Sure, if u make condi cleanse healing aswell i see no problem here at all.
Highlight of the match would be nice
MMR does not need a reset, instead low MMR ppl should not play with high MMR ppl in matches or against. Make matches High MMR vs. High MMR and low vs. low. Otherwise games are either blowouts or u have to carry bad ppl. Remove devisions or increase it up to many different so MMR can spread more.
Traits were shown aswell, just watch the khylo match.
Rev was used 100%, so pretty balanced aswell as ele was necessary in every win. Thief had a winrate of about 14% i think. The team using a necro lost 88% of the games and won 12%. Seems like chill is still over the top and warr needs some huge buffs.
At least they gave us the chance to qualify for proleague twice in one year just changed date 1 week before once. Seems pretty fine to me.
What is Guildladder for? No clue yet after three seasons.
No need for a warning here. Just fix it the effect is not worse like other effects and also standard character models turn it off. I made the same post a bit earlier and it is redicoulous another visual effect pvp players can t use. Forced to do pve for legendary cause not buyable and this also not possible to use now. What to spend all the gold on then?
Warr is fine when bow f1 in berserk mode is fixed.
would be fine. as for all the other legendary auras and lightning skins.
standard charachter models anyway, also all legend auras etc would provide the same problem. Still want it to get fixed.
Pls fix it, spent a lot of money on it.
Easy solution would have been 20 divisions and not all the bad players enter legend. But would require too much efford to think of names for 14 new devisions i guess.
Things are getting worse now. Stuck in pve and not supposed to finish my legendary. Necro also kitten here so kind of the same thing. Guess mmr hell again.
I m currently stuck in saphire, guess mmr hell and necro not viable. I hope for season 10 to make it to legendary. Pls how am i supposed to finish my backpack? Anet really has to nurf dragonhunter. Traps are just insanely broken.
I see 3 professions using condi right now as it is more viable than their direct dmg options, the other professions all go for direct dmg. U can also watch ur dmg eaten after each game and u will most likely never have a game where condi dmg will be higher than direct. So classes using condis right now to be useful are necro, mesmer and warrior. Engi has to play direct dmg cause the pp condi is just to troll ppl, thief uses direct dmg, rev same, druid also, ele cause cleric has power and guard is not viable but would also play a direct damage orientated build. Where is the condi meta?
I hope the change we will see is making 15 or 20 divisions, so we can see good vs good players as long as the season is on. At the start of season 2 the games were rly good, later on too many bad players reached high devisions and it became a slaughter. Only top players should reach the highest devision.
I thik anet has done a good job moving towards a good state of balance the different professions. If i consider the professions played in last days tournament, we have seen all professions been played, except guardian. This should be a sign that the current state of balance is quite ok. That beein said there are only a few adjustments to be made, so u can choose ur profession by ur prefered playstile again and be viable. Guardian has to be adjusted to be more competitive and mesmer and rev need slight shaves, cause there is no team currently running without them cause they are clearly a musthave, maybe druid is a bit too strong aswell.
All in all the different professions made a step towards ech other with the last balances and i really like that fact.
Anet just has to make team size up to 9 and keep the no stacking professions rule. This would make balance irrelevant.
We have been buffed since 23rd June? Last patch chill dmg was nerfed, pretty sure of that, blighters boon was nerfed before so not the case.
There was a finisher and an armor u could just receive from winning tourneys, so quite the same concept. I like it.
What makes reaper and scrapper more OP? Sry i can t see the given fact all ppl seem to know.
Scrapper is more OP. That is why scrapper loses 1v1, has less mobility and less dmg. Necro is more OP. That is why 1v1 is like 50:50 and has less mobility, less burst and less sustain.
If no class stacking would be allowed team comp would be sth like 2 ele, 3 rev, maybe replace 1 rev by scrapper, nec or mes. Rev is just the top of things need a nerf. While reaper and druid (dunno why druid) already had a slight nerf, the even stronger classes seen none. That does not mean that necro does not need more slight nerfs but leaving rev and scrapper untouched is stupid. If u want to have a class having engi sustain and thief dmg, make it slow and able to be focused like reaper.
This is not the thread about ele, scrapper, necro and rev need a nerf aswell it is about a broken mechanic. Sure on engi it is strong aswell but at least duration is short.
condi cleanse against a condi mes and get the immob while 4 other condis cover it does not work all the time. If u stunbreak the first daze u have to take care of the returning shield aswell. If u think moa is balanced, compare it to other elites. Moa and Portal were broken since they existed and some times the only reason to play mes.
Yep rev dies faster than thief. That is why we see thiefes everywhere.
With the survivability of the mentioned classes sure the damage is fine. In it s current state of survivability it isn t
Blackjack just remember: Dodge s3 and s5 and moa afterwards. U have only 2 dodges? L2P!
Sure ppl that have no clue of this game want to give advices
Oh and thief counters necro, that is why thief mes was always stronger than necro as a dmg class. Now just revenant is better and more dmg classes are freekill for rev so u go for necro. That is why. If Helseth wins with shatter power mes against every revenant, why did he stop to play it? Same for thief. Even all the rly good thief players swapped to revenant. I think this is because dh, thief and shatter mes are stronger and have the same role of +1 and burst.
If i remember correct thief wins not a single 1v1, can t stand on point. Rev has the same role of +1 and decap but can even stay outnumbered for sometime cause has more blocks, invul and armor. Basically it should be a choice if u run thief or rev but currently there is no chance for running thief instead of revenant and that should be a sign maybe.
There are just so many reapers cause no thiefes, dh or shatter mes are viable to spike them because of revenant
On q it depends which teams u are facing. I barely see a team with less than 2 revs on high devisions with good players.
hm i remember thief and mes much more squishy than revenant, no heavy armor, no blocks or invul as much or less evades (depends if thief or mes). None of both has Stab on dodge or needs it i think as well as passive taunt.
So u need much mobility or sustain on a dmg class in PvE? strange
So u think this mobility, survivability and dmg is balanced? No other class can be that strong in all 3 aspects, so reduce at least one of them.
Revenant is rly balanced. Survivability of scrapper, dmg of thief and mobility of thief. I think dmg and mobility is fine, just make it squishy as thief than or lower mobility by a lot or make it a pointholder then lower dmg. Easy as that, but currently u can stand a 1v2 on point for some time, decap and 1 fast and take out targets easily can be supportet ez for example while in christal hybernation. Oh yeah and 3 s passive taunt + 2 heals when 1 is also an invul and stab on dodge seems quite too weak atm.
I am totally fine with the remove of that corrupt when the real broken classes will get a shave aswell which is rly needed. This means rev survivability and scrapper aswell. U gain stab on dodge as rev, have 7k dmg on 4s cd, dodges u can spam while removing root, chill and cripple and it is a stunbreak aswell, u have a passive 3 s taunt and a healing block where ur ele can heal u up ez. Furthermore u have two heals, one of them is an invul aswell, which heals u full hp when u finally have a lot of condis on u. Scrapper is tanky aswell, has superspeed, aoe moa, slickshoes, reflect, evade, tons of dmg and passive invuln. If u still fail in a fight to fin u pull out ur rng rampage.
So yeah necro scepter aa is broken.
don t worry, q cancels itself after 2 hrs. had that last season.
I love the resheduled date aswell. Some teams might not be able to play now gj!
btw 600 games with 60% winrate how bad was ur base nec?
i agree chill is too strong. nerf it and give reaper invuln and mobility.
1200 necro games and 51% winrate is rly impressive for an op class
i don t see necro as broken. U are still kittenin slow and an easy target in teamfights. Thief will easily kil u in a 1v2 or between points. It helps but we still have no stealth, invul, superspeed, port or sth like that.
we won t play curses with the new corrupt boon? think about it!
please add condi duration and boon duration to cele amulet it needs a buff with the new stats.
Hey,
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Best regards
The Ace Is Back