no because this would take away the main goal in WvW.
Once the server transfers are done and the server matches are somewhat balanced it will be pretty hard to take an enemies orb and even harder to hold onto it so i doubt there will be any problems then
Well over stealth thiefs sacrifice damage to be able to do that. and if they dump their initive to stealth they will ahve no burst damage for about 15 seconds
Can anyone tell me if they use their heal ability on themself when they get hurt or do they use it on the player when he gets hurt? or do they just use it at random times even when no one needs healing and waste it? since it was a 40sec recast or sumtin like that. its not the player controlled ability according to wiki
Orbs are a goal
WvW you feel like you apart of something, your fighting for your server with teh goal of taking what the enemy owns. with action that will have the effect in some cases lasting for weeks
Spvp a match that last 10 minutes and after its over nothing you did matters or accomplished anything.
yah some ppl go out just to get easy exp and karma, but some people like me go out to be on the battle field and fight enemy players and try to get our server better bonuses
Im not trying to beat a dead horse, i just want people to know the point of the orbs and how they are intended to work
Right now in some cases people are seeing the bad effect of orbs because one side with 3x the numbers is running over everyone and holding all 3 orbs and being even stronger.
Now IF Anet can actually balance the server matches or make them some what close in power and numbers you should see the orb system work like this. Again this will only work with more balanced match set ups
the Home Orb Shrine: only 20 seconds from your port in, very strong guards and a masive Champion. For enemies farthest point from any port in, long travel. In a balanced match with equal number this will be insanely hard for an enemy side to take that orb.
An enemy side does manage to take an orb: the orb is in a keep that is now gunna be hit by 2 servers that both want the orb. the keep is going to be hit from 2 sides. its going to be hard to hold it with 2x the attackers,
this is the idea behind the orbs, they HAVE to give powerful bonuses so that they are worth trying for. but most of the time each server will hold their own orb.
again this only works if the server match ups get balanced
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once free transfers are gone and they start to get someone what of balanced matchs i think the 2 week system will be fine. 1 or 2 weeks is just really bad when there is a bad mismatch.
Orbs-The worst of all worlds slaughter rule, and why they don't belong
in WvW
Posted by: Pirhana.8935
Like i said before, the orbs arent the problem its the mis matches, where 1 server has 3x more people and run over everyone else.
if the balance problems do get fixed and their server match ups become equal like they are trying to achieve, the orbs will become very hard to take on a equal playing field. with the set up defending your orb will be very easy. but owning an enemys orb will be very hard. owning all 3 orbs would be very rare and would not last long. but this system will only work if the servers are matched up in equal power.
the way it is now people are only seeing the bad effect of teh orbs because 1 stronger side in running over everyone and CAN hold all 3. In a balanced match i think the system will work good and teh orbs will be a good inccentive to try for. they will be hard to get but worth it for the time you can actually hold an enemys
@Ananda well i hope they can, if they can do good match up then everything will work. but that probably wont happen until free server transfer stop as well as que times being easier to get in. all im trying to point out is the orb system will work and be a good inncentive / goal for your server and attack the enemies lands but only if they get some what of balanced matches going.
@ hashinshin i dont even think i should do a response to that sad statement but i think your too blind to see what orbs do in a Balanced Server match. they will be very hard to take and hold onto BUT the power they give will always make them worth trying for and trying to hold on to. but in most cases each server will hold their own orb most of the time.
Orbs are a goal to try to take because they are worth it. but alot people here are only seeing the efefcts they do when one overpowered side runs threw everyone and takes all 3 with teh current matches
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Once transfers are gone and servers are matched equally, it will be a very fair even battle field and a good endgame. i just hope they add a small reward system so you can keep improving past level 80
yes that how DAOC tended to be sometimes too at night but everyday it became pretty even again with each side getting its own stuff back. I know this inst daoc but with equal servers and especially at prime time the map should start to equal out where you get stuff close to your border back. points closer to you are easier to control, harder for the enemy to take
Why would they not ever get balanced? once each servers power is determined and placed with other servers of equal power you dont think it will be a close fight? there are ALOT of servers there has to be some very close to each other in power.
So if there is somewhat of a balance eventually, orbs shouldnt be a problem and you wont have to be bothered by your advantage most of the time
how is the server balance being naive? this is anets main WvW focus and has been since launch and they even stated it would take a while for the balance to take effect. once the free transfers are gone… that will even help balance faster
yes the fights will never be 33/33/33 but i think 36/34/30 will happen and is close enough and will take the orb problem away because right now its like 50/30/20 out there
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these pve challnges need to be put right next to the enemies door step so its actually very risky to do. i say put them in view of the enemies border keeps
Please read the post topic i just created called Once the Servers are Matched up Equal.
the orbs are not the problem its one side having 3x more numbers that is the problem
Once the servers are matched up equal you will rarely see one server holding all the orbs
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I dont think there will be a problem with orbs or any complaints about making the stronger stronger.
When the field is matched up equal it will be very hard to take another servers orb, it will be too easily defended being that close to the port in when the defending side actually has EQUAL numbers to the attackers. when one side does manage to take an orb it will actually be an accomplishment but will be harder to hold and probably be lost within that same day as there will be 2 servers trying to take it from them 2x the number of attackers. i don’t think you will see a server with all 3 orbs very often.
but you wont see this until the servers are matched up with equal power. So lets hope anet is able to make that happen soon. there is too much complaining about things that arent the real problems and too many flat out bad ideas
Lets say each server is matched up equal in power and numbers….
the home place for each orb has very powerful guards and has close quick access for players from that side. When the server match ups are actually equal in power it will be very easy to defend your home orb. if an enemy side does manage to grab one they can not keep it protected nearly as good and will mostlikely lose it right away.
But this syetem wont work until the servers are matched up in equal power. the problem right now is the powerhouse servers can run over the weak servers and take all 3 orbs easily because of shear numbers.
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So one server having 3x more people in WvW isnt the real problem….?
Once the servers match ups are equal you will see a fair fight and it it will be very hard for one side to take the orb from another let alone all 3. and when a server does take an orb it will be alot harder for them to hang onto it. but you wont see this UNTIL equal power servers are matched up.
I understand people are looking for a quick fix but changing the way the orbs work like suggested will cause more problems than fixes
once the servers are matched up against equal power servers, the orbs will not be an issue but an actual reward and accomplishment
The problem isnt the orbs, its the unfair match ups. once the servers are matched up better, (few more weeks) the battle field will become alot more fair for each side. this is where the orbs will become goals and accomplishment. but still be able for the other side to take them back.
Changing the orbs would be silly and a very bad idea. Give the side without the orbs the bonuses…..? why would anyone want to take them then, no one would want to “WIN” because no one would want to lose their “losing buff”. the orbs are a reward for winning and it should be that way.
like i said wait for the server match ups to be EQUAL, which they will be after some time
bleeds can also stack up to 25 times on a target, each has its own duration
Look at your abiliy, if it says combo field it starts the combo effect for that type. if teh ability says combo finisher, it creates the combo with the first ability i mentioned.
GO to Guild Wars 2 wiki and click on combos it explains everything, everytpe of field and what each finisher does for them.
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@pikafan sorry to say but i dont think you know what a combo field is.
watch the targets bars, you can see the conditions reaplied with some of the projectiles. most abilities is only 20% chance, some is 100%.
Chilled is a condition that stacks in duration. target moves 66% slower, abilities recharge 66% slower. Not sure where i’m wrong, you character even says" Now Thats a Combo!" when you do
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I think alot of people who try longbow go about using the skills wrong. ive watched them in pve and pvp. the biggest mistake is they use rapidfire right away when they are at max range. Also i see them standing still. Once you start an attack you should always be backing up to keep the target at a longer range as long as possible to keep them in the bigger damage bracket. Rapid fire should be saved until the target is closer to you as its damage will be the same no matter the distancebut normal shot will be very weak then.
@mcl
well if they use the system they did in DAOC 99.9% of people would never hit that cap. as you progress it takes more and more kills to get a points, it gets to the point where it takes months just to get one. this works because you always FEEL like your working towards improving your character.
i thik in DAOC the cap was RR13 and after 9 years 1 person finally got that
on that scale i think only 50% of max level people hit RR5, 20% RR7, 5% RR8 and so on
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i think it might be one of those… well they always beat me 1v1 so they must be Opd
thiefs are designed to be mage/ ranged user killers. thats their roll in most games. make a warrior or guardian and its a very differnt game against thiefs.
thiefs are the most fragile class and have to actually get to you to do damage. if a ranger or ele did the same damage from a distance how would that be fair?
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both would work but frost trap is 66% movement reduction AND skill timer use so the abilitys they use on you will be much less and much less damage against you. i have my traps traited to be twice as effective so being chilled for 10seconds really lowers the damage they could do to you and they can barely move. that chill time also goes up for every combo effect you hit them with. axes or arrows. rapid fire probably adds another 3 seconds on average
spike trap has no combo effect
i actually use both traps in my build but think frost is far more efefctive
healing spring also makes it very hard for them to kill you while they are dieing, barrage can also finish them off too
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if you reset the orbs every day there would be no sense of accomplishment and the game would be like Warhammer…….why even try.. it will just reset in a few hours. taking something and holding it until itd taken back is an accomplishment for both sides
2 weeks i think is the perfect reset time.
@mcl a reward system does the same thing at level 80 that the basic system of leveing does for a character at level 1 + you always want to get better and get more skills and improve.
if we went by your idea we might as well all have level 1 characters that have everything already they could have………..
yes all they need to add is a small reward system in WvW and i will be happy with this game. that will keep people playing at level 80. this is why people played DAOC for 10 years because they were always improving there character.
A Gear reward system is a bad idea.
Draygo.9473:
They need to swap the orb bonus with the outmanned bonus.
Outmanned should give 5-15% more health and 50-150 in all stats.
Orb bonus should give +MF +Karma +Exp%
Great idea, man… Agreed.
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this is a horrible idea. it promotes failer. if someone is doing bad at thier job you dont give them a raise……
like i said its not a permant match, it resets after a few weeks and matches you up against a more equal opponent. just hang in there till then or do what you can.
The strong become stronger…. but its a reward for winning and makes an actual goal out there.
this is why the matches will be no longer than 2 weeks, so you can get a fresh start and a better match next round… then maybe your server will be winning.
Its a reward for winning and something to strive for. ….the second you give it to the losing side you will see people not wanting to win or stop trying because they dont want to lose thier “losing buff”
an idea they could do, which i belive daoc does is when once side is winning, there guards at keeps and towers become less effective as well as being easier to siege so this makes it harder for the winning side to keep what it has…….but still rewards them with power in open field where sieges dont matter.
this is why the matches will be no onger than 2 weeks, so you can get a fresh start and a better match next round… the maybe your server will be winning.
Its a reward for winning and something to strive for. ….the second you give it to the losing side you will see people not wanting t win or stop trying because they dont want to lose thier “losing buff”
an idea they could do, which i belive daoc does is when once side is winning, there guards at keep become less effective as well as being easier to siege so this makes it harder for the winning side to keep what it has…….but still rewards them with power in open field
Once WvW issues are fixed and ppl stick with a server you will start to see a good endgame there. it took a few months for this to happen in DAOC, after a while guild will be established and known in WvW and you will start to see server pride, and not having to wait in a que will help aswell. i hope they add a reward system so you can keep building your character in pvp (not a gear system)
So I run a longbow damage build for standoffs and defense. I figured id try using Torch to set a fire and shoot arrows threw it. while it was okay i found that when an enemy gets on you, Bonfire (8seconds fire around you) and frost trap (5 seconds chill) really hurts people. you can also throw your torch for more burn damage and roll back. the target takes alot of damage before they can move because of the chill effect.
You can also throw Entangle and barrage into this mess.
I now run longbow and axe/torch. yes warhorn speed is nice, but i get it when i swap weapons and from my pet eagle
The longbow skill that increases range/damage is actually very good but only in standoff /keep defense. attackers dont seem to move as much as you can be out of attack range and drop 1500 range shots on them for max damage and alot of target do drop. then someong trying to revive them becomes another good target and its a good time to use barrage. In open field the long range shot will miss tho so for that id recommend, shortbow or axe
The realm rank reward system from DAOC is very good, it keep people playing and building a character…for YEARS. without something like this people feel like they hit a wall and cant make their character any better so they make an alt or quit.
Gear is NOT a good reward system! In most cases the gear gets replaced with better gear from pve or crafting. and then you feel like nothing was ever accomplished
a reward system allowing small stat increases , hit points, armor, crit chance, weakness chance, hitpoints, armor factor, or anything similiar is a very good reward system allowing the player to always work towards making his character better
Ranger-Druid the strongest 1v1 profession hands down Shhh.... don't tell ArenaNet : )
in Ranger
Posted by: Pirhana.8935
Why is it called ranger druid? i under stand teh build but i have no idea where the Druid is coming from or what it means, seems to me you should call it Ranger guardian build
Seriously?…… the orbs are there to be a goal and a reward for winning. if you switch that people will not even try because they will have the mindset that if they win they get penalized and lose their ‘losing buff’.
the orbs are really the only goal in WvW right now
you could also just hangout in queensdale and do events anywhere, youcould go around gathering and also farm certain mobs for their unique crafting drops.
ever since wow came out ppl think they need a quest to level. in games before that you just straight up killed stuff to level. exp for a kill in this game isnt very bad compared to all the other newer games
Well if you like standoffs and keep defense, a longbow ranger would be for you. If you like open field both the shortbow/trap ranger and thief would be for you. if you like sneeking up and killing fast thief is for you
i know its not like DAOCs RVR but here is the fact. There are hours of ques and everyone an dtheir grandmother are trying to get into WvW. So this is oviously very popular and liked by alot of people….. So why would Arena net scrap this?
lol. sounds like Rift was someones first mmo
pick up a craft and keep it to your level matched with the items you make, its like a 3 free levels per a zone
I feel complete opposite, you get exp for EVERYTHING you do, gathering and crafting give you ALOT. Later on at 50+ you will find yourself atleast 5 level ahead of teh area. Plus there are 4 other starter areas for the otehr races you can go to.
I really think they need to INCREASE the amount of exp needed to level so it would actaully be an accomplishment to gain a level. Id even say the amount needed to gain a level should be doubled
i think its fine how it is. i think the only problem with seiges is there is 5x more attackers most of the time
Give the WvW endgame time. It wasnt big in DAOC till about 3 months after launch. Once the servers stttle down you will start seeing server pride, and big guild claiming and making their name in WvW. I dont know what Wintergrasp means ? guessing a League of legends map maybe?
SPVP …there are guilds fighting guilds.
WvW there are many guilds fighting against many guilds.
Not sure what it is you are looking for…….