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Question on feedback

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Pyroatheist.9031

Meh, if the forum search wasn’t 100% broken, I’d leave a snarky commen about learning to search. As it is…

Feedback creates a solid sphere of projectile reflecting space. Any enemy projectile that contacts any part of that sphere will be immediately reflected.

Sigils for phantasm build

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Pyroatheist.9031

Thank you very much for your help, much appreciated. Also, thanks for the tip about precision boosting reflect damage, I wasn’t aware of that!

Just to clarify.

Precision boosts your crit chance, which increases the chance of critting on a reflect. T doesn’t directly boost the damage itself.

That boost to precision also will increase the critical chance of your phantasms, since they do inherit base stats, just not secondary ones.

mesmer pvp builds

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Pyroatheist.9031

Need build ideas

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Pyroatheist.9031

Also this adds nothing. I can’t have an (albeit one-sided) argument or debate in this forum without having insults thrown at me.

I wasn’t attempting to add anything. I was notifying the both of you that nobody wants to watch your kitten contest. Take it to PMs if you must continue.

Need build ideas

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Pyroatheist.9031

Enough you two. Your posturing is making this forum smell bad.

Healing Mantras on Mesmer?

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Restorative mantras scales at .2 hp.

5 target cap.

Are you saying the Mantra scales .2 per 1 healing power point?

Meaning at 1400 healing power you heal for 2280 per cast?

Because .2 × 1400 is 280.

And if I’m not mistaken I THINK… that mantras heal for 2000 base heal. Right? :S

It’s not 2000 base, closer to 2400 I think. Just check the wiki, it has accurate information.

Healing Mantras on Mesmer?

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Restorative mantras scales at .2 hp.

5 target cap.

blink (bugs and potential fixes)

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Pyroatheist.9031

@juno: Not really true. Skill is also involved in targeting correctly and accurately. It’s one thing to know that you need to do something, but the execution is also necessary.

Now, it’s not a good thing to have skills be unnecessarily clunky and difficult to use, but that’s not the case here. Blink is simply point and teleport. It literally can’t get simpler. OP is just complaining that he can’t target accurately.

Need build ideas

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Just a couple notes.

On greatsword: Since boss cam is bugged in the final grawl fight, I’ve been just gs attacking it recently. I simply can’t stand being next to the boss and being unable to see it. It feels claustrophobic and I usually end up dying from a dive bomb that I didn’t see in time. It’s also very strong in the molten facility boss fight.

Next: Conditions. Don’t do it. Blackwater is not an appropriate build for any sort of PvE. There are other condition builds that would work better even than it, and no condition build is even worth a second thought in PvE. Here’s a quick explanation.

If you maintain 25 bleed stacks and burning 100% of the time on a target, you have the effective dps of 2 swordsmen and halfhearted auto attacking. You won’t maintain 25 stacks, 10 is probably the most you can hope for, and too many classes apply burning to consistently have burn ticks.

The absolute maximum best case condition scenario is worse than a so-so sorta trying phantasm build. Don’t use them.

In general, I’d stick with the standard 10/20/0/25/15 build, with sword/focus+sword/sword, having a gs, torch, staff, and scepter in your inventory just for those niche situations you want them. You could go more specialized with 0/30/0/25/15 or 10/30/0/20/10, but I personally prefer the first one mentioned, I find it more well rounded and generally best performing.

Edit: just noticed you mentioned wvw as well. That’s a whole different situation. What do you intend on doing? Zerging, kill groups, or solo roaming?

(edited by Pyroatheist.9031)

[OMFG] Official Mesmer Forum Guild

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Pyroatheist.9031

PandaBear, you have maximum guilds.

Isn't Mesmer too easy ?

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Pyroatheist.9031

@Usage: No, not a single one. I’ll use your example of headshot thieves. They are certainly aggravating to fight, but that doesn’t make them whine-worthy. You can counter them in multiple ways. Stability is one way. Projectile reflection is a hard-counter. Blinds also work. Stealthing to protect important casts is effective. You can bait the headshots into skills that they can’t interrupt, because headshot is an expensive skill, burning initiative. These are all viable ways that a mesmer can counter a headshot perplexity thief.

As you say, all builds have strengths and weaknesses, and that’s the point. The weaknesses of a PU condie build are quite significant. The build relies on countering aggressive play, and that is its most basic weakness, capable of being exploited in many ways by many classes. Additionally, you can’t hold a point in stealth, so if you play careless enough that you must rely on stealth as a crutch to stay alive, then you’ll lose whatever point you were trying to hold.

If you’re not fighting on a point, then there’s nothing preventing you from just walking away from the mesmer. What’s there to complain about from a build that can’t chase you at more than a walking pace?

[Build] The Blackwater Mesmer (Condition/WvW)

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Pyroatheist.9031

Does any of the Thief heals clear torment, or are thieves condition cleansing with other abilities? I never get my Torment to last more than 2-3 seconds on a thief, and its consistently gone despite hitting thieves with it under 20%, which should down them.

Most thieves have a trait that removes conditions in stealth, as well as having other ways to remove conditions (shadowsteps).

The thing about the block torment is that it’s a really high removal priority condition. 5 stacks is pretty large, so it’s tough to cover it with other conditions a lot of the time, and this holds true for all condition removals, not just thief ones. Trying to do a mini confusion burst, or stacking some bleeds with clone explosions is probably your best bet for protecting that torment.

Rage Quit.

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Pyroatheist.9031

Hmm. Nice point. Dude,, I guess all mesmers here in the forums, especially the the frequent ones must be good in pvp. You guys make it sound so easy, haha. But deep inside, I just hate warriors, they do big damage, regen a lot of health, high def, stunlock you to death, It’s like a GM in disguise but only using 50% of his powers.

Then it’s ultimately a playing skill issue. Try playing a warrior, or at least browsing the wiki to really understand what all their skills do and how they do it. Try frequenting some of the dueling rooms and picking fights with warriors to gain experience. They may be many things, but unbeatable is not one of them.

Edit: Stunbreakers are pretty key against warriors, but dodging is more important, the stunbreaks are just for when you mess up. Warriors have really well telegraphed skills, so if you learn those telegraphs, you can effectively dodge/evade most of their disables.

Rage Quit.

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Pyroatheist.9031

Play smarter, not harder.

Endure pain lasts 4 seconds, 5 if traited. If you blow all your burst into endure pain, you’re going to have a bad time. You can afford to wait 5 seconds with your burst to make it effective.

In general, a Mesmer is a hard-counter to a warrior. If you’re fighting a team with 3/4 warriors, they have 2 options. 1. Leave a point unguarded and ensure that the warriors never get a face to face 1v1 against a Mesmer, or 2. Risk a 1v1 occurring. Both of those choices have vulnerabilities. Play with them and use them.

Although it may seem like there’s a lot of stability, there really is incredibly limited access to that boon. At most you’d have 1 util, 1 trait, 1 activation of Lyssa, and maybe one application from a nearby guardian. Mesmers are the best boon strippers in the game. If you’re in a lockdown build, you’re 30 into domination. Trait shattered concentration and boon strip your heart out.

If the problem that you’re facing is that you simply can’t beat the warriors in an on-point fight, then that’s a different matter unrelated to the tpvp setting and type. Almost any Mesmer build can really rip apart almost any warrior build, so that’s simply a matter of skilled play. If the warriors are massively better than you, then you’ll obviously lose, but there’s no special tactical tips that can change that…that’s just how the game works, better players defeating worse ones.

Character size and iWarden

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Pyroatheist.9031

This may be a dumb question, but does the range or area of which the iWarden reflects/hits change depending on character size?

One would think not as it’d be far too easy to just use a larger character or race (i.e. the tallest Norn you can make) to get the maximum amount of reflect coverage, but this dawned on me as I play an Asura mesmer and during dungeons or fractals where you get transformed into another race, the size of the iWarden is obviously much larger. Even if the reflection area is the same between character sizes, it certainly makes it easier to judge how far you can stand from within the iWarden.

Reflection size is always the same. Racial sizing and whatnot affects nothing but animations in any situation.

Offhand Sword or Pistol for roaming?

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Pyroatheist.9031

As far as dodge tempo goes, consider this:

Duelist attacks every 7.5 seconds or so. Swordsman attacks every 4.5. With vigor, you can dodge once every 5 seconds. So, you can dodge every duelist attack, but the swordsman attacks will wear you down.

In addition to that, the swordsman attacks are, as menace said, much harder to track. The duelist is loud and obvious, and the swordsman attack is nearly impossible to predict if you aren’t tracking and watching the phantasm the entire time.

Offhand sword is also better from a traiting perspective, as you probably already have it traited, and that one trait affects both mh and oh swords.

Best way to defend Treb

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Pyroatheist.9031

Well, Moa will get obstructed just the same as anything else.

It sounds to me like you need to work a bit on moving around the treb with them and avoiding that obstruction block of your casts, that way you can fight effectively.

Isn't Mesmer too easy ?

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Pyroatheist.9031

Considering how passive PU condi mesmers are, I don’t see how you could say there’s a high skill cap on it. All you do is chain stealth and dodge more or less.

See, this is exactly what I’m talking about.

Can I run a PU build, spam stealth, dodge aimlessly, and win? Sure, but I can only win against players with incredibly low skill that have hardly any idea of the concept of counter play.

It doesn’t take skill to steamroll bad players with a PU build. The problem is that then those bad players that got steamrolled come to the forums and complain because they think that PU is overpowered and without skill.

Sorry, that’s not how it works. You got steamrolled without effort because you’re bad. PU takes skill against good players, and takes no skill against poor players. The whining on the forums about PU simply serves as a highly effective classification method for determining those players with skill, and those without.

@suedetooth: Well said.

I hope you don’t mean me when you say “you’re bad”. I usually look to you as being one of the foremost mesmer experts in these subforums and you’re being pretty aggressive about it. :/

Note I didn’t say it was overpowered, but it is very strong. The problem is that it’s now erring on the side of overpowered because of, what I think, is good damage/pressure and good sustain/disengage, which isn’t even needed because PU mesmers have so much stealth, they just reposition for the next condi burst.

ALL builds need skill against good players, not just PU. And it was kind of redundant to ask people to check their combat logs (if you’re referring to PU condi mesmers), since condi ticks don’t show up there which I’m sure you know.

It’s kind of silly to also claim that whining on the forums is a good metric for separating the good and bad players; just because you don’t agree, there’s no need to invalidate someone else’s opinion.

Note what you actually said. You didn’t say it was overpowered. You didn’t say it was very strong either. In fact, both of those claims would have been better to make than what you said.

You said ‘All you do is chain stealth and dodge, more or less’. That statement simply would not be made by anyone that had either played against a PU Mesmer skillfully, or had played a PU Mesmer skillfully.

That is the basis for the judgement calls I make. If someone is actually skillfull, then a PU Mesmer will be forced to do more than ‘chain stealth and dodge’. If the Mesmer literally just ‘chained stealth and dodged’ and they beat you, then I have no option but to assume a lack of skill. If you beat them when they did that, then what are you complaining about?

That’s why whining on the forum is a good metric. The good players have a different experience than the bad players by the simple fact of being good, and that different experience leads to little, if any, whining.

You said yourself ‘all builds need skill against good players’. Well then, what’s the issue here? If all builds need skill, then why the complaints about PU? I see lots of people complaining about hambow warriors, but as far as I’m concerned, hambow needs more skill than most builds in the game to effectively beat a Mesmer, so I don’t whine.

I can’t think of a single build in this game that is whine-worthy. No build totally lacks counter play, no build can’t be beaten. All builds have strengths and weaknesses. I understand this, I play knowing this, and so I never ever whine, and you can look through my post history to confirm that. Never whining myself, I am infinitely critical of all those who do whine.

As far as that combat log comment goes, condition ticks don’t show up of course, but the point that poster made is sound.

Isn't Mesmer too easy ?

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Considering how passive PU condi mesmers are, I don’t see how you could say there’s a high skill cap on it. All you do is chain stealth and dodge more or less.

See, this is exactly what I’m talking about.

Can I run a PU build, spam stealth, dodge aimlessly, and win? Sure, but I can only win against players with incredibly low skill that have hardly any idea of the concept of counter play.

It doesn’t take skill to steamroll bad players with a PU build. The problem is that then those bad players that got steamrolled come to the forums and complain because they think that PU is overpowered and without skill.

Sorry, that’s not how it works. You got steamrolled without effort because you’re bad. PU takes skill against good players, and takes no skill against poor players. The whining on the forums about PU simply serves as a highly effective classification method for determining those players with skill, and those without.

@suedetooth: Well said.

[Tutorial] Phase Retreating Forward

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Pyroatheist.9031

Since phase retreat now always phase you away from whatever you have targeted, I imagine it would feel kind of pointless to run around in an open field doing something that never works in combat.

A simple left mouse click in the air will leave you target-less.

And even then, most people complain about Mesmer not getting around fast enough, so using it in an open field could be beneficial :P.

Yep. Occasionally when I’ve had the need to purely move fast (usually running supply) I’ll toss on a set with centaur runes, use a staff with cooldowns traited, and have blink traited both for 1200 range and 20% reduced cooldowns. The speed that you can move is incredible. I’ve blown right through fights and had thieves and such try to chase me, just to be left behind in seconds.

[Tutorial] Phase Retreating Forward

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Pyroatheist.9031

@Curunen: Interesting, sounds like you sorta play with it half off almost. I will say that being able to bind the mouse clicks was really nice, but ultimately not absolutely necessary.

[Tutorial] Phase Retreating Forward

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Pyroatheist.9031

@Curunen: When I first started playing gw2, I tried combat mode because I had just came from Dragon Nest, and that was the playing type I was used to. However, I quickly realized that while combat mode was sorta fun for pvp, it just was far too restrictive with movement, camera, and targeting to work effectively for high level play in a game that isn’t designed around that type of camera. I’d highly recommend trying to limit your use of that mod.

[Tutorial] Phase Retreating Forward

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Pyroatheist.9031

@Pyro: Have you tried doing it at the exact same time? For me, pressing about-face excactly as I press Phase Retreat made it work like a charm consecutively.

I’ve been working with it for a while, and that seems to be the pattern that works best. I would have issues where the second about face wouldn’t properly activate, but the first and the phase retreat would, so that tiny pause gives it time to do whatever, and allows the second one to work correctly.

[Tutorial] Phase Retreating Forward

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Pyroatheist.9031

Alissah, the pattern I use that avoids that (when lagless) feels like this:

About face+phase retreat, tiny pause, about face.

[Tutorial] Phase Retreating Forward

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Pyroatheist.9031

Yeah, one note about lag. This (for me) is nearly impossible to pull off with lag, and I usually end up running backwards a few paces. Without lag though, it’s very smooth and effective.

Note that this is easiest to pull off if you have auto targeting off, but you can do it with auto targeting. Zooming in and looking down will keep yourself from accidentally targeting anything during the dash.

Isn't Mesmer too easy ?

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Pyroatheist.9031

PU Mesmer is undoubtedly easier to play than shatter. That being said, both builds have the incredibly high skill cap that is characteristic of the Mesmer class.

It’s definitely possible that many PU players don’t full explore the possibilities or flexibility of the build, simply because it isn’t necessary most of the time. However, that potential still exists. It simply shows through in a different way than in a shatter build.

A high skill player in a shatter build will play their build effectively, provide heavy burst and boon stripping support for their team. A high skill player in a PU build will force the enemy team to dedicate 2 or more players to a single point in order to prevent losing it rapidly, and can effectively duel on a point without the use of excessive stealth to prevent a decap.

The skill cap is still high, and anyone claiming otherwise is simply trying to make themselves feel superior for playing a different build, which is honestly just disgusting.

condi spec dmg?

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Pyroatheist.9031

Well constructed and well presented post Pyro, should get this added to the Mesmer Guide, if it isn’t already, haven’t checked it in a while.

I wouldn’t think it’s in the Mesmer guide, seeing as I just wrote it =P

What is the PVE Mesmer DPS meta?

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Pyroatheist.9031

On the DPS topic, is it possible to defeat the arah’s path 2 final boss with a 10/20/0/25/15 mesmer? Any tips on the matter?

It’s a pain, but yes. Basically you have to switch your traits to become kittentery as possible; mental torment, DE, etc. A full shatter build would probably be better on that boss, but it’s not worth retraining for, or running the rest of the dungeon in a bad build, so you’ll generally just want to sorta deal with it. It’s a very easy fight anyway.

condi spec dmg?

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Pyroatheist.9031

Continued:

  • Warriors can either be really easy or a massive pain. They really don’t leave many aoe fields like guardians, and they have very high hp. However, they are incredibly agressive and have a lot of cleave. If you play in a tight area, you can often load them up rapidly with conditions before they realize it. At this point it sorta comes down to how they play. If they choose to cleanse the conditions and disengage, there’s not really much you can do to stop them, but most will try a partial cleanse followed by another attack, and at that point they’ll be low enough on health for a second burst to kill them.

Wow, that got really long. Hope it helps though.

condi spec dmg?

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Pyroatheist.9031

So the first question I have to ask is: how much condition damage do you have? Different people seem to manage to run with different amounts. When I run PU condies, I will always have roughly 2000 condition damage, which makes the condition burst very potent.

Most of your burst damage comes from the torment block. On a moving target, the 5 stacks of torment should be doing around 1000 damage per second. That will reall destroy lower hp targets like eles, thieves, and guardians.

In general, a fight has 3 phases: opening, continuation, and finisher.

In the opening phase, you want to load up as many conditions as you can, as rapidly as you can. Confusing images for confusion, the prestige for burn, chaos storm/staff clones for chill/burn/poison/bleeding, the torment block, and then rapid clone explosions that I usually combo with the clone from the torment block. That opening burst puts your opponent on the defensive immediately.

After the opener, you need continued pressure. This usually comes in the form of staff clones and staff autoattacks, more confusion from the iMage or confusing images again, and clone explosions as you produce clones by dodging their attacks. This pressure keeps them at a lowish health, baiting their heal and then keeping pressure on them.

Lastly you hit the finishing phase. You need to make sure you burst someone down before they can react to run away. When this phase actually occurs depends on the class, as well as how you actually do it, but in almost all cases it relies on the torment. For example:

  • Since thieves have generally very low health, they can be finished as early as around half health with a good burst. At this point thieves are generally going to still be pretty aggressive, and this can allow you to catch them with a burst similar to the opener that just loads them up rapidly with conditions for the kill.
  • Many engineers have a trait that scatters mines when they drop below a certain health threshold. These mines allow you to get guaranteed torment procs over and over on a low health engineer to rapidly finish them.
  • Elementalists tend to leave damaging aoes all over the place, especially when running away. You can use these just like mines for the engineer to get guaranteed torment procs for a fast kill.
  • Guardians, like eles and thieves, have low health. They also have an enourmous amount of cleave/aoe damage when attacking, and you can use this to your advantage in an attack. After the opener, they should have burned most of their high output condition removals, and so if you can get them to attack you near several of your clones, you’ll be able to apply the torment and multiple clone explosions in just a couple cleaving hits, which gives a massive condition burst.
  • Rangers can be rather tough to finish, because the torment has a good chance of being stolen by a pet instead of the ranger themselves. Look for good persistent attacks to get torment procs on the ranger, like barrage, or a well telegraphed attack, like serpent’s strike. Rangers tend to use attacks rapidly, since they have a high amount of access to quickness, and the ones that use shortbow attack even faster. This makes them highly susceptible to a confusion attack like confusing images in conjunction with the iMage. The torment in this case serves as a starting damage, the confusion works as the midway finisher, and the persistent torment kills them when they run.
  • Necromancers can be really tough to kill, because they’re very good at getting rid of conditions. However, they do have vulnerabilities. The first thing to notice is if they are using traited marks. The trait will make them larger and unblockable, but if they aren’t traited, every single mark is a free torment application, and this will kill them rapidly. Necros especially like to spam marks behind them while they run away at low health, and catching them with torment here can be deadly. Other then that, try to watch for their heal (consume conditions). Once that is on cooldown, try to load them up. Ultimately a necro is hard to finish, and it really turns into an endurance fight.
  • Mesmers are probably the hardest class to actually land torment on, but there are some tricks you can use to help. Chaos storm is a good aoe to proc torment with, but be careful of the dazes/stuns. Confusing images and the greatsword autoattack are fantastic channeled attacks to catch with the block as well. Lastly, if they are using an offhand sword or scepter, you can actually trigger their block on purpose, then block their counter with your block, applying the torment. A lot of mesmers also have poor condition removal, so load the torment up when they hit lower health, and they’ll die. One other tip for condition burst is that clone explosions go through evade, so blurred frenzy can be a very good way to catch them with a condition burst.

What does a mesmer bring to dungeons?

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Pyroatheist.9031

Mesmer brings strong damage as a baseline.

In addition to that, mesmer brings high reflect uptime, group stability, group condition removal, group boon stacking (SoI) without sacrificing any damage at all.

Putting together a commander build

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Pyroatheist.9031

So here’s my Mesmer build that I think is most suited for commanding: https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-Build-The-Zergmower

The things that you mentioned in your post, such as mantra utilities, signet of inspiration, and other things, are all fantastic things that Mesmer can do. However, you’re talking about a commander build, and that’s a different story.

As a commander, your job description is very specific. You need to not die, be able to lead charges straight into and through an enemy group, and provide a strong point of reference for your group to follow.

The last bit basically means no blinks. A commander isn’t easy to follow if they’re blinking around the battlefield. Not dying and leading charges means that you need hefty defense and preferably some access to stability.

My Zergmower build uses full dire gear to gain strong inherent defense, and uses the stability mantra in conjunction with mimic to allow for breaking through enemy groups without using teleports.

PvP Help for a noob

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Pyroatheist.9031

Yeah, sensotix has some great videos. Supcutie and helseth are also incredible mesmer players in PvP, so look for stuff from them.

Restorative Mantras + Mender's Purity Bug?

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Pyroatheist.9031

That’s intended (I think). The charge isn’t actually the healing skill being activated, as the healing skill is power return.

PU / glass hybrid mesmer tips welcome

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Pyroatheist.9031

…it removes 2 conditions instead of 1…

Again I feel like I’m missing something… isn’t it one per “attack”?

The disenchanter uses a bouncing attack every 3.6 seconds. The attack will hit a total of 5 targets, seeming to prioritize players over minions. Every enemy that it hits will have 2 boons stripped, every ally that it hits will have 2 conditions removed.

PU / glass hybrid mesmer tips welcome

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Pyroatheist.9031

The thing about the disenchanter is that it is on a much lower cooldown than the iMage, it attacks much faster than the iMage, it removes 2 conditions instead of 1, it bounces to 5 targets instead of 3, and it also removes 2 boons.

The iMage is just a cut price disenchanter. It doesn’t even come close.

Trial/Error has led me to this mesmer

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Pyroatheist.9031

While an interesting concept, I do doubt the actual damage potential of it.

The problem is you have no crit chance and no crit damage. Due to the way damage works in this game, you have to put in far more effort to get the same numbers from pure power as from crit chance + damage.

Say you have 2000 power. To double your damage you now need 4000 power. Alternatively, you need 50% crit chance and 100% crit power.

Another big vulnerability is boon stripping of course, since this is pretty much a Mesmer version of HGH building. If anyone tags you with an arcane thievery, larcenous strike, disenchanter, etc, suddenly your damage will be minimal again.

Overall, an interesting concept. I just have a hard time believing you’ll really be able to put out reasonable damage.

Shatter/Confusion Build Since The Last Patch

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Pyroatheist.9031

  1. Chill with the bumping
  2. No. Shatter confusion builds are confusion bomb builds. They aren’t good. They actually never have been good against any halfway decent opponent. You have absolutely 0 pressure, and can be countered with /dance.

Pu Condition Mesmer

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Pyroatheist.9031

Okay I will add some content. Why doesn’t a phantasm disappear after one use? Honestly I think it would be fine if it didn’t perma cripple you and phantasms disappear instead of getting 15 bleeds stacks ( that’s just a guess)

The build doesn’t permacripple you. You do that to yourself.

Need help with a build.

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Pyroatheist.9031

Assume 15 stacks of bleed, 130 bleed ticks (would be full condie setup). That produces 2000 damage per second.

2000 damage per second is more or less what you get from a single iSwordsman in a phantasm build.

Now assume 25 stacks of bleeding at 130 per tick AND burning at 800 per tick. That gets you 4050 damage per second.

You can crack 4000 damage per second by having two iSwordsmen and auto attacking.

(edited by Pyroatheist.9031)

Need help with a build.

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Pyroatheist.9031

Pure conditions Mesmer isn’t very viable in pve, you are correct.

Hybrid Mesmer isn’t much better.

You’ll run into all the problems that a conditions Mesmer does, but for just half your damage or so, instead of all of it.

Unfortunately, anything other than full power/crit for pve is simply a horrible idea, and this really doesn’t seem like it will change any time soon.

[OMFG] Official Mesmer Forum Guild

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

Il gladly join.

In game name: Osicat
Server: Gandara
Role: Meow? Making builds and things dead, also have a guide I try keep updated.
Playtime: Varies due to work and family

/Osicat

You’ve got 5 guilds.

[OMFG] BotM Contest - Dec'13 *final results*

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

@Osi: For next months competition, feel free to enter whatever build you want to.

[OMFG] BotM Contest - Dec'13 *final results*

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

If I had known that you’d only take the first x builds I wouldn’t have tested it a few days before posting it. :<

If you’d read the thread, you would have seen it…

[Analysis] Confounding Suggestions

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

Just a note on one thing you mentioned.

You said the CS is a great trait for lockdown builds…but only for lockdown builds. This is working as intended.

Grandmaster traits are supposed to be build-defining changes. If you go to grandmaster tier and take a grandmaster trait, you should be building around that, defining your build with that trait. Far too often it happens that grandmaster traits are wimpy or poorly defined (inspiration anyone?). CS, PU, IP, and even Imbued Diversion are rare examples of traits that are truly grandmaster.

Gap Closer Spam

in PvP

Posted by: Pyroatheist.9031

Pyroatheist.9031

What gap closer is spammable other than heart seeker?

If you’re complaining about a d/x thief happily wasting all of their initiative just getting to you, then I’ve got some bad news for you.

Mesmer stuck after blinking

in Bugs: Game, Forum, Website

Posted by: Pyroatheist.9031

Pyroatheist.9031

I’ve had some limited success in getting unstuck by doing an emote. Doesn’t seem to always work though.

Phantasm/Clone health

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

Are you sure about your pve numbers? They do not follow with what the patch notes stated a while ago.

Phantasms used to all have the same hp. Pvp was increased by 55%, and pve by 270%, making the factor from pvp—> pve = 2.783.

Your numbers give a factor of 1.7. Unfortunately, both your defender and normal phantasm numbers align with that 1.7 factor, so it’s looking like a stealth nerf.

If I could show you only 2 Mesmer videos...

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

Which one is pyro on the mesmer pvp vid? haha. i mean which voice is he?

The not aussie :p

If I could show you only 2 Mesmer videos...

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

So the way the combo feels is:

About face+immediate phase retreat, tiny pause, about face.

You do this whole holding W

Thanks for the tip Pyro. Holding “W” the whole time made the whole thing much more continuous. However, it seems to cause you to not walk in the straight line. I suspect because you would continue to walk while your camera is still turning (video demo) and cause you to walk a bit side way.

Ending up a little bit sideways is, in my experience, a result of a bit of a mistiming. You should be able to get it straight with a little bit of fiddling.