Showing Posts For Ordika.9513:

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

I could go on with how the PvE in Rift is better in nearly every aspect, and people always tend to think I’m bashing GW2.

Personally, totally disagree with you on this.

I have enjoyed DE’s better then Rifts, DE Events better then Invasions, and I even like the dungeons better (Rift dungeons where just better WoW dungeons, at least the GW2 dungeons are diff because of no trinity).

Fractals have no comparison, but I do enjoy them. Same with Instant Adventures, this is something I would like to see added here. Would be something along the line of DE Event finder, and could really breathe life into some rarely traveled zones.

Quests and Hearts while not really comparable, are so much better in GW2. If IA was never added I probably would have given up on Rift before SL, I hated questing in Rift. But Hearts are really only place holders for those who didn’t really latch onto the idea of DE+Exploration+Crafting to level as opposed to questing.

This is all opinion of course.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

On inconsistent and paradoxical game design

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Posted by: Ordika.9513

Ordika.9513

Man GW2 could learn a lot about open world content from a themepark. And you don’t see a problem with this?

Curious, but what do you mean by this?

I feel there are tons of stuff to do in GW2

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

On inconsistent and paradoxical game design

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

You are going in circles again Vayne. You always tell everyone farming isn’t “mandatory” and nothing in game is “mandatory” and here you are saying other games have a mandatory end game.

I have no idea the his/her intent, but saying it isn’t mandatory in this game and that is why he/she came here to get away from games that do make it mandatory is not contradictory.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Why no /inspect ?

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Posted by: Ordika.9513

Ordika.9513

Yet in GW2, almost every build/gear set can be successful and has proven to be viable for clearing any content, so long as you can dodge at the appropriate time.

Then what is the point of an inspect feature form the stand point of making sure someone has the right build/gear.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Why no /inspect ?

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Posted by: Ordika.9513

Ordika.9513

I again repeat what I said before:

As someone against /inspect, I would be all for it if it is optional. No one loses in that situation, except

A) People on the “for /inspect” side who want to steal looks and builds from folks who don’t want to share by abusing that feature
B) People on the “against /inspect” side who want to lie their way into a group that doesn’t want them.

By allowing me to optionally block being inspected, two things are achieved: I safeguard my build from prying eyes, ESPECIALLY in the case that I find one that is better than the current status quo; Those who want me to link my build/gear can see early that I have no desire to do so, and can treat me as if I have poor gear and decide not to run with me.

Everyone, except the 2 groups above, wins. I don’t have to give up my builds, and those who care about gear can just assume that I’m running all greens and not group with me. We each save each other grief, and off we go.

Aion got it right by having it optional. I support THAT implementation of the feature.

I agree, but the default option should be “allow inspect.” If it either is an issue for you or becomes an issue, you can remove the option to be inspected.

I feel the issue is being blown out of proportion…i mean you don’t see WoW players standing up saying “Remove inspect! It has single-handedly ruined our gameplay experience!” Heck, if i remember correctly, “the armory” was a pretty popular addition to the game, as well.

I wont say your concerns are illegitimate but…well, actually that is what i’m saying. You’re concerns are illegitimate.

Gearscore had already done the damage before the armory really came into prominence. The Armory inflated it and everyone learned to live with it, by playing the accepted class/spec/gear combo.

Using WoW as an example actually legitimizes the concerns, because those tools lead to faster homogenization.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Condition Cap part II: Electric Boogaloo

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Posted by: Ordika.9513

Ordika.9513

So why does no other game have the same redonky town cap on their dots. And if they do have a cap it’s much higher. You can’t tell me after 3mil box sales and destroying peoples credit with the RNG boxes that you don’t have money to upgrade the servers to handle more than 25 dots ticking at once?? REALLY?!?!

Because you rarely see a single toon pile on 25+ DOTs on their target in a random PVE fight. The most i seem able to maintain on my SWTOR toon for instance is 3-4.

Where did i get the 25+ from? Bleedx25 (each item in the bleed stack has its own duration timer!), burn, poison, confusionx25 (not really a DOT though). That is a whole lot of timers to track.

Never mind that you have other non-dot conditions, and also the boons, to deal with using the same overall mechanic.

IMO, the way to go about this is to drop the individual timers and instead have stacks on all. This would enable the same to simply reduce the various stacks by 1 each second, rather than track a massive number of timers at sub-second accuracy.

This would mean that condition and boon duration would be replaced by a +stack mechanic.

It could also allow for “boon hate” mechanics in that certain builds could reduce boon stacks on attacks. So if you have a boon at 25 stack and i attack you with my boon hate build, your boon afterwards may be reduced to 24 stack or lower.

+1

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

You act like it’s particularly difficult or unheard of to have several sets of gear. Several of my characters have more than one set with them. Only one of them has MF gear though, and it was “cheapo” MF gear acquired specifically for the current Southsun supply box farming, but it wouldn’t have taken me a great deal of effort to simply transmute it into a “normal” looking set. I’ve seen several people with full exotic “normal look” MF sets.

Remember they don’t even need to equip it, just ping it from their inventory… Or even have copy paste ready with item-code links to the appropriate gear.

Edit: Since you edited as well – it tells me if they’re MF leeching at least. And why shouldn’t inspect let me see traits and skills? PvP one does. Seems simple enough to do.

I wasn’t claiming people don’t have multiple gear sets (I was being glib in a mock inquisitorial way). I am claiming that if someone specifically bought a set of Zerker gear (not intending to use it which would be a waste of gold) just to pass a ping, then it doesn’t solve the inspect issue either as they would just wear it for the inspect. If they turned inspect off after allowing you to see the Zerker gear, then that means you have to make a choice. Do you trust they didn’t switch gear, or do you kick them immediately for not allowing inspect?

But having this does not solve your problem. Your problem is really only solved by playing with people you trust, are familiar with, or have already coordinated builds with.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

Also your strawman about chat, I have a fix for that. Create a Party/Guild only chat box and bang, no more insipid and inane chatter.

it goes both ways. Only group/play with guildies, friends, peers…avoid speed runs, try not to hang out with jerks. /inspect becomes a non-issue,

Beyond that— IF someone has the audacity to criticize you gearing then—1) Take their advice!!! Maybe you don’t know everything and your experience in-game will improve with an optimal gear set. 2) Have the gorram self-confidence to stand up to them and defend your gearing decisions!! It’s your character and (hopefully) you built it that way for a reason.

Well then I will leave the argument at this:

You want this really badly because you don’t like being ignored when you whisper someone. Well grow a gorram pair of underpants shinnies and except that people will be rude and ignore you

You can’t tell me to grow underpants (which i can’t imagine is possible) and try to leave the argument at that.

The reasons for wanting /inspect go beyond having my msg requests ignored, and the reasons for not wanting /inspect are baseless and perpetuated by fear of the boogie man of MMOs…the dreaded….Elitists….

You get a reply just because of your tongue and cheek attitude towards underpants shinnies.

It sucks for those of use who would be responsible and not judge people based on their build, or abuse our knowledge to belittle someone. But it is undeniable that there are those people, who would use this as a means to do just that. Even with an ignore they would just claim, without knowledge, the player to be bad (as someone in this thread has actually all ready done when turning it off was suggested).

This is not a fear of a mythical creature, these people do exist and unfortunately ruin it for the rest of us. I should be able to drive more then 40 on a major road, but because of irresponsible drunks and MADD mothers, I can’t.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

Also your strawman about chat, I have a fix for that. Create a Party/Guild only chat box and bang, no more insipid and inane chatter.

it goes both ways. Only group/play with guildies, friends, peers…avoid speed runs, try not to hang out with jerks. /inspect becomes a non-issue,

Beyond that— IF someone has the audacity to criticize you gearing then—1) Take their advice!!! Maybe you don’t know everything and your experience in-game will improve with an optimal gear set. 2) Have the gorram self-confidence to stand up to them and defend your gearing decisions!! It’s your character and (hopefully) you built it that way for a reason.

Well then I will leave the argument at this:

You want this really badly because you don’t like being ignored when you whisper someone. Well grow a gorram pair of underpants shinnies and except that people will be rude and ignore you

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

Big issue that renders your entire argument useless: People lie.

How do they lie about the gear they have on, when it puts a link to it in the chat box?

Unless you claim they have a set of full exotics with runes and sigils just for the purpose of getting past the invite phase, then they will not be stopped by inspect. They will wear it for the inspect, then switch out.

But this still tells you nothing about their build, damage output, or skill, just that they bought a set of gear you find acceptable.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

(edited by Ordika.9513)

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

An auto inspect feature is only for being able to critique someone else’s build, which is rude and presumptuous, unless invited by the person being critiqued upon themselves.

This is a ridiculous claim. God forbid, i don’t have every piece of armor/weapon in the game memorized and i get curious as to what that shiny thing that person has equipped might be.

Or maybe i see an Ele that looks like they have a similar set-up as me and i want to see what kind of sockets they have.

I mean, who does that? Just goes around, inspecting people’s gear, for the sole purpose of making you feel bad. If someone exhibits that kind of behavior, it’s not because of /inspect, it’s probably because they are a bad person.

Whisper that player and ask? I’ve done this before, and players have been more than helpful.

I’ve done this before and not gotten a response :/ It would be much easier for everyone to not have to bother them at all.

To quote Wesley as the Dread Pirate Roberts – “Get used to disappointmet”

They don’t want to share, then you leave it at that and walk away, it won’t kill you.

And to answer who does that, see WoW.

If we’re gunna base our tools on the “worst of the worst players” then let’s get rid of the chat window while we’re at it. That way no one’s feelings get hurt. If you really wanna chat that bad, just open up mumble or TS.

And if you so concerned about criticism then play a single player game. It’s an MMO, so dealing with other humans is kind of its niche.

Regardless, no matter how mean this mythical “elitist” can be, they cannot force you to play a certain way. Only you can decide that. Don’t cave in to bullies. This is why we can’t have nice things, because the bullies have won already. Any addition is held under the scrutiny of "Oh! but how will the “elitists” use this against me!"

This is very true and I am one of the people who wouldn’t even care what other people think as I’ll play my way and as long as I group with open minded people (ie my guild) then I’m good.

But I am empathetic enough to also understand that there are people on the other side of those avatar’s with all ranges of emotions and feelings, and if by my actions or inaction I can make a better gaming experience for them, then I will. Someone will be rude, needlessly, and someone will be hurt needlessly, and I don’t see the benefit of aiding and abetting that just so you can get around someone who does not wish to reply to you.

Also your strawman about chat, I have a fix for that. Create a Party/Guild only chat box and bang, no more insipid and inane chatter.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

An auto inspect feature is only for being able to critique someone else’s build, which is rude and presumptuous, unless invited by the person being critiqued upon themselves.

This is a ridiculous claim. God forbid, i don’t have every piece of armor/weapon in the game memorized and i get curious as to what that shiny thing that person has equipped might be.

Or maybe i see an Ele that looks like they have a similar set-up as me and i want to see what kind of sockets they have.

I mean, who does that? Just goes around, inspecting people’s gear, for the sole purpose of making you feel bad. If someone exhibits that kind of behavior, it’s not because of /inspect, it’s probably because they are a bad person.

Whisper that player and ask? I’ve done this before, and players have been more than helpful.

I’ve done this before and not gotten a response :/ It would be much easier for everyone to not have to bother them at all.

To quote Wesley as the Dread Pirate Roberts – “Get used to disappointmet”

They don’t want to share, then you leave it at that and walk away, it won’t kill you.

And to answer who does that, see WoW.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Condition Cap part II: Electric Boogaloo

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

My solution:

In open world its a crap shoot, but in anything instanced everyone is allotted X amount of a particular dot (so for 5 people 5 stacks), and if someone isn’t using their stacks those then get divided among those using them (so if you have 2 bleeders they can each get 12.5 stacks). Complicated code, but could be implemented.

Across the board though since one has to sacrifice some offensive stat (power, precision, crit dmg) to get Condition Damage they need to change how condition damage is calculated and make it subject to both crit and crit damage. This would make the number of stacks you individually apply less important and the damage your stacks generate is comparable to a full Zerker build that does not rely on Condition Damage.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

PS: Difference being only one of those groups wants to force the other to play with them.

From my previous post:

“If the argument for inspect is that you want to make sure someone has X gear before getting in your group, then simply ask them to ping (even make a /inspect which will auto ping your gear) or don’t invite them to your group.”

Neither group is being forced to do anything for anyone or by anyone. You have the tools to make the group composition as you see fit. An auto inspect feature is only for being able to critique someone else’s build, which is rude and presumptuous, unless invited by the person being critiqued upon themselves.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

This reminds me for some reason about the viability of support builds in Rift arguments.

If the argument for inspect is to see the gear for the looks, then you could add inspect that give only item set name (ie Nobility, Barbaric, or Priory)

If the argument for inspect is that you want to make sure someone has X gear before getting in your group, then simply ask them to ping (even make a /inspect which will auto ping your gear) or don’t invite them to your group.

At the end of the day though, inspect for optimal performance means nothing because you still can’t see their traits, damage, and/or know if they know how to play the class/build. Inspect tells you nothing relevant about the player, just the gear they bought.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Thoughts on Raiding

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

per Arenanet:

“Orr has no renown hearts, the quest-like activities that have been known to litter the lower-level areas, “because there are generally very few friendly NPCs in Orr.” Instead, players’ focus in Orr will be on huge events. There are roughly twice as many dynamic events in the Orrian areas as in other explorable zones; many of these are tied together as nets, rather than simple chains. Events tend to have farther-reaching effects than we’ve seen so far in lower-level areas, putting emphasis more on holistic zone control and cooperation than in the early game. Johanson suggested that players will need to recapture the fallen temples of the old gods and then keep control of those while also pushing deeper into the zone and fighting baddies at the frontlines.”

http://massively.joystiq.com/2012/07/12/arenanet-devs-talk-legendary-weapons-endgame-and-more/

There is your Raiding

Are you implying that I have not experienced and/or given open-world content a chance? I participate in all aspects of the game, including these events (still do!). Yes, some are kind of fun with a small group, like grenth or the chain to take Arah, etc. Nonetheless, the rewards, scaling, difficulty level are all extremely lack luster. They do not support tight-knit groups of your guildies coming together to work on something. Open-world content will never be as challenging as structured-instanced balanced content. Scaling will never be able to properly work for a casual and hardcore player attempting the same content at the same time. Again – where is the challenge in PvE? I’ve participated in everything this game has to offer; there is no PvE challenge.

I think he is implying that what you want, the game designers already took into account, and made their version of it.

I don’t think so; He’s quoting an article pre-GW2 launch, which ArenaNet had no plans for Guild Missions at the time.

He’s talking about Raids.

Raids aren’t inherently guild activity (though it does make them easier), but any group can form up and do them, to varying degrees of success.

ANet decided they wanted raids, but not the standard; form up, go to instance, beatup loot pinata, profit format. They decided to take the concept of the DE and expand on it in one zone of the game that would require the large scale coordinated effort similar to raiding, but without all its inherent restrictions.

Yea, I don’t mind the guild missions model. We have it on farm currently and it provides some great rewards too. The problem is, the content does not provide any challenge whatsoever. They need to implement something for players that actually want a challenge and I just don’t see how this could be accomplished in open-world, which leads me back to the dirty word of raids (albeit this take is much lighter in the sense though). There is just too much wrong with scaling, fight mecahnics, actual challenege (oh and overflow, such as the southsun events, your guild has the hassle of trying to get into the same zone if you get a challenge and/or rush there).

Thing is, raids are no more of a challenge, other then the initial time doing them. Once you have the right party makeup, memorize the pattern, and get the coordination down, what is the challenge?

That sounds a hell of a lot like any of the Meta Events, only the party makeup is less important, and the pattern can be somewhat over looked if the party size is there. Plus I only have to dedicate a fraction of my gaming night to complete 1 event.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Thoughts on Raiding

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

per Arenanet:

“Orr has no renown hearts, the quest-like activities that have been known to litter the lower-level areas, “because there are generally very few friendly NPCs in Orr.” Instead, players’ focus in Orr will be on huge events. There are roughly twice as many dynamic events in the Orrian areas as in other explorable zones; many of these are tied together as nets, rather than simple chains. Events tend to have farther-reaching effects than we’ve seen so far in lower-level areas, putting emphasis more on holistic zone control and cooperation than in the early game. Johanson suggested that players will need to recapture the fallen temples of the old gods and then keep control of those while also pushing deeper into the zone and fighting baddies at the frontlines.”

http://massively.joystiq.com/2012/07/12/arenanet-devs-talk-legendary-weapons-endgame-and-more/

There is your Raiding

Are you implying that I have not experienced and/or given open-world content a chance? I participate in all aspects of the game, including these events (still do!). Yes, some are kind of fun with a small group, like grenth or the chain to take Arah, etc. Nonetheless, the rewards, scaling, difficulty level are all extremely lack luster. They do not support tight-knit groups of your guildies coming together to work on something. Open-world content will never be as challenging as structured-instanced balanced content. Scaling will never be able to properly work for a casual and hardcore player attempting the same content at the same time. Again – where is the challenge in PvE? I’ve participated in everything this game has to offer; there is no PvE challenge.

I think he is implying that what you want, the game designers already took into account, and made their version of it.

I don’t think so; He’s quoting an article pre-GW2 launch, which ArenaNet had no plans for Guild Missions at the time.

He’s talking about Raids.

Raids aren’t inherently guild activity (though it does make them easier), but any group can form up and do them, to varying degrees of success.

ANet decided they wanted raids, but not the standard; form up, go to instance, beatup loot pinata, profit format. They decided to take the concept of the DE and expand on it in one zone of the game that would require the large scale coordinated effort similar to raiding, but without all its inherent restrictions.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Thoughts on Raiding

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

per Arenanet:

“Orr has no renown hearts, the quest-like activities that have been known to litter the lower-level areas, “because there are generally very few friendly NPCs in Orr.” Instead, players’ focus in Orr will be on huge events. There are roughly twice as many dynamic events in the Orrian areas as in other explorable zones; many of these are tied together as nets, rather than simple chains. Events tend to have farther-reaching effects than we’ve seen so far in lower-level areas, putting emphasis more on holistic zone control and cooperation than in the early game. Johanson suggested that players will need to recapture the fallen temples of the old gods and then keep control of those while also pushing deeper into the zone and fighting baddies at the frontlines.”

http://massively.joystiq.com/2012/07/12/arenanet-devs-talk-legendary-weapons-endgame-and-more/

There is your Raiding

Are you implying that I have not experienced and/or given open-world content a chance? I participate in all aspects of the game, including these events (still do!). Yes, some are kind of fun with a small group, like grenth or the chain to take Arah, etc. Nonetheless, the rewards, scaling, difficulty level are all extremely lack luster. They do not support tight-knit groups of your guildies coming together to work on something. Open-world content will never be as challenging as structured-instanced balanced content. Scaling will never be able to properly work for a casual and hardcore player attempting the same content at the same time. Again – where is the challenge in PvE? I’ve participated in everything this game has to offer; there is no PvE challenge.

I think he is implying that what you want, the game designers already took into account, and made their version of it.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Crab Toss: A Review

in Last Stand at Southsun

Posted by: Ordika.9513

Ordika.9513

I’m curious as to the logic behind calling it crab toss, since there is no tossing involved. It’s just a game of keep away.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

What are people doing in this game?

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

The reason why there aren’t a lot of people the same place in Guild Wars 2, is because you have more then one way to level up. In other MMOs, you have a streamlined story quest, which you need to do to level up. This means that everyone are running the same places. In Guild Wars 2, you can level up from doing events all over the world, you can level up by crafting, you can level up from play WvW, or you can just play sPvP. This means that the player population of Guild Wars 2 is spread all over the place.

It’s not “spread all over the place”. It’s clumped in certain areas. World events bosses for the chests, pent/shelt for farming, starter areas for easier daily completion.

One of the reasons people are turning to different ways to level is simply because they don’t want to go through the world again when they know there aren’t as many people out there in the leveling zones.

Not trying to pick a fight here but this is baseless opinion. Do you have polls stating where players are and why they are there?

People have always leveled through the various means (I think the first 80 did it solely through crafting), so saying they are only turning to it now without stats is baseless speculation. Made even worse by the fact that you attempt to give a reason based on information you can’t possibly know.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

What are people doing in this game?

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

However I will say this, although those people state such things, from my own experience I have never failed to find at least 10 people in various zones as I take my Warrior back to get 100% completion. Anecdotal is anecdotal, but if your worried about new people focus only on the starter areas as that is the first impression they will get (hence why they all have big events).

This is my experience as well, and from what I have seen it’s a common experience in MMOs. Those who play from the beginning rush through each zone together and gather in the end zones, then six months later you get bored and create an alt and there are fewer people than you remember because, well, the majority of players are in the high level zones. But no zone is completely empty, and there are a good number of people in the lower zones – new players, experienced players with new alts, casuals who log in a couple times a month and don’t care how fast they go through the game…

This has been my experience in three different MMOs, and from what I’ve read it even happens in WoW. Complaining about it or expecting the devs to make hundreds of players magically appear in any zone you’re in is naive at best. I see it as just complaining for the sake of complaining. In GW2 they at least attempt to address the issue by hosting events in lower level areas, and the Living World stories can shift the focus to any zone. They don’t just say “hey, here’s a new raid dungeon where you and your friends can go to remove yourself from the game world for several hours instead of interacting with the game population as a whole.” They can’t make the horses drink, but at least they’re pointing out the streams.

And the Living Stories are a great way to expand people into mid level zones.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

My Guild Wars 2 Review

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

Never have I see a book or game review just use the word fail.

Wrong. Pick an example of a game review using the word fail:

https://www.google.com.br/search?q=review+ign+"the+game+fails"

Do you see a pattern here? You claimed I said dynamic events do not count for hearts, and you were wrong. You claimed all hearts could be achieved by playing around them instead of actively doing them, and you were wrong. You claimed game reviews don’t use the word “fail”, and you were wrong.

You didn’t read to closely the blurbs of text associates with the links your google search generated.

Most all start with “in this reviewers opinion…” and are followed by some specific thing the game failed to do, example:

XCOM: Enemy Unknown Review — Magnificent Frustration – IGN.com
www.ign.com/…/xcom-enemy-unknown-review-ma…?
Traduzir esta página
26/10/2012 – However, at least for this reviewer, the game fails to correctly increase the difficulty, as the higher difficulty levels simply punish you no matter …

You made a general defining statement that the game failed, implying that on the whole the game failed in all aspects of everything. Vayne said reviewers don’t do this and based on the links from your google search this is true.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

What are people doing in this game?

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

I agree with Vayne. The population may SEEM lower, because before everyone was hanging out in LA waiting for groups for dungeons since that was what most people did for money and loot. Now since Anet has added boss chest rares, most of the population has moved to those areas. Anet also added WvW progression which helped PvE servers (like GoM, the one i’m in), because our players finally started entering WvW!
The population has spread out more across the game, as opposed to being condensed in LA. Just find a good guild OP. I’m in a good one that has around 35-50 online at peak hours, so we always have something to do .

Do you not see that as the problem though? “Most of the population is at the world event bosses farming” What is the impression new players get? The world is dead. They don’t know about farming, they just want to experience the world. Too bad for them I suppose.

Wayfarer Foothills – Maw
Queensdale – Shadow Behemoth
Metric Provence – Flame Elemental
Caledon Forest – Wurm

Starter zones for every race save Charr with a big world event that is always insanely populate. That means a new player for every race save Charr will see a ton of chatter in their starter zone they can use to get connected.

Starter zones are usually well populated as has been said many times in previous posts. World events, and people looking for easy daily completion.

How would a new player get the impression the world is dead (your words from the post i originally quoted) when you and I and everyone else agree that the places they start out in are densely populated.

As stated, and restated and restated (why do people not read the threads?) Zones past the starter areas are the one encountering the problems. Once a new player leaves the starter zones and starts going to the 20 to 60 level areas on some servers there’s a perceived lack of population to the world.

Make friends and join a guild in the densely populated starter zone, and have them quest with you in the later zones, problem solved.

However I will say this, although those people state such things, from my own experience I have never failed to find at least 10 people in various zones as I take my Warrior back to get 100% completion. Anecdotal is anecdotal, but if your worried about new people focus only on the starter areas as that is the first impression they will get (hence why they all have big events).

I cannot speak to every ones thought process, but if you are worried about the 20-60 level zones giving a bad impression, then what impression does the starter zone make?

How is that impression ruined by the 20-60 zones? 61-80?

Is a person who hasn’t gotten themselves connected by the time they hit level 20 really going to be worried about the perceived lack of people in the 20-60 leveling?

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

What are people doing in this game?

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

I agree with Vayne. The population may SEEM lower, because before everyone was hanging out in LA waiting for groups for dungeons since that was what most people did for money and loot. Now since Anet has added boss chest rares, most of the population has moved to those areas. Anet also added WvW progression which helped PvE servers (like GoM, the one i’m in), because our players finally started entering WvW!
The population has spread out more across the game, as opposed to being condensed in LA. Just find a good guild OP. I’m in a good one that has around 35-50 online at peak hours, so we always have something to do .

Do you not see that as the problem though? “Most of the population is at the world event bosses farming” What is the impression new players get? The world is dead. They don’t know about farming, they just want to experience the world. Too bad for them I suppose.

Wayfarer Foothills – Maw
Queensdale – Shadow Behemoth
Metric Provence – Flame Elemental
Caledon Forest – Wurm

Starter zones for every race save Charr with a big world event that is always insanely populate. That means a new player for every race save Charr will see a ton of chatter in their starter zone they can use to get connected.

Starter zones are usually well populated as has been said many times in previous posts. World events, and people looking for easy daily completion.

How would a new player get the impression the world is dead (your words from the post i originally quoted) when you and I and everyone else agree that the places they start out in are densely populated.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Prestige in Guild Wars 2

in Suggestions

Posted by: Ordika.9513

Ordika.9513

I’ll represent those who find nothing of prestige in anything or anyone in a video game. To me it is a distraction and something fun to do. Now that’s not to take away from someone who does get some manner of prestige out of something they have achieved in game, but for me, this is all fleeting and unimportant. I just do it for fun.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

What are people doing in this game?

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

I agree with Vayne. The population may SEEM lower, because before everyone was hanging out in LA waiting for groups for dungeons since that was what most people did for money and loot. Now since Anet has added boss chest rares, most of the population has moved to those areas. Anet also added WvW progression which helped PvE servers (like GoM, the one i’m in), because our players finally started entering WvW!
The population has spread out more across the game, as opposed to being condensed in LA. Just find a good guild OP. I’m in a good one that has around 35-50 online at peak hours, so we always have something to do .

Do you not see that as the problem though? “Most of the population is at the world event bosses farming” What is the impression new players get? The world is dead. They don’t know about farming, they just want to experience the world. Too bad for them I suppose.

Wayfarer Foothills – Maw
Queensdale – Shadow Behemoth
Metric Provence – Flame Elemental
Caledon Forest – Wurm

Starter zones for every race save Charr with a big world event that is always insanely populate. That means a new player for every race save Charr will see a ton of chatter in their starter zone they can use to get connected.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Repeatable GW2 endgame content <3

in Suggestions

Posted by: Ordika.9513

Ordika.9513

Imagine a zone where players have to control and defend strategic locations on a map wide scale. Failure to defend and control certain locations would make it impossible for players to navigate freely and access certain areas. NPC’s are attacking these locations with foot soldiers, ranged casters, archers and siege weapons.

I almost replied to this thread that isn’t that was Orr is, just a large outdoor never ending raid, but you beat me to it.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

Basically going for a burning look (I like the Flame Weapons and they were the beginning of this).

Helm – Barbaric
Shoulders – Vigil (love the marbling detail)
Chest – Banded
Gloves – Fused Gauntlets (please more armor pieces for this)
Legs – Banded
Feet – Barbaric

Colors – Oxblood, Tangerine, Gold, Tungsten

Attachments:

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Molten Alliance Dungeon Changed My Life

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

I too loved this dungeon (will definitely be running it multiple times)

But here is the interesting thing…apparently not made by the dungeon team, but instead by the Holiday Event team. Should this team actually be in charge of all future dungeon content?

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Two ways to fix the zerker problem...

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

Waves fist at forums for deleting a highly detailed analysis that took 45 minutes to type

Here are the cliffnotes of my post.

  • Yes there is a problem but berzerker favoritism is just a “effect”
  • The problem has nothing to do with CoF or warriors
  • Over 50% of the people that I’ve seen post their builds use berzerker
    – Even those that use multiple sets usually post berzerker first
    – This includes pvp and wvw builds
  • Don’t take my word for it. Look through the profession forums for yourselves
  • This game has roughly 16 major stat combinations
  • With that many, berzerker should have 25% rep at most, not over half

With that said, game mechanics should be changed to favor other sets. Precision should increase the duration or stacks of conditions as well as heals and boons. Yes, there should be critical heals! Healing power should factor into how fast a player can revive another. Auras should last longer. This can get iffy with chaos armor but i see no problem in fire auras being twice as long.

Now, if you really want to screw with people, make more enemies immune to direct damage (earth elementals), while others are immune to critical damage (slimes). If you throw these in dungeons, you can easily lower the health of common mobs while still making things more interesting.

Excellent successions all.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

My Warrior:

Helmet is Barbaric
Shoulders/Hands/Feet – Heavy Plate
Chest/Legs – Banded

Thinking about switching up the Shoulders/Hands/Feet to be Dark Armor

Attachments:

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Two ways to fix the zerker problem...

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

Remove condition cap ? are you guys crazy….Honestly,do you Ever play pvp/wvwvw ? Removing condition cap is about the dumbest idea i heard just yet.

Thank you for putting me in my place oh wise sage…I am now a better person then I was before I read your well thought out reasoned and intelligent post.

No prob,that’s what i’m here for.It would create a hell of Aoe storm’s and people would drop like fly’s,wvwvw is alrdy based on balling and pushing or stacking and Putting Aoe’s infront,hardly seeing any melee’s these days.Removing the AOE cap because warriors in you guys opinion are to heavy on the dps/crit would be senseless.Aoe’s are strong enough as they are,you would know if you ever play Wvwvw and stop farming dungeons over and over.

Don’t they have Condition removal, dodge, and skill cooldowns to prevent this sort of thing. Isn’t that the point of a more skillful, tactical approach to PvP.

Yeah it would be rough at first, then skilled players would just learn to avoid these things, or spec more into survival (crazy thought I know, and ANet might then have incentivize to make survival more meaningful).

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Two ways to fix the zerker problem...

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

Remove condition cap ? are you guys crazy….Honestly,do you Ever play pvp/wvwvw ? Removing condition cap is about the dumbest idea i heard just yet.

Thank you for putting me in my place oh wise sage…I am now a better person then I was before I read your well thought out reasoned and intelligent post.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Two ways to fix the zerker problem...

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

I’m a Warrior who prefers Sword/Axe Rampager build, but isn’t all that effective because my bleeds aren’t as good as my Hundred Blade Zerker.

If they cannot remove Condition Cap, then they need to make Conditions be subject to Crit and Power to a greater degree so that the damage from them scales better.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

I am feeling a lot like this guy

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

To a degree you are also more powerful, based on traits and gear. So it is not completely even when your 80 warrior goes to the same zone as your 35 Guardian.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Two ways to fix the zerker problem...

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

Remove condition cap and make condition damage subject to crit

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

It's the Little Things...

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Posted by: Ordika.9513

Ordika.9513

The dolyak is part of the nearby skill point, I believe.

Approximately every six minutes an Old Dolyak will spawn and head to Dolyak’s Rest to die, where a Dolyak Spirit will then spawn and head into a nearby cave.
There is a chance that a bandit ghost named Veteran “Slick” Ricki will spawn from the pile of Dusty Bones next the waterfall after the spirit disappears.

Not apart of the skill point, as it is just a commune skill point that is always active.

Interesting on the timer, thought it was because I went in and examined the Supplies, Journal, and Bones.

Either way it was a nice thing to stumble upon while out in the world.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

It's the Little Things...

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

Couldn’t agree more. From a previous similar thread:

Hirathi Hinterlands:
Exploring I did a skill point that was in a dolyak bone yard (SE corner). As I was leaving I came across a cave with some bandit ghosts. Decided to go in figuring either an open world dungeon or a jump puzzle. Instead I found several clues to this being a bandit hideout that was haunted by a “great white beast”. As I left sure enough a White Dolyak Ghost made its way into the cave, and in the main chamber a Veteran Ghost spawned yelling at the Dolyak. Even though I didn’t get much from it, it was such a nice little thing to stumble upon while questing.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Rewards For Previous Achievements?

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

I wouldn’t even waste my time hoping on this one.

They either implement for the high end of achievement points, which means those with low points get next to nothing, and get kitten , or they implement towards the low end, and those at the top are swimming in new currency (X), and the low end STILL gets kitten , because they don’t have enough of that new currency.

As a result, they will not have that currency really be useful for anything, because then the low end people will compain to no end, so it will not provide laurels almost guaranteed. Think more along the line of fractal relics. You can buy a few nice things, and then they are basically useless. If they do put in a new currency of achievement points, it would be for something like that.

Also keep in mind the time-gate aspect that everything in this game revolves around. Why hand you stacks and stacks of a new currency for all the hard work you put in over the past months, when they can force you to start at square one (laurels) and farm from there. Keeps you in the game longer, and keeps you interested longer.

couple things that could work around this issue:

reward is not 1 for 1, so you would need X acheivements to get Y rewards (say 25 pts / 1 Laurel)

reward cap – you can only gain Z Laurels via this manner of retroactive reimbursement

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

PvE does not equal dungeons

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

I would be interesting if all Story progressing activities were soloable, even dungeons.

Take AC story, both Eir and Rytlock accompany you through this dungeon. Now let’s say that for every member less then 5 an additional member of Destiny’s Edge shows up as well. Then you scale down the dungeon difficulty, say all trash are converted to appropriate level (30 in the case of AC) Veteran’s and Bosses are no tougher then say a starter zone Champion. This would allow for all story content to be done at ones leisure.

To me this could also lead to some creativity in the dungeons as you could ramp up a lot of difficult for solo play via jumping puzzles or environmental puzzles (think Flame Legion Tombs).

They should take the Rox and Braham story instances and build on that, they were fantastic.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

(edited by Ordika.9513)

A call to action: emergent play/getting the most out of GW2

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

4 Suggestions from me on this:

1) All DE’s shown on the map from anywhere in a zone (this has been stated but frankly it is the biggest need)
2) Major DE countdown timers (Maw, Fire Elemental, etc)
3) More DE’s should have been multi-part chain DE’s, possibly even zone spanning
4) Major stuff needs to happen, example: A coordinated Svanir/Dredge/Grawl offensive that pushes everything in Wayfarer Foothills back to the starting area, which then results in a counter offensive to push them back. NPC’s would allow for multiple paths (maybe the Vigil lead the charge to get back outposts, Whispers infiltrate Moleberia, and Priory work to minimize damage and keep Joten out of the fight) each giving equal rewards. This culminates in a similar Dome DE but would be far larger with more then one Champ to handle at the end.

1) I walked into Frostgorge Sound the day and had 2 orange circles on either side of me as I entered the zone. The one to the left more group oriented while the one to the right I was able to complete on my own

2) You mean one made and supported by Anet themselves. Would be nice don’t disagree

3) How do we know that these do not already exist in the higher end zones. I know for a fact that in the PAX 2011 a panel was made to make such an event for Timberline Falls zone

4) who know the living story setup may cause this to happen someday

  1. - I mean if you entered Frostforge and there was a DE running on the other side of the zone you would know about it when you entered
  2. - yes something supported and made by ANet
  3. - I think you forgot to finish your thought on
  4. - I’m thinking along the lines of Invasions in Rift, the story of Wayfarer Foothills lends itself already to the scenario I laid out, so while the Living Story may add things like this, they laid the ground work for these zone spanning stories already, seems they just didn’t flesh them out
Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

The Little Things

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

Hirathi Hinterlands:

Exploring I did a skill point that was in a dolyak bone yard (SE corner). As I was leaving I came across a cave with some bandit ghosts. Decided to go in figuring either an open world dungeon or a jump puzzle. Instead I found several clues to this being a bandit hideout that was haunted by a “great white beast”. As I left sure enough a White Dolyak Ghost made its way into the cave, and in the main chamber a Veteran Ghost spawned yelling at the Dolyak. Even though I didn’t get much from it, it was such a nice little thing to stumble upon while questing.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Aegis Prime is Recruiting [NSP]

in Guilds

Posted by: Ordika.9513

Ordika.9513

Incoming Endorsement:

Joined 2 nights ago and have really enjoyed my time, very friendly group.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

A call to action: emergent play/getting the most out of GW2

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

4 Suggestions from me on this:

1) All DE’s shown on the map from anywhere in a zone (this has been stated but frankly it is the biggest need)
2) Major DE countdown timers (Maw, Fire Elemental, etc)
3) More DE’s should have been multi-part chain DE’s, possibly even zone spanning
4) Major stuff needs to happen, example: A coordinated Svanir/Dredge/Grawl offensive that pushes everything in Wayfarer Foothills back to the starting area, which then results in a counter offensive to push them back. NPC’s would allow for multiple paths (maybe the Vigil lead the charge to get back outposts, Whispers infiltrate Moleberia, and Priory work to minimize damage and keep Joten out of the fight) each giving equal rewards. This culminates in a similar Dome DE but would be far larger with more then one Champ to handle at the end.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

What profession do you pick and why?

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

Norn Warrior – Norn because vikings, Warrior for weapon options (still active, only 80)

Asuran Engineer – This was my first leaning but ended up being my second character (deleted at level 40, ended up not liking the class all that much)

Sylvari Elementalist – thought the plant people story looked interesting and wanted to try out the class (deleted at level 20, hate this class with a passion)

Human Guardian – wanted to try out guardian (deleted at level 30, like the class but didn’t like the story so just got it high enough to finish all 3 human stories acheives)

Sylvari Guardian – pair a liked class with a liked race (still active low level)

Charr Necro – tried him out as a Ranger and Theif before finding I enjoyed the Neco class, really dug the Ash story and hoping the 2 remaining Charr stories are just as good (still active low level)

Still need to try a Mesmer and will probably give Engineer another shot but with a different race (Charr maybe if Blood or Iron story is as good as Ash).

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

What kind of armor do you like?

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

In response to this I will be drawing some potential arnors.

What would you guys think of class specific armors? An idea I had was elementalist armor that could change color with the element in use. For example: Sylvari glow could change, and Charr tails could glow red, greeb, blue, and purple depending on the element, humans and Asura could get glowing eyes and hands, Norn tattoos could glow the element color.

Im also going to draw some engi armor with moving gears wiTh moving gears and pistons and steam. Maybe some ranger armor that changes what animal it looks like by what pet you have out…

Okie, sometimes I get a bit carried away but are these decent ideas?

Definitely something for engineer’s, but steampunk engineer (the Asuran stuff is too space engineer for my tastes).

Heavy armor – please some realistic boots, one of the reasons I like the Heavy Plate karma set (see earlier post for link) is that it has a more realistic setup for functional heavy armor.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

What kind of armor do you like?

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

I recently picked this one up for my Male Norn Warrior:

http://wiki.guildwars2.com/wiki/Heavy_plate_armor

Makes me look like a football player (though I run it sans helmet as per my character creation choice). I am currently trying to color it to match my favorite football team.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

It's not the lack of a trinity

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

GW2 dungeons are too chaotic for beginners. Everyone goes into Ascalon Catacombs and gets facerolled because of the lack of a “target of target” feature, a lack of AI cast bars, and the visual cues are worthless, because you will die too fast with a 1-shot hit. It’s very unforgiving for new players. There are no entry-level dungeons for them.

Dungeons for leveling up and new players should gradually scale up to more challenging dungeons at max level.

I think this is a good summation.

Personally I think the biggest problem with the dungeons, is that the game is designed for not Trinity, but the dungeons still are designed for it. I have only ever run AC story twice, but my take away is this:

Trash should be no harder then world Veterans (well maybe a little harder, but certainly not the champion level they are at), and the mechanics for dealing with them easier to grasp without a guide. An example would be the Rangers in AC which are a giant pain. But little did I know until I read a guide, is that if everyone engages them point blank, they don’t use traps negating their strongest weapon.

I also hate that all boss encounter seem to revolve around two people throwing a boulder back and forth through the boss…this is boring and means 2 people have to basically be boulder throwers, which of course means the boss takes longer to kill.

Personally I would like to see stuff more in line like the open world dungons, lots of normal and veteran level trash, with Champions scattered throughout and puzzles to progress. Flame Legion Tombs and the Spider Crypt in Gendaran Fields are examples of fun dungeons that make sense (design wise) in this game.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

It's not the lack of a trinity

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

I always wondered why they didn’t design Warrior banners Samurai style, in that they were placed on your back and the buff traveled with you.

Then the trait line for banners would have 2 5pt level buff to increase range and effectiveness and then a Grandmaster skill to allow you to have more then one on your back at a time.

This would mean that the Warrior now basically carries around a group signet, if they don’t spec Grandmaster they have to decide which to use and when. You could even go so far as to remove signets from Warriors, so that unused banner provide a minor passive buff to the Warrior alone.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Requiring jump puzzles to finish a zone

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

I recently did this one myself for the first time:

http://dulfy.net/2012/09/30/gw2-wall-breach-blitz-diessa-plateau-jumping-puzzle-guide/

with that it took me 2x to finish it (1x for skill point and then i missed the jump to the vista because I forgot I was still in combat)

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks