I remember that hat. I got it and then dropped it and all my other town clothes because I thought they were ugly. I figured I’d just get more later. I’ve been naked ever since.
It seems a little unfair that the only way to get a hat skin would be a gem store purchase, when we’ve already got so many masks and hoodsl
I’m not really sure what you’re getting at. If they added new hats they’d have to add new armor sets. That’s asking a lot more than for a few selfsame masks to be turned into hats
Hey! Leave my mesmer’s masks alone, she collects them!
But alright, you do have a point. There might be too many masks…
Hats would be cooler if they didn’t make my characters bald, though…
There’s room in this game for both your ugly collection of stupid masks and my glorious pointy witch hat. But yes, hats that didn’t make you bald would be good. I think even RuneScape had hairy hats.
Light armor needs hats. Right now most of what they have is masks, and masks suck. They don’t show up well, and they’re unexciting. Take a look at a mostly complete armor gallery:
http://argos-soft.net/GW2ArmorGallery/index.php?sex=0&weight=1&race=2&color=2
Half of them are masks, the other half are hoods. When I think of a mage, I think of someone who wears a pointy hat. Sure, it is a bit cliche but shouldn’t we have that option? We could very easily lose all the masks but one, since they all look the same, but I’d be fine with just losing a few and replacing them with nice traditional witch hats. Medium armor has nice hats. Can we at least have some of those?
(edited by Psycho Robot.7835)
But even at a normal rate of acquisition you run out of space far too quickly, and there’s no reason for it, so why even have it set up like that? Just make it so fewer bits of dust are required, so we can store more brick’s worth without running out of space. Imagine if it took 100 ori ores to make one ingot. You’d be pretty annoyed if you could only have 2.5 bars worth in your collection at one time.
People taking this as an excuse to hate on champion farmers are embarrassing themselves. You quickly get far too much dust to handle from just playing the game normally, and if you just destroy it, you’re handicapping yourself when you decide to start crafting. I’m not saying you should be allowed to save up crafting materials forever, but right now, you can only save up enough for 2 and a half bricks, before you need to start putting stacks in your bank and on your mules, which is stupid.
maybe it won’t be as much of a problem later as it is now, but its still incredibly pointless to have such a large quantity required to refine into one brick
Doesn’t matter if its 10 per brick or 1, it needs to be way way lower. Basically everyone saved their boxes in the last few weeks of the farm fest, and now basically everyone has more dust than they can handle.
I hope you have enough scratch to get to 450 crafting, because unless you refine those, or throw 90% of them away, you won’t have room for that much dust.
You get 30 per box, so you have a complete stack after opening just a few boxes. you very quickly get 10 or 20 full stacks. And the refinement takes 100 and turns them into 1 brick. There’s no reason to clog players’ inventory with so much dust when it all equates to so few bricks.
This is absurd. Divide all bloodstone values in the game by 100. You go from needing 100 to craft a brick to needing 1, and you go from getting 30 per champion box to having a 33% chance to get one.
Every precursor has a lookalike except The Hunter and the warhorn… Howl?
I agree. Just replace it with boon duration. Right now the only armor that gives boon duration is giver’s, and it has no offensive stats at all.
As an aside I’m really glad that none of the new prefixes have boon duration, and it’ll be a real treat to have a new prefix that’s basically just a worse form of zerker’s.
You get 1 shoulder scrap as a reward if you’ve done that zone before on that day.
Wow, you mean business.
Yes but the burden of disposing corpses wasn’t to prevent them from sending messages to their living companions. The problem you’re trying to solve is dead players acting as scouts that the enemy can’t control, yes? If so, requiring the enemy to deal with them isn’t a good step. Just make it so dead players can’t leave the map once there are no other allied players nearby. If someone starts resing them, they see the “a noble soul is healing you” and at that point you can leave the map. Problem solved.
and i suppose waving your sword while blinded should still hit too, because its likely to connect anyways?
It just seems like the burning body mechanic puts the onus on the enemy team too much. Why should they have to worry about you after they killed you? When you’re dead, you should tell no tales, no matter what.
If you think burning bodies is the solution, then why not change the title of the thread to “Dead men tell no tales but only if they are burned in a lengthy, interruptable process, otherwise they sing like canaries”
Keep both in the store and allow us to turn transmutation stones into transmutation crystals via an expensive MF recipe
How about when there are no allied players nearby for 5 consecutive seconds, you’re taken to the map screen to rally, but you can’t close it out to go back to spectating.
I love the fish. They’re baller.
I feel compelled to mention that you don’t need to succeed to get the achievements. As long as you’ve beat scarlet once, you can get every single achievement. There are bugs where the achievement progress is stalled, but it has nothing to do with failing/succeeding
I guess beggars can be choosers.
Why do you consider the event ruined if it fails? Do you believe that if it fails you don’t get your achievement progress? Because that’s untrue. Even if the event fails, you still get progress. As long as you kill Scarlet once, you can get every single achievement. The progress is sometimes halted due to a bug, which has nothing to do with farmers. The only thing farmers cost the event is 1 stash and a couple loot bags at the end, plus the 2 rares from the bonus chest which truthfully aren’t worth mentioning.
All that really needs to happen is for people to realise that as long as you kill Scarelet once, you never need to complete the event again. There’s a bug where the invasion canceler achievement doesn’t increase like its supposed to, and many people believe that when this happens, its because the event wasn’t successful. Once they know they don’t have to succeed, 99% of people stop caring, because they know completing the event results in so few extra rewards its not worth the time or trouble. Last night I was in an invasion with a strange person who refused to believe that failing the event was supposed to increment the canceler achievement, but sometimes does not due to a glitch, despite an entire map of both farmers and non farmers confirming that they have gotten achievement progress for failed maps.
You’re taking those screenshots on an asura. On a charr, the texture is blown up 3x or so, isn’t it? So the resolution could still be garbage.
If your password is so difficult to type that you constantly make mistakes, I would suggest that maybe you have the wrong type of password. See: http://xkcd.com/936/
Villains are only interesting it they have a realistic motive and as far as I can tell, Scarlet has none. She’s invading but why? What would she do if she was successful? What does Dredgehaunt Cliffs have to do with Queen Jenna and Kryta? Why would the Aetherblades and the Molten Alliance side with her? Why does it benefit them? What the hell is she after?
She’s super intelligent, which in this case is used lazily to justify her having created robots which appear to be no more advanced than a typical asuran golem. How about if some of that intelligence is applied towards her motives? It could be interesting if she injected doubt into the player’s mind, as to whether she’s evil or not.
Perhaps having glimpsed into the eternal alchemy, she saw something which justifies her actions somehow. Maybe she saw that unless she invaded with her minions, Tyria would face some even greater threat, possibly a kittenING DRAGON DID YOU FORGET ABOUT THOSE?
But no, she’s just a generic, deranged, moustache twirling, cackling villain who does evil things for no reason at all.
You’ve got a lot of balls admitting to doing the events afk. I respect your conviction that it ain’t no thang.
The events would only spawn champions if the zerg was there, meaning that if the zerg split up, no one would get champions.
Consider this:
The champion farming zerg is there for one reason only: to make money. If we couldn’t farm aethers during the event, what do you think we would do? We wouldn’t decide to start actually DOING the event. The way this event is designed, its just like farming, except the rewards are garbage, and you have to waypoint all over the map instead of saying in one spot, or following a set path. Go here. Kill twisted. Go here. Kill twisted. Go here. Kill twisted. Its the same dull repetition as farming, but without the rewards. So the answer is, if we couldn’t farm aethers, we wouldn’t even be there.
The event isn’t fun either, for the reason I described above, so you’re not going to get a lot of general players either. There’s more fun to be had in dungeons, or WvW, or world boss farming. Each of those would probably be more rewarding too. A half hour spent farming world bosses can net you 6 rares, even on a bad day. So if its not rewarding, and its not fun, the who would do the event? Achievement farmers. That’s pretty much it. Do you think there’s enough achievement farmers to actually complete the event? Maybe at first, but a week into the event, when a lot of people have got their achievements, it’ll be a desert. Nobody would do it, and you’d never get to finish it.
The fact is, the zerg is a huge part of why the event ever succeeds, despite people saying that we make it fail. A series of bad design choices makes it fail. The zerg takes your focus off aetherblades so you can focus on twisted, if you really do want to complete it. So while we’re certainly not helping the event intentionally, we’re helping it unintentionally by focusing the achievement hunters on the twisted.
You missed my point entirely. I wasn’t saying that all these cases are like portaling through jumping puzzles, I’m saying that applying the same logic used to justify skipping jumping puzzles to other areas of the game makes the cases seem ridiculous and unjustifiable. Because they are.
Anet wants people to cooperate, but there’s no cooperation in portaling through a jumping puzzle. Its one person doing all the work and the others doing none of it.
Pointing out where one area of the game is also broken is no excuse to keep a different area broken. Are you suggesting that until every single type of content is unskippable, then there’s no point in updating any type of content to be unskippable?
No they haven’t, because JPs are 100% useless right now, but in the future they will award T7 mats, and that is where the problem comes in.
It will not. As I explained quite clearly in the other thread no mesmer is going to want to run a jump puzzle just to port other people up to the end on a frequent enough basis to make any impact on your Tier 7 mats. You are creating a problem where none exists and IF by chance that should happen in the future then deal with it when it does happen but I would lay odds right now that it will not.
The first thing that will happen when JPs start giving out T7 mats is that guilds will organize mass raids where a few mesmers port the entire guild through to collect mats on a regular basis.
I ain’t even mad. I’m having fun. Its like shooting fish in a barrel, or playing whack-a-logical-fallacy
They should at least separate the home instances, so you could mine 1 node in each of your 5 homes.
Are you seriously suggesting that by playing the game as intended, I’m letting Anet kitten slap me into submission? I elect to play this game, and if I elect to play it, then I should expect to actually PLAY IT.
Then you play it and quit worrying yourself into a frenzy on how others play it. Is that that difficult to understand? Mesmers to date have made no impact whatsoever on the game in regards to jump puzzles and portals. They will make no impact on the game in the future. Quit tilting at windmills.
No they haven’t, because JPs are 100% useless right now, but in the future they will award T7 mats, and that is where the problem comes in.
Are you seriously suggesting that by playing the game as intended, I’m letting Anet kitten slap me into submission? I elect to play this game, and if I elect to play it, then I should expect to actually PLAY IT.
There’s that word, “leeching” again.
Yeah, I don’t get this. Someone who joins a dungeon group, then doesn’t actually fight anything and gets the chests and reward at the end is leeching. They were expected to pull their weight and didn’t.
Then fix THAT and don’t use it as an excuse to keep broken content broken.
“How does it affect YOU? It doesn’t, so it doesn’t matter.”
If you apply that logic to the problem of portaling through JPs, what’s to stop you from applying it to every single aspect of the game? There’s nothing special about JPs that warrants some kind of special exemption, so if you say you should be allowed to skip them, because it doesn’t take anything from other players, then you could say that about the entire game too.
- Don’t like running dungeons to get the weapons/armor? Just give them to players who don’t want to run the dungeons, its not like its taking anything from anyone else, so what does it matter?
- Don’t like exploring the world to get the gift of exploration? Just give it to players who don’t like exploring, its not like its taking anything from anyone else, so what does it matter?
- Don’t like killing world bosses to get guaranteed rares? Just give them to players who don’t like killing world bosses, its not like its taking anything from anyone else, so what does it matter?
- Don’t like working up the gold to buy high level gear? Just give them soulbound to players who don’t like earning money, its not like its taking anything from anyone else, so what does it matter?
- Don’t like all the endless farming required for a legendary? Just give them soulbound to players who don’t like farming, its not taking anything from anyone else, so what does it matter?
And you can’t say “Anet obviously doesn’t mind people not doing content but getting rewarded for it” just because there are other areas of the game that have this same quality" because that is what this thread is TRYING TO CHANGE. I have a difficult time understanding why any sensible person would be opposed to making it so you have to DO CONTENT to GET REWARDS. Its baffling to me. What kind of games do you usually play? Those farmville type games where all you have to do is click on kitten to win?
Is being forced to do something you really don’t enjoy doing in order to get something that is gated behind that thing fun? Pretty sure that’s another no.
Nobody is forcing you to do jumping puzzles, so I don’t see how that argument is valid. Jumping puzzles won’t be the only way to get t7 mats when they’re released. It’ll just be a super easy trivial way since people can portal through them with literally no effort. I don’t agree with you that you should trivialize content and give rewards to people who never actually did anything, just because they don’t think the content is “fun”, and its stupid to strip away the challenge in content just because people think getting something for nothing is “fun”.
(edited by Psycho Robot.7835)
Beside the “fairness” you will lose again more than gain, you will get the fair JP, but JP´s wont be a fun time anymore, it will be annoying which makes people not enjoying them.
How is jumping through a portal “fun”? The people are already “not enjoying them” by “not doing them”. The only thing that will change is that the lazy people who don’t do them don’t get rewarded for it, as it should be.
Hey dude, would you say that theftwind was……………. linguistically inept?
I honestly can’t tell if you’re kittening with me or not. That is not a straw man argument at all. What I’m saying is that accessing the rewards of content A (jumping puzzles) without doing the work (jumping through the puzzle) is like accessing the rewards of content B (laurels) without doing the work (doing daily achievements). The reason why I can say those two things are comparable is because they are the SAME THING. But YOUR argument seems to be that they’re not at all alike, because you CAN’T get laurels without doing the dailies. That is the entire point of this thread! You SHOULDN’T get laurels without doing dailies, and you SHOULDN’T get JP rewards without doing the JPs!
Why should we be fine with people getting the same rewards without the effort? It doesn’t matter much now, because jumping puzzles reward absolute garbage, but once they start awarding T7 mats, it’ll be patently unfair. What if someone were able to get the full rewards of dungeon running without ever actually doing any of it? Or if someone were just given laurels without doing dailies because they just didn’t like them?
People are already getting dungeon rewards and skipping half the dungeon, we would not have 5 minute CoF runs if that were not the case. However that is their business, not mine. That is their game, not mine.Laurels have to be earned, they are not just given and there is no legal way to just be given the laurels without doing the daily/monthly so that part does not work in this argument.
What do you mean it doesn’t work? Getting the JP rewards without doing the JP is like getting the laurels without doing the daily.
Why should we be fine with people getting the same rewards without the effort? It doesn’t matter much now, because jumping puzzles reward absolute garbage, but once they start awarding T7 mats, it’ll be patently unfair. What if someone were able to get the full rewards of dungeon running without ever actually doing any of it? Or if someone were just given laurels without doing dailies because they just didn’t like them?
But you’re portaling through the jumping puzzles. You’re already NOT a part of them. You’re skipping them entirely and grabbing the reward. And if the “why do you care? it doesn’t take anything away from you” argument is valid, then why not just give everyone everything for free? Why should anyone care about that? It doesn’t take anything from anyone. If you lag too much to play the game, I don’t see why you should expect to be rewarded on the same level as people who do play it.