I’ve seen posts from this person under ArrDee and Ellsee? and i just would like the story behindd the number 1 engi NA
He is a solid playing engineer.
He absolutely is dishonest in claiming to be the first engineer in NA to 80.
He is often on the leader boards here, but is also generally ranked below some of the other posters here that he argues with or calls bad players who disagree with him.
He has multiple accounts because he has a bad habit of making personal attacks and insulting players with profanity. I would guess he aquired other account to use when he gets enough infractions to have one on suspension for a week or two.
He states his opinion as fact.
He claims anyone who uses the inventions line is a bad person’
He tries to give the best advice he can, probably with the best intentions to help players. He is so close minded to certain aspects, that his advice is limiting, and he often appears very much against thinking outside the box.
This is my direct answers to the OP. Everything in bold, is provable fact, and everything else is my personal opinion based on my experience.
Hello frand! Vee Wee here, #1 Engi NA and world first rank 80!
Thanks frand!
Vee Wee is world first rank 80!
Who cares about leaderboards! Vee Wee plays 5 elixirs and is rank 2! The only person in front of Vee Wee has under 100 games played! That’s how bad leaderboards are! Vee Wee doesn’t call people who disagree with Vee Wee bad! You can disagree with Vee Wee and still be da best player! But if you disagree with simple facts like Inventions tree being da worst, then idk!
Vee Wee gets banned a lot! Luckily many of Vee Wee’s frands quit the game many years ago! Unluckily many of Vee Wee’s frands quit the game many years ago! )*:
Vee Wee doesn’t state Vee Wee’s opinion as fact! Vee Wee states facts as facts! For example, it is a fact that turret builds are bad as evidenced by the ToG yesterday and the day before! Many turret Engis tried! None succeeded! Not even one that was pretty high up on your precious leaderboards! An opinion would be Vee Wee likes Adventurer Runes over Balthazar! Vee Wee doesn’t think that’s fact! Balthazar Runes are really strong!
Vee Wee never stated anyone who uses the Inventions line is a bad person! That’s just crazy! Vee Wee asked in a previous thread where you said that to please quote Vee Wee on when Vee Wee said that thilly statement! No response because it never happened! Bad players or good players trolling maybe! But bad people! No way!
Vee Wee does try to give the best advice to everyone! Especially Engineers! When everybody cried about MM Necromancers being thuper op, Vee Wee was like hah! This build is bad and it was! But Vee Wee never asked any MM Necromancer to change their build like Vee Wee does with turret Engi! That’s because Vee Wee doesn’t care about Necromancer players and more people running MM Necro means less people running Terrormancer, which is impossible for an Engi to beat! Vee Wee cares about each and every one of Vee Wee’s fellow Engineer players! That’s right! Vee Wee loves each and every one of you, even if you decide to run poopy builds like turrets!
Wahoo! Bye frands!
PS: http://twitch.tv/Livskis for Vee Wee’s stream! Wahoo!
I dunno, I fought Noscoc who is arguably one of the best necromancers in the game. I started at 50% hp with very few cooldowns available, while he had full hp and all utilities + elite up, playing a terrormancer – and won. Without using Hoelbrak runes.
Terrormancers are certainly beatable on an engineer, even though they’re a pretty good counter to us. An Engineer is only limited by it’s player.
Alright, good to know, thanks! I was afraid I was the only one.
Got my ranger to 80, went into WvW, have to cleave anybody and everybody I down because the option to stomp doesn’t come up and f does nothing. Anet pls help.
Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!
The purpose of the class is to absolutely destroy anything and everything if you play it right, and then also be able to run away from anything that Anet balance prevents you from winning against! Obviously there are no words to be had here other than l2p!
Wahoo! Bye frands!
The parts where you can see my character’s dreads are Strength runes. The Wizard’kitten (which I currently use) is Scholar; as I said, I just re-edited and re-uploaded the video.
Ameno, remember – Engineer damage is ~80% power, 20% condition. With nade spamming at range and a p/s combo with battle and strength, you improve both power and condition damage. The only real benefit of being in melee and bombing the mage crusher would be improved power damage, with marginal burn DPS and having to evade much more often. In contrast, with Shrapnel and spamming nades you can maintain 20+ bleeds on them, which is much higher damage output.
Robertul, bunker down is not bad. It’s superior in dealing with trash mobs as well as bosses which you can push around and stay inside. In order for the mine to trigger, the boss has to move into/over it. Overall, this improves our damage, but is another annoying mechanic you have to learn to abuse. Modified Ammunition is still fantastic, and personally what I use versus the VAST majority of bosses.
I realize that clearing the mobs at the beginning is inefficient time-wise, but it only takes getting caught once or twice and dying to the first crusher to be slower than killing them one by one. Ideally, yes, it is better to start the path dialogue, rush to the door, stealth yourself, select P3, run past the door and fight the mobs 1v2.
The only healing power you need is what will come with traiting 6 into inventions. If you trait vitality it’s actually worse; your med kits and heal restore a flat number of your hp, while the orbs deal a flat percentage. Thus, the less HP you have, the better. 00606 with power shoes + elite supplies, speedy gadgets + packaged stimulants + gadgeteer (not necessary).
That was awesome. And about that lupi solo: That’s like half the time of the current record. Can’t wait to see it!
Elixir U on the wall.
^ Yep, that’s correct. In order for engineer to take it from 75%→0% you have to use rifle and trait rifle mod, tools, and take every single damage modifier that you can. Dealing with that, the horrid RNG on the Toss Elixir U, the RNG on the locusts, keeping above 90% hp, AND walking out of lupi’s melee range right as he kicks to avoid wasting dodges (to make up for not having vigor – it’s effective, but dangerous, especially when you have locusts on you), it’s a bit time consuming to have all of the variables add up, haha.
Hey guys, people expressed worry about me not showing Engineer soloing the orbs, the ritual, or the wraithlord – so here’s a re-edited, re-uploaded rendition of my last video.
The wraithlord fight did not need toolkit and I should have taken rifle/mines and gone full DPS, but the point here was just to show that it can be done.
During the ritual, it can be done much quicker if you take a second stealth consumable and don’t screw around like I was, haha.
I currently have a 3:10 Engineer Lupi solo video, but I’m not happy with it – once I get the proper RNG I plan to put one out for you all that’s ~2:00. Enjoy!
6/6/0/0/2 or 6/6/0/2/0
Zerk armor/weapons/trinkets
Scholar runes
Strength + Battle sigils
Koi Cake + 10% undead damage wrench
Music:
Mr FijiWiji – Fire Inside (Skrux Rework)
Metrik – Freefall VIP (feat. Reija Lee)
Ben Moon ft. Veela – Majesty
Elliot Berger – Diamond Sky ft. Laura Brehm (Skrux Remix)
Ed Sheeran – I See Fire (Kygo Remix)
Disclaimer: I own nothing in this video but the footage and gameplay presented; the recording software used was Open Broadcaster Software and all rights to the game belong to ArenaNet.
I’ve played with with both in the past and have decided that Zerker is easily the better choice. If you play better – aka dodging / CCing mobs into the wall between damaging attacks – you’re rewarded more with higher damage.
What many here who are proponents of celestial in PvE (and don’t get me wrong, I have a full Wupwup armor set as well as a full Zojja’s armor set) do not realize is that speed clears in PvE are the meta, and condition damage is negligible there. It takes time to stack up your bleeds. Rotations are important and the highest damaging build out there is simply 66002 with nades/bombs/mine. Power damage as of right now king over condition in PvE, and a difference of 500 power is massive – moreso than 500 additional condition damage will be able to balance out.
Let’s see a vid of the gameplay. Seems pretty standard as any other ranger condi build gameplay, except he focuses more on chill and has even more burn application with the sun spirit (until a smart player kills it).
That’s some sexy regen uptime. The endurance regain doesn’t seem normal either, even considering the sigil, but maybe that’s just me. Very well played.
Hey Zefrost, I remember running into you in tpvp for a game, good to see you.
Condition Rangers are, indeed, a pain, especially good ones. The mobility they have allows them to kite your build with incredible ease, so you need to rely on bursting and oppressive attrition to win. Nades are very strong vs them, but in your case you have zero poison or chill application. I strongly suggest a sigil of doom, even if you have to get another rifle. This will help immensely. 20s isn’t hard to survive if you’re careful, so you need to play defensively once you see them pop RaO. After that you should hope to keep as much burning and poison as possible, and as I’m sure you know, keep that might up. I suggest comboing them, as quickly as the kit CD will allow, using: blowback, immob, blunderbuss, FT2, OS, crate then jump shot. Keep up the pressure and when you see them try to fear you with the wolf, as they will mostly likely try to do, blind it with the flamethrower.
Try that and see how well it works out.
You can’t kite a smart one, they’ll just immob you with pistol 2. As for turrets, a free CnD is a bad thing.
Use your reflect from shield 4. A thief only is revealed on attack when they deal direct damage. That means you can bait them into CnDing off of you, wait a second for them to get a tick of shadow rejuv off as most do, then pop 4 and let them stack 6 bleeds on themselves. A reflect counts the damage as yours and scales with your prec/crit damage/condi damage, and the projectile is meaty so it’ll cover up their second attempt to unload on you and they’ll normally dodge after stacking 9 bleeds on themselves. Use this wisely, mid fight, to help finish them. I find dire thieves to be pretty easy by this point, personally. Good luck.
If i recall correctly grenades are 3/4 direct and 1/4 condi. I might be wrong but it’s highly leaning towards power.
For hunter crusher you have to kill npc fast by letting her eat crusher’s hammer hit. After that there won’t be any bouncing shot to immobilize so hunter will have 3 attacks left: auto which is cripple(just ignore) and the poison field and the immobilize which look the same(he glows) and are always alternated. So basically you can know when to dodge.
Also never target hunter cause he dodges when targeted.
Have you tried/considered a decap build for ritual solo? I don’t have the time to test right now but I’ve been thinking about it for a while.
Yup, I understand the fight well, I just find it more forgiving to do it the way I do in the video. I’m generally a WvW roamer so my attention span / level of effort in PvE is very limited, haha. The decap build could work if you lined up the wraiths, flamethrower 3’d them back then stealthed with harpy feathers or blast finished a smoke field / tossed elixir S and capped the point. You just need mobility enough to move from point to point so that the mobs dont ever get too close to the point.
My suggestion would be rifle + bombs + flamethrower + elixir gun; acid leap is a good quick move skill and same with jump shot, as long as you’re animation cancelling the end of both so that your character doesn’t freeze in place briefly. You can also use big ol bomb to knock the wraiths back then stealth yourself to cap the point.
Cool. Glad to see decent pve engineers.
You can save a lot of time by skipping from start straight to hunter and crusher.
Probably undead slaying is better than battle sigil.
I’m aware of the skip, I just find the hunter/crusher fight to be annoying, so I clear the room beforehand and all of the mobs and fight the two separately
My solo/duo build in pve uses p/s to stack might and apply lots of bleeds/vuln in addition to the huge cleave damage. As such, I find that the massive gains toward power and condition damage from might outweigh the benefits of the 10% additional damage.. I don’t have any evidence to back this up, nor have I tested it, it just feels that way to me. Either way, I would end up using battle over strength one way or another because battle is on my Quip, which I use in WvW as well.
I appreciate the feedback!
I’ve considered that idea already Rainmaker, and I appreciate your input – I just feel that the damage lost from going 30 into inventions doesn’t outweigh the massive damage boost from 30 in explosives or firearms. I do think that this would be fun to test, though – if I get around to it in the near future I’ll let you know how it goes, thanks!
You pop it for stability – when lupi changes from phase 1 to phase 2 he picks the target closest to him and drops an unavoidable grub on you which knocks you down, so the Stab keeps you from getting hit afterward as it lets you dodge.
Hey guys, some people were asking for an Arah path solo video so I made one, I’ll be editing it and uploading it later today. Here’s the Lupi fight from it – clocked in at 6:37 from what I can tell and that ties for the world record from Dub rT, although he had perception stacks for his. I made a lot of mistakes and could easily improve it, might do that another day, but atm this is just a bonus video for the path solo. Hope you guys enjoy!
In parties that don’t reach 25 might or solo/duo play p/s can be useful for big reflects on champs/legendary mobs and as a blast finisher, with the confuse off of pistol aiding modified ammo (although bomb 3 is better dura-wise). The block speaks for itself.
66002 with rifle, nades, bombs, and mine is the highest personal dps build. Use p/s when your party lacks might or you need to stay in nade kit longer to keep up more vuln.
Hearing DnT discuss WvW/sPvP is always a good chuckle.
Give the class to a player that’s good with it and the Engineer does very well in every aspect of this game. /thread
Can you kill condi healing signet warriors? I just fought one in wvw fit about 10 minutes to no conclusion. I think with the glyph elite it would be possible. That, or if you’d played the build longer than 30 mins like I did, haha.
Warriors are a lot of fun to fight as a staff ele. They are the most predictable class to play against which makes it so easy to land your combos. If you have issues with them, I strongly advise playing a hambow spec warrior for about 30-60 minutes so you can predict the ‘stunlock’. GS is easier to pick up by playing against it enough.
That’s honestly the only thing you need to do to beat a warrior. Almost every warrior goes through the same rotation…
Bow on warrior for your reference:
http://gw2skills.net/editor/?fJAQFADAAThey do the following rotation:
1, 2, 5, 3, 4.1, 2 and 5 can be countered with magnetic aura (just stand still and watch them kill themselves). Dodge the arcing arrow (3). DO NOT stand in the fire field (4).
Their stunlock is exactly the same. They all cycle through it in exactly the same way… Dodge the first stun (really obvious- its usually earthshaker if they got enough hits in with the bow) and the rest of their attacks miss.
Once you’ve got that down, you’d be surprised at how easy they are to beat. They’ll walk into almost every unsteady ground because of how predictable they are…
Every combo in the video will hit them. They don’t actually have a lot of stability so every form of CC works on them, and very early on. They are remarkably easy to control.
With CF, I dont even notice if they’re running condi spec. I just clear the stacks when they get to big and heal through it—heal when my health gets too low.
tl;dr – counter their bow with knowledge of their rotation. Counter their hammer by learning how to dodge it. Hambow warriors are easily the most predictable class/playstyle in the game and with limited stability makes CC easy to land.
Good luck, and thanks for watching!
Oh, I’ve been roaming since the game came out – I know exactly what to look out for and what to dodge, what the general specs are, etc.
My issue was dealing enough damage to bring him down. I could survive plenty fine with dodging everything, it was the rotations that were an issue. Granted, I was trying out 5 0 0 3 6 and I’ve since then went back to 6 0 0 4 4, the fury should help out. I’d only been playing the build about a half hour then, I tried it out for another hour or so earlier today and I’m doing considerably better. The stunlock is crazy, haha, it’s very fun. I’m sure if I’d run into that same warrior I probably would win at this point – just stack a bit more might and I’m good to go. I’ve been averaging 18 or so stacks in lengthy 1v1s, so that definitely helps. I also run koi cakes to help keep up the burns and bleeds, seems to be working well!
Thanks for the build, I very seldom copy builds, but with this one I only changed a couple of traits and mixed in a piece of zerk and cav with celestial trinkets and ascended celestial armor. Well done!
Can you kill condi healing signet warriors? I just fought one in wvw fit about 10 minutes to no conclusion. I think with the glyph elite it would be possible. That, or if you’d played the build longer than 30 mins like I did, haha.
Even with all of my arah solos, I haven’t yet tried incorporating Fortified Turrets into the Lupi fight. I think the damage loss from 30 Inventions will make this a moot idea in any group fighting lupi with less than 5, but has anybody tried reflecting his phase 2/3 projectiles back at him? Either the channel in phase 3, or the one that is normally mesmer reflected in phase two. It may be tricky if the turret isn’t perfectly placed or if it somehow gets cleaved by the aoe of those projectiles.
Here’s a video I made a few weeks back, if it’ll help. Good luck!
That’s what I’ve been doing. 6 6 0 0 2 with HT/nades/bombs/rifle turret, stacking might and blowing things up.
Wasnt a fan of the mines, personally.
I basically just took the damage-per-skill, subtracted opportunity cost of not using primary during cast time of skill, divided by cooldown, and did that for all skills. I have a spreadsheet that does it for me and all I need to do is tick the appropriate trait boxes.
Impressive. Well, with consistently high vuln stacks from our side it can’t really be called a full selfish build, just mostly; warriors bring banners which are ~5% damage boost each, full vuln is 25% damage boost (although it’s probably more realistic that only 10-15% of the vuln will be from us and the remainder from the party). I’ll try this out.
Very interesting. Mind giving a walk-through of how you calculated the dps?
Let’s get some of the guys who theorycraft the numbers and try to maximize damage – I’ve heard 6 3 0 0 5 | 6 6 0 0 2 | 6 2 0 0 6, etc – we need to find the absolute, uncontested highest selfish DPS build for PvE speed runs.
Factor in full ascended armor, weapons, trinkets, infusions, everything. That includes two offensive infusions for rings by using a circle of light – absolute max.
Also, we should create two variants: Scholar and Strength rune setups.
A couple of things implied:
-Vulnerability is accounted for; that doesn’t mean ignore 25 explosives, because that line still helps with power.
-Might stacking is expected – let’s say 9 stacks will come from us.
-Obviously bomb kit will be used to maximize personal DPS
-Night time dungeons make up the majority, so sigil of the night can be accounted for.
-Fury is permanent (remember, this is a structured party where your sole job is to stack some might and maximize your personal DPS)
Anybody who is exceptional with these types of calculations is highly encouraged to post and proof your work – let’s change the outlook on engineers in dungeons. Also, if able, we should propose comparisons to warrior DPS (we know that lightning hammer is not something we can keep up with on an ele); that is, percentage differences between overall damage per second.
I solo’d arah p3 one day when bored, if that counts. Didn’t get a video besides the Lupi fight which is on my channel, but I would say it’s decently harder than most other classes, save for Necro.
I used 30 10 0 10 20 with full zerk, scholar, force/undead on P/S, healing turret/nades/tool kit/rifle turret. Make sure you take trait 3 in firearms with 1 in Alchemy for perma vigor.
(edited by Poliswag.8240)
I thought this was pretty common knowledge already o.o
Why rifle turret? You’re only using the toolbelt skill.
Why go 20 into tools? Lets say I get speedy kits(although unnecessary) but power wrench? You lose a lot of modifiers from firearms not even considering the vuln.
Because of the 5pt trait giving you 10% additional endurance each time you use a toolbelt skill combined with the low cooldown of surprise shot AND static discharge is an amazing combination. 20 in tools allows for more crit damage and toolbelt recharge to aid in surprise shot’s synergy. Power Wrench is for the 16s block, which is the perfect amount of time between Lupi’s floating shenanigans in phase 3.
Also, thanks John, I appreciate it man, haha.
Much appreciated.
Hey guys, I see a lot of people acting discouraged about the upcoming changes – maybe this’ll cheer you up. It’s not much, just a pretty sloppy Lupi kill (you’ll see in the first 5 seconds ^^), but it’s fun nonetheless.
I show the equipment and traits at the end, but for this fight I was running full ascended zerk armor, weapons (P/S), and trinkets. Scholar runes, one undead sigil, and one force sigil. 30/10/0/10/20, normally running 30/15/0/0/25.
Enjoy! http://youtu.be/AWv_kPNofwA
Why not just give us a turret GM trait that makes them hover alongside us.. ? Still target-able and kill-able, now we can better control cleave and AoE damage by placing ourselves outside of it, etc. Seems fair enough to me – turret drones.
Personally, not a huge fan of Nike’s build.
As someone who runs daily fotm 50s, lupi solo/duo on engi, etc. I feel that our strengths are better captured by 30/15/0/0/25. Healing turret, nades, bombs, rifle turret. Either p/s or rifle depending on the dungeon/fractal, I have no additional endurance gain through food or vigor, and if you can dodge properly, your damage is obscene. 8k bomb1 is tasty. The nades with 30 condi dura and firearms trait 5 still allow you to stack tons of vuln, and it is expected that the remainder will come from party members – which in my case is a given.
This is played full glass, everything ascended, with scholar runes and generally force + X sigil, depending on the situation. I will probably include an energy one post patch just to improve uptime on tools 25.
There’s a visual bug where you can swap to a tonic such as the ascalonian mage or watchknight one (any that allows you to use your weapon skills), shoot or attack with the legendary once, then swap in a different weapon over the legendary and then the legendary over the weapon, again and again to get a drastically increasing, stacking effect. He may have done that, or it may just be a bug – people see a purple glow from me when I’m in sPvP because of my Quip, but I don’t see it myself. Shrug
Chuckle People who run Perplexity runes.. hahahaha. Guess there will always be players who need a crutch <3
The new traits are as follows:
Explosives: Synaptic Overload – gain 3 seconds of quickness when you hit a foe with a knockback skill
Firearm: Bunker Down – Create a proximity mine at your location when you critically hit with an attack. Mines have a 10s duration, 2s cooldown (mines do not remove boons)
Inventions: Fortified Turrets – your turrets are surrounded by a reflective shield when created. 4s duration, ends if the turret is picked up or destroyed.
Alchemy: Experimental Turrets – Turrets apply boons based in a 600 raidus around them every 10 seconds. Thumper turrets: 3 seconds of protection. Net turret: 10s of swiftness. Rifle turret – 5s of fury. Healing turret – 3s of vigor. Rocket turret – 3s of retaliation; Flame turret – 3 stack of might for 10s.
Tools – Gadgeteer – gadgets grant additional boons upon use. Boon vary based on the gadget being used – AED – 3s of retaliation, Personal Battering Ram – 5s of fury; Rocket Boots – 4s of Vigor; Slick Shoes – 8s of regeneration; Throw mine – 6s of aegis; Utility Goggles 5 stacks of might for 8 seconds.After 1800 hours on engineer and two legendaries as well as two full sets of ascended armor, I feel I’ve explored this class quite well in my time on GW2. You name a build, I’ve played it. I’ve played many that most of you probably haven’t even heard of or tried, but every one is a learning experience.
This patch is not the end-all for us. In fact, it’s quite decent. Let’s examine two possibilities, off of the top of my head, that can incorporate these traits into very powerful (pun intended) builds.
The first will be the glass cannon roamer – Seeing as the new GM trait in Explosives has no ICD, 30 30 0 0 10 will still be very powerful, but with the two new traits in place of the old. Quickness on knockback, right? We’re engineers. We have TONS of knockback. But how do we get ready access to it? Well, ANet handed that to us – Firearms XIII. You crit, you drop a mine (a “throw mine”, which won’t take a boon but WILL be unblockable and a knockback) – critting is easy. Anybody melee on you? The job is done for you. Drop bombs, rifle 1, whatever you like – crits on crits with a good glassy power build. They run into one, knocked back, rifle 2 —> 3s quickness massacre. Your traits would be III, V, and XIII with healing turret/rifle turret/PBR/your choice. I suggest taking static discharge and seeing what forms of movement will be available to us via rune sets come this feature patch.
The second is more of a defensive/dueling engineer. × 30 x x 30, both GM traits XIII. You crit, you drop a mine, and with the new Tools GM trait you get 6s of aegis through the mine. On a 2s CD, essentially, nobody even has to hit the mine. You just get aegis every 2s after you crit.
Hope this’ll keep you guys strong, I see a lot of negative feedback and I think it to be wise to place oneself outside of the box. These traits have a lot of promise.
Cheers.
EDIT: In before “It’s supposed to be 6 6 0 0 2” etc
I don’t mean to bring you down, but a couple notes.
- 1) Synaptic Overload has a 20s ICD
- 2) ‘Bunker Down’ dropped Mines have no Knockback or Boon Rip. They’re just damage-only ‘Mine Field’ type mines, not throw mine. Therefore, they’re not proccing ‘Synaptic Overload’ ever, let alone every 2s. Or 20s. o_o
- 3) ‘Bunker Down’ dropped mines will not ever give Aegis from ‘Gadgeteer’ or even count as Gadgets. So if you only bring Throw Mine, and are taking Gadgeteer, you might as well take Armor Mods to get Aegis slightly more often.
So, pretty much every synergy that you are hyped about, doesn’t actually exist. I’m sorry! I wish it functioned more similar to how you describe it, too. The traits are very underwhelming.
Yeah, that’s been pointed out – don’t remember what I was reading last night but at least dulfy’s post didn’t mention anything about an ICD, which I thought may’ve been too good to be true as well. Oh well, it’ll still be very useful.
Well, I guess that goes to show you that you shouldn’t just rely on Dulfy, nobody’s perfect
Wish I’d known about the ICD, and I could have sworn I remember reading somebody saying Throw Mine was what you got out of the new Firearms XIII – oh well. It’ll still work quite well, with accelerant-packed turrets, rifle 4, and PBR, there’s a ton of knockbacks to be had that all fit in quite well with a SD build.
The new traits are as follows:
Explosives: Synaptic Overload – gain 3 seconds of quickness when you hit a foe with a knockback skill
Firearm: Bunker Down – Create a proximity mine at your location when you critically hit with an attack. Mines have a 10s duration, 2s cooldown (mines do not remove boons)
Inventions: Fortified Turrets – your turrets are surrounded by a reflective shield when created. 4s duration, ends if the turret is picked up or destroyed.
Alchemy: Experimental Turrets – Turrets apply boons based in a 600 raidus around them every 10 seconds. Thumper turrets: 3 seconds of protection. Net turret: 10s of swiftness. Rifle turret – 5s of fury. Healing turret – 3s of vigor. Rocket turret – 3s of retaliation; Flame turret – 3 stack of might for 10s.
Tools – Gadgeteer – gadgets grant additional boons upon use. Boon vary based on the gadget being used – AED – 3s of retaliation, Personal Battering Ram – 5s of fury; Rocket Boots – 4s of Vigor; Slick Shoes – 8s of regeneration; Throw mine – 6s of aegis; Utility Goggles 5 stacks of might for 8 seconds.
After 1800 hours on engineer and two legendaries as well as two full sets of ascended armor, I feel I’ve explored this class quite well in my time on GW2. You name a build, I’ve played it. I’ve played many that most of you probably haven’t even heard of or tried, but every one is a learning experience.
This patch is not the end-all for us. In fact, it’s quite decent. Let’s examine two possibilities, off of the top of my head, that can incorporate these traits into very powerful (pun intended) builds.
The first will be the glass cannon roamer – Seeing as the new GM trait in Explosives has no ICD, 30 30 0 0 10 will still be very powerful, but with the two new traits in place of the old. Quickness on knockback, right? We’re engineers. We have TONS of knockback. But how do we get ready access to it? Well, ANet handed that to us – Firearms XIII. You crit, you drop a mine (a “throw mine”, which won’t take a boon but WILL be unblockable and a knockback) – critting is easy. Anybody melee on you? The job is done for you. Drop bombs, rifle 1, whatever you like – crits on crits with a good glassy power build. They run into one, knocked back, rifle 2 —> 3s quickness massacre. Your traits would be III, V, and XIII with healing turret/rifle turret/PBR/your choice. I suggest taking static discharge and seeing what forms of movement will be available to us via rune sets come this feature patch.
The second is more of a defensive/dueling engineer. × 30 x x 30, both GM traits XIII. You crit, you drop a mine, and with the new Tools GM trait you get 6s of aegis through the mine. On a 2s CD, essentially, nobody even has to hit the mine. You just get aegis every 2s after you crit.
Hope this’ll keep you guys strong, I see a lot of negative feedback and I think it to be wise to place oneself outside of the box. These traits have a lot of promise.
Cheers.
EDIT: In before “It’s supposed to be 6 6 0 0 2” etc
Solid gameplay, however:
1. You should stand behind your pets when stomping someone with a projectile interrupt, it’ll absorb the CC.
2. You used entangle in almost every fight, it’s regarded as somewhat OP on the level of Supply Crate – it’s your personal choice to use it, but videos where you use it in nearly every single 1v1 fight don’t serve as impressive.
3. Good trap use.
I transmuted it a while ago, used a splitter to get it back again. I think doing so may have changed the item’s genuine status as a legendary or something, I’ve no clue. However, I did receive another response from a different customer support representative stating that they’re going to give it another shot. Fingers crossed!
Yes, I moved it onto my Engineer.
Clicking and dragging it was entirely my error, correct – but the dialogue box where I’m supposed to type in “The Predator” not appearing was not my fault.
The other night I was sitting outside of Lyssa deleting items to make room for drops and accidentally deleted my legendary.. The thing is, I never got a prompt. Something blinked on my screen for a split second and then boom, my hard work was gone. I tried to talk to the support team via ticket, but received no help as they weren’t able to find the item having existed on my account to begin with.. I have the achievement for 3 legendaries equipped and only have two on my account currently, so.. :/ Hopefully a higher up will see this and can help me out because this was my favorite legendary and I’m on the brink of just walking away after the emails I received from the customer support rep I talked to.
I do understand it is partly my error, though the redundancy in the form of prompt did not appear and as such is my glimmer of hope that this will be resolved.. Thank you for your time!
Account: Poliswag.8240
Character: Poliswag
Date/Time of Incident: 3/3/2014 @ 9:56 PM EST (-5h)
Exact Item Name: The Predator
Hopefully this helps!
Okay, I’ll do that, thanks!
The other night I was sitting outside of Lyssa deleting items to make room for drops and accidentally deleted my legendary. . The thing is, I never got a prompt. Something blinked on my screen for a split second and then boom, my hard work was gone. I tried to talk to the support team via ticket, but received no help as they weren’t able to find the item having existed on my account to begin with. . I have the achievement for 3 legendaries and only have two left, so. . :/ hopefully a higher up will see this and can help me out because this was my favorite legendary and I’m on the brink of quitting after this.
I do understand it is partly my error, though the redundancy in the form of prompt did not appear and as such is my glimmer of hope that this will be resolved.. Thank you.
Anet plans to buff celestial gear. They’re aware of celestial getting hit hardest with the ferocity change and are going to be buffing the overall stats of celestial to help compensate. As far as armor vs trinkets, chest and rings are nearly identical. This is a good setup and one I’ve been running for months; it works exceptionally well.
The commentary made the first part hard to watch :/
Yeah, Churn Bombing is an old tactic – the basic concept, to my knowledge, originated from DAoC.
However, one thing I did notice – you never attunement swap right before your Churning Earth goes off. You have the 5pt trait for Arcana but don’t use it; I would if I were you.