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Main Hand Dagger Condi

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Obtena.7952

So your point is … if we don’t get weapon changes, the class will remain bad for organized PVE (I assume you mean raids?)

So you’re going to tell me that a condition-buffed dagger is the answer to that? Is that seriously what you are saying? That makes no sense. Getting a few condition applications on a dagger will NOT make necro any better an ‘organized raid’ class than it is now, or might be in the future with Scourge. It’s just too insignificant a change for that.

Even if weapon buffs ARE the answer to that, why have you concluded that the Dagger is the best weapon for that and that condi buffs are the best method on it? That again, makes no sense.

Main Hand Dagger Condi

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Obtena.7952

I did explain myself, many times … it’s not like I respond in a few incoherent sentences like most other people. I can’t be asked to continually repeat my points just because you want to ignore them.

Not sure, maybe you just don’t care or understand what I’m saying. Clearly you are of the idea that a weapon just just a random assortment of things that can be ‘rerolled’ whenever it suits players desires. I don’t think that’s a realistic way to view weapons concepts in any MMO.

I think it goes without saying that adding ‘stuff’ to any weapon makes it more versatile and increases build variety … yet all the weapons we have are limited to certain ‘stuff’ … that’s because weapons are bound by a concept. Simply making a weapon more versatile is not a good reason to buff a weapon; that’s evident by examining how the game works. Instead of a few versatile weapons, Anet has given us a range of Weapon choices and swapping to address versatility. Not only that, but they continue to add more weapons with each Espec. Clearly any suggestion that we should have more versatility through weapon buffs is a stark contrast to Anet’s idea of how to delivery versatility. The suggestion that dagger condi buff would increase versatility, while true, doesn’t align with how Anet gives us build versatility and therefore, doesn’t actaully make it a good idea to do so for that reason.

So again, LF regen, versatility, options … whatever reasoning has been presented so far … none of these things are best and only solved by condi-buffed dagger … or even make sense with the current approach Anet takes to develop the game.

To be completely fair, the original suggestion is so poorly presented, it’s not even clear why the OP wants a condition of dagger; “Opening up options” is terribly vague … It’s just a half hearted attempt to grab more damage IMO. I mean, what ‘option’ is being opened with a small condi buff on dagger auto? Are we going to be able to make good condi builds with that? Not kitten likely. Can I contemplate alternate stats? Not for a smattering of a few damage conditions.

Seriously … WHAT does the class gain? What are these “options opening up” for versatile builds? Do not confuse increased function as an open floodgate for some magical vault of builds that we didn’t have access to because dagger didn’t have a condition on it!!! It’s a farce.

(edited by Obtena.7952)

Main Hand Dagger Condi

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Obtena.7952

I mean, to be fair, my first post in this thread agrees that dagger could use a buff, but at least do it in a honest and useful way. Any weapon can get a condition that could be useful with Scourge … but let’s not pretend that a dagger condi buff is in any way specific to Scourge. You want Anet to go buff dagger because of Scourge? Let me tell you about what happens when game devs buff something for the wrong reasons … how often do you get a solution you wanted?

But whatever, you guys go ahead and continue the ruse that Scourge needs a condi-buffed dagger. Maybe you will get daze or taunt …

Lol, no one here is under the impression Arenanet actually reads the profession forums, or listens to player suggestions. Doesn’t stop people from discussing it.

Who’s asking you to stop? I got no problem discussing what ideas are bad, especially in the case where Anet might even be thinking about doing something as far out as these suggestions are.

(edited by Obtena.7952)

Main Hand Dagger Condi

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Obtena.7952

I mean, to be fair, my first post in this thread agrees that dagger could use a buff, but at least do it in a honest and useful way. Any weapon can get a condition that could be useful with Scourge … but let’s not pretend that a dagger condi buff is in any way specific to Scourge. You want Anet to go buff dagger because of Scourge? Let me tell you about what happens when game devs buff something for the wrong reasons … how often do you get a solution you wanted?

But whatever, you guys go ahead and continue the ruse that Scourge needs a condi-buffed dagger because of options. Maybe you will get daze or taunt …

(edited by Obtena.7952)

Main Hand Dagger Condi

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Obtena.7952

Options? What option does a conditon-based dagger give you that you don’t already have with the current dagger stats? The option to have a minuscule amount of damage added to a Scourge build that uses dagger? Wow … I’m totally overwhelmed by the significant increase in options that gives me.

The fact is that this game has never really been giving us overwhelming options IF you are looking for optimal performance. Adding a condition to dagger will not address that problem. I’ve already addressed this in a previous post; performance players will not think a condi-buffed dagger a viable option any more than vanilla dagger; style players will not care and use whatever weapon they want regardless of what you add to it.

Since you want to steer the conversation in that direction, then I will say that condi-buffed dagger will not fix LF regen issues OR significantly address ‘options’ on a Scourge-based build. This is a poorly thought out suggestion.

The suggestion simply makes dagger more appealing to use because of the increase in damage, in a not very significant or thoughtful way either. That’s not even related to Scourge necessarily, which is why I think the whole idea is just a ruse to buff dagger.

(edited by Obtena.7952)

Main Hand Dagger Condi

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Obtena.7952

Look guys this is really simple: There is no way you are going to convince anyone that a condi-buffed dagger is going to solve a LF regen problem on Scourge because a condi-buffed dagger will do LF regen just as well as the vanilla dagger does it. That’s just fact.

The problem you are solving is making dagger more appealing to use in Scourge. That’s NOT the same problem at LF regen. The worst part is that somehow, you push this idea like it is the BEST and ONLY way to solve whatever LF regen issue you believe Scourge has. That’s just not thoughtful and makes no sense.

I won’t deny I’m full on criticizing this idea because it does absolutely nothing to solve LF Regen issue you claim it’s solving. You’re going to ask Anet to make a change and waste their time giving you something that doesn’t address the problem. That’s not smart.

(edited by Obtena.7952)

Main Hand Dagger Condi

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Obtena.7952

I don’t really care what element of the game you want to discuss because the concepts of the especs are not developed to focus on any particular element; some especs work good for somethings and not so good for others; that’s normal and therefore, it’s expected. If Scourge isn’t good in organized PVE, then don’t use it. #choice.

You want a suggestion to solve non-existent Scourge LF regen issues? Here is the best one … making build choices that optimize your LF regen. That doesn’t allow you to optimize other parts of Scourge espec? OK .. that’s not a problem anyways; that’s how MMO’s work … #choice.

Do not pretend that there is a LF regen problem on Scourge in ANY aspect of the game; the perception of this existent problem is simply because of a blatant self-imposed constraint of wanting to take advantage of condition damage while simultaneously applying shades AND gaining LF. If you can’t acknowledge why that’s already quite a significant improvement (and why this condi-buffed dagger idea is completely unwarranted), then you aren’t qualified to talk about changing it. Anyone that thinks they need a condition-buffed dagger to get good LF regen on Scourge is just being obtuse. The tools to make a good LF regen Scourge build already exists.

(edited by Obtena.7952)

Main Hand Dagger Condi

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Obtena.7952

Then you were saying that to me. I’m one of those opposed. Because if they add damaging condi (a real one, not self bleed to feed life siphon’s force), then they will gut something else. And dagger occupies a very needed and practical spot of best weapon for sustain, and swift striking, something necro doesn’t get with every weapon set he chooses.

Dagger’s Life Siphon it’s one of the most easy skill to interrupt and when the necromancer is channeling the skill it’s more vulnerable, usually ending to take more damage than the restored hp (our poor’s man “evade”), it could be a problem to give it a damaging condition (torment) per pulse with the caster affected by bleeding?

To make dagger deal significant damage we have to stay melee, life force isn’t hard to build in PvP where you have to wait 10 seconds after exiting shroud to have the skill ready, cutting AA’s aftercast to deal more damage and build enough life force PvE “Scourgewise” it’s so strong to nerf another aspect of the weapon? Not to me.

The problem is that the premise you have makes no sense … Anet’s willingness to change something, and the justification to ask for it are not related to the idea that it’s not a significant buff or shouldn’t require the weapon to be nerfed if conditions get added to it. The suggestion to add conditions to dagger is a conceptual consideration, not a strength one.

I keep seeing the comments from everyone that LF regen on Scourge isn’t actually a problem … but you’re going to go to the lengths of arguing that dagger should have a condition on it anyways because of LF regen on Scourge. This is a nonsensical argument and a nonsensical solution to a non-existent problem; you don’t solve a Scourge-related issue with a buff to a widely available weapon outside of it’s conceived purpose, just because it’s not that big a deal. If Anet didn’t want you to make significant choices between what weapons to swap around in combat, you wouldn’t have weapon swapping. It’s not hard to understand why this will never happen or why it’s a poor idea.

(edited by Obtena.7952)

Main Hand Dagger Condi

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Obtena.7952

^^ It only gets better … so you want an unnecessary and marginally effective change on dagger to accommodate people doing PVE that don’t want to swap to improve their LF regen on Scourge. It’s making lots of sense now :/

WHY engineer only has MIGHT??

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Posted by: Obtena.7952

Obtena.7952

<<prays to the Anet Gods to be ‘stuck’ with 25 might>>

Main Hand Dagger Condi

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Obtena.7952

No, DPS matters where it comes from in this game …. if you don’t see this, you don’t understand how traits and skills interact with damage sources.

HoT is nothing but group events and...

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

20 veteran gank? What game are you playing?

I believe what OP meant is that the game story difficulty is liked being ganked by 20 veterans, so do not take those words literally.

Tbh, sometimes I felt the same too, dying over and over again, till I gave up, hoping maybe I will have better luck next time IF I try again.

I know many here are GW or MMO elitists who spent thousands of hours over the years playing games. So to you guys nothing in the game is difficult.

Um, I think that’s not really an accurate statement. Definitely people felt the step up in difficultly that HoT delivered. It’s simply a question of how you deal with it. I’m willing to say without a doubt that if you have a grasp of the defensive tools and traits a class possesses, along with a basic understanding of the stats gear gives and what the weapon skills do, most if not all of the open world part of HoT, including story, can be soloed.

In otherwords, this isn’t about experience playing MMO’s, it’s about solving problems that RPG’s have been providing players since the beginning of the genre, even before they were on computers.

Main Hand Dagger Condi

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Obtena.7952

Power builds need damage increase, power builds can have 750 condition damage coming from might plus other party buff, so a damaging condition isn’t useless."

Thoughtlessly throwing conditions on a power weapon to achieve more damage is not ever going to be a sensible way to achieve more damage on a power build. Period. Not saying that Anet could be nonsensible and do that … but as players, we shouldn’t be promoting that kind of … experiment.

You can have 750 Condi damage from might and other party buff? Wow … that’s almost worth remembering you even have conditions on a weapon ><

We are asking to Dagger’s buff not to match scepter dps but to not lose dps.

To not lose DPS? Are you saying you are willing to trade some of the power damage that dagger has to get a few conditions on it? That’s the worst idea I’ve seen yet. If Scourge needs LF regen, why the hell would I give up some damage for a condition to get it when I can just use vanilla dagger … let’s be absolutely clear here. Dagger does not need a condition for you to equip and use it to get LF on Scourge, so compromising it’s current function to something it already does is not even worth talking about.

(edited by Obtena.7952)

Main Hand Dagger Condi

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Obtena.7952

The suggestion to add condi on dagger is such a blatant attempt at power creep that I can’t even believe anyone would think this a serious suggestion.

The problem with redditors like you is your strange, and slightly bewildering idea that this is a)power creep and b)bad. No idea why you guys even have this power creep meme, because it’s really, really silly.

If something is bad and unused, buffing it is not “power creep” or whatever word salad you want to shout, it’s bringing it up to par.

Just because the weapon is unused does not mean this is not power creep. The funny thing is that no one acknowledges that the performance of a condition-upgraded dagger, even in Scourge, will still be pretty poor compared to a optimized Scepter Condi setup … and then tell me this isn’t a bad idea? Please tell me what a condi-upgraded dagger Scourge setup even looks like … it looks like a non-optimized condition setup using Viper armor and missing out on the best condition traits while relying on a power weapon to deliver damage. That’s garbage … and that’s the best solution for LF regen on Scourge you are going to support … GG.

This suggestion solves no problem, other than giving dagger a little more DPS in a completely useless way; no power build can do anything with that addition outside of Scourge and I’m doubtful it’s better DPS than Scepter will be on Scourge. It’s just more damage tacked onto dagger, just because people can’t be bothered to swap weapons while using Scourge. If that’s not the definition of power creep, then power creep doesn’t exist.

(edited by Obtena.7952)

Main Hand Dagger Condi

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Obtena.7952

I don’t get your question … any build a player in PVE decides to use dagger mainhand is a build that runs dagger mainhand. Your logic is irrelevant anyways; I can assure you that Anet does not take changes like this lightly because something metapushers might label as ‘not serious’. Anet has shown they will buff a wide range of skills and weapons, or nerf them, contrary to what any metapusher thinks should be done. in fact, it’ve quite common for Anet to affect what’s meta based on changes to things, os it seems to me that what is ‘serious’ or not has no bearing on if it’s a good idea to buff something or not.

On the other hand, I can say factually on history, changing a weapon that can be used in any build is a balancing issue that we know Anet considers.

The whole approach people are asking for here makes little sense. If LF regain is a Scourge issue, then it should be solved within the Scourge skills/tools to maintain the overall levels of the Necro class as a whole.

Your previous statement suggested many builds would be affected by the additional condition on auto.

Let me correct you … all builds using mainhand dagger would be affected by the additional condition on auto … and if you don’t think that matters to people, most importantly Anet, for considering if this is a reasonable change to be made and how it affects their view of the concept of the weapon and it’s balance to the class overally, then I don’t think you are paying attention to how the game has worked and changed over the last 5 years.

Maybe you don’t think the change is significant enough to warrant all the fuss. From a purely DPS view, that’s probably correct. DPS output is not the only thing that is considered. The meta mindset will not give you the proper perspective because Anet is not balancing and making changes because of the meta.

Frankly, this isn’t even the best solution to the LF ‘problem’ on Scourge, even if you reject swapping weapons as a solution. The whole premise that we push for some lame amount of condi on dagger to get better LF regen with Scourge is just garbage to begin with. The suggestion to add condi on dagger is such a blatant attempt at power creep that I can’t even believe anyone would think this a serious suggestion.

(edited by Obtena.7952)

Main Hand Dagger Condi

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Obtena.7952

I don’t get your question … any build a player in PVE decides to use dagger mainhand is a build that runs dagger mainhand. Your logic is irrelevant anyways; I can assure you that Anet does not take changes like this lightly because something metapushers might label as ‘not serious’. Anet has shown they will buff a wide range of skills and weapons, or nerf them, contrary to what any metapusher thinks should be done. in fact, it’ve quite common for Anet to affect what’s meta based on changes to things, os it seems to me that what is ‘serious’ or not has no bearing on if it’s a good idea to buff something or not.

On the other hand, I can say factually on history, changing a weapon that can be used in any build is a balancing issue that we know Anet considers.

The whole approach people are asking for here makes little sense. If LF regain is a Scourge issue, then it should be solved within the Scourge skills/tools to maintain the overall levels of the Necro class as a whole.

(edited by Obtena.7952)

HoT is nothing but group events and...

in Guild Wars 2: Heart of Thorns

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Obtena.7952

20 veteran gank? What game are you playing?

Main Hand Dagger Condi

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Obtena.7952

You can’t buff Dagger just because of a LF regen problem on Scourge without affecting the whole range of builds that use it. The solution to a LF regen problem on Scourge has nothing to do with buffing a single weapon. That’s some of the most thoughtless solution we could possibly get. … unless of course if you only want dagger to be mildy useful as a Scourge weapon. I don’t think you guys see the corner you’re backing yourself into.

(edited by Obtena.7952)

Expectations before release

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Obtena.7952

This is a rather odd question …

Anet makes changes all the time.

Yes but there is a difference between minor mechanics, and giving in to the allmost complete elitespec overhaul many people are asking for…

We have never seen a complete espec overhaul … and there is only 1 month to release so people should temper their expectations by those things. Complete overhaul? That’s unreasonable.

Still, we know Anet makes changes to things all the time, but I think the core elements aren’t. For instance, Firebrand will definitely be an Axe, Tomes, etc … Concept is cemented. What we might see are timing and strength changes.

Expectations before release

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Obtena.7952

This is a rather odd question …

Anet makes changes all the time.

Main Hand Dagger Condi

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Obtena.7952

That statement doesn’t mean much to me “not doing much damage” … the relevant comparison is how much damage you can do, not how much shades do. Doing more damage than not having them … while being able to continuously gain LF as well .. that’s not a problem IMO; that’s the tradeoff you get choosing Scourge over not Scourge. If you don’t like that tradeoff, you have two other options you can still choose from. Thank Anet for #choice.

I mean, dagger is already a high damage choice on necro to begin with … so it seems to me that even if shades aren’t doing much damage on their own, it’s still adding to a high damage build anyways. I’m willing to bet Scourge is the new DPS build on Necros … condition or not. Reaper wasn’t THAT much higher than core Necro.

No, I don’t see a problem with any of this …

Main Hand Dagger Condi

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Obtena.7952

Yes, mainhand dagger exists. And it deals no damage in condition builds.

Congrats on discovering the point of this thread.

Scourge isn’t limited to condition builds if you want to spam shades to get high damage. #choices…

The first thing I found playing shades … the spammable wells I always wanted for my daggers .. and they stack with wells. We are so hard done by ><

(edited by Obtena.7952)

Necromancer needs another condi main-hand

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Obtena.7952

It’s not … giving everything that people want to spam high condition damage and shades on one weapon is.

Main Hand Dagger Condi

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Obtena.7952

Other classes are locked into low damage modes to deal damage? Pretty sure that has never been the case.

Deficiencies in Scourge? There are craptons! Pathetic mobility, no attack negation mechanics (which all other classes have in spades), no Stability, and the damage can largely be avoided by moving 5 feet to the side.

Literally the least they can do is have the condition pressure that they are intended to have.

Really? You’re going to tell me that without this new high LF gen, condition damage melee weapon, Scourge is low damage mode? Let me introduce you to a thing called daggers … #choice … it’s hard.

(edited by Obtena.7952)

Main Hand Dagger Condi

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Obtena.7952

I don’t see a problem with that at all; many if not all classes have had to make those kinds of tradeoffs when making a build and gearing up for 5 years now; why is Scourge different? Because you want to be able to spam shades, have access to high condition damage while maintaining access to yet another weapon on top of that? Is there any deficiency you are willing to accept on your Scourge?

(edited by Obtena.7952)

Main Hand Dagger Condi

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Obtena.7952

That makes no sense … so when you are in shroud, it’s not a constant demand on your LF? It sure is!!!

If anything , Scourge is broken in that sense … I can regain LF AND use those my skills require it; not an option in shroud. That’s why I think the current LF gains with the current weapons on scourge are balanced

Besides … since when was anyone prevented from using a good LF gain weapon on Scourge if they want to spam shades? I didn’t see that mechanic when I tested it … #choices. This isn’t a discussion about LF gain on Scourge … it’s a discussion about the blatant request for power creep to get spamming shade ability with highly effective condition damage not just on one build (which you can already do), but on one WEAPON. That’s unreasonable IMO.

(edited by Obtena.7952)

Main Hand Dagger Condi

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Obtena.7952

If the problem is that Scourge consumes LF at a much higher rate, the solution isn’t a weapon that gives more LF .. that’s nonsense. So you make a weapon that’s sufficient to gain LF on Scourge … then is OP for life force gain on not-Scourge? I don’t think you have thought this through very well, Lad. Besides … nothing has prevented you at all from using a weapon that gives you good LF gain on Scourge.

So we are back to the relevance of making choices, which you seem to continually ignore … and of course my complete lack of comprehension that making these choices has been available through weapon swapping for 5 years now … and will continue to be in the future.

Limiting the weapon section further by this horribly lifeforce gain on skills is just deadly in terms of build variety.

Is it? It’s a fact that weapon swapping addresses these kinds of problems for the last 5 years in the game; I have no reason to believe all of the sudden, that mechanic will stop working on one espec.

(edited by Obtena.7952)

Necromancer needs another condi main-hand

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Obtena.7952

How much damage this deals is not relevant. The reason for espec is not power creep. Since Anet isn’t making Scourge because of competitve PVE, then that argument is irrelevant as well.

(edited by Obtena.7952)

Main Hand Dagger Condi

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Obtena.7952

I disagree tho.

Clearly. The difference is that my opinion is based on how the game is intended to work; we can freely swap between a weapon that is optimized for condition damage and life force regen . Your’s is just based off of your desire to be given everything in one weapon.

Hm, I’d say your opinion is based on a lack of foresight and comprehension of how the game actually does work.

Really? So my understanding that you can swap weapons in the game to get the advantages of either one is a lack of comprehension and foresight? Like it wasn’t intended to work that way or shouldn’t in the future … as a meaningful game mechanic? Seems you have some explaining to do there if you want to be taken seriously, considering that’s exactly how the game has worked for the last 5 years.

It’s funny that somehow the emergence of Scourge is making people call for a new melee condi weapon … almost like the last 5 years where life force was JUST as relevant to condi-build necro’s didn’t even exist!!! This trick isn’t going to work … it’s a clear case of asking for significant power creep at the expense of removing meaningful choices. Espec is not an evolution of power, it’s an alternate playstyle in a class.

(edited by Obtena.7952)

Necromancer needs another condi main-hand

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Obtena.7952

Scourge needs Dagger for Life Force generation already. It’s going to do more damage with Scepter/Dagger and Dagger/Torch.

Dagger being used already, it’d make sense to add a Condition like Torment or Bleeding to it, hell even Poison.

It wouldn’t nerf Power in any way since Grieving stats are in PoF which are Berserker stats with Condition Damage.

I don’t get why people are arguing.

The argument is simple … some people want the game to maintain meaningful choices in gearing up … you know, for challenging play? I get that people want to dumb things down here so they get an easy time handed to them by Anet … because swapping weapons is apparently to hard. At some point I can just let my Drinking Bird desk toy play the game for me. Awesome ><

Besides, other than the desire to make Scourge OP as all hell with this new desired weapon, why didn’t these calls for such a weapon not exist PRIOR to this? Was life force regen NOT a desirable thing to have on condi builds for the last 5 years? Let’s not pretend that the emergence of a new espec warrants the release of such a weapon when the existence of the class itself for the last 5 years did not … that’s utter nonsense. This is simply a case of people wanting an easy path.

(edited by Obtena.7952)

What is your Opinion on Elite Locked Weapons

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Obtena.7952

I remember a time when players actually appreciated the challenges that build limitations offered them … and the feeling they got when they overcame those challenges with smart gameplay. Does no one want to play smart anymore?

Necromancer needs another condi main-hand

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Obtena.7952

Exactly … people are not looking for solutions to their build deficiencies … that ALREADY exist in the game. They simply want better (and less thoughtful) things handed to them.

To me peoples are only seeing Scourge in a PvP pov and don’t want to see the flaws of Scourge when it comes to PvE life force generation and sustained damage.

You don’t need to see those flaws … you can swap between two weapons that give you exactly the two things you desire, as the game allows and intends. Besides, if any group of people can appreciate deficiencies in a build, it’s PVPers; they prey on that. The good PVPer’s know and take advantage of knowing their opponents weaknesses. if your whole stance is that you shouldn’t have to deal with and adjust your play because of the deficiencies of your class in PVP, then you really don’t have a leg to stand on in the first place.

(edited by Obtena.7952)

Main Hand Dagger Condi

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Obtena.7952

I disagree tho.

Clearly. The difference is that my opinion is based on how the game is intended to work; we can freely swap between a weapon that is optimized for condition damage and life force regen . Your’s is just based off of your desire to be given everything in one weapon.

Necromancer needs another condi main-hand

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Obtena.7952

What I find wrong is that you are making irrelevant comparisons; thief dagger skills are only relevant to thieves and has no bearing on what necro skills are.

That still doesn’t change what I’ve said … Anet has implemented weapon swapping to allow us access to different weapon advantages on the same build. Not being able to do something because of the limits of gear is not some exceptional problem on necros that needs to be addressed .. it’s the game design intention and it’s applicable to all classes. Ignoring that will not make a high life force, condi weapon any more reasonable of a request.

i got 2 things to say:

1:I don’t know why but i keep imagining you speaking in homers voice in the same manner.

2:If the other guy wants life force so bad why doesn’t he just equip a axe as a secondary weapon and a dagger in his offhand? Sure you lose staff, but at least you got a solid way to farm life.Also:Combined with the spectral armor it should help build up life force much faster.I didn’t have that much problem with life force in spvp, and i was spamming it a lot and i had loads of life force.

Exactly … people are not looking for solutions to their build deficiencies … that ALREADY exist in the game. They simply want better (and less thoughtful) things handed to them.

Main Hand Dagger Condi

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Posted by: Obtena.7952

Obtena.7952

That’s not a gap, that’s a build choice. The idea of especs is that you get to choose flavour, not evolve into increasingly better and more powerful builds. Making an espec ‘fill a gap’ simply renders choices irrelevant.

Necromancer needs another condi main-hand

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Posted by: Obtena.7952

Obtena.7952

What I find wrong is that you are making irrelevant comparisons; thief dagger skills are only relevant to thieves and has no bearing on what necro skills are. There are many reasons Anet provided thieves with this and not necros … and we don’t know them. Do not presume that there is precedent set here.

That still doesn’t change what I’ve said … Anet has implemented weapon swapping to allow us access to different weapon advantages on the same build. Not being able to do something because of the limits of gear is not some exceptional problem on necros that needs to be addressed .. it’s the game design intention and it’s applicable to all classes. Ignoring that will not make a high life force, condi weapon any more reasonable of a request.

(edited by Obtena.7952)

Necromancer needs another condi main-hand

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Posted by: Obtena.7952

Obtena.7952

Yes, that’s why having to choose what you want to do as opposed to Anet handing you the be all end all weapon for Scourge is a meaningful choice. If you want a good Scourge condi build, you take Scepter … if you want to spam shades, you don’t.

Scepter on Scourge is already quite good … so is dagger. You don’t see it’s unreasonable asking for the advantages of both in one weapon, considering you can swap between the two to get the advantages you are looking for already? I do. I hope Anet does too. I mean, think about why you have a weapon swap in the first place … for this very reason.

(edited by Obtena.7952)

Necromancer needs another condi main-hand

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Posted by: Obtena.7952

Obtena.7952

So are you telling me that because it’s dangerous for a Scourge to be in melee range, you need a high condi and burst shade build with lots of life force regen? Seems to me that doesn’t make much sense. If you are shattered at close range, the solution isn’t more life force regen on a condi weapon ….

Necromancer needs another condi main-hand

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Posted by: Obtena.7952

Obtena.7952

So … Scepter is NOT useful for PVE rotations? I mean, there are lots of things this imaginary condi weapon COULD be, I’m asking what is driving the need or even the desire for it. most importantly, what would make anyone want to use it considering how good the scepter is at condi now.

Please don’t be obtuse.

Melee weapons build lifeforce faster. They typically build lifeforce on every strike including a big gain on the final hit.

Scepter build lifeforce VERY slowly in comparison to the dagger and greatsword.

It’s not being obtuse … if I’m playing condi, then I don’t care if power weapons do more DPS OR build more life force … otherwise I would choose those weapons to play with Scourge and take advantage of shades more.

I think the obtuse thing here is thinking there shouldn’t be meaningful choices to make when making a build. I mean …. don’t tell me you don’t understand how unbelievably good a condition weapon with high life force regen would be with the Scourge spec.

Necromancer needs another condi main-hand

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Posted by: Obtena.7952

Obtena.7952

I don’t see what that has to do with a new condi weapon … why do I care if it’s a DPS loss compared to fast life force building weapons when the current fast life force building weapons are not condi weapons in the first place? Is the proposal to have a condi mainhand that builds fast life force?

Necromancer needs another condi main-hand

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Posted by: Obtena.7952

Obtena.7952

So … Scepter is NOT useful for PVE rotations? I mean, there are lots of things this imaginary condi weapon COULD be, I’m asking what is driving the need or even the desire for it. most importantly, what would make anyone want to use it considering how good the scepter is at condi now.

Necromancer needs another condi main-hand

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Posted by: Obtena.7952

Obtena.7952

Why are these threads popping up? What is the need for another main hand condi weapon? What would it do that Scepter does not?

"On Shroud" traits and Scourge?

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Posted by: Obtena.7952

Obtena.7952

So … it seems like “On entering/leaving shroud” traits will not work with Scourge. I see this as a major flaw if they aren’t adjusted to give some effect while using shades, especially since many of the fix traits are related to shroud effects.

Perhaps I’ve missed something about scourge that does give some effects?

What is Soulbeast's role?

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Posted by: Obtena.7952

Obtena.7952

Not sure how you can’t see what the X is … it’s just the concept of the spec. The role is whatever you decide to use the spec for.

If the spec is not good enough in any aspect of the game its role is “not to be played” and its concept is fairly bad. Just like scrapper from HoT.

Except people play scrappers and all the other specs as well … so your theory doesn’t match the reality of the game. You can’t assume that all people play things because they meet some high threshold of performance. The concept of a spec is not necessarily to fill a gap or make it ‘the best’ of anything. In fact, I would say it’s almost never that. For some people, playing ‘the best’ isn’t relevant.

Luckily, you have choice. if you feel a spec has ‘no role’, then you don’t need to play it. It’s simply a conceptual option to play the class differently. That’s all espec was ever intended to do.

(edited by Obtena.7952)

Scourge is a Hot Mess

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Posted by: Obtena.7952

Obtena.7952

Really? I didn’t even need to play the spec to see how I was going to use it. I think it’s pretty obvious how well it pairs up with various condition options we have, and I think it’s obvious how strong shades will be in area denial and control. You don’t need to be all that imaginative to see where those are applicable in the game.

What is Soulbeast's role?

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Posted by: Obtena.7952

Obtena.7952

Not sure how you can’t see what the X is … it’s just the concept of the spec. The role is whatever you decide to use the spec for.

Main Hand Dagger Condi

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Posted by: Obtena.7952

Obtena.7952

Scepter is a meh condition weapon? Wow. Not sure what game you are playing. The whole idea there is a need for a condi alternative doesn’t make sense, especially if you can’t make a great condition build with one of the best condition classes and it’s condition weapon in the game. /shrug

The idea we need a second condition weapon when the first one is already sufficient to make a really good condition build, while power builds lag behind doesn’t really make sense to me, especially if that second condition weapon is one of the better weapons to make power builds. ???

(edited by Obtena.7952)

Main Hand Dagger Condi

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Posted by: Obtena.7952

Obtena.7952

I get the topic. If the topic isn’t to improve power builds and power is weak right now, and conditions is strong … so you want to add conditions to one of the best power weapons? Um, OK. So you end up with a mediocre power weapon with a crap condition attached to it … GG>

I dont understand how people....

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Posted by: Obtena.7952

Obtena.7952

FB overall melts way too quick when focused by two players. FB shines in team fights if you’re not getting focused but right now with the lackluster abilities, long cast time and cool downs on the abilities, you’re more of a liability.

Hum, sounds like how the game should work in the first place, especially since it’s not a tank/sustain spec.

Mantras and tomes are too team-focused, though it is the concept of the espec in the first place, so I guess it does what is intended.

Main Hand Dagger Condi

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Posted by: Obtena.7952

Obtena.7952

Not to mention that power is weak right now – giving it a bit more damage that way wouldn’t exactly hurt the game.

If power is weak … how would adding conditions to dagger fix that. It’s a completely different set of stats than a power build.

I would actually prefer a boost to the core dagger damage, not a condition … of if it got a condition, a support one, not a damage one. We already have mad awesome condition weapons. Condition dagger would just be … meh.