Showing Posts For Ordika.9513:

Prices, 2h vs Dual Wield

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Posted by: Ordika.9513

Ordika.9513

I agree with this, a 1H weapon regardless of source should be have half the cost/mats of a 2H weapon.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Peoples obsession with lack of knowledge of the game before release

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Ordika.9513

Generally when you see that someone says they have a problem with XYZ being missing or not meeting their expectations, but XYZ was never intended to be included or function the way they indicate.

So while they can voice their opinion it is on them as they didn’t bother to understand the design intent of the game.

Buyer beware, uninformed buyer be warned.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

are games only made for casuals these days?

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Posted by: Ordika.9513

Ordika.9513

The whole game is a paint by numbers experience.

There’s no evolution to how you play, it’s like being stuck with a low level character forever. It’s lame.

What on earth is a paint by numbers experience?

You do know that you will need every level and skill point challenge to get all your skills, and your skill combination radically change how you character plays. Also while you get all your weapons skills just based on using the weapon enough, combine the different effects a weapon has with the different utilities and profession abilities and your game play can change dramatically.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Remember WoW put STAMINA on your gear for a REASON!!!

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Posted by: Ordika.9513

Ordika.9513

Um… we call it vitality
If you want HP and defence try going for Carrion gear.

And stack your traits on vitality and toughness lines.

I think the point was that it is not on every piece of gear, so you have to choose whether you want Carrion for survivability or something else for a damage buff.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Already I cant wait for the next new Soldier Class!

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Posted by: Ordika.9513

Ordika.9513

Wasn’t really making an argument for the class

To me its a matter of play style and what you like. I like having access to all the weapons, and while I can only have 2 equipped, I carry on me at all times; Mace, Shield, Bow, Rifle, Hammer, 2x Axe. Each has a use and I equip based on the scenario (generally I have rifle and 2x Axe equiped while just wandering around).

The point I was making is that we are a class all about what we do with a weapon in hand (very flavorful lore choice in my opinion).

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Already I cant wait for the next new Soldier Class!

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Posted by: Ordika.9513

Ordika.9513

Warriors in this game are all about the weapons, as they have access to the most. Its all about really learning how to use each weapon combo and the appropriate utilities. This isn’t for everyone but was the perfect class for me.

For instance last night I basically kited a Champion level mob around an area he had taken over until help showed up about 5 minutes after I started. I did this all with a rifle only, occasionally using my Elite signet to pump up the damage.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Your character names origins

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Ordika.9513

See signature for names:

The first is from the Republic Commando’s books and has been my go to gaming name for a number of years now (5 or more)

The second are for two characters from the movie Krull, the first name being the name of Liam Neeson’s character from the movie. (Should probably add that the spelling being off comes from a child’s misunderstanding of English accents).

The third is my first D&D character (half drow Dark Soul Sorcerer) and the last name is pronouced Wyther (with the th replaced with dd which is pronounced th in welsh).

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

(edited by Ordika.9513)

My buddy didn't like dungeons, quit game

in Fractals, Dungeons & Raids

Posted by: Ordika.9513

Ordika.9513

Well there is a way to fight every boss, most people just aren’t looking deep enough into the mechanics of the game. There is so much more groups could do to coordinate but they don’t.

Agreed. Most boss fights do have interesting and unique mechanics. The only problem I’ve seen in dungeons so far is that it’s too easy to just cheese the boss by traveling to a way point and running back to the fight. If they took away that ability alone, people would be more forced to learn the mechanics of the fights.

True, but I think without that ability more people who just give up. I think the Waypoint zerg was implemented to give people a way of finishing a boss so they don’t get stuck and give up completely. Let them get thru the run and hope they come back to learn the strat sort of design philosophy.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

My buddy didn't like dungeons, quit game

in Fractals, Dungeons & Raids

Posted by: Ordika.9513

Ordika.9513

it aint easy for groups to coordinate right now, and the game doesnt encourage that.

its an all out zerg fest on most champions.

im ok with it, because the game is more “action” than “tactic”.
but anet can definitely improve was for players to play together.
as this will be the way to make the game last.

as of now, playing together feels like playing with npcs.
nobody have the time to type things to do/plans/call outs.

i dont have a solution, but it definitely should be a point of focus for the creative gameplay designers.

That’s true for DE’s and Champs, and is a shame as last night I was solo’ing a Champ I never had a prayer to beat but I was kiting him successfully so he was never going to kill me. In come a few people to help but I could only hope they would fight him properly as not to screw up the kiting as I really had him running around so he would never hit me. But since I couldn’t stop to type it was impossible to communicate. Maybe what they need to implement is a proximity voip client that will instantly put you in a chat with anyone flagged for a DE.

As for dungeons, this is just a learning curve and it will improve with time, but they need more people running them so they need to up the rewards (nothing spectacular but inline with the challenge).

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

My buddy didn't like dungeons, quit game

in Fractals, Dungeons & Raids

Posted by: Ordika.9513

Ordika.9513

I think once people figure out the strats and fully grasp all their characters capabilities, and properly coordinate with groups it will basically be the same thing as WoW, only replacing the trinity with a more real-time strategy concept.

It just all new, both in terms of changing peoples mindset and perception from turret macro spamming with the occasional need to move or do something other then dps with the tank and healer there to support, to what ANet is trying to do (more control/support/dps but everyone contributes a little of everything). I am not claiming one is superior (I am a dedicated healer) just have to adjust is all.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

On the subject of entitlement and End Game.

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Posted by: Ordika.9513

Ordika.9513

It’s an online game not a single player that’s for one, two it’s a game not a movie. Yeah, the plot is nice, the leveling is just insanely well done, the exploration as well. But then what when you hit end of the road? What are you supposed to do?

People are saying that you rush things when you’re level 80 by now. But you’ll get there eventualy either you like it or not. If endgame starts at level 1, try making RPG game where you’re already max leveled, with best sword in the game standing in front of last boss. Your only job is to kill him, that’s it, there is nothing more. If you kill him, you can run arround the world and talk to villagers, that’s it, nobody expects from you anything else because you killed last enemy. You don’t look for progression because you already started with this amazing sword and with maximum level. How long do you think, you can run arround villages and talk to NPCs, admire the scenery before you start thinking – “allright, I would like to do something more, it seems like I haven’t done anything else”. If you like only to explore, you should probably go for a trip arround the world and not justify things in a game saying – if you reach level 80 for one it’s your fault, secondly you should explore.

You can’t get rid of grinding in an mmorpg game, you just can’t, it’s impossible because it’s a part of the equation. Why? Because no matter how equal everyone is, people will always want to collect things, brag what they got and how awesome fight they had to get it. This is how the RPG world works, don’t try to redefine it saying it’s about exploration. People take part of it for adventurersm for the treasures, the fights and the exploration. If you cut out one of three, it’ll become boring at some point.

Because this is not a sub game, once I have gotten 100% map completion and if I am tired of PvP and have found no class that I want continue to play, then I will consider my $50 well spend, pick up Borderlands 2 and start playing that. But that’s me personally and I am ok with a game that only required an initial investment having an ending. But you can bet your sweet bippie I’ll be back for the expansion or any of the free content that sparks my fancy. That’s the great thing about no sub fee and is the first thing I will enthusiastically applaud ANet on their design philosophy.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

On the subject of entitlement and End Game.

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Posted by: Ordika.9513

Ordika.9513

ZannX.4058

Anet has stated that dynamic events (new ones on top of existing ones) will keep 80’s coming back to the lower level zones. The main flaw with this? DE’s are 1) designed poorly and 2) Karma reward system is broken.

Like I’ve said numerous times, there is PLENTY of content in GW2. The issue is not the lack of content. The issue is the poor design of said content and poor reward system (Karma seriously needs to be looked at). And like I’ve said before… you can make all the content you want, if it’s poorly designed I don’t want to do it.

I will disagree on poor design, I have yet to come across a DE I didn’t like (not that I was ecstatic about them all, but I don’t regret having stopped while exploring to do any of them).

Reward is tricky, as I would say compared to what we would normally expect I would say yeah they are supper low. But I honestly think some of this was done on purpose to at the very least discourage botting/exploiting easy rewards. I can’t say that with certainty, and I wouldn’t bash them if they went the other direction and Karma started falling from the sky with a high chance of raining gold, but I can at the very least see a reason for the existing model. I think the difference is probably in my play philosophy as I am old and am more used to playing a single player game that has an end.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

On the subject of entitlement and End Game.

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Posted by: Ordika.9513

Ordika.9513

If there is no reason to reach 80, and “endgame” starts at level 1; then why did my damage triple in WvW going from 79 to 80 with exotics? Wasn’t the gear and level supposed to not matter? Yet, I’ve found the only place where it doesn’t matter is in SPvP for obvious reasons. But you kill mobs faster (even when downscaled), dungeons become easier, and you stomp WvW as an 80 with exotics compared to all the other levels.

That’s what’s strange about GW2. It tries to sell the idea that it’s not necessary to grind gear or get to 80. But at the same time it is important. So it’s stuck in a weird place right now.

I agree this is a bit perplexing but I would say they would answer with:

It’s not needed it just makes your gaming easier, from a PvE perspective.

From a PvP perspective I think you’d here crickets chirp as it is too far from the stated philosophy to be a mere miscalculation in stats weighing.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

On the subject of entitlement and End Game.

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Posted by: Ordika.9513

Ordika.9513

Just not happy that there is no well thought out level 80 content that ironically is not just a token/material grind with no challenge.

All content is still relevant at level 80 do to scaling. Just because the zone is 15-25 if that is your races leveling zone does not make it level 80 content.

Again (and this is no insult to you or other gamers with the same mindset) but you are treating this like a WoW clone where a level 15-25 zone is only relevant while you are level 15-25.

I know you have said you are 99% complete, but if true you raced through content expecting something at 80 that was never promised. You are not the person that GW2 was designed around, I know that is rough to hear as you bought it but really this game was not designed or intended for you. I think all ANet ever intended for a customer like you was that you would pick up the box, play for 200 or so hours, fully completing 1 character, and then hope you picked up the expansions to check out the new content.

Again that isn’t to insult you or anyone else like you, but honestly I don’t think this game was intended to be a traditional MMO, only an MMO in the basic definition of persistent world with multiple player characters logged on at one time.

You cannot seriously look me in the eye and tell me that the level 15-25 zone is relevant for my 80. This was one aspect of the game that they fed the players and hyped up. In practice, this is absolutely false. Beyond 100% completion, I have 0 reason to go back to the 15-25 zone.

Then this game was not designed to keep you interested in continual play, as that is the only reason to go back and they make no bones about that design philosophy.

But understanding this is a great thing for you as you are out no monthly fee to come to this conclusion and move on. Hopefully you will check back when there is new content for your level 80 to play through.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

On the subject of entitlement and End Game.

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Posted by: Ordika.9513

Ordika.9513

Just not happy that there is no well thought out level 80 content that ironically is not just a token/material grind with no challenge.

All content is still relevant at level 80 do to scaling. Just because the zone is 15-25 if that is your races leveling zone does not make it level 80 content.

Again (and this is no insult to you or other gamers with the same mindset) but you are treating this like a WoW clone where a level 15-25 zone is only relevant while you are level 15-25.

I know you have said you are 99% complete, but if true you raced through content expecting something at 80 that was never promised. You are not the person that GW2 was designed around, I know that is rough to hear as you bought it but really this game was not designed or intended for you. I think all ANet ever intended for a customer like you was that you would pick up the box, play for 200 or so hours, fully completing 1 character, and then hope you picked up the expansions to check out the new content.

Again that isn’t to insult you or anyone else like you, but honestly I don’t think this game was intended to be a traditional MMO, only an MMO in the basic definition of persistent world with multiple player characters logged on at one time.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

DMG vs Weapoin Strength

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Posted by: Ordika.9513

Ordika.9513

It doesn’t present a problem if you start with the concept from design….it’s a huge problem to try and revisit it later. Especially in a game where the idea is to play your way. Having mobs be resistant to certain damage types forces someone to play to the encounter (equipment wise). This is especially problematic as attack skills are according to weapon and not static to class (non magic that is).

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

DMG vs Weapoin Strength

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Posted by: Ordika.9513

Ordika.9513

The most fundamental element of a RPG, weapon dmg, has been replaced by some bogus generic “weapon strength” factor.
Doesn’t this bother anyone else?

I really thought I’d see some x-xx dmg starter weapons, and xx-xxx in end game tier.
Before I knew anything about gw2, I even thought they are going to have a awesome dynamic dmg system, with different type of dmg, slashing, cutting, bashing, dull, piercing, and different magic elemental types.
The hype was that big…

But… no, they didn’t even give us basic physical dmg.
Just dmg calculated by some “weapon strength”.

Couldn’t they just keep it working and mainstream?
It simply doesn’t feel right at all, doesn’t feel like anything.

Arenanet thinks it’s too hip for classic RPG standards, feeling bit rebellious, hmm?

I can’t think of any MMORPG that has damage type or elemental damage type on weapons.

Elemental damage is generally done thru being a practitioner of that elemental school of magic.

To a degree ANet does buck the damage type trend in that the conditions your weapons apply seem to be flavored around weapon type, but it is dynamic (based around using the skill) as opposed to passive.

Introducing this is tough as you would have to include damage type immunities/vulnerabilities to mobs which would just become problematic.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Carrots on Sticks. Om Nom.

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Posted by: Ordika.9513

Ordika.9513

knightblaster beat me to it, but ultimately there will be people who treated this game as a traditional WoW clone and played it as such. However where this game moves away from that model they are left wanting, which they feel entitled to because they bought the box. Same issue with D3, many people complained about it when it was released but a lot of the the complaints were about stuff they should have known better about going in (I personally didn’t like D3 but because of what it is not what I expected it to be).

We will have to wait until people adapt or leave, and they will. ANet probably won’t cave to them (and I will be happy about that) because they don’t have to. The box has been sold and the old 80/20 rule of cash shops kick in.

Personally I like where ANet is taking this game, if feels different and to be frank I was burned out on the WoW formula. I am glad to be doing something different which is focused more on fun and exploring (I am loving the jump puzzles).

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Is it a genuine game problem or is your perspective skewed?

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Posted by: Ordika.9513

Ordika.9513

This game has MAJOR flaws, and its pretty obvious the game was rushed out to beat an upcoming game. The game is seriously buggy in many aspects, and even class defining skills, mechanics and even the lack of a player to player trade mechanic is telling enough.

Can you list some as I have come across none (have played Warrior Engineer and Mesmer in the Norn, Asuran, & Sylvari zones)

You are welcome to your opinion, but thats all your OP was. Pure opinion. The facts surrounding this game are there for all to see and cannot be denied.

State them then and we can discuss those facts

The game has amazing potential, but even though its only 3 weeks since launch, we are getting very little information or even reassurance from the devs that they realise this games potential.

What you are assuming here is that what exists now was not done by design and so needs to be changed. The Devs are ‘quite’ because you are railing against their design not bugs and flaws.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Are the complaints just from a lack of understanding?

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Posted by: Ordika.9513

Ordika.9513

Releasing a skeleton of an MMO with an action-oriented combat system isn’t “getting something new in an MMO” imho. Sure, there are many cool ideas in this game, and I’m enjoying myself – but, a lot of things present in other MMOs were stripped out of GW2 for no good reason, really.

Or they were stripped out because that wasn’t the type of game that ANet was trying to make.

inFamous, Assassins Creed, and Batman Arkham City are all sandbox games; yet they all differ from combat to story presentation to quest structure. Does that mean that only one of them was a true sandbox game?

MMO defines nothing other than a persistent world where multiple player controlled character interact at the same time. Nothing else defines an MMO.

So in essence this reply proves what the issue is, people came here expecting something other then what ANet wanted to make and are chafing at the change. They will either adapt or leave, but that also doesn’t absolve ANet from fixing bugs, but the design philosophy is not a bug.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Jump puzzles are amazing

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Posted by: Ordika.9513

Ordika.9513

Has anyone else tried the griffonrook run? it’s by far the hardest one i’ve run into. blisteringly difficult

Yup…I gave up on the chest and just ran it killing the griffons for the achieve.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

My personal opinions on why I'm not playing anymore

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Posted by: Ordika.9513

Ordika.9513

The OP did state something – he likes more complicated, more, lets call it, intelligent games, that are not so based on fast pace, but on tactics, strategy. He obviously likes MMO’s and RPGS, but the industry is going in that direction. Pace. Speed. Even our lives are.

I have a problem with this label being bandied about as I think speed is critical to intelligent, tactical thought.

How intelligent do I have to be if I have hours to come up with and implement my strategy and plenty of time to come up with counter strategies to my opponents strategy. The ability to intelligently think on the fly is to me far more tactical then turn based or turret style MMO’s/RPG’s. As well as a much better show of intelligence. There are challenging fights to be had in GW2, and they really arn’t even that hard to find.

Solo a Champion, as I will tell you that takes a lot of strategy to keep your health up and continually damage your opponent. Running in and out of melee (swapping to range) applying you buffs, boons, and debuffs at the right time. Proper utility usage, attack timing, and dodging aren’t just prescribed reflexes, but take for thought and proper application.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

My personal opinions on why I'm not playing anymore

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Posted by: Ordika.9513

Ordika.9513

Of course, i don’t have to play GW2 if i don’t like it, and that’s why i have removed it from my PC. But as paying customer, i have the right to give my feedback as much as the ones who like this game, for i have payed the same price.
I could just forget it and go play something else, but the problem is that it’s not an isolated case, most PC games nowadays, be it online or not, tend to become console games-like.
Then what’s left for people who don’t enjoy this hysterical gaming experience and prefer something more slow paced, but with a deeper content and richer mechanisms ?
Really not much.
But my question finally is : are we really such a small minority who don’t enjoy the way the new PC games are designed ? (and all entertainment and cultural products in general).

There is no definition for a PC or Console game past a game which is made to run on those various platforms.

You can find slow paced deep games on console, just as you can find fast paced action games on PC. Your issue isn’t that those games don’t exist its that you haven’t found them (or aren’t looking past major publications). Your problem isn’t the GW2 is a bad game simply that you picked the wrong game for your sensibilities. Personally I love the combat as I am glad the MMO’s are more rapidly adopting a move away from turret macro spamming combat.

My suggestion is to look into Indie gaming, especially on Steam (specifically the reemergence of the point and click adventure game happening there). But GW2 was never advertised to be the kind of game you are looking for (gameplay wise).

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Jump puzzles are amazing

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Posted by: Ordika.9513

Ordika.9513

Just watch out for the gate puzzle in Metrica Province. I nearly pulled out my hair in frustration because of it.

I have a sad need to do this one regardless, but I agree it is maddeningly annoying. However the problem that I have with it the most is that there are certain jumps, that if you don’t make will have you land on a root and kill you forcing you to start over instead of being warped to one of the gateways.

The 3 in Lion’s Arch and the ones in the first 3 Norn zones are good, but Griffonrook Run needs to have the bomb portion removed as I do not think there is a way to avoid combat throughout the entire thing.

3 in Lion’s Arch??? I found the one for the Pirate there’s 2 more?

Yup, one incredible well hidden one (won’t give anything away on that one), and one in back of the cave with the two ogre in it.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Jump puzzles are amazing

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Posted by: Ordika.9513

Ordika.9513

Just watch out for the gate puzzle in Metrica Province. I nearly pulled out my hair in frustration because of it.

I have a sad need to do this one regardless, but I agree it is maddeningly annoying. However the problem that I have with it the most is that there are certain jumps, that if you don’t make will have you land on a root and kill you forcing you to start over instead of being warped to one of the gateways.

The 3 in Lion’s Arch and the ones in the first 3 Norn zones are good, but Griffonrook Run needs to have the bomb portion removed as I do not think there is a way to avoid combat throughout the entire thing.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Could you go back to a "standard" MMO?

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Posted by: Ordika.9513

Ordika.9513

I can go back to the play style (I do like both), but I can’t ever sub again

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

(edited by Ordika.9513)

Profession forums: taking everything w/ a grain of salt

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Posted by: Ordika.9513

Ordika.9513

My engineer is level 13 and am so so about it.

I think I just need to get to 30 so I have a full compliment of skills to use. But the flamethrower just makes it so much fun. I think I don’t like the play style but love the kits, so will be one I play but never play seriously.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Issues with melee and 1-hit boss mechanics

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Posted by: Ordika.9513

Ordika.9513

Last night I fought a level 45 Veteran as a level 41 Warrior. Not truly taxing as a DE boss, but I managed to kill it while pulling 2 adds and never let my health drop below 3K (currently have 6K).

I am finding this game is truly teaching me how to fight and take as little damage as possible. I constantly switch between range and melee, never staying still (I have topped using GS so I can be more mobile), and using my utilities as much as possible. It really is satisfying to kill a tough opponent in this game as you always earn that kill.

However, the 1 shot stuff has to go, or limit it to be rare and easily determinable no matter what.

As a warrior, (and I generally go sword/mace and hammer or axe/mace and hammer) I usually have no isssue with world mobs, Im up to lvl 52 and I rarely die in open world pve, even when facing veterans and champions, they just take longer to kill.

The issue is that WORLD mobs dont 1 shot you and are fine, dungeon mobs and a few event mobs do 1 shot you and they punish being melee, it is a bad system. I’ve started a mesmer in frustration, though I still intend to level the warrior to 80 and use him, just no longer as my main.

While I covered both your points, my point, that while the game does teach us how to survive as we play, including mechanics that can’t possibly be survived is counter to that design aspect.

You can include 1 shot mechanics, but only if the person has to go AFK to basically be hit by it.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Issues with melee and 1-hit boss mechanics

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

Last night I fought a level 45 Veteran as a level 41 Warrior. Not truly taxing as a DE boss, but I managed to kill it while pulling 2 adds and never let my health drop below 3K (currently have 6K).

I am finding this game is truly teaching me how to fight and take as little damage as possible. I constantly switch between range and melee, never staying still (I have topped using GS so I can be more mobile), and using my utilities as much as possible. It really is satisfying to kill a tough opponent in this game as you always earn that kill.

However, the 1 shot stuff has to go, or limit it to be rare and easily determinable no matter what.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

PVE Down-level Scaling Pains

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

I’ll just say it: Cut us a little slack on the down-leveling. I understand you want high level players to group with their lower level friends, and that you want us all to be able to enjoy content as it was designed, but there are a couple of reasons I really don’t like the way it’s currently set up.

1. If I’m level 50 and trying to do an event designed for level 32, give me SOME type of advantage because of my level. Right now, ArenaNet ratchets me down to where all fights are challenging no matter where I am. Sounds great on the face of it, but why did I level if you were just going to kitten me to the point that I’m just as powerful as the lowbie next to me? Again: i’m not looking for easymode, but hell at least let me downscale to lvl 35 or so. Give me SOMETHING for my extra work and levels.

2. Running through a low level zone is hell. This is my primary complaint. If I’m level 80 and I want to cruise through a lvl 30 zone to start exploring, I have to stop and kill monsters because they will actually kill me if I"m not careful. A level 80 has to be “careful” around lvl 30 mobs. The solution to this could be simple: if I’m far too high level for the zone, make it so mobs don’t aggro me. I should not have to die 3 times running through Kessex Hills at level 60 just so I can get to Gendarran Fields.

Lastly, I propose always down-leveling to the max level for a zone. That’s right, if I’m in Gendarran Fields, make me level 35. That way I can still participate in events, but I’m not always double checking my screen to figure out what level you kittened me at. if I’m in a 50-60 zone and I’m level 80, make me level 60 so I can feel I have SOME advantage. Otherwise what’s the point of being powerful if everything is just as difficult?

(This applies to personal story as well. Give me a few levels advantage if I put in the hard work)

I think it is so that you see mobs as dangerous no matter where you are, as you would if levels didn’t exist at all. Level requirements are just a gating mechanism, but you should really never feel safe in a game world.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

I personally feel like I am going nowhere in PVE

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

Yeah, I get it. And even appreciate it a lot. My point isn’t that this part is necessarily “broken” as designed, it’s that there’s so little information available within the game, that it feels tedious and repetetive because even though “run in, drop your regen, run out” isn’t “just stand there and do your rotation” it’s still a part of the rotation, it just adds more keystrokes.

Now, if there were clearer in-game signals as to synergies amongst characters, places to go practice your strategies where failure doesn’t cost a sizeable percentage of your gold stash etc. I wouldn’t be complaining as much. And later, once these strategies have been (l)earned the hard way by the player base, I’m sure these fights will feel more engaging… for a while. Until they become just a dance of rotations, just like every other MMO.

The problem here is that everything appears random and chaotic right now. But it isn’t. At all. It’s all a simple script with a thin veil of chaos on top.

So is combat more active in this game than a simple rotation?

Yes. But only because the rotations have some random thrown in on top of mobs with ridiculous hitpoints and damage. The sensation of “active” is an illusion, at least in the fights that I’ve seen.

So, if at present (or in the future) winning is essentially a foregone conclusion based solely on time spent, at least make the rewards for the time spent feel better.

Now, if I’m wrong, and there is something dynamic about the world, events, fights that I haven’t experienced yet, I can’t wait for it. Because I’m sick to death of rotation fights, gathering x of y quests, killing x of y mobs etc. when they have no impact on the game world. In WoW and others, I could handle it because at LEAST my character got stronger and I felt diffferent, more powerful in the world. I may not have changed the ecosystem permanently, but I couldkittensure do it temporarily.

Here… I just don’t feel connected at all to the world. Which is fine as long as I can be master of my portion of it, wherever I happen to be. But I don’t feel that either.

I guess that’s my biggest beef. I don’t feel like I’m any part of the game world. I just happen to be ON it.

Hmmm. Maybe I should have a nap.

LOL sleep is good

I think the problem is exactly like Zombius said, its not the holy pinnacle, but I purposely asked him what is because in honesty there is no holy pinnacle.

Take any great single player game of the past 10 years and it just a fancy rehash of something else:

Bioshock – standard FPS
Batman: AA or AC – better graphics double dragon
Assassins Creeds – MGS in the ancient middle east or Italy or now colonial America

I grew up through the gaming explosion, I can remember the first big home consoles, and I can remember spending 5 bucks in quarters in the local arcade whenever my mom went bowling. At the time there was innovation everywhere as more powerful systems lead to more possibilities. But those times are gone and all that is left is just trying to put your own spin on something that has come before. This doesn’t make these game inferior to the games they stole from, just different enough to feel new. There was an article where the guy who invented the concept of !/? quests says that all he did was streamline what was there in EQ, and people used to say WoW is a boring EQ rip off cause they would run out into the field and just start killing stuff and he would say ‘have you tried the quests’. The point being that we are in the stage of returning to the familiar because it is to us the path of least resistance. Then we find all this resistance because the game was designed differently. So what ANet needs to do with us is ask us ‘have you tried the quests’.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

I personally feel like I am going nowhere in PVE

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

One thing I would like to point out is this dodge mechanic…trust me I know its easy and it is, its not the holy pinnacle of awesome game mechanics by far.

Out of curiosity what do you consider the holy pinnacle?

Personally I got sick of turret macro rotation spamming. I hated the my WoW/WoW Clone characters just stood there and pew-pewed and only moved occasionally to get out of bad or reposition. It was boring and required no ‘skill’ (as I define gaming skill).

Here I have to pay attention to not only what is about to appear under my feet/over my head but what the boss is actually doing (not what his cast bar says) and I have the ability to actively dodge so if I instead want to use a parry ability I can do that. Sure its no innovative (it’s what I did for 4 God of War games) but is the type of combat I personally enjoy. I don’t need 100’s of ability’s just a handful of solid ones and a couple awesome ones and the ability to control my characters actions fully.

As for rewards, I have gotten plenty of money, ingredients, and a number of blues greens and even a couple yellows, granted they were random and only 1 I could use (was a green). Some dungeons in WoW I never walked out with anything other then junk and money because there were no drops (RNG sucks), so really to me there is no difference other then the challenge which just isn’t there in WoW anymore and hasn’t been for a while (not that you are drawing a specific WoW comparison just using a frame of reference).

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

(edited by Ordika.9513)

I personally feel like I am going nowhere in PVE

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

unless I stop dps and dodge in to drop it, then dodge back out

I would have to say this is what ANet intents. They don’t want you to just stand there and DPS through your rotation, cause then it just another clone that gets lost in the noise.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Holy Trinity Removal

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Posted by: Ordika.9513

Ordika.9513

They didn’t so much as remove it as make it not necessary. You can play a ‘tank’ but it is much different from a WoW tank. You’ll be using active dodge, and your stun/knockdown abilities to control the boss as opposed to just soak up damage and hold aggro.

Healing can be done, but again through none WoW ways.

But ultimately the we only define these rolls in WoW/WoW clone ways and just aren’t being open to what ANet is trying to do. I was guilty of it in my first group setting and took me a while to adjust to the way I approach a fight.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

I personally feel like I am going nowhere in PVE

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

We have in this thread established the opinion on instances is not the same for everybody.

Loot is not progressive or dynamically character changing.

I really wanna know someones detailed response to this.

Which boss fight is memorable and dynamic and why, in a structured way tell me please maybe I missed it. If im not to be rewarded by loot at least give me a fun boss fight to enjoy. Something that requires people in my group to try hard and know what the game is about rather than res rinse repeat. I could tell you a cool story bro about every boss in ICC about how intense and challenging those “scripted” fights were. They would make you mad, they would make you want to rage quit, but when you got even the most lack luster players to pull together and achieve victory man it was sweet…and the memories are priceless.

Dodge rolling is about as complicated as coming inside out of the rain. Pulling together to win is something entirely different.

I got loot after every boss in AC (there is a chest you have to loot and sometimes the corpse).

Memorable is subjective. What I enjoy you may not. Also memory is generally tied to the senses (smell being the most powerful) so a boss fight being ‘memorable’ is hard to define as the typical things your memory uses aren’t present.

Now if you meant challenging and rewarding, then I would say the Lovers in AC were ‘memorable’. Not only was this a challenging fight but I remember feeling elated when we got just the first one down, to say nothing of having a whole other boss to fight. It also made every other boss in the dungeon feel simple by comparison.

I would also ask what dungeon did you actually do, how successful where you, and who did you do it with? The reason is that the things you loved about ICC (pulling together to finally win) where all present in my dungeon runs. Especially since you can’t just zerg dps the bosses down.

Macro rotation spamming while moving slightly to avoid the bad is not more difficult then a dodge mechanic.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

(edited by Ordika.9513)

Endgame missing

in Suggestions

Posted by: Ordika.9513

Ordika.9513

As long as the dungeon find is confined to server I don’t see the big deal. As these dungeon require coordination conversation and community building will inevitably happen.

That said I don’t think it should be high a priority at this time.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

I personally feel like I am going nowhere in PVE

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

On the flip side, some bosses really do feel like I’m playing D3 Inferno Act 2 pre patch. Just insane amounts of damage and health in an effort to make it a challenge. The last boss in the aforementioned story mode of the Svanir place..he would sick his hawks on you and there was no way to avoid it (that we found out) and it was almost a guaranteed death because they did a ridiculous amount of damage. If graveyard zerging were not possible, I don’t think we would have gotten him down.

I actually wondered the other night if graveyard zerging was actually intended. Not as the optimal way of defeating a boss, but as a means to not leave you stuck in a dungeon if you just couldn’t figure out the mechanic. Sort of a concession to keep you progressing thru the dungeon (albeit a slow and somewhat annoying way).

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

I personally feel like I am going nowhere in PVE

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

While I won’t flame you Zombius I will simply say…

You can to a game that made it very clear it would not be a WoW clone, expecting a WoW clone.

Keep in mind the MMO definition only defines setting and playerbase (persistent & more than 1). Other then that it is whatever can imagine to challenge said playerbase, and ANet has certainly done that as I haven’t been challenged by a dungeon in years like I was on my first GW2 dungeon.

Combat and progression are all opinion as I happen to like ANets solution to both, but it sounds like you are looking for something that maintains the turret style rotation combat with gear progression (while GW2 does have advancing gear as you level but at max it is all about looks).

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

My personal opinion: it feels like a chore

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

I have never had an issue with my level as compared to either my story quest or zone progression.

I have been able to smoothly move thru each of the Norn zones usually starting them at least 3 levels above the intended start level. I did this also without doing the bulk of my personal story, or any crafting save 12 levels of Armorsmith.

It may be luck, but I always find DE’s and I don’t mind doing most multiple times as I have yet to find one I don’t like. I also gather every node that pops onto my map and even try to do the Daily Achievement within my 1st hour of nightly play, along with exploring every nook and cranny.

But as Arisal said I originally approached this as a none linear game, and didn’t even really follow my own story quest until around level 15 or so.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Norn should be able to pick up asura players and throw them as projectiles

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

Yes, then I can have a fastball special utility skill

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

I Wish Vistas Were Not Needed for Zone Completion

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Posted by: Ordika.9513

Ordika.9513

I don’t know who decided to put jumping puzzles in an MMORPG, but it wasn’t a good idea. They can stay, for casual players that like content like that, but the requirement to do them must be removed from what’s needed to complete a zone. I haven’t found any that I wasn’t able to do, but some of them were just purely annoying, and felt like a waste of time, as I was not enjoying it at all, but needed them for the zone completion and the exp that comes along with that

The worst, and most time consuming one I found was one in the South of Dredgehaunt Cliffs, which took me almost 15 minutes to do. This sort of thing just doesn’t belong in an MMO

I’m sorry but 100% map completion should mean just that, you did 100% of the stuff to do to complete this map.

I would be glad that the real jumping puzzles (the ones with separate achievements) are not included in that, as some of them are brutal. Last night I spend hours doing the Griffonrook Run puzzle and gave up on getting the chest just to get the achievement. Troll’s end I spent at least 20 min looking for the entrance, and then another 30 min going through it.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Thank you!

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

here here

I went form WoW to the best WoW clone (Rift) but was still a WoW clone. It is a breath of fresh air to be back playing a MMO the is as enjoyable as it is unique.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

So, yeah I'll say it. Any working DPS meter mods out?

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

In a game where everyone is technically a DPS this would only cause problems as the majority of people cannot/will not use it properly.

Man cannot live by DPS alone in GW2, so how much you put out here is only useful for comparing your self to someone else in a static environment, which is worthless.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Minipets would be the most popular...

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

Great idea, I hate not being able to run around with my mini Eir because she takes up a bag space.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Slight disappointment regarding the Collectors editio

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

Can’t speak for what it said when first advertised, but I check and it does say Best of… on the sales page currently.

But I can understand your disappointment.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Awesome, squeel-worthy experiences: Have you had any?

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

Darn you stole mine, but yeah was the Sharkmaw Caverns jumping puzzle with the pirate Ghost.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Tanky - Warrior VS Guardian

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

Well you could drop banner of defense to open with Bull Charge as that both damages and knocks down allowing you a bit of time to dps without blowing a stun. But you’ll lose the passive End regen which means less dodging.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Tanky - Warrior VS Guardian

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

Haven’t tried it but if i were for a warrior it would be:

Full Defense and Tactics Traits
Healing Signet, Signet of Stamina, Banner of Defense, Endure Pain, & Battle Standard
Run with a Mace & Sheild

You gear should be focused on vitality and healing power (buffing your passive healing)

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Future Content Speculation

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

I read somewhere that their way of doing events and scaling means that they can basically modify/add anything to anywhere that they want.

At this stage of the games life I think that is all you need to do. When the majority of your playing customers have 100% map completion then they would want to look into doing major stuff, but build on what is already there. Being able to expand on the stories that already exist without having to shoehorn them in to special new zones is very immersive.

Come expansion time, though it will have to be all new content.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

Pop culture references within Tyria: what have you found?

in Guild Wars 2 Discussion

Posted by: Ordika.9513

Ordika.9513

This is probably a vary obscure reference or just a coincidence but, the level 40 yellow heavy armor looks exactly like the armor the characters in the comic book series Arcanum wear. If I had a picture of my character right now I could show it, but I specifically colored it to mimic one of my favorite characters from the book.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks