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Hats off to Steve Staley

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Posted by: Rauderi.8706

Rauderi.8706

Most of the voice actors are pretty grand. But can I just be irritated at something that has nothing to do with the actor himself?

“I feel six feet tall!”

METERS, consarnnit… No wonder the Asura keep blowing things up. They use the wrong units for Science.

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What is ANET doing about the AB multimap

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Rauderi.8706

Every time I see someone complaining about AB multi-loot, I can’t help but wonder how much gold they have tied up in ectoplasm investment.

That’s exactly what I wonder as well.

It’s curious, is it not? :P

Granted, multi-loot is an exploit, but it’s not like anyone’s going to get banned for it. I fully expect ANet to, eventually, find a way to close the loophole. ..which will probably kill group participation at Tarir.

In the meantime, here’s to hoping all that leather salvage drags the leather prices down to something reasonable while I enjoy these cheap, delicious ectoplasms.

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“I’m finding companies should sell access to forums,
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Auric Lodestone collection item not dropping?

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Posted by: Rauderi.8706

Rauderi.8706

I… got every single Auric mining drop the first time I mined a node in AB after having gotten the Mastery. I had sort of expected that, at least for the specialization collection, you would have to use a character of the right profession, but no, 9 drops for that plus the luminate one.

Of course, it was an ori node.

That happened to me too. I thought it was so weird.

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The reason why HoT is terribly designed

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Posted by: Rauderi.8706

Rauderi.8706

People already complain it’s not being done enough.

On that note there isn’t any big incentive to complete the VB meta.

I can remember a time when Tarir failed regularly, and I thought I’d never see a successful defense. Because of multi-loot, I see it get done all the time, even when South is phoning it in.
It’s not the frequency of Verdant Brink meta that keeps population low. It’s just not worth doing for anything there besides filling checklists. I’m not even that down on the zone, I like it well enough, it’s just not worth hanging around there unless I need something from it.

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“I’m finding companies should sell access to forums,
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Elite skills seem underwhelming.

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Posted by: Rauderi.8706

Rauderi.8706

You didn’t sound rude and yes I did read the posts and I dont agree with the majority of them. You see where I am going with that? Its matter of different opinions and how certain skills fit into the different players gameplay. The simple truth is, you cant please -everyone-.

It occoured to me after posting it might just have been a typo…

Anyways, perhaps the issues is then that there aren’t enough elite skills to cover all available playstyles.
Okay Rebound might be a raid specific skill, fair enough, but why isn’t there a group event specific skill or one you’d want when running across a HoT map solo? Why is the most offensively usable elite skill of ranger a in my opinion boring and arguably medicore boon dispenser shout? Isn’t crate drop just a 100 second+ cooldown blast finisher, considering the state of turrets in general?

Seems to me, barring balance issues, they put in a lot of effort to produce a couple of utility and weapon skill for every liking and to go with every build they envisioned. Trying to please everyone, how come they decided to cheapskate on elite skills of all things?

The answer is simply: Elite skills – despite their definition – don’t define your build and are only loosely connected to your chosen playstyle unless you happen to have the right one out of many. It’s no mistery why they feel lacking when you often can’t make an optimal choice.

And your point is basically: I DO happen to have the right playstyle so I don’t see a problem? Okay fair enough, lucky you and all that, but the elite skills being too situational was one of my complaints. Am I really supposed to start raiding just so I can have a decent elite skill on my ele?

And let us not forget that there aren’t even enough elite skills to match all the skill types for a class, so the base elites might never fit some players’ play styles.

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“I’m finding companies should sell access to forums,
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The reason why HoT is terribly designed

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Posted by: Rauderi.8706

Rauderi.8706

And yet I get stuff done in HoT all the time. And other people in my guild seem to. Not every time I want to, but then that’s also happened to me with temples in Orr which you can’t predict at all, they’re not on a reliable timer and I like that a lot less.

I don’t mind the rigid timers at all! The boss rotation was one of the good things to come of it. Kind of. Megaservers and open/closing maps has a habit of making Orr temples a baffling thing to participate in, with much lower stakes, since the towers are split up. Bit of a shame, that.

I do mind the space of time in between event/boss cycles. 3 hours to wait for a specific world boss in vanilla Tyria? 2 hours for pretty much everything in HoT (not counting the new zones)? I almost reach out for the Bad Design button, but I’ll just go so far as to say it’s not player-friendly, specific to entry/exit points.

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“I’m finding companies should sell access to forums,
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The reason why HoT is terribly designed

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Posted by: Rauderi.8706

Rauderi.8706

VB is fine. We just made T4 this morning

My most recent story starts with a need to get a Plated Staff for Bo, which needed Reclaimed Plates. Best way to get them is the VB meta. I kinda mis-timed it, showed up at 10:20 instead of 10:10, but I figured I could at least hit up Matriarch, since the megazerg always takes 12+ minutes, meaning I should have gotten there right in the last 25%.

I zone in. There’s no Matriarch. o_O
And Axemaster was dead. o_O!! (no rly, who does that anymore?)
Sadly, my last reasonable option, Patriarch, didn’t go so well. :\
So, I’m a little torqued that I would’ve had to wait another two hours, so I just ditched the game after that. Thanks a lot, uber-long meta-event timers.

Because this is easier than buying cheap rare reclaimed weapons from the trading post, which are so cheap now it’s ridiculous.

You’ve shelved the game because you think you’re doing something efficiently that you didn’t have to do at all.

I’m not really sure what to make of this complaint.

I stopped playing for the night. Not forever. Yeesh. If all it took was a lousy loot fragment to quit this game, I would’ve been gone years ago.
Granted, it doesn’t help that earlier that night I was in Tangled Depth, twice, once trying to catch the Gerent event that I wasn’t on the One True Map for, just like Dragon Stand. Frustration was running high by that point.
But yeah, trying to actually get things done in HoT is a mess, and that complaint’s been steady for over a year. And that gets compounded by the way certain grinds become necessary due to “assumed value” of things rather than adjusting to the practicalities of how players actually do things.

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'Tanky' and 'challenging' aren't synonymous

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Posted by: Rauderi.8706

Rauderi.8706

The only time where I really find this to be a problem is when a high damage normal enemy sudden spawns as a veteran+ (especially Elite/Champ) without any modification to their damage output. Mordrem Snipers/Stalkers are probably some of the worst offenders, and in large enough event groups, they spawn at level 83 and at veteran+.
The balancing point is supposed to be their relatively small HP pool, which doesn’t happen as their difficulty scales up.

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“I’m finding companies should sell access to forums,
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The reason why HoT is terribly designed

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Posted by: Rauderi.8706

Rauderi.8706

VB is fine. We just made T4 this morning

My most recent story starts with a need to get a Plated Staff for Bo, which needed Reclaimed Plates. Best way to get them is the VB meta. I kinda mis-timed it, showed up at 10:20 instead of 10:10, but I figured I could at least hit up Matriarch, since the megazerg always takes 12+ minutes, meaning I should have gotten there right in the last 25%.

I zone in. There’s no Matriarch. o_O
And Axemaster was dead. o_O!! (no rly, who does that anymore?)
Sadly, my last reasonable option, Patriarch, didn’t go so well. :\
So, I’m a little torqued that I would’ve had to wait another two hours, so I just ditched the game after that. Thanks a lot, uber-long meta-event timers.

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“I’m finding companies should sell access to forums,
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[Suggestions] Quality of Life Changes

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Posted by: Rauderi.8706

Rauderi.8706

Okay, I’ve been saying this enough in the various “I hate Tangled Depths” threads, so I might as well add my #1 wishlist item for QoL improvement.

Custom minimap marker tools.
(Account bound.)

For context, around last Wintersday, I used an overlay tool that had some excellent potential. At its core, it gave players the ability to set a map marker at their location. Markers would show on the map and minimap as a way to add navigation hints or to memorize important locations.
For example, a player could mark the spot for a particularly useful mushroom jump, or the opening to a minidungeon/jumping puzzle. In the aforementioned Tangled Depths, it could be used to better delineate map/layer transitions. With HoT’s “you can’t get there from here” layout, it would be supremely helpful to know where to start a journey that goes halfway across the map for a hero challenge.

Some things I’d like to see included:

  • Important locations marker (somewhat generic “here’s a thing” icon)
  • A cartography manager that allows adding notes/text to map markers.
  • Height transition markers
  • Loot box to indicate where jumping puzzles and minidungeons begin
  • Boss locations
  • Instance/map change spots (mostly where maps connect)
  • Waypoint / Hero Challenge markers (for making exploration on alts easier)
  • Connecting lines or direction arrows similar to how the marks on Nuhoch Wallows work

Having a customizable map would make a huge difference as map development increases in complexity. And, quite frankly, I’d love to be my own cartographer.

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“I’m finding companies should sell access to forums,
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Hope transmuting trinkets comes on 10/18

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Posted by: Rauderi.8706

Rauderi.8706

Do you mean the option to stat swap ascended jewellery like armour/weapons?

Yup

Yes, please.

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“I’m finding companies should sell access to forums,
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I hate the Tangled Depths...

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Posted by: Rauderi.8706

Rauderi.8706

You guys hate it. Not everyone does. I hope they still find time to produce maps like this in the future. But I don’t need them all to be that way! Compromise!

I was there by obligation only. You cruised with a lot of sad, frustrated players. :P

Still, I do appreciate what TD wanted to do with its design. I don’t want a map “like” Tangled Depths, necessarily, but I do want one that uses the multilevel terrain in a full way. None of the other HoT maps are quite like it, even Verdant Brink. VB’s under layer isn’t very expansive, and the canopy is mostly closed off with little islands in between. Auric Basin is mostly (blessedly) flat. Dragon Stand has little hideyholes in a few spots, but they’re not the same as the twisting, connected network that Tangled Depths is. So I can, to an extent, respect it.

But I still want my custom map markers. Even for vanilla Tyria, the minimap isn’t all that great, and a good overhead view is critical in planning/navigating something as complex as Tangled Depths.

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“I’m finding companies should sell access to forums,
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Elite skills seem underwhelming.

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Rauderi.8706

Ele’s mortar is.. conditionally decent. Huge range, so I’m not sure where the lacking comparison to ranger longbow comes in. No really, absurd range, like half-White-Mantle-Knight range. And it can lob a healing shell. Elixir and Supply Crate are grab-bags of utility.

I’m just saying the okittenoesn’t feel like an elite weapon at all. It’s not stronger than any other kit you have – it just has more range but that range is kitten hard to utilize. At the same time, I have a ranger with the same gear and level and his long bow does more damage and has more range than the mortar.
So the mortar kit fails to be actually better than other kits but it is also not a very strong weapon when compared to what else the game offers in it’s category. Unless of course that water field is so strong it can make up for the lack of damage, range and projectile speed. I wouldn’t know about that…

At least it doesn’t have an excessive cooldown and having a long range option can’t hurt. Still it’s far from being a game changer with that kind of balance – in my opinion at least.

Anyway, considering the mokittenoes not have a disproportionately high cool down it probably wasn’t the best example to bring up.

PS can anybody explain how “mortar” + ‘space’ + “does” is a bad word and needs to be censored?

Man, you have so many kittens, your home instance must look like a huge litterbox. XD

But yeah, fully agreed that the mortar kit doesn’t feel like an “elite” swap, just another utility with superlative range. Since most elites are lackluster, it’s no surprise, but I figure the main balance on it is that the kit doesn’t have a cooldown, so it can’t be overwhelmingly powerful.

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(edited by Rauderi.8706)

Balance Changes Upcoming

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Rauderi.8706

Looking forward to having to warrior’s support line remaining void of boon duration increases. And sustaining those 30-second banner gaps. FGPS 100%.

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“I’m finding companies should sell access to forums,
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Broken System

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Rauderi.8706

I generally agree, although I would also say that farming up the gold to buy a precursor on the TP is still “putting in the work” — in other words, no need to belittle those who take a different, yet viable, path to the same result.

From a work-satisfaction perspective, I mostly considered buying my precursor a necessary but bitter exchange. The price dipped enough to make it affordable, so I bought it and got mildly excited that my path to a legendary had finally begun after 3 years.
But, at the same time, I thought “I’m paying some lucky [expletive] a ton of hard-earned money merely because I never get drops like that.” And that never, ever set right with me.

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Elite skills seem underwhelming.

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Rauderi.8706

Ele’s mortar is.. conditionally decent. Huge range, so I’m not sure where the lacking comparison to ranger longbow comes in. No really, absurd range, like half-White-Mantle-Knight range. And it can lob a healing shell. Elixir and Supply

Mortar has very slow projectile speed.

Yup. Not using that bad boy while soloing, that’s for sure. And probably not in a rapidly moving battle. Like I said, conditionally useful. Great for bombarding more stationary targets, though.

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Elite skills seem underwhelming.

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Rauderi.8706

To say I “use” my warrior’s elite skill is overstating. Signet of Rage. I camp it because the other options are very conditional and/or are on long cooldowns. Banner is conditional, but very useful, but also a huge cooldown. Rampage is a Transform, and all of those, without fail, feel incredibly clunky and unrefined.

Most other classes, I feel roughly the same.
Necro = elite minion. Hard to argue with an extra body to draw aggro and inflict constant cripple. Lich form is Eh form.
Ele’s mortar is.. conditionally decent. Huge range, so I’m not sure where the lacking comparison to ranger longbow comes in. No really, absurd range, like half-White-Mantle-Knight range. And it can lob a healing shell. Elixir and Supply Crate are grab-bags of utility.
Ranger support elites are decent for their cooldown. Not “great”, but worth having on the bar. Considering there are regular utility skills with nearly equivalent cooldowns, I’m not as bothered on their elites.
Most Thief skills (not just elites) feel lackluster. I still use a racial skill in my set, and Thieves Guild is merely for the extra bodies, since I solo much of the time.
Elementalist elites are also lackluster, but at least elemental gives an extra aggro-body.
Mesmer is about the only class where the elites feel like they do something good.

So yeah, I’m also underwhelmed by the elites. Half the time, they compare only slightly better than utility skills, and I have to be too stingy with using them.

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“I’m finding companies should sell access to forums,
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Capes... Again

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Rauderi.8706

Lotro and Aion had decent Capes But I do like the scarf idea some one mentioned

I would not be offended if everyone got capes and Charr got scarves, to be honest.
I’m sure others would, though.

That, and I expect capes to interfere with mantles/shoulders, so maybe what we need are shoulders that double as capes? The Balthazar armor is an example of how to handle it without dealing with too-terrible clipping.

(I don’t get the reason for covering up the most visible part of the character with a cape, but I respect options. :P)

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“I’m finding companies should sell access to forums,
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The reason why HoT is terribly designed

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Posted by: Rauderi.8706

Rauderi.8706

I feel like if megaservers worked properly and they gathered players into populated instances instead of spreading people from a semi-populated instances into empty ones then a lot of this wouldn’t be an issue.

This. Especially Dragon Stand. While 150 people have a party in one map, 8 people sit and do nothing on another. Either map caps need to be much smaller overall, Or we need better options to choose instances.

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“I’m finding companies should sell access to forums,
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The reason why HoT is terribly designed

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Posted by: Rauderi.8706

Rauderi.8706

There’s a good portion you can do solo, and by now, plenty of online tools to aid your experience. I recommend bookmarking the event timer (on the wiki) and some productive YouTube videos if you’re having trouble getting mastery points. If YouTube guides aren’t your thing, take a breath and enjoy the exploration experience (then go YouTube :P).

The experience gets much better once you have some basic mobility tools under your belt. Trust me on this. Updraft mastery, bouncy mushrooms, and Nuhoch wallows all help with navigating the new maps. There’s also a secret path or two up to the canopy you can access after you have updraft mastery.

What it won’t do, unfortunately, is help you kill Axemaster or any of the not-Matriarch bosses in Verdant Brink. Best you can hope for is to scan the LFG for an organized group and try to group/taxi into it. I know, I know, I hate begging in LFG too, but it does get results. You’ll have to do it for Dragon Stand, too.

A good portion of the hero challenges can be done easily enough with one extra person, so drag a friend/guildmate along. It makes the slough through some of the zones easier to handle as well.

The above is probably all stuff you knew, but it serves to stress the point that HoT is more group-focused than vanilla Tyria, for good or ill. I do worry that the maps will be pretty vacant when a new expansion releases, especially after ANet finds a way to nerf the Octovine multiloot exploit.

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“I’m finding companies should sell access to forums,
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I hate the Tangled Depths...

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Posted by: Rauderi.8706

Rauderi.8706

I wouldn’t mind it so much if ANet could make a decently readable minimap. :\
Or give us custom map marker tools~

As it is, it’s a terrible experience with only one saving grace: None of the exploration is gated by meta-events, if I recall right. Verdant Brink has the obnoxious difficulty of getting topside for hero points until nightfall (possible, but highly irritating), and Auric Basin actively shuts out pillars until the meta opens them. And the 3 hero commune points, etc for Mordy. But Tangled Depths is at least always available.

Shame it’s such a mess. Of all the maps that exemplify Heart of Thorns’ major issue of “You can’t there from here,” Tangled Depths is by far the biggest offender.

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Capes... Again

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Posted by: Rauderi.8706

Rauderi.8706

posted this idea a long way back, could be the solution imo.

Oh, yeah.. the no-dye issue. Kinda forgot about that. It’s weird enough that the Shining Blade backpack can’t be dyed but the glider can. Using both on the same character is kind of jarring.

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Make Towncloths Armor Skin

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Rauderi.8706

yep armours plx!
the game is desperate need of more armour skins!

no to ANY more outfits.

So, light armor gets a bunch of skins and spit on the other armor weights?
No plx.

Outfits are the easier, more appropriate implementation. Re-fix the dye channels on the existing bundles and they’re good to go.

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Capes... Again

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Rauderi.8706

Just no super-hero-looking capes please.

A super-hero glider cape would be awesome. One with the player’s Guild logo on it.

Okay, maybe you can have a cape after all.

Admittedly, my brain first went to, of all places, gliding with capes in Super Mario Bros. 3. I’d buy that glider skin so hard.

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Candy Corn

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Rauderi.8706

3000 candy corn always equals a new 20-slot bag, so I always keep them.
I ought to buy a bunch while the price drops for the event, too. Hmm.

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Make Towncloths Armor Skin

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Rauderi.8706

Still counting 17+ tonics that could be outfits. C’mon, ANet, it can still happen.

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Capes... Again

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Rauderi.8706

I dunno.. I think there’s a proper Charr wisdom as to why they wouldn’t wear capes, and it’s not quadrupedal movement. Ever get a tie stuck in a paper shredder? Yeah, kinda like that, except now that paper shredder is a tank.

Or it could snag on a tree. Capes in a jungle? That’s tantamount to suicide by hanging.

Attachments:

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How about: Revise Defiance and CC

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Rauderi.8706

My original Idea was to have a separate bar for skill interruption, and another for stagger or defiance. If they indeed had to separate bars for staggering and interrupting, then interrupting a skill should make the boss dizzy, as it currently does without the vulnerability.

Interesting idea, but not quite what I was referring to.

As is, anything with a defiance bar (usually Champ+) gets free reign of chasing and hitting players, unimpeded attack speed, etc, because soft-CCs don’t work. Players have little tactical recourse, except to break the Defiance bar. And then, it’s just a few seconds of stun + bonus damage, unless there’s a special mechanic to avoid. Strategically, it’s terribly lackluster and the execution of the design was oversimplified.

Cripple and Immobilize help with ranged kiting, Chill and Slow help with timing dodges. Blind and Weakness could aid in tanking and mitigating damage, once every few seconds (the rest of the time, it would deplete the Defiance bar). But instead, we don’t get any of that, and it feels like the Defiance system is incomplete.

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How about: Revise Defiance and CC

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Rauderi.8706

Some potential in the idea, but the bigger problem is how the Defiance Bar gets used at all. The critical problem is the bar’s “all or nothing” approach to crowd control skills. And in some cases, that bar is locked entirely (looking at you Crazed Whispers Agent…).

Defiance could be much more subtle, allowing some effects while depleting the bar anything they are negated, using internal cooldowns on some effects like Cripple or Chill to balance how frequently an enemy has them active. Then we’d actually have strategic control over champion-level enemies and there’d be some use outside of soft-CC withering the bar too slowly to matter.

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Something MUST be done about the RP in DR

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Rauderi.8706

I updated my comments to explain how to report in-game chat (with a definition of channels) and to explain how to report emote abuse. Thanks for asking about both things.

The use of emotes is not a problem. But if they are being abused — if they are being used in an attempt to inject unacceptable comments into the game — the CS Team would like to know about it so that they can review and take the appropriate action.

Thanks.

Appreciate the tip, Gaile!

I think where the thread is going is that the reporting/blocking procedure on emotes needs a change. Especially blocking, if I’m honest. If I can mute people in two clicks (without having to divine their name and umlots and accent marks and..), then I don’t even have to pester support in well over 90% of the cases that I would just block people.

Oh, and shorter emote ranges, pleeeease.

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Something MUST be done about the RP in DR

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Rauderi.8706

because if they’re going to use resources to help RP, do it right or just don’t bother at all.

It begs the question of what is “right”. I read over the earlier suggestion about formatting cues in /emote, but all that does is make it easier to spam text blocks, which completely misses the OP’s complaint, which is the nuisance factor of large blocks of potentially-cringe-inducing text showing up via /emote.

The most convenient solutions ANet can deliver is smaller emote range and clickable names to make block/reports easier. Which would suit me just fine.

But, the suggestion does have me thinking what a really cool, very robust chat interface would look like. Something that would really encourage roleplayers to do what they do and have the tools to make it more interesting.
And if ANet needs a financial incentive, roleplayers are the ones probably more likely to buy extra character slots for character concepts over system builds and buy cosmetic items like outfits, possibly to suit a specific character. Just sayin’.

So I’d propose an actual interface, an actual Roleplaying Panel, on the same row as the PvP and WvW icons. It would be a place for:

  • better emote/writing structure, including longer text buffers and formatting shortcuts
  • range limited visibility so RP groups on the same map don’t talk over each other
  • a way to find other RPers by acknowledging who is listed as Active and Open (instead of Private) and keeping Public RP visible in the chat window
  • better report tools and more enforceable standards on content, so trolls actually get the ban hammer
  • an option to mask names within the RP Panel so players can represent their own ‘NPCs’ in storylines without having to make alternates

It’s all stuff that a simple re-tooling of a chat window isn’t cut out for, and it’s a tool I’d love to see in place for roleplayers to make the most of their experience.

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Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

So having RP in a public channel where everyone around knows exactly what they are saying / doing makes little sense for the RPer and even less sense for the non-RPer. Logically these exchanges should be done in Whisper or Party chat. The only reason I can think that people would prefer to do it in Say or Map is because they are “showing off”. RP does not = performing.

I think I need to re-clarify what the intent of suggestion /rp is for, just in case. It isn’t intended as a /map alternate, but a /emote alternate. That way, if someone wants to see RP messages in chat, they keep that channel open in a tab, just like someone who wants to keep /map or combat text in place.
So it would still be range-limited, and honestly, if /emote were reined in, it might not even be necessary. Consensus keeps coming back to that.

Seera.5916

If there are more than 5 people, I could see RP’ers not knowing about the squad feature using say/emote chat. Or in the rare instances where there are more than 10 people RP’ing the same thing.

Since I don’t own a dorito, I’m not even sure if regular players can form a squad outside of raid LFG. I certainly wouldn’t ask someone to shuck 300g for the privilege.
It’s out of simple courtesy that I always try to use party chat. The only time I’ve done otherwise was for larger guild events, and we didn’t use main cities for that.

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Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

And if that person decides not to rp in /rp? Do you expect it to be enforced? And those people will get banned for it?

Then they don’t RP in /rp. No big deal, but they can expect their special snowflake noncomformity to draw unwanted attention.
I’d expect ANet to present the option and considerate roleplayers to flock to it. Enforced? Nah. Bans? Nah.

So then it’s a useless addition. Thank you for wasting our time, playerbase.

So it has to have dedicated staff to be considered “useful” to you. Good to know. Maybe I can transition from my current job to Roleplaying Chat Moderator.

I think you’re getting it. I’m not taking you seriously, or most of the people whom argue “but I won’t be able to see the rare instance my friend adds some useless flavor text that I hardly pay attention to because I’ve read it 500 times before so already know what it says and ignore if I actually see his character’s animation” and I don’t think many of the devs do either.

Or maybe you’re using emotes to coordinate Octovine or some such zone boss and it’s really really necessary to keep emotes available…

Personally, I’m in the camp of “Y’all ain’t as interesting as you think you are” and “No one actually wants to see your latest episode of Angry Flirting in Rata Sum” but some people seem to think that they need to be seen doing something highly personal. That’s pretty inconsiderate, and the outcry against a reasonable remedy borders on histrionic.

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Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

And if that person decides not to rp in /rp? Do you expect it to be enforced? And those people will get banned for it?

Then they don’t RP in /rp. No big deal, but they can expect their special snowflake noncomformity to draw unwanted attention.
I’d expect ANet to present the option and considerate roleplayers to flock to it. Enforced? Nah. Bans? Nah.

I don’t hear anyone working to ban people making stupid jokes in /map or having dumb debates in /map, a chat channel I think should be used for map related activities.

I mean, I would, but no one would take me seriously. So I keep /map in a separate chat tab in case I need it for coordinated content like Octovine. I can also block people from /map. I can’t do that from emotes.

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Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

I’m an RPer who likes seeing the stories others are telling and I don’t feel corner-shoved by this. I really like it, so long as there are still custom emotes as they exist today. Then I can still see all the silly and fun stuff people do with custom emotes that aren’t part of RP scenes, but partition those from the narrative tales by customizing my tabs.

I fully empathize with those who don’t want to see the long blocks of text scrolling away the channel information that they do want but still want to see the occasional silly stuff. An additional channel designed to hold those blocks of text adds a good deal more flexibility to the chat system. If it starts out toggled on by default, then new players can spot the RP without having to be told where to look, and it’s a couple of quick clicks to remove it from view for those who find it irrelevant to their interests.

/repeats her call for a shorter range and brighter color because, gosh darn it, ANet needs those two things hammered home.

Highlighted for someone who gets it~
Underlined for priority action #1.

I’m glad to see the suggestion taken in the right way.

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Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

So, those opposed are just against letting people not-involved opt out of the activity.

Everyone else MUST watch them do their thing, no matter their opinion of it. If they don’t want to, they can shut off /emote (which is used by people who don’t just RP) and /say (Which again, is used by people who don’t just RP) and give the RP crowd their own space, because having a system to let others opt-out is repressing them.

Did they just transmute from vague annoyance to professional victim?

Yeah, I’m not sure where the persecution complex is coming from on this. Or that the minority seems to be willing to sacrifice the majority so that they don’t have to change. A change that, if accommodated, would be better for their QoL overall:

  • Creates a space where RP is not just tolerated, but encouraged
  • Lets players opt out
  • Reduces trolling/harassment from disinterested players
  • Interested players can keep it active so they can find/stumble on other interested players

I just don’t see the negatives.

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Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

I think if they were to create a separate /rp channel, (I’m still against it, there’s nothing wrong with using /say since most RP is done away from PvE areas and affects very few people) and they would have to enforce RPers using it, then by an equal notion, they should do something about RP trolls i.e. those who would use the /rp channel to disrupt RP. This would be very hard to enforce and very difficult to establish what does and does not constitute as RP, so I honestly can’t see it happening either way.

We’d leave enforcement up to reporting and blocking, of course, but it’d be much easier to identify a troll in /rp than someone randomly spamming /sit ten times in a row. But that’s also where Big QoL Item #2 (#1 being smaller emote range) comes in, making report/block available from emoted posts.

Also, I think the idea of using /rp as the only channel/command for RP might be a misinterpretation. I hadn’t seen much angst about the use of /say. It’s the /emote range and visibility that’s causing irritation. The use of /say seems to be well-accepted.

I suppose if ANet’s looking for action items, the order is:

  1. Reduce the range of /emote
  2. Make names in emotes clickable to report spam/abuse and block offenders
  3. If that proves to be insufficient, then institute a /rp command that mimics /emote but acts as a separate channel, so that non-roleplayers can opt out of it.
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Something MUST be done about the RP in DR

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Posted by: Rauderi.8706

Rauderi.8706

I rarely see RP outside of DR so I already consider it their turf, or “channel” if you will.

One, DR shouldn’t be anyone’s “turf”. It’s a large city, so there’s plenty of comfy spots to RP without doing it near vendors and crafting stations.
Two, Rata Sum and, to a lesser extent, the Grove. Guuuuh. Even with a smaller emote radius, because those two zones are vertical, you would hear everything. And I frequently do. It’s pretty bad.

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Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

Plus, emote channel is the most likely one to get spammed. And not by RP’ers. I can’t even recall all the times I’ve been in LA (where I spend a lot of time) and I just get a 3 minute wall of grey text saying “XxInsecure Player xX is busting out some moves. Some sweet sweet dance moves” as someone repeatedly starts and stops dancing. Because reasons I guess.

All the more reason to QoL the emote text to include clickable report/block names, like with /say.

And Miku’s suggestion of a separate channel/command is spot on. Those who are interested will keep it, those who aren’t will do the smart thing and shut the /rp channel off, while keeping /emote so they can see some game notifications. And those trolling the channel will be obvious, and thus easier to report (with clickable names in emotes).
It also does give legitimacy to RP as a play experience. If left on by default, it could signal interested players to finding roleplaying spots, and those who aren’t interested in hearing all of Rata Sum making out can unclick the channel and not worry about regularly blocking people.

So would this RP channel be a zone wide chat, emote 2.0 or what?

Miku’s suggestion was /emote2.0, so the same (smaller) range and display, but moving it to its own channel, like you would have for /map or /squad. Fully opt-in or opt-out, which is better for everyone.

For me, I’d probably keep a chat tab with /map and /rp so I can occasionally glance and see what’s going on without losing my /emote notices from my main tab.

And +1 to Donari’s suggestion. Get rid of the grey and let the RP folks have some color in their /rp emotes.

Oh andincaseIdidn'tmentionlowertheemoterangeandmakeemotenamesclickable

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Update on the Economy

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

in some cases, the problem is that hoarders be hoarding and its restricting the ability of the market to compensate and reflect where a price should be.

Is it really hoarding when it’s literally “I need 300 of these to complete one crafting step”?
I tease, a bit, but that’s how it is with some of these crafting materials, and it just seems like the game relies on fewer-but-larger sinks instead of filtering out materials with daily quests. The vendors in HoT that take rares in exchange for currency were a good start, but it still ends up being “ANet wants me to do this how many times?” to where I’m not sure most people are actually going to do it, so the material market was probably unaffected.

Curious side question, though. With the introduction of mass salvages ( <3 to the UI devs for this! ), did we see a spike in the Mithril supply from unintended quick-salvages?

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Update on the Economy

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Posted by: Rauderi.8706

Rauderi.8706

Interesting times ahead in the “we need more data” sense. But I really do appreciate that GW2’s economy is relatively stable, and probably the most stable of the MMOs I’ve played. Some of that may have come about through consistent meddling, so I wonder what a long moratorium will bring. We’re still chaffing in the wake of a few potential overcorrection; definitely leather, and silk, while cheaper, doesn’t ‘feel good’.

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Perfect time to activate Halloween

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

Yeah, it’d probably be the 18th. We may even get a balance update to come along with it. Would that be considered a trick or a treat?

If Warrior’s involved, probably a trick. But at least I’ll get a candy corn storage pail for it.

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Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

Plus, emote channel is the most likely one to get spammed. And not by RP’ers. I can’t even recall all the times I’ve been in LA (where I spend a lot of time) and I just get a 3 minute wall of grey text saying “XxInsecure Player xX is busting out some moves. Some sweet sweet dance moves” as someone repeatedly starts and stops dancing. Because reasons I guess.

All the more reason to QoL the emote text to include clickable report/block names, like with /say.

And Miku’s suggestion of a separate channel/command is spot on. Those who are interested will keep it, those who aren’t will do the smart thing and shut the /rp channel off, while keeping /emote so they can see some game notifications. And those trolling the channel will be obvious, and thus easier to report (with clickable names in emotes).
It also does give legitimacy to RP as a play experience. If left on by default, it could signal interested players to finding roleplaying spots, and those who aren’t interested in hearing all of Rata Sum making out can unclick the channel and not worry about regularly blocking people.

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“I’m finding companies should sell access to forums,
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Perfect time to activate Halloween

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

Players are ready. I know you devs are ready. Press the Halloween activation button.

That will happen on a Tuesday.

But which Tuesday?
/fretfret

:P I expect it to be released roughly 2 weeks from the actual Hallow-.. hollar-.. Candy Day, so probably the 18th.

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Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Rauderi.8706

Rauderi.8706

Unlock that mastery -> problem solved. There should not any locked masteries because this is silly.

All other points aside, if ANet could do this, please. Most raid groups are going to want people to have these masteries in place anyway, so why wait for the first raid boss completion when it could just be open and available for players to take when they have enough mastery points?

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[Feedback] The forced feeling Caithe-hate

in Living World

Posted by: Rauderi.8706

Rauderi.8706

Caithe continues to hang around and be emotionally abused by the only people she really knows. It’s gross.

After Faolain, I’m sure she’s used to it. She might even like it.
= |

Honestly, I’m upset coming from the other direction. A Charr would not tolerate a traitor. I expected “kill first, ask questions later” and not “make traitor-Caithe godmother to my new baby dragon.” I wouldn’t trust her with lit dynamite if I’d stapled it to her and wrapped it duct tape, but I’m supposed to turn my back on her while she “takes care of” a dragon? It smacks of idiot-plot, and if anything ill happens from it, I’ll be quite terse and irritated.

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Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

It would help a ton if the emote range were a bit less. Perhaps a lot less. A dedicated channel is an issue because then it’s what, map wide? RPers don’t want mingled RP from further than their characters can interact any more than you do.

In the past ANet did reduce the emote range to a much more reasonable radius (say, the width of a large inn), but in some patch or other that broke to make it carry for miles again.

Yeah, I think this is the root of the problem. And I say this as an RPer.

The only thing I would like to suggest is the ability to block/report emotes.

Signed,
Another RPer.
*Bolded for my biggest QoL improvement in this area of the game.

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(edited by Rauderi.8706)

No Petrified Stump Node for Home Instance

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

I wouldn’t mind having a petrified wood node, but Ember Bay is much nicer overall about distributing its currency. Doing a full run of the rep quests nets 15 (for karma), which is waaay more than bloodstone I’m getting.

But, if we’re asking for node-things that were an obvious oversight, Dry Top chests in the home instance, plskthx. I’ve thrown out a short-stack of lockpicks because I can’t stand waiting for the slim window I can use them, and the loot was garbage anyway.

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Glider Suggestions? Share Them Here!

in Guild Wars 2: Heart of Thorns

Posted by: Rauderi.8706

Rauderi.8706

From far away, the Spectral Glider looked awesome. ..until I saw the undead/bone motif up close. Any chance of getting another glider with a similar design with dyed flames in a more neutral theme?

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Anet please add a whip

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

Maybe we’ll see some whips with the new elite specs.
Warrior with an offhand whip for pulling in foes would be hilarious.
Or a Mesmer mainhand whip with interrupts to synergize with their Domination line.
But then air-ele’s actual lightning whip would make less sense. I’m conflicted.

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