You only got to level 5. If you think that you can fully experience the nature and feel of a class in the first 5 levels, you’ve got another thing coming. Get it to level 40, then take another look at it.
Build looks decent. I would personally get rid of veil and take mender’s purity. Between decoy and the prestige, veil is just a wasted spot on your bar…a VERY long cooldown wasted spot that also happens to eat a major trait.
What about getting rid of it and taking null field? Still a long Cd but I hate menders purity because it only removes one stinking condition and it usually isn’t the one you need to cleanse ASAP… its usually like vulnerability or weakness, not poision/bleeding/burning -_-
You could do that. You could also go for phantasmal disenchanter, which is one of my personal favorites.
How does that work with the messed up bounce logic? Haven’t tested this skill sine the bounce mechanic came out but if its anything like WOC, my clones are sure gonna have no conditions on em!
It appears to bounce a ton of times. It almost always will hit me and itself and maybe another clone. I haven’t done extensive testing with it however.
Build looks decent. I would personally get rid of veil and take mender’s purity. Between decoy and the prestige, veil is just a wasted spot on your bar…a VERY long cooldown wasted spot that also happens to eat a major trait.
What about getting rid of it and taking null field? Still a long Cd but I hate menders purity because it only removes one stinking condition and it usually isn’t the one you need to cleanse ASAP… its usually like vulnerability or weakness, not poision/bleeding/burning -_-
You could do that. You could also go for phantasmal disenchanter, which is one of my personal favorites.
Build looks decent. I would personally get rid of veil and take mender’s purity. Between decoy and the prestige, veil is just a wasted spot on your bar…a VERY long cooldown wasted spot that also happens to eat a major trait.
Your link is to 75% through the video.
Not sure what the point of this is. It’s a s/d thief spamming 3 over and over. Did you pick the wrong forums to put this in?
Okay, I got it. Sorry, but this contest is over. Thanks for playing.
Illusionary Victim
———————————
Creates a realistic decoy (or clone if there are more than 1 foes) of an enemy in a downed state, spamming abilities, calling to be rezzed. When foes rush over and start to heal the downed player, at first everything seems normal. Heal numbers pop up on the screen. But when the "player"’s health bar is full and they are rezzed (or when you hit the skill again), a shatter effect happens instead, damaging foes surrounding the illusionary victim and dropping a chaos storm field. Damage on the shatter is increased by how many foes are rezzing the victim.Awww yeah.
Yeah…that’s pretty awesome. Won’t deny it.
yes after last Patches they made so that either trtaited or untraited focus doesn t work XD
I recommend actually testing functionality before saying things regarding said functionality.
Yeah, the protection uptime as a base value isn’t your problem. Prismatic understanding simply boosts it from high to potentially really high. The issue is that your skills applying the protection are applying it for relatively long durations on relatively long cooldowns, especially with illusionary membrane, which just procs continually (PU doesn’t matter, phantasm regen will proc it well enough).
The issue is when you fight someone that removes boons…generally a shatter mesmer or a mesmer with iDisenchanter….or the odd necro, but that’s less of an issue for multiple reasons. They will strip your protection, and you’ll be without your main form of defense for potentially a considerable time. You could pop back into stealth and wait a few seconds hoping to get it back, but then your point is neutralized already.
Again, if you’re managing to actually handle condition classes with this build, you’re just running into the shoddiest lineup of players possible. Most builds have at least a token source of condition removal. This build literally has nothing. You have nothing to reduce durations, nothing to remove, no procs, no combo finishers, NOTHING. If a condition is put on you, it STAYS. All it takes is an engie tossing poison grenades or something and your healing is shot, loading you up with chill will destroy your mobility and cooldowns, and you have no way to reduce the damage from damaging conditions.
Firstly, you should toss out the runes of the grove for 2x runes of the monk. No reason to have 15% protection duration when you could have 15% boon duration. With that change, you’d come to 60% boon duration (without signet of midnight) and 80% protection duration.
Here are the problems I see.
- Chaos armor = 9s prot on 28s cd.
- Illusionary membrane = 5.4s prot on 15s cd
Those are the only 2 reliable methods you have of applying protection. Prismatic understanding applies 1 random boon per second, a 33% chance of getting protection. Normally this would be fine. However, in the situation where you’re trying to bunker a point, this is not ok. You have to spend extended periods of time stealthed (not holding the point) to gain more protection.
That being said, between illusionary membrane and chaos armor you have roughly 20 seconds of protection out of every 30 seconds. That’s not half bad at all. Unfortunately, you have very limited methods of application. If a shatter mesmer comes by and hits you, you’re out of potentially very long duration protection, which would be very painful.
You also, as you mentioned, lack condition removal. The only condition removal you have in this build is… is… is…
You have 0 condition removal in this build. That’s a problem. If you were able to survive 2 trap rangers and a conditionmancer, they sucked really really badly. You will absolutely wither in the face of any sort of condition burst with your absolutely 0 removal. This build is built around protection, but protection doesn’t help at all. If a necromancer or thief or engie hits you with a long duration poison, suddenly your high healing power is not gonna be doing all that much, and high stacks of bleeding will melt you.
For this build to actually be viable, you need to get a massive amount of condition removal from somewhere simply because so much of its defense is reliant upon protection and healing, both of which are absolutely useless in the face of any half-decent condition burst.
This is a phantasm build, so invest fully into it. Taking clones on dodge roll really serves no purpose.
I would highly recommend dropping scepter and taking sword and the associated sword cooldown trait. Blurred frenzy offers significantly higher damage than anything the scepter can do while at the same time providing a 2 second invulnerability that can be abused to avoid damage from any number of powerful attacks.
Whether or not you decide to take sword, I highly recommend taking 10 points out of dueling, putting 5 into inspiration, and 5 into illusions, the ones into illusions mainly for lack of a better place to put them. Putting those extra 5 into inspiration gives you access 3 traits in the inspiration line, which can be really important in some encounters. I recommend taking mender’s purity for the condition removal, phantasm hp, and then mantra heals of course.
You didn’t mention what heal you were using. If you aren’t using mantra of healing, then use it. This will provide you with 2 condition removals every 10 seconds through mender’s purity as well as proccing the aoe heal from restorative mantras. A small note though: all runes with an ‘on-heal’ effect ONLY work with your main heal, and additionally the cooldown for all of them is 15 seconds, not 10.
There are a few more things to note, as this is a PvE build. You absolutely need to carry a greatsword with you, you absolutely need to carry a focus with you, and you absolutely need to carry a (2nd) sword with you.
- The offhand sword and greatsword are for encounters where there are lots of projectile reflects. The duelists will instakill themselves in this situation, and your staff/scepter will do absolutely nothing.
- The focus is because there are many encounters in this game where either a traited or untraited focus will more or less trivialize it. Many bosses use extremely strong projectile attacks, which when reflected will do many times more damage than you could actually produce on your own. Some bosses do require an untraited warden to block projectiles that can’t be reflected. One way or another, a focus is absolutely necessary.
You will find that decoy is generally not necessary in PvE encounters, although there are some that it will significantly help with. Taking signet of illusions instead can be a strong choice, as if your phantasms survive long enough, it will triple their health. Another choice is to combine using the phantasmal defender with the signet of illusions (but not without). With the signet of illusions and the 20% hp trait, the defender will clock in at about 17.5k hp, which is obviously massive.
Remember, don’t shy away from unequipping mantra of pain and restorative mantras in some situations. Sometimes you are better served with other utilities and/or traits for various reasons. While the mantra heals are fantastic, they aren’t a 100% useful tactic, so always keep an open mind towards on-the-spot modifications of your weapons, traits, and utilities to make your build more effective against your current content.
Yeah, you’re unfortunately completely wrong. If you actually watch Fay’s video, you will notice that both mantra of pain and mantra of recovery are only aoe healing on the cast, not the discharges.
Something to mention. You can clear blindness by autoattacking with your sword. You also don’t need to be facing your target to hit them with the counter-hit from your sword/scepter blocks.
Ah, I thought you meant perception. I don’t believe that accuracy actually increases your crit chance on the char window, and it also does not work for illusions.
It does increase the crit chance in the board. You can test it.
Gotcha, it used to not.
As a general rule of thumb, no sigils or runes will affect illusions unless they offer a direct increase to a base stat. In this case, precision is the base stat, and crit chance is a secondary effect of precision.
Ah, I thought you meant perception. I don’t believe that accuracy actually increases your crit chance on the char window, and it also does not work for illusions.
Yes, it does. Illusions inherit all of our state with the exception of vitality.
Thank u!
I find that sigil of accuracy increases the crit chance stat on the stat board. Does it mean sigil of accuracy can apply to phantasm?
That is correct. The stacks do apply to your phantasms.
Sword Phantasm is relatively weak, but hits fast and has a Leap Finisher, giving it added defense with comboing. If you can get 3 out, it’s hard to escape them… and they’re probably the easiest Phantasm to get 3 out with, too.
As for Torch being kittenty, I agree it’s bad in a Phantasm build, but it’s not a bad item for defensiveness, you just might not have enough offense with it as a Phant build. If you were in a shatter build, I would say go for it because you can use the Phant as a shatterbot.
The sword phantasm is not relatively weak. The sword phantasm is the most powerful single hit phantasm we have other than warlock with a lot of conditions on the target. In my phantasm build, my swordsmen regularly crit for over 6k a hit, every 3.5 seconds.
How can swordsmen crit for 6k? Do u mean spvp? My spvp swordsmen can only hit 4500~4800. I use rune of centuar and berserker amulet.
Depends on your build, your current might stacks, your target’s build, and their current vulnerability stacks.
Do you have 30 points in dueling? Were you fighting a glass cannon? Are you using runes of divinity for the crit damage (you’ve said you aren’t)? Those are all necessary in order to hit 6.5k crits with the swordsman.
Yes, it does. Illusions inherit all of our state with the exception of vitality.
We’ve all seen the discussions about elite mantras or elite signets, but I’ve never seen a discussion about an elite phantasm.
I’m thinking aoe, and lots of it. How about you?
When the Defender attacks an enemy, it radiates the Defense buff in a fairly wide AoE. You’ll see the icon like how you would for Chaos Armor.
So when you avoid the defender so he cannot attack or dodge the attack you won’t be protected after the 5 seconds have passed, meaning that it’s only really useful in PvE where mobs don’t move a lot?
Nah, he uses the defense skill not matter what. It’s not exactly coupled to his normal attack, he just doesn’t use it immediately upon spawning. You can hear it go, it’s a very distinctive sound.
Your damage is incredible, and I really enjoy your playstyle. You (I can’t believe I’m saying this, laugh at me later Grimms) actually make the torch look useful.
I’d love to see a full record of your build.
This looks like a very interesting build you have… got three questions about it:
does the Restorative Mantra Heal procs the altruism stacks of might and fury boon? (when using the mantra of pain)
thought before of replacing , Warden’s Feddback for Harmonious Mantras ?
does reflected projectile damage from feedback and warden’s feedback focus skills count for tagging wxp and bag drops?
For runes with on-heal effects, in 100% of situations they will only proc when a character uses its main heal spell.
No. Harmonious mantras lowers your heal/second from restorative mantras.
Reflected projectiles work such that the attack itself is as if it were coming from you. The attack damage, scaling, and modifiers are based off of your stats, along with crit chance and power, and then it is sent back at the other person. Using reflects, you can get kills with a rifle, bow, etc on a mesmer.
In PvE, I swap my weapons, traits, and utilities continually depending on what content I’m facing. This is a good thing. Mesmers are one of (possibly only?) the only class that with the proper traiting can have an absolutely massive range of utility, support, and damage options simply by changing a few major traits, weapons, and utils. You can range from strong aoe healer to enhanced condition removal/reflects (glamours) to REALLY enhanced reflects (focus) to stronger phantasms, to high boon removal, boon stealing/sharing, high single target damage, and/or group vigor.
All of these can be accomplished with just a simple weapon/trait/util swap capable of occurring while out in the field or dungeon. No other class can do this, mesmers are completely unique in this capability, and this is part of what makes our class so unique and special.
Can someone tell me how signet of illusion works?i never understood it
I believe after the illusion is summon, the signet pulses and grant 2x more health.
Tooltip that need fixing:
choas armor grants protection upon activation only.
It’s actually a 3x modifier. We tested this in our most recent podcast.
The normalization of races is already proven to be functional, as character models in WvW will do this. Everyone will display as a normalized model (I believe human) for a couple seconds depending on your settings and computer performance, and then the real models will load after a few more seconds. Simply moving this option over to sPvP should be a simple issue.
Keep this stomping tip quiet… but if you wait for a downed mesmer to raise his hands and start casting #2 before hitting the stomp, they will actually come out of stealth before the stomp ends – meaning you can blink to them and finish it. You have to time it RIGHT before they go invis though.
except any mesmer that know what they’re doing wont be using #2 until the the very last second.
What you can do is start your stomp, interrupt it, and start it again immediately to try to bait it out.
Incorrect/Vague Tooltips
- After absorbing the first ranged attack, mimic will reflect all additional projectiles, and block anything else
- There is no internal cooldown on confusing enchantments, per player or otherwise. If someone feels the need to dodge back and forth over a veil, they’ll get many stacks of confusion.
- Phantasmal haste lowers the cooldown of the attacks that the phantasms themselves use. A complete list of the affects of this trait can be found here: http://wiki.guildwars2.com/wiki/Phantasmal_Haste
Good to Know
- The scepter and sword blocks were recently updated to show the range on the damage return, and these are now accurate
- Portal range is roughly from the center of your minimap to the left or right side, providing the minimap is fully zoomed in, and you have the horizontal size of it at maximum.
Thanks, I meant reflect on Mimic…oops.
I swear there was an internal cooldown placed in the confusion nerf patch, but maybe I’m thinking of another trait.
Thanks for the link, I don’t understand how it doesn’t effect the swordsman though
The cooldown was placed on the trait blinding befuddlement.
The numbers in the link are precisely correct. The trait simply has no effect on the swordsman and mariner.
Incorrect/Vague Tooltips
- After absorbing the first ranged attack, mimic will reflect all additional projectiles, and block anything else
- There is no internal cooldown on confusing enchantments, per player or otherwise. If someone feels the need to dodge back and forth over a veil, they’ll get many stacks of confusion.
- Phantasmal haste lowers the cooldown of the attacks that the phantasms themselves use. A complete list of the affects of this trait can be found here: http://wiki.guildwars2.com/wiki/Phantasmal_Haste
Good to Know
- The scepter and sword blocks were recently updated to show the range on the damage return, and these are now accurate
- Portal range is roughly from the center of your minimap to the left or right side, providing the minimap is fully zoomed in, and you have the horizontal size of it at maximum.
Wow I did not know that two “On Kill” Sigils double-stacked, thats pretty sweet.
Also, if it helps, fully speccing for healing will get your mantra heals into the 2900 range and regen into the 300+ range. I tried, so hard to push this further, but its impossible without Sigil of Life.
How effective are the reflects from the Focus in zerg fights? And do you notice much of a difference for your team with the AoE Fury from Altruism procs?
The healing power with regen is awesome and undeniable. Unfortunately, as you well know, mesmers main access to group regen is through phantasms, and you’re just not going to be able to utilize that effectively in a zerg situation.
The focus is great in zerg fights. The warden usually dies quickly, but you can see reflect numbers just from that if you drop it carefully. Temporal curtain is great to place across chokes or on top of walls that people are shooting off of. Additionally, while I’ve mentioned before that the light field of temporal curtain remains after detonation, the reflection utility of it also remains after detonation, meaning you can use it to pull enemies around like normal without losing that reflective utility.
Since I pretty much only use this build in zerg fights, it’s difficult to notice a substantial difference in my teammate’s performance with the fury/might as opposed to without. Whatever the effect ends up as, you certainly know that you’re providing somthing close to 45% uptime on fury, and about 100% uptime on 3 stacks of might, and that does make a difference.
(edited by Pyroatheist.9031)
Other things you can do during a stomp include hitting phase retreat as you start, and then blinking back on top of them as you finish.
My 2 cents: http://tinyurl.com/my2centsGlam
You will have lot of boons with that build, why don’t you use the Signet of Inspiration?
I don’t use the signet because there is no room for it on my bar. I will either have null field or portal as my last utility, not SoI.
My first run of this build was actually using that exact setup. However, I quickly realized that I would be benefiting my team far more by taking the additional utility of portal/veil/null field rather than the signet.
(edited by Pyroatheist.9031)
@fadeaway: Any runes that have an ‘on-heal’ characteristic to them will only work with the main healing skill for a class, with no exceptions.
lol Pyro, did you ever get to duel that other guy who thinks his shatter build is all that? Corey or something like that.
Yep. He plays very well, and actually got me two times, when I wasn’t fast enough on my blocks. However, it only took me two fights to effectively counter him, and the rest of the duels were rather quicker wins, although still requiring a pretty high level of counterplay. Definitely possible to beat the phantasm build with it, but only if they aren’t ready to counter.
Are you talking about Zelulose that was trying to use a duel with u to nerf sharper images?
Lol no. I’m talking about coreygoesshatter.
lol Pyro, did you ever get to duel that other guy who thinks his shatter build is all that? Corey or something like that.
Yep. He plays very well, and actually got me two times, when I wasn’t fast enough on my blocks. However, it only took me two fights to effectively counter him, and the rest of the duels were rather quicker wins, although still requiring a pretty high level of counterplay. Definitely possible to beat the phantasm build with it, but only if they aren’t ready to counter.
No need to swap forums to necromancers guys, comeon now.
This phantasm build is awesome and I use it to have a 14-3 win/lose in spvp recently. Here are some questions. First is I find the 20% reduction of sword skill only works for sword #2, from 10 s to 8 s. But when we change weapon, we have 10 s cooldown. After using sword #2, we change weapon. And after 10 s we change back and sword #2 just finishes the cool down. So I prefer dodge/illusion here. Since more illusion means more regeneration possibility and confusing. For the runes I use runes of eagle since I prefer high crit chance. I have 57% of crit chance without fury. But I have no idea on what crit chance is enough for this build. Have you ever try the runes of eagle? With this build, only using one time of sword 2 and 2 blocks will almost finish a glass cannon class.
The sword trait affects cooldown on sword 2, 3, 4, and 5. It is not always reflected in the tooltip, but it DOES take effect.
@Zen: Having 2 sigils means you get 2 stacks per kill. It helps to stack up faster after being downed.
@Silver: Using runes of water, when you charged your heal mantra, you would get the aoe proc from both restorative mantras and runes of water, but I just didn’t think it was worth it for a low intensity aoe heal every 15 seconds.
(edited by Pyroatheist.9031)
This should be stickied. We have a similar thread on the Mesmer forums stickied so mods do this one too.
Yep, should be stickied. The mesmer mods managed to sticky Fay’s thread in about 5 hours, and it’s been months for this thread. No excuses.
he looks terrible, clicking skills, slow reactions, terrible utilities, i mean kitten he didnt even charge his mantras before it began.
i like how he blew all his dodges at the start of the fight, it’s as if he thinks evading will prevent phantasms from spawning.
Dude, he has incredible timing. He chain 3 stuns continously, so Pyro was rendered useless for 4 seconds. Zelulose.8695 is quite a skilled mesmer
I was the one doing the stunning, not the one being stunned. The video was from Zelulose’s perspective. Note the direction the PMs are going.
Now I’m curious as to how this duel went!
I beat him. Quickly. Multiple times.
We saw the video pyro… He just stood there… I don’t even think he got a single clone out… which… lol?
Where is this video? He mentioned he was putting it on the forums, but I couldn’t find it.
ENJOY!
Heh. I did do quite a bit of a lockdown didn’t I…
he also had absolutely no stunbreakers in his weaponsets or his utility skills… Powerful or not any class will wreck someone that doesn’t run at least one stun breaker. And as someone that makes heavy use of idefender (you) don’t you think he was a little lacking in when he brought that bad boy out.
Well, he didn’t have much choice in the matter. He was either dazed, stunned, or I was invisible the entire time up until the last 4 seconds of the duel.
What confuses me is why he didn’t pre-charge his mantras…
Now I’m curious as to how this duel went!
I beat him. Quickly. Multiple times.
We saw the video pyro… He just stood there… I don’t even think he got a single clone out… which… lol?
Where is this video? He mentioned he was putting it on the forums, but I couldn’t find it.
ENJOY!
Heh. I did do quite a bit of a lockdown didn’t I…
With the confusion nerf, it’s unwise to run a build focused on confusion alone. However, glamours in at least a partial confusion build are still the strongest long range aoe mesmers have.
Keeping that in mind, I decided to modify the glamour build into more of a support aspect: https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-Supporting-Glamour-WvW-Build/first#post2142221
Now I’m curious as to how this duel went!
I beat him. Quickly. Multiple times.
We saw the video pyro… He just stood there… I don’t even think he got a single clone out… which… lol?
Where is this video? He mentioned he was putting it on the forums, but I couldn’t find it.
Now I’m curious as to how this duel went!
I beat him. Quickly. Multiple times.
Well, you are playing a phastasm mesmer.
So, it is difficult to judge your ability since a phastasm mesmer can beat any class 1 vs 1.
Judging from the fact that you dont use a mouse and the frame rate looks horrible.
I will say you are average to slightly above average which is good consider no mouse and kittenty frame rates
That’s not a phantasm build. When a full duelist unload only does 2k damage on a glassy thief, you know it’s not a phantasm build.
I honestly have no idea what build you are using. It seems to do unimpressive damage. You have strange utility choices, although you could probably make them work. You appear to not use your mouse at all, and this causes your camera movements to be extremely jerky and slow, as well as forcing your camera angle itself to be very poorly placed at times.
Could you post the actual build you’re running?
The theory behind it seems very sound. Going to give it a whirl right now, but based on your previous work, I’m sure it will be good. Makes me glad I didn’t get rid of my rabid armor now.
[edit] Have used it for a few hours and it’s great at support. I’m not seeing the 2800 aoe heal though (unless it’s cumulative) but other than that seems to be very strong. It’s hard learning how to micro mantras after not using them, but after that, seems quite solid. Decent in small groups, but much prefer shatter or immortal for that[/edit]
I apologize, the 2800 was actually a typo. The base heal on the mantras is 2600, with .2 scaling for healing power. If you want, this build can be modified to run with apothecary gear. I decided that it wasn’t worth it, because the mantra heals only scale .2 with healing power…and I already had a full set of rabid.
bad build useless traits you cant do anything with it honestly. One of the worst builds I have ever seen
Easy boy. Try again in a more constructive manner, please.
Ah, and before doing that, check Pyro’s history.
EDIT: Pyro, my main concern with this build is the small AoE radius of the healings and the limitation to 5 guys. Is that enough in a zerg vs zerg fight to make the difference? My impression is that will be good to stay alive and to tag, but it won’t be good enough to help your zerg. Somehow, like a shelfish supportive build.
All support is limited to 5 people, and mantra heals/altruism boon sharing is no exception. Additionally, almost all support skills have a very small radius, with the one exception being healing rain. However, in the current zerg meta of stacking, the radius really isn’t an issue. You will hit 5 people with your heals every time you cast them.
The question of making a difference is an interesting one. In a 50vs50 zerg fight, what can any single person do to make a difference? The only convincing argument for solo responsibility is a well placed portal bomb, and this build has plenty of durability to perform that function. Other than that, this build offers far and away the highest aoe healing per second that any class or build in this game can do (excepting the same build, but with full healing power from apothecary or something), while still having the strong zerg utilities of the glamours. In terms of making a difference, you can’t really ask for more than that.
I tried this build and I feel that you are trying to cover 1 to many area’s of expertise. I believe that even you have said multiple times on your podcast that mesmers are a specialized profession that excel in one specific role. I by no means trying to say this is a jack of all trades build. I just feel that for me, there is a little too much going on in this one build for it to be at maximum effectiveness for a AoE Support.
I was also wondering what build for you has produced the best results for 3 – 6 man skirmishes?
You are correct in a way, this build has a few compromises in it. It sacrifices glamour power for support, and sacrifices support potency for glamour utility. Unfortunately, since support isn’t rewarded at all, I really had no choice in it. Even with the sacrifices though, it’s still a very strong support build. The healing output is absolutely massive. One of my best things to do is simply stand next to people on rams tha are targets of arrow carts or people and just keep them alive with mantra spam.
In small skirmish groups, I run my immortal build. I can easily hold the attention of 3-6 people solo without dying. The rest of my team can put all their effort into dismantling the enemy while they’re worrying about me.
Moa morph seems fine dude, it lasts 10 seconds, it counters just about every other elite in the game, and it completely destroys any build that relies on summons.
Leave moa as it is instead of fixing moa fix mm which gets CD on all their minions every time they are moad.
Rangers lose all their spirits, warriors their banners, guardians their spirits, it counters thieves guild (their summons die), destroys all illusions, turrets etc, MM isn’t the only prof that gets boned by the skill and as such I don’t think it should be altered.
It doesn’t work on thieves guild. This question came up recently, so I tested it.