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So, after seeing the damage numbers with the dagger, I think it’s pretty safe to say it is not a DPS spec, it’s got no more control options that we already have and the support options it provides are quite limited (assuming 50% duration on Leader of the Pack) and we already have the Druid as a healing support spec.
So what is the point of the Soulbeast? What role can it perform that we cannot already do? I’m not seeing it.
Whatever role you want to play it in. Is that a glib answer? Not if you consider that Anet doesn’t make elite specs based on ‘filling a role’ to begin with; no elite spec exists with the sole purpose to do any particular thing in any particular game mode. They simply decide on a concept and implement it. If players find that concept good for a particular role in a certain aspect of the game, they use it.
It’s dull but it works really good. if you don’t like soulreaper, you can stack minions and Deathmagic … just as dull.
No, that’s correct, but again, Scepter feels like it’s made for Scourge … so what other mainhand weapon can you think of that would work as good if not better than it?, even at close range? My point is that I don’t see what OTHER weapon you would want to use with Scourge. Why would anyone give up their longer range advantage on Scepter … just because they don’t consider it a short range weapon? I don’t think that’s realistic.
I don’t get what that has to do with what I’m talking about. How would a melee version of necro scepter be different than scepter itself .. other than being a crippled version of the scepter?
I can’t see why you would want a second mainhand choice with this. Scepter does it all; it even benefits from the boon/corruption stuff that Scourge traits have.
Probably something to do with anet filling in many of the missing weapons (like condi melee for mes, ranger, guard and condi range for rev). Necro still lacks a condi melee weapon and imo it feels like it needs one. Sceptre feels very clunky on it.
Scourge is definitely not lacking a main hand and if the idea is that it needs another mainhand, then we definitely need to talk about what the purpose of that second weapon would be … because Scepter and Scourge are made for each other; what other effects could a different weapon take advantage of in Scourge that Scepter doesn’t already?
If you think about it, Scepter used at close range is a melee weapon. Does a limited-range Scepter-like melee weapon actually fill any gap that Scepter doesn’t already?
I can’t see why you would want a second mainhand choice with this. Scepter does it all; it even benefits from the boon/corruption stuff that Scourge traits have.
Just goes to show how ppl love to whine on the forums. Firebrand looked very good, loads of new stuff, high condi DPS, lot of support. It’s gonna be a beast in WvW
“loads of new stuff, lot of support”
If you can’t specify, it just goes to show you have no leg to stand on. We know every single skill and trait of firebrand, we don’t need a dev stream to wow at.
Yes, it looked good burning those low health golems. Did you see it in wvw getting boonstripped to hell and blown up in seconds? Did you see it in raids being a watered-down chrono? Did you see it in pvp trying to fight at 300 range with no mobility or defences?
Why do people assume that the spec was even built for PVP/WvW focus? We already know from past experience that Anet isn’t doing this. For example, scrapper was a PVP focused spec. It doesn’t even make sense to say that the spec isn’t good because it doesn’t do this or that. That’s been true of the game since day one with the core professions.
So FB is meant to be raiding spec, for 5% ppl?
I dunno … maybe it is. Does that change what I said? My point is pretty simple. I don’t think Anet designs any spec with the intention to be spectacular for any aspect of the game, no less every aspect. That’s simply not what happens if you look at the history of the game. These are just flavours for a profession; they aren’t necessarily bandaids for something a profession lacks, or that people want. I mean, that much should be obvious to anyone following this game since it’s release. To complain about it is nonsense.
This is a flawed thought process. No class should be designed around a single game mode, but to assume that a class and elite spec should be able to function in Raids, WvW and SPvP is expected; as that is roughly half the available game content… what eles are they designing it for? Living world season 4?
That is my point; Anet doesn’t design classes around the different aspects of the game. They are not designing FOR anything, other than exactly what their idea is for the spec. It’s up to the players to decide how they want to use that toolset … and if the spec is indeed only good for 5% of players who raid, then so be it. That simply demonstrates to Anet the boundaries of how that spec’s bundle of skills,traits and effects are used with the current content of the game. I see nothing here that indicates there is a problem. If anything, outlining those boundaries are a great indication of an opportunity for Anet to expand game content.
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Just goes to show how ppl love to whine on the forums. Firebrand looked very good, loads of new stuff, high condi DPS, lot of support. It’s gonna be a beast in WvW
“loads of new stuff, lot of support”
If you can’t specify, it just goes to show you have no leg to stand on. We know every single skill and trait of firebrand, we don’t need a dev stream to wow at.
Yes, it looked good burning those low health golems. Did you see it in wvw getting boonstripped to hell and blown up in seconds? Did you see it in raids being a watered-down chrono? Did you see it in pvp trying to fight at 300 range with no mobility or defences?
Why do people assume that the spec was even built for PVP/WvW focus? We already know from past experience that Anet isn’t doing this. For example, scrapper was a PVP focused spec. It doesn’t even make sense to say that the spec isn’t good because it doesn’t do this or that. That’s been true of the game since day one with the core professions.
Irino failed at designing Firebrand. I don’t understand how they can overlook the obvious that Guardian’s need.
because it’s a fallacy that elite specs are designed to fill some needs?
There is lots of info on this; at least as much as any other PoF elite has released … where have you looked in an effort to find the info that is out there?
This question makes little sense. Generally, veteran players will have more than new players. I mean, if you are asking if veterans got a ‘hard’ advantage because they paid more … the answer is no. I don’t even see why the question matters; if you consider the cost to play vs the time you play, it’s fractions of a dollar/euro per hour. The initial cost is almost completely irrelevant, even if it’s double what others paid. It’s almost comical that I see people complain about pricing; name a cheaper way to entertain yourself!
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The change is braindead … but I think it’s easy to see that for most play, the way the weapon was used by players was also braindead; it shouldn’t have been that easy to achieve results it got spamming auto. I hope they nerf the hell out of it with the hope they completely rethink the way it works … though history says otherwise.
The ability to choose where UI elements are on screen was available in GW from the moment I started playing it. Still can’t do it en masse in GW2 after almost 5 years. While I do not hate the UI, I would like to be able to move stuff around.
Also, Carighan and Hannelore made some good suggestions.
UI changes have a very low return on invested development time, especially if they aren’t all that necessary.
A lot of changes ANet has made to the game were resource intensive and payoff poor. Take the NPE. It required a lot of changes and failed hard at its stated purpose.
… and those are the ones Anet decided to make. There are lots of reasons to change something. UI changes are necessary? Funny … if they are necessary, how do we play the game?
It might not be the best UI, but it’s certainly not so bad that Anet needs to waste time changing it. Any UI improvement is a ‘luxury’ rank change; hardly needed.
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Hey, if you’re right, by your own admission and provided examples, Anet will change it to something reasonable. What’s the problem here?
That’s under the assumption that ANet are perfect beings incapable of making any real mistakes; which is probably somewhat how you view them. I think most people know that’s far from the truth though.
That literally makes no sense, as the premise that Anet would be changing Firebrand at all would mean they’ve already made a mistake and are willing to change it. Obtena has never said Anet can do no wrong, but you definitely seem to support the idea that Anet can do no right.
What he does is use the argument that GW2 is ANet’s game so there’s no point in discussing it because they’re just gonna do whatever they want anyway. What he doesn’t understand is that most people don’t give a kitten , and that most people come to forums to give their viewpoint and to discuss or debate it regardless of what ANet thinks, even if it won’t necessarily cause a change in the game.
Complete rubbish really. I’ve defended ANet quite a bit and I’ve pretty much applauded their most recent patches which balanced underpowered skills and nerfed the overpowered elite specs even though most people were complaining that their precious elite specs weren’t becoming more overpowered. I even defended skills like Signet of Courage in the face of all of the obnoxious metaclowns on this forum, but when ANet doesn’t understand basic game design, don’t expect me to not to criticize them.
Also let’s be real, ANet aren’t changing Firebrand. The only thing they did to DH way back when everyone was complaining about it was give it a bunch of buffs when most of the time people were complaining about the design of DH and not necessarily its strength. If Firebrand is weak, they’ll buff it, but that won’t stop it from being a badly designed mess.
No, my argument is that if people are going to make nonsensical rants, then don’t bother. BTW, that’s not just my opinion either, it’s Anet’s policy. I happen to believe that if an argument has merit, it WILL get the proper attention. That’s why burying good threads with ones like this is bad. If you actually believe Anet should pay attention to us and read our concerns, then threads like this need to stop.
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I can’t begin to comprehend this. Shroud has not been removed.
Hey, if you’re right, by your own admission and provided examples, Anet will change it to something reasonable. What’s the problem here?
That’s under the assumption that ANet are perfect beings incapable of making any real mistakes; which is probably somewhat how you view them. I think most people know that’s far from the truth though.
I don’t take that view at all; I don’t care if Anet makes mistakes or not because the reality is that it’s not relevant. They have complete power to change the game, whether they make a mistake and fix it, or not fix it, or not make a mistake and screw it up … or take something awesome and make it even better.
If the answer to everything is that Anet are just screwups that do nothing but make mistakes, then there isn’t any logic in giving them any feedback in the first place. At that point it’s just random changes that make no sense … and if that bothers people, they need to re-evaluate the value this game gives them. I don’t believe that anyone posting here thinks Anet are that big a bunch of screwups at all even though they blatantly proclaim it because they know posting here wouldn’t matter if they were.
Besides … I’m not the one that demonstrated that Anet will come back and fix things that are wrong, the other dude did … for the exact reason you are saying here; because they make mistakes. So he says they fix things because they are wrong and you say they don’t … so where are we? My conclusion … it doesn’t matter. Anet will make the changes they want, regardless of what players think.
Now, if people started making thread that weren’t just rants, Anet also demonstrates they are open to that.
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Hey, if you’re right, by your own admission and provided examples, Anet will change it to something reasonable. What’s the problem here?
Yes, because we all know anet only makes the best possible choices, after hours of brainstorming and follow that up with meticulous testing.
Like giving mesmer phantasms might, when they are unaffected by it. Or when condi tempest was hitting over 45k dps and had to be hotfixed.
If the VOJ change isn’t reasonable, the only thing you’ve demonstrated here is that Anet is willing to fix it. So really, you should take your own example and see there isn’t a reason to complain about it if you are correct.
just because those classes are buffed doesn’t change the fact that your friend’s logic is flawed. Classes get nerfs and buffs all the time, for much the same reason here without much insight to players; this isn’t some exceptional case. It’s ridiculous to simply isolate any single nerf and say we are a hard done by class because of a lazy dev. That’s nonsense.
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That might be a sensible reason if every other class in this game was at the pinnacle of balance and performance. They aren’t though; unfortunately, I see all other classes get the same sort of changes as we are seeing here. I guess by your reasoning, every dev is just lazy. Oh well.
By all means, expostulate on why this nerf “makes sense”
Is Karl’s lack of creativity a good excuse for nerfing less popular build choices?
Is your lack of restraint a good excuse for ignoring that there are reasons? Are you implying that Anet sat around a table and said “Oh this is a really bad idea with no reason to make this change … LET’S DO IT!!” ><
People have already given reasons why they think this is happening in this thread. Go back and have a look. Honestly, it’s not even relevant if those reasons are correct or not. If you think there is NO logical reason behind this change, then you aren’t being objective enough here.
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Because it’s not about building the optimal condi build. It’s about being able to play a condi build at all. Not everything is optimised dps, there are hybrid builds, too, that might emerge with our existing and future elite specs. A nerf to VoJ closes the door to everything but firebrand.
People that want to play suboptimal builds are not excluded from playing them because of changes to the game, so no, they are still able to play those builds you say they can’t play at all. Don’t be sensational.
If it’s not about playing the optimal condi build as you say, then how does a 1/2 second reduction in passive VOJ prevent you from playing non-optimal condi or hybrid builds? That makes no sense. Why would even care if your damage is decreased if you are already choosing to play builds that aren’t optimized for whatever kind of damage you want to apply?
I’m really wondering why you’re championing further removal of build variety.
In fact applauding it.Just easier to l2p from metabattle?
There are lots of non-optimal builds you can play and nothing stops you, not even this change. I champion changes that make sense. There isn’t any reason to cry when it affects a build; that’s just normal.
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^^ That makes lots of sense. I mean, all this complaining for what was a ‘style’-based spec in the first place; condi build never came easy on Guardian, not like it’s power equivalent.
Diversity, choice … all nice to have. Unfortunately, it doesn’t work easily or at all in GW2. We’ve got 5 years of experience to see that. If people are still yammering on about a lack of diversity, they haven’t been paying attention.
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https://www.reddit.com/r/Guildwars2/comments/6qyzlc/firebrand_stuff/
Pretty good thread on the subreddit.
Well, now I know why WP didn’t bother.
Karl McLain needs to go.No!!!
Don’t tell me firebrand la designed by Karl…I find it unbelievable that with balance being in such a bad state that the head of the balance team can afford the time to design an elite spec. The balance team clearly doesn’t have the resources to do their job properly yet they’re also working on the xpac.
Or it’s a failure in reasoning to think that your version of balance is what Anet is targeting with their own balancing efforts.
The condi druid thing is irrelevant to this discussion. We are talking about Guardians.
Yes, builds like the staff WvW that are nerfed … I don’t see the problem with that because as I’ve said, that logic dictates that Anet should never change the game ever because game changes affect builds. Besides, if that’s still an optimal WvW build, people will still use it, even nerfed, so you are wrong that these builds will not be played anymore. If it never was an optimal WvW build and people play it now, those same people will still play it regardless of the change. I’ve already explained this.
I’m not ignoring your arguments; they simply don’t make sense to me. I can’t see any logic behind saying the game shouldn’t change because of negative impacts to specific builds or effects. It happens all the time; it’s not exceptional. It’s normal. It in fact, needs to happen. You probably can’t see that.
VOJ will no longer be vital if your argument is that Guardian doesn’t have condi weapons. We are getting one. It will allow Anet to support condition build on Guardian much better than they can now. That STILL doesn’t prevent people from using the non-Firebrand condi builds that you claim they won’t be able to use.
And you might be loathe to admit it, but there are reasons for these. if you are objective enough, you might think of some. Just because you might not like those reasons doesn’t mean they don’t exist.
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OP is making this overly complicated.
Any class in this game, like Rev, or any other game is simply there for players to choose from based on the idea of ‘likeable concept’. That’s it. If you like the idea of the class, you play it. If you don’t, you get many character slots to try others. I have yet to play an MMO that doesn’t work this way that has many class systems. Other MMO’s add an additional element of ‘likeable role’ as well, something that GW2 (smartly IMO) done away with.
Revenant identity is admittedly a little weird and perhaps not fully developed. You basically tap into the spirits of legends to get their unique powers. I can’t think of any similar analogue in another game I’ve played.
I don’t believe any particular class in this game (with the exception of some obvious elites) are intended to excel at any one thing or game mode. You just have to find what you like or in the case of a performance-based choice in class, what you are good with.
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I do understand that. I also understand that this change is ONLY a performance DPS impact, so the only argument that makes sense against this change is from the POV of damage and nothing else.
I mean, if you think there is a plethora situations where this VOJ changes how you build and play from a NON-DPS perspective, I’m all ears … but you haven’t listed any to talk about.
That’s right … because you decided that your argument had nothing to do with optimized play … only style players don’t care about using optimized builds.
I understand there is space for non-top DPS builds .. I also understand that the people that play these builds aren’t about playing optimized builds; they are about style. You’re argument that VOJ is getting a PERFORMANCE nerf and somehow, style players will care about that, makes no sense.
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You don’t have any supporters yourself.
In the end, you can’t support your stand, your only MO is eating Anet’s kitten.
I didn’t claim I did; I just know that your complaint doesn’t make much sense and I’m asking you to justify why you think this is some disastrous change that will prevent people that care about their style more than their performance from playing condi builds outside of Firebrand. Answer to that should be simple if you have a logical reason for your complaint.
The builds you think style players won’t use, even if they don’t care much about performance will still be very much playable by them with this change and with Firebrand. Saying otherwise is just ignoring how the game and it’s players interact with each other.
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Yeah it could have; it could have been lots of things. .. that’s not really relevant though. Only Anet gets to choose what those changes are, for whatever those reasons are. Only objective and sound thinking will be able to make speculative sense of it … or you can just continue to assume everything they do is a complete disaster and wrong, like it violates some sense of morality that offends you. You’re choice.
Anyways, unless you have a sensible reason that anyone should care about this in light of the new expansion and the context of the way the game works, you can continue to be the lone voice in the wilderness.
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Guardians will have a focused condi build that Anet can properly deliver to players. Obviously it would be stupid for Anet to give us a new condi elite spec and have players like yourself complain that it’s not better than the mish mash of random burning skills that make up our current condi spec we have now …
Of course I don’t expect you to believe that since you think that the current PVE condi spec for Guardian is so strongly based on passive VOJ that any change to it makes the build completely unplayable.
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I’m just asking you to justify your complaint … so far you don’t anything that makes any sense. You make a complaint about a change to a skill that affects it performance, then you claim your complaint is not about optimized builds, which would be only played by people that care about that skills performance in the first place. That leaves people that play for style and you have yet to explain why someone who plays for style would care that this is happening. If it’s pointless discussion, it’s because you really didn’t have a logical reason to make the complaint in the first place.
I don’t bow down and accept any change without question; I’m objective enough to see why this change is happening or at least, how significantly it impacts the game. My reason isn’t clouded by some hate for the new expansion like yours seems to be.
You aren’t explaining what it matters that these builds die (even if they don’t, because style players have less care about their performance). Builds changing performance has happened EVERY TIME Anet has made changes to game. You’re portraying the idea that game changes having an impact to builds is some exceptional, negative result when in fact, it’s to be completely expected. Expecting game changes to affect your build isn’t even unique to GW2 … generally, this is what happens in MMO’s. This why I can’t understand your complaint. This isn’t new; it’s the standard.
My approach is nothing but realistic. The class doesn’t suck just because non-optimal builds are affected by changes and remain non-optimal, or that optimal builds become non-optimal or vice versa. I mean, by that logic, you can propose every single change to the game is bad because it affects builds. That’s nonsense.
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Again, if they are optimized in those parameters, people that care about their performance will continue to use those builds if nothing else exists that is better.
So basically, you are speculating that for the few, if any, scenarios where you won’t use Firebrand, but still want a condition build, this change absolutely ruins (or in your words, not be able to play at all) their condition builds. That’s an interesting position … I can’t wait to see if that’s true. I’m pretty sure it’s not because in those cases, again … people that care about performance over style will gravitate to the most effective builds, condition or not. I don’t understand how you ignore that fact … it’s how this game has operated since day one.
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Because it’s not about building the optimal condi build. It’s about being able to play a condi build at all. Not everything is optimised dps, there are hybrid builds, too, that might emerge with our existing and future elite specs. A nerf to VoJ closes the door to everything but firebrand.
People that want to play suboptimal builds are not excluded from playing them because of changes to the game, so no, they are still able to play those builds you say they can’t play at all. Don’t be sensational.
If it’s not about playing the optimal condi build as you say, then how does a 1/2 second reduction in passive VOJ prevent you from playing non-optimal condi or hybrid builds? That makes no sense. Why would even care if your damage is decreased if you are already choosing to play builds that aren’t optimized for whatever kind of damage you want to apply?
Firebrand is not replacing guardian. Is this that hard to wrap your head around?
Firebrand might be the intented condi dps, but the price we pay is that it will be impossible to play condi outside of firebrand.
What’s hard for me to get my head around is that you think I said Firebrand replaces Guardian … I didn’t say that. I said that if Firebrand becomes the optimal condi build, then that’s what people will use that care about optimizing their condi damage.
The price we pay is that other condi builds aren’t as good? Who cares? … again, your complaint makes no sense in a game where there is typically only one optimal build for power or condi damage. This isn’t a new concept. Don’t pretend that we are losing some kind of vast diversity in condition builds because of this VOJ change … that’s a fallacy. The people that care will take whatever build is optimal. The people that go for style instead of performance won’t even notice.
A. This is the tooltip AFTER you spec into firebrand. I honestly dont see what does it say about play without Firebrand.
True, we can expect some balance changes and it might affect vanilla VoJ, but this isn’t it pal.You thought you could play condi without Firebrand
Honest to god I just cannot seem to grasp what the hell do you people want anymore. WHY, dear god, WHY would you possibly try to run a condi spec without Firebrand if Fireband is an INTENDED condi spec?
Would you try running a healer ranger without Druid? would you play Auramancer without tempest? would you play Bruiser necro without Reaper?
What is it that you want?!Those classes weren’t nerfed so their specs could have a role. Some of them were BUFFED so the spec would have a strong foundation to build on. Look at the rework Revenant got in preperation for the condi spec, look at the condi buffs ele got that tempest is a top dps condi build even before Weaver is released.
And what guardian gets in preperation for firebrand? Nerfs.
… and that nerf isn’t relevant if Firebrand becomes THE superior performing condi build for Guardians. So you’re point is that Guardian is getting a nerf and you don’t like it. OK. we’ve seen that before … so what?
So you’re going to insult me because Firebrand isn’t in the game yet … but you’re complaining about a game change that isn’t in the game yet either… but that’s perfectly awesome and reasonable in your mind … GG.
The fact is that this change will be completely irrelevant once you get a superior condition build, which is what Firebrand appears to be. You’re making mountains from molehills here. I can’t seriously wrap my head around the idea that you are complaining about condi damage for builds that will be substandard condi builds in the future anyways. That’s just … complaining for the sake of complaining.
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It’s a perfectly valid counterargument; I don’t see how passive VOJ is even relevant to a condi build based on what I see in Firebrand … The whole idea that anyone should even care about how this change will affect second-rate condi builds is ridiculous in the first place; again, as I’ve already said, if you play second-rate builds, you don’t care about your performance to this degree in the first place.
It’s you that doesn’t have a strong premise; your whole argument is based on the premise that people that play second-rate builds care about their damage more than what they care about what weapon they use or some fancy shinies on the screen when they wave a sword. Minmaxers simply take the best of what the class offers, regardless of what those skills or weapons are.
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Maybe for you it is, and anyone else that wants bad condi damage. For everyone else that wants to maximize their condi damage, PVe condi is so much more than passive VoJ.
It doesn’t matter anyways … I’ve already explained how this game works; people that want to maximize condi output will take whatever they need to do that. It’s quite irrelevant if passive VOJ changes.
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You thought you could play condi without Firebrand? Think again.
VoJ passive down to 1.5 sec of burning. Reminder that it was 4s in pvp.
I don’t see the problem here, especially if Firebrand is already an intentionally strong Condi spec. Let’s not pretend that we have a plethora of builds all doing the same thing to give us diversity; that’s not how GW2 works ever.
If the new condi spec meta is Firebrand, then the people that want to optimize condi play will use it. If the old Guardian core spec is still the better condi damage spec, then they will use that, though I hardly see that happening.
I mean, you have a flawed reasoning in the first place; people don’t play ‘whatever they want’ when they optimize a build in the first place … those that do couldn’t give a rat’s behind about their performance otherwise.
It’s not about playing what you want. It’s about gutting the base class when it was already weak to put the condi build behind the new paywall.
Meanwhile, revenant, ele, ranger, thief all got BUFFS to the point that their condi builds are top meta, not the 29k joke guardian is, and the first 3 of them are getting a condi spec on top of it.
Guardian is getting a 25% reduction to their condi output. But no wonder you are defending this, this community is half the reason guardian is the joke class.
Apparently people have a hard time reading. Tome of Justice =/= Virtue of Justice
The virtue passives don’t change.
Just because it didn’t change with Dragonhunter, does NOT mean it doesn’t change with Firebrand. The active benefit for Firebrand is FAR more potent than the active portion of Core or Dragonhunter. To keep the Elite spec even remotely in line with Core and Dragonhunter in power level, it’s only logical that the passive would take a cut. Quite honestly I was fully prepared to see the passive virtues cut out entirely from Firebrand.
The other 2 Firebrand passives are the same. Only VoJ is different. Keep thinking this is not a change to the base VoJ.
The base class is gutted because of some duration of burning removed from passive VoJ? That shows a pretty strong lack of understanding of how condi Guardian works. No wonder you’re complaining. Guardian is NOT getting a 25% reduction in their condi, only passive VOJ is. A condi Guardian relies on much more than passive VOJ for it’s damage output.
Yall are excited for the mounts I get it but keep in mind there are a lot of people that dont like mounts why punish them by forcing mounts on them? What is so wrong about having the option to make our game mount free so we can still enjoy it and yall can still have yalls mounts and enjoy it? The game shouldn’t be stuck behind a mechanism like this.
It’s not punishment if you don’t buy the Xpac.
You thought you could play condi without Firebrand? Think again.
VoJ passive down to 1.5 sec of burning. Reminder that it was 4s in pvp.
I don’t see the problem here, especially if Firebrand is already an intentionally strong Condi spec. Let’s not pretend that we have a plethora of builds all doing the same thing to give us diversity; that’s not how GW2 works ever.
If the new condi spec meta is Firebrand, then the people that want to optimize condi play will use it. If the old Guardian core spec is still the better condi damage spec, then they will use that, though I hardly see that happening.
I mean, you have a flawed reasoning in the first place; people don’t play ‘whatever they want’ when they optimize a build in the first place … those that do couldn’t give a rat’s behind about their performance otherwise.
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If you PUG, you accept this reality. It’s in fact completely acceptable because the game doesn’t dictate to the people doing those activities what is ‘OK and NOT’. What you find acceptable or not is irrelevant. I mean, the whole idea that you can cobble together 10 people for what is supposed to be ORGANIZED team content, then complain about the consequences of that is nonsensical.
Moral: Don’t PUG if you don’t want to waste your time. Your choice.
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All in all, the point is that the current UI can be improved greatly, that players have asked for these improvements from the beginning, and that ANet has neglected said changes with lame excuses like “we want people playing the game, not the UI”.
So I’d like to ask again… will the new xPac bring any UI improvements at all?
Those excuses aren’t lame … UI changes have a very low return on invested development time, especially if they aren’t all that necessary. If there is changes to the UI, it’s because it will need them, not because it’s currently ’ugly and terrible"
Can’t wait to see if you buy. Either way, I’m sure the posts will be entertaining.
That’s funny … I haven’t seen that request since day 1 … or maybe you mean to say you saw it ONE day out of the 5+ years this game has been released. Certainly not worth the effort to bother with.
The UI is adequate, especially given the rather simple controls and relatively small number of skills we have access to compared to other MMO’s. It’s in fact, a very clean and simple UI and it fits the game’s overall feel and approach. Unless you can point out something specific, I can’t see a reason to change it at all.
Customizeable is just a luxury, but to say it’s ugly and nasty, etc …. if you had something of value to say about it, you lost people in acting out and being sensational.
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Why do people expect balancing in an expansion, especially since it didn’t happen the last time. We get FREE balancing patches for that; why would you want to pay for that?
It’s not nerfed if it’s not even in game yet
As for the future of games, as for the future of anything.. Futures require innovation to continue prospering. Take Call Of Duty for an example, they prospered along time recycling the same old thing until everyone got tired of it all and the franchise lost tons of fans.
GW2, Areanet… Please.
I’m watching these leaks of the upcoming expansion and all I witness is recycled content.
Sometimes recycled content is amazing, but for a game… For a game to prosper you need drastic change, innovation… No one wants to watch the magician pull a rabbit out of the hat 10 times, we want your magic act to continue to gain in suspense with NO repitition.
Stop hiring developers from Recycling plants. Start hiring some left field developers. We need visionaries. Not stationary artists.
Wow, that’s just … special. Almost everything Anet does is off the beaten path. Not sure what you are really after but if it’s ‘different’ Anet is it.