Dev Room:
“Ok guys, lets put some good GW1 skin back in GW2…. where are the greatswords? WHAT!? GW1 Had no greatswords!??? Cancel the project… add more laser swords, they are cool”
And maybe some more shiny, pink and translucent elementary school backpacks. But not guildcapes, oh no! That would totally not fit with the game’s artstyle!
Branching doesn’t imply anything other than your story changes…
Ok, and how does your story change? Tonn still dies, an enemy mesmer still infiltrates the ranks and the Krait Orb is still retrieved by an unknown force which is apparently as competent as you.
And don’t bring WoW or other RPGs into this, this isn’t about them. This is about what Anet devs said about their game that turned out to be completely untrue, something that can basically be considered false advertising.
Branching doesn’t mean infinite branching. Even at the end, the story branches. One person decides to go one way and one person decides to go another way. The simplest example is the conversation you have with the one tree. Depending on how that conversation goes, you get one of three different endings.
I’d call that branching by any definition I know.
I have six characters that have finished their personal story completely and I still find personal stories at the end I hadn’t done.
And do tell, what is the consequence of that “choice”?
Too tired to read the whole thread.
GW2 is still casual friendly.
Just play as if Ascended Gears never existed. Just play as if Legendary Weapons never existed.
Don’t forget to ignore broken skills, broken classes, misleading tooltips, horrendous writing, abominable voice acting, bugs, invisible walls, appendage removing armour, network errors and all those nasty things while you’re at it
The original game launched in August was pretty much what was advertised,
Persistent world – nope
fully branching personalized storyline – nope
event system to get people playing together – nope, zerging isn’t playing together, it’s people doing their own thing who just happened to have the same target
‘When you look at the art in our game, you say “Wow that’s visually stunning, I’ve never seen anything like that before.” And then when you play the combat in our game, you say “Wow that’s incredible, I’ve never seen anything like that.
In most games you go out, and you have really fun tasks occasionally to do. And the rest of the game is this boring grind to get to the fun stuff. I swung a sword, I swung a sword again.’ – This contradicts itself really seeing how the game turned out
In the game world these horrible centaurs are standing around in a field and you get a quest step that says “Go kill ten centaurs”. We don’t think that’s OK. – Apparently, you do.We don’t want to make the same MMO that everyone else is building – Haha, oh wow
in Guild Wars 2, it’s your world, it’s your story, you affect things around you in a very permanent way. ’ – It feel like I’m taking crazy pills reading thisYou’re meeting new people, whom you will then see again. You’re rescuing a village that will stay rescued, then remember you – Unless I turn my back and the event comes rolling around again within 10 seconds. Dear fishermen of Viathan Lake, I think you should just relocate..
Ad I only pulled out the easy ones.
3. Zerging isn’t playing together? I don’t know. I’m playing with other people, even in a zerg. HOWEVER< some of us are in guilds and play with each other all the time doing events. Do you rez people when down in a zerg? Lots of people do. Maybe you don’t knwo what playing together means.
In fact, I’m not sure you’ve played this game at all.
You run up to something and attack it, another person does the same. After it is dead you both go your separate ways without ever having to say a word. Is that playing together in your book? There is negligible actual interaction between players, whether the DPS other people do comes from actual players or from bots or simply out of the sky doesn’t matter. There is no difference between a player DPSing alongside you and an AI filling the player’s place as a DPS dealer.
2. So what makes a storyline FULLY branching or not FULLY branching? Infinite choices? Did you really expect that. It’s a storyline that branches…and it branches quite a lot. I’m not sure why you think it doesn’t live up to that. Maybe you’re reading something into the idea besides that’s being said?
The story didn’t branch out, it converged. It would not have been so if us clicking different things in dialogue options wouldn’t have been promptly forgotten by every character in the game. A Sylvari will have exactly the same dialogue as another character when talking to the Pale Tree about the vision of Orr, your sparring partner and warband your Charr has constructed will quickly be left behind and never ever be relevant or involved again and it doesn’t matter if you’ve helped Crarys and Taegwin with the mirror or Orr in the past, both them and you will be struck by amnesia and act like you’ve never met before should you meet again.
Every so often your character will start with an entirely clean slate disregarding anything they’ve done in the past. And so at those points the story doesn’t branch but converge any and all “choices” – be they made during character creation or later – into one and the same unaltered and unaffected outcome.
Persistent world – nope
Stopped after reading this, figured the rest must have been dead wrong as well. The game is in fact has a persistent world, and has been like that since day 1. Guild Wars 1 didn’t have a persistant world, because when you were questing, it was just you and your team that was in the world, it was instanced created just for you and your team, where as with Guild Wars 2 there are no instances just for you and your team, instead it has a persistent world where everyone plays in.
[/quote]
I was referring to the Personal Story, an exception in name only is the Southsun Cove, which although isn’t removed from the game in can be considered that since it’s a wasteland nobody every goes to. For good reason too.
I remember my sneaky backstabbing Thief suddenly being saddled with a greatsword and ordered to charge the Lich head on.
A Thief with a greatsword, assaulting a powerful enemy in open combat, by order of the Order of Whispers. clap clap clap Bravo Anet, bravo!
We need a LOT from GW1.
A lot more than skins, things a lot more important than skins.
In GW1, did you need Superior Runes of Vitae to play in DoA, UW, or FoW?
No.
In GW1, did you need to grind title points to literally have PvE skills become more powerful?
- Yes.
Did you need those title ranks to participate in UW or FoW?
- No.
Did you need high Sunspear/Lightbringer titles to get into DoA groups?
- Yes, actually. r6/r8 or above was the desire, if I recall correctly.
Did you need high EotN titles to get into Dungeon pugs in GW1?
- Yes, especially Hardmode.
Because it’s not like GW1 had elite instances and hardmode which people completed without PvE skills before EotN, right?
Pretty sure hardmode came out after EotN…
Hard mode was introduced in the April 19, 2007 update for Prophecies, Factions, and Nightfall and in the October 12, 2007 update for Eye of the North.
EotN was released on the 31st of August
The original game launched in August was pretty much what was advertised,
Persistent world – nope
fully branching personalized storyline – nope
event system to get people playing together – nope, zerging isn’t playing together, it’s people doing their own thing who just happened to have the same target
‘When you look at the art in our game, you say “Wow that’s visually stunning, I’ve never seen anything like that before.” And then when you play the combat in our game, you say “Wow that’s incredible, I’ve never seen anything like that.
In most games you go out, and you have really fun tasks occasionally to do. And the rest of the game is this boring grind to get to the fun stuff. I swung a sword, I swung a sword again.’ – This contradicts itself really seeing how the game turned out
In the game world these horrible centaurs are standing around in a field and you get a quest step that says “Go kill ten centaurs”. We don’t think that’s OK. – Apparently, you do.
We don’t want to make the same MMO that everyone else is building – Haha, oh wow
in Guild Wars 2, it’s your world, it’s your story, you affect things around you in a very permanent way. ’ – It feel like I’m taking crazy pills reading this
You’re meeting new people, whom you will then see again. You’re rescuing a village that will stay rescued, then remember you – Unless I turn my back and the event comes rolling around again within 10 seconds. Dear fishermen of Viathan Lake, I think you should just relocate..
Ad I only pulled out the easy ones.
Maby never?Like we will never get an expansion instead we get ascended gear
.
I’m pretty sure Ascended gear came out late last year. You know, within 3mos of the game’s release? You know, because any intelligent person would have anticipated the release of Ascended weapons once they released Ascended accessories last year?
Spoiler Alert: At some point Ascended armor will be released. Better pre-write your posts about how terrible GW2 is and that all the content is just another gear grind. Will save you time in the future. Oh and put as many smilies in there as possible, it really distracts from your constant negativity.
Because clearly the one thing that needed and still needs effort put into is the establishing of a geargrind, there are no other glaring problems that would require dev attention ASAP :^)
I have to assume that anyone who thought they would be the main characters didn’t play Guild Wars 1. The player has never been the main character, ever. You are just some guy who happens to also be there, even though you’re actually the one doing all the work.
Destiny’s Edge and Trahearn are the main characters. I will admit that everything about Trahearn is a little nonsensical, he’s a researcher, he has no place being the leader of the Pact, but it is what it is. Destiny’s Edge couldn’t do it cause they’re always busy getting lost in dungeons all over the place. That and they don’t actually make up with each other until you’re already well into Orr, so it’s too late to recruit them.
Also, every single person you connected with in any meaningful way, who survived, through your personal story returns just before the end. They all have something to say relevant to your experience together, and it’s just a good time as they all help you defeat the final obstacle between you and Zaitan.
In Guild Wars 1 there also wasn’t such thing as “MY” story, or being “THE” hero. You were an elite soldier that would swing the favour of the battle.
In Prophecies you effectively start out as a soldier in training, literally. Never is it said you are the hero. You then do what any good soldier does and follow your commander, then your commander gets killed and you’re sort of wondering ‘now what’. The rest of the game your worth is proven by the fact that EVERYONE wants to have you on their side, the White Mantle, the Shining Blade and even the villain want you on their side because of what an awesome force you are, capable of changing the course of events. Plus the Crystal Desert part is entirely about you.
In Factions you are the star student fresh from the academy travelling with his master to find and eradicate a threat to the Empire. This is important because a part of the drive for Canthan characters to do what they do is partly explained by patriotism and loyalty to the Emperor.
In Nightfall you are finally declared a hero from the start, and from the start it becomes apparent: You are the one telling Koss who to attack and Tahlkora who to heal and how. And after Kormir goes under all major negotiations with Vabbi / centaur / undead lord / forgotten keepers officials happens by you. This is the reason people (rightly so) feel cheated at the ending hen Kormir becomes a god. I’m not saying the player should have attained godhood, oh no, but that having such a useless (from 1/4th of the game onwards) person suddenly leap up and become a shining star did feel like a slap in the face.
In Guild Wars 2 your character is potentially a Norn who accepts a plant’s authority because ???
Wouldn’t you rather grind for Ascended equipment?
I’m pretty sure you’d rather grind for Ascended equipment.
Let’s take a look at Anet. They have two games. One of them is 8 years old and probably not a big cash cow. They have all their resources invested in this one high cost project. Five years of work, countless dollars, and this is their shot.
I don’t really see how your story can compare to this.
This isn’t selling out for a dollar. This is making a change for the betterment of your business and again…we don’t even know if the game would have been more successful if it went the other way. It could be dead by now, with half the staff laid off (which has clearly not happened).
Hi. I’m sorry to barge in the middle of this but I find myself asking a few things while reading these posts ( i do read em quite a bit but usually dont care to partake in it
) and was hoping for further clarification on this.
1. Did GW1 really didn’t make enough money? I was under the impression it did rather well. I played and enjoyed the Beta, but since i wasnt yet employed at the time, didnt buy the game, and wasnt deeply into MMOs)
2. And if so, is it true Anet might ..like… totally lose it, if they don’t get enough from GW2? (though I do read it sold quite well, Im hoping to know how else it can be in such dire straits?). Or is this speculative?
Thank you.
Anet said GW1 could “potentially last forever” as server maintenance costs are extremely low and it has an ‘automated update’ system meaning you get different week bonuses and different daily Zaishen Quests.
But in reality you should ask NCSoft, when they say ‘basta’ it’s going to be ‘basta’ allright, Anet promise or not.
I don’t really care, I just want more shiny, sparkly and extra bright particle effects that clearly indicate who uses what skills when and where during combat. FPS rate be kitten ed.
In GW1, did you need Superior Runes of Vitae to play in DoA, UW, or FoW?
No.
In GW1, did you need to grind title points to literally have PvE skills become more powerful?
- Yes.
Did you need those title ranks to participate in UW or FoW?
- No.
Did you need high Sunspear/Lightbringer titles to get into DoA groups?
- Yes, actually. r6/r8 or above was the desire, if I recall correctly.
Did you need high EotN titles to get into Dungeon pugs in GW1?
- Yes, especially Hardmode.
Because it’s not like GW1 had elite instances and hardmode which people completed without PvE skills before EotN, right?
There us a million threats about this, people want it and they said no, that’s the answer you’ll get from any player in here.
I won’t believe their ‘no’ as an answer unless… I dunno, it’s written in some kind of a manifesto or something. Then you’d know for sure they’ll keep their honest word.
IMO Ascended armour should only be available from a gem shop RNG box
“Summon a dredge Ratnik to fight by your side”
20 second duration
5 seconds casting time
180 seconds cooldown
Summoned dredge is level 1 and will use the skill ‘Destruction of clarity’ when killed, releasing a violent storm of particle effects.
I can’t wait!
QQ on forum its fun.
Holy cute cuddly kittens, THIS
I have never had so much fun with this game before, it’s like I’m finally starting to enjoy my purchase. My eyes are opened! The fun in the game were the forums all along!
Give NCSoft a call, tell them you are willing to pay many mullahs for a race change and it will be in tomorrow’s “surprise” update.
Buy gems with your credit card and exchange it for gold.
Thanks the 5 for the glorious Black Lion RNG Trading company, where oh where would we be without it?
You seem to be under the impression that there are classes or strategy in Guild Wars 2.
I have never heard of such things.
There is but one skill, but one class, but one strategy, but one tactic – the zerg.
And all content is developed for that and that alone.
ANet maintains servers, which is an expense.
Server maintenance is cheap, even City of Heroes managed to turn a profit server costs nonetheless and it was a forsaken graveyard on an island in the pacific, in terms of population.
ANet maintains a team of support personnel, which is an expense.
Well tell that support personnel to start supporting EU / NA teaming for instances instead of staring at yet another ‘Network Error’.
ANet maintains a team of developers, game designers, which is an expense.
They do? Seeing how long things go unfixed, or what their fixes look like (remember the Ranger shortbow animation thing? Yeah) one should question if there is a team at all and if there is who the “kitten” is in it.
ANet maintains a relationship with other companies to print logos, burn digital copies, ship discs – which is an expense.
I hope you know that burning a disc costs pennies, not to mention most sales were digital as is to be expected in our day and age. As for the logo printing, are you even serious? Or are you telling me it was an absolute necessity they create those merchandise T-shirts that one save the devs ever wears and keyboards that nobody ever uses? And that this apparently necessary expense cost them an arm and a leg?
ANet probably rents an office – which is an expense.
As opposed to what? Bums? Every person pays for a roof above their heads.
ANet maintains office supplies, probably food – though minimal, still an expense.
Ah, food for Izzy. Now I finally know where the money went to.
ANet pays taxes – which is an expense.
You make it sound like they’re the only people in the world paying taxes.
Again, ANet is not a charity to cheer people up – they need to meet a certain profit.
Guild Wars 1 made enough profit to warrant 2 extra games and an expansion AND it was of a quality better than GW2 can even dream of coming close to.
So being a “charity to cheer people up” – as you so weirdly define a company that puts effort into their product – and turning a profit are not mutually exclusive.
I’d say Ree didn’t lie, and the game didnt go against JC’s explanation of it, tbh.
“Your personal story”
A certain widely praised salad I know would disagree with that.
IMO Anet is taking a huge gamble, and I can’t say they will be the better off for it in the long run.
They won’t be, they’ve completely lost the goodwill of the majority of the GW1 community and others that bought into the initial GW2 vision.
For any future games nothing they say will be trusted any more.
This words exactly what I feel.
I was promised a skill based combat system that didn’t require gear grind, like in the good old GW1 where you were given a basic looking sword back when you were wet behind the ears that performed just as well as some hot shot’s Crystalline Sword, meaning the only thing separating him from you was pure skill.
Anet has now shown its true colours, the wheels of the geargrind are in motion.
So go ahead and enjoy your Ascended weapons and soon your Ascended armour, enjoy them good until ‘Super Ascended’ comes along, and after that you will enjoy the grind for the next “Super Ultimate Exquisite” tier.
It makes me sick.
Scott Hartsman, who was the lead developer of Rift said, and I’m paraphrasing here, anyone making an MMO who ignores solo players does so at his own risk.
Yes, risk. That’s exactly what we need in the genre, this video explains it perfectly: http://www.youtube.com/watch?v=nvK8fua6O64
The fact is, you don’t get to tell people how to play the game or whether they should or not. So many people solo in these games, that saying they should go back to a single player game means taking a huge chunk out of the play base. Is that what you think would be best for the game?
You misunderstand my point. I’m not arguing that soloing shouldn’t exist, I’m arguing that it should be properly prioritised. Unlike in GW2, where the monsters dwell apart and far from one another with no group aggro and where you solo no matter what. When 5 people go into a dungeon they go in kitten ‘soloers’ that each try and individually squeeze out as much DPS as they can.
A good example of co operation in GW2 would be the part of the Uncategorised Fractal where 2 players have to supply the batteries and 1 player activates the fan. Likewise in the Dredge Fractal. But the problem is that this co operation comes from a minigame of sort and does not stem from the combat system itself, which does not and cannot, due to its flaws, contain such interaction.
No, it wouldn’t force people to play together. The people who want to play together would play together and everyone else would simply leave the game. In case you haven’t noticed, people don’t like to be forced to do stuff. That’s what a lot of the complaining on these forums comes down to. I don’t want to be forced to do dailies.
If people don’t want to play alongside others then maybe, just maybe they should play a single player game. The point of an MMO is player interaction, GW2 has none of it. You simply zerg down stuff in a horde in which every single person is doing his own thing, there is 0 atruism. There is no necromancer casting Order of Pain solely for the benefit of the melee classes, there is no elementalist that let’s his colleague know he just cast Searing Flames so that it can be combined with Ash Blast. All the other members of the horde may as well have been replaced by mute robots and you wouldn’t even notice it.
Many MMO devs have said straight out that you can no longer ignore the number of people who solo in MMOs. There are more of them than you think. More to the point, there are also people who play at off hours or in different countries who don’t have a zillion people playing when they play.
And many MMO devs adhere to the f2p p2w business plan, does that mean it is the best course of action? It’s up to the devs to balance, to think out every situation and to do it well. And yes, I am aware of people playing at off hours, we call it WvW.
And then you have the fact that the world is huge and people are off doing whatever they’re doing which takes them out of the open world.
The world is not huge, the world is many times smaller than it is because a player can get anywhere at any time because the world is littered with Asura Waypoints meaning the time spent getting somewhere becomes negligible. Meaning anything worth doing immediately gets overwhelmed by a surplus of players anyway.
Do you know the moaning and complaining there would be in an open world if creatures had the same AI as they did in Guild Wars 1 but you didn’t have a party of heroes and henchmen to keep you alive.
Yes, it would actually force people to play together and make Anet create a combat system based around players needing more than more meat for the grinder to overcome obstacles.
Basically everything gameplay related is better in GW1.
Anet really dropped the ball on the Impersonal Story.
Sir Vincent (the Third): I was more interested in learning the mechanics behind the toughness ~ aggro system and making sure my entire reasoning behind my ideas about what armour pieces to get weren’t entirely wrong.
I think I figured out what armour pieces I’m getting, thanks for the advice everyone. But of course if anyone still wants to add something to what has been said I’ll still be keeping an eye on this thread.
I meant what stats do you guys put on your weapons?
wish, I know about the crit dmg + % vs. stats as I said above and that crit dmg should be preferable on gloves, boots and shoulders while legs helm and in a lesser case chest are for defensive stats.
What I meant is that I’ll go for Soldier’s instead of the contemplated Sentinel’s chestpiece to not lose on power and still boost vitality and toughness.
That’s a very interesting sum wish, so this means I basically don’t have to worry about breaching some kind of toughness limit.
Anubarak, maybe you’re the kind of ninja that never ever gets hit and always has an elite team of skilled players standing by 24/7 to form a group to wherever it is you’re planning to go, but the rest of us (99% of the playerbase) have nor that team-mate support nor that fabled skill.
I think I’ll go for a Soldier’s chestpiece to not lose on power as wish suggested and still have a bonus to vitality and toughness.
What weapons do you guys use?
And both of you, thanks aside, it’s thAn not thEn when making a comparison
Reason: We have a very little health pool so we are vulnerable to condition dmg, … dmg will still be on a “good” level because of Hidden Killer (100% krit chance while in stealth).
If you’re relying on Stealth + Backstabbing for damage you’re going to stealth often and hence lose conditions often seeing as you can lose up to 2 conditions each time you stealth…
Thanks for the advice on a more or less 15K hp, but I still need to know how much toughness on a Thief is “too much” in terms of getting a mob’s attention.
The set of armour is not supposed to be super focused for one particular build but rather be a sturdy backbone applicable to the profession itself.
I have recently levelled my Thief to 80 and now need to equip him properly.
After doing some maths with the numbers from the wiki (“Comparison of numeric vs. percentage attributes” etc.) I have drafted a combination of equipment which I think would be a pretty good balance between offence and defence.
I am however faced with several questions:
- I know toughness plays a role in mob aggro and I have been warned that too much of it could make the mobs target me over the ‘Soldiers’, what amount of toughness is preferable for a thief?
- What amount of vitality does a Thief need to not go ‘splat’ as soon as he gets hit by a boss?
- And finally for those of you that want to bother rating my decision so far, how does this fare: Berserker’s Gloves, boots and shoulders, sentinel’s (Holy hell this costs a ton!) Helm and legs, Soldier’s or Valkyrie’s Chest (still haven’t decided due to toughness question above).
And for trinkets: Precision major + toughness and power minor amulet with all rings and accessory slots being Berserker’s.
I thank you in advance for your answers, tips and advice.
Why?
Because it’s so much easier to have two characters awkwardly stand around waving their arms in ever repeating patterns while spouting predictable dialogue than to spend time and effort animating scenes.
Why put effort into something when you can simplify it and get away with it?
Don’t you worry, I’m sure more personal story will be available for unlock through a Black Lion Store gem bought RNG box.
Because everyone loves those :D
Thank you Behemoth, that was extremely helpful!
After reading your post I’m leaning more towards the Necromancer.
I should add that what I’m most interested in a class is versatility – the depth a class has. To be able to play in different viable ways, and ones that require effort and not just mindless skill spamming / auto attacking.
If the Ranger is as straightforward as you say and the Necro is getting extra conditions making more approaches possible then I’ll probably create a Necromancer.
I’m still eager to hear more opinions though.
I’ve bought an extra character slot over the weekend. (Traded gold for gems, sorry Anet but buying gems with money ain’t gonna happen.)
And I can’t decide if I should make a Norn Ranger or a Human Necromancer, I already have a mesmer, a guardian, an elementalist and engineer and a thief. I’ve heard things like the ranger being boring and the necro being meaty but weak and a lot of other things but I’m still undecisive.
So I want your opinions, discourage / convince me, I’m open for all suggestions regarding the two classes.
Tybalt
At the moment where he sacrificed himself out of the blue for you and Mr. Bland Salad to escape the blandness of Claw Island.
How the hell was Tybalt supposed to hold the undead off? He’s a OoW agent, the guys that hide during the day and backstab their enemies while they’re taking a kitten . And I was supposed to believe Tybalt’s last stand somehow made a difference? He’d be torn limb from limb in seconds! One of the most forced moments of the PS.
Where did they even find his voice actor?
The guy sounds bored out of his mind, like he doesn’t give two ****s about what’s going on. There’s nothing as Jarring as hearing him say ‘To Arrah, and victory!…….’ in the most apathetic voice one can imagine.