the 1h sword unfortunately deals less damage than the mace, and the skills it comes with suck atm. They deal less damage while making you more vulnerable to recieving damage by rooting you in place. The skill that teleports you deals less than normal damage, and even autoattack deals less damage than mace. But if you want to make your game harder, then go for it.
And this kids is a fine example of why you shouldn’t drink and post…
1h sword has less damage than mace? Are we talking “per hit”? If so, yeah, probably. DPS? AHAHAH, no. Sword is the highest DPS weapon a Guardian has. AND it has the invaluable blink (with an added blind to top it off). The only downside of the weapon, and the reason people tend to pick Greatsword over Sword for PvE, is that it’s very single target.
Meanwhile Mace is actually probably the lowest DPS weapon a Guardian has, and, IMO, the worse weapon in general. If you want survivability take a Hammer.
Honestly, Guardian is tied with Warrior as the classes with most weapons worth keeping around. I’m still leveling my guardian but I intend to get him the full set (like my Warrior).
Honestly, Hammer is arguably the best “all around” Guardian weapon in the game right now. Nearly perma-protection, a 1200 range bind, ring of warding, a strong knockback and a very low cooldown blast finisher with decent damage and 600 range. The only downside is the the third hit in the AA chain is slow as balls.
As far as I’m concerned the only weapon I’m not big on is Mace. It seems to be mostly for the same purpose as Hammer (defensive builds), but worse… The Shield, on the other hand, is very useful, particularly in WvW. Good for a quick “on demand” protection and for the bubble.
So you’re back-pedaling while using April Fools but your past quotes always point towards wanting to improve warriors or complaining about the guardian’s pros vs the warrior’s cons.
This. So very this.
Also, I’m pretty sure I’ve seen him/her/it complain about roughly every class they play… Which points towards a common denominator, you know. Just sayin’…
standing on walls wondering why you picked guardian because you are useless in keep battles.
Tome of Wrath. Scepter’s Smite. Staff #1 goes through doors and walls.
You’re welcome.
nah,thats pretty boring still.
Irrelevant/Subjective.
You said guardians are useless in keep battles, which is a statement of fact. That is factually wrong. They can do damage and they can offer massive support through heals, boons (such as the priceless stability) and reflects/shields. They are far from useless. Whether they’re your cup of tea or not is a different matter altogether.
standing on walls wondering why you picked guardian because you are useless in keep battles.
Tome of Wrath. Scepter’s Smite. Staff #1 goes through doors and walls.
You’re welcome.
Its stunning how little you understand either class.
PS:
Guardians are better in every way, besides damage. And Warriors are not much better unless the enemy stands still…
Bwhahaha… I swear… Every. Single. Time. You post. It’s hilarious, and you don’t even know it. Oh man…
And nothing of value was lost.
I love all the scrubs crying about the stealth changes though. If the only way you can play thief is perma-stealth spam, you were never even decent to begin with.
If you actually read the top 2 posts you’d know the answer.
I did. Want me to go through them and explain why they’re wrong?
Strategy
The whole goal of this build is to essentially sit back and main your targets from afar with all your conditions,
You don’t have significant conditions. The odd low duration burns from sun spirit and the long cooldown meager 5 stacks of bleed are insignificant. Everything else you can do would always be at least as effectively regardless of your build. More effective in most longbow builds, in fact, because they have 1500 range instead of your 1200.
but this build can absolutely go toe to toe with someone in melee range if you need to.
No. You can’t. You have no damage to burst people down, no significant survivability, no condition clear, no ability to run away… What do you do when a thief just pops up next to you? Nothing. You explode. What about a Guardian plowing through your frontline during a clash (because they’re Guardians so they can) and bee lining for you? Nothing. Hell, you can’t even do anything against a cheese bullcharge warrior.
The Sword + Torch gives an easy access to poison and burning,
Poison isn’t a damage condition. It does damage but the main utility of poison is preventing heals and stacking another condition you need to clean. You stack it besides a hefty stack of bleeds, so it’s harder to clean the bleeds or out-heal them. A slow application 5 stacks on a 36 sec cooldown isn’t it. You are right about the torch though. It’s your only good source of damage.
not to mention still benefits from sharpening stones, and can allow you to escape a fight if needed/ Get back to range to continue your assault from there.
Sharpening stone is junk and you have nearly 0 ability to escape a pursuer. You have no condition clear, no stun breakers, no speed enhancers, only 1 “running away” evade and only natural vigor and your elite. If your elite is out you have 1 leap backwards, if you have no cc on you, and that’s it.
If you ever DEFEND a location you have the advantage, place your trap down immediately, and then pop your stones pretty often, i do it when one of my teammates tell me the enemies on the move (we’re a weird group that uses “scouts”), or if i’m in solo/duo que i will normally just throw it up on CD because it tends to be more helpful than not.
No you don’t. You have 1200 range, no significant damage or utility, no significant defense, and exactly 1 reliable long range AoE – Barrage, which you don’t have a significant damage output to exploit.
DO NOT, put your spirit down before a fight, that thing running out of duration mid fight can be devastating because that’s A LOT of burning that goes away. Try to put it up out of the main AoE areas (behind walls, off the point a ways, etc) to ensure that it’s going to be up until they decide it needs to go down, and due to the common mind set of “LOLZ SPIRITZ SUCKZ!!” they tend to stay up the full duration. Granted, most intelligent players will tear your spirit down once they realize how much burning it’s really applying and it will take them less and less time from there to tear it down so use that to your advantage.
Untrait spirits are junk because, contrary to what you think, don’t add significant damage output, can’t move, and explode the moment someone even looks at them funny.
However, you should -not- be swapping very often, save your other canine as a trump card, you’ll -need- that KD sooner or later, and it’s better to not fire your one shot too soon.
It’s better to swap pets before they die. You get 15 (traited) seconds of cooldown instead of 1 minute if they die. 15 s is quite short for insta-quickness for you AND your pet.
I think I made my point here. You claim this build is an harasser, but it’s more of an “annoyer” . You’re hitting people, and if they ignore you long enough you’ll kill them. So will anything. But you don’t pack enough of a punch, tank or utility. I mean, you’re not a glass cannon… Bark skin and natural vigor are pretty good… but no toughness, condition clear, stability or stun breakers… And your damage and utility is already lacking…
If you want a condition based longbow build you’ll need 1500 range. You’ll need critical chance and bleed sigils… You’ll need better utilities and, AT LEAST, either quickening reflexes or lightning zephyr. Healing spring is also very advised.
Or you can go for a full spirit build. You need to trait into them, and it’s not a good build, but it offers way more team-support.
But mostly longbow builds are power builds for a reason.
PS: Not every builds sole purpose is Damage
He clearly states it is not his job to DPS. What is hard to get?
That he has nothing? Doesn’t have damage, survivability or significant support. So what does he have?
@Proxy, Oh fire trap is better huh? Please tell me how you’re going to use that fire trap to apply burning from 1200 yds away, and use it to cause burning to everyone your allies are attacking… it’s ok… i’ll wait.
You don’t. You use it once things are within 600-700 range… Sun spirit is a useless piece of disfunctional trash that’s insta-gibbed the moment it’s poped out by anything stronger than a gentle breeze. It also has high cooldown, has a 35% chance to work at all, and is stuck on the floor unless traited.
I, of course, assumed you were using 30 in Skirmishing… because you’re using a condition build… But maybe not, so I checked. As it turns out your build is an even bigger mess than I expected! Joy.
You’re using longbow over shortbow (for conditions…? because…?), but you’re also not using the sole strength the longbow has – 1500 range from Eagle Eye.
You’re not running bleed runes, you have no critical, you’re using carrion gear (????), and you’re not even using proper condition traps… You seem to be basing all of your condition damage on the absolutely junk Sharpening stone (seriously, that’s 5 stacks of bleed on a 36 second cooldown – WITH cooldown reduction traits) and the even junkier sun spirit… That’s nothing. That’s… Like… almost literally nothing. The only real sources of damage you have are on your torch and on your elite.
On top of that you have no condition clear, no defense, no toughness, no defensive utilities besides your elite, and no speed enhancers… Nothing. I don’t even know why you have the awful viper’s nest instead of… any other trap really. Any other trap is more beneficial… Spike Trap cripples AND bleeds (for more damage), Flame Trap does wayyy more damage and has the stupid good fire field, and Frost Trap chills, which is the strongest soft-cc you can have. You could also use Muddy Terrain, which would be a stronger defensive option since you didn’t trait your traps.
Sorry, but your build is a mess… You don’t have damage, you don’t have survivability… You basically have nothing.
4) Sun Spirit: Yeah, if you don’t take sun spirit you’re dumb, plain and simple,
Wait…are you serious?
Is he serious?
He can’t be serious…
You aren’t serious are you?
It’s…
But…
It’s just…
I don’t…
…
Sigh.
Let me try and put this in a non-equivocal way:
There is no reason to ever use that piece of kitten skill. Not ever. NOT. EVER. Fire trap. A billion times better. At everything. Forever.
I agree. many of the Traits for this was badly designed. Why have traits dedicated to Blocking, when we dont have short cooldown blocks?
Virtue of Courage (passive) + Virtue of Courage (active) + Retreat + Shelter + Zealot’s Defense + Shield of Wrath
How kittening many do you want…? And that’s not even accounting for possible extra blocks and aegis from traits.
Yeah, you don’t have many on REALLY short cooldowns… You just get a kittenton of them if you want them.
I don’t feel like you can spread boons easily enough in WvW to make it worth using AH.
Symbols… most of your shouts… Other weapon and utility skills like Hallowed grounds or Signet of Judgement… Then traits like Inspiring Virtues…
Can I have some of what you’re drinking please?
(edited by ProxyDamage.9826)
funny how u blow away your healing skill for initiating and still have the balls to call me a bad “copy paste” thief, oh the irony…
Situational young padawan.
really? that is so NOT how i use Shadowstep
say a warrior is comming your way, i start shooting then he jumps/spins/bullcharges at me, shadowstep away, keep shooting, again he jumps/spins/charges, shadowreturn, keep shooting, win
thats only 1 scenario, i also use it to position myself behind the enemy only to mess with their cameras, twice
or u can just use it to travel 1200 units in a second
can’t do all that with RFI (also i clean movement conditions with Withdraw)
Another advantage: I can run “hide in shadows”, which allows for easy repositioning and escaping/initiating.
Same scenario as you: Warrior bullcharges > Roll for Initiative > Warrior is now dead. Why? Bullcharge is spent, I broke the stun, I’m still shooting at him non-stop, and I just gave myself an extra 6 initiative which, together with my build’s natural regen, will allow for an extra 2 dazes or daze and unload.
Don’t get me wrong, Shadowstep is a phenomenal skill by its own right, but so is RfI, with very specific pros and cons for very specific builds.
successful 100b […] (on average and without quickness)
Max DPS that you’re gonna land on anyone in PvP/WvW is Axe/Mace. Unless you account for the Bullcharge > Quickness > 100b gimmick which is both easy to avoid, burns 2 utility skills at least, and requires quickness. And even then you only get more damage out of it if you land almost the entire thing.
There are a lot of different ways they can “fix” rampage, make it a skill worth using. Things like making it immune to all forms of CC. As it is right now it’s a gigantic pile of garbage. No use whatsoever.
Anyone here played Borderlands? Remember Brick’s special skill? Now there’s a good “berserker mode”.
Can you like… Keep these in one thread? Or, you know, in the right area ? I come to these forums for Necromancer info, and half of the front page is spammed with your guild’s stuff…
It’s common courtesy. Can you please at least keep it in one thread. It gets poped all the way back to the top whenever you post an update, don’t worry.
For reference: Flame Blast scales 1.0 with power. Lightning Strike scales 1.1.
For single target spiking Lightning is better. For PvE/aoE, Flame Blast is better.
Quick Pockets. 15 char.
Quick Pockets should be changed to restore all the Initiative, or make weapon swapping recharge 5 seconds faster.
Bhhahah… And Mug should be an instant kill AT LEAST. Also Shadowstep should be a map-wide instant teleport.
I don’t know which is sadder, the thought that you might be trolling, or that you might not be trolling at all… Allow me to facilitate your edification:
Thief doesn’t have cooldowns. They don’t benefit from weapon switching by default because they already benefit from not having any cooldowns at all. Normal classes don’t get any bonuses to their cooldowns by switching weapons, they just have cooldowns they need to manage. The thief doesn’t.
The idea behind Initiative costs instead of cooldowns on thieves is that it trades short term skill management for long term.
Most classes are limited in what skills they can use at any one point based on when they last used them. A ranger can’t just spam barrage or the shortbow dazing shot three times in a row because they have to wait several seconds between each activation. You can use any skill whenever it’s ready, any ranger can use barrage right as it comes off cooldown, but not a second before.
Thieves, instead, can spam any skill as they please, no cooldown whatsoever, but instead they use a different form of “currency” – initiative. This means thieves can choose to blow all of their initiative to use any skills they wish in a burst fashion, at the cost of having to wait to use any skill right after. Or they can manage their initiative and spread out the use of their skills, like any other class.
To put it another way: Other classes need to switch weapons to get “new” cooldowns if they blow all of their weapon cooldowns. The Thief does not. They can switch weapons (if they want the different skills) or not. It doesn’t matter to them. They have no short term limit.
If you feel you’re not getting enough “spammability” out of your initiative pool that’s what certain trees and traits are there for. It forces you to give up some damage, survivability or utility for a better ability to spam your skills.
You are, essentially, proverbially requesting to have your cake and eat it as well. Short answer: No.
I can’t believe some ppl choose Roll for Initiative over Shadowstep, and call themselves thieves
That would be because you’re a bad “copy paste” Thief who doesn’t know what each skill is for.
Shadowstep is absolutely godlike for melee builds that have to get in and out quickly. It gives you a massive teleport and two stun breakers that allow you to either instantly catch up with an enemy, or get away from pursuers.
Roll for Initiative is far better for ranged builds. Not only is it a stun breaker, but it allows you to create distance from an enemy quickly – while keeping your face turned to them (which is far more useful for a ranged build) AND giving you an initiative boost AND cleaning cripples, chills and immobilizes – The three most dangerous conditions to any ranged build.
If your build can accommodate both – even better.
The reason you see Shadowstep used more often is because most thieves are melee, dagger based, builds, in wich Shadowstep rules supreme.
OP is either trolling or thicker than bark skin.
You already got your reply on the first post. Simple: Mesmer illusions are easier to control. You can simply kill them off if you don’t want them to be targeted, and if you don’t mind that, and they get targeted and die, they still have far smaller cooldown than ranger pets.
Ranger pets can’t be controlled the same way. They can’t simply be “disabled” if we don’t want them to be targeted, and if they die it takes a hell of a lot longer to “respawn” them than a mesmer’s illusion/phantasm.
These are simply facts that answer your original question. Don’t bother getting super defensive, it doesn’t change the facts.
I get the perma-Vigor one, but I don’t get the Quickness one.
It takes forever to switch between pets…?
If your pet is bellow 50% health, but still alive, switching cooldown is only 20 seconds instead of 60. Either ways, you’re essentially paying 5 trait points for an extra “on demand” 20/60 sec cooldown haste with no downsides. It’s pretty mandatory.
@OP: Yes. Both are absolutely mandatory for roughly any build.
P/P
0/30/0/10/30
In Critical Strikes I take V / X / XI
III in Acrobatics.
And V/III/XII in Trickery
Full berserker’s gear.
For skills: Hide in Shadows, Haste, Roll for Initiative, Shadow’s Refuge. Elite switches between Basilisk Venom and Dagger Storm, depending on the situation.
It’s quite a powerful build in PvP, but, alas, fairly single target and lacks the “spike” of a Dagger build. It trades some spike damage for safety and control of a fight. Definitely viable, however.
You need to learn how to play.
Not all that helpful. Direct him WHY he is not killing. Ask him some questions.
Why? He didn’t bother giving us any information other than “I can’t kill anyone”. The only right answer there is “you’re bad”. If you have a condition necromancer and you can’t kill anyone, you’re at fault.
I’ll go one step further, if you can’t kill anyone with any build in WvW, it’s entirely on you.
But to answer your initial concerns, I don’t even need to see his build to tell you this is a textbook “L2P” issue. You wanna know why? Cause he’s clearly clueless. If he wasn’t he would have provided something other than “I dunno lol!” without people saying anything. Instead, I’m pretty sure either his build is utter crap or he just copied it from somewhere, has absolutely no idea how to play it, and is now dying like a Buddhist fruitfly inside of an industrial incinerator.
Allow me to demonstrate my point:
Tada. There’s nothing criminally wrong with the build. Sure, I would personally change a thing here and there, for a little extra efficiency, but there is nothing fundamentally disfunctional that justifies being unable to kill anything. That’s completely down to the player.
Either you’re really, really, bad at this game, at which point you need to go read up on the game’s mechanics and study fundamentals a bit more, or necromancer is simply not the class for you.
Either ways, it’s not the character.
Guys i’m talking about character names, not account names. An account name is something that you can take with you from game to game and have for years on end. A character name, IMO, tends to be a little more tailored to the game.
Well, let’s not go overboard. Forum handles are forum handles.
A name is a name. There is no difference.
@ProxyDamage, yes it’s a play on denominator and my real name. An old carry-over from my Quake II days that I never bothered to change. Anywhoo, my in-game characters have full first and last names, where I think it’s appropriate for their race. I probably wouldn’t do that with a Sylvari or an Asura.
Fair enough. I honestly can’t stand when people typo their own names. I can understand when they’re really obscure references and such, but when it’s simple stuff… “Vincemt”, “Alocard”, “Narotu!”, etc…
While I can’t say that I empathize with your original point, I will say that certain characteristics of names seem to reflect certain characteristics of the players that choose them. Generally negative characteristics.
Speaking of which, were you trying to write “Denominator” …? Or is there something I’m missing?
It’s not a bad skill, per say… It’s just… Not one of the better skills. Let’s put it this way: you get 3 utility skills. As a Necro, what are you going to give up for AoE poison and weakness?
If you’re playing a well-based necro you need at least 2 utility skills for wells due to high cooldowns and general utility.
If you’re playing a condition based necro you’re never taking that over something like Blood is Power or Epidemic.
And then there are skills like spectral walk, signet of the locust and corrupt boon that, while situational, are still less so, and far more powerful, than Corrosive Poison Cloud.
Essentially… It’s not that bad… But if you’re using conditions at all you have other options that are actually good.
Only right answer: Depends entirely on your build.
Depends entirely on how you approach an engagement, and which engagements you approach at all… A build designed to bowl through enemy front lines and stay there needs much higher toughness than a build designed to stay away or play “hit and run”.
So, how much toughness is optimal? As much as you can without sacrificing your build.
Acting like everything is fine and saying “L2P” is a good way to adress class balance issues. (<— sarcasm)
No one really cares if you could play a thief with one leg and no eyes and still kill one mob. Doesn’t prove the class isn’t underpowered for the majority of the people playing the game.
What if everything is fine and it is a L2P issue?
You claim that one player being able to use the class fine is no proof of it being fine, yet you’re acting as if the sole fact you’re having issues with the class now is enough evidence to claim it’s underpowered.
Does not compute.
You’re mixing two things.
First is a game design flaw. The game is still too focused in “tank and spank”. Warriors and Guardians excel at Tank and Spank, that’s their job as heavy classes, so they’re generally the best in PvE. Specifically, you want 4 warriors and 1 guardian for most situations.
Outside of that, however, other classes are still viable. Thief included. The problem is that too many people try to play PvP thief in PvE.
No. Wrong. PvP Thief is all about hit and run single target spiking. PvE needs vary from AoE/multi-target options (large amounts of low health targets) to single target sustained DPS (high health bosses). So your typical PvP build needs some work in order to excell at PvE.
For example, main hand sword is superior to dagger in PvE, for the most part. Specifically, Sword/Pistol for Pistol Whip – the mini hundred blades with a stun AND full evasion throughout. Pistol/Pistol is also a good option if you want to remain ranged.
Jaguar has the strongest attack while using F2 (his stealth guarantees criticals). Also good: Raven/White Raven with their F2.
Everyone here seems to look down on signets at level 80 though. I assume that is because of the lack of group utility, but hopefully someone can explain.
No. Signet builds suck at lvl 80 because they scale horribly.
At low level the bonuses they give are fantastic. Above and beyond the normal for those levels. This is especially true for Deep Strikes. 40 Precision (and that’s per unused signet) at low levels equates a LOT of critical chance. So much so that around levels 20/30 it’s common for Warriors to have around 90-100% critical chance.
But as levels progress, the bonuses they give are increasingly less significant, until they become downright redundant. For example Deep Strikes becomes a waste of a trait. At lvl 20 you attain +1% critical chance for every 3.16 points in precision, which means that a single unused signet + Deep Strikes grants you ~12.7% critical strike. But at 80 you require 21 precision for +1% critical chance, so the same unused signet + deep strikes only grants you less than 2% critical chance bonus.
The same is true for most signets themselves. Signet of Fury, Signet of the Dolyak and Signet of Might all grant 10 base + your level of bonus to their respective stat. At low levels this is a very significant boost. At high levels it’s a drop of water in the ocean. The only signets you might want to use at high levels are Signet of Rage (the only real Elite warriors have), Healing Signet (good for defensive builds) and Signet of Stamina (perma mini-vigor with an all condition clear attached).
Worse even, is that you just get more important skills…
If you want the offensive boost from Signet of Might and Signet of Fury, you’re a million times better just taking For Great Justice, and not just for party-aiding purposes either. Fury’s flat 20% critical chance boost is negligible at low levels where tiny amounts of precision grant massive boost to the stat, but at high levels a readily available, low cooldown instant +20% critical chance is a godsend. And it only costs you one slot instead of two.The extra might is just gravy on top.
Then you have things like Frenzy, Endure Pain, On My Mark, Shake it Off… Depends on your build, but whatever option you were going for with signets, there are generally better/more important non-signet options you’ll need, or at least REALLY want, to take first.
So, in short, Signet Builds start out fantastically, but scale horribly, which is the exact opposite of mostly every other skill worth using. Use it to level, then dump it at level 80.
i love 30/10/0/0/30 using deepstrike as a signet warriors! =3
Signet build is for leveling purposes only. Anything else is laughable.
@OP: what are you going for? Max DPS or just overall best build? Bit confused…
Eh… I’m always confused when people have difficulties in PvE in general… My Thief was, overall, the worse performer in PvE (mostly because I was stubborn and refused to switch to sword, which is superior in PvE… Or get gear even remotely my level for the most part), but even he was relatively easy.
For reference, I leveled a staff and scepter/dagger well and condition hybrid necro to 80. I got to lvl 80 with a random level 40 staff (I didn’t find a single staff for 40 kittening levels) and a level 65-ish scepter. If you’re using conditions, you’ll want a staff, and you’ll want Greater Marks ASAP.
I really don’t know what to tell you since I don’t know what you’re doing wrong… What’s your current build? How do you generally approach enemies? What’s your skill rotation while attacking…? What issues are you having?
A piece of armor is not a performance. You’ve caught yourself in your own poor logic loop. Player skill determines their performance… and the gear they choose enhaces the playstyle they prefer that meshes with their skill that creates their performance. I have yet to see a set of pauldrons solo Lupicus. Have you?
When you can have the same performance using blues and whites as a player of equal skill using full exotics this argument will be valid. Meanwhile, while the guy with the same skill but in full exotics finishes the same content faster/more safely/finishes higher content you can’t, your argument is invalid and useless.
And I CAN turn my character model off… when I’m tired of it I can log off or even delete it. Didn’t consider that did you?
Because that’s not turning off the model, that’s turning off the game. You don’t get to play like that. And that argument is also valid for inspect (people can’t inspect you if you’re not in the game can they?) so you just shot yourself in the foot… with a shotgun.
It doesn’t matter whether there is anything personal in someone’s account or not… it doesn’t matter whether they have anything to hide or not… it doesn’t matter whether they have dirty little secrets or not. You don’t have the right to look at it without their knowledge.
As for your race car analogy… did you miss where they needed to ask to see my engine? Yeah…. I would let them WHEN THEY ASKED… but I would break their trolly little fingers for touching my ride without my permission.
Take your own advice then. If you log off, surely we can’t inspect!
By that same logic there would be no legitimate reason to have curtains in your home…
It’s my character… not yours. I don’t want you looking in my house… I don’t want you looking in my desk… I don’t want you snooping through my documents files… I don’t want you checking out my guild vault…. I don’t want you perusing my account vault… I don’t want you checking out my build… I don’t want you checking out my gear… I don’t want you perusing the list of my achievements…
If you want to know something about my account… you ask. And I choose whether I share that information or not.
It’s not your house. It’s your character. It’s your performance. Comparatively it’s like asking to join a racing team with your car and refusing, or acting shocked, when they try to have a look at your engine.
Why aren’t you making a fuss about the lack of an option that lets you turn off your character model? After all, people shouldn’t be allowed to see your character if you don’t want them too! Additionally it’s hard to see the parallel between your character and your house unless you also happen to keep private and/or personal information hidden somewhere in your traits.
Why not just have a party option which have inspect gear and one without. That way people can choose to do whatever they want.
It became quite annoying to ask people to ping gear. And some of them take forever, either because they are slow or they just try to hide it and get in the group.
Or just have it, and by it existing it would be an option by default: Want it, use it, don’t want it, don’t use it.
There’s no legitimate reason to try and hide your gear/build.
Oh I do object… because screw gear check… that’s why.
That’s not a reason.
If you want to see my gear, ask me.
But I don’t trust you. I wouldn’t trust you with the lint in my pocket, let alone with telling me the truth.
The inspect gear only causes trouble…
Such as….?
have an equipment ping… use it.
What’s “an equipment ping”? Don’t say it’s the ability to link the gear in chat. That’s worthless for this purpose. That only tells me what gear you own, not what gear you have equipped.
WvW that’s why.
This. You’ll notice guesting has no WvW.
This should be a non-debate.
Those who want gear check already have it… when you make yourself a little group… demand an equipment ping… those people that don’t mind that sort of stuff will ping their gear.
Everyone who doesn’t want to cater to your elitist bullkitten can refuse.
Everyone is happy. End of discussion. No one is forced to play with anyone… and no time was lost.
Surely if that was the case you would have no reason to object to inspect. After all, we’re just doing the exact same thing but saving you the trouble. If you don’t like the group don’t join it. It’s easier, more streamlined, and way less time is wasted for either party without affecting or injuring either in any possible way whatsoever.
Except you can simply keep a normal set of armor on your inventory and link that, while using your MF gear. Which makes me think that people like you are less honest people who are simply disgruntled by a potential feature that wouldn’t affect them at all, and more dishonest players trying to protect their ability to piggy back off of better players.
actually I do, why? because its not my gear that affects the dungeon. its my skill. its partially my build. My gear does not affect a dungeon. my ability to play the game affects a dungeon.
Come on, don’t play dumb… Your gear affects a lot as well. Put two players of equal skill running a dungeon, one with whites and blues, and one fully exotic, and they will not finish at the same time or as easily – not by a kittening landslide.
And you’ve still managed to avoid the crux of the matter: If you don’t like my party’s “rules”, why are you so desperate to play with me? Make your own party. Nobody’s stopping you.
stop right there elitist. YOU DON’T HAVE THE RIGHT TO SEE MY GEAR AT ALL. why? because this isn’t wow. THERE IS NO HOLY TRINITY
You don’t have the right to hide your gear either. Neither of us has any rights, in fact. Nobody is speaking about rights.
And yes, this isn’t WoW. But there are also bad players and kittenty builds. I don’t care for either. And if you don’t like it, don’t play with me. Nobody forces you to. I merely don’t wish to be forced to play with these people either. Surely that’s as sensible as it gets.
There is no legitimate and reasonable argument against it.
“People will be elitist!!!”
People can be elitist right now. And so what? Don’t play with them. You’re decrying the attitude of people whom you are trying to play with, but you’ll still play with them because their very attitude demonstrates they’re competent, and therefore assure you a nice piggy back ride. And don’t say “no that isn’t it!”, if it isn’t then why are you playing with people you don’t like? Even for the most neglected of dungeons/areas you can easily cobble together a party with whatever specifications you wish. If you don’t like a group’s attitude don’t kittening play with them.
“I don’t like people knowing my gear!!!”
That’s as legitimate an argument as someone saying they don’t like people knowing their character, so you shouldn’t allow people to see other person’s characters. It doesn’t affect you in any way. You’re creating a problem that doesn’t exist. Deal with it.
“I don’t like it!”
Don’t use it.
Feel free to point out your own arguments, but rest assured I’ll point out they’re equally flawed. Maybe there is a legitimate argument against gear/stat inspect, but I haven’t heard it yet. Every single argument I’ve ever read against it is ignorant and misguided at best, and utterly mentally defective most of the time.
Honestly, most of the people I see complaining seem to be the kind of players that know they’re bad, and are afraid that if other people learn that, they’ll be unable to piggy back off of competent players anymore. Truly my heart bleeds for you.
What…? Are you playing like…glass cannon condition damage double axe ranger or something…? Or a condition damage character without any condition damage? Open world PvE is not exactly “too difficult”… Old Orr was an issue, and it was mostly an unrewarding boring nuissance, more than “OMG THIS IS IMPOSSIBLE”. And that was changed…
I’ve leveled 4 characters to fully exotic 80 now: Ranger, Necromancer, Warrior and Thief. Most of the time I was in areas above my own level and using whatever gear I could find, most of the time that meant using white and blue gear, with a couple of greens here and there, bellow my own level. I can’t remember any area in the game that is notable for aggressively fast respawns. So either your concept of “fast respawn” is extremely slow, or you’re doing something horribly wrong with your builds or play style that you can’t kill average things within even the most mediocre of times.
Yeah, that was the first thing I noticed in the new patch… New Nobles are ludicrous.
Someone went a bit overboard with the numbers. It’s not just the high damage, but the massive spammability of the kitten things.
1 on 1 they’re not an issue, even though they’re disproportionately more difficult than any other normal mob. In groups, however, they’re a kittening nightmare… I’ve seen the Balthazar chain get insta-gibbed by them. Everything was going fine, then a wave of 10-15 Nobles spawn, they all immediately teleport and symbol, and all NPCs (and a few players) just evaporate.
So, yeah, bit overboard…
If you’re running a minion master build: Yes. You’ll probably already have condition removal from other sources, and just having another minion adds to the “hive” synergy (shoutouts to anyone who knows what a Sliver deck is).
If you’re not running an MM build: lolno. Not by twenty thousand miles and an extra car ride.
Chests are linked directly to daily reset, the reset same time as daily achivement etc.
It is per character per day, and resets with the daily. Tested this with my alt.
This. Just adding my voice.
It’s a daily reset, not a 24 hour timer.