Showing Posts For RaGe.9834:

Make it so plate armor doesn't jiggle.

in Suggestions

Posted by: RaGe.9834

RaGe.9834

i know i thought it was funny to but i don’t view it as a disadvantage to have something ridiculous to laugh at

What are you a jock?…. get out, This is nerd landia, where nerds gather!

The Correct Way To Balance A Game

in Suggestions

Posted by: RaGe.9834

RaGe.9834

Dear Anet and players,

This is a suggestion on how to balance the combat almost perfectly in about 2 minutes of your time.

1) Remove Quickness

This feature urges players to play burst builds that are cheeky and ruin the fun of the game. It does not increase the skill required to play, but it decreases it because killing players is now easier than ever. This is especially true with many builds being able to kill players in under 3 seconds while using just 2 abilities. That potential is limited to only a few classes, and it does not belong in a game like this. And no, dodging and using escapes is not always viable or even available. Not to mention, not even all professions are able to grant themselves/others this ability (see http://wiki.guildwars2.com/wiki/Quickness ). Please post “Hello Scyrka!” at the beginning of your reply so that I know you have been reading carefully. If you don’t, I won’t reply to you.

2) Equal Base Health

Unequal base health gives inherent advantages to some classes and disadvantages to others. If every class had an equal base health, before anything is given to a profession the game is already balanced. All Anet would have to do is limit the damage each class can do (i.e. Make melee do slightly more damage for the range issue but don’t make it overpowering). Source: http://wiki.guildwars2.com/wiki/Health

These two are the biggest reasons why this game is currently unbalanced. The goal of balancing combat should be to reduce overall burst capabilities with classes.

Think about it this way: If you remove all possible burst capability from every class – you now make each fight longer and more challenging. But that’s not good. Not at all.

However, if you then introduce just a few small chances to apply a nice burst – only enough to take off the last bit of health, then THAT would be good. Burst is currently used to bring players from full health to zero; it should be bringing players from 15% or so, to zero.

I could get very specific but people don’t have the time or patience for that.

Enjoy!

Harro!
I agree with you’re second area based on health pools being the same this is an effective strategy, but also makes the guardians (even more) insanely tough (cough bunkers cough) by comparison, I think it’s meant to balance healing/defense to initial health/damage, that being said, i still disagree with it and very much agree with you on that point

however on the first point(quickness) i do agree with you on the being able to kill excessively fast part, but still think skill activation increase is actually a viable mechanic, perhaps they should include a few more drawbacks with them? (eg. reduced damage or a total damage cap while active?)

What are you a jock?…. get out, This is nerd landia, where nerds gather!

Juvenile pets eventually grow up

in Suggestions

Posted by: RaGe.9834

RaGe.9834

this isn’t pokemon

it isn’t waterpolo either..

I think it would be nice to see Rangers with newly charmed “babies” and respectively “grown up” versions after a while, would certainly add a level of immersion..

that it did… in gw1…. -_-

What are you a jock?…. get out, This is nerd landia, where nerds gather!

Logging Out to Avoid PVP Death

in Suggestions

Posted by: RaGe.9834

RaGe.9834

are you talking about actual pvp in which case it costs them nothing and gains you 5 glory whoopty-do
or are you talking about WvW (fake pvp) in which case yes, that’s a bit of an inconvenience

What are you a jock?…. get out, This is nerd landia, where nerds gather!

What's killing the game, and possible solutions

in Suggestions

Posted by: RaGe.9834

RaGe.9834

I’m not sure what would be accomplish by removing way point cost.
It is not like you ever ran out of money in this game. Also taking out gold sinks won’t make your character any richer.

removing waypoint cost would allow me to move around more freely without any concern for money at all, which as expressed several times, is more of a hindrance to my gameplay, that being said not saying removing all goldsinks, just the one really, basically pointing out that that particular one is just a bit overboard in regards to all the goldsinks, which I forgot to mention how things being soulbinded actually removes a boatload of cash from the economy by itself, but like i said, just removing that one wouldn’t harm the economy of the game, and it would make the game more fun because we’d be more free

What are you a jock?…. get out, This is nerd landia, where nerds gather!

Character Changing item!

in Suggestions

Posted by: RaGe.9834

RaGe.9834

Hey Anet, I would love to pay about 100 gems to change the name of one of my characters.

Also I think the price of around 200 to 300 gems would be about right when it comes to changing my character’s complete appearance too.

If these items made it into the game I might actually use the gem store more.

already on it’s way lol i saw another article of someone checking the database and like 6 items were added for various related things

What are you a jock?…. get out, This is nerd landia, where nerds gather!

Juvenile pets eventually grow up

in Suggestions

Posted by: RaGe.9834

RaGe.9834

Add the possibility for Ranger pets to grow up based on age (hours played).

“grow up” = increase in size like Eir Stegalkin’s black wolf.

this isn’t pokemon

Whats funny… is they had that in gw1…. -.-

What are you a jock?…. get out, This is nerd landia, where nerds gather!

Moveable interface

in Suggestions

Posted by: RaGe.9834

RaGe.9834

I hate how some of the things show up I know you can move the map and chat but one thing i miss from gw1 you are able to move everything here i hate the spot the target window pops up at playing on my ele it gets in the way of placeing aoe down at times. So im basically suggesting is make the whole user interface moveable or be able to resize everything on the interface

Agreed, that was a hugely amazing part of gw1, I want to be able to do that again, I remember how amazing it was to be able to change everything, this game feels so limited without it!

What are you a jock?…. get out, This is nerd landia, where nerds gather!

Is it possible to fix this?

in Suggestions

Posted by: RaGe.9834

RaGe.9834

that would be a bug report under items -> appearance
(in-game)

What are you a jock?…. get out, This is nerd landia, where nerds gather!

Short female norn hairstyles

in Suggestions

Posted by: RaGe.9834

RaGe.9834

Extend human hairstyles over would fix a few of them, but much agreed! hot norn ftw!

What are you a jock?…. get out, This is nerd landia, where nerds gather!

Bring back radial/true nearest targeting

in Suggestions

Posted by: RaGe.9834

RaGe.9834

In the first Guild Wars, target nearest enemy meant that you targeted the enemy that was nearest to you. With GW2, targets the closest target-able object in an arrow straight line directly in front of you. In hectic combat situations, or any time that there are things like weapon racks around, this makes combat needlessly cumbersome and clunky. Maybe we could get an option for our nearest target selection, between GW1 style, and GW2 style, because I’m sure there are folks out there who enjoy both.

Agreed (love gw1 woot should’ve kept ALOT of things from that game, the style of economy first and foremost)

What are you a jock?…. get out, This is nerd landia, where nerds gather!

What's killing the game, and possible solutions

in Suggestions

Posted by: RaGe.9834

RaGe.9834

“diminishing returns I’m punished” LOL.. are you from the past?

> -Remove waypoint cost (seriously it’s absolute bs and makes everyone angry, I’m not kittening kidding)
Lol WHAT? That Is CHEAP. You have a instant teleport.. to ANY PLACE, with no TIME…. and you complain? With 1-3 DE you can have your silvers agains.

> -Add dungeon finder
I agree with that. But not the WoW DF.

> -Combine the fractured economy(tokens, karma, gold) into 1 or 2 (gems & glory are excluded)
NO. If you want the dungeon stuff, do dungeons.

-Remove or at least limit diminishing returns
> Just go to another place…

-Scale rewards(up) as well as levels in lower level areas
> Nope.. if they do that.. how you will get low level mats? Use good magic find gear.. a lot of lvl 80 gear is dropped already.

-Find a way to (Severely) reduce leveling time for alt characters(require 1, 2 or even 3 characters to beat Final boss before) I don’t care if it costs 4000 gems/ea (hint hint)
- Lol.. this is hillarious… leveling in this game is one of the most easy thing to do.

Read the non shortened version

What are you a jock?…. get out, This is nerd landia, where nerds gather!

What's killing the game, and possible solutions

in Suggestions

Posted by: RaGe.9834

RaGe.9834

The cost of waypoints is crap. World of Warcraft had some brutal travel costs. Add on the fact that one needed to first find the nearest travel destination, then pay the toll, then watch the flight animation. The fact that it’s less than 5 silver to cross the game doesn’t give me reason to worry. I’m a facerolling guardian that constantly blows money on making ANOTHER exotic set of armor…yet I always have the money for waypoints. If they are getting too expensive, you are using them FAR too often. Try walking a little bit (like you mention later in this paragraph) instead of ‘driving’ everywhere.

I’m aware of WoW’s costs it was part of the myriad of reasons I absolutely abhorred that game, and this is a game it’s designed for the purpose of fun, so why shouldn’t I “drive” everywhere. It worked in gw1, there’s NO reason it should in the game.

The repair costs are always trivial. I am only in full exotics right now, so maybe I am missing out on some high dollar repair costs. I don’t know if the full karma or some other set costs a ton yet, but it’s not expensive yet.
Gathering Tools are fine as they are the balancing agent by letting a player have ALL the gathering skills in the game. If they are too expensive for you, use level appropriate tools (i.e. not use Ori tools in a 1-15 zone).
Salvage Kits are not required. You take them up to breakdown gear and increase the likelihood of getting crafting materials to speed your progression. If you are aiming for the Globs, then it gets a bit pricey but only in the sense that you are destroying rares for a chance at Globs. If you are salvaging every single item you find, that may be part of your problem. Try selling everything except those you ABSOLUTELY need (i.e. 76+ rares).

Repairs are trivial, I agree, I’m not saying gathering tools are expensive, I’m not saying salvage kits are required, I’m merely pointing out that there are these in place as other gold sinks and with the relative scarcity of gold(I’m aware you think differently, in gw1 the game that wasn’t WoW had for example armor that cost 1k[some quests gave upwards of 2k] a piece for max armor and everything was appearance based, like I said, not WoW) it wouldn’t hurt the economy at all to remove the costs of waypoints, I admittedly wouldn’t mind if waypoints were more spread out as a subsequent result

As for the wanting to do this and that, …no. I want my Guardian to have a ranged weapon that isn’t trash, but we can’t all get what we want.

That is a balance issue that makes sense to me given how the guardian plays, but nonetheless we’re not discussing balance.

Lastly on gold sinks, they are a necessary evil and part of what drives us to continue playing. If a player were to cap out in a week (level), then gear up in another…why would said player continue playing? Assuming the player has nothing better to do, he/she could buy up three character slot expansions, level every class, gear every class, and be done with the game in less than 4 months. Albeit that is an absurd amount of effort, the journey to being a demi-god is the fun part. If you are just handed goodness, what is there to strive for? (And, on a petty note, look at what that mentality has done for WoW)

You’re still stuck on a wow notion and certainly not a gw1 player in gw1 a player could be in terms of stats maxed out in 2 days from scratch and yet that game lasted 7 years and is still around, I wonder what they did right? Secondly I agree goldsinks ARE necessary, I just argue this game could use 1 fewer (if the economy is not converged into 1 singular economy) I’m not demanding all HUGE HUGE changes, just minor one’s that make the game a little bit more fun.

What are you a jock?…. get out, This is nerd landia, where nerds gather!

What's killing the game, and possible solutions

in Suggestions

Posted by: RaGe.9834

RaGe.9834

What? I don’t understand where this was going. Sorry :-\

Ok I’ll explain, after being a gw1 player for as long as I played it, I view this economy as broken, it’s more of a WoW-like economy which was blatantly kittened having a singular economy means that money from everywhere is useful and you don’t see things like “oh karma is useless” you instead see, ok it takes me 3 hours to make 1g 12s therefore to get this piece of armor it would take me 12 hours and concise singular economy eliminates pointless complexity which doesn’t contribute to the overall game experience.

There are a few reasons for this one that one could theorize.

  1. Exploit Farming
  2. Other Player’s Opinions
  3. Content (a.k.a Dev’s Feelings)

1) If a dungeon has any exploit available (i.e. complete in half time through geometry exploits), it gets exploited to hell and devs knee-jerk crucify the rest of the player base. If a dungeon is completed in a MUCH shorter time, it becomes WoW in the sense that everyone just chain farms the fastest dungeon for rewards. Why bother doing the others if you just want tokens and DungeonABC takes 15min less than the rest?

2) Maybe you LOVE the dungeon AC. Maybe it is just the greatest thing in the world for you, but Bob and Sarah want to do Arah (different paths). This may affect the desire for others to group on other dungeons as everyone may get in the groove of farming one or two dungeons indefinitely (or until certain rewards are earned). Also, see number 1.

3) The developers spent PLENTY of time working on content. It would likely hurt their feelings if you didn’t at least show it some love. Even just a wipe once in awhile.

I’m not talking about exploit farming that makes the dungeon go faster I’m talking about the diminishing returns from multiple runs I also suggested keeping it but as the example was given a lesser degree (eg. run 1, 60token, run 2, formerly 20tokens, now 40tokens)
Players opinions ARE factored in, in fact this was the main drive, if they want to do Arah and have more fun doing that, but if they want to have say CoF armor and they absolutely HATE doing CoF then why should they be forced to spend days and days doing something they regard as NOT fun.

Why bother leaving the zone (or even the place you are currently standing)? If the rewards scaled, it makes it 10x easier for people to do nothing and be rewarded for it. Hell, I could build a working macro using just the Quick Macro feature on my keyboard. Botting aside, generally the zones get harder. The point of harder content is to force the player to adapt and improve. If a player spends 80 levels in the first three zones, when it comes to Arah (or something equally fast-paced), he/she is going to be ABSOLUTELY worthless. Spending so long in lower areas, their skill and understanding of the game is probably significantly lower than one who has…say…played through the zones in order. :-)

I honestly doubt that would happen and even then, crafting directly contradicts your argument, a person with a large amount of real world money can buy all the crafting materials make it to lvl 80 and be as you said “worthless”, but considering your point perhaps leave the experience stable and scale only the monetary incentives?

Leveling isn’t bad. City of Heroes was bad. Warhammer Online was really bad. Everquest was horrific (but still bloody fun). I understand that it may seem slow, but take your time and enjoy the view. If you don’t, you are going to rush to 80, complain about lack of content, and likely quit.

The “lack of content” is part of the reason why I suggested the scaling change to rewards for the purpose of keeping ALL of that territory open and relevant, personally I think that levels could be scaled a bit lower to make it harder aswell, I’m aware other games (coh, aion, swtor, eq, eve) were bad for leveling but there’s a reason I was a gw1 fan, because the leveling in there was quick, it was only there for the intended design of levels “to help you learn how the game works at the most basic level” and then after that it was pure content where your armor didn’t have to change (once you got your cheap max armor) you didn’t have to grind for experience (1-20 took 1-2 days) obviously this game is more complex so it needs a bit longer I’m not suggesting a major major change to everything a simple numbers tweak to make parts not so grindy or even better make leveling take place almost entirely in the story (like gw1)

What are you a jock?…. get out, This is nerd landia, where nerds gather!

What's killing the game, and possible solutions

in Suggestions

Posted by: RaGe.9834

RaGe.9834

Epic skins for Engineer kits and/or turrets: it doesn’t matter how sick my pistols look when I’m all most always running around with my grenades and flamethrower I’d just like a way to look a tad awesome when using said skills.

Also since launch its been irking me… where oh where are the 2h axes?

Maybe have the skins of the turrets/kits change from weapon to weapon? although that would require a huge artsy change that I don’t want to force on them, it’s a good idea though maybe a cool expansion for later?
2h axes could just be a couple greatsword or hammer skins tbh, no real game mechanics needed? I like axes as much as the next guy, but I’m not sure how a completely new weapon would affect the games balance either way good suggestion as well.
as for waypoints, I’m a gw1 player, I would definitely go straight down to free or at the absolute least 1/10th of what they currently are, I absolutely abhor the cost of waypoints. It’s not needed and serves no real purpose except as a goldsink or to waste play time, niether of which are needed!

What are you a jock?…. get out, This is nerd landia, where nerds gather!

(edited by RaGe.9834)

What's killing the game, and possible solutions

in Suggestions

Posted by: RaGe.9834

RaGe.9834

Economy: To me the dungeon tokens aren’t the issue, it’s charging people gold for items that should cost Karma that’s the problem.

Perhaps make it optional? They do it with PvP armor anyway so why not with other things?
What about as someone else suggested,
Gear Set Swapping
They already essentially do this for pvp, maybe let us have this option for pve? what about WvW too?
and while we’re at it lol
Traits
Make it so we can change these free of cost, that was one thing I loved about GW1 and HATED in games like WoW (which was a horrible game, sry wowfans but ur game sucked)

What are you a jock?…. get out, This is nerd landia, where nerds gather!

A Better Dungeon Finder

in Suggestions

Posted by: RaGe.9834

RaGe.9834

Agreed a dungeon finder would definitely help, lets be honest people just take whoever anyways so why not have it, you could even just modify a version of the pvp browser and get people from all (same-language) servers

What are you a jock?…. get out, This is nerd landia, where nerds gather!

What's killing the game, and possible solutions

in Suggestions

Posted by: RaGe.9834

RaGe.9834

I don’t expect everyone to agree with me, in fact I expect to see a lot of “just suck it up”s but these are the issues that bug me about this GAME and ones that I’ve seen people directly (or for some issues, indirectly) complain about. Most of these issues are in direct conflict with one another, fix one you’ve probably fixed 2 or 3 others most of these are merely tweaking the numbers tweak a few numbers and problems are solved, also I’m not going to talk about balance that’s very well known, and I get it, it’s hard to pick out and the meta has to settle first so I’m gonna deal with the main issues that have ‘real’ fixes.

Economy
A huge one, and one I’ve seen in other MMO’s and hated it, this is why.
It’s too subdivided, it forces me to do things that I may not necessarily want to do, because tokens force me to do a single dungeon, fine you want me to do a single dungeon for an armor set, make it so that finishing one path opens up certain pieces for gold to buy them or finishing all 3 paths opens up the vendor just don’t force me to run the same dungeon some 4-18 times for 1 piece (armor or weapons) this then follows with…

It’s a game let us do what we want, without being forced!
because of diminishing returns I’m punished for doing things that I do want to do I’ll use for example Ascalon Catacombs (AC) lets say I like this dungeon, first run 60 tears, 2nd run 20 tears… 1/3 of the reward just because i want to do the same path twice in one day, Yes I get it, you want me to explore other stuff, that’s fine but don’t punish me a huge amount for it why not…. 50 tears or even less 40 and have it stabilize at that so that instead of having to move on because I get no reward I’m merely encouraged but not REQUIRED, so if I want to play the dungeon a second time, I can get appropriately rewarded, or if I want to farm an event chain I can, I get that this is to prevent cheating and exploiting systems so fine reduce the rewards, just don’t drop those numbers to 1/3, 1/5 or -.- 1/10 like I said earlier cut it appropriately so that I’m encouraged to move but not forced.

Scaling rewards
When we move to a lower level area, our level is reduced to keep the content “relevant” so why then, aren’t the rewards. If we want to go fight off that big centaur attack on Shaemoor garrison, let me and let me be rewarded appropriately, this will encourage those dead zones outside of Orr, the dungeons and WvW to be alive because people will have something to do there other than

Leveling
(this is the only one that I don’t know how to fix other than providing a way to get crafting materials much much easier, or making a buff so if you have a lvl 80 you’re experience gain is doubled/tripled across the board)
I’m sorry but I came from gw1 and quite honestly when you said “we’re going to remove the grind” I hoped like gw1… it would take me 3-5 days (~20-40 hours) as oppose taking me 80hours (or 80 hours worth of grinding for that gold that’s just ridiculously hard to get because of…

Gold Sinks
(this is only necessary IF the economy isn’t converged, if you do that keep these values as they are, except waypoints get rid of that)
Are fine, they make the economy go, but there’s a few too many from the tax on the TP, to the cost for waypoints (I’m not going to lie I hate this one it NEEDS to go, or at the very least needs to be cut to 1/10th) to armor repairs, gathering tools, to salvage kits, they’re just a bit too prevalent they make the game more like real life, I can either walk to my friends house 4 km away or I can drive and pay for the gas, and the insurance. It’s a video game I want to play walking AND paying take away from my fun time if it was 30 copper instead of 3 silver it would be fine and I assure you, you would not have a sudden economy collapse.

No dungeon finder
We know you can do it, it would be an amazing addition that would take away from us wasting time trying to find teams and let us actually play the game -.-

TL:DR
-Remove waypoint cost (seriously it’s absolute bs and makes everyone angry, I’m not kittening kidding)
-Add dungeon finder
Plus one of the following:
-Combine the fractured economy(tokens, karma, gold) into 1 or 2 (gems & glory are excluded)
-Remove or at least limit diminishing returns
-Scale rewards(up) as well as levels in lower level areas
-Find a way to (Severely) reduce leveling time for alt characters(require 1, 2 or even 3 characters to beat Final boss before) I don’t care if it costs 4000 gems/ea (hint hint)

What are you a jock?…. get out, This is nerd landia, where nerds gather!

(edited by RaGe.9834)

Rundown HoM? Is this it?

in Guild Wars 2 Discussion

Posted by: RaGe.9834

RaGe.9834

When I visit my hall of monument, it’s rundown. Weren’t we suppose to see GW1 stuff here?

Its run down yes, do you actually have stuff in it? like have u done gw 1 requirements? and if so did you talk to the historian in the back room?

It’s really empty. I have 50/50, talked to everyone both in GW1 and GW2, and it’s still empty. I don’t think it’s a bug though. However I do hope it eventually gets filled in some update.

http://hom.guildwars2.com/en/#page=main&%3Bdetails=kPDAA8%2F%2F%2F%2FD47%2F%2F73r%2FHA8%2F%2F%2FABAAAAAhScIQAAAAAA&details=kPDAA8%2F%2F%2F%2FD47%2F%2F73r%2FHA8%2F%2F%2FABAAAAAhScIQAAAAAA

If this link doesn’t work, fill in my name without the account number.

You’re not the op, but he does have 35/50 and if it’s empty and it should have stuff in it, then I would call that a bug

What are you a jock?…. get out, This is nerd landia, where nerds gather!

Rundown HoM? Is this it?

in Guild Wars 2 Discussion

Posted by: RaGe.9834

RaGe.9834

When I visit my hall of monument, it’s rundown. Weren’t we suppose to see GW1 stuff here?

Its run down yes, do you actually have stuff in it? like have u done gw 1 requirements? and if so did you talk to the historian in the back room?

What are you a jock?…. get out, This is nerd landia, where nerds gather!

Current tPvP issues

in PvP

Posted by: RaGe.9834

RaGe.9834

Well besides some balancing and class mechanic bugs, Necromancers have been shafted beyond hope and all viable specs are either crit or condition builds, mostly condition builds which makes speccing dull for the most part. The largest problem keeping GW2 out of any real Esport status is the stupid downed state abilities, and not all downed state abilities are created equal, Warriors have what I refer to as the “do over” resurection bs button , then thieves and mesmers with their endless BS then all the other abilities are not so bad. Some specs are better at finishing off downed players usually heavy armored melee characters with high stability. Which basically means all downed state is, is a way for people to get kill steals off you in pvp matches and screws ranged characters who basically have to try and dps they prey down before he is staked.

I cant figure out why the even implemented it.

I like the downed mechanic it’s annoying but adds a whole level of strategy… also lol necro’s have the MM builds which will own any other class hands down which do not use condition or crit damage and are OP as kitten and I’m more than willing to demonstrate if u so desire

What are you a jock?…. get out, This is nerd landia, where nerds gather!

Whats a glass cannon Guardian?

in Guardian

Posted by: RaGe.9834

RaGe.9834

A: non-exsistant, Guardians are uber tanky even when they don’t try for tankyness
but more seriously, if you want to go for dmg I would go for crit since there’s little to no real condition damage and power based builds in this game are left in the dust outside of pvp

What are you a jock?…. get out, This is nerd landia, where nerds gather!

Glass cannon Warrriors with 5x signets in Dungeons...

in Warrior

Posted by: RaGe.9834

RaGe.9834

The thing is, you could have run different utilities, done a little less damage yourself, but increased group damage and/or survivability to a greater degree. Just from utilities.

It’s great that you mention last to die, because that indicates that you know at least how to dodge, but what about keeping the others alive (which according to you have died)? The tiny increase 1 signet gives will not outweigh the damage a not dead party member will bring because you stomped and saved his kitten or you cleared that nasty burn with shake it off…

The signets are viable, just not optimal (for group play).

you’re right, but the thing is I do enough damage that typically i find myself being the priority target so I’m a distraction, on top of that, I cripple them, knockdown on weapon swap and generally cause the mobs to be so low that if they are downed they can usually be revived within a few seconds either by killing something themselves or having something killed by me, unless we’re in a boss fight, but in that case knockdowns don’t work and burning removal isn’t gonna help much more than me just running over there and healing him (if downed) or creating enough space for someone else to obviously the situation is going to dictate my actions.

What are you a jock?…. get out, This is nerd landia, where nerds gather!

(edited by RaGe.9834)

Current tPvP issues

in PvP

Posted by: RaGe.9834

RaGe.9834

Why I need to PAY to play in a PvP game is beyond my understanding.

It says paid, but tbh without paying any gems, gold or even that much time… i have like 20 tickets sitting in my bank from the occasional free tournament with friends so it’s actually possible, nay easy, to play paid for free if you think about it…. and it’s to support very competitive teams and deter pug’s after all that’s why it’s separated into paid an free and further to include the non tournaments for trying new builds against random people playing all manner of builds…… it actually makes A LOT of sense

What are you a jock?…. get out, This is nerd landia, where nerds gather!

Tips/Classes/Builds/Whatever on Beating Bunkers

in Guardian

Posted by: RaGe.9834

RaGe.9834

Personally, I’ve noted it’s very very hard to beat a bunker in anything but Xv1
I’ve found however that crit ele’s with alot of defense, a really good warrior and a power-based minion master (necro) can beat them (semi)consistently in 1v1
but once they get help it becomes overly hard
[Even for example in 3(you) vs. 2(them)]
and you’re best just focusing on their allies and trying to get a numbers advantage
[In previously stated example take out his help and then 3v1 him]
If you’re up against 5 guardians… just quit because they’re obviously just abusing a broken class and don’t deserve the extra glory from fighting you….
also block them cuz they’re kittens anyway so why bother ever dealing with them

The previously mentioned classes as I use them are:
Ele:
30 Air/30 Water/10 Arcane (scepter/focus)
Warrior:
10 Strength/20Arms/ 10 Tactics/30 Discipline (Gs | Axe/Shield)
Necro: (minion master)
30 Spite/20 Death/20 Blood (Dagger/Warhorn | Axe/Focus)

I play everything except guardians (because they’re obviously OP) and Engineer’s (because I just don’t like the style)

What are you a jock?…. get out, This is nerd landia, where nerds gather!

(edited by RaGe.9834)

Glass cannon Warrriors with 5x signets in Dungeons...

in Warrior

Posted by: RaGe.9834

RaGe.9834

whats funny is…
I run 5 sig build and I’m

1. consistently the highest damage and
2. the last to die (if at all) and
3. almost always the person who contributes the most in all dungeons and fights within said dungeons

It is a very viable build if you’re not dumb as a brick…
and with the way this game works if you’re dumb as a brick…
why are u here?

What are you a jock?…. get out, This is nerd landia, where nerds gather!

A more or less "accidental" screenshot

in Community Creations

Posted by: RaGe.9834

RaGe.9834

I was in wvw and I got bored when attacking a keep, so I decided to try and get a screenshot of the glyphic GS “shooting” and a bit to my surprize I got a cool image out of it, I just thought it was share-worthy

Attachments:

What are you a jock?…. get out, This is nerd landia, where nerds gather!

Anyone having problems downloading the new patch?

in Account & Technical Support

Posted by: RaGe.9834

RaGe.9834

I am to, I assume it’s a server issue, just be patient and try again in like an hour

Edit: hey look it’s fixed, very large patch though, 100mb in and only 1%

What are you a jock?…. get out, This is nerd landia, where nerds gather!

(edited by RaGe.9834)