how good it feels to beat the machine 1-2 times out of 100. In a melee sc when taking random ranged setup. The kitten and bitterness still lingers 5 years later.. lol are you playing on viz by any chance?.
I have plenty of sshots like that one, but You still can’t take a joke?
Just wanted to hop in and mention, again, that the AoE cap on player skills is a technical limitation. Were we to increase that, skill lag would get considerably worse.
Bad programming? DAOC had much more server calculations 11 years ago, on supposedly much crappier servers
At that cost it should prevent stealth for 30 minutes on a whole map
Maybe they should allow dragons to drop Rank trait respec stones
What server you played DAOC on? Name sounds familiar
How is US t1 now?. Any guilds actually running in 20-30 man or is it all on 1 commander 24/7 60-100 man blobs all week?. Making usual excuse for being bad its not gvg its wvw… From reading first few pages seems fair few guilds interested in some GvG. How are the EU hours?. How is the lag etc?.
Usually its 24BWs, 24 WPs, 24 KOTBS running around map wiping everything
…is fact that theres zero incentive in game for #2 and #3 servers to go after #1…in all matchups that I played, #1 and #2 gang up on #3, with not much desire from #2 guys to go after #1
No. In most games I have played when a dr came in it was because 1 person could stun lock you for a size able length of time. Here as the op pointed out it takes a group of people working together. That is sort of the point of the game I believe.
Yes, but it becomes absurd when said group is 80 people
No, would be a terribad idea.
Honestly, if you’re being zerged by 20+ people, unless you use stability/invulnerability, you deserve to die, that’s it.
CC in the game are pretty short in general so it’s only fair combined use of them which provide these long lockdowns.
I wouldn’t mind if they would double duration, if there would be immunity, too. My opinion is probably skewed a bit by playing necro in wvw
you asked for it, now you are getting it…i enjoy farming the arrogant DB folks over and over again. DB’s ego needs to be crushed, so they can learn their place.
Badges-wise, I think I get 10+ for every one I give to JQ…but you’re right, you and BG together can win us with map points, its pure math
There was 90s long mezz and 11s long stun in DAOC and it was much more bearable because there was immunity, too…been permalocked is not fun
As long as there will be “spread out” instead “stack up” in team chat, I’ll be fine with it
Since we’re current champ (been green colored) by new matchup system ranking, its only natural they both go after strongest server…and been sandwiched on DBBL between hills and garrison by jq and bg zergs and multiple times wiping both, just proves my point
Organized Groups = simultaneous soloing of all supply camps on a map = problem for enemy servers.
Small groups trying to kill zergs are doing it wrong, guerrilla harassment and resource denial should really be used a lot more often… The problem with a zerg is that it becomes a massive target screaming “counter me, counter me!” Learn from Starcraft, people. A zerg without supplies is a useless zerg.
If camps could be on 1 hour “unable to flip” buff, or if maps would be 4-5 times bigger, I’d actually agree with you
Of course if you do this, you’ll need to give Thieves ranger level health (+5k) and dramatically increase their damage because their burst ability has been removed entirely. At which point you’re probably better off just removing all the traits and abilities that increase initiative regen in any way and calling it a day.
Stealth isn’t the issue in this game. It’s initiative regen.
I’d rather see something like Perforate Artery…good out of stealth opener that pretty much finishes soft targets and put you on par vs tanky ones
2v1 DB all week. I’m sure DB wouldn’t be kitten y about it, its already a cakewalk for them I’m sure they are gonna get bored with the lack of challenge. 2v1 against DB would be the only way for all of us to have any fun in this matchup this week.
Normally, this is what I’d try to do. Unfortunately, not many of the prominent SBI players still have morale to fight after what happened with DB’s “Well placed siege.” We were hoping to battle tactics that a Tier 2 uses, and oh did we ever.
Its even more used in T1. One of ways to solve this would be ability to see enemy names in wvw…if combat log would tell who hit you, and who killed you, it would help tremendously in reporting
Add DF type dungeon
DAOC had perma stealth that worked like this:
1) any damage would destealth you
2) you moved at half normal speed IF you specced max stealth, slower otherwise
3) you had to spend spec points into stealth and hamper your other abilities,
othwerwise other stealth classes had advantage seeing you before you could see them
4) you could not restealth for 10 seconds after been engaged in combat
5) ranger/scout/hunter could get “Detect hidden” active ability that would allow them to detect stealthed classes
6) classes with DoT damage would put it on you, if you could not purge it, you could not stealth for like minute
People whined to no end about stealth in DAOC. Moral of the story: don’t whine, it can always get worse
I would like to throw this out there for public consumption. Why not 2v1 Db?
This will do nothing to effect NNK-O’clock during the TFV timezone points, but it may help even out the off hours. Also it will really test our other times. I personally think Mags NA coverage can match up against us, I dont know about SBI.
I also want to /wave to the limping D/E/R/P general who didn’t kill this raptor near the SE gate of your garrison last night
Game mechanic favors 2 stronger servers gang up on worst one, and not other way around
I’m on DB and I can tell you, if you’re serious about pvp its always worse to be on dominant side…except maybe in GW2 that is so zerg oriented
I guess you mean something like this?
Because DAOC was the cream of the crop for RVR/ WVW. Yes it is still in existence. But it is not what it uses to be. The original concept, those who know old frontiers, can attest to how daoc is not as good as it used to be. They changed the system. That is why we no longer play.
I actually liked NF better, its just that engine is outdated and friends are not around. With all its shortcomings, I’d be back if I could find about 15 people from old times that regularly play
My recommendation is to not get discouraged, if they have to send an entire zerg to wipe your havoc wear it like a badge of honor.
It should be pretty easy vs SOR…they’ll never charge you until its 3:1 odds in their favor…problem is that they get 3:1 anytime they want
My point really was, (I guess I will explain it fully for this kid), you can trait toughness, but likely wont have much vitality. You can trait both of those, but likely won’t have “thief” dps, there is a balance there….No one was saying you couldnt be evasive/elusive and still be somewhat tanky.
The point was essentially: for what thieves gain in mobility, and damage (to an extent) they also lose in toughness/vitality (IE: If you hit them you do considerable damage).
So, to put it short…just like every other class in game
WvW DOES = Zerg fights. The problem is that you seem to think “zergs” are a bad thing. You can demonize the term all you want, but in the end of the day, zergs are nothing more than a large group of people working together towards a common goal. Sorry you hate teamwork in a large scale team-oriented game. There are other PvP options available to you, and I’d suggest you use them.
Zergs <> teamwork…its pretty obvious you didn’t play much other MMOs
Actually it is. Drawing an enemy force away or splitting them helps my side. That is the whole point of small skirmish groups. It is to district and bait.
So I guess you play on server with not so smart opponents that don’t ven know what swords on keep mean?
TL:DR
You are doing it wrong.
I can solo a supply camp and if undefended, I can solo a tower that doesn’t have increased level NPCs. I can take a keep with 5 players.
Its not hard you just need to be smart, know your surroundings and communicate well.
Thats not the point, taking undefended stuff is not hard
I’ve said it before in another thread complaining about the same thing, OP. You entered a PvP game called WORLD vs WORLD, where siege weapons and teamwork is needed to get anything done. If you don’t like the TEAM aspect of a large number of people working together for a common goal (mostly referred to as a “zerg”), then click the crossed swords at the top of your screen, and quit complaining.
Teamwork? Just bring more people, and laugh at other side trying to “teamwork” after you zergballed them
Also, isn’t there something called a stealth trap?
There are 2 kind of people in GW2…those that never used stealth trap, and those that used it once out of curiosity
There is NO REASON 8 people should be able to wipe out 20 by using the hilarious CC that was available in that game.
I could almost never win 8 vs 20 equally skilled players…however, I plenty of times won 8 vs 50+ no skill zerglings
And perma stun lock here is way more hilarious than DAOC CC ever was…but I guess you’re fine with that, because to permastunlock someone you need…zerg
Since he rinse and repeats, so should you.
“OMG, I’ll spend lots of supplies”. Well, yes, but he’ll get bored of not being able to succeed in his attempts.
You think so? If I’d be in his shoes, I’d be happy to make enemy waste so much resources and players just to counter me…I’d even call friend thief to help by activating stealth trap, so I can go unnoticed and still keep WPs contested
Stealth traps? Apparently no one wanted to use them. The idea was floated in the chat but no one bothered to buy any.
There’s your mistake.
Since all that guy has to do after been killed is to come back in less than minute, what would be the cost per hour to prevent him doing what he was doing?
Advice to budding developers (because Anet’s won’t learn): NEVER put stealth classes in a mulitplayer game.
Well, stealth is alright if it is implemented properly.
Look at games like LoL/Dota – there is stealth there too but because there are counters (wards, dust of appearance) and because stealthed characters don’t have the best mobility and burst in the game it can be balanced.
Or DAOC…any damage takes you out of stealth, and you cant restealth as long as someone is watching you or you have DOT on you, and while stealthed you move way slower