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Do DE rewards need improvement?

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Palador.2170

Okay, a way to make the DEs easier to find. Yeah, that would help, a lot. I’ll have to add that in on the suggestion thread when I make it.

Would anyone (reasonably) object to the vendors selling a special local pet for Rangers? Say, a coyote in Kryta, a fox in the Shiverpeaks, and so on? How about some kind of short lived buffs? Consumables that teleport you to the local racial city?

Any further suggestions to add?

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Buffs to Fun

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Palador.2170

Rangers: New, perhaps impractical pets. Think “Inquest Land Shark”.

With laser beams on their heads?

I would hope that goes without saying!

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Buffs to Fun

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Palador.2170

For all: Infinite Dog Tonic added to the laurel vendors. Works the same as the cat one, including the ability to jump.

Rangers: New, perhaps impractical pets. Think “Inquest Land Shark”.

Engineer: Pie turret.

Elementalist: Conjure Fireworks Wand.

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Done with fractals...

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Palador.2170

Don’t take what I’m about to say (type) the wrong way, but you’re doing it wrong.

There is no achievement, no goal within this game that they can’t take away from you. You’re level 80? They might move the bar up to level 95. Or release Elona and make you earn seperate EXP for Elona levels. All your gear? Wiped out when the Elder Dragons consume enough magic to drain existing enchantments and spells, so start all over again. And so on.

This is an MMO, and that means that the world can be changed. For good or for bad, the Devs can change it at any time. NOTHING you earn here is set in stone. No goal is unmoving, no prize guaranteed to remain within your grasp. Someday, NCSoft will shut down the servers, and every last thing you have in game, even the characters themselves, will be gone.

So, you play for the moment. Don’t spend your time trying to earn the moment when you have fun, have fun at that moment. Play what you enjoy, not something you find a chore so that you can get to a goal that may be pulled out from under you later. If you have fun chasing that goal, then fine, play for the thrill of that chase, not the goal.

And no, this is not an easy thing to keep in mind all the time. I’ve spent a lot of money on gems, and I don’t like to think that someday all the armor and toys I’ve gotten are going to disappear. They will, though.

Play for fun, don’t work for goals. Some day, when GW2 is shut down, what will you have? Fond memories, or a bunch of digital ashes where once were prizes and titles you worked so hard for?

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GW2 is a Casual gamer's dream

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Palador.2170

Having played a far more casual-friendly game, I can tell you that finding the right game is more than worth $15 a month.

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Spotted a rare creature today in game

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Palador.2170

Pfft.

A ranger. With Dev powers. And she appears to have ditched her pet.

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Do DE rewards need improvement?

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Palador.2170

Well you hate 2 choices to spread the players and avoid the formation of zergs:
1- The hard cap i am talking about ,but it should be case specific(for example 50 people on a 1 champ event with the actual scaling aren’t really worthy of max tier reward).
2- Have events in each areas (ascalon, shiverpeaks, krytia etc ) give a zone specific currency, to get zone specifics rewards.

And as you can guess, I think option 2 is the way to go. Option 1 gets too messy when you have people wanting to join in with a small zerg to get what they’re after, and everyone telling them to go away because they’ll ruin the reward level. It would soon turn into griefing, I’m sure, and make the current zerg issues look like child’s play.

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What happen to Fractals Leaderboard?

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Palador.2170

First of all, to both the Fractal players and to ANet. I may not laugh at your pain over this mess, but I’d be lying if I said I didn’t at least chuckle at it.

My advice, just scrap the idea. Hope that everyone eventually forgets about it like the level reset. Trying to create a competitive leaderboard for something that is by its nature a highly RNG experience makes little sense.

This right here, listen to this person. Doing a leaderboard for a dungeon that gives randomized levels is questionable at best. Add in the Instabilities and how they play differently with some of the Fractals, and it’s more of a luck tracker than a skill tracker.

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CDI- Character Progression- Vertical

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Palador.2170

As for crafting your first set of ascended gear we want this to take a bit of time before you get to our horizontal progression systems.

Stop.

Right there. See that?

That’s making people gear up before they get to the fun stuff. That’s exactly what that is.

Throw that out, it’s terrible. Rethink.

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CDI- Character Progression- Vertical

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Palador.2170

One thing to keep in mind how our system works is you can’t mix heavy, medium and light armor together the way we lay out the texture means these items can never be mixed.

I may want to know more about that at a later point, as more options for armor looks is something that a lot of players would like. But that’s for later, not now.

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Do DE rewards need improvement?

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Palador.2170

These posts crop up all the time. A problem with the game – add more rewards. Somewhere else is now short of rewards compared, well add rewards there too, and again, and again. The designers can’t keep handy out rewards like candy. Dishing out the champion loot bags was exactly that type of fix and it’s the cause of many problems.

What is needed is a fix for the champ trains as the content scales badly. Players are tackling group content in zerg numbers and getting groups based rewards far too rapidly. It’s difficult to fix but it is surely better to fix the imbalanced content than fix all other game content to match the imbalance?

The question there is, just what and where is the imbalance?

A lot of people feel that the rewards are too low in most of the game, and that’s why the areas with better rewards get massive amounts of players. But, and I want to make this clear, I’m not suggesting making DEs better than the champ trains or running dungeons. I’m suggesting making the rewards better in a way that’s flexible, allows you to earn some stuff that you normally can’t get through DEs, and provides plenty of things that you’ll keep coming back for so there’s always a use for your points. A small increase, but one that’s useful because YOU get to pick what you get instead of just taking whatever luck gives you. You may need to save up points for it if it’s something valuable, like T6 crafting supplies, but you have the option.

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Do you play alone or a group of people?

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Palador.2170

I generally game play alone, but chat in guild chat.

I roleplay with friends, though.

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CDI- Character Progression- Vertical

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Palador.2170

That’s not even how this game works…

Or maybe we’re missing something about how this game works. ‘Cause, you know, a designer that’s worked on it should know more than us.

While that’s in theory true, games can be very complex things and can easily have systems in them that nobody still working at the company knows the details of.

In CoH, I saw this happen, leaving the remaining/new devs high and dry because there was too much un/poorly documented stuff. I also saw someone good with math (Arcanaville) basically tear the game apart and show the devs how parts of the game REALLY worked, as opposed to how they thought it worked.

So, yes, it’s possible that there’s a misunderstanding by the devs about how parts of the game work. Even if it’s all documented, there’s no way one dev can know all the workings of the game. If that is the case here, it would be good for all concerned to find out and get things sorted out.

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(edited by Palador.2170)

Wondering about first person mode

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Palador.2170

I don’t understand why we don’t have access to it and I sorely miss it; there’re so many things in the game that I just want to look at but can’t get a good angle on b/c my character is in the way.

This. So very, VERY much this!

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Do DE rewards need improvement?

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Palador.2170

Another thing that could be added to these vendors could be Dungeon tokens for whatever dungeon is in the area. This could give us another way to earn them, ideal for people who do not like to run dungeons.

While running the dungeons would have to still be the better way to get them, time/reward wise, I agree. Even people that prefer to run dungeons may have to clear a DE every now and then, and being able to cash in those points to get the last few tokens they need for something wouldn’t hurt.

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Why the silence on txmod?

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Palador.2170

I would guess that it may have to do with not wanting to deal with the complaints when they make a change or add something, and it breaks player mods.

There’s also the fact that players can and will abuse something like this. The last thing they need is screenshots of anatomically correct naked characters running around swinging two handed horse “kittens” of the Ravager showing up on the internet.

. . .

Okay, you! You in the back! Put DOWN that copy of Photoshop! That was NOT a suggestion!

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QOL time

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Palador.2170

4. Better indication of whether I’m in range for an attack other than those really out of the way red bars at the bottom of skills

Out of curiosity, what would you suggest?

It can’t be something on the targeting “box”, because not all skills have the same range. Even skills on one weapon can differ for ranges, so a single indicator on the target wouldn’t be able to show which ones are and are not in range.

Would more visible replacements for the red bars work? Say, a brighter outline around the skill key when it’s within range?

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Do DE rewards need improvement?

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Palador.2170

Make them fun to do. More diversity. Sure, they have hundreds of DE’s, but half of them are just waves of mobs for some amount of time. The current rewards are ok for the effort involved, but I need T6 mats, and I’m not going to get those reliably or at all in Iron Marches or Snowden drifts, so if I’m in that zone it’s purely for map completion or harvesting nodes.

Making them more fun to do IS the best way to go, but it’s also one of the slowest ways to go. Reworking even a few DEs per zone would be a massive undertaking. What I’m suggesting would hopefully be a lost faster to implement, though it would still be nice to see some of the old DEs reworked.

And would it help if you could buy the crafting mats from the Influence vendors? Say, set the price according to what Tier it is, and then allow them to sell small stacks of wood, ore, and bags of rare materials (similar to what you can get from the laurel vendors)?

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CDI- Character Progression- Vertical

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Palador.2170

’Is it fair to say that regarding Ascended Gear we would like to see more ways to earn it and in terms of drop rates, a higher percentage chance of acquiring them through this method?

The ability to change gear stats.

The ability to potentially use tokens from encounters (allowing users to work toward acquisition of Ascended Gear) that would otherwise only offer RNG chances on Ascended Gear, allowing users to work toward the items (courtesy of Nike and others)’

Note this is the formulation of a proposal for discussion.

Chris

I think that of the three, one is the least appealing.

If you take a step back and look at how things were in the begining, Legendaries were simply Exotics with a fancy skin. Even so, people still wanted them.

If Ascended is to bridge the gap between Exotic and Legendary, then higher stats were never needed. Something like stat switching that makes the item more useful without making it more powerful is ideal. Also, the effort to make it should be a challenge, but not a great challenge.

I still say that the best thing to do is to drop Ascended stats back down to Exotic level, and give them stat switching. I love the idea of having to do things to earn the other stat sets to switch to, by the way. Give Legendary items the same stats, with all of the switches unlocked from the start.

Then you adjust the ways that people can get Ascended items. Adding in more ways to do it, including a sure-fire but slow way, means that you can keep the RNG drops as rare as they are now. The crafting requirements need to be toned down, though. Right now, it’s more grind than challenge.

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Do DE rewards need improvement?

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Palador.2170

You’re basically suggesting a rep grind. The end result of that would be similar to the champ trains, just in different zones, which doesn’t really solve the problem.

You may have a point here. Someone will work out the best pattern of events in each area to run for the rewards.

Is there any decent way to prevent that from happening? I know there’s a few bad ways that players would hate, but finding something agreeable would be better.

I do think that, aside from the altered skins and such, this should never be the only way, or the fastest way, to get what you’re after. My goal is to make DEs more worth doing, but not the only thing worth doing.

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Lighter armors

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Palador.2170

You’ll rarely be able to tell the exact profession by armor alone. Cloth you still have three, same with leather. It isn’t their gear telling you the professions, but the icon that goes when you target them.

Wait, this already happens? Wow, I feel like an idiot for suggesting it, then. Heh heh.

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Do DE rewards need improvement?

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Palador.2170

I might as well say it here, now that the thread is going and I’ve gotten some ideas for adjustments from what you guys have said.

What I have in mind is a new currency of sorts. (Yes, I know. I really do NOT want more currencies in the game, but sometimes they really are the most practical solution.) Let’s call it Influence. Now, each part of the world has its own Influence (Kryta, Ascalon, Shiverpeaks, Orr, ect.) You earn Influence by doing DEs in those areas.

Let’s look at Kryta. You do DEs in Queensdale, and most of them will give you 1 Kryta Influence. Some may give 0 because they’re very minor or because they already carry a special reward (champions, for example). One or two may actually reward you with 2 points, because they’re extra difficult or out of the way, but the standard is 1 point. Eventually, you move into Kessex, where things are a bit harder. The same rules apply, but now the default value is 2 points for each DE. Next zone up gives a standard of 3.

Then, introduce vendors that you can spend Influence at. Some skins would be an obvious choice for them to sell, especially if it’s a variant on the local look for weapons. But they should sell other things as well. Consumables, crafting supplies, whatever. Things that people will need more than one of. Maybe you can pay to trigger a special encounter nearby as well, or buy an item that combines with some of the local cultural armor to create a modified look for it (such as the first take on the light gemstore flame armor). Maybe even dungeon tokens for whatever dungeons are in the area, because building up that influence will almost certainly put you up against some of the same forces as you’ll find in that dungeon (this would be expensive, though).

Basically, doing DEs gives you the chance to buy some stuff that’s not overpowering, but is nice to have. Higher level DEs and tougher DEs earn the rewards faster, and DEs in different areas earn you different things because the vendors in each area sell different things.

That’s the basic idea, anyone care to suggest improvements or blow some holes in it?

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Lighter armors

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Palador.2170

Because I like to be able to distinguish classes on a glance in WvW/sPvP.

The problem with this as an answer is, it’s less and less possible as time goes on.

You see a norn in front of you. They have the toxic shoulders and gloves, the injector backpack, and a Dragon Bash helm. Or maybe it’s the Hellfire shoulders and gloves, jetpack back pack, and a Queen’s Jubilee mask. None of those items tell you what armor type they are, and so you have to look past them to tell.

Weapons don’t really help either. Swords, Great Swords, and Axes are all shared across all three class groups, and that list will grow over time as they add weapons to more classes.

The only sure way to tell the armor class at a glance is to look at the torso and legs, but even there you run into some armors that look like a different armor type. As they add in more armor skins, that too will eventually get worse.

Now, I don’t PvP in any form, so I don’t know how important it is to tell what class or group of classes someone may be at a glance. But armor’s not the most reliable way to tell, and it’s going to get worse. It might be a good idea to suggest that they add in some other way to tell, such as a class symbol hovering over the head of anyone you target in PvP. But resisting armor mixing is only going to slow the inevitable.

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Lighter armors

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Palador.2170

Well, guys, maybe you should search the internet a bit, you know, just to find out what RP really means before you write such comments….
Ever heard the word “tabletop”?

Within arm’s reach of where I’m sitting as I type this, I have access to books for AD&D 2nd Edition, D&D 3.0, 3.5, and 4th Edition, Shadowrun, both old and new World of Darkness (White Wolf stuff), d20 Modern, and Rifts.

If I get out of the chair, I have access to books for GURPS, 1st Edition D&D, Pathfinder (currently in the front room, because that’s what I’ve been playing lately), Tales From the Floating Vagabond, some 3.5 compatible source books, Hero system and Champions, Star Trek RPG, Star Wars RPG, Marvel Super Heroes, Monte Cook’s Arcana Unearthed, Alternity, and some of the “The Primal Order” books put out by WotC before they made Magic.

If I get into my roommate’s stuff as well, then I also have access to Big Eyes Small Mouth, Human Occupied Landfill, Macho Women with Guns, the Wheel of Time RPG, Buffy the Vampire Slayer RPG, and one or two others I’m sure I’ve forgotten.

I’ve RPed online in Everquest, EQ2, Star Wars Galaxies, Champions Online, City of Heroes (this was a true RPers paradise), and now Guild Wars 2.

Oh, and I’m also doing some text only RP in Skype, continuing the story of some of our CoH characters.

I started RPing 24 years ago. That’s longer than some of my fellow GW2 players have been alive. So… yeah. It’s kind of a big thing for me, and I would love to see GW2 start stepping up to the plate and becoming more RP friendly.

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Lighter armors

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Palador.2170

I’m an RPer.

I want my Iron Legion charr engineer to be able to dress like a tank, because if anyone knows how to make good armor, it’s her.

I want my female human (noble) thief to be able to dress in the flowing dresses that light armor provides.

I want my norn elementalist to wear a trenchcoat while tossing out fireballs and lightningbolts.

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Lighter armors

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Palador.2170

I really hope they eventually allow us to use any skin for our look, including town clothes.

We already have several parts that can be used on any class of armor, blurring the lines between the classes. We have a few more that look like they belong in a different tier than they really are. I doubt that much would be lost by taking the final leap to allowing any armor look on any class, and we’d gain some great customization flexibility.

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Do DE rewards need improvement?

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Palador.2170

I have a vague idea in my head for a suggestion to get more people doing dynamic events (other than champ trains). Before I bother to hammer it out a bit more and see if I can’t make an actual suggestion from it, I’m wondering if people see the current state/reward of general dynamic events as a problem?

Do we need more people doing them? Do we need more reason to do them in mid to high level zones?

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"the whole game is endgame"

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Palador.2170

I know this should be obvious, but double check your traits. Some changes have been made, and your traits may have become unassigned.

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CDI- Character Progression- Vertical

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Palador.2170

Brainstorm statement.

I am assuming that you wouldn’t want a progression system in which new skills and traits superseded/replaced existing skills and traits.

Thus all progression must be complimentary, enhancing your current roles, perhaps creating new ones rather than just making you more powerful.

So therefore the idea of statistical power creep is redundant?

Chris

I have no problem with skills replacing older skills from a style viewpoint, as I suggested in an earlier post. But if it’s an improvement as far as numbers and power goes? Yes, I would have a problem with that.

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CDI- Character Progression- Vertical

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Palador.2170

Here is a crazy brainstorm idea, not in anyway indicative of our direction.

What if there was vertical progression in the Fractals with gear that increased in stats but when outside of the fractals defaulted back to BiS numbers?

I am asking this because it is going to generate some left field conversation not because I think it is or isn’t a good idea.

Chris

This would be quite awful.

As people grow in power within the fractals, they would eventually reach a point where they can clear the lower level fractals easily enough and fast enough that it becomes the new way to farm. At that point, you get to pick one:

  • Reduce rewards in the fractals, especially the lower level ones.
  • Reduce the power players have earned in the fractals because some are using it in ways you don’t like.
  • Make the fractals tougher to compensate.

All three of these will unfair to new players in the fractals, as well as unfair to the people that have earned their way up through honest play.

However…

Let’s add a new item slot to characters. Call it “Luck Charm” or something. We can come up with a few of them, but one version will be specific to the Fractals. It starts at level 0, and can be leveled up like AR. And as the party’s Fractal Luck goes up, there’s an increased chance of a rare fractal showing up. Or a rare variant of a normal fractal. Maybe these fractals will give better rewards than normal? Maybe they’re just fun? Maybe there’s a really REALLY rare one that gives a title if you see it ( and bonus points to ANet if they can disable screenshots in that fractal ).

There’s some horizontal progress for the fractals that I bet people would love.

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CDI- Character Progression- Vertical

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Palador.2170

A question to help direct the discussion a bit:

What are some of your favorite progression systems of all time in others? Be they horizontal, or vertical, just which ones really got you excited and were fun for you to continue to progress in?

I was very fond of the Materia system in FF7. I loved how flexible it was, the options with it were just HUGE. Looking back, though, I also love how it made you hinder yourself at times. As players may recall, you’d get the materia and you would have to equip it in armor or a weapon and wear it in battle to level it up and make it more useful. But, the most powerful weapons were bad for growing materia. There were some weapons that were actually weaker than average, however, that boosted materia growth rates. You had the option of nerfing yourself to gain more effective AP. It was an important aspect of the game that I think many people overlooked.

I was also fond of City of Heroes, and in this case I want to talk about the Incarnate system of advancement. What I loved about the incarnate system was that you could always count on making some small advancement towards your goal. You didn’t need luck. Luck could move you ahead MUCH faster at times, but you never had to rely on it to get there. Also, your current incarnate ability would be used as one of the components for the next level incarnate ability, basically leveling it up.

Imagine being able to get “a common Sword” in GW2. You use it in some fights, and eventually it “unlocks” the option to upgrade. You gather some items (that you’ve likely been saving up) and do a quest, then take it to a forge in your home town to add a stat boost to it. Now it’s “a Strong Sword” or “a Precise Sword”, maybe. You keep using it, and the next unlock gives you the option to change the looks to one of a few choices. Again, there’s some gathering and a quest, and then you go to a special forge somewhere a bit away from your starting city to upgrade it. Then, you keep using it, and eventually it’s time to add the second stat bonus to it, and so on…

That’s not quite what CoH did, but you get the idea I think.

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CDI- Character Progression- Vertical

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Palador.2170

A lot of what I want to say has been said already, so I’ll just recap on a couple of things before moving on to new stuff.

Vertical progression is bad. Stop it.

Personal and guild housing, a great place to have and display game progress without any balance issues.

A skin locker is a MUST.

Change Ascended stats to Exotic level, and give Ascended gear the ability to change stats while out of combat. Drop Legendaries back to Exotic level as well, but keep the stat change of Ascended. Before Ascended, people got them for their looks and effects. They don’t need nor should they have an added function. Hold true to this for any new Legendary items that come out.

Now, for a few new ideas:

  • Add in a way to spend Laurels for a boost in crafting skill. Say, 3 Laurels for +10 to your current crafting skill. It sounds like a bad rate of exchange, until you realize that people would only use it for the higher levels of crafting. 30 Laurels to go from 400 to 500 crafting (with no items produced and no EXP gain) sounds about right to me, but it could be adjusted.
  • Introduce cosmetically different versions of existing skills, and allow players to earn the ability to unlock them. For example, the turrets of the Engineer class. Each race has their own style in armor and weapons, so why do all Engineers summon the same machine gun turret? Let someone that has the skill undertake a task to earn a variant of the skill that summons one with a different look to it. A norn’s weapon turret should look different than an asura’s, and they should both look different than a human’s Watchwork style one. Warrior banners (racial styles), ranger spirits (different animals), and elementalist elementals (different forms) would all be good candidates for this.
  • Costume Slots, we need them. Basically, different “outfits” that we can change between. Right now, we have two, but one’s non-combat. Imagine if we had TWO in-combat looks, and changing between them did not alter stats. (Why yes, this WOULD pretty much require the skin locker.) It would give people even more reason to fill the skin locker with all the parts they can. And the second slot could be earn-able at a certain point. Then you can sell slots 3-5 in the gem store. As outfit options grow, this would become a more and more tempting offer to people.
  • Cross-crafting could be fun if done right. An example would be a muffin recipe that requires a muffin tin. The muffin tin is made by an armor smith, and is account bound. So, if someone sets out the [Tray of Blueberry Muffins], then that means they’ve got both a cook and an armor smith on their account. Or a weapon smith making Sparkler Rods, and then handing them off to the artificer to make sparklers he can hand out. Make them fun items that can be shared, and NEVER make them a “must have” or “best choice”, so they’re fun but not needed for anything.
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(edited by Palador.2170)

New CDI?

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Palador.2170

I haven’t been participating in this CDI stuff partly because I really don’t see much coming from it.

Please, take part in the CDI threads.

Even if you don’t think it will make any difference in GW2, there’s a chance that the devs of the other games coming out soon are watching GW2 and trying to learn from the mistakes being made here. A good argument for or against something may stick with them and improve other games down the line.

It’s far cheaper to learn from those that came before than it is to make the same mistakes yourself, after all. And who knows? If GW2 doesn’t adapt on its own, then pressure from those other games may force them to rethink and improve.

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Massively talks about Scarlets problems

in Living World

Posted by: Palador.2170

Palador.2170

I had a huge post made up for Singer where I quoted previous posts they’ve made in this thread, but…

You’re right, back on topic. After one more, little thing.

Singer, you called me out on that little YouTube link. And on that, you’re right. That was uncalled for snark, and I apologize for doing it.

Now, back to the real topic.

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Naked Kasmeer [merged]

in A Very Merry Wintersday

Posted by: Palador.2170

Palador.2170

we only have her word for it that she’s nude, too. She could be teasing Marjory.

I’d be betting on this one. I think she’s wearing some practical but ugly clothes under the illusion.

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Massively talks about Scarlets problems

in Living World

Posted by: Palador.2170

Palador.2170

she was granted “provisional” (meaning temporary or in this case conditional) status in dynamics and later statics. Meaning she was not studying the full coarse work. i have said this three times in this thread all ready. its starting to feel like flogging a dead hoarse with a shoe lase.

http://www.merriam-webster.com/dictionary/provisional

I seriously do not see where or how you get “reduced work load” out of “temporary and subject to change”.

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Why was the Antitoxin Meter faked?

in Living World

Posted by: Palador.2170

Palador.2170

Yes, it was faked. Though, did they ever actually SAY that it was player driven? Or just let us assume that?

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Massively talks about Scarlets problems

in Living World

Posted by: Palador.2170

Palador.2170

To of the three references i mentioned came out with the release of clockwork chaos. No ret-con required and indeed SOME of us are not idiots.

As I recall, the short story and what the Devs said came a few days after the LS introduced Scarlet, didn’kitten If so, that puts it after the backlash against the Mary Sue nature of Scarlet had started.

[Edit]Release of Clockwork Chaos, August 20th.
https://www.guildwars2.com/en/news/clockwork-chaos-release-notes/

What Scarlet Saw, released August 23rd.
https://www.guildwars2.com/en/news/short-story-what-scarlet-saw/

And this is what that story has to say about Scarlet’s attending of the Rata Sum colleges:

She found that convincing the three great colleges to let her in was the hardest part. Apart from their inherent bias against non-asura, they did not relish a lowly sylvari with delusions of academic excellence “diluting” or “contaminating” their student body’s collective brain power. When Ceara constructed a fully functional golemite on the fly from a small power crystal, a handful of raw ore, and a few select spells, the Arcane Council begrudgingly granted her provisional status as Dynamics student.

She completed the Dynamics coursework in under a year as the highest-ranked student in her class. Chagrined, the councilors give her the same opportunity in Statics. When she achieved similar results in a similar time frame, they were intrigued enough to see if she could do the same with Synergetics.

Synergetics took quite a bit longer, however, as Ceara finally found a field of study that was a boundless as her interest. She immersed herself in Synergetics’ miasmic mix of mystical energy patterns and arcane probabilities; in its focus on chaos theory and mapping unpredictable connections; in the pursuit of hidden knowledge and secret mechanisms derived in equal parts from the contemplation of the ephemeral and the application of the practical.

Nowhere here does it say that she studied lesser, easier, or in any way shortened versions of the subjects. It does, however, say that it took her only a year to do the first one, which left the councilors “chagrined”, which they wouldn’t be if they had handed her something intended to be completed in a year.

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(edited by Palador.2170)

Scarlet death is nigh

in Living World

Posted by: Palador.2170

Palador.2170

As I’ve said elsewhere, ANet has not said that Scarlet is going to die. Nor have they said that we’ll be rid of her after “Season 1” of the LS.

It’s entirely possible that Scarlet will remain a part of GW2, and reappear later. Or even right away.

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Massively talks about Scarlets problems

in Living World

Posted by: Palador.2170

Palador.2170

They tried to backpedal on that later, outside of the game. But it doesn’t change what we were handed to begin with.

In the short story it says she was granted provisional status in the colleges. This is not a full tuition. She did indeed come out at the head of her class in each subject however she only studied a years worth of materiel in each course.

As you’ll note from the bit of my own post I quoted, I acknowledged that they tried to change it with the story they added later. But, as I said, that doesn’t change what we were handed to begin with. That was our first impression and first real introduction to Scarlet as a character. You can’t undo that.

If they want to retcon her, fine. I wish them the best of luck. But they need to own up to it. We’re not idiots.

Wait, wait. I’ve been yelled at before for apparently speaking for all players, so let me change that. SOME of us are not idiots.
:)

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"DO NOT TOUCH" pillars across Tyria

in Living World

Posted by: Palador.2170

Palador.2170

Guys, it’s just Scarlet putting up big, pounding, phallic symbols all over Tyria. This is her version of graffiti on the bathroom walls.

… and you’re touching them.

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Massively talks about Scarlets problems

in Living World

Posted by: Palador.2170

Palador.2170

what he says if you talk to him.

“I know she got special dispensation to study at all three Rata Sum colleges.”

here is a link to his entire conversation.

http://wiki.guildwars2.com/wiki/Closing_Ceremony

next time you post please don’t biasedly just cut what only suites you out of part of a conversation. Yes she did finish the courses in record time but they were only special courses the colleges agreed to teach her. so…

“so yeah Hmmmmm try again.”

EDIT; As a final note I would like to add that all though some of the information in the article is inaccurate and the fact he does not realize why she was chosen to be a Sylvari, it is very well written and soundly hits on the core of the problems with the LS as it is now and many aspects that need to be improved going forward. Overall solid article with a sound an unbiased opinion.

Given that she’s a Sylvari and she attended all three, it’s pretty obvious that she would need “special dispensation” to attend all three asura colleges. I mean, even asura generally attend only one. Two would be exceptional. All three? Over the top even for an asura. And most outsiders aren’t allowed to attend even one.

Nowhere does it say that she took lesser versions of any of the classes or courses they presented. She got degrees, do you really think the asura allowed her to get those degrees with dumbed down or limited versions of the course work? That they allowed someone below their standards to walk around with the credentials that many of them spend a large chunk of their lives earning? Threefold?

They tried to backpedal on that later, outside of the game. But it doesn’t change what we were handed to begin with.

[Edit] Whoops, sorry. Got a minor fact wrong. She didn’t earn “degrees” from the colleges. She earned “advanced engineering degrees”. That right there pretty much shoots down the idea that she was taking limited versions of the studies.

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(edited by Palador.2170)

Scarlet needs to go. Now.

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Do I think keeping Scarlet around is bad? Yes.

Do I think just cutting the story off and forcing out quickly made updates to cover the hole would be worse? Again, yes.

I’m mostly ignoring the LS these days, and I hate that they expect us to dig through content to get the story. What if people don’t like that update’s content? They’re losing the story, so what happens when the story continues next time?

But I’ll deal with it for now, and see what comes after Scarlet. I don’t have much hope, but I guess I still have a little.

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What is your go-to Jumping Puzzle for daily?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

I like that one as well. I’ll usually hit that, or one of the three in Lion’s Arch.

Fun fact for those that don’t do the Shaman’s Rookery JP very often. The only fight you have to do is the last one, just run past the others. By the time they’ve shifted, you’re gone. It’s a challenge of brains, after all, not power. :p

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PvP Livestream: Friday at 2pm PST.

in PvP

Posted by: Palador.2170

Palador.2170

I think many of us, PvPers and PvEers, would like to know more about what’s happening with the PvP lockers and how this will relate to PvE gear.

Yes, I know it’s not going live on the 10th, but it’s still coming and people are getting worked up about it.

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Will Scarlet spoil it?

in A Very Merry Wintersday

Posted by: Palador.2170

Palador.2170

Even if she doesn’t show up, the fact that we all expect her to is going to spoil it anyway.

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Kill the Queensdale champion train.

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

I’m tired so I’ll skip reading the whole thread tonight. I’ll come back and read it all later.

However, I do want to make a suggestion that’s been floating around in my head for a while… change the events.

Let’s say that 19 out of 20 times, the event goes off as it does now. Maybe 49 in 50. Or even 99 in 100. But that one time… things change.

Maybe the Aetherblades drop in during the battle and try to kill the players. Or maybe there’s a band of monster slaying adventurers that show up and try to eliminate the competition. Or maybe the champion summons help. Whatever happens, the new event needs to look the same at first, and then suddenly spring the change on everyone. Say at the 75% or 50% HP mark. And the new event MUST scale to size, you don’t want to overly punish the small groups out to kill the champion, you want to throw a (possibly rewarding) wrench into the works and make the zerg think on their feet.

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Challenge: Dev LiveStream of Dredge Level 41

in Fractured

Posted by: Palador.2170

Palador.2170

+1. I would love to see this.

But no cheating, including on equipment.

And if they don’t find the idea fun, then it begs the question of why they think we would.

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Scarlet's motive.

in Living World

Posted by: Palador.2170

Palador.2170

Scarlett was born with a natural fascination with complex systems. She sees the entire life-cycle of the Sylvari as a system, and one that is flawed because it does not allow the freedom of choice. She intends to mend this system, apparently by evolving the Sylvari race.

It doesn’t allow the freedom of choice, so… she…chose to do her own thing?

Is this really what you’re saying?

Really?

Besides, just what do you think the Soundless are doing? They’re making a choice to remove themselves from the Pale Tree and the Dream to be their own people. And guess what, they can do it without being violent, cackling madmen.

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Am i the only one that hasn't finished PS?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

I’ve got a few level 80s now, but I’ve finished it on NONE of them.

IF I decide I want to muck about in Orr (and really, I just don’t like how that place looks), then I’m going to be stuck when the PERSONAL story requires me to do a dungeon so I can be some nameless kittenhole amongst the crowd. I already don’t like dungeons, so kitten that.

By and large, Claw Island is where I stop doing the PS.

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