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Phantasm Mesmers

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Posted by: Pyroatheist.9031

Pyroatheist.9031

10) Strong downed-mode, which is getting incresingly important nowadays. I see full teamfight-comps built around the fact that their Players are hard to stomp (1 Mes, 2 Ele, 1 Thief + Tankguard).

Ahahahahahaha. And you expect to be taken seriously? Mesmer hard to stomp? Maybe for kittened people.

Easy Stomps are stability/blindstmps, cuz they are basically free stomps
Hard Stomps are those with 1 getaway from any kind of Stomp (Ele and Mesmer) and then theres the Thief with 2.

Whats so hard to understand?

Mesmers can be handled, but it’s super chancy. You can fake out the stomp and re-stomp to force their cloak skill prematurely and then hope they re-appear near you but that’s about it. Ele is the hardest to stomp. Thief is annoying to stomp as well but you can at least dps him or blink to him if you have a blink skill (autotarget blinks are even better). Personally I enjoy seeing them get Moa’d when they are downed :P

HAHA..ele the hardest to stomp….it must be hard to walk for 1s to stomp a free kill target while every other profession can still kill you while downed, professions like engy and ranger can have 2-3 interrupts, engy can self-ress, mesmer can crit for 4-5k dmg while downed, thief hit you for 1.5k and cripple you while teleporting and stealthing away….and in all this ele is the hardest to stomp..my god really

Ele is the only class that can stop a stomp with 100% certainty. Mesmer will fail to stop a stomp if they have no targets or if they use the skill too early. Thief will fail to stop a stomp if the class stomping them has a blink/shadowstep. Every other class in the game will fail to stop a stomp due to blind, invuln, or stability. Every single other class other than guardians will fail to stop a stomp due to stealth.

Defining the glass cannon mesmer

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Posted by: Pyroatheist.9031

Pyroatheist.9031

A few i saw before where “sometimes you do this… other times you do this…” i don’t, and i always preach against them. All the benefits in those builds together would overshadow any of my builds… but those benefits never truly come together, so you are stuck sucking and everything…

This lovely little soundbite shows just how little you have been listening to everything myself and everyone else has been telling you, but I’m done explaining now. I don’t need to bash my head against a wall of ignorance. Everyone in this thread so far as pointed out the deficiencies in your build but you refuse to listen to anyone. There is no need to waste more time on this failure.

Defining the glass cannon mesmer

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Posted by: Pyroatheist.9031

Pyroatheist.9031

If you could fit me the duelist in this build i would literally delete my video… but i’m guessing who ever designed the build system made sure you can’t really get duelist and focus reflects…

In a team pve situation, in a build with high phantasm crit chance, you want to stay away from the duelists out of courtesy to your team.

Duelists do an 8 shot unload, and in a high crit build, this will generally stack between 7 and 8 bleeds on the target. You get 2 duelists, and you’re hitting 13-16 bleeds continuously. This is great for your personal dps, but if you have a competent condition class in your party, their dps is now getting crippled, and since your bleeds hit for far less than theirs, your party dps is also getting lowered.

The 10/30/0/25/5 build is a strong phantasm build that I use regularly (without mantras, because that’s silly). A few weapon tweaks and you get my Overpowered PvP Phantasm Build. I will also run it in some dungeons.

However, since the majority of my PvE content is fractals, the 20 points in illusions to get phantasmal haste for the wardens is extremely important. There are several fractals and fights where having that phantasmal haste is really key, and so even if I could do higher damage in general without it, taking that trait is worth it for the possibility of needing it.

The DPS is not actually crippled, i have tested long ago the bleeds stacks… but i wasn’t even able to post my results because of the method i used to get my results.
Suffice to say that 2 bleeders are ok, 3 are not…

What i did was bug the first boss in SE, and auto-attack it with scepter 1… average bleeding stacks 23, killing time 4 minutes.

I got a second necromancer with the exact same build and stats… we auto-attacked together… we took each other’s bleeding stacks you could say, yet the killing time was exactly 2 minutes 10 seconds.

I got a 3rd necromancer with the exact same build and stats… we auto-attacked together… took us 4 minutes and a few seconds to kill the boss.

Well, your testing is wrong, because the bleeding stack mechanics are not a hidden thing. Additionally, your testing is very obviously wrong because with 3 necromancers it took longer than with 2 necromancers.

Bleed stacks go up to 25, and then stop. If half of those bleed stacks are low damage ones from your phantasms, then the necromancer won’t be doing proper damage. With additional bleed stacking, the necromancer can push out the low damage stacks, but since your phantasms keep attacking, they will continue to push out the necromancer’s stacks.

Suffice to say, bleeds don’t stack higher than 25, and that’s the limit you have to work in. Duelists cripple the effectiveness of other condition classes in your party, and that’s not really a point for discussion.

Defining the glass cannon mesmer

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Posted by: Pyroatheist.9031

Pyroatheist.9031

If you could fit me the duelist in this build i would literally delete my video… but i’m guessing who ever designed the build system made sure you can’t really get duelist and focus reflects…

In a team pve situation, in a build with high phantasm crit chance, you want to stay away from the duelists out of courtesy to your team.

Duelists do an 8 shot unload, and in a high crit build, this will generally stack between 7 and 8 bleeds on the target. You get 2 duelists, and you’re hitting 13-16 bleeds continuously. This is great for your personal dps, but if you have a competent condition class in your party, their dps is now getting crippled, and since your bleeds hit for far less than theirs, your party dps is also getting lowered.

The 10/30/0/25/5 build is a strong phantasm build that I use regularly (without mantras, because that’s silly). A few weapon tweaks and you get my Overpowered PvP Phantasm Build. I will also run it in some dungeons.

However, since the majority of my PvE content is fractals, the 20 points in illusions to get phantasmal haste for the wardens is extremely important. There are several fractals and fights where having that phantasmal haste is really key, and so even if I could do higher damage in general without it, taking that trait is worth it for the possibility of needing it.

Phantasm Mesmers

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Posted by: Pyroatheist.9031

Pyroatheist.9031

The Phantasm Mesmer pays for their 1v1 efficiency by sucking everywhere else.

You’ve got to be joking.

They can run FULL glass and still 1v1 better than a ranger and you’re telling me that’s inefficient?

I’m sorry, I call bull-kitten on this one.

Phantasm Mesmer is the best class you could possibly want in a team fight. Why?
Illusions can confuse the enemy just by cluttering their screen. Their damage will excell to its maximum because the mesmer can free cast while his teammates/illusions get all the attention. Mass Stealth? Time Warp? Please tell me you’re joking.

I think you might have misread his post. He said efficiency, not inefficiency.

@Jasher: Being an extremely experienced mesmer, and having spent significant amounts of time playing the phantasm build that I linked to several posts above, and having never encountered a build and class that can effectively beat it, I guarantee you that while those 2 sets of people you listed might be here in this thread, the concerns are valid.

Defining the glass cannon mesmer

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Any newcomer that has no clue what is going on actually believes you can do 8k with phantasmal warlock (no buffs / help).

You don’t do 8k-10k (my highest recorded hit was 14k) with the warlock with no help. You do that in a party situation where there is a heavy condition load on the mobs. This build is supposedly designed for high level fractals or dungeons or whatever. You are in a party for those. If you think that your warlocks are going to pop those damage numbers without party support, then you’ve been completely ignoring what I’ve been telling you (I already know this to be true, obviously enough).

Defining the glass cannon mesmer

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Nemesis, I said that i really like your work. And still do. But this is getting ridiculous. Trust me on this one: a mantra nuker build will not outdamage the above build.
Forget raw numbers in here.

It surpasses Pyroatheist.9031’s damage, i have tested it… i can provide video of that if you want. I am now waiting for a link from DuckDuckBoom…
Regardless of the outcome… it either won’t surpass my damage, or it will… in which case an imbalance has occurred, and either my build needs to be buffed, or his nerfed…

If you have a build that sacrifices damage traits/stats for utility and still does more damage then it will be addressed. Wouldn’t you agree ?

Your view of balance and buffing and nerfing is amusingly simplistic. You are treating the mesmer class like a straightforward simple class, something that you can just ram full steam ahead with glass cannon and be useful and do high damage. The mesmer is the most intricate and in-depth class in the game. Our traits are (for the most part) beautifully crafted with interesting synergies that you need to be very familiar with to make the best use of. If you try to just create a build the way you are doing so, you end up wasting a lot of potential.

This damage difference is a perfect example of the intricacies. You ignore the fact that you can get 30% boosts to your phantasm damage with some traits, you can give them permanent fury with some traits, you can do all sorts of interesting things to enhance your survivability and team utility and whatnot at the same time. When you consider all these synergies and utilities, it’s no wonder that your ultra-simplistic glass cannon nuker might end up not being as efficient at doing high sustained damage as a build that actually utilizes the fantastic traits and utilities that mesmer has access to.

Running Tournaments

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Sitting on a couch Gaming (SOAC) has been hosting some awesome tournaments recently, and I’ve been lucky enough to have the privilege of being the administrator for these tournaments, in charge of making sure everything runs smoothly and everyone involved has a great time.

We currently have a lot of great tournaments planned to be happening soon, and as much as I love running these, I can’t do it alone!

If anyone has been looking for ways to help out more in the fledgeling GW2 Esports scene, or you just think that you might enjoy helping out with the administration and coordination involved in running these tournaments, send me a PM on the forums or in-game, and I’ll gladly help you onto the SOAC tournament administration team!

Defining the glass cannon mesmer

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Posted by: Pyroatheist.9031

Pyroatheist.9031

How about this, lets modify the phantasm build so we can compare what you like “Ultimate Damage”. 10/30/0/25/5 to your build of 30/30/0/0/10. Phantasms aren’t affected by the 3% per illusion or the 4% per mantra. Again, watch your own videos. Even against a boss fight which is 5v1, you still don’t always have 3 illusions up most of the time. In the ascalonian fractal, you usually have 0-2. so realistically I will say AVERAGE of 6% bonus to your auto attack. Since we have still gone 30 into dueling, you can take the mantra 4% trait if you like.

So base attack with your build is 3360 with 6% average bonus auto attack damage and you don’t even use the sword half the time. Base attack with my presented build is 3160 without that 6% BUT with 15% more phantasm damage so the phantasms have 3634 attack. I’m ignoring mantra buffs because each of the builds have it.

So right here, this build already contests your build in the “ultimate damage” category but there’s more. You admit that maybe you should go focus instead of pistol for PvE. This is excellent news and shows your growth as a mesmer. So with a traited focus, there is of course reflects with 4 and 5 but lets ignore that for now. The traited p.warden is now happening 20% more often at a higher base attack than your builds p.warden. Furthermore, with a bit of practice/knowledge of how into the void works, you can start to consistently ball up enemies for your illusionary blenders so that their theoretical 5 targets actually happens. This also buffs your teams AOE DPS. So even with a hybrid between your build and pyro’s, I think it’s safe to say my proposed phantasm build is “MOAR ULTIMATE DEEPS” than yours.

Feedback will also recharge faster and with focus 4/5, you have basically 100% reflections uptime. Then bonus retaliation for when your phants die or regen/vitality is icing on the cake.

“Arrogant ?… i spend 30 minutes defining and argumenting each and every one of my decisions so i can discover and define a glass cannon build…”
30 minutes when some of us are at around 1000h + on our mesmers. Anyone can spend 30 minutes on a build. If you were qualified, you would never have picked halting strike. You failed at creating the ultimate DPS because you don’t even know what all of our traits are capable of.

Link build ?… his build had half my critical strike damage, and considerable lower critical strike chance. I don’t understand how people keep saying their damage is higher, when their damage stats are lower…

If you link me your build we can take a look at the stats…
Also if you somehow manage to get higher damage, with lower stats… isn’t that called a loophole ?… exploit ?… bug ?… OP ?

Actually, it’s called smart play.

the best phantasms

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Posted by: Pyroatheist.9031

Pyroatheist.9031

  • Focus phantasm: …It is a whirl combo finisher

That is interesting, I did not know that! The focus skills seemed pretty self explanatory, so I never dug into it further on the wiki.

I keep deleting/remaking mesmer periodically, I get frustrated with the condition removal options while leveling (coming from a Necro…). Most of my mesmer time was spent in spvp. I plan to stick it out this time though. I’ll have to see how good that whirl combo is!

Staff phantasm does track a little bit, from what I’ve seen….it’s just that the orb it fires is slow(and obvious). So it is easy for the enemy to avoid if they get a wide angle on the phant. Timing a cripple/immob at the right time helps, it can hit like a truck when it does hit

Offhand sword phant is my favorite. (Diehard duelist spec)

traited focus very good against all rangers/engis/rifle warriors, and couple self combo is a bonus

Yes, I know about traited focus – haven’t played with it yet though Mesmer has so many cool traits!

I definitely want to try that in WvW though. Lately I’ve been seeing a resurgence of LB rangers.

If warden is a whirl finisher, you’d think zerker would be as well. It has a similar look to that of Whirlwind Attack from warrior….

It is supposed to be, but I think it might still be broken at this time.

[Guide] The Immortal Mesmer Build

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Awesome 1 v X video ! Could u tell me how to complete phase retreat forward without looking back? Your phase retreat is so quick! I know there is a faceback key but it is very slow to change the camera.

When using phase retreat with a target, you will blink away from that target, regardless of the direction you are facing.

Sigil of energy BUG

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Sometimes when you switch weapons you won’t gain energy

It happens at random, in order to have sigils to proc you need to be PERFECTLY still, otherwise they’ll fail.

This is kinda gamebreaking, please fix, thanks.

If you have another on-weapon swap sigil, the cooldowns will interfere. Also, if you have an on-crit sigil, the cooldown on that will interfere.

[Guide] The Immortal Mesmer Build

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Pyroatheist.9031

Is the Retaliation gained from the leap/swap bugged? Many times i have stood on the temporal curtain and receive the speed buff but after activating leap i only get the Retaliation now and then :/

Yes, it is somewhat bugged. This started appearing a month or 2 ago. The most reliable way to do it, I find, is to position temporal curtain so that you can leap along the line towards your target, and that almost always works properly. Using it as before by just putting yourself in the line and leaping out of it only works sometimes…although it always shows the combo finisher popup.

Game Update Notes June 11th 2013

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Posted by: Pyroatheist.9031

Pyroatheist.9031

All the balance fixes are coming at end of month. Be patient.

Where did you read that?

It was mentioned in the state of the game that a massive trait rebalancing update would be coming out later in the month of june.

the best phantasms

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Zerker: roll a die, add 2.

That is perfect!

A little iBeserker data

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Since when does the combat log show phantasm damage?

It’ll show the damage on the receiving end.

That being said, I did my tests with 100% crit chance on the zerker, meaning that every time it hit, it would put a stack of bleed on the target. That way, I can easily count the number of hits it does.

Phantasm Mesmers

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Unfortunately, it turned out to be very difficult to actually capture the damage floaters of my phantasms with a screenshot. I’ve attached the (ugh) singular damage floater that I did manage to capture.

Regardless, in my testing with the build that I always run (zerker amulet, 6x runes of divinity, 10/30/0/25/5) I wakittenting for 4.2k reliably with the swordsman on the heavy target golem, and up to 5k on the light target golem. This is all with 0 stacks of vulnerability, as well as without any might or other boons.

The npcs are bad for testing because we have no way of knowing what ‘traits’ they have or what stat ‘amulets’ they are wearing. From the damage I did on them, they seemed to all have reasonably defensive stat sets, which skews the damage considerably when discussing a glass cannon.

Still not 6.5k hits you advertised, in fact it’s more than 1.5k off which is A LOT.

This is exactly my point. People post things that are demonstrably not true and builds that dump all utility and defense to just achieve high numbers. The only way you can get that strong damage is if you go 10/30/0/25/5 and full zerker and crit % runes. It’s a gimmick build. And even then you have a screen shot of 4.6k, a far cry from 6.5k. That’s basically lying, or grossly misrepresenting the actual situation.

That’s a pve build and a complete glass cannon. A glass cannon with no staff. GG. Try roaming with this in wvw and get owned by a thief before you can do anything at all. Your claim that this build owns other glass cannons is not believable at all. You can’t touch a glass cannon evade thief.

That is most definitely not a pve build, and calling it as such is simply demonstrative of your ignorance with how phantasm builds work. The staff is not necessary due to my 2 blocks + blurred frenzy which I can cycle more or less continuously.

If you really think that my build can’t demolish a glass cannon evade thief, by all means find one to beat me, because it hasn’t happened yet. As a matter of fact, let me extend that invitation to any of the misguided in this thread (especially that warrior) that think they can beat a phantasm build in a 1v1. I’m quite happy to put my money where my mouth is, unlike the majority of our PvF friends here.

Defining the glass cannon mesmer

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Posted by: Pyroatheist.9031

Pyroatheist.9031

II tunnel vision and tag because i require to see what’s the max damage… if it’s not as max as mine, then how much you lose in favor of what else do you gain.
I don’t lose the feedback, but i do lose the healing and perma regeneration.

I’ve been saying specifically what you don’t have in your build. I’ll list them out here again, copy and pasting from a post I made a few hours ago in this thread.

  • Continual uptime on projectile reflections between feedback and traited focus
    • Option to switch to projectile destruction by untraiting the focus
  • Rapid and consistent boon stripping
  • Boon stealing + Sharing
    • Sharing also doubles the potency/duration of any boons that other members of the party are providing
  • Aoe condition removal + boon removal through null field
  • Continual aoe regeneration through phantasm procs…without even having to do anything
  • Highest aoe healing output in the game through mantra healing from mantra of pain with small amounts of healing power
  • Extremely effective mob grouping utility for convenient aoe killing with temporal curtain
  • Time warp
  • Portaling past various things (this is most important in some specific areas such as swamp fractal or arah)
  • Can use blurred frenzy to completely block many attacks from mobs

Of all these utilities, the ones your build can provide are:

  • Time warp
  • Using blurred frenzy to block many attacks from mobs

That is the difference. That is what you don’t have.

When you say sometimes sometimes sometimes, there’s one thing that doesn’t fit… you can’t have all of these at the same time… So they might sound great together, you only use some of them… Like i said… having 60% damage + 60% utility + 60% healing together is only good when you stack, not when you have them one at a time. You would be a jack of all trades, that does nothing right.

No, I can’t do all of those utilities at the same time, but I don’t need to. Any given encounter only requires a handful of them, and that handful is always accessible through the proper build. You will change them back and forth between encounters to make sure that you always have the correct handful. Since your build can’t do any of that, you don’t have the potential to even produce the correct handful.

Also it is my firm belief that a glass cannon warrior doing his best would not survive in high level fractals to have 70% uptime DPS, but this mesmer would… i would take glass cannon mesmer over glass cannon warrior in high level fractals any day of the week.

A glass cannon warrior doing his best will survive in high level fractals with the proper support. Heals, boons, mob control, reflects, regeneration, condition removal, all of these are the utilities that the mesmer can bring (while at the same time doing good damage) to make sure that the classes specced for absolute pure damage pressure can maintain that pressure effectively.

PS: the insane damage you do to lupicus or other encounters doesn’t come from your healing… which is what my build can never do… Feedback it can, it’s a utility not a trait.

The insane damage comes partially from feedback, but since feedback is on a 40 second cooldown in your build with no potential for cooldown reduction or duration increases, your uses of it will be extremely limited. However, most of the reflection potential comes from the traited focus, and you do not have the ability to do that either. In some very few situations, such as the first salvo from lupicus in phase 2, just 1 feedback is appropriate when used properly. Unfortunately, that’s pretty much the only situation that that applies.

When I’m tired and have been repeating the exact same thing with different phrasing in multiple posts over the past 6 hours, I get testy and unpleasant in my responses. If you wished for more amicable replies, you would have done well to actually attempt to listen and understand my earlier replies, instead of ignoring half of them every time you put up a response.

the best phantasms

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Posted by: Pyroatheist.9031

Pyroatheist.9031

  • Torch phantasm: lol
  • Focus phantasm: High damage potential. However, you ignore its utility. It is a whirl combo finisher, allowing for a lot of possibilities, especially when combined with temporal curtain. It also destroys/reflects projectiles depending on your traiting.
  • Greatsword phantasm: Great phantasm, high aoe damage, aoe cripple….but it’s broken. It’s broken really bad. Until it’s fixed, hardly worth summoning many times.
  • Staff Phantasm: This phantasm has its faults. The projectile it uses is somewhat slow and non-tracking, but it does hit hard. The special ability of this phantasm, though, is that it does 10% extra damage per unique condition on a target. For this reason, it’s significantly more useful and powerful in many PvE situations than in PvP, but under the right conditions of heavy condition load, this phantasm can hit harder than any other phantasm, hands down, no contest.
  • Sword phantasm: This phantasm hits like a truck, and it hits like a truck every 3.5 seconds. Getting several of these out produces a damage pace impossible to counter.
  • Pistol phantasm: This phantasm is similar to the sword, except ranged, and does a bit less damage than sword phantasms. Nearly as good, but attacks slower, so doesn’t quite produce the same brutal damage pace.

Phantasm Mesmers

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Posted by: Pyroatheist.9031

Pyroatheist.9031

I’d argue the NPCs are good for testing, because we have no way of knowing what ‘traits’ SPvP opponents have or what stat ‘amulets’ they are wearing (I’d bet on Soldier’s).

Damage was similar on the golems, for whatever that’s worth.

I can see 4k from a berserker build. Surviving an encounter with another glass cannon becomes exponentially more difficult, though. I prefer to outlast my opponents if at all possible.

Leads to some boring bunker vs. bunker battles though. First to get reinforcements wins!

If you think that surviving against another glass cannon is difficult in a glassy phantasm build, you’re probably doing it wrong.

Again, my build here: https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-Overpowered-PvP-Phantasm-Build/page/4#post2147039

Try it out. There is no counter to it. I would love to find a counter, because then I could beat it when I’m not the one running it, but in the months it’s been since I developed the build and popularized that type, there has been no effective counter ever found. Fighting against another glass cannon is the easiest thing ever. You just spawn your phantasms, and run in circles. If they try to burst you, you use blocks and blurred frenzy, and then they are dead because phantasms.

That build is the definition of overpowered in a 1v1. There is no possible way that it is balanced. I even titled the stupid thing as ‘overpowered’ because that’s simply what it is. It’s not a tenable situation to have builds like that in this game, but unfortunately since phantasm builds tend to blow chunks in larger fights/wvw, they have the strange situation of being both extremely overpowered and extremely useless at the same time.

Changes absolutely need to be made to bring phantasm builds down to a reasonable level in 1v1s, while simultaneously making them viable in WvW and larger fights. I don’t know what changes need to be made, but the fact that they DO need to be made is indisputable.

Defining the glass cannon mesmer

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Posted by: Pyroatheist.9031

Pyroatheist.9031

@Nemesis: I’m not sure why you’re tunnel visioning on feedback. I’m also not sure why you’re tunnel visioning on the warlocks as well. Sometimes I’ll use the staff, sometimes greatsword, sometimes mainhand sword + focus is more appropriate.

Sometimes I’ll use feedback, sometimes I’ll use arcane thievery and signet of inspiration, sometimes I’ll take the daze mantra, or sometimes I’ll take the iDisenchanter.

Sometimes I’ll use my mantra healing, sometimes I won’t. Sometimes I’ll trait for focus reflects, sometimes I’ll trait my glamour cooldowns and durations, sometimes I’ll trait for condition removal on healing, or sometimes I’ll trait for 20% increased phantasm hp.

The point of my build is versatility and team support while maintaining good damage pressure through phantasms. Your build has 0 versatility and 0 team support. I can adapt my build to be perfectly optimal to any situation. Your build goes from sorta high damage to sorta high damage with absolutely no changes. If I wanted pure damage, I’d go for a warrior, not a mesmer, because even your absolute full glass cannon damage build that does NOTHING else pales in comparison to a warrior.

I find it amusing that you tag the builds with things like “40% lower damage”. There’s no way to quantify that. In many situations, my build might do 40% lower damage, but in some it might do more than that. In many MANY fights in this game where projectiles are involved, my build will do far more damage than your build could ever hope to do in its wildest dreams. Can your build do 170k damage to lupicus? Ah, that’s right, it can’t. Can your build continually return upwards of 70k damage every 10 seconds to the spider in TA path up? Ah, that’s right, it can’t. Additionally, can your build do that while at the same time healing its teammates? Ah, that’s right, it can’t.

The issue here is that mesmer provides so much utility that you are ignoring. The mesmer is the class of CAN do. A mesmer can do pretty much anything and everything if you have the right build, traits, and utilities. Your build can do nothing other than damage.

So overall, yes, in some situations where you are just sitting there autoattacking with a greatsword, yes, your build is the “definition of a glass cannon mesmer.” Unfortunately, no-one cares. It’s a poor build, it doesn’t fit into any team composition ever, and is a horrible choice unless you are trying to troll people with greatsword autoattacks in sPvP hotjoin—which is fun, I do it sometimes.

(edited by Pyroatheist.9031)

Phantasm Mesmers

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Unfortunately, it turned out to be very difficult to actually capture the damage floaters of my phantasms with a screenshot. I’ve attached the (ugh) singular damage floater that I did manage to capture.

Regardless, in my testing with the build that I always run (zerker amulet, 6x runes of divinity, 10/30/0/25/5) I wakittenting for 4.2k reliably with the swordsman on the heavy target golem, and up to 5k on the light target golem. This is all with 0 stacks of vulnerability, as well as without any might or other boons.

The npcs are bad for testing because we have no way of knowing what ‘traits’ they have or what stat ‘amulets’ they are wearing. From the damage I did on them, they seemed to all have reasonably defensive stat sets, which skews the damage considerably when discussing a glass cannon.

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Defining the glass cannon mesmer

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Posted by: Pyroatheist.9031

Pyroatheist.9031

@Nemesis: The warlocks scale at 10% per unique condition on the target. When I have a necromancer in the party is normally when I will heavily favor the staff, as the condition pressure they put on mobs will boost their damage up into the ranges I was mentioning.

You don’t shatter. This is a phantasm build, not a shatter build. You shatter if absolutely necessary for defense or an interrupt. Other than that, no shatters.

Restorative mantras while using mantra of pain spam is a 2600 aoe heal every 3 seconds. This is the highest rate of healing that any class in the game can produce. Because of the massive base heal amount and the terrible healing power scaling, there is no need or reason to use healing power with that trait.

If you had read what I said in that build guide or in the post in this thread where I discussed it, you would have caught that I make frequent changes to all of my utilities. If decoy is not appropriate, I will remove it. I change my traits and utilities to match the encounter.

The issue is you simply don’t seem to understand the concept of a phantasm build. I use my phantasms to do my damage. I don’t care about a dps loss from the mantra trait because that doesn’t affect my phantasms. I don’t shatter the phantasms, they are my damage, my aoe regen, as well as additional retaliation damage sources.

(edited by Pyroatheist.9031)

Phantasm Mesmers

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Posted by: Pyroatheist.9031

Pyroatheist.9031

I’m pretty sure those numbers are too high if you consider the average.

Having played a phantasm mesmer, I can guarantee you that they aren’t. In my build, my phantasms have around 80% crit chance. The numbers I gave for the swordsmen are assuming crits, but the numbers for the duelists are not, as they do an 8 shot salvo that will have a nice mix of crits and non-crits. I can tell you that the swordsmen hit like absolute trucks, and since they attack every 3.5 seconds, they set an absolutely brutal damage pace that is completely impossible to keep up with.

As for those 2 phantasms never appearing on the same build……https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-Overpowered-PvP-Phantasm-Build/first

How can you combat macros?

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Pyroatheist.9031

I would love to know how you figured out that they’re using a macro. Have you considered that they might just be better than you?

Phantasm Mesmers

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Pyroatheist.9031

A phantasm mesmer runs blink, decoy, and signet of illusions. Those 2 utilities completely stop you from either stunning and landing an eviscerate or 100b, on measly 30 and 32 second cd each. Blink allows him to kite you pretty easily.

A phantasm mesmer variant also runs double swords and greatsword. They got a traited 8 sec cd 2 sec distortion to use whenever you’re about to burst (and Blurred Frenzy hits for about 4-6k) and then a 12 sec counterblock on offhand sword that hits for 4k crits them while they stall for their next round of phantasm hits.

You can dodge, but the phantasms are staggered, which means they don’t all attack at the same time, you got 2 dodges, and once 3 phantasms are out you will regularly be eating at least one phantasm hit. Forcing your dodges means you’ll be eating his knockbacks or blurred frenzy damage all while he kites you and pelts you with a GS.

If he’s running staff you won’t be meleeing him much.

You are making phantasmal mesmers sound immortal..ask any warrior or close-ranged people who can beat phantasmal mesmers. So easy to land a hit.

The idea that any warrior build could beat a well played phantasm mesmer is rather laughable. You’ll never get close enough to hit them. If you get close, they’ll just invuln, then blink away, or decoy out, summon more phantasms, etc.

Sword phantasms in the proper build will hit for 6.5k per strike on a glass cannon, and around 4k per strike on a bunker. They attack every 3.5 seconds.

Pistol phantasms hit for 5k-6k on a glass cannon, or 3k-4k on a bunker. They also stack generally around 6 stacks of bleeding. They attack every 5.4 seconds.

If you think you can ignore multiple damage phantasms hammering on you… well, you’ve got another thing coming entirely.

Seven Mirror - WvW Mesmer

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Posted by: Pyroatheist.9031

Pyroatheist.9031

One hell of a shame to see you go Grimms, your absence will definitely be noticed.

A little iBeserker data

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Pyroatheist.9031

Probably because it’s a lot of bs.

Well 3 crits for only 1600ish damage? Yeah, bull kitten, even my BM ranger in magi gear can’t hit that soft, and if his low for one crit was only ~600 behind that there’s NO WAY he did that little damage on a 3 crit.

God, you’d think that people playing the ILLUSIONIST prof would realize seeing isn’t believing.

People have done testing and confirmed that it’s not just a floater issue.

Read the forums.

It’s not just a floater issue, although that may be an issue as well. In my testing, both with a stationary target without obstructions, and a stationary target against a wall, using 100% crit chance to easily count the number of hits, the zerker still has absolutely no consistency in the number of times it hits. It is broken badly.

Defining the glass cannon mesmer

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Pyroatheist.9031

About glass cannons: If you are not doing high level fractals (40+) you can clear any content with 5 glass cannons with ease, period. All this talk about lack of support being bad & selfish is kind ridiculous to me. And if you are doing fractals 40+ with an organized group you are going to have at least 1 (or 2 when a sensible player relogs on his/her guardian alt to help out the group) guardian(s) so mesmer reflect & other utilities aren’t all that useful, or important. At the end of the day it all boils down to dps. While I am personally unsure whether Nemesis’s build is the best for this, but it’s quite good, quite close to what I think is optimal.

Well, as it turns out, you’re completely wrong. Guardians provide some utility, but mesmers provide more. You don’t bring mesmers in groups for the damage, you bring them for the utility that only they can provide, and that has been mentioned over and over in this thread that you obviously didn’t read. Nemesis’ build has 0 utility, and will squish if a level 40 fractal mob so much as sneezes in his general direction…not helpful from a dps standpoint.

I’m obviously not a Mesmer expert, anyhow this is interesting. Would you mind listing the utilities only Mesmers can provide? (pls don’t say portal & mass invisibility)

  • Continual uptime on projectile reflections between feedback and traited focus
    • Option to switch to projectile destruction by untraiting the focus
  • Rapid and consistent boon stripping
  • Boon stealing + Sharing
    • Sharing also doubles the potency/duration of any boons that other members of the party are providing
  • Aoe condition removal + boon removal through null field
  • Continual aoe regeneration through phantasm procs…without even having to do anything
  • Highest aoe healing output in the game through mantra healing from mantra of pain with small amounts of healing power
  • Extremely effective mob grouping utility for convenient aoe killing with temporal curtain
  • Time warp
  • Portaling past various things (this is most important in some specific areas such as swamp fractal or arah)
  • Can use blurred frenzy to completely block many attacks from mobs

There’s probably more that I’m just not thinking of right now, but that list should suffice for a start. Remember, again, in the proper build, you can do all of these (though perhaps not all at the same time) without needing anything more than a utility/major trait/weapon swap, all the while providing consistently high damage output through phantasms.

Need help vs Mesmer ( or just general )

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Pyroatheist.9031

The mesmer isn’t all that great, but she does have the shatter combo down pat. What you need to do is focus on not eating every single mind wrack with your face.

When the sword 3 skill is used, a fast moving clone will come towards you, and then once it arrives at you, the mesmer will blink to you, immobilize, and then shatter. If you dodge that fast moving clone, making sure to dodge away from it and STAYING away from it, then the swap will not immobilize you, and you will not eat the shatter combo.

That’s really the most important thing there. If you get hit with that immobilize, you are going to eat the shatters. Avoiding the immobilize is the only effective way of avoiding the shatter.

no idea what to do against Mesmers anymore

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Pyroatheist.9031

Against a shatter mesmer, conditions are the way to go. Power (especially on a necromancer) will not kill them, as daggers require very close range, and you won’t be able to close distance on a mesmer unless they want you to.

Shatter mesmers generally have very poor condition removal. Most run some sort of condition removal sigil, either generosity or sigil of purity, but even with those, their condition removal is poor. If you can get them stacked up with a good amount of bleeding and poison, those conditions will stay.

Range is your friend in this case. A shatter mesmer’s burst is close range. Illusionary leap has a range of 600, though often requires closer than that to be effective. If you get within that range, you will get bursted with blurred frenzy and mind wrack. Putting a reapers mark below you before the leap will not help, as the clone will trigger it, and the mesmer can still swap for immobilize. Staying out of range of the leap, or dodging the leap clone will keep you alive.

Against a phantasm mesmer you lose. This is not unique to necros, but simply common to any class that is not another phantasm mesmer.

I noticed you mention confusion with life transfer. Unless I’m greatly mistaken, life transfer is a channeled attack. Confusion will proc once at the start, and that’s it. However, since he stacked confusion on you (as a shatter build) during life transfer, that means he unloaded a full shatter burst on you…and THAT is where your death shroud went.

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Phantasm Mesmers

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Pyroatheist.9031

Phantasm builds are insanely overpowered in 1v1s. There is not a class in the game (including all those classes someone mentioned above) that has even a chance in hell of killing my phantasm build. Fighting non-mesmers on a phantasm build is just so easy it’s laughable. The only situation in which a phantasm build gets challenged is in a fight with another mesmer.

This is pretty much indisputable. Something needs to be changed with the phantasm builds to make them less stupidly overpowered in a 1v1, while at the same time more effective in situations of high aoe damage. I’m not entirely sure yet what needs to change, but some change is inevitable.

Defining the glass cannon mesmer

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Pyroatheist.9031

About glass cannons: If you are not doing high level fractals (40+) you can clear any content with 5 glass cannons with ease, period. All this talk about lack of support being bad & selfish is kind ridiculous to me. And if you are doing fractals 40+ with an organized group you are going to have at least 1 (or 2 when a sensible player relogs on his/her guardian alt to help out the group) guardian(s) so mesmer reflect & other utilities aren’t all that useful, or important. At the end of the day it all boils down to dps. While I am personally unsure whether Nemesis’s build is the best for this, but it’s quite good, quite close to what I think is optimal.

Well, as it turns out, you’re completely wrong. Guardians provide some utility, but mesmers provide more. You don’t bring mesmers in groups for the damage, you bring them for the utility that only they can provide, and that has been mentioned over and over in this thread that you obviously didn’t read. Nemesis’ build has 0 utility, and will squish if a level 40 fractal mob so much as sneezes in his general direction…not helpful from a dps standpoint.

Defining the glass cannon mesmer

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Pyroatheist.9031

@Nemesis: You need to learn the mesmer traits a bit better. 25 points into the inspiration (our main support/healing power/vitality line) is a minor trait that makes our phantasms do 15% more damage. That’s 15% higher damage flat, without relying on power, crit chance, or crit damage. Another trait exists 10 points into domination, 15% damage, and they stack.

You seem to attract the worst type of people in fractal runs…or maybe it’s not the other people, you have to also consider that as well. If all of your fractal runs go poorly, there’s only 1 common factor. In my experience with fractal runs, having a necromancer is fantastic, continual conditions, lots of mob disabling utility, along with making my warlocks hit like trucks (think 8.5k-10k per hit, every 4 seconds…and you think your build does more damage than that?). Having mesmers in a party is also great. Even if they don’t know exactly what to do to optimize their builds and playstyle to each encounter, I can guide them in that regard, and they come out knowing more than they went in, along with contributing to a very smooth and quick fractal run.

Here’s one more thing. Your build isn’t new. It’s not unique. It’s the standard glass cannon mantra nuker that hits like a truck in some very specific situations and does nothing else. It’s been around for a very long time, as putting 30 points into both of the damage trees is something that people did way back at the start of the game. The reason you never see it run is because it sucks.

Edit: You keep mentioning support, survivability, and damage as if they were things that couldn’t possibly fit together in 1 build. Allow me to present my PvE phantasm build: https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-PvE-Supporting-Phantasm-Build/first

I have been using this build in all pve content (with a couple small exceptions) for upwards of 4 months, as you can tell by the posting date. It has around 20k hp for good passive survivability, as well as just over 2000 armor. It has strong aoe healing (2600 per 3 seconds), can spec for 100% uptime on projectile reflection, or 100% uptime on projectile destruction, can do aoe boon removal, stealing, sharing, aoe condition removal, self condition removal. Has stunbreaks, invulnerabilities, and of course, it has very high damage. My warlocks will hit generally for around 5-6k in a party with no necromancer, and often over 10k in parties with a necromancer. My wardens will spin for 8k damage. Swordsmen will do 5k chunks. My own damage is actually decent, though it doesn’t compare to the damage my phantasms can do.

In this build, you get survivability, damage, and support all in one. Enjoy!

Haha… that 1 common factor is usually the last man standing. Anyway… i have took into consideration what you said, and i will give this build a try for a comparison. Maybe even do a match-up between the damage numbers of the both of these… when ever i will have the time.

PS: what’s the damage rotation ? I don’t want to do it wrong and then say something without getting the facts right. If… you actually do more damage, or at least the same… then my build needs to be buffed or yours nerfed. Stat wise you have quite… less.

I recommend you read my guide that I posted in that thread. There is no damage rotation. You swap out utilities, traits, and weapons depending on the content you face. The ‘damage rotation’ changes based on what weapons you have equipped, the type of mobs you are facing, and your party composition. If you have a situation where you can produce and maintain 3 staff phantasms (warlocks) that will usually be your maximum damage. Any damage that you personally do will pale in comparison to 8k-10k chunks x3 each every 4 seconds. However, in some situations greatsword is more appropriate, or sword phantasms, or wardens. Damage is a byproduct of this build. You support your party, you spread aoe regen with phantasms, you provide reflects, etc, and your phantasms also do a ton of damage. Mantra heals are a large part of the support, but are not necessary, if you need those inspiration traits or that utility slot for something else, change it. The main thing with the build is adaptability and utility. You adapt it to fit the utility required for every individual fight.

I’m actually working on a video guide for PvE endgame content using that build, though I’m not sure when I’ll start rolling it out unfortunately.

(edited by Pyroatheist.9031)

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Pyroatheist.9031

Defining the glass cannon mesmer

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Pyroatheist.9031

@Nemesis: You need to learn the mesmer traits a bit better. 25 points into the inspiration (our main support/healing power/vitality line) is a minor trait that makes our phantasms do 15% more damage. That’s 15% higher damage flat, without relying on power, crit chance, or crit damage. Another trait exists 10 points into domination, 15% damage, and they stack.

You seem to attract the worst type of people in fractal runs…or maybe it’s not the other people, you have to also consider that as well. If all of your fractal runs go poorly, there’s only 1 common factor. In my experience with fractal runs, having a necromancer is fantastic, continual conditions, lots of mob disabling utility, along with making my warlocks hit like trucks (think 8.5k-10k per hit, every 4 seconds…and you think your build does more damage than that?). Having mesmers in a party is also great. Even if they don’t know exactly what to do to optimize their builds and playstyle to each encounter, I can guide them in that regard, and they come out knowing more than they went in, along with contributing to a very smooth and quick fractal run.

Here’s one more thing. Your build isn’t new. It’s not unique. It’s the standard glass cannon mantra nuker that hits like a truck in some very specific situations and does nothing else. It’s been around for a very long time, as putting 30 points into both of the damage trees is something that people did way back at the start of the game. The reason you never see it run is because it sucks.

I’m glad you managed to work up a response, but a little bit annoyed that you still conveniently ignored all of the myriad points I made as to why your build is ineffective.

Edit: You keep mentioning support, survivability, and damage as if they were things that couldn’t possibly fit together in 1 build. Allow me to present my PvE phantasm build: https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-PvE-Supporting-Phantasm-Build/first

I have been using this build in all pve content (with a couple small exceptions) for upwards of 4 months, as you can tell by the posting date. It has around 20k hp for good passive survivability, as well as just over 2000 armor. It has strong aoe healing (2600 per 3 seconds), can spec for 100% uptime on projectile reflection, or 100% uptime on projectile destruction, can do aoe boon removal, stealing, sharing, aoe condition removal, self condition removal. Has stunbreaks, invulnerabilities, and of course, it has very high damage. My warlocks will hit generally for around 5-6k in a party with no necromancer, and often over 10k in parties with a necromancer. My wardens will spin for 8k damage. Swordsmen will do 5k chunks. My own damage is actually decent, though it doesn’t compare to the damage my phantasms can do.

In this build, you get survivability, damage, and support all in one. Enjoy!

(edited by Pyroatheist.9031)

Defining the glass cannon mesmer

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Pyroatheist.9031

and 1 question, how u run dredge fractal without feedback??

Slowly and painfully I imagine.

[Guide] The Immortal Mesmer Build

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Pyroatheist.9031

Any change in view about this build with bounce nurf?

The bounce change doesn’t really affect this build at all. My damage and survival never came from staff bounces. They certainly are nice, and it would be better if it were fixed, but it doesn’t actually impact this build at all.

SOAC EU Tourn - VODs

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Pyroatheist.9031

If I understood correctly SOAC is looking for below level 35 five-man-class teams and having them duke it out? How long is the tournament overall?
Also what is the coaching for? Between-match advice?

The tournament (ideally) will take about 3 hours to complete, now that I’ve had more experience running competitive and larger tournaments.

The coaching is for a simple reason. We are only accepting low pvp level applicants. We make the assumption that they are more or less unskilled in how tPvP works, especially since we are accepting people with 0 experience in tPvP at all. Therefor, there is a team coach that will be spectating the match from the perspective of their team to help guide them through what they need to do to win, and how to do it, helping them with builds, strategies, and on-the-spot coaching.

Defining the glass cannon mesmer

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Pyroatheist.9031

@skcamow: You are right of course, there are a couple situations where FULL glass cannon mesmer is appropriate. Unfortunately, full mantra nuker is not. In CoF p1 especially, you are expected to have feedback to protect the party in several fights, as well as signet of inspiration, to double might stacks and fury duration. Those two things are significantly more useful to the party than a bit more damage from mantras.

@Nemesis: You are not copy-pasting builds, you are copy-pasting build styles. You take something that works for necros and try to apply it to mesmer, and it doesn’t work.

You keep using random bits of anecdotal evidence to support your claims that your mesmer build is the only useful one at high level fractals. Well guess what, I can do that too. There have been a very few parties in high level fractals that haven’t commented on how smooth they have gone because of the utility I bring. There have been very few dungeon runs that have not commented on how easy boss fights were because of the tricks I can do. There have been very few times when I wasn’t the last man standing while in melee range of a boss the entire time. Anecdotal evidence works both ways I’m afraid.

More evidence, however, points to the mesmers you have been partying with as very bad. I happen to enjoy killing tentacles in melee range. I cycle between dodges, sword blocks, and blurred frenzy to avoid all the attacks while dropping it with phantasms and sword attacks. It works very well and quickly as long as you don’t screw up, which I usually don’t.

Shatter mesmers are generally worse in high level pve than phantasm mesmers, simply because of the nature of their damage. Shatters are burst, while phantasms are sustained. This isn’t to say that shatter mesmers can’t do well at high level pve, but it does give them an inherent disadvantage.

Unfortunately, all the things you’ve been mentioning about mesmers going splat and whatnot just ring somewhat hollow in the face of your build. There is no build squishier than yours. Not all bosses are melee range. If bloomhunger hits you with even 1 of his projectiles, you will be downed instantly. If mossman hits you with his bouncing axe, downed instantly. The ice eles in the ice fractal will kill you rapidly with their projectile attacks. You definitely would be useless for breaking seals in cliffside, as those mobs would instakill you. In arah, you’d get 1shot by an elementalist or mage. In CoE, there are loads of things that would instakill you. HotW, nasty icebrood dogs or the spinning guys would instakill you.

You complain about how mesmers die constantly, and then you make the squishiest build possible with very few recourses to escape and survive if things go wrong. You need to take a good hard look at what your build does and how it does it, and completely re-evaluate what you think are the benefits of it.

I’ve also noticed how you’ve conspicuously avoided responding to my posts. I would love to see your responses to my points, but I get the feeling you’re avoiding them for a reason…

Defining the glass cannon mesmer

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Pyroatheist.9031

A mantra build? Really?
Sorry but this kind of build is really ineffective.
You have no access to any reflection (the thing that makes mesmer so strong in PvE… cough cough). Sure you can get rid of a mantra for it, but you defently can’t get wardens feedback with this build. Also you wont get access to reduced glamour cd (more feedbacks /hooray), feedback on rez, condition remove on heal.
Mesmers are not picked for their direct damage. You rarely see more than one mesmer in a really good group. One is enough, since he already brings a kitten ton of utility.
GS is not a good main weapon choice when it comes to Dungeons. Fotm? Idk, I can imagine that you often have to resort to ranged combat in high level Fractals, but thats not a good enough excuse to make GS your general main weapon.
Mesmers have a lot of surviveability due to blurred frenzy, perma vigor, distrotion shatters and so on. Sword MH has a higher damage output than GS, you are also able to melee most of the Dungeon content if you use your brain.

When you say really ineffective, what are you referring to ? Cause it does seem to do more damage then any other “more effective” support type build.

As i go down and answer all the feedback that i have received, you’ll understand a bit of where i am coming from.

In theory it does more damage. However, no-one cares. You have 0 team utility with his build. In fact, you just have 0 utility at all. The single thig you can possibly do is damage, and your damage still won’t be higher than a phantasm build in some cases, you have almost no access to reflects which will allow you to push your damage far beyond what is commonly possible.

People bring mesmers in parties because they can do good damage while providing reflects, aoe heals, boon stripping, aoe condition removal, boon sharing, aoe regen, and some of the best survivability of any class. Your build has none of that. It has damage. No-one cares about a full damage Mesmer

You would do some damage in wvw, but your more likely kill yourself on retaliation in a few seconds or just squish the first time any aoe came your way.

I believe someone else put it well: I’m sure you’re a great necro, but you have a lot to learn about Mesmer. You’ve made 2 ‘builds’ posted here in the forums so far, and they’ve both been abysmal, demonstrating characteristics that would work on a necro but simple fail on a Mesmer. In my opinion, you need to actually play your Mesmer more, figure out what it actually does, then get back to us.

Edit: I see you’re now mentioning fractals. With proper training, a Mesmer can chain reflects continually, moving from one harpy to the next while protected from projectiles the entire way. I could solo my way through the harpies, providing I didn’t make mistakes. At old Tom, only mesmers can block his spinning green stuff. At the end boss, only mesmers can block the rocket golems rockets. You may think that mesmers are doing nothing in your parties, and you may be right, you might have bad mesmers, but I guarantee you that a Mesmer has more utility packed into one class than anything else in the game.

Edit: more things in that fractal. Mesmers can steal and share the ettins boons, mesmers can reflect continuously some of the ettins attacks for MASSIVE damage, mesmers can reliably strip the might stacking from the flame shaman. I’ve more recently gotten kitten ed off at invulnerable harpies, so instead of killing them, I just run past them and portal my party to the top.

Edit: What I use. Look in Fay’s build guide for the supporting phantasm build. Not only will it do higher straight damage than this build in many boss fights, but it also has every ounce of the utility I mentioned before. I can chain reflects, aoe heals, aoe regen, aoe boom removal, aoe condition removal, spread boons, steal boons…and do all of this while in a semi-glass cannon build that never dies because mesmers have ungodly survivability.

(edited by Pyroatheist.9031)

Arcane Thievery

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Pyroatheist.9031

So in other words, null field is a better option for staying alive?

Against karka, reflects are king. Take a traited focus, feedback, and mimic.

You can reflect basic attacks, you can reflect that green poison, the immobilize attacks. You can reflect them laying eggs even. You just have to watch out for their big physical attacks and use blurred frenzy to dodge them.

Sword as Main for WvW and PvE

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Pyroatheist.9031

Question is for what. In PvP, I’d say Pistol is the best, followed by Sword and Focus.

Pistol is great because it is really simple and effective – #4 is a great AoEkittenbutton and #5 deals great damage easy.

Sword offhand is also pretty simple, it’s phantasm hits hard and fast and it also has AoE CC, weaker one though, however on the other hand it also a block if you let it work like that and a block that nukes pretty hard too.

Focus is a good source of Swiftness, it has an even better AoE CC, but it’s phantasm is sort of situational and it’s effective damage is terrible because it attacks once in 10 years and no one is really going to stand there near it for 5 seconds, so it lands all it’kittens.

I’m curious as to what part of the iduelist you find to be aoe, and what part of magic bullet you find does high damage.

As a general rule of thumb, you’ll want to run with sword/focus in wvw. The mainhand sword is pretty much the best weapon we have, with high damage, leap combos, stunbreaks, blinks, vuln stacking, boon stripping, and invulnerability.

The focus is the default offhand for wvw for a couple reasons. Temporal curtain is our only reliable form of swiftness, but it also offers a line aoe cripple, and then a large aoe instant pull that you can use to pull people off of walls…or at least move them around on top of the wall. It also is a light combo field. If traited, it also reflects projectiles.

The warden is a bit less useful in wvw due to it dying quickly usually, but it still has nice uses. Untraited, it destroys projectiles, and traited it reflects them. Dropping it in a Zerg has a potential to return a lot of reflect damage. It is also a whirl finisher.

(edited by Pyroatheist.9031)

[Guide] The Immortal Mesmer Build

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Posted by: Pyroatheist.9031

Pyroatheist.9031

So I just got done reading this thread from front to back . All I have to say is great theory crafting on the build . You were on top of all the questions about why this and why not that lol , I also like the high armor on my Mez , I got all my p/v/t armor I just need a few more Arah token’s so I can get my mask to have the full set . I’ve been following Seven and Osicat’s threads and came across your . Your build seems to suit my play style more then the others . I never really liked the focus for anything except for pulling peeps of ledges lol after playing around on one I am actually loving it now . I don’t know if I will love it more then the pistol though but well see for sure .

So after reading everyone’s comments I only have one question believe it or not lol . So my Mes is my main toon and she has the power , toughness and crit damage trinkets well the accessory’s and back piece all ascended and I have the p/v/t rings . Do you think they would be sufficient or should I start going for a full p/v/t set ? I remember reading on one of the post’s about the build not really focusing on crit chance and crit damage and the stats in the build being low . If I was to have to get another set I wouldn’t mind fOtM is cake and easy to get relics just the accessory’s is gonna suck is all . But it will give me something to do once I find a active fun guild that’s drama free lol . Well thanks for taking the time for posting and sharing your build with the Mesmer community .

Hiya, glad to see you’re enjoying the build and thread.

Power/toughness/crit damage does work, but the issue is, as I mentioned before, you will have really low crit chance. In my build, I just have the base crit chance of 4%, which generally makes any crit damage mods more or less of a useless stat. A full P/v/t set would be better, but P/t/critd will work.

I actually use a full set of sentinel’s armor and weapons now (V/t/p), though I stay with soldiers trinkets because ascended sentinel’s doesn’t exist. It works a bit better than soldiers, but ultimately it’s not a huge difference.

Help with PvE/Dungeon/Fractal Mesmer

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-PvE-Supporting-Phantasm-Build/first

I have a full PvE/fractals/dungeons guide and build written up in that thread. Read through it, and it should answer a lot of your questions.

Mesmer gameplay video - Bookah [Buka]

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

Uhh, it’s just saying that the Weapon Damage doesn’t affect it. The stats on your off-hand will affect your stats, which will, in turn, affect your damage outputs.

It´s confusing but the off-hand stats doens´t affect the DMG i was testing it for an hour. At least at the Golems.

Gear:
Armor: Full berserker
Weapon: Full berserker , flame burst sigil and perception sigil
Back: Cavalier´s Spineguard of the Valkyrie (Karma item)
Amulet: Ascended berserker
Rings: Ascended berserker
Accessory: Beryl Orichalcum Earring of the Valkyrie

You were testing on golems. That means you were in HotM. In HotM, weapons don’t have stats, only amulets have stats. Your offhand weapon’s stats will affect your mind wrack damage, but the actual damage on that weapon will not.

[Build] Protection Master.... Thoughts?

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

hm I thought you couldn’t get protection from chaos armor originating from a combo finisher …

You can if you get the regen from illusionary membrane! Still not as high an uptime as if I ran veil

but the condition removal is really nice.

I can’t really see you needing chaos armor to proc illusionary membrane. You have 15 points in inspiration and plenty of phantasms.

Arrow Carts and You

in WvW

Posted by: Pyroatheist.9031

Pyroatheist.9031

The only wrong thing in the video is you reporting the ac guy cuz ur mad lol

And AC thread again? Nah.. its fake

He reported the ac guy because he is exploiting. Without using one of several techniques to significantly increase your field of view, the locations those arrow carts were hitting would have been far more than impossible to target.

Arrow Carts and You

in WvW

Posted by: Pyroatheist.9031

Pyroatheist.9031

Wow, that was some seriously intense zoom hacking. That guy definitely deserves one heck of a ban.