Still wondering that not more people like the matchmaking and actually show anet it is the right dircetion they moved towards.
Nice job done, interesting matches, kinda balanced ones even tho it is just day 3. I have to give credit for this as i m really happy with the result and i hope some other players which profit from good matches will be aswell.
Every rev player played another profession pre hot, so it should at least be easy to reroll if necessary.
Rev should lose almost every 1v1 like thief cause it is a +1 profession. That is why it has high mobility. It was also a better pick than thief cause it has amazing sustain on top of it. Being able to kill druids 1v1 for example shows how broken this profession was. The banned class stacking is a result of revenant aswell. Good sustain, high mobility, high damage and boonoutput for team on top of one of the best cleave and cc.
These numbers don t mean much. Consider you face a team which is pretty tanky with lot of support and many teamfights you will deal automatically more damage. Same for damage received, if you have a lot of support or sustain pretty well. Also there are matches i deal not much damage because enemies simply die to fast.
Boon corruption is done by signets and well mainly and staff auto for lf? idk if this is worth.
Proves my post at least.
It is as good as other professions so with a sustain buff it is just too strong.
If you think that our dps, expecially aoe, is good as the same way a DH dps is, you really missed some points in this sPvP meta.
Or the Ranger dps. or Revenant dps. Or Thief dps. But yes, they are more a single target class, that can burst a necro 100 to 0 in 3 seconds without any problem.
The only problem is that they all have a insane amount of defensive skills and traits that grant them block/invulnerability, movement, stealth (not the reve) and condi clean (not the reve but he can burst you down easy before you can inflict any decent condi damage to him). They also have huge attacks, burst combo (ranger Lb2+petF2 or thief backstab or reve sword+staff dps combo) and hige CC to kill you easier.Seriously, if you look to all the other classes we have a bad dps or a incredibly bad build to have a good one. You can play in berserker and inflict good to huge damage with axe and greatsword as a necromancer (if you’re good enough to do it), but you will never survive to tell it to anyone.
And as a condition build a warrior, engineer or mesmer can do insane damage compared to ours, with huge defensive skills at the same time (unless for the engi that is a little squishy than the common build, but still able to flee if needed).
So you actually talk about dps, which is not proper to use in pvp, as we should talk about dmg potential across a short time. This is not pve. Second thing u say is ranger damage is higher with more defensive skills, which is not true. Next you tell me u run axe and greatsword which does not need any further comment. And condi engi with massive survivability is new to me aswell.
Balance is made from top tier down to low tiers. There we won t find a single dragonhunter but a necro in almost every team. I think it is because necro is one of the worst damaging professions in the game. We should just give it invulns, stealth and bloccks on top of all the corrupt and dmg output which is mainly aoe thanks to well, staff and reapershroud.
But yeah sure bad builds are underpowered, this is why they are not picked on top lvl. Every profession has this. And again i think revenant and other elite specs are over the top aswell, but i m not refering to them. This post is about bringing necro elite spec in line with core necro or gameplay improvement in soloq.
It is as good as other professions so with a sustain buff it is just too strong.
As some might not have noticed, i want to see aoe dmg getting nerfed on necro as a tradeoff to gain sth different. If you only buff sustain it is just another broken revenant.
Elo based matchmaking this dev is a god.
Wait guess they listened to me!
I am not talking about power necro as this is not viable anyway. Furthermore why do u think necro is still a strong pickup? Because it has lot of heals? Lot of sustain to bunker a point? It is just a pickup cause of amazing aoe pressure. I am talking about the currently best build which is ofc spite, bloodmagic, reaper. If u think a sustain buff is fine without giving up dmg output i don t need to argue any further. If u say power nec is underpowered you are right, this is why it is not used. If i say nerf rev mobility no one would argue hammer has no leaps. And again this is referring to two things. First of all ofc the dmg output on full offense build, second it is only refered to necro as i play it myself. Ofc other professions are over the top in other aspects like thief mobility compared to pre hot same for scrapper sustain compared to engi e.g. I won t comment on these as i don t play them and have no clue what to actually improve.
What facts that necro dmg is too strong would you like to see? Play vanilla and play reaper and tell me they are same lvl. If that is the case i am totally wrong.
1. Increase map area and add another one or two points to capture.
2. Increase teamsize to 9v9.
3. Remove classstacking.
Every team has to deal with the same good/bad professions, no further balance needed.
Ye necro currently using power.
Patrick, do you ever played a necromancer?
Because seems you never did.
Probably twice as much as u did. And i did actually in pvp, where thanks might stack and procs like spinal shivers on top of aeo marks the dmg output is rly strong. As i m asking for some defensive utility options i have to give sth in return. And that can only be our aoe dmg, as it is one of the best in pvp right now, if not the best.
Better learn sth about the class i guess then
The only viable role now is broken af. Damage is way over the top. And i don t see deathshroud as an issue, it worked quite well. The stab problem was alrdy pointed out although without reaper u can go for foot in the grave which i rly liked on core necro.
I d really like to see necro passives like spinal shivers gone and also the aoe output nerfed. As a tradeoff i d like to see some damage avoiding utilities or traits like other professions already have. A bit of stab would be nice aswell. This is meant for pvp as here necro dmg is over the top right now, sustain is way below average therefore.
Another idea for pvp would be banning HoT specs completely from pvp to get rid of the power creep introduced with elite specs. The game was pretty balanced before HoT, only broken thing was cele amu, which got removed now and stealth bursts which might need to be looked at then.
Necros are weak in normal q without esl ppl cause no support. This is what ppl always say. To be honest, if there is no esl player i don t need the support most of the cases, cause enemies are just too bad. You can kill druids, eles, scrappers, sometimes guards cause they have no clue about the game, revs with enough shroud and some warrs. If u are a good player you can deal with it most of the times and if u face strong opponents u need good teammates on any profession and so will get ur needed support.
Warriors have the best AOE damage.
Guess that is why ppl use necro over warr for cleave.
Please give new skins to pvp only. Simple as that, one backpiece skin is not enough.
I m actually quite fine with nec as u can see from my posts. Same goes for most of the other professions.
I’d like to run a freaking paladin ele with arcane dunno…but I can’t and why is that?
Cause ele is worse than scrapper in that role.
U are a support profession deal with it or reroll.
What? It is ur role atm. If u say ur other builds are bad ur not alone with ele. Fresh air is as viable as heal necro or zerker druid. If you want to judge about condi cleanse, reflect or what else you have to consider the good and viable builds of course. I can say guardian wall too much reflect, buff projectiles aswell. It just does not make any sense.
(edited by Patrick.2987)
on professions like ele, you’re forced to fire several condi removal ( all of them ) to avoid being killed by the ticking confusion/bleeding/burning…if you move you get double torment dmg, bleeding/poison etc…what else left to do when you get condi bombed with every single condition in this game?
…yeah you wish the profession you’re using had something like Contemplation of purity
Taking this quotation shows the knowledge of most players of this forum. Actually ele is the anti condi profession with diamondskin, shouts+soldier rune and regen removing condis (which u have plenty), attuning to water removing one condition, overloading water removing i think four conditions on top of a three condition remove on earth four + invuln from earth 5 and a lot of healing. Not to mention this is also for allies. If every class has a lot of clear condi becomes useless and with it the professions which have no other viable build. On top of that every profession has kind of a role and needs to be helped, supported or whatever by other professions. It is still a 5v5 mode which relies on teams and communication= teamplay.
Try carrion, will be way better.
Skittledness.5106
Well you don’t stack might so the power damage is hardly noticeable plus the extra precision helps out for the lack of power damage by critting.
Your also a lot tankier which is nice when your the focus target in every fight.
I think u were wrong.
Maybe you should rewatch it as helseth said his team is gonna use thief and it is rly hard to work against it in rotations. From far what i have seen thief is doin pretty good.
good engi can maybe stalemate with sneakgyro when he resets everytime he drops on health nothing more
Ill take you up on that offer of duel. Just for the fun as i dont think necro beats a good engi.
This makes me laugh.
Rev is weak to both hard and soft cc, on top of condis. Rev has weak heals that are hard to use, and pretty much its only defenses are evades.
All right first of all ur evade utility removes soft cc as far as i am informed so you are pretty much immune to that. Weak heals ur sure? Aside from heaving two heals instead of one they are far from bad. Your only defenses are evades? Besides having more evades than most of the other professions u have blocks and invuln aswell. Maybe you should play some more classes with less defensive options. For the hard cc you also have ur evade util which is also a stunbreak whereas other professions need a stunbreak and a dodgeroll. The problem with having only one build might be right but almost every profession has this problem, at the beginning u had a second one with mallyx i remember.
Guess why ppl, that were trash pre HoT got quite decent with rev now. It was not that easy to play on high level, but still way too much reward for not that good ppl. Now actually ppl have to play better but it is still the most broken profession. I can not see any reason to complain here, especially cause other professions also saw nerfs.
Try carrion, will be way better.
So one of ur two healabilities is actually weaker than a heal of the professions that have only one? Sad story. And yeah stability on dodge when u actually have to evade sth. rly kills the game. Maybe hope for a dmg buff on legend swap or sth. different which is hard to achieve…
actually the people who won used necro in the reverse. denial from my understanding used a tanky necro to rez everyone else.
Best comment so far, waiting for more.
To improve balanced matchmaking and faster queue times:
1.) No one needs tiers, remove pips and tiers.
2.) MMR provides the best functionality for skillbased matchmaking and no players in pip range needed so faster queues aswell.
3.) Make it visible.
4.) Every 30 seconds the MMR range expands to get a fast match but a quality one.
5.) Nothing else needed, job done.
But now we don t have the option to choose like the old system. We just get either solo/duo q or team q. I just want both options like back in the days.
I d like to see the pet only attacking when the druid is also in range and not line off side. Right now the druid can kite while the pet is doin the job.
These posts are rly funny thanks. Anyone here really played the profession sreiously? I will give a few quotations:
1.Why GS? I love it, nightfall+death spiral+grave digger for massive cleave during teamfights, I start from distance with wells to build some LF, drop then a darkness well followed by gravedigger, when the well is over..drop nightfall and continue the aoe assault, if the enemy still standing: F1-5-4-2
2.If you want to be able to bang bodies, don’t play meta necro. Your best bet on necro is probably bunker MM necro, which have a ton of sustain but not much else.
3.Eles must use earth line 24/7 to survive dmg while necros here refuse to use Death magic.
4.Necros don’t have good condi burst.
I don t know why i find this here on the forum cause it is absolute nonsense. Sure it is some people s opinion but it is just wrong and confuses new players. First of all GS is the worst necro weapon for pvp. If u consider blind as a massive support go for well of darkness aswell or go for thief and blnd ppl constantly. This is one of the worst explanations ever seen.
Second thing if MM necro will be the strongest necro build, i will probably quit necro. It was never strong or even viable, same with GS. Don t want to argue furthermore bout that.
Third thing necro should take deathmagic traitline. At first i refused to comment that but i can t hold back anymore. Deathmagic is a bad traitline and only good for MM necro cause of the minions traits. Defensive needed traitline is soulreaping. The thing which influences meta builds is ur role and ur team. Necro right now with soulreaping is just inferior to warrior, cause way less sustain and same pressure. The only viable role atm to be better than other classes in some way is the damage role combined with a lot of corrupt. As the sustained team members can ress/support u anyway, u just build as offensive as possible, to bring more dmg than warrior for example. Ofc u can make a build which is tanky as druid but still useless cause less support, mobility etc. so where is the point in doin that? U d always prefer druid then.
Last point necro has no condi spike dmg. U maybe went deathmagic, nothing to say here.
All in all necro is in a bad spot in soloq as u rely on team support which is not that much given in uncoordinated play. Does it need more defense? Yes i think so but only for giving up some damage in return. If ress/support will be toned down, necro is not viable, because u need to give up a lot of dmg in return for sustain and warrior will be just better. The hard thing is to bring both specs in line to each other considering damage output and sustain aswell as cleave potential. Necro needs more sustain in another meta and probably it s dmg output lowered. Warrior needs less sustain in another meta, in this meta cleave increased.
What about this week?
If legend meant anything…
Cleanse and Boonremove are not random, it is only corrupt, the others can be calculated in a fight.
Because rev is not favoured in every matchup other professions have to get toned down? Logic. Rev is not a 1v1 spec and still has to win every 1v1 besides high mobility good sustain more condi clears and awesome dmg. Why don t we just delete the other professions? Then it is balanced at least…
I like this post but some things feel rly strange. Rev has no stab? I thought there was a trait like gaining stab from dodge and even a second stack if i m not mistaken. This is with scrapper the highest stab uptime atm. Second thing is it loses to condis. Well i only see 2 professions here that are able to win with conditions right now in a 1v1. Now assuming with high burst dmg and mobility rev is like thief not a 1v1 profession it seems strange that he even wins many 1v1 setups. Even necro is a freekill although it is condi and should counter rev. Giving rev more condi clear is just makin him even more needed.
I am pretty sure, if class stacking was still a thing every team would ran at least 2 rev. And besides that it already has good sustain, highest dmg and awesome mobility (u said bad mobility but long range gap closer+perma swiftness+superspeed is not bad at all).
I would just make MMR a visible elo for each player, put top 100 players legend, 101-200 dia etc. Maybe makin more devisions or sth. This way ppl with close skillevels will get matched against each other and also not experienced players will face fair matches. Pips can be reward in progression maybe as a precentage of elo progress or just like a reward track for winning, but not for matchmaking as it is easy to grind. I mean i meet ppl in the highest devision right now that rly don t belong to some other players. I see someone playing pvp for 14 days getting matched against ESL ppl which isn t fun for either side.
I don t think fair matchmaking is having just a 50% winrate when all games end like 500-100 either way. I had many games in the highest division in this game in pvp , where i met ppl who had absolutely no clue what to do. Afk on a node for a whole game, attacking while backpaddeling. This were things i found in hotjoin back in the days nowadays it is ranked legend devision.
As long as pips make divions and divisions are the base for matchmaking, matches will stay bad. Many other games and like every sport has an elo ranking for skillbased matchmaking and fair matches. And i also think that with fair matches more ppl play pvp, the more and the less experienced ppl just because of more fun matches.
I really hope they will change that and give every player a visible elo as base for different devisions and matchmaking, otherwise matches will stay as bad.
If u meet a good one, get highground and run away if he catches up till u get support or his stance runs out.
There is no problem with progress the problem is the matchmaking itself. The people good players get matched with or against are far away from that lvl of skill. This makes matches less interesting for both sides, the better and the less good ppl. If good and bad players are in the same division, matchmaking is bad.
The progress players should be able to make is in mmr. If u make it visible each player can progress xy% of their current rating and with enough rating get up a division. Not everyone belongs in the highest tier so rewards should be for progress of rating not for reaching highest division. Worse ppl can still get rewards but won t get matched with or against good players.
As long as good and bad players are matched with each other games are frustrating for either side and players have to create their own games outside of queue, which lowers the players for matches.
Make rewards based on % of rating progress or sth. and matchmaking/divisions depending on ur rating. Equal matches for everyone, fun games and everyone has the chance to get rewards/progress if u limit the number of players in each divison.
Pips like they are currently are just grinded by everyone, at the start q times are rly long as players need time to reach higher divisons, still everyone can do it so as soon as q times are shorter, matches get unfair and boring. Just remove pips, make rating (mmr/elo) visible and the system is much better.
Elo or MMR call it how u want it should be visible and decide which division u play so it will give the matchmaking ppl of equal skillevel. Not hard to change and good matchmaking, avoiding blowouts and having weak teammates. No one needs pips, they are just sth u can grind by bein bad and is inflicting matchmaking in a bad way. Really sad to see players have to create their own macthes in inhouse for example cause matchmaking throws in trash players with professionals.