TheAltarBoy, yeah thats how it should work but it’s not.
Ok so yeah I just tested it again and my fern hound’s f2 skill does the same amount of healing with and without “Compassion Training” so this trait doesn’t work at all.
Compassion training, the beastmastery trait, is suppose to increase the healing power of pets but I see no difference in my fern hound’s f2 skill when its equipped. Is it bugged? Can anyone test it out and let me know? Thanks
(edited by Peter.9406)
So, I just want to know with the recent spirit buff if spirits are now viable? Has anyone found the buff to increase the viability of spirits and if so how are you using them? I would really love to play spirit ranger so if anyone could get something good out spirits please let me know. Thanks!
Just dont rez the charr chick, clear the group then rez her so she can fix the cannon rinse repeat. You need to learn how the dungeon and npc work before blaming ANet.
I agree, once you get to level 80, obtain exotic gear, and have done the runs a couple of times the dungeons become a cake walk. However, I believe ANet will address this later in time as they did in GW1 with the implementation of Hard Mode. Just give it some time, the game is still relatively new and not all players have gotten the hang of dungeons yet.
I believe the dungeons are too easy at the moment… Once you learn how the strategy of each dungeon it becomes cake and pretty boring at times.
Thank you Jon! I am glad that are voices are being heard and something is being done.
Every single class was addressed in this patch, EXCEPT rangers! Ok, every optimist out there that was saying there was something in the works out there for rangers has to be doubting themselves now. I was hoping that this update would at least bring some minor fix to the ranger dilemma, but I was sadly mistaken. Why do you guys think we were the only class left out? And do you think the current state of the ranger is fine and maybe we are just doing it wrong if the ranger was the only class not addressed in the update?
Everyone is getting to worried about the shortbow nerf and forgetting about the plenty of other problems wrong with the class.
Longbow being weak
Pets unresponsive
Spirits sucking overall
signets not worth activating
etc.
Make sure we don’t lose focus on the big picture and remind everyone that shortbow isnt the only thing that needs to be fixed with this broken class that we all love.
Aesseus.4596, your post is not contributing at all to the post and is completely invalid. There are parts of this class that are broken and ANet isn’t really making it an important issue to cover because of fanboys like you who don’t want to see the flaws.
I agree with everything he mentioned in this post and it has been echoed in a lot of other posts. ANet really needs to address these problems or else the Ranger will never be able to stand with the other professions.
We were always skipped in GW1 when it came to balancing and updates, which made us not compare so great against the other professions. Now, in GW2 I feel like soon the same fate will be shared. Please ANet show the ranger some love! I want to play a game where the ranger is actually worked on!
So far I’m loving my Ranger. I am happy with my my damage output, how much better the traps are in GW2 than they were in GW1, pets are actually doing pretty good now once you find the duo that fits your play style best, and our survivability. Overall, the ranger in this game is a jack of all trades.
However, if just 2 tweaks were made, JUST TWO! I believe the ranger would be perfect as a class. First, I think the longbow can be tweaked slightly by improving the 1 skill. Either add more damage or stop punishing so much for distance as its hard to maintain it to be viable. Second, and most important, PLEASE FIX SPIRITS ANET! Right now they are just to squishy and not so great with their effects. Just read my post on this topic specifically here:: https://forum-en.gw2archive.eu/forum/professions/ranger/EDIT-TOPIC-Problems-with-Ranger-spirits-and-suggestions/first#post191532
So please ANET fix these things to make my precious ranger perfect.
Wilderness Knowledge is not affecting Entangle.
Ebs- “I really hope we get a ton of brainstorming on this subject and that ArenaNet reads this. Spirits are a really cool idea and add some extra flavour to the Ranger class. A few minor changes will make all the difference I think.”
I really hope for this too, because the amount of post and comments on this topic is really piling on and something has to be done.
Ebs- " With such a heavy investment into this 1 type of utility skill you are going to take at least 2 or even 3 Spirits with you, severely reducing your flexibility when it comes to utilities."
I completely agree with you on this, unfortunately that’s how it is in almost every profession regarding utilities. I mean even for traps you have to spec into them so much to get full potential out of them, that if you only take one trap it feels like a waste.
Arrys- “The lack of an inner CD was OP with things like warhorn 4. so the internal CD was necessary.”
Yeah that’s why I think the boons or conditions granted/inflicted from the spirits should increase in duration to compensate for this. I mean just like Yasha said in the post before you, “(or at least give more than 1 sec of protection! I mean wth is that anyway, a joke?).” This can also be applied to sun spirit who only gives 1sec of burning which is not even worth taking compared to flame trap, which also another point Yasha makes, “and I’m not sure that one spirit is any more powerful than say a trap or sharpening stone- in the current state its like I have to take three talents just to get sharpening stone to work.”
Arrys- “They could do several things to make them better. The trait that links them to your movement should link them to your defensive maneuvers as well. Weapon skill evades and dodge should make them invulnerable when you are in that phase. No need for the animation. Limitation is the CD’s on us using those skills already built in.
Our skill that translates all boons on the ranger to the rangers pet should have it’s transfer range extended greatly and transfer the spirit buffs to our pet enabling the ranger to be out of harms way with spirit buffing their pet.
It would be real nice if one of the traps/effects that is an active dropped a combo field. Swiftness and an electrical perhaps.”
I think these are all great suggestions.
I changed the name of this thread because most of the comments are not even related to the main idea of this post.
They are pretty bad as of now. Not worth taking at all for the reasons listed above by everyone. It’s ridiculous how many post and comments on how bad the spirits are and ANet has done nothing about it.
Here’s a tip: the ranger’s best utility skills are not spirits.
Traps and Muddy Terrain are, with them you give your group the ability to kite melee indefinitely.
Of course, if you are talking about exploiting certain mind-numbingly easy dungeon paths, in which case the 3 offensive traps(flame, viper, spike) obliterates large groups at once.
Rangers are more than viable and are popular choices to have for groups.
So this justifies the spirits sucking? Are you saying ANet shouldn’t fix the class since we have another way of contributing and leave the class lacking in a support area? I don’t know about you but I don’t want to just fill one niche in a party and play a profession that compared to other ones are crippled.
Rangers are more than viable and are popular choices to have for groups.
Here’s what I suggest should be done to make spirits more viable in PvE:
1. Take out the inner cool down timer; if warrior banners are allowed to provide a constant buff to the team why can’t spirits be allowed to deliver there buffs without a timer. If the inner cool down timer is to remain, then increase the duration of the boons and conditions so that it may balance out.
2. As of now the active effects of spirits require them to be close to the enemy which will eventually lead them to death before they even get through their 3sec casting animation for a skill that is not that beneficial. What I purpose is to change the active skills so that instead of casting some lack luster spell, they would instead create a combo field for 3sec. This would make spirits more team viable which is something that rangers really need. Example, Storm Spirit would create a lightning field, Sun Spirit a fire field, Frost Spirit a ice field, and Stone Spirit perhaps a muddy terrain type of deal.
3. Increase the recharge time. I suggest this to balance out the changes made and not make spirits OP. I believe ANet can use their discretion to determine what the new recharge time may be; I believe 120sec would be fair.
4. Now to address the tier trait issues with nature magic. First, I believe the double health trait should just be added to the spirits by default. Second, change Vigorous Spirits to either “Increase spirits toughness” or "Spirits grant make Spiritual Knowledge a tier 1 trait. Third, change Nature’s Vengeance to “Spirits recharge time are reduced by 25%;” this will make it so that if you spec into spirits just a bit they’ll still be viable. I don’t think this’ll create any balance problems considering warriors have a similar trait called Inspiring Banners that’s a tier 1.
5. This is just a general suggestion to the nature magic trait line and I’m not sure if it is in effect now, but make the increase in boon duration affect pet and spirit given duration as well.
If these changes are going to disrupt PvP, make these changes to a PvE only version of the skill as it was in GW1.
I hope that ANet would take these suggestions into consideration.
Please comment with your thoughts! I’m eager to hear what people think.
“Spirits are a relic of GW1”
While they might be intended as a “relic” of GW, they certinly did not think through the spirit mechanics. They pretty much broke the idea of using spirits from GW.The MAIN point of using spirits in GW was the permanent effect. In GW2 the spirits’ effect are all but permanent. The spirits are not durable enough, too long cooldown and the effects are mediocre at the very best.
Compared to the spirits in GW these are not even in the same score charts. They are currently useless in all but some explicit scenarios, where they can be shielded from taking aoe damage and has a otherwise static fight.
I completely agree with you.
I use spirits on my ranger and I don’t have any problems. You can move when casting them so there isn’t any down-time in combat with them, and the secondary activation is all up to player skill.
I’m not really sure if I’m understanding the whole ‘rangers are lacking in team support’ area since it has just as much support capabilities as any other class, it just might be a bit different, look at banner wars, glamour mes’, water eles and area-defense guardians, each one supports a team in different ways.
Have you used them in dungeons? You have to cast them so far out of enemy aggro, bc as of now enemies beeline to spirits or they get destroyed in AoE, and in a game where you are constantly moving around especially in dungeons it is easy to get out of their area to get a chance of getting their boons.
There are more support options than just spirits. Traps can form combo fields, axe off-hand #5 for reflecting, multiple snares, high rate of boss turning/control, to prevent cone abilities from hitting your team.
First of all, whirling defense isn’t a support skill. True traps are good, but they aren’t much a support mechanism considering, if you are using them effectively as an AoE, your party isn’t going to be in the middle of a group while the traps activate to utilize a 3 sec fire or ice field. I’m not disagreeing with you that there aren’t other ways to support, but compared to other classes and how effective their support is spirits are the only thing that could compare and as of right now I think they are broken.
I realize this is mainly a thread about spirits, but since OP had to go all doom and gloom hyperbole, allow me to point out that Rangers have a 15 second water field they can use every 30 seconds. That’s 50% up time on the absolute best group-play combo field, one only available to Rangers, Elementalists, and Engineers, and which requires 0 sacrifice towards any spec for the Ranger. Tell me again how they have no useful group utility?
Oh wow one effective support skill, that sure makes them more support based compared to the 5 banners the warriors have, the 2 water combo fields the ele has plus the other 7 combo fields, the wells and dark combo fields the necro has plus their minion pets, and the overall team support of the guardian. I’m not saying that Rangers suck, this isnt a bash thread. I’m saying that compared to other classes our support system is lacking and I’m saying how it can be fixed. SO, before you post fanboy ranger comments trying to defend how the rangers are amazing in dungeons, read the post and think about a comment relating to the effectiveness of spirits and how as of now they are hurting us team support wise or why you think they are fine how they are now.
I’m not saying rangers aren’t doing well in dungeons, what I am saying is that rangers as a class can’t support to be a viable part of a dungeon compared to the other classes and I was suggesting ways to improve it. I don’t see how what you wrote was relevant to the post.
Also, this isn’t only about dungeons but about improving a whole trait line and making the ranger more versatile.
And I’m interested in seeing you complete a dungeon with 3 rangers, perhaps you could post a video of you doing this?
(edited by Peter.9406)
As of now, Rangers are LACKING IN TEAM SUPPORT COMPARED TO OTHER PROFESSIONS. This is detrimental in the viability of Rangers in dungeons and in other team PvE scenarios. Our main sources of team support as of now are our spirits, which after the spirit nerf due to PvP imbalances were rendered completely useless.
Here’s what I suggest should be done to make spirits more viable in PvE:
1. Take out the inner cool down timer; if warrior banners are allowed to provide a constant buff to the team why can’t spirits be allowed to deliver there buffs without a timer. If the inner cool down timer is to remain, then increase the duration of the boons and conditions so that it may balance out.
2. As of now the active effects of spirits require them to be close to the enemy which will eventually lead them to death before they even get through their 3sec casting animation for a skill that is not that beneficial. What I purpose is to change the active skills so that instead of casting some lack luster spell, they would instead create a combo field for 3sec. This would make spirits more team viable which is something that rangers really need. Example, Storm Spirit would create a lightning field, Sun Spirit a fire field, Frost Spirit a ice field, and Stone Spirit perhaps a muddy terrain type of deal.
3. Increase the recharge time. I suggest this to balance out the changes made and not make spirits OP. I believe ANet can use their discretion to determine what the new recharge time may be; I believe 120sec would be fair.
4. Now to address the tier trait issues with nature magic. First, I believe the double health trait should just be added to the spirits by default. Second, change Vigorous Spirits to either “Increase spirits toughness” or “Spirits grant regen when they grant their skill”. Third, make Spiritual Knowledge a tier 1 trait. Fourth, change Nature’s Vengeance to “Spirits recharge time are reduced by 25%;” this will make it so that if you spec into spirits just a little bit they’ll still be viable. I don’t think this’ll create any balance problems considering warriors have a similar trait called Inspiring Banners that’s a tier 1.
5. This is just a general suggestion to the nature magic trait line and I’m not sure if it is in effect now, but make the increase in boon duration affect pet and spirit given duration as well.
- If these changes are going to disrupt PvP, make these changes to a PvE only version of the skill as it was in GW1.
I hope that ANet would take these suggestions into consideration.
Please comment with your thoughts! I’m eager to hear what people think.
(edited by Peter.9406)
I completely agree with you ANet needs to fix the spirits.