i was able to backwards engineer his leaps, interesting find… nothing illegal about rocket boots and jump shot
i… highly doubt.. its intended.
Reverse ENGINEER.. heh, +1.
Yeah, there is something interesting about how pets don’t want to move up there. Oh well, either Anet leaves it or patches it, no big deal. It’s on the forums now so it isn’t like I was intentionally abusing it or anything ^^
I did nothing illegal to get to the point from which you can jump to get into the tower. Just a simple combination of 600+ range leaps.
How do you get the glow to stay? When I switch to my kits the glow goes away O.o
Awesome vid btw.
Much appreciated!
I replied to you via Youtube.
My pistol, Quip!
Much appreciated
Done this a couple times before, normally I just roam and kill stuff ^^
Since you guys seemed to enjoy others doing this, I thought I’d upload a clip of my own
Recorded it last night. Enjoy!
Since you guys seemed to enjoy others doing this, I thought I’d upload a clip of my own
Recorded it last night. Enjoy!
With the firearms trait you sit at 93% burning – why not swap in a giver’s pistol and cap it at 100%? Gets additional duration to all of your burns, you need a flat amount (So 93% on kitten burn will still last 9s, whereas 100% will be 10s – an additional 870 or so damage). Just a thought. Looks nice, man.
I thought the 2 stacks of torment might go off at the beginning, the end, or perhaps even the midpoint of the roll.. but it doesn’t go off at all. Bringing this up for Anet’s attention – please fix. Thanks.
If it’s me with a Predator then that’s a full party build ^^
We can set some duels up for fun if you like
Ahh, should have included the couple of 1v1s you and i had where i introduced you to the repair merchant
Haha. I’m the oPP Engi with Arah, Quip and Mad Moon. If you see an oPP Asura Engi with Predator then that’s me as well. See you out there!
1100 hours on my Engi and a T1 roamer, I feel I have enough ethos to say that this rune is blatantly overpowered. Shield 5 toss alone has a solid chance of dropping 10 stacks of confusion on somebody, the rewards for a very experienced player in trying to interrupt somebody are marginal when an inexperienced player can “spray and pray”, so to speak, and usually turn up positive results.
Our class is currently the most difficult to play when using 2+ kits, and these runes are so rampant amongst our ranks that they rip that honor from us.
Nope, just tried it – 2/3 rocket boot uses bugged for me. I even did it on purely flat ground in the center of LA.
Getting right into it, this seems to need a tweaking in terms of accuracy and targetting. Say you’re exploding the healing turret, or using a toolbelt ability like regenerating mist – SD does not travel to your target, and even if you’re directly in front of it, will still miss a great portion of the time. I feel that this deserves to travel to the target as a direct damage attack.
I’d have a go Heidia, but neither of our builds would be nearly as effective in sPvP as out in the jungle :/ Good luck man. Show them what’s up.
There’s always the possibility for a Random Displacement Field or somesuch – basically just shunts whoever enters the field between 300 and 1500 in a random direction.
Sorry, but between most elixirs we have, I think our class has quite enough RNG in it.
Even one of our elites, for christ’s sake. WTB option to choose which t.t
Elite isnt for mobility. Elite is for node pressure / perma CC/ stomp denial / stomping. 25 might stack 1 on tornado is no joke. Bouncing 3.5k lightning is pretty painful.
Try the build, I promise it has some insane dps for the sustainability it has. EG 4 crits for 1.8ks, FT 2 crits for 2.5-4.5k. EG 2 does bouncing damage for 2k a pop.
You have 3.1k – 3.7k power (depending if you want to might stack or not) with 20-30 % crit chance with good healing power and toughness. I would strongly trying the build out before saying it lacks anything.
You took the criticism like a personal insult for some reason, it seems. I played a build that was nearly identical a while back, so I speak from personal experience. This might be a Tier difference – average skill level amongst soloers/roamers seems to scale down linearly as you go down the tiers (from my experience anyway). Not to say that you might not understand your class well, but others perhaps not quite as much.
If the build is working for you there then that’s great, I’m glad you’re enjoying it.
Edit: Just realized you said this was for “node pressure”, so it must be an sPvP build. That’s a different story, I assumed we were discussing WvW considering you never specified.
(edited by Poliswag.8240)
Not sure I like this, to be honest. The Elixir Elite only adds to mobility at a 50% rate, otherwise you’ve wasted an elite when trying to escape/catch somebody (personally, I would be very happy with JUST the rampage form – I would run it all of the time with the elixir recharge rate).
Rifle 5 only helps gain a bit of distance, and the sustained DPS that an ele has will in no way be mimicked by an engineer. Their rotation of skills and the high base damage is what allows PVT builds to still put out great damage, while our skills rely moreso on specialization. I played a Clerics set a while back, and the damage is laughably poor. You may be able to run, but you won’t be able to do any more than itch the enemy.
One thing I strongly suggest, however, is video proof of this build’s viability. Good luck.
I hope you don’t take these words as harsh, I’ve played an Engineer and an Elementalist since release and am just trying to help with constructive criticism.
“Fire Bug:
Burning does double damage”
Somehow I think my Blowtorch hitting for 1600 a tick would be a bit too strong.
“Alchemy
Using or throwing an elixir creates a random combo field for 5 seconds.”
That would be a neat mechanic!
I’d make a new build around these. +1
It would be quicker in the short range, pretty easy to hit as I see it in my mind, but fair enough guys, just a thought in passing.
I’ve played an ele since release and have taken the RTL changes gracefully, it was too strong to begin with.
Now? I’m in pure shock and awe. I can’t keep up with warriors. I can’t catch rangers with sword. As scepter/dagger, I can’t even leap off of tall places to gain extra distance, it really doesn’t feel like 1200, and you still get an RTL rubberband at the end of it, so it may as well be 900 with having to make the distance up (mind you I have a powerful computer with a fast connection).
Went out for a little bit in WvW, it feels totally useless. This hurts, guys.
I hope this doesn’t sound like a complaining post, I don’t mean it to be, I just wanted to inform. Good luck to you all.
Hey guys, after browsing our forums for a while I had an idea – why not replace a trait in the explosives line, such as tossed elixirs deal damage when they land, with the ability to toss the bombs a short distance? I’m talking ~350 units, nothing significant, but it would help considerably with landing them. As soon as the engi tosses the bomb, the timer starts and remains static, so we would have to take into account flight time.
Just spit-balling here. The patch today’ll be rough, but we’ll get through it! Best of luck, everyone.
Depends on the situation. If you are constantly switching between kits this is nice.
Personally I use Sigil of Corruption because I play mostly in WvW. 250 condition damage is awesfully nice for my 100% condition duration build
Also the max might you can stack is 6 (20 seconds of might/9 sec cooldown)with this sigil. This sigil also shares a cool-down with your “proc-on-crit” sigils. I really like sigil of earth so I had to give this awesome sigil of battle up.
I’ve never understood why condition Engi’s run condition duration TBH, conditions get cleared pretty quickly by any player worth half his/her salt, and you can re-apply them just as quick for the most part. One of my builds is condi/tough/prec, and I have zero issues with reapplying conditions.
Sounds like a very worthwhile investment then, and goes perfectly in hand with having to kit-swap (or just medi pack) for perma swiftness/vigor.
Do you run 30% boon duration? I have 20% myself.
Superior Sigil of Intelligence works. It isn’t super reliable, but it does work for us, and can provide a good bit of burst if used with the correct skill (grenade barrage, for example).
Now, has anybody tried this one? It gives 20s of might on weapon swap without a tooltip cooldown.
Hey guys, trying to theorycraft up a relatively new/uncommon idea..
The plan is to run full cleric gear, going 10/0/30/10/10 with 10 points to spare.
A few different things can be done with this – inventions are a must-have, the healing bombs provide a lot of sustain (~275) with 1300ish healing bonus. Your med pack heals are considerably better, so the sustain is awesome, and that’s sort of the point behind this idea.
At the same time, we can get a LOT of power (1900ish) through inventions V (5% toughness -> power) + performance enhancement (25 pts inventions, 10% healing -> power). I was hoping to be able to pull of a surprising amount of burst with dropping a grenade barrage coupled with the rune of intelligence (100% crit chance for 1 attack after weapon swap).
Here’s my issue:
If I take divinity runes, I get an all-around bonus to my stats and 12% bonus critical damage. This isn’t a whole lot, but can make a minor difference, and I would probably invest the remaining 10 pts into explosives so that I would hit even harder.
If I take Grove runes, I get more healing, a protection duration bonus, a 25% chance to gain protection when hit, and a 50% chance to root target on hit with a 3minute CD, but this is a free excuse to drop a grenade barrage on someone. This would mean investing 10 points into alchemy for 20% rather than 10% boon duration, increasing the protection that I get from the VI trait (protection for 3s when disabled, 5s cooldown). 4s of additional protection is tasty whenever I’m knocked down.
If I take Dwayna runes, I get a regen bonus and spec 10 points into the alchemy for VI once more, and I’d be able to pull 7s of regen on a 10s cooldown for more sustain. Also more healing.
Finally, and a little less important, Eagle runes – a good 165 bonus precision with 8% crit damage and +5% vs targets with < 50% hp. Just more damage to finish people off.
I know that the sigil of intelligence works because we can occasionally get the icon for it above our Qbar, but it seems inconsistent. Any help with an explanation for this would be greatly appreciated.
So, thoughts? Critique? Remember, this is a solo-build that would have great group potential in both PvE and WvW.