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Can you guess this build?

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Ok, this is my best guess. It’s definitely not quite right, but it’s pretty close.

http://gw2buildcraft.com/calculator/mesmer/?4.0|c.1g.h8.d.1c.hz|1.1g.hy|1c.71j.1n.71j.1o.71j.1c.71j.1c.71j.1c.71j|1g.67.1g.67.1g.67.1c.9c.1c.9c.2u.0|k18.k4a.0.0.u58b|30.7|31.38.3e.39.0|e

I get the feeling the divinity runes aren’t right, because the end up providing too much condition damage (which you could actually do with some more of, since you do have the glamour confusions), but there’s nothing I can see that gives any hints as to what runes you’re using.

Wrong, but nice try though!

Well, it got the stats pretty close =P.

The annoying thing is that your runes appear to have no on-hit or on-heal or w/e effects that I can recognize, so I’m left completely in the dark on them.

Hm your tough/vit would be too low for me. Depending on with which raid you run and what skill/movement you have, for me it is around 1430 tough/vit I need to survive.

Well, I wouldn’t personally run that build. I was just doing my best to match the stats shown in the video when you opened your character window.

My personal wvw build I just posted on the forums under the heading of wvw glamour support build has a rather high amount of toughness and vitality.

[Guide] Supporting Glamour WvW Build

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Posted by: Pyroatheist.9031

Pyroatheist.9031

I created this build as a variant of the normal glamour build with a strong emphasis on support. Mesmers are fantastic at aoe support, but unfortunately, support doesn’t get you bags, exp, WxP, or really any reward at all. Therefor, I had the idea of combining a support build with enough elements of a glamour build to still retain the zerg tagging/damaging abilities of a glamour build.

http://tinyurl.com/GlamSupport

The traits for this build are 20/0/20/30/0.
Domination

  • Crippling Dissipation (V)
    • This is really an optional trait. I chose it just because it gives a bit more utility, but you can really pick any adept major trait here
  • Confusing Enchantments (VIII)
    • The bread and butter of the glamour build

Chaos

  • Debilitating Dissipation (V)
    • Again, a personal choice. I take it for the aoe condition potential it provides, but other adept major traits could be chosen.
  • Chaotic Dampening (X)
    • This is used for the utility of the staff. Lower cooldowns means more chaos armor, more chaos storms, and more phase retreats.

Inspiration

  • Glamour Mastery (II)
    • This is super important to keep your damage potential high with lowering the cooldowns on your glamours
  • Warden’s Feedback (VIII)
    • Extremely important to provide the reflection utility with the warden and temporal curtain, as well as lowering the cooldowns on both skills
  • Restorative Mantras (X)
    • This is key to the supportive aspect of this build. By spamming Mantra of Restoration and Mantra of Pain, you provide a very high aoe heals per second for your team

Gearing
The gear used for this build is normal glamour gear; rabid and carrion. However, the runes used are 6 runes of altruism. This boosts your boon duration, and allows you to spread aoe fury and might continually to your team.

Heal and Utilities
The heal taken is Mantra of Restoration, to proc the altruism runes as much as possible, and provide the additional mantra heals to your team. The utilities taken are Feedback, Mantra of Pain, and Null Field. I’ll swap out null field with portal or other utilities depending on the necessity.

Playstyle
Playing this build is very simple. You use the glamours as normal in a glamour build, focusing on the point of enemy concentration and movement to tag as many as possible with confusion. However, once you drop your glamours, you go into full support mode. You continually spam mantra of pain for 2600 aoe heals every few seconds. Additionally, you occasionally use (or as needed) your mantra heal to keep proccing the aoe might and fury, as well as additional aoe heals from that as well. This results in a build that has strong aoe healing and boon sharing support, while retaining the ability to collect bags and Wxp by tagging enemy zergs with glamours.

(edited by Pyroatheist.9031)

Can you guess this build?

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Ok, this is my best guess. It’s definitely not quite right, but it’s pretty close.

http://gw2buildcraft.com/calculator/mesmer/?4.0|c.1g.h8.d.1c.hz|1.1g.hy|1c.71j.1n.71j.1o.71j.1c.71j.1c.71j.1c.71j|1g.67.1g.67.1g.67.1c.9c.1c.9c.2u.0|k18.k4a.0.0.u58b|30.7|31.38.3e.39.0|e

I get the feeling the divinity runes aren’t right, because the end up providing too much condition damage (which you could actually do with some more of, since you do have the glamour confusions), but there’s nothing I can see that gives any hints as to what runes you’re using.

Wrong, but nice try though!

Well, it got the stats pretty close =P.

The annoying thing is that your runes appear to have no on-hit or on-heal or w/e effects that I can recognize, so I’m left completely in the dark on them.

Help With PvP Phantasm Build

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Duel me and you will think its a glitch

online 8:30-10:00 eastern time

Gladly will duel you.

Help With PvP Phantasm Build

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Posted by: Pyroatheist.9031

Pyroatheist.9031

So guys I just made the most op mesmer build and i sure as hell wont spill it because it will get nerfed. This phantasm build has not lost. The only hint you can get is dueling meh or spectatin meh XD

Been there, done that my friend.

https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-Overpowered-PvP-Phantasm-Build/page/4#post2083314

Mesmer effects stack through traits

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Generally movement boosts do not stack.

The phantasm/illusion hp boosts do stack though.

Can you guess this build?

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Ok, this is my best guess. It’s definitely not quite right, but it’s pretty close.

http://gw2buildcraft.com/calculator/mesmer/?4.0|c.1g.h8.d.1c.hz|1.1g.hy|1c.71j.1n.71j.1o.71j.1c.71j.1c.71j.1c.71j|1g.67.1g.67.1g.67.1c.9c.1c.9c.2u.0|k18.k4a.0.0.u58b|30.7|31.38.3e.39.0|e

I get the feeling the divinity runes aren’t right, because the end up providing too much condition damage (which you could actually do with some more of, since you do have the glamour confusions), but there’s nothing I can see that gives any hints as to what runes you’re using.

(edited by Pyroatheist.9031)

Can you guess this build?

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Lol! Gratz, finally someone guessed the build right after a kittenton of pm’s on youtube/ingame.

Now get the gears and skill right (:

(but to be honest. as my pov kittentermesmer it looks like hes new to this kind of way)

Tell me what I could improve. I’m always open for suggestions and tips.

I still couldn’t guess your foods >_<.

You were playing fine though. Hybridizing shatter and glamour isn’t my personal choice, but it works fine for you. I prefer to hybridize glamour and support.

Can you guess this build?

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Posted by: Pyroatheist.9031

Pyroatheist.9031

well I guess any experienced (r15+) spvp/tpvp player can see whats happening here. hes using a shatter build mixed with sigill of stamina. this should be the build

http://gw2skills.net/editor/?fgAQNAsdBlwzqqHWTmeEB1Dt76+OSKaNUrkCe7CB

just suited to wvw.

sigill of stamina = more endurance = more evade = more illusions = more heal = more powerful shatters

Your illusion traits are wrong. He’s using dazzling glamours and most likely master of misdirection at adept.

I don’t believe he’s using sigil of stamina. His endurance bounces around a lot even when he’s in sword/focus, and the sigils on those weapons were shown in the video.

Help With PvP Phantasm Build

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Sword Phantasm is relatively weak, but hits fast and has a Leap Finisher, giving it added defense with comboing. If you can get 3 out, it’s hard to escape them… and they’re probably the easiest Phantasm to get 3 out with, too.

As for Torch being kittenty, I agree it’s bad in a Phantasm build, but it’s not a bad item for defensiveness, you just might not have enough offense with it as a Phant build. If you were in a shatter build, I would say go for it because you can use the Phant as a shatterbot.

The sword phantasm is not relatively weak. The sword phantasm is the most powerful single hit phantasm we have other than warlock with a lot of conditions on the target. In my phantasm build, my swordsmen regularly crit for over 6k a hit, every 3.5 seconds.

Warlock with one or two conditions will typically hit just as hard as the Sword. Duelist and Warden both outdps Sword. Torch isn’t a Phant. GS is buggy.

Based on that it’s…

Warden —> Duelist/Warden --> Sword —> GS --> Torch
With the rightmost being the worst.

That’s how I look at it, then again I always run S/S + Staff, so who knows what I really think. (Definitely not me.)

Note that the warlock uses are somewhat slow, non-tracking projectile, also attacking almost twice as slow as the swordsmen.

On a single target, warden will not out-dps swordsman, not even if that target somehow remains stationary throughout the entire spin.

Duelist has the potential to out-dps swordsmen when bleed damage from sharper images is combined, but note that it is multiple projectiles, and is susceptible to reflection and retaliation.

And Swordsman has the potential to be blocked or evaded.

True, but its attack animation is very fast, and it evades during the animation, so it is difficult to interrupt it during the attack, and it has the lowest cycle time of any phantasm, which makes for an absolutely brutal damage pace.

Help With PvP Phantasm Build

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Sword Phantasm is relatively weak, but hits fast and has a Leap Finisher, giving it added defense with comboing. If you can get 3 out, it’s hard to escape them… and they’re probably the easiest Phantasm to get 3 out with, too.

As for Torch being kittenty, I agree it’s bad in a Phantasm build, but it’s not a bad item for defensiveness, you just might not have enough offense with it as a Phant build. If you were in a shatter build, I would say go for it because you can use the Phant as a shatterbot.

The sword phantasm is not relatively weak. The sword phantasm is the most powerful single hit phantasm we have other than warlock with a lot of conditions on the target. In my phantasm build, my swordsmen regularly crit for over 6k a hit, every 3.5 seconds.

Warlock with one or two conditions will typically hit just as hard as the Sword. Duelist and Warden both outdps Sword. Torch isn’t a Phant. GS is buggy.

Based on that it’s…

Warden —> Duelist/Warden --> Sword —> GS --> Torch
With the rightmost being the worst.

That’s how I look at it, then again I always run S/S + Staff, so who knows what I really think. (Definitely not me.)

Note that the warlock uses are somewhat slow, non-tracking projectile, also attacking almost twice as slow as the swordsmen.

On a single target, warden will not out-dps swordsman, not even if that target somehow remains stationary throughout the entire spin.

Duelist has the potential to out-dps swordsmen when bleed damage from sharper images is combined, but note that it is multiple projectiles, and is susceptible to reflection and retaliation.

Help With PvP Phantasm Build

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Sword Phantasm is relatively weak, but hits fast and has a Leap Finisher, giving it added defense with comboing. If you can get 3 out, it’s hard to escape them… and they’re probably the easiest Phantasm to get 3 out with, too.

As for Torch being kittenty, I agree it’s bad in a Phantasm build, but it’s not a bad item for defensiveness, you just might not have enough offense with it as a Phant build. If you were in a shatter build, I would say go for it because you can use the Phant as a shatterbot.

The sword phantasm is not relatively weak. The sword phantasm is the most powerful single hit phantasm we have other than warlock with a lot of conditions on the target. In my phantasm build, my swordsmen regularly crit for over 6k a hit, every 3.5 seconds.

Can you guess this build?

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Posted by: Pyroatheist.9031

Pyroatheist.9031

No, hes not using masterful reflection. He’s also not using confusing cry.

He’s also using a superior sigil of perception on his mainhand sword.

His endurance is refilling strangely fast sometimes, but I don’t think it’s a sigil of energy. I’m not entirely sure what’s going on there.

My guess for his adept illusions trait is that he’s using master of misdirection.

My guess for his adept domination trait is mental torment.

Moa morph

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Does Moa Morph counter thieves guild? I know it counters all transformations, kills all spirits, elementals, minions, banners, what have you that they summoned, but i’ve never tried it on a thief after they’ve popped thieves guild yet, i’ve never really needed to i just hit “Mimic” and watch the thief with the pistols kill himself and enjoy my 4s of blocking.

Good question, I’ll have to test it out.

Update: It will not remove the thieves.

(edited by Pyroatheist.9031)

Phants changing target vs stealth

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Phantasms summoned on a target that stealths will attempt to find another target to attack. However, once the original target unstealths, they will immediately re-engage on the original target.

Into the Void needs balancing.

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Yep, he’s a thief, how predictable. Nothing to see here folks, just another person with a poor understanding of Mesmer mechanics complaining about them.

What beats phantasm mesmer? (Not on point)

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Block, dodge, and aegis all fail to block phantasm summons.

Really? It can be hard to tell in the heat of PvP battle but I’m 100% sure mobs in PvE block summons at least with dodge, surely it’s the same for players…

Some mobs will use a skill that ‘evades’. Mobs do not dodge, and if they did, it wouldn’t block the summon.

Game Update Notes (28/05/2013)

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Posted by: Pyroatheist.9031

Pyroatheist.9031

The way I understood the original poster is that illusionary elasticity will now work when COMING from clones and phantasms, as opposed to bounces bouncing TO clones and phantasms. Please test this with staff clones and the iMage (not that the iMage will be anything but worthless still).

Game Update Notes (28/05/2013)

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Posted by: Pyroatheist.9031

Pyroatheist.9031

undocumented change: illusionary elasticity can now bounce on clones and phantasms. pretty happy about this one.

I’d like some secondary confirmation on this please.

What beats phantasm mesmer? (Not on point)

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Posted by: Pyroatheist.9031

Pyroatheist.9031

What beats Phantasm Mes?

-AoE
-Abilites that block summons (block, dodge, aegis, invuln)

Phantasm Spec Mesmers are not really some mystical level of OP. I certainly never have any particularly unusual amount of trouble with them.
Perma stealth thieves are much more challenging IMO…

Block, dodge, and aegis all fail to block phantasm summons.

What beats phantasm mesmer? (Not on point)

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Posted by: Pyroatheist.9031

Pyroatheist.9031

So how did that Pyro and Corey fight go?

Has not occurred yet.

What beats phantasm mesmer? (Not on point)

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Posted by: Pyroatheist.9031

Pyroatheist.9031

i guess u never get blind, if u blinded, enough just press #1 one time with sword without target, and it remove blind, u can try self if u dont trust me. and if i remember, when shatter mesmer use f1, clone do miss? or i wrong?

This is actually correct, I guess our little Phantasm basher was not aware of this fact

Blind will be removed by the next attack even if you just intentionally attack a thin air to begin with. You can do it without removing stealth either too.

I really don’t understand why on earth that dude thinks that blind is some sort of counter to Phantasm Mesmer, it’s a laughable waste of time really since you can instantly removed anytime by pressing 1.

I’m not even talking about the fact that by equipping torch you basically shoot yourself in a foot by giving up phantasm damage and cc options you could get from other offhands for a brief stealth that won’t change anything.

None the less, my initial response still stands. If they have to cancel the channel on you, while you break target and go into stealth to avoid using a cooldown then by all means it’s not a wasted utility. It adds pressure increased pressure. Yes I was unaware of the fact that blind was removable by just hitting 1, however, you would have to have pretty fast reflexes to cancel this mid 1 1/4 second cast time. I bash phantasm mesmers simply because it’s a selfish 1v1 build. You guys can deny it as much as you want, by Phantasm Mesmer spec offers a low skill-cap, high return on rewards when it comes to 1v1’s. This is pretty much a “Build Wars” issue. Where in most cases when someone with the higher skill level should’ve won, they’re losing to an autopilot build with next to no risks.

If you still truly believe that phantasm mesmers don’t lose to anything, and that blind does nothing, feel free to message me in game so that I can show you in a free sPvP room

By all means, I’ll gladly rip you apart with a phantasm build.

Other than that, like all mesmer builds, the phantasm build has a very high skill cap. Unlike most mesmer builds, it has a very low skill floor, along with a high base reward rate in 1v1 fights.

What beats phantasm mesmer? (Not on point)

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Back on topic about what beats one 1v1, the only class I’ve consistently lost to unless I got lucky is one of those glassy thieves. Granted I don’t know much about them but I find it hard to believe it’s a l2p issue (though it could be, but phantasm mesmer isn’t exactly requiring of much skill) when I’m dead in a few seconds, after burning through all my active defense.

As soon as you try and gain distance with blink they are up your kitten hole again lol, and I’m always dead after I only get 1 phantasm out.

Anyways this is coming from an spvp PoV, maybe they aren’t such a challenge in WvW? If I see them coming I stand a chance, but if they sneak up on me or catch me with CDs up it’s an auto lose, being the glassy kitten I am in berserkers.

This is actually somewhat of a learn to play issue. I recommend you play a thief to learn how their attacks flow and how they work. Once you understand them, you be able to understand the counter play for them.

What beats phantasm mesmer? (Not on point)

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Lets give them a chance to prove themselves, please post a phantasm build that will be more effective in group play than a shatter build.

Phantasm builds are not effective in group play because the phantasms themselves die. This is well known and established.

The issue is that this guy proceeds to then claim that in addition phantasm builds offer no utility and less survivability, and that’s where people are taking issue. In general, phantasm builds are more survivable and have more options utility purely because of the style of play.

What beats phantasm mesmer? (Not on point)

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Posted by: Pyroatheist.9031

Pyroatheist.9031

@Corey: You’re simply not correct. The single reason phantasm builds aren’t viable in group pvp is because the phantasms themselves are not viable in group pvp. That’s it. In other ways, phantasm builds can provide much more utility than shatter builds, primarily because you can devote your time to supporting rather than damaging.

*Taking a decent amount of healing power spreads powerful regen to your team from the phantasms.
*With the points in inspiration, you can choose for mantra heals to provide powerful aoe healing
*You also have the option of choosing focus as one of your offhands to provide projectile reflection and interrupt utility
*You can choose to bring group utilities such as null field, portal, phantasmal disenchanter, or phantasmal defender without significantly impacting your normal build
*You also have a much higher innate condition defense than a shatter Mesmer through the use of mender’s purity and the potential use of the heal mantra

The only reason phantasm mesmers are not viable is that the phantasms get killed. You are simply completely wrong in every other way.

What beats phantasm mesmer? (Not on point)

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Phantasm does not die against Shatter EVER unless he fails… honestly… to what are you dying? To shatters? It takes as much as one Blurred Frenzy to totally negate it, even if you pull out a root and disable dodging into clones.

The best chance here is to stealth and pull out double shatter from melee range, but really any half decent Mesmer player who tried shatter builds himself will see that coming from a mile ahead.

The issue with Shatter vs Phantasm is indeed that Shatter is much more complicated to pull out properly AND that it’s sustain is crap too – it comes in with it’s big bursts, but as long as you avoid it at the right time, that’s all there is then and Mesmers have some awesome active defenses, especially Phantasm ones since you basically only need to defend. So what I am trying to say is that not only Shatter has to work hard, but Phantasm simply can concentrate on avoiding kitten and with Mesmer toolset and mechanics knowledge it is not hard at all.

My grief with Phantasm is that it’s a selfish build. You offer nothing to the team, you’re a single targeted autopilot mesmer, and generally speaking, yes, I’m only dying to other shatter builds.

Actually, you’re completely wrong. There’s a very good reason that I prefer a phantasm build for pve. Phantasm builds go heavily into inspiration, which is our support trait line. Additionally, while phantasms are doing damage, you can worry about supporting your party.

Mesmer vs. Mesmer

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Pyroatheist.9031

Target their phantasms when you summon yours. They will blow them up and move on to the player

This is false. If you target the phantasms when you summon yours, your phantasms will simply dissipate once their target is destroyed, just like every other clone or phantasm works.

What beats phantasm mesmer? (Not on point)

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Any fight on my phantasm build that isn’t another Mesmer is varying degrees of easy, with no exceptions.

Against other mesmers, things get harder, particularly other phantasm mesmers. Shatter mesmers aren’t very difficult though. If you’re using torch offhand and you burn a blink and the prestige to open a fight…and I just so happen to not be where you blinked, or I stop my cast, or I actually was invulnerable, you’ve just burnt a stunbreaker and a strong defense for nothing. Quite honestly, torch is just a horrible idea in general, for reasons I won’t get into here.

Mesmer vs. Mesmer

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Thanks for the tips guys.

I guess my first post was a bit unclear. I do want to be very much in his face fighting, but the other Mesmer knows what I’m thinking and is preventing me to get close.

I’ve fought terrible mesmers that get carelessly burned or bled to death. But it seems at a n evenly matched skill, GS has the advantage. After 16s and two izerkers are up, it’s extremely difficult for me to close distance.

I feel a bit like what Rose Biddle said, just have to walk away from a knowledgeable GS Mesmer. I can nullify his shatters, I can read through his decoy, I can prolong the fight so my conditions can do their job. But so can he. I blink to close, he blinks to distance, i appear from stealth, he goes into stealth. If I can’t do the one thing I really want – to be up close, then the battle appears already half lost.

Stop using the staff as a gap closing weapon, because it doesn’t function that way. From what you said, you’re running a condition build, which is fine, but you still can’t gap close with the staff. You gap close with mainhand sword, and once you get there, feel free to switch back to staff.

Mesmer vs. Mesmer

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Unless you’re running a condition damage build, staff should be a very definite secondary defensive set. If you are trying to duel someone just sitting in staff without running a cd build, you’re going to have problems.

Generally, you want to only switch to staff when you need the defensive or mobility utility that it provides. Until then, stay with sword/x, close your distance, and pressure the gs Mesmer.

What Is Our Strongest Weapon?

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Posted by: Pyroatheist.9031

Pyroatheist.9031

My bad, I guess I’ve only tested this for 100b and a few other abilities. If you try this with 100b or the ranger longbow skill, you will see that the damage is being added up.

You can generate the additive effect with things such as spacial surge and blurred frenzy, but no phantasm/illusion/pet/condition damage appears in the damage log.

What Is Our Strongest Weapon?

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Posted by: Pyroatheist.9031

Pyroatheist.9031

im just infront of puppets and my warden hits very often last hit over 4.
if this happens then the last 3 hits MINIMUM were around 3200 AVERAGE.
so count together:

4200 + 3800 + 3500 + 3000 = 14500 only for the last 4 hits
worst cycles end on 3600 and it happens wiht same average than maximum

at least 3 more hits are beyond 2000, so 20k is rounded DOWN.
just count the the lame rest together and i get my 20k in around 3-4secs.

so u say evry single hit is summed up from previous?

THen factor in crit damage amplifying 20k by 270%
Do you really think this is correct?
Again, just turn on your damage log and see how much the warden is actually doing per hit.

The GW2 damage log is the most sad and incomplete damage log ever created in a game. Among the many MANY things it lacks is phantasm damage.

That being said, hardloop, I don’t know what type of testing you’re doing to delude yourself into thinking that wardens do additive damage, but you’re wrong. The damage floaters are additive, and that’s it.

Retaliation question

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Retaliation is a personal boon. Just because you gave it to someone else doesn’t mean that the damage from it now is yours. If someone shoots through an eth combo field and applies confusion, you don’t get that damage just because it was your combo field.

Custom sPvP arenas lack customisation

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Posted by: Pyroatheist.9031

Pyroatheist.9031

While I disagree with barring classes on a personal level, custom should mean custom. If you want to bar certain classes, you should be able to.

@mjharrison: Downed state and rallying off of kills are core gameplay mechanics. If you don’t like them, you’re free to play another game.

What Is Our Strongest Weapon?

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Posted by: Pyroatheist.9031

Pyroatheist.9031

But when do you ever get a full damage Warlock off in PvP. Don’t get me wrong, they do massive damage, but I only really ever see that against World or Dungeon Bosses, never against Players.

That’s correct. I wasn’t talking pvp. My initial post specified where warlocks will reach that damage potential, but when they do, they blow everything else out of the water.

What beats phantasm mesmer? (Not on point)

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Posted by: Pyroatheist.9031

Pyroatheist.9031

As a phant mes you would probably have issues going up against something like loljumper’s s/d near constant dodge/evade thief… it would easily prevent SO many phants from appearing.

Dodges will not prevent a phantasm from being summoned. I’m unsure if a long evade like pistol whip will do it, but I can say that I have never seen flanking strike dodge a summon. An extremely good s/d thief does have a small chance of beating a well played phantasm build, but it is a small chance. Most of the time they will get instakilled by swordsmen once you get 2 out.

When did they change it back to where phant summons can’t be dodged (was like that for a long time since they changed a phant summon into an “attack”)? Never saw anything in the patch notes about that.

You have never been able to actually dodge a phantasm summon. You can invuln them, blind them, obstruct them, but not dodge them. I have done extremely extensive testing with this, and not a single time have I ever successfully dodged the summon of a phantasm.

What Is Our Strongest Weapon?

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Posted by: Pyroatheist.9031

Pyroatheist.9031

In a full damage build, they could easily achieve 16k crits in that situation. 3 warlocks is an average of around 1.3 attacks per second at 16k per attack, giving you around 21k damage per second.

You should be dividing the 16k by 1.66 instead of multiplying by 1.3. That would give you 10k dps in a otherwise highly unlikely situation.

Ah yes, I did happen to invert my fraction there. It does work out to about 10k dps, which is significantly higher then any other build possible.

Look at something like a condition build with 2k CD. Assuming both burning and bleeds are on the target, you would need to have….64 stacks of bleed to reach 10k dps. On a extremely glassy warrior, you can do hundred blades every 8 seconds, doing 24k damage each time (in melee range, remember). That only comes out to 3k dps, before counting extraneous other attacks of course.

No other build/weaponset in the game can even come close to the damage that 3 warlocks can unleash.

What beats phantasm mesmer? (Not on point)

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Besides that, shatter specs usually come around with weaker phantasms to begin with, due to different weapons selection, for example the torch guy, that phantasm is worthless to begin with and GS isn’t amazing either with it’s issues.

I find that rather interesting considering every phant I’ve seen runs GS (in fact I don’t think I’ve ever seen one without it).

As a side note if I saw a phant ever trying to non-defensively shatter on me I’d take that as an opening to end the game. You’re lacking far more shatter traits than vice versa (IP, Mental Torment, Precise Wrack, shatter CDR in general) to the point where your non-stealth defense rests on Distortion. That and the fact that clones are shatter fodder while phants are not.

Phantasm builds that run greatsword significantly lack defense, and the GS phantasm is obviously underwhelming. The most efficient and effective phantasm build is one that uses both the pistol and sword phantasms, as they are far and away the most powerful phantasms in pvp situations.

What Is Our Strongest Weapon?

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Highest dps depends on situation. On a target that will consistently have a large number of conditions, warlocks (especially trained with phantasmal haste) are the highest dps skill we have, and probably the highest in the entire game. A trained warlock attacks every ~5 seconds iirc. On Grenth, in my normal pve phantasm build, which sacrifices dps for utility, my warlocks were critting for 14k damage. In a full damage build, they could easily achieve 16k crits in that situation. 3 warlocks is an average of around 1.3 attacks per second at 16k per attack, giving you around 21k damage per second.

[Guide] Overpowered PvP Phantasm Build

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Pyro,

Why do you bother with Air sigils when your phantasms can’t activate them? Wouldn’t it better to just take force/accuracy sigils so that it’s a permanent bonus?

I use sigils of air just for the odd damage proc. I don’t believe force/accurate sigils work on phantasms either, so I doesn’t matter much either way.

Confussion bug ..

in Bugs: Game, Forum, Website

Posted by: Pyroatheist.9031

Pyroatheist.9031

If this is true, it is a bug. Confusion is supposed to trigger on skill use, not button press. The game is obviously letting the blocked skills be ‘used’ to trigger confusion even though they aren’t really useable.

Mind Wrack is broken? or changed? [Resolved]

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Posted by: Pyroatheist.9031

Pyroatheist.9031

It would be broken if it compounded any other way, because it would essentially be a near exponential damage growth curve if it was done the implied way. The current way makes it very balanced. If you trait into it, it’s still better to shatter with 3 than with 1, of course.

Unless you have 3 out, and 2 die before they reach the target causing you to do less damage with 1 than you would have done if you simply shattered with 1 to start with.

But how often does that happen?

Infrequently, if you are shattering properly. You know that clones can be killed, and so effective shatters are instantaneous point blank attacks.

Reflection and tagging kills

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Reflections most definitely do count. The way reflects work is the game takes the skill reflected, applies your stats to it, and tosses it back at the caster. This produces some interesting results, such as getting rifle/bow kills with a Mesmer.

What beats phantasm mesmer? (Not on point)

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Posted by: Pyroatheist.9031

Pyroatheist.9031

As a phant mes you would probably have issues going up against something like loljumper’s s/d near constant dodge/evade thief… it would easily prevent SO many phants from appearing.

Dodges will not prevent a phantasm from being summoned. I’m unsure if a long evade like pistol whip will do it, but I can say that I have never seen flanking strike dodge a summon. An extremely good s/d thief does have a small chance of beating a well played phantasm build, but it is a small chance. Most of the time they will get instakilled by swordsmen once you get 2 out.

Soldier mesmer build

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Posted by: Pyroatheist.9031

Pyroatheist.9031

I saw all these builds , but ……
As for healing skill > mentra of restoration has the biggest healing ( when traited ).
Some build don’t have Mirror Images which is the most important skill , mentra of pain ( traited ) is the strongest utility we have ( will heal us too XD ).
Signet of Illusions keeps my phantams alive , as I use Mirror images > clone > shatter > 3 phantams ( they have short cd ) ( keep playing till the shatter is ready ) > clones …etc

Mirror images is a skill used almost exclusively for bursting with shatters. In pve, burst is not important. Mirror images offers comparatively little utility when matched up with other utilities.

You seem to be really intent on having a large focus on both shattering and phantasms. You can’t have both, pick one or the other. If you’re focusing on shatters, them you will let your phantasms survive for one attack, then shatter. If focusing on phantasms, then you will want to preserve them, through signet of illusions or other methods.

What beats phantasm mesmer? (Not on point)

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Posted by: Pyroatheist.9031

Pyroatheist.9031

I’ve been 1v1ing phantasm mesmers and finding it really hard to beat them outside a point, like in an open field 1v1.

What beats phantasm mesmer? And how?

Another phantasm mesmer. That’s really it.

Soldier mesmer build

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Thank you all for your help.
http://tinyurl.com/or9e8nn
I made some changes on gear. As for phantasms and shattering , I create 3 clones > shatter , phantasms to attack.

I’m going to be honest with you here, your traits are absolute garbage.

You’re taking 30 points into domination for just your heal and 1 utility it seems, but by going 30 points into domination, you’re actually lowering your aoe heal/second by making it take longer to spam MoP.

You have no points in dueling, so even having taken full zerker stat gear, you still have a low crit chance, low critical damage, AND really low armor. Additionally, you have 2 swords, but you neglected to get the sword cooldown trait in dueling. On top of that, you say this build does damage through phantasms, but you neglected to get even the phantasmal fury trait in dueling.

You take 5 points in chaos for no apparent reason.

You take 30 points in inspiration. You take heal on shatter, but without illusionary persona, that trait is rather weak. Additionally, your clone generation is extremely low, since you don’t have any of the traits for your weapons or deceptive evasion, and so you will not be shattering very often unless you want to shatter phantasms.

Lastly, you take 5 points in illusions, nothing wrong with that.

The problem here is that you say your goal is to get as much toughness as possible with power…and then you take nothing that gives toughness. You say your build is focused on mantras and phantasms….and then you don’t take a key phantasm trait, and you only use 2 mantras, and you take a strong shatter trait. Your traits just make no sense in general, and make even less sense when you put them alongside what you said you wanted to do with this build.

Now for general build advice, going into a tanky spec for PvE is a waste of time and money. You don’t need to do it, it’s complete overkill. I can run my immortal build in PvE, but there’s no reason to, I survive just fine in a much more damage focused setup. You seem to be confused and thinking that power=damage, when really it’s crit chance + crit power = damage, with power as a poor third. Without crit chance and power, your damage will be horrible.

[Guide] The Immortal Mesmer Build

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Added a short blurb about the modifications I make when using this build in HotM.

Taking money for portals is forbitten?

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Posted by: Pyroatheist.9031

Pyroatheist.9031

I wouldn’t charge for portals, but I certainly won’t object to taking any donations that come my way.

tPvP disconnects - If ANet won't address it..

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Posted by: Pyroatheist.9031

Pyroatheist.9031

You realise that not all disconnects are intentional? Unless a proposed system managed to completely separate intentional from accidental disconnects (ISP cutoff, crash, server failures) and it was completely foolproof in that people that cannot help being disconnected are NOT punished in any way whatsoever, then I refuse to support such a system.

I also never see that happening.

Look to a system such as what LoL has. While not all disconnects are intentional, habitual disconnects for non-malicious reasons are just as bad as the other case. If you have horrible internet and you disconnect every 10 minutes, then you have no business playing competitive PvP. Unfortunately, that aspect of the game needs to be locked off from people with bad internet for the continued enjoyment of everyone else.