I find the greater part of the conflict is just mob mentality that permeates this forum coupled with people just running with it.
People read about something not working, and they just believe it. It’s so much easier for people to see something negative on the board blown out of proportion, and then instead of doing any research they just clutch to it stubbornly. I won’t say the class is perfect, it has places it can be improved upon (Axe, minion etc…), but they way it’s written about here on the board is exaggerated and never refuted. The biggest culprit being that ‘Anet don’t care’ sorts of thought, just because Devs spend more time working than posting on the board people find it easier to believe because they view a lack of evidence as evidence.
Finally, you rarely see official boards used by those having a good time. Largely because they’re in the game, having a grand time. Those who visit the board are often not enjoying an aspect of the game, and feeling passionate that something could be done better want to make their voices heard. I dislike the term ‘vocal minority’ in this situation because it’s too easy to try and label these people as being small in number. When in actuality they’re just people who, for the most part, feel strongly about a game they’ve invested time and money in and want to see it done justice.
So there is a push and pull, despite however annoying I personally find some of the attitudes on the board to be. More having participated on a large number of forums, I will admit that I’m more easily aggravated by poor forum etiquette than I probably should be (ie flooding the boards with thread on the same topic, noncontributing/derogatory posting, etc…). The best way to navigate these forums is often with a healthy grain of salt and suspicious speculation. Chances are even the most exaggerated claims have a grain of truth to them, it’s just a matter of figuring out what precisely that is.
That being said, I think the only end-game problems I’ve found on my Necro so far are finding people in Orr to explore those three maps with so I can finally finish my Exploration title. I chalk that up more to Fractals and the fact that I’m only now able to play the game a lot more after everybody’s gone and done those sorts of areas.
I’ve actually found D2 2 is a good gap closer when I’m rockin’ my dagger/focus. A quick and dirty way to get into combat. The bonus being you don’t have to wait for the projectile to hit to drop out of DS.
Not really in a category that dislikes them, but I’m not super pumped about them either.
Being forced to take a minion, when I don’t like baby-sitting minions to begin with is definitely a down-side. The other downside is that with this trait alone, you only can ever get one at a time. This seems silly to me because even with their bleeds, they aren’t doing an overly large amount of damage for how quickly enemies can dispatch them, along with their continual health loss.
However! Until I see somebody showing a video with reliable, reproducible rallies off of JH, this complaint is just a myth and should only be considered as one. Truth of the matter is rallies are weird in PvP and you seem to get rallied if you dealt 1000 damage to an enemy that goes down about 3 minutes after you dealt that damage.
Also I have never had these guys agro on their own. If they agro’d something I didn’t want, it was always a case of me not paying attention to my target. This is similar to the over-agro I accidentally cause on myself with the Ranger I’ve started playing and the pet. This is even taking into account time I’ve spent in Orr.
Lastly, now taking into account I rarely use any minion skills, I rarely find these guys standing around idly. I dunno if it’s because they’re usually my own minion, but I often find my enemies sporting stacks of bleeds I did not personally cause. They are attack. Now whether this damage is at all noticeable is an entire argument I don’t care to enter because if I had the option I wouldn’t take the skinless rodents to begin with on the simple matter of playstyle. However I feel the need to point out that they aren’t working as terribad as so many people complain about. At least in my opinion.
That’s because this forum is a toxic wasteland of ’QQ’ing, and whoever dares to speak out against it is quickly labeled as a ‘PVE-Carebare’ for daring to enjoy this class.
This thread entire thread is a pretty good example of the average poster who visits this board. If you were to believe half of these posters would mean that you’d have to believe that Anet hates this class, hates this game, and hates its players. Which all obviously makes sense. I’m sure Mike O’Brien often sits down in a long board room and goes through nasty schemes on how to make the Necros worse, just to get a rise out of this community.
My expectations are as follows:
Players will proceed to flood this board with complaints because Anet didn’t devote an entire balancing patch to Necros.
Players will continue making ‘DS mastery’ jokes until Zhaitan has raised that dead horse so that we can cudgel it and drag it around some more.
A Dev, probably Jon Peters, may come on the board to get people to calm their kitten. It won’t work, people will just turn whatever he’s said into another bad joke to run into the ground.
We’ll probably see some more ’I’m quitting the game’ threads.
Thus is my prophecy made, and so shall it come to pass!
Yeah I was wondering about this. Have been running a Dagger/Focus and Staff wells build. Clerics is alright, but is there any Power/Toughness/Vit armor that isn’t Vigil members only that I can get my hands on? Any uppage in Power would go some way for me.
You know those big blocks of text that every game asks you to read when you install them? Or every forum asks you to read when you register? I know they’re really boring and they’re filled with Legal hoop-lah, but they go to a lot of effort to make sure that you’ve read and understood what you’re agreeing to. Usually making you click a box confirming you’ve read it, or sometimes even having a little pop-up window to ask kindly if you’re not fibbing.
These are formally called ‘Terms of Service’, and they’re the terms each and every one of you have agreed to. And I know you’ve agreed to them because you’re registered forum users, and to be a registered forum user, you have to agree to them or you can’t post. Do you see where I’m going with this?
You all agreed that you would abide by the rules concerning language and etiquette that ANet outlined in their terms of service. If you didn’t like them, why did you agree to them? You probably didn’t even read it did you?
That is the crux of this. You are using a service provided by ANet, part of that service involves following the rules they’ve created. In agreeing to the rules, you are supporting them. In blindly agreeing to the rules without reading them, you are still supporting them. If you do not support these rules, you should not have agreed. Instead you should have e-mailed them, along with everyone else who shares these concerns, before agreeing to them to bring this issue to light.
You are all 4 months too late on this issue. Do yourselves a favour, and start reading Terms of Service before you agree to them.
Well according to the Wiki, Baelfire is himself regarded as the new Flame Legion God. However I’m having a difficult time navigating the reference links to confirm this. So if it’s true, then no, it’d mean that the Flame Legion no longer worship Destroyers.
However, that being said, I do still feel Primordius is somehow involved with the Flame Legion. For a couple of reasons:
1) Their Shamans are by no means, ‘normal’. They are not simply elementalists, something has changed them. In the last 250 years, the Shamans of the Flame Legion have discovered something to effect their physiology. I think this could be some form of Dragon Corruption being manifested, but without more info this is speculation that’s being drawn in conjunction with point 2.
2) The Flame Legion have very distinctive structures, and following the theme of corruption, these buildings tend to be formed of some kind of volcanic, heated rock. These buildings in themselves follow similar patterns to those formed of Corrupted Ice, and only appear where the Flame Legion are. I really doubt this is coincidence.
Now yes, I am fully aware that currently there is no evidence that Primordius corrupts fleshy things. However, I would like to counterpoint it with we know so very little about Primordius. We know he has Destroyers. We know he’s underground. We know the Dwarves are fighting against him at this moment in time. That’s it. We genuinely don’t even know how he makes Destroyers, or why they’re parodying living creatures like crabs and trolls.
Regardless of whether or not Flame Legion shamans are servants of a dragon, they are not normal. My personal theory is that Bhaelfire somehow became a Dragon Champion to Primordius, unfortunately I got no proof to back this up, but it’s what my gut is telling me.
Necromancer: A Class that is whatever a developer wants it to be in their game.
In all honesty, the concept hasn’t changed overly much between GW1 and GW2 so I’m pretty happy not being lampooned into a pet class. I’d have played Ranger if I wanted some AI following me around everywhere. Minion Masters were glorified baby-sitters in GW1 and my brief usage of Minions in this game was very much the same. Not a fan of the style personally.
In all seriousness though, can we please stop de-railing every thread on this forum with complaints that this isn’t a Necromancer? The entire argument is so subjective at this point that 50 different people can give 50 different answers as to what a Necromancer should be that everybody just bashes skulls against one another trying to convince the world that their vision is the only true one.
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KITTENS! Cerbeius beat me to it! Yeah I imagine it’s just Dry Top considering where it’s located on the map.
Parasitic Bond now also gives a decent amount of health
I’m not sure when this got fixed or if it was a stealth fix, but I noticed a few days ago that Plague form blinds also apply chill now when traited for Chilling Darkness as well. Considering how long I was gone from the game though not sure if I missed that patch note. Thought I’d mention it all the same.
Just as Brick said, according to just about every class forum, each Class in this game is the redheaded-step-child-who-devs-are-actively-waging-a-quite-war-against. Seriously, if I were to believe everything I read on this forum I’d think the Devs all actively hated this game they’ve toiled upon or something.
The best advice I can give anybody in this game is if you enjoy the class, go ahead and enjoy/master it. Personally I love my necro now that I’m playing the game again.
Some dragons are definitely made out to be larger threats to a specific race than others, however lets be honest and lets keep this to the one we know of. Jormag is really the only Dragon we see praying on a single Race in the game, and even then I don’t think any of us really understand why his main focal point of corruption is the Norn.
Kralkatorrik, to be perfectly honest, seems to be pretty happy corrupting just about everything near the brand. There doesn’t seem to be rhyme or reason to its growth besides… well just growing outward and onward. The DSD is similarly just screwing over any underwater race that gets too close to its new territory, though arguably I think Krait and possibly Karka were the most effected directly by the Dragon with Quaggan and Hylek being the unhappy recipients of the movement closer to land by each. Primordus you COULD argue is set up against the Dwarves, but I’d actually argue the opposite route in that the Dwarves were set up opposite of Primordus. He wants to destroy everything, the Dwarves manned up and are drawing the line in front of his troops (effectiveness is arguable).
Zhaitan I found in the story to be more a threat to Unity as a whole, hence why I think the devs had so much fun with that whole ‘we must unite’ schtick that we saw throughout the entire story. Lion’s Arch, the city that was under the largest threat of Undead occupancy, marks a unified effort by all five races to live, fight, and exist alongside one another. Next to that we have the three orders, likewise populated by members of all five races (and more depending on your story choices), banding together to fight the greater threat that is a rather big, smelly corpse of a dragon. To say that he was set up opposed of either Humanity or Sylvari would be to put undue importance on either race during the story (either as saying that LA is a Human city or that Trahearne lead the Pact because he was a Sylvari).
Health Siphoning is weird, because I’ve noticed it is still effected by Poison meaning that it is still somehow labeled as a Healing despite not scaling with any stat. Ideally, I’d like to see either the effects of Poison on it removed or some kind of scaling with Healing.
As for DS, I’m going to wait to see what the new DS UI that was mentioned a while back by the devs looks like. Would it be awesome to have some DS skills interchangable? Absolutely. As it stands, Power Necros make the best use of the land DS and Condition Necros are likely finding the Underwater DS favourable. Why these two skill sets are separated by water with such distinctly different playstyles was a really awkward choice on Anets part. As stated by others, having an inate ‘evasion’ mechanic tied to our already doubled health pool is pretty ridiculous and unnecessary. Especially if we gain the ability to see out Endurance gauge after the UI update.
My opinion of the minions is minimal. I’ve never enjoyed using them in GW1 and that tradition continued into GW2. However I’ve recently switched to a Power based 30/0/20/20/0 build and have seen those little Jagged Horrors popping up. Overall, after watching the boards for three months I was under the impression they never attacked. Because of this it took me a little while to figure out where rogue stacks of bleeds were coming from. My real complaint with the trait is that you only ever will be able to have one of these fragile little suckers at a time. The internal cooldown just seems absolutely silly for what they accomplish between low health/armor/damage output. Otherwise I can’t comment on Minion AI much else because the only other Minions I use are Bone Minions. And when they don’t attack, I usually just detonate them as punishment and summon a new pair that will. Works like a charm.
Actually I’ma go ahead and say why are you using Abbadon and not Dhuum? Since Dhuum was a god long before Grenth.
Further you run into more complications when you add to the fact that Abbadon had an unnamed predecessor who he had, sources seem to indicate, that he also deposed of to gain his Godhood.
As many here will likely pop up and say, you can’t fit these puzzle pieces together due to the discrepencies that have arisen over the years. Domains over have switched hands too often, and Gods have fallen and risen that we simply can’t make any accurate correlation between Gods and Dragons. This is also coming from somebody who tried (And failed) to do exactly what you’re doing.
No. I left to Europe three months ago, after playing every open Beta, and the game for about 3 weeks post-launch. So yeup. Have played, and have enjoyed watching feeds while away from Canada. Even managed to get my crap netbook traveling toaster to suffer through the Mad King’s finale before I gave up on actually doing anything in the game before coming home.
@Bellocchi: To each their own. PvE is part of the game, no less reason to enjoy it than other aspects of the game.
Now, the crazy thing about surveys, it’s to gather everybody’s opinion on the game. Not just to reinforce your own views. So if this was supposed to be a “I’m quitting” QQ thread, it should probably be renamed because Survey is a little misleading otherwise.
So if you guys are quitting, feel free to Mail me any swag you’re leaving. No sense leaving it behind. Looking forward to logging back into my necra on Wednesday and to actually play for the first time in almost three months. I’ll consider it an early Christmas Gift.
Oh, and I’ll join Hugo and take Number 4. Left Canada enjoying my time spent playing my Necro main, and he’ll be the first character I log back in with upon my glorious return to the homeland!
Those who played the original GW should know that Anet has ALWAYS hated the necromancers. All classes (specially the elementalist and the mesmer which appears to be the sweetheart of Anet) were buffed over and over while the necros was nerfed most of the time.
In the 6 years I played, they were unable to fix some bugs (yes, IN 6 YEARS) and they never made it a good PvP class (unlike the mesmer who was always OP) and yes, we used to rule in PvE but mostly because the necromancer was played by good players and not for being OP (I tried all classes and all had a way or another to excel in PvE, even the Nighfall’s classes).
And this is only speaking of the original game. In GW2 where they seem only focused to attract or please WoW players (ridiculously OP Rogue/Thief for example) the panorama of the necro seem very dark.
So, in conclution, Anet ignoring or avoiding us is not new and if anyone is expecting some changes, well, you better take a seat.
Lol wat? Were we even playing the same game? Nerfs? Some of the best Elite Skills were owned by the Necromancer. When was the last time they even touched SS? That skill has been one of the staples of Necro builds for 6 years and went almost completely untouched.
Then lets remember the sweeping changes to MM builds that occurred when Anet completely changed the functionality of Aura of the Lich and Masochism into not only useful skills, but amazing ones that would become staples to MMing. Then there were changes to skills like Barbed signet which I don’t recall ANYBODY complaining about, even after they had to give it a bit of a nerf after the initial change in functionality.
As for PvP, mind you I didn’t really touch on Random Arena’s or HA, but Necro Bombers in JQ and MM’s in FA were always some of the biggest threats posed to teams.
And yes, Mesmers were particularly deadly in PvP… if you knew how to play them. The twitch reflex’s required to play a Mesmer competitively is what made it so over powered. It was only powerful if a player could anticipate other players and react accordingly. They were entirely a punishment class.
Also, as a fun fact, did it ever occur to any of you that it seems like Anet never respond because the posts in which they do communicate with us get bumped to page two or three after 24 hours due to the huge quantity of ‘Anet haets necras’ threads that plague this forum? Seriously. They were talking with us just last week for crying out loud.
You’re complaining about semantics in a thread about semantics.
That’s what this is. You say a Necromancer is one thing, and Anet have said it’s this. This entire thread is a thread about semantics, so really don’t be surprised when somebody argues semantics.
I for one, enjoy Anets take on it. A Necromancer isn’t somebody who raises the dead in this game (you may have noticed that’s the job of the main antagonist). Instead they make disposable meat puppets. They in addition manipulate conditions and generally aim to make life worse for the average player.
But here, you know what. Lets take this up a notch since you’re going so far as to believe that you Anet maliciously wronged you, and ROBBED you by falsely advertising.
Using the handy page they have set up for the necromancer found here . Of the skills showcased, only a single one is a minion skill. The other manipultes conditions on the caster and blinds the target, grasping dead an AoE cripple, Doom which is a fear, and a life syphon. Of the abilities advertised, the vast majority of the text involves Life Force and Death Shroud, a blurb on Minions (note they continue to use the word Minions and not just statically call them Undead, but specifically undead minions) and Wells.
So assuming that there was some kind of false advertising, I’d say that you ordered something without reading the menu because you falsely assumed that because you think of something in a specific fashion that everyone there-after must as well.
People in this thread are caught up in their own stereotypes of Necros.
You know what the best builds for GW1 necros were? They weren’t MM’s that’s for sure. Oh I will agree, the MM in GW1 was absolutely great for PvE, but I specify that it wasn’t the best build for Necros because after they stopped the Minion Factory’s, you rarely saw people using MM’s outside of PvE. Occassionally you would see one in JQ or FA, but those builds were so prone to getting ganked to keep them from face rolling later on made them ineffective in my opinion.
No, the best Necro builds were ALWAYS the focus on punishment and debilitation. SS builds come to mind but also other curse builds that punished other opponents. Necros utility as resource management was also rather effective across the spectrums of the game.
So do yourselves a favour, and accept that your image of the Necromancer is not everybody’s image of the Necromancer. I personally loved my Necro in GW1 and rarely used an MM build for myself as I found it boring. I preferred having heros do it because they were infinitely better at juggling the enchantments necessary to make them really awesome.
EDIT: One last thing. One of the key concepts of GW1 that has continued into GW2 is that Necromancers are not allowed to raise the dead a-la-zombie/skeleton. These were always considered taboo even for the Necromancer, and I’m glad to see the tradition continue 250 years later. It’s not happening, it’s against the lore that the developers deliberately set up for the game.
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I think all that Konig is trying to say is that considering the new information we’ve received, going entirely off of information derived from Human Centric lore is problematic and shouldn’t be the focus of any evidence brought to the field.
However I think that the Forgotten do have a strong link to the Six that can be seen in GW1. Discounting the Crystal Desert Forgotten, because we know that they were living there with Glint, possibly as caretakers to see if she ever relapsed into being all Dragon Championy and not necessarily at the Gods behest.
However we also encountered Forgotten in the Realms of Torment. They were even then Wardens and Prison Guards for Abbadons demons and servants. Even when Kormir rose to Godhood, they were instrumental in the efforts to reclaim the Realm of Torment for the new Human God.
This episode also brings other things to light, such as their ability to navigate the Mists rather effectively. How did the Forgotten get to the Realm of Torment afterall? So although I doubt the Human Gods physically brought the Forgotten to Tyria, I would not discount the possibility of the two being allies of some form considering how the Forgotten seem quite capable of traveling the Mists. I think as the game continues, and if we get the opportunity to meet up with some of snakey-friends we have a good deal to learn on their relationship with the Six.
The Asura have appropriately dubbed him the Human God of Murder.
Where’s this ever mentioned? News to me.
Story Quests for the Priory when you use a Human Relic to become an Avatar of Balthazar. It may not be all Asura, but an Asura said it and I liked the quote.
EDIT: source
Gixx says it.
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There’s somethings that I don’t think are being tackled despite it being said.
Menzies is Balthazar’s half-brother. This means that Menzies has either a different Mother or a different Father than Balthazar. Considering the fact that Balthazar is carrying his Father’s head, my belief is that they share the same Father.
I agree with Konig in that Balth has never been a very… calm and collected deity. The Asura have appropriately dubbed him the Human God of Murder. However, I don’t think his Father’s murder would be one done because of a difference of Philosophy concerning humans. I think the conflict between Balthazar and Menzies is actually closer to a conflict of Right.
To explain, Balthazar and Menzies are only half-brothers, and as I said I believe that the common link to them would be their father. However without further information on the subject this is purely speculation. Balthazar, while also presiding over the domain of War, is also the God of Honour (even if he’s not exactly happy if he loses). My personal feelings is that after his father had Menzies with another woman, most likely outside of his relationship with Balthazar’s mother, it is highly likely that such an occurrence would have been viewed as a slight against his Family’s honour. So I like to imagine that Balthazar dueled his Father for their Family’s honour, and upon killing him took the mantle of God of War for himself.
This still leaves Menzies though, half-brother to Balthazar, who in bitter hatred for the Brother who refuses to acknowledge him sought his Father’s mantle as God of War for himself.
Unfortunately as I stated though, this is purely speculation. We know so little about Menzies, even after he nearly pried control over the Fissure of Woe from Balthazar. It will be really cool to actually get to see more of Balthazar’s history emerge as the game continues, so I’m keeping my fingers crossed.
EDIT: This theory also requires the assumption that Menzies is a Half-God, because it assumes that Balthazar’s father was a God. It could be that Balthazar only attained Godhood after all this occurred. Again, I plead lack of information to make this theory work.
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I doubt Dhuum will return, for this reason: Dhuum was the former god of death, before Grenth overthrew him. Him returning would imply the 6 human gods are real, making every other religion in Tyria obsolete because humans can say “you can go fight Dhuum if you don’t believe me”. I don’t think the devs want to give up the diversity of the reilions by creating ‘one true’ religion.
As Rehashed mentioned the other races don’t worship the Six, but Anet have actually done a pretty good job at integrating them in correlation to the other races beliefs.
The Asura simply believe that the Six are further components to the Eternal Alchemy.
The Norn view them as Spirits of Action, and refer to them by what they represent, not by their traditional Human names (Balthazar is the Spirit of War is the most cited example given by Anet)
And even the Charr acknowledge they exist. For one they largely consider them the reason why they initially lost their territory in Ascalon, thanks to Divine intervention giving Humanity the edge they needed to push the Charr back. Though the Charr are often called Atheist, this isn’t actually true. Atheism is the Lack of Belief, where the Charr are more accurately described as Anti-Theist. They think the worship of entities makes you weaker, where to believe in your own strengths and merits would make your stronger.
The only Race who is described as not acknowledging the existence of the Six is the Sylvari. However I think this in time will change, especially considering the events in Orr that were largely led by a Sylvari. However their personal opinion on the Six is still out, since they haven’t really seen anything of the Six. Sylvari seem to prefer to judge something on their own experiences, so until they actually see something that the Six are doing, they’ll with hold their opinions on them.
Boom! It ‘corrupts’ the boons of your targets by turning their buffs into debuffs. The link is the Wiki entry which goes through and tells you what the buffs get translated to in terms of debuffs.
Bone Minions, especially if you’re frequently up in combat. Basically doesn’t allow their AI to glitch because you can pop them for a bit of burst as soon as you summon them. Haven’t had much practice with the wurm, though with the patch improving the teleport to at least ignore vertical changes in terrain I’ll give it a whirl next chance I get.
I’d be rather surprised if Warriors keep their blast finisher roll after the next patch truth be told. Considering that the majority of their patch was applying blast finishers (I’m no coder, but it feels like it wouldn’t be too hard to apply the same change to projectile skills). So I’d go so far as to say that blast roll will be the next to disappear.
People are mixing up ‘Nerf’ and ‘bug fixing’.
Obviously if they’re removing blast finishers from Dodge Rolls it means they weren’t meant to be blast finishers. Stormy has the right of it.
To give an example of an actual Nerf would be to relate to how in GW1, Anet changed the AI so it wouldn’t stand idle in a Fire Storm or Meteor Shower raining down on it. Or how they implemented a maximum cap on Minion numbers in GW1 after myself and a large number of people started spawning 20 plus armies in Sorrow’s Furnace. Those are adequately called Nerfs.
The things I see the biggest complaints about Patch notes I’m seeing are Bugs that were clearly not part of the original design or in some cases blatant exploits that are being hailed as ‘Nerfs’ when the Devs correct them. I’m looking directly at the people who complained about exploiting the ‘Spectral Walk’ bug that allowed you to reap all the benefits with it not even in your Utility Bar.
Instead of him or her, we can start referring to ED’s as Shkle or Shkler until such time as we have a proper gender term for them.
Bye!
So long!
Sayonara!
Ciao!
Au revoir!
Arrivederci!
Auf Wiedersehen
Tot zien!
^^
Pick one. I’ve learned a bunch since landing in Europe.
I’ll be having fun playing when I get back to Canada next month.
P.S. Feel free to mail me any of the stuff you’re leaving behind. No sense wasting it if you’re not going to use it.
From what I’ve read so far, I like it. I don’t see how you could QQ about this, but then I have faith some people will find a way… (Ah, there are still some certainties in life.)
People are QQing because they wanted all the Profession notes to be for the Necromancer.
Also note the amount of people calling out obvious bug fixing as ‘nerfs’ because they were bugs that worked in our favour. A bug is a bug. It’s not a nerf if it wasn’t working as intended in the first place.
Silly me, I was expecting some balance changes. Oh well, closer to having half of our launch bugs fixed.
So you want them to tweak balance before they fix broken skills and traits? That’s absolutely backwards because they’d have to rebalance everything after they fix it.
Personally I’ll be curious to see if the change to Blood Fiend has made it a bit more viable, because I think Prayer to Dwayna was better than it until now.
Patch Notes to be released upon the first person to complete the download? :P
The accumulated filth of all their Exotic Gear and Farming will foam up about their waists and all the PvPers and PvEers will look up and shout “Patch us!”… and I’ll whisper “No.”
The Dredge were considered a pest that was very difficult for them to get rid of even during the GW1 timeline. The Kurziks weren’t exactly welcoming the little guys with open arms when they showed up in their forests.
So I won’t be in the least bit surprised if the molemen have managed to maintain some foothold in the Echovald Forest. They seem more stubborn than a Norn when it comes to leaving a place they’ve started calling home. Especially considering at their movement into Cantha was one of their first attempts at making a free state away from the Stone Summit.
on stream:
“Build will be out around 1 hour/1hour & a 1/2)
so = 3pm/4pm PST/
11pm/12amGMT
Was just about to post this, but you beat me to it. :P
I wonder if we can transfer it off us. We can transfer or could transfer alot of boss attacks. I remember temple of Balthazar fight returning the debuff he put on right back on him for such beautiful numbers.
Well they’ve warned that traditional conditional removal won’t work. It’ll be interesting to see exactly what we can/can’t do about it, or whether we’ll be able to swap it for a boon using Well of Power.
Will Necromancers ever see the ability to use Agony?
No. Why? Because it’s a monster skill.
The whole Fractal Dungeon actually is just throwing back to the first Guild Wars and will very likely begin drawing heavy links with the Mursaat. From the new armor tier “Ascended” to the Infusion slot. These are all hints, in my opinion, to future content involving are favourite phase-shifted spell castors.
Agony in itself is a throwback to the Spectral Agony skill used by Mursaat that, without infused armor, incurred a HUGE amount of damage on those hit by it. In fact the new Agony working in terms of Health Percentage is almost a throw back to the ‘pips’ of degen that we saw back in GW1.
Would I want Necros to be able to use this? Eee gads no, the balance implications alone would be a nightmare for the PvP spectrum. Think about it. That’s armor ignoring damage dealing health percentage damage. You would be effectively ignoring 2 entire stat lines, Toughness AND Vitality with this. So no, we do not need this, and above all else, the game does not need Agony being a player given condition on any class. Especially with all the hub-bub that Ascended armor is making while being relegated to a single dungeon. Introducing the need for Infusion to PvP would cause riots. In fact I would argue that making infusion a compulsory component for PvP would simply gate the PvP community.
Title should have been What you’ll never hear a Necro say
Was originally posted on the Necro forum, hence the very Necro specific initial pages.
Mods decided to move it, I guess they felt everybody deserves a chuckle and not just Necros.
I’m not sure if you played GW1 Ascii, but you had marginal control over your minions at best. That being they would, sometimes, attack the target you were attacking. For the most part though if they saw a hostile creature, they’d swarm it like bee’s on sugar. The return factor was it usually didn’t matter because you cold make more. However it was always a pain in the kitten if you wanted to just avoid combat but your army was like “OH A SKELK!”
@Nihilus: Okay dude, this is a conversation about fictional deities in a video game. There’s really no need to get patronizing. Maybe time to step back for a second?
@PopeUrban: Actually the interesting thing about the Mists, is that the more your find out about them, the more you find that they’re less segregated islands and more woven together like a strange patchwork of co-opted landscapes. I mean, The Underworld is the one we know the most about, similarly we know that it’s connected to the Realm of Torment via the River of Souls that goes through the Domain of Pain before coming to the Underworld. Similarly we know that the Mad King’s Realm is also considered a jurisdiction of the Underworld.
Now, this last part is purely speculation, but considering the overall atmosphere of the Fissure of Woe, I don’t think I’d be terribly surprised to find out that it too is somehow connected to either the Underworld or Realm of Torment simply due to its own association with the dead (ghostly Eternals). For some reason I had actually though I read that the Eternals were those warriors who died in battle fighting for Balthazar, but can’t seem to find any supporting evidence so I’m left to assume I made this up.
Now on the topic of the Shadow Behemoth, while I agree that they all fought the same battle 250 years ago when they allied with Abaddon to combat the six, I’m really not sure if this would be the case anymore. However without any real word from Balthazar or Grenth on the state of affairs in their respective realms anything we surmise at this point would be speculation. That being said, I think the dialogue in the Domain of Pain adequately demonstrates that though they fight for the same cause, they are not subordinate to one other deities. This can be seen in the dialogue between the Emissary of Dhuum and the Lich in that mission.
“Necro is actually pretty strong in PvP”
Oh wait...
“Good artists copy, great artists steal.”
~Pablo Picasso Banksy
You guys realize that he name dropped Rangers and Engi’s in that thread because people ASKED about those two specific classes? As in nobody asked about Necro, they asked about Ranger and Engi, so he answered them.
Stop blowing this way further out of proportion. In the last, what was it? Two weeks we’ve had 3 threads with Devs actively communicating with us, and another thread where a Dev made a single comment. You guys need to chillax and stop trying to make it out like they don’t care about the class or their game. The last time I had checked, they’re all being paid to care about this game. Their lively hoods kind of depend on it.
Thus far, the Priest of Menzies, Shakahm the Summoner, and the Greater Darkness are the highest ranked members of Menzies’ army observed in the game.
Again I would argue that Menzies used the Greater Darkness to help fortify not only Mallyx (who at this point was fighting his own war to gain control of the Realm of Torment after Kormir ascended to Godhood, and not fighting for Abaddon) but also to fortify his hold over the Ravenheart Gloom where a large portion of his army was situated at the time.
I would also point out that we fought Terrorweb Dryders and Dreamriders in the DoA, but both of those are still considered Servants of Dhuum. Neither owing any allegiance to Mallyx or Abaddon.
Except the Darknesses are not under the command or champions of Abaddon. They are under the command of Menzies. Just because creatures are found in the Realm of Torment do not instantly put them under the command of Abaddon. It was revealed in the Domain of Pain mission after all that both the servants of Dhuum and Menzies himself were working towards aiding Abaddon, no doubt because Abaddon likely promised to aide both in their campaigns against the Six. However, this never put them in the direct command of Abaddon himself.
Similarly to how Menzies was rumoured to be lurking somewhere in the Ravenheart Gloom (which makes sense due to his association with Shadows).
EDIT: Would also like to point out that my link actually makes for more supporting evidence that the Shadow Behemoth may in fact be a servant of Menzies. >__>; The things you learn when you re-read old wiki articles when looking for supporting facts.
(edited by Ratphink.4751)
Ummmmm, he totally fought with demons. The Greater Darkness’s were demons I believe.
Also I think what Nihilus is trying to reference here is that the creature is called the Shadow Behemoth, and Menzies’s army is often referred to as the Shadow Army. Personally I think saying it belongs to Menzies though is a bit of a stretch. Menzies has never really involved himself with the conflict of the Underworld and the portals filling the Swamp are fairly specific on where they go to…
Just jumping back on here real quick to point out that Glint was never ‘corrupted’. She was a Dragon Champion created by Kralk to watch over him as he slept. Also I appreciate the feed back people posted in relation to the whole corruption thing. I’m not exactly able to play the game at the moment (the traveling potato I have can’t effectively run the game), so I’m more or less drawing most of my lore from threads on these boards along with other sites. :P
Which is also why I wanted to ask about the Corruption, because a lot of people keep bringing that one up. Unfortunately I never got a chance to play CoE before I started backpacking, so am unaware of what precisely goes on in that Dungeon besides a vague understanding of Asura experimenting with Dragon corruption.
Soooooooooooooooooo… I’m reading this thread. And something’s jumping out at me, because it keeps getting repeated.
Kuunavang was corrupted by the Jade Wind. This is a solid fact. In fact her corruption brought her under the influence of Shiro.
Dragonspawn (along with Sylvari) can’t really be corrupted into the influence of another entity.
Doesn’t this fact negate the possibility that Kuunavang is a Dragon Champion. I realize this is often referring specifically to ‘Dragon Corruption’, but honestly I don’t think we’ve seen Dragon Spawn adversely corrupted in any shape or form, though I have no feasible access to the game at the moment so I very well could be wrong. Just my thought, somebody lemme know if I dropped the ball though.