Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Yeah but doing events we’ve done hundreds or thousands of times before already just isn’t fun.
Well, I mean, that’s part and parcel for the genre unfortunately. in a perfect world game developers could put out content faster than we could eat it up, but in reality that’s just not possible, so at some point you’re gonna be repeating stuff
That has nothing to do with it, this isn’t new content that we just run out of this is content they KNEW we’d already done to death.
Existing players are not the only players in the game however. Part of it is making sure the content is compelling and has longevity for new players as well. basically, the idea is that if you know your game is going to require people to repeat stuff somehow, the goal is to make it feel rewarding to repeat that.
Map rewards and masteries are an attempt at making it worthwhile to repeat that core content rather than simply abandoning it, and overall making the game as a whole feel more valuable no matter where you spend your time.
So is leveling.
Levelling can be done almost anywhere. If you don’t like one option for grinding, you can go do another instead.
Mastery points require you to grind specific piece of content to get the point. Then go grind somewhere else.
Then there are the pay to win elements. Masteries are a mechanical benefit to your character. Some mastery points require living story achievements. So if you don’t have the living story, you have a choice:
– Miss out on the mechanical benefits
– Buy the living story in the gem store.
I agree that masteries would be a more fun system if they weren’t region locked, but I can’t honestly think of a way to do that that doesn’t also make old content obsolete as new content and masteries are added. Like, let’s say we go forward in time to another expansion, and you could do all the materies with XP from anywhere. Now you can completely skip all the magumma jungle progression by getting XP in the new expansion, meaning magumma becomes a ghost town people only go to to click hero points or farm special mats.
They tried that approach when they made southsun, and as a result southsun in usually completely unpopulated, and thus not very interesting to run around. It becomes obsolete, wasted content just like low level zones in more traditional MMOs, and it gets even more wasted the more content is added to the game. That’s a problem, as it makes the early game extremely unfun for new players, and you see a lot of mmos getting around this system by giving people instant high level characters, effectively making that already barren content even more barren, basically giving in to the problem rather than attempting to fix it.
Masteries being region locked ensure there’s always some sort of legit reward for playing all the parts of the game, no matter when you start playing it. I’d love a different solution but I honestly can’t think of one.
Elite specs are supposed to create new build templates, not simply make existing ones better.
Warrior has experienced the most fair balance in the game since launch. It is one of the few classes that has been given repeated attention to ensure build diversity, and generally only nerfed in places where it was legitimately overpowered in comparison to similar role specs from other classes.
I don’t understand the complaints. If you don’t like the berserker spec, don’t run it, run your core build, and bank all those hero points for the next elite spec so you can insta-unlock it if it does grant a build you like more.
Yeah but doing events we’ve done hundreds or thousands of times before already just isn’t fun.
Well, I mean, that’s part and parcel for the genre unfortunately. in a perfect world game developers could put out content faster than we could eat it up, but in reality that’s just not possible, so at some point you’re gonna be repeating stuff
supply is going up, raw gold income is going down. The economy is extremely volatile.
Your absolute best move right now would be sell sell sell and then hoard gold for about a month until everything levels out, as gold is going up in value and all resources are going down.
Thanks for reply man, much appreciated.
Seems like its time to re-subscribe SWTOR then or buy a eso plus, GW2 was amazing MMO at start both in terms of economy and gameplay. But something happened to economy and I just can’t grind everytime,
thanks again,
I don’t think you understood what I said. Stuff you want to buy is actually easier to just go out and get now so you don’t have to farm and buy it from others. That’s why right now is the time to sell your stuff, because the price you’ll get for it is dropping by the hour due to it all being much easier to get.
In general you don’t need to buy as much stuff with the map rewards system in place. you can actually go earn your own stuff and skip the TP altogether now.
This mastery system is a pure kittenblock. Ive grinded for over 5h now and only unlocked the 2. Tier of gliding. I dont even have the mushroom jumping masteries now. Aside from the pretty map this AddOn has been pure disapointment until now.
Why didn’t you get mushroom jumping before getting gliding 2? It is cheaper and easier to get, and TBH more useful.
Right. My point is that masteries are really just more customizable leveling that doesn’t screw you over on gear. it’s obvious they desigend these maps to be more “long haul” things, and yeah, masteries stretch the content in them. Then again, given the choice between haing content stretched, or having content be consumed quickly and simply given a grind that only poops out an armor skin, I’d pick the content stretch every time.
it tends to break up the grind my injecting it slowly with different stuff to do, while the “okay now you grind for a skin” setup just becomes a much more monotonous and tedious feeling thing for me.
supply is going up, raw gold income is going down. The economy is extremely volatile.
Your absolute best move right now would be sell sell sell and then hoard gold for about a month until everything levels out, as gold is going up in value and all resources are going down.
So is leveling.
It sure is a good thing anet stopped spouting “play your way” years ago when they realized that players interpreted their intent very differently than what they actually meant with that statement.
It was only ever literally about gear grinding and hard-gating content behind gear. That was it. Now content is hard-gated behind XP, and you can do whatever to get XP. Would it be nice to progress masteries from any source of XP? Yeah it would. But I also kinda get way they didn’t do it that way, as it makes sure each section of the game has ongoing rewards for investing time in it, and that prevents content from becoming obsolete.
Masteries are just a different way of adding leveling without actually adding leveling, and they gate content exactly the same way leveling does.
<3 good luck out there, some of those are tough
I wouldn’t say that they were tough. Of the fourteen that I did and others that I skipped, they were either impossible due to mastery gating/dps racing as a low personal dps class without bringing in other people or trivially easy.
The only somewhat interesting one was the place of power inside the poison vines that I had to set up three illusions for, blink to the point, begin the channel, distort, and then when distortion was about to end, use blurred inscriptions with signet of midnight.
Which was basically a repeat of the Shrine of Melandru hero point, and a stealthless version of the shrine of Balthazar.
Most of the time when people say “impossible” I interpret that as “difficult”
The bloom that spawns the timed champ for instance. It was impossible, then I altered my traits for a specific champ (the terragriff) and respawned it until he showed up. Boom, done!
They’re not literally impossible, just harder to get to, harder to fight, or simply a longer grind on a mastry track. So, yeah, in terms of difficulty as related to core hero points, they’re generally more difficult in one way or another. Not saying it’s all necessarily interesting difficulty, but in a technical sense its increased difficulty.
When I say impossible, I mean in terms of at that point. i.e. “It’s effortless if you have the mastery, impossible if you don’t”, and some classes have easier times than others when it comes to DPS racing a timer, and the champion terragriff wasn’t actually a big deal compared to some of the ones in the later maps. Plus, thieves are great solo damage classes, your experiences aren’t exactly going to be typical of the standard mesmer.
Grinding mastery points isn’t difficult or interesting, it’s just grinding.
I dunno, I find doing it pretty interesting. moves me around the maps, puts me in encounters that are different for each one, etc.
Grinding is really a matter of repetition, and hero points are the only new advancement system that don’t require repetition (unless you’re talking alts, but to be fair alts are by definition repetitive in terms of character progression anyway)
If you don’t have fun playing the game, what makes you think you’ll have fun playing the game after you get all those hero points and mastries unlocked?
Personal experience. I hated the grind to get the 14 skill points I needed to unlock the third trait section on chronomancer. Playing it is fun, it was fun during the beta weekends, but the grind to get those skill points taught me to hate Maguuma.
Exploring is much more fun when you’re not being constantly directed to specific points and you can just play at your own pace instead of being rushed through to pick up the mechanics that were introduced to fix inherent flaws in the base classes.
This is a thing that I see popping up a lot in this thread. People are playing characters they hate to access elite specs that they like.
What’s funny, I think, is that only people who played the betas feel this way.
I don’t know what I’d do about it in anet’s case. I understand the intent for elite specs to be meaningful progression. That doesn’t jibe with people who want instant gratification. You either build a progression system or you hand out the specs for free.
personally, I’m fine with it, and I play a thief, so my elite is basically completely unusable until I max it out. I’m having fun working on it while doing the story and meta chains etc.
But then again I actually like playing my character and am using the elite to simply refine, not replace a build or playstyle.
The daredevil is in no way unusable until it’s maxed out, it’s actually one of the better ones in that regard. When people tested it in the beta, the people that actually liked the class were actually predominantly the people that didn’t select any grandmaster traits, as the new dodges actually felt worse than the regular one.
Plus, thief is a great base class for exploration anyway. I was actually on the fence about whether I would trade out anything for it if I could. It’s similar to elementalist in that regard.
That was the first run on the dodges, before they fixed the animation locking and bugs. BWE3, the dodges are actually universally more awesome than basic dodges. In my specific case, lotus dodge is actually better survivability than keeping the acro line, but without lotus, the overall healing per second is worse, and without the extra cripple from lotus the lack of swiftness from acro really impacts in combat mobility.
With lotus, however, I don’t miss the lack of dodge swiftness from acro, as even though I’m not speeding up to reposition between dodges, the stuff around me is slowing down and generally dying quicker.
Obviously this sort of thing is a really individual character-by-character thing. Certain builds will get a lot of use out of a half trained elite spec, and certain build won’t. I found even a half trained chrono was a big buff to my mesmer simply because of the time warp shatter, but on my thief the lack of lotus dodge made it worse that sticking with acro.
Basic economics guys.
Everybody’s income was lowered. Including SW due to the change in map rewards passing out far fewer shovels and guild upgrades actually removing shovels.
At the same time everybody’s resource gathering power was raised
It’s a crappy time of economic volitility, yes, but when the dust settles the result is more affordable mats and overall lower prices on everything. They’re deflating gold which means if you have a stockpile of it now it’s actually going up in value.
The numbers on the rewards went down, but the actual value of gold is going up. Revisit the TP in about a month and then see how the reward adjustments feel. if they worked the plan like it seems they’re looking to, you’ll be able to afford roughly as much stuff with 3 fractals worth of money and loot as you could before, but you almost might not have to buy as much stuff because you can more easily farm what you want from map rewards.
But technically I didn’t feel I got a single gold doing 50 to 64, from opening all the chest and selling the stuff. Got an ascended breather and the mini though. Other than that I didn’t feel like my gold count actually increased, if anything it might have decreased a little haha
I think that’s kind of where they’re going with this. Moving thing to a more earning-based than buying-based acquisition model for most things.
Like, pre-HoT economy was mostly about getting money to buy stuff you needed (mats, skins, etc.) but post hoT economy is more focused on getting stuff yourself and less on buying it from other people.
It’ll be interesting to see how it works out.
Basic economics guys.
Everybody’s income was lowered. Including SW due to the change in map rewards passing out far fewer shovels and guild upgrades actually removing shovels.
At the same time everybody’s resource gathering power was raised
It’s a crappy time of economic volitility, yes, but when the dust settles the result is more affordable mats and overall lower prices on everything. They’re deflating gold which means if you have a stockpile of it now it’s actually going up in value.
The numbers on the rewards went down, but the actual value of gold is going up. Revisit the TP in about a month and then see how the reward adjustments feel. if they worked the plan like it seems they’re looking to, you’ll be able to afford roughly as much stuff with 3 fractals worth of money and loot as you could before, but you almost might not have to buy as much stuff because you can more easily farm what you want from map rewards.
If you don’t have fun playing the game, what makes you think you’ll have fun playing the game after you get all those hero points and mastries unlocked?
Personal experience. I hated the grind to get the 14 skill points I needed to unlock the third trait section on chronomancer. Playing it is fun, it was fun during the beta weekends, but the grind to get those skill points taught me to hate Maguuma.
Exploring is much more fun when you’re not being constantly directed to specific points and you can just play at your own pace instead of being rushed through to pick up the mechanics that were introduced to fix inherent flaws in the base classes.
This is a thing that I see popping up a lot in this thread. People are playing characters they hate to access elite specs that they like.
What’s funny, I think, is that only people who played the betas feel this way.
I don’t know what I’d do about it in anet’s case. I understand the intent for elite specs to be meaningful progression. That doesn’t jibe with people who want instant gratification. You either build a progression system or you hand out the specs for free.
personally, I’m fine with it, and I play a thief, so my elite is basically completely unusable until I max it out. I’m having fun working on it while doing the story and meta chains etc.
But then again I actually like playing my character and am using the elite to simply refine, not replace a build or playstyle.
Enemies not dropping? Why is my bag full all the time then? Seriously the only thing they need to add are maybe 1 or 2 more merchants to Verdant Brink (and maybe the other maps, haven’t gotten to them yet).
Also so far I’ve unlocked 4 masteries, 2 gliding and 2 in Itzel lore. And it didn’t feel like a chore at all, especially since I don’t have to do it again with my other characters. Can’t say too much about the elite specs yet as I’m at ~75% with my first one now (Scrapper) but I haven’t really focused on that yet. Exploring the map is too entertaining to care for something like that.
My advice OP, lean back and enjoy. Don’t think about unlocking stuff, just go with the flow.Were they dropping more after patches? I went to bed after the 3rd patch released. But up to that point mordrem/ dinosaurs weren’t dropping very much. I got most of my drops from hogs and moa’s.
Most of the loot comes from meta completion. In Verdant brink, for instance (didn’t have time to move to another map) You get scaling loot based on your participation percentage in the day or night meta (and it will tell you a percentage score when it rewards you) part of that meta loot is crowbars, use the crowbars to open airship debris, and the debris is where you’ll get a lare quantity of your loot.
The mobs do drop loot, but the majority of the loot comes from actually participating in the meta chains, doing adventures (and you need to do meta chains to unlock many of the adventures), and the map rewards and “lock and key” systems.
Loot is actually very good, but it’s moved away from a primarily drops based model and in to one that rewards you better for playing as intended rather than farming. it rather rewards doing events, and between events looking for boxes full of goodies to use your “key” items on.
(edited by PopeUrban.2578)
<3 good luck out there, some of those are tough
I wouldn’t say that they were tough. Of the fourteen that I did and others that I skipped, they were either impossible due to mastery gating/dps racing as a low personal dps class without bringing in other people or trivially easy.
The only somewhat interesting one was the place of power inside the poison vines that I had to set up three illusions for, blink to the point, begin the channel, distort, and then when distortion was about to end, use blurred inscriptions with signet of midnight.
Which was basically a repeat of the Shrine of Melandru hero point, and a stealthless version of the shrine of Balthazar.
Most of the time when people say “impossible” I interpret that as “difficult”
The bloom that spawns the timed champ for instance. It was impossible, then I altered my traits for a specific champ (the terragriff) and respawned it until he showed up. Boom, done!
They’re not literally impossible, just harder to get to, harder to fight, or simply a longer grind on a mastry track. So, yeah, in terms of difficulty as related to core hero points, they’re generally more difficult in one way or another. Not saying it’s all necessarily interesting difficulty, but in a technical sense its increased difficulty.
If you don’t have fun playing the game, what makes you think you’ll have fun playing the game after you get all those hero points and mastries unlocked?
I support scribe craftable gravestones.
There are already many gravestone marker assets in the game, so hopefully the team can push these to scribe recipies in the future.
That said, there are many ways to configure things in the new decoration system, and it shouldn’t be too difficult to design a memorial befitting your fallen guild mate in a section of the hall you know they’d appreciate.
yeah, they should probably add a little help popup when you get those. I had to go check the hero panel to see what that did because it wasn’t listed.
Sure thing! I hope you get HoT at a price that feels right for your region and can come enjoy it soon!
You’re not.
Direct from the Q&A stream, colin stated anet considers a guild as a group of 5+ players, and less than that “not even a group really”
Sure they say that now. Even during the recent guild chat programs the employees referred to their “personal” and “vault” guilds.
From launch it was apparent that ANET intended players to be able to start a guild with 1 member and grow it from there, a pleasant departure from other mmo’s which required a full group to create a guild. The designers would have had to be clueless to not have foreseen personal guilds made for the vault space.
Sadly, given anet’s track record they are actually extremely shortsighted when it comes to emergent and unintended uses of game systems. Dungeons, fractals, world bosses, and a number of other things have illuminated this pattern of well intentioned but ultimately harmful optimism.
I love Anet. I’d also love to just sit on their design meetings and go “you guys know players are out to break your systems right? Here’s how i would break this thing you’re talking about for personal benefit.”
They’re nice people, but they tend to assume that players will play as intended rather than play as the selfish, efficiency-seeking, totally normal players that they are.
It is perfectly legal to resell a digitally-purchased copy of a game, as ruled by the Court of Justice of the European Union. So I should be fine as long as the key was gotten legally.
The problem isn’t that I don’t want to buy from ANet’s licensed retailers, some of them also have the price of 33-34 euros which fits me. However, they simply cannot sell to me as I live within the Russian Federation, and apparently their goods can only be sold for their countries.
Once again, this severely limits my options and puts me into this situation. I can’t even buy it from any retail store in Russia because it could be judged as “fraudulent” at any moment, which is stupid IMO.
I’m not making value judgements, but remember that the EU court finding only applies within the EU. Everywhere else, including I presume russia and I know for a fact the US it is a legal grey area. My personal opinions on the subject are something I’m not going to get in to because they’re irrelevant to your question, and I jhust want to keep you from ripping yourself off
Even if it is legal, the EULA for most pieces of software that require connection to an external server explicitly state that the owner of the software (anet in this case) can terminate a license at any time, for any reason, just as a legal failsafe (in practice most companies won’t just cut licenses for no reason because its bad PR)
However, from a legal standpoint, if the purchase is against Anet’s policy (and it is) they can ban your account for it with no legal ramifications as within the laws of the united states (where anet operates from) it is entirely legal.
Again, I would not advise making a second party purchase, and ask anet specifically what you can do about getting a legit copy that doesn’t violate their eula.
The little popup when it gave you the mastry points said to go do HoT mission 1 to unlock masteries. once you have them unlocked, you can use the mastry panel to look over and select your avaliable core materies.
The game told you how. You have to go and do the first HoT sotry step to unlock the mastry system.
Yes. Technically second party account sales are against the EULA. If you’re buying a key, you’re making a second party purchase as you did not purchase it from arenanet or a licensed retailer directly.
It is highly likely this action could get your account actioned or banned.
if you don’t want to pay the price point that’s a personal decision, but what you’re looking at is getting a discount for an illegal second party key that is against the EULA.
Unless anet or its licensed retailers discount it, you’re probably buying a key obtained via questionable means in the first place.
I would ask arenanet support about your situation before buying a key and potentially making an account-ending mistake, and only ever buy software from people who are actually legally allowed to sell it.
My friend bought the HOT several days ago according to my recommendation and he decide to quit this game already. We tried to unlock the elite specialization by collecting hero points on new map and failed. The two hours we spent only gave us 3 hero points and 20+ times of death. The jumping puzzle like map is trash, so don’t force ppl to play it!
It should be difficult. They’re called “Elite” Specializations… they should take a certain level of skill. If you are not good enough to unlock the content, then you shouldn’t get to unlock the content.
Also, if he quit the game because he couldn’t unlock “Elite” content mere days after starting the game, then that is really, really sad. Sad as in “Pathetic”
You know you guys LOVE to mock the casuals, but the irony is that if enough of them start quitting over this hero point fiasco, ANET will bend over backwards to get them to stay, INCLUDING changing the HP requirements. And if the hardcores in turn complain ?
Well ANET will have no problems telling you to Kitten off…
Exactly this.
I am not sure about the quality of whole gw2 community. But the gw2 forum community is in general terrible to new players.
Which is why most of us spend time on other forums which remain hidden from the general populace. The people here are A) elitist kittens here to mock and kitten people rather than help. or
people come to vent about something they find irritating.
then there is the C) group. People who are sitting at work and want something to read.
As a cary carrying member of C group, I actually refer to these forums as my “whine check” these days.
Everyone who is happy is playing HoT. Everybody who is not is posting. Given the reactions last night from random non-beta people I was doing event chains with, they were having a ton of fun, and pretty much loved it when whole event zergs got wiped by mordrem because they weren’t paying attention.
I heard a lot of “Oh this just got real” and “for the pact” and “We can salvage this clusterf*** guys”
But most importantly, the thing I liked, was that people were really happy when we succeeded because of that difficulty. It’s not often doing core events that people exclaim in joy when they take down a full event chain, because most of the time they just expect it’ll happen. This new stuff, it has difficulty ramps from the beginning to the end of chains, any people have to be on the ball, so there’s a much bigger sense of accomplishment and teamwork. I really liked that. It has been a long time since I felt like the random people around me were my “team” rather than “those things that fly around the screen while I sleep through events”
Time will tell how this content hold up over time, but at least for now even doing the “boring” content like events is tougher and more rewarding, and thus more fun in my opinion.
Revnants are not warriors.
Yeah, those items are exclusively for jumpstaring alts at the moment.
I highly reccommend, if you’re done rolling alts, to just keep a character slot open and use them to farm yourself a black lion key every time you have 10 levels worth, as there’s no other use for them (unless they are required for a guild upgrade or crafting recipie we haven’t levelled up to, which is possible, the new guild upgrades require a lot of weird kitten.)
<3 good luck out there, some of those are tough
isn’t there a toggle for action camera, the same as you use to do inventory and stuff?
Will I have completed all hero challenges in the world by the time I got my elite spec for one character?
No, you’ll have either completed zero challenges in core tyria, and all the hoT challenges, all of the core challenges and HALF of the HoT ones, or some where in between.
If you already had map competion on a character, you’re looking at completing roughtly half of the challenges in hoT before you fully max out the track.
Being “casual” has nothing to do with difficulty. There’s nothing in this system that pushes away “casuals”
You can easily make progress in even 30 minute play sessions.
These zones simply push away people who are bad at the game and would rather quit than get better
That’s a completely different set of people than “casual” players. There are plenty of “hardcore” players whining just as hard that they can’t press 1 and win a lot of this stuff.
You get them from completeing the more difficult hero challenges in the HoT maps, which award 10 points each but are generally harder fights (for example, one of them spawns a champ and 4 mobs you have to kill within a time limit), trickier to get to (One of them is on a precarious ledge surrounded by snipers and knockback hammer guys), or just plain more time intensive (One requires you to become “worthy” by advancing nuoch mastry to a certain point)
(edited by PopeUrban.2578)
Open your story journal.
Click “play this story”
It will lead you there with helpful green arrows.
If you hate difficulty, you can always get a refund and faceroll core content.
Use the little gear icon at the top to tell the system you only want PvE missions. The next reset it will update and only give you missions of your chosen type.
The default behavior is set to give you missions from all three game types, and letting the system pick at random (and this week it picked randomly a WvW and 2 PvP missions) gives you a 10% bonus of favor earned, but you can set it to only show you one type of missions. One you set that, the system will only give you missions of your preferred type.
A true hero of Tyria.
Oh for the love of…
Not everything in the world is about flippin’ anime.
Why do anime superfans insist everything be converted/compared to/related to it?
I usually tell them that I’m rubber and they’re glue.
Then I cast daggerstorm.
Are you kidding? Those branches are amazing. Stealing the ability to knock the spinny ones out of their goo or interrupt the chargey ones from charging, or the beekeepers away from all the bees is the best.
Also, they drop those sweet water field healing trees.
Is this discussion supposed to be going somewhere?
It is a discussion about core thief balance. Experience indicates that it is not in fact going anywhere. Maybe this is the one though!
To be honest, how about in stead of more slight variations on “athletic with varying muscle tone or breast sizes” we actually add some fat people to the game?
Male and female, all races. It always makes me sad when I can’t make fat mages.
If I remember correctly, one any decoration is passed to the guild inventory, it never leaves. This is also true for anything donated to the treasury for guild upgrades, or crafted scribe decorations. I would assume this includes mordy’s bane.
Someone please correct me if I’m wrong, been a couple weeks since I watched those streams.
Daggers.
Brass knuckle skin.
Channel the legendary power of KILROOOOYYY STOOOONEKIIINNN
So many precursors. So much anger, lol.
You’re not.
Direct from the Q&A stream, colin stated anet considers a guild as a group of 5+ players, and less than that “not even a group really”
They aren’t designing guild systems for guilds of less than five people, but encourage you to find outside help, or bribe people if you want to use the guild system in an unintended way.
I’d be happy to have some of my guys help you out with your guild hall expedition just for fun. No bribery required
in Guild Wars 2: Heart of Thorns
Posted by: PopeUrban.2578
“Years” well again right back you you have no knowledge as well..for all you know it will take 1 to 2 days. Honestly this whole ordeal has blown out of the water, as a community we have become really lazy over the course of 3 years of no progression and have really gotten used to having everything unlocked for us the whole concept of actually working to unlock perks for your class? What heresy!
EDIT: also the whole arguement of alts is just..no..in the end alts are characters that you have to progress as well..just because they are alts does exclude them for a free pass or content made easier.
Except we do. Each mastery requires 16 million exp to max out, and you need 200k experience to level up at level 80, and dungeons will not provide HoT mastery experience. All of this is information that has been announced and confirmed by ANet staff or was available in the BWE’s. Therefore, basic math dictates that in order to max out a given mastery, one must level up 800 times per mastery.
So a HP is locked behind a maxed glide and then a maxed mushroom hop. Looks like you need 1600 level-ups to get it, only attainable by doing events in the HoT maps.
That is indeed one hell of a grind, even while the masteries are account bound, and still doesn’t change the fact that one has to still run around and collect them all or do map completion in Tyria multiple times over, which again, is repeating the same task for each character in a very similar way over each similar map.
This is why the most useful effects from masteries are on the lower tiers, and the higher tiers are generally stuff like “you can do a solo boss challenge once per day” or “now you can infinit glide even though the zone isn’t designed around infinite gliding”
They’re set up like GW1 achievement tracks really. They’re long term things with all the useful effects early and the prestige and fluff effects at the end of long grinds.
Oh yeah, the bugs were hardcore for that event, but the actual design of the fight was actually really well done. if you had the pleasure to get in a lower population map where culling and lag didn’t kill you with invisible karka, disconnect you, or otherwise ruin it XD The thing had HP scaled to stupid because of old condition stacking rules, and like half the people on your map usually in the middle of disconnecting, logging back in, or dead from an invisible enemy, so you had these things scaled for twice as many people as were actually fighting it at any given time.
That’s really one of the main reasons I’d like to see it come back. It was quality content that was ruined by bugs. Bringing back that content without the bugs that made it unfun would be awesome.
I think the difficulty is fine, perfectly accessible for single players, but not so easy that you’re basically guaranteed to win on the first try while doing nothing but pressing 1.
The other reason I think it’s fine is that these encounters don’t really scale up for more party members much, so if you’re really not very good at the game, it’s as easy as asking for help. Get one player that is actually good at the encounter and you can just autoattack and still get credit, see the story, and feel like you did something heroic without actually having to do anything heroic.
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