Which is the same for GW2.
In most areas in GW2 you can bring whatever build you want, but in the “elite” content people might not like it.
The elite content in GW2 would be the dungeons. And yet funnily enough I have seen way more people getting kicked in GW1 for having the wrong build/title than I have ever seen in GW2.People need to take off their rose-tinted glasses when talking about GW1.
Big difference being that in GW1 you had tons of buildcrafting possibilities whereas in GW2 you’ll can consider yourself extremely happy if you have 5 per character.
And not only do GW2 builds all feel very similar due to the skills glued to your skillbar (don’t have use for a weapon skill? Too bad, it sits on your skillbar anyway), but are also harder to switch between since the build’s backbone has been shifted from the actual skillbar to equipment, the best variant of which is increasingly hard to get.
Game needs an under flow system where empty zones from different servers are merged.
The Starter zones, aside from Queensdale, are void of life.
Sounds exactly like in GW1.
If you didn’t have a special build or a special titel with a special rank you would not be invited and if you were you would get abused and people would travel back to city to kick you.
What, you got kicked for bringing an MM to a SS/55 UW run?
Don’t be ridiculous, First of all required builds were only required for a specific role in a specific team set up in a specific (and usually elite) area.
Secondly there was such a plethora of skills available that you could modify the meta to your taste or make your own build from scratch which perhaps wouldn’t be as min/maxed as the meta but would come very close to it and be more than sufficient.
Thirdly I’d like to say that GW1 demanded build variation because the different enemies all had different tactics and exercised those by the same means as the player – skills. In GW2 enemies exist in a different dimension entirely and do little but use an autoattack +1 ability over a set time interval, all of this made possible by their overly large HP pool.
On topic:
A big complaint of mine is defiant, which makes CC utterly pointless in boss encounters. Not only are interrupts rare and unavailable as hard specialisation (think GW1 mesmer) but since everyone can perform the almighty dodge roll it becomes pointless to even try coordinating interrupts on a boss since pressing your left shift button will have the exact same result as an interrupt.
(edited by Pariah.8506)
I am not a Scarlet hater
You should be
I’m going to be honest I didn’t read much, it was really long :/
But you bothered typing out this post?
To OP: Elite skills in this game are mostly gimmicky. They should be redesigned to heighten their usefulness to something akin to the warrior’s Rage Signet.
As long s the gemstore remains purely cosmetic I don’t mind.
Of course the RNG boxes should never ever appear again, but as long as it only sells vanity items it’s OK with me.
No, for example a boss have 1% to drop an exotic, but if you have 150% MF you’ll have 2,5% chance to get it.
Except we have no idea what the base values are because Anet refuses to tell us.
It could be so low that even the fully grinded out 300% MF+ wouldn’t make a difference.
We just don’t know.
Because their balance team consists of 2 guys.
I believe that quote from Mike’O’Brien was from a half year before release :P.
They’re not going to improve the level cap… I hope x.x
Yes that information is more than half year old, somebody just trolling forum with it.
Really? How did you determine an expiration date?
Why did you have 2 accounts in the first place?
10 more trait points would make some nasty new builds
They aren’t going to do that.
This would either cause major disbalance and all pre new max level content to become really easy OR would require a major overhaul of either the traits or the entire world’s mobs.
If there will be a new max level it will be a pure number crunch.
Who want to bet that getting to the new level cap will require X amount of gold / time gated resources?
inb4 “You’re already playing fine on level 80 nobody forces you to get the new max level!”
Titles – who cares? You can’t even show them in the game…
You should double check that buddy
I’ve seen many threads about rewards and most of them are full of people claiming that all rewards suppose to be tied strictly to horizontal progression. So I’m asking… Where are those rewards?! Why AN is not adding new Weapons or expanding on character builds? Where are new skills and exciting ways of acquiring them?
And please… Don’t tell me that AN went in the direction of vertical progression because after adding AC gear over a year ago they’ve never added even hinted about adding more tiers.
Due to a lack (and cumbersomeness due to builds being inherent to stats being inherent to equipment) of build variety there is little to none of horizontal progression. The apex of strategic gameplay in PvE is packing yourself into a ball as tight as possible and huddling in / around the corner killing the enemies before they kill you with zerk armour.
As for vertical progression; ascended gear wasn’t hinted at at GW2’s release notes and yet here we are. It was introduced to appease to the audience that likes to equate power to time investment instead of skilful play and we can only presume that once that audience catches the carrot it will be presented with a new one.
Just thought it might help the Devs to look at classes with the most feedback for future patches.
Elementalist – 21 pages
Engineer – 11 pages
Guardian – 10 pages
Mesmer – 10 pages
Necromancer – 15 pages
Ranger – 19 pages
Thief – 17 pages
Warrior – 6 pagesIt may not be the best way to compare class issues but here is a very simple count of pages from each class forum for the thread titled Dec 10th patch with a Dev comment. IMO there were sweeping changes to Elementalist and Thief, which may explain the number of pages. There are is an obvious gap with half the classes from this comparison.
Any chance we can get some statistics for number of people playing, classes played, hours played (by class and region (pve/spvp/wvw) for a couple weeks before and after Dec 10th?
Warrior only 6 pages – Im wondering why!? :P
I think 6 pages worth of buffs are more than enough..
2. Getting lost … a lot of times I start doing something and something comes along to distract me and then I’m doing something else and I spot this jumping puzzle. I can get completely lost playing this game. You do have to stop worrying about rewards first to do this though.
I can very much relate to this.
Once me and some friends were doing CoF story and got thrown off the bridges, we got separated into 2 groups and had to find our way back due to constantly being in combat. That was a great experience, reminded me of why I played RuneScape as a kid; the sense of exploring and adventure.
Too bad all events hold your hands and constantly shove you in the face with what has to be done and how.
It’s just another beta bug that remains unfixed. Nothing to see here folks.
Well they haven’t delivered on the new skills/traits one at all…
WHAT??
How about Antitoxin Spray??
Not enough for you? What are you, some entitled scum that holds companies up to their words and promises?
I kinda agree, but for a different reason.
They should’ve limited the max level to 40, giving 2 attribute points from level 5 onward.
This would mean at least half the designed world could be at max level, so our characters wouldn’t be downscaled (which doesn’t always properly work either) in 80% of the entire world. It would certainly make a lot more of the game feel like ‘endgame’, when you’re at max strength, it sure did in GW1.
- B2P
- Art Design
- Animations (the way your character turns his head to looks at a selected friend / foe and adjusts his posture to the environment)
- Jumping Puzzles, not all are great but having this in an MMO is a very innovative thing and some are real gems inventiveness-wise
- Random NPC dialogue; it’s witty, in character and very well written. A medal to the guys that wrote these often unjustly ignored lines.
… you don’t even want me to spend cash on gems.
While previewing armor skin parts I got, on the third item, the excessive messaging thing. So, ok, I have to conclude that the shop is not an option for armor skins.
It’s not that they don’t want you to spend gems, they just want you to shut up.
Talking has no purpose in zergs after all
Gaile is hooking people up with refunds cuz she is a boss!
That’s really nice
Well, the thing is ANet said that Ascended gear is a medium term goal, and that is subjective.
One can define long term for legendary as in it should take about 1 year per legendary.
For ascended gears, I believe it should takes roughly about 10-20 days per piece. 8 pieces (6 armor pieces and 2 weapons) would take about 1-2 months. (Time gated materials for weapons vs armor is slightly different) I would take a guess that ANet would want us to take approximately about 1-2 months to fully equip a character.So my question to those who say it’s not alt-friendly is: why there is a rush? If you have 8 characters, it would take about 1-2 years for you to equip them all. Just play normally, farm here and there a bit at a time.
If you want to get them all NOW (or when it comes out), the amount of materials required might look a little scary. But if you would take your time, spread out over two years (or a year if you are not patient), you would be surprised that you could gather a lot of it over time.
You can’t eat an elephant in one meal. If you have an account of 8 characters and want to take care of them all, it would take time.
You want a lot of characters fully decked out, time and patience would be involved. On the other hand, the benefit of having 8 alts is tremendous compared to those only have one character.
You can farm 8x as much for once. Yes time is required, but hey it’s your choice to have 8 alts. No one force anyone to have 8 alts.
TL;DR No it is not alt-friendly but you already have the benefits of having 8 alts. Just need patience and play along. Don’t worry about getting them ALL NOW.
Yeah right.
Right now the Ascended grind doesn’t look like a long term goal but as an asymptote to most of the people that play this game that have other stuff to do than playing GW2. Which is the overwhelming majority of the GW2 audience, as the AP spread statistics show.
You guys are so funny I almost laughed.
It’s time to go outside.
I know that this was probably said before but how about soft CCs (cripple, freeze, maybe immobilize) decreasing defiant stacks on bosses? Of course without activating unshakable to generate more stacks.
This would allow players to decrease the stacks safer and faster but without pretty much stunlocking the boss; and almost every class has easy access to these conditions. Also it would make control/condition skills more usefull in pve.
Sorry but the apex of Anet’s approach to strategic combat has been proven to be zerk stacks and huge zerg rushes.
Don’t hope for more.
The 3% of players who complain about ascended gear on the forums would ecstatic, 20% wouldn’t care, and everyone else would be really mad.
So 77% of the players have Ascended equipment?
May I ask your source on this information? Did you run a survey? Do you have access to inventory data?
In a game that was advertised as not item centric, everything is about farming items or gold to buy items.
In fact, getting rid of all items would free people. But I do not think that most players in Guild Wars 2 would be ready for this. The carrot, it has to be hunted.
Seems to me it’s the opposite. You have a bunch of people who aren’t happy unless they have something to hunt, so Anet gave them something. Of course most of them now complain that it’s too hard to catch, but if they caught it, they’d then complain that they had nothing to do.
That’s why it has to be a carrot that is fun to catch, like mastering your class.
In GW1 you had a ton of skills, and could make, test, share and try out builds endlessly on as much as 10 professions. This kept a lot of people interested, because there was constant variation and any time you got bored of playing the game one way you could spin it around entirely and play it another way.
In GW2 the difference in builds consists of traits – which are all passive and self sufficient – and equipment, which is also passive. With the poor amount of skills we have access to we play different builds (as little variation as there is by comparison) the same way because 7/10 skills on our bar never change.
GW2 could have expanded the build variety, diversity and accessibility (changing stats on your armour) but instead chose to cater to the people that consider getting a high number of a virtual item in their inventory to be fun.
But here’s the thing: While GW1 entertained people with its unique gameplay and the possibilities of endless variations of it GW2 tried to hold the players with something that 13 a dozen MMOs have. How long will these people stay loyal with the upcoming and existing competition on the market of games that do the exact same thing as the latter case but better?
Funny story: on the day when Xbox One PR team announced it’d probably only run its games in 720p resolution rather the common today 1080p, some people jumped to its defense by saying that the two-times lower resolution actually looks better than the higher one.
That’s basically the people who defend grind in Guild Wars 2.
“Ordinary MMOs … You have fun tasks that you occasionally get to do, and the rest of the game is this boring grind to get to the fun stuff … We don’t want that in Guild Wars 2.”
Haha, spot on!
Why are people still crying about this? Only the horrendous players who think that a tiny bit more damage will let them win a fight are the ones who can’t sleep because of ascended gear.
In WvW for instance, if you can’t beat an equally skilled player while you’re wearing all rares or even masterwork, you won’t be able to beat them with ascended gear. It doesn’t make a big difference at all. Builds, foods, and player skill make a much bigger difference.
Here’s an example. If I craft TWO ascended weapons for my warrior. I will gain the following over exotic:
8 power
.3% crit chance
0% crit damageIf you think that’ll make a difference in anything then you’re silly. People are also silly for spending hundreds of gold on making ascended weapons but that’s just my opinion.
And 5% more base damage. You may have a point, but being selective about your statistics undermines it.
Like I said, if you can’t beat an opponent in WvW while you’re wearing slightly worse gear then you won’t beat them otherwise. 5% more base damage won’t win you any fights and if both opponents came down to 100hp then most likely they will both go down. Now it’s up to whoever has the best down state that determines who wins.
There’s too many factors in this game to have to worry about 5% more damage. People shouldn’t lose sleep over ascended gear.
There are traits that increase the amount of damage done with a weapon by 5%, so apparently it matters if the development team put those numbers there way before Ascended.
No, human nature will cause them to find the next easiest farm. If you need evidence, just open your eyes.
Another non-response.
If something else gets farmed, you adjust that. You keep adjusting until people are doing a variety of things.
This isn’t difficult. It just requires a bit of time and attention.
I agree, let’s just abolish ALL drops.
Look who has the last laugh now farmers! ha!
What will you farm now eh? Thought so!
I’d like to add aswell: totally alt-unfriendly: if you have 5 level 80s (I know people with as much as 10):
- You need to max all armour and all weapon crafts:
- 6×200g artificer, huntsman, weaponsmith, leathworker, armoursmith, tailor.
- 6×60g for armour per character: 5×360g
- 5×60g: lets take 5 weapons (I know that isn’t much) per character: 5×300gIn total you’d need
1200g (crafts) + 1800 (armour) + 1500 (weapons): 4500gDo you get the picture?
The thing is, do you need to? If we split the playerbase into 2 types, the type that plays for progression and goals, and the type that just plays for fun.
Plays for fun: you don’t need ascended gear to do anything. Sure it would be nice to have it but nothing needs Ascended items in the game. Why would you NEED Ascended gear for alts?
Plays for progression: if you just make Ascended items equate to Exotics (ie, gets handed to you on a silver plate) then there’s nothing for a lot those people to achieve.
If it isn’t NEEDED then guess what, it shouldn’t have been introduced in the first place!
It’s not like this game is perfectly fine in every single aspect to warrant a time investment of the devs to create a new tier gear that ISN’T NEEDED.There’s a difference between needing it in the game and the game needing it. By the same argument, Legendaries aren’t needed and cosmetics aren’t needed, heck, ..
Legendaries and cosmetics are skins, they don’t give any statistical advantage whatsoever and don’t contribute to the gameplay mechanics.
what’s the point of the personal story? Lets scrap it all.
You mean.. no more Trahearne? By the five, yes! Count me in!
A lot of people play MMOs to pursue goals or progression.
Completely agree, and that progression should be a horizontal one instead of a carrot-on-a-stick number crunch.
If people want to grind their nuts off for BiS gear there are a plethora of games that do grinding way better than GW2, just go play Korean MMO No. 324687513
I’d like to add aswell: totally alt-unfriendly: if you have 5 level 80s (I know people with as much as 10):
- You need to max all armour and all weapon crafts:
- 6×200g artificer, huntsman, weaponsmith, leathworker, armoursmith, tailor.
- 6×60g for armour per character: 5×360g
- 5×60g: lets take 5 weapons (I know that isn’t much) per character: 5×300gIn total you’d need
1200g (crafts) + 1800 (armour) + 1500 (weapons): 4500gDo you get the picture?
The thing is, do you need to? If we split the playerbase into 2 types, the type that plays for progression and goals, and the type that just plays for fun.
Plays for fun: you don’t need ascended gear to do anything. Sure it would be nice to have it but nothing needs Ascended items in the game. Why would you NEED Ascended gear for alts?
Plays for progression: if you just make Ascended items equate to Exotics (ie, gets handed to you on a silver plate) then there’s nothing for a lot those people to achieve.
If it isn’t NEEDED then guess what, it shouldn’t have been introduced in the first place!
It’s not like this game is perfectly fine in every single aspect to warrant a time investment of the devs to create a new tier gear that ISN’T NEEDED.
For WvW it has become “Immobilize Wars 2”…
More like “Stack Wars 2”
I can’t fathom why they would cap AoE at 5 (random!!) targets yet leave buffs uncapped and applicable beyond the party members.
“We have never said there would be no vertical progression. We do intend to focus on horizontal but we will have vertical progression moving forward with the focus on zero grind and a very low power curve.”
when you add up statements like “we don’t make grindy games”, “cosmetic only grind”, “we want to reward all gameplay preferences equally”, “focus on zero grind” and do something completely different, it causes resentment towards the development team and conflict among players. i’m sure there were good intentions for the game that didn’t seem profitable or retention worthy, so i’d like to quickly give some tips on how you can stay true to your words while still making money and keeping players logging in.
simplified description below…
step 1- refocus on gear acquisition with zero grind in mind and stick to it. keep legendaries hard to get because of the new stat change feature and ultra fancy looks.
step 2- offer a majority of the weapon and armor skins currently in game on the gem store as well so players have the option to buy them outright. players will still have the ability to earn all gear and skins through pure gameplay.
step 3- main gear progression through a greatly expend infusion system and make it the go-to thing that players have to “work hard” for or “work hard” crafting. you don’t have runes or sigils beyond level 60, so this would be a great opportunity to develop an interesting secondary stats and effects system.
following these three steps will allow all players to have the gear stats they want easily, and getting a bunch of different armor types would be more desirable and less distressing. regular gameplay becomes way more rewarding through improved loot drops and acquisition. gem sales would boost because of the plethora of cosmetic options available. players will happily log in more to chase after carrots on sticks so they can continuously upgrade and change their gear. players will still have the ability to earn all of these rewards from regular gameplay and not have their time and effort diminished. also, these types of systems would be alt friendlier and encouraging. win-win!
moral of the story, stick to your words and make it so everyone can have their cake and eat it too.
thanks for reading
edit- ascended gear should be far easier to craft and sellable on the bltc as well.
No no no OP, you’ve got it all wrong.
Anet can do no wrong (unless of course we’re talking about things that REALLY matter, like the server transfer and guest buttons being too close together, right, my good forum friend? ).
Also you just don’t understand them. When they said “We have never said there would be no vertical progression. We do intend to focus on horizontal but we will have vertical progression moving forward with the focus on zero grind and a very low power curve.”
they actually meant
“We want to introduce vertical progression with a very very grindy new tier of gear”. Gosh, you really didn’t get that? What are you, stupid or something? It’s SO obvious!
I’d love an AP reset.
The tears of those that grinded dull content they didn’t enjoy would be delicious.
Asking this question is almost the equivalent of saying, what would happen if ANet made you waste a couple hundred hours of your gameplay?
It’d be like resetting people’s fractal levels, ridiculous!
Oh wait..
Haven’t you guys heard?
Scarlet is Krakatorrik, and Jormag, and the Deep Sea and Forest Dragons.
Your first point kinda made me think about basic idea of communism and Central-controlled economy. You know what? It failed
Might as well.
By now we are so deep down the rabbit hole it won’t matter anyway.
All of GW1’s market was skin based.
Runes, Insignias, Minis.
Alcohol, sweets, unidentified golds.
-50 Cesta.
Ah, the good old days.
Minis, booze, candy and unids had absolutely nothing to do with the gameplay.
The only rune that one could consider to be something to ‘save up for’ was the Sup Vigor one and the -50 Cesta was cheap because it was only essential in one (albeit very popular) build and was easy to get for any Tyrian characters.Minis, Alcohol, sweets, unidentified golds.
They had everything to do with the game play as the game play was title grinds and those were all used for one title grind or another.Also add lock picks, Zaishen keys, and war supplies to the list. All pricy and all used for title grinds.
Nope, all of that is vanity.
A guy without Drunkard, Connoisseur of Confectioneries, HoM score and Scholar title would have exactly the same footing in encounters as a guy who maxed them all.
Yep. The adrenaline rush is temporary, gets you back on your feet to keep fighting.
If no one around to fight, you take the time to heal your wounds (out of combat regen)
I’d be more concerned why you’re getting killed by a bird.
If it was temporary you’d go down again after a certain amount of time. The downed state makes you bleed health until 0. The act of fighting for your life is an attempt to avoid you from reaching 0. But when you rally, you gain health, similar to chugging a potion or casting a spell.
I’m interested in understanding the “magic” in healing yourself by killing a bird.
Birds have wings, dragons also have wings, ergo birds are servants of the Dragons.
Killing a bird severs the Dragon’s bond with it releasing some of the magic (for dragons eat magic as we all know) and you use that magic to revive yourself.
There you go.
All of GW1’s market was skin based.
Runes, Insignias, Minis.
Alcohol, sweets, unidentified golds.
-50 Cesta.
Ah, the good old days.
Minis, booze, candy and unids had absolutely nothing to do with the gameplay.
The only rune that one could consider to be something to ‘save up for’ was the Sup Vigor one and the -50 Cesta was cheap because it was only essential in one (albeit very popular) build and was easy to get for any Tyrian characters.
No. I think they don’t really need it, because they don’t play these characters. They need goals (achievements or something else) to motivate themselves. And ascended gear is one of those things. When all alts will get all items, they start to collect money for full sets of legendaries or something else. Does not matter what they say, because they don’t know what they want actutally, they want endless process but with visible end (or steps towards end goal).
So basically what you’re saying is that every account should be hardcapped at only one character slot. Because that’s how you like playing your game.
Alts shouldn’t exist because you don’t rely on them.
Well let me redpill you: People like to play differently.
I always try and fill the spot my party needs most, which means I will play a Thief / Guard / Mesmer / Necro depending on what instance we’re doing and what professions are already on the team. And I want to fully be able to do my part as best I can, which partly also means having the best stats on my equipment.
How is that a crime?
Did you ever play Guild Wars 1? That game had weak gold sinks and rewards were too high. Towards the end of 2012 I could easily make 10,000 gold in a day. There was a max of I million gold you could have in your bank and then each character could hold 100,000 gold. As you can well imagine, many people (including myself) maxed out the 1,000,000 bank gold and had to resort to holding excess money on their characters. This made the prices of items skyrocket.
There wasn’t a trading post, only player to player trading. Since the max you could trade at one time was 100,000 gold that meant people found a substitute for gold, ectoplasm. By the year 2012, one ecto traded for about 9000 gold. So people would sell high priced items by asking for 100,000 gold and X number of ectos. Some REALLY high priced items were 100,000 gold and stacks of ectos, with one stack being 250 of them.
Guild Wars 1 was also an object lesson in what happens if there are weak gold sinks.
All of GW1’s market was skin based.
You could have a character decked out in BiS gear for free (by means of using collectors) from level 1 (if you had a buddy run you to a lvl 20 armorsmith).
In GW2 character levelling takes way way longer, so if you want to have the best available gear at any given moment (not necessary until lvl 80 IMO) you best pay up. Not even going to mention the whole charade of getting BiS ascended equipment.
“Nothing is off the table”.
Huh?
It’s a trick statement.
There is no table.
Hahaha, all of them? you know the rules…. “#32 – Pics or it didn’t happen”
I have rare materials like cotton etc. And money for everything else. It is stupid to store 16k mithril ores while i can buy it anytime.I just wanted to say – MMO is not SIMS or other barby like game. Even when they make ascended gear more obtainable, someone will make 1000 alts and start to cry “omg i can’t gear all of them, give all items for free QQQQQQQQQQQQQQQQ”.
Apparently, people who make 8 and more characters, don’t play all of them, they just want to dress and undress them… don’t tell them (it is a top secret), but they don’t need all of them be full dressed. Or they will lose all motivation to play GW2 as a barby like game. When this happens, they just go to characters screen and make new characters. So it does not matter how many alts they have, they will do it all time. For “normal” people (who actually play their characters) ascended items are accessible. Just not in the moment new patch hits servers.
Are you suggesting people want to get BiS gear for their alts because of how it looks?
Like, how those leaked images of Ascended armour look? Seriously?
On topic:
No, it won’t be alt-friendly. That would detract from the game’s new direction which is up, up, up and away!
GW2 economy is a joke, don’t try finding any reason in it, that’s madness.
Although this might have been done by design to make gem prices rocket until the only viable way to get items from the BLTC is through cash payment.
On another note..
2. Repairs: Are silly, especially in WvW, although I suppose it’s better than just dropping all your gear on the spot you died on (lol RuneScape PvP XD), I’m neutral on this to be honest but I feel there’s a better way to implement a death penalty. :P
Personally I’d love to see more consequence for death. Honestly death means nothing right now, less so with resurrection orbs. I’m not saying you should be de-leveled to level 1 and lose all equipment but death should be something you try to avoid rather than something that makes you shrug.
Doesn’t this seem like a massive disparity in price for only +5 Precision?
Yup
Am I missing something?
Nope
Players aren’t meant to communicate in GW2.