I’d guess “way of crime”, since Google says sceleris=crime (and modus is, more or less, way. See: modus tollens, modus ponens, modus operandi…)
It drops from Black Lion Chests, silly. In quantity.
While you’re at it, reconsider the sheer number of dredge you have to go through in there. It took like an hour and a half just to reach the end, then the bugged boss just meant we melted instantly.
It was very rarely even remotely threatening, as opposed to just being millions of HP of weak grunts to cut through. The numbers and HP of them needs to get cut, especially the taskmaster room, and the escort portion (Guy takes step, 5 dredge. Repeat six times.)
What you can also do is find out from someone else what materials you need to make them and then just keep them in your bank until you hit 400. Once you hit 400 you can craft them then. Anthony mentioned that you can craft the weapons at any time during the year, as long as you have the mats (which of course only drop during the event).
This. Get mats and recipes and you have the weapon, eventually, for sure.
Has anyone figured out what the mystery part of the monthly achievement is yet?
A DEV officially confirmed that it will be revealed the 22nd, it’s part of the Halloween event.
I even sacrifice thousand kitties in my room to the flame god of the flame legion and nothing…
NOTHING? That is supposed to be the way to open the nexus to The Dark Land Of Evil Bunnies.
Surely, you didn’t do the ritual properly! You did set the kittens on fire while still being alive, didn’t you?
Sacrificing all those kittens just gets you a free trip to the land of evil penguins when you die dood.
“Ho and below! The windmill king wishes to change a lightbulb! Bring out the lightbulb!!!”
finds a fork
“Four soothes! You have met your match, lightbulb!”
sticks fork into the light socket, gets shocked and falls to the floor
“You bewitched me! You evil magpie! You’re not a lightbulb!”
This is great.
Also, I’d like to thank everyone in this thread for reminding of the Skritt intelligence test heart.
I still find many soloable events at level 60+. Pretty sure a lot of events scale with nearby players to an extent as well.
In at least one area I can think of there is a series of hearts where ya have to convince the Grawl ta join ya in attackin’ an evil Charr base … there’s still fightin’ involved, but the idea’s there so it isn’ that far fetched.
I’d like ta see more events what take advantage of our personality types … lettin’ us Charm, Sway or Intimidate people inta doin’ what we want. Ya see a few conversations what do this now, but not nearly enough.
There’s another in the early human zones with Ettins being coaxed into attacking centaurs. Some events also have negotiation-based solutions.
There’s even a heart that can be completing entirely by drinking ale and eating meat.
heheheh… not exactly the Centaurs but the other playable races in the game for status. We actually can get along with some of the other unplayable races (in the water zones for instance), so why not others.
However, it is not out of the realm of possibility that perhaps there might be a group of reformed or peace loving Centaurs out there willing to be friends. Just takes a bit of imagination for that idea to occur.
There was one peace-loving Centaur. His name was Ventari. He died.
Is the warrior using their quickness skill?
(For the record, 5/8 classes can double their action speed for a brief period. Mesmers can double the speed of everyone in an area, and for the longest duration of any quickness skill with Time Warp)
GTX 260m.
Really, really good for being an old laptop card. Still runs everything on medium or better.
Having leveled a Ranger, Warrior, Thief, and Mesmer to 80 I’d say the Thief was the fastest on land, the Ranger was the fastest in the water, and the Warrior was the best at tearing apart large groups.
Did you not abuse Nine-tail strike as thief? Blocking and countering endlessly with tons of healing going on (signet of malice) is a good way to slaughter stuff.
Over the last few days I saw the rate of gems increase to 61s/100 gems, so I thought that would be a decent rate to convert some gems. I get my credit card out buy 800 gems, upon purchase I immediately see a new conversion rate of 45s/100 locked in.
I has not changed since. I find this hard to believe there was such a drastic drop in gem prices in the few seconds it took me to do my transaction. Nor can I set a rate that I am willing to sell at. I don’t believe that Anet will ever ALLOW gem sellers to realize anything higher that what they decide THEY want us to sell at. I am not happy.
More likely, you looked at gold>gems, instead of gems>gold. Well, then again I’m still used to daily fluctuations on the order of +/-2s in the price. I wish I knew what was up with the current growth in the rate.
That it’s coming… oh hell yes.
Ugh, just had crippling lag bursts left and right in Snowden Peaks and the area north of Lion’s Arch.
Server: Fort Aspenwood
Half baked?
Rather appropriate description for her, at least for a couple hours.
Can I configure this to use something I am and something I have as the two factors? Something I know is too easy to beat.
You probably should remember that (at least to my knowledge) the authenticator is a beta product atm. (That said, it’s a relatively straightforward problem from an engineering perspective, since it’s been done to death)
Notably, at lower levels.
To get to 75 tailoring, you need to make and use several master insignias (or discover tons of combinations with rank 25 ones). That’s 8 fine materials per insignia. Plus 5 threads, which are 80c/10 (and get even more expensive as you rank up!).
Comparably, Jewelcrafting. Basically all finished products (anything needed to level rapidly) use… 1 fine mat each. The first 75 ranks are trivial (since copper is common). It slows down a bit once it starts using separate mats, but it’s still far easier to mine silver or gold nodes than it is to collect 8 vials of blood. And no vendor items at all. Plus kittenloads of discoveries (I think like 7/rank/jewel?).
Frankly, the results of tailoring and all are already nearly worthless (trading post price barely over NPC price at best, same for anything. Cooking is like 1c/each for almost all recipes), so it’s not going to hurt the economy any to make it less obscenely expensive to level armor and weapon disciplines (unless maybe you make all your money selling raw mats, but they have a way to cut the stocks down when needed)
Probably power/crit, since only the basic attack benefits from condition damage. If you’re going condition, use the bow, it has more of it.
Um, Whirling Wrath got a cd reduction, didn’t it?
That’s your extra dps.
Hahaha… that was amusing..
Yeah. Probably because it’s kind of out of the way, and people never go through unless doing that particular heart.
Longbow’s primary attack is all physical, but it’s burst and 2 are condition.
Rifle’s autoattack is bleed, but the burst and 3 are heavy physical.
It’s so annoying.
Doesn’t seem to stop the guardian though, who’s teleport can go where-the-heck-ever he wants, compared to shadow step.
Not to mention the Mesmer’s teleport
Portal requires you to actually get to where you want to come out – it has to be prepared beforehand. Illusionary Leap has very short range (only 600).
S/P is a good, reliable way to PvE, because Pistol Whip, Shadow Step, and Black Powder give you excellent defense (interrupt/evade, CC breaking, and blind lock). D/P is also good – you get more single target potential, while keeping the defense power of Black Powder.
Shadow Refuge and Blinding Powder are excellent defensive utilities.
SB as your secondary weapon basically handles anything you do not want to melee, and has reliable weakness (4+2 for combo area weakness) and extreme mobility (and can proc Malice three times per attack).
I think its just…….“Dev.”
You’d do more than just balance by your self.
You’d also have meetings twice a week, work in a team environment, be politically correct, see problems you need to solve from multiple perspectives, know programming languages to a solid degree, do overtime, run in to problems, meet deadlines, push deadlines, take the initiative and get a raise…etc.
Anet has top notch people working there and it took a long time to build that team.
Sorry to take it down this imaginary road, but you’d be fired as an intern.
Not everyone on a dev team is a programmer. There will programmers (for making things happen in game), but also artists (for assets) and people who understand game design (who may or may not be programmers – these are the people doing balance).
It would be neat if they made havroun a reworked ritualist for the release of the far shiverpeak expansion!
The only problem with this, is that if I recall my Norn story right, it’s always “the” havroun – that there’s only one for each spirit at any time (plus their apprentice, but…).
This thread is awesome.
I love the mesmers elite skills they feel like they are elite skills to me. As well as the guardians elite skills. Time Warp is my fav ulti in the whole game though
There’s a case to be made that Time Warp is the most powerful elite skill in the game. There is basically no situation where having quickness is bad.
Mesmer has no Mass Clone/Black Hole/Space Warp/Gravity/etc Elite.
And all time warp does is give quickness to allies.
At least have it give negative-quickness to enemies as well.
Lol what? The only time Time Warp doesn’t help a bunch is when you’re so kittened nothing but an act of god could save you.
Hair accessories are a creation feature like norn tattoos, you are stuck with what you chose until they create the makeover pack, if they do that is.
Please tell me why I can dye my entire set of armor in numerous colors in the middle of a fight, but can’t dye a simple headband ever?
Please let us dye these too in-game. It’s kind of silly to lock their colors down.
Yeah, gem prices have been going up… They were stable for a while, and now they’re up like 4s/100
Probably intentional. All the staff chaos skills have different boons/conditions.
This sounds awesome and I’ve dabbled a bit but this is A LOT of work. Not to mention that you can’t even do this again for a loooooooooong time. I applaud anyone that can do this but I will stick to my already complicated and hard rotation for damage. Really cool though. I didn’t even know you could get up to 25.
Fire/Water has a lot of cantrip synergy.
Or…. you could use Pyromancer’s Puisance… which ought to stack a bunch of might on it’s own, and is always up.
That’s what I figured – I just wanted to be absolutely sure.
Yeah, engineer’s utility skills are underwhelming. Turrets pop far too easily even in PvE – though I haven’t tried traiting for turret survivability… I don’t expect it to help much. I’ve seen even the thumper turret die in moments to just two enemies.
I would be too… but I want to know for sure…
Hoping someone knows for certain.
If sylvari can be necromancers and charr can be elementalists, I don’t see why asura couldn’t be charr-style steampunk engineers. They’re just not the regular kind of engineer, since, as others mention, those use magic. I play an asura thief and she uses completely non-magical pistols.
That being said, it would of course be cool if a lot of skills and gear could be race customizable. Like sylvari could have plant-based turrets and gadgets, norn would have more tribal stuff, etc. But it would be quite a lot of work to do all that!
Well, they could sell it as an option for gems (maybe 300 ish? More or less depending on char/account wide unlock), which would offset the cost of developing it. To a degree, sylvari models already exist – but would be insufficient since they need to be distinct (sylvari already have seed turret, after all).
Is it permanent, or only good for one character?
Just want to know before I actually grab one.
D/D elementalist gets most of their damage from fire or earth attunements. Churning Earth does absolute ridiculous damage, but has a long cast time. If you’re using it, I highly recommend Glyph of Storms (in earth mode) and/or Air Signet to apply blinds to cover your cast (Sandstorm goes down before the cast, signet during it, both can prevent interruption nicely).
Drake Breath does high damage too once you account for the burn (but it takes a while for it to finish, since burns stack duration), and fire is more bursty than earth’s bleed spam is. It also has a fire field, which you can set off for might with earth’s 4 or 5 or Arcane Wave (tier 1 utility, a good choice for raw damage all around).
Water is very good at kiting, with two sources of chill and the longest range of all D/D attunements. Also has two skills that heal you for a bit, one removes a condition. Basically, you use it to sustain yourself, because it’s lacking in damage (somewhat mitigated by traits, to become a slow but safe kiting setup 1v1)
Air is mostly utility. The basic attack does nice damage, and is a good choice for destroying objects. The second attack inflicts weakness… and then it’s all utility skills. Shocking Aura, Ride the Lightning, and Updraft all have their uses.
They could just add 2 pve specs to switch from like you could have one for general pve and a second for dungeons and have a special spec just for wvw that gets switched to automatically when you enter wvw.
I like the idea of having a separate spec for wvw. Not so sold on pve, since outside of dungeons one spec should suffice (and then some classes might have a heavy support build for dungeoning).
Maybe just two pages. Separate resets for each (paying resets only your current one), and just put a lengthy cooldown on switching (like 5-10 min, enough that you can’t go nuts, but not so long that going to the trainer to reset is faster).
I’m running D/D ele myself, and was eyeing the cantrip synergies in them. Was planning 30 fire, 30 water, 10 air, going for heavier non-critical damage and survivability.
Will keep that option in mind too, since precision and crit rate on the same trait line (Some trait lines on some classes seem pointless in their stat boosts, or at drastic odds with each other)
Yeah, I can use it for that just fine. I prefer Glyph of Storms though – it blinds more, and I think it also adds some bleeds.
Ugh, this is getting old fast.
This is, IMO, the only class where every weapon is viable… and if it isn’t totally viable, it’s still really fun. My advice is just to experiment with each one and find what’s most enjoyable for you. Personally, I find myself using sword/pistol and sword/torch way more than anyone ever should, simply because it’s fun.
I kind of dislike scepter though – it just feels slow. The third ability is amazing, it’s just I don’t care for the other two – especially the first, since it’s really slow and the clones are basically useless except kittenter ammo (The DOWNED clone is better – it inflicts confusion at least)
Simple, really – make it easier for us to find and join in on them by making them more visible. Maps are huge compared to the tiny area you can see any given event in.