Open world PK, that would bring me back to this game for sure
I have an idea of how the devs could add such a thing.
Have shrines throughout Tyria like this one…
http://atyrianodyssey.com/gw/wp-content/uploads/2009/09/old-ascalon-shrine-of-balthazar.jpg
Do the /kneel emote, like we can already do with certain shrines.
Then you get a blessing that flags you for open PK against other flagged players.
To drop the PK flag just do a certain emote. Maybe /cower or /cry.
I’m not for sure if this has been posted yet, but…
Going out, and finding skills for my characters!!!
That was probably one of the most fun things I did in GW1! I absolutely loved finding an elite on GW wiki, figuring out where the monster was (of course it was in the southern shiverpeaks -.-), and taking this epic journey out to cap the skill!
I remember having to go through that snake path in the Shiverpeaks with an alt, and just being halted in my steps by the sheer beauty of the zone. I totally felt like I was Bilbo or Frodo in Tolkien’s novels! I adored the fear, and danger of going through those zones too! I’d often find myself saying, ‘oh geez where’s the next waypoint! Nooo we’re not going to make it! Oh my gosh… we made it to the last part of the map with 10 health!’ Those moments, and memories will stay with me for a long while.
I’d love to have more of that in GW2. I want to have epic adventures crawling all over the maps, and not just for completion. I’d love to find an elite skill, and build my entire character around it!
Those were some adventures.
Right on! It was what attracted me to GW1 and held me captive. XD
I’m trying to think of how GW2 can pull that off too. It might have to involve racial skills so that groups can be of any profession when hunting them down.
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I started to lose interest in GW2 when the closer I got to endgame, the more I realized it becomes all about resource farming and hoarding. The 100% zone completion is cool, but it simply rewards the type of resources you’d only find valuable if you farm and hoard resources.
I just remembered.
Another thing I miss is certain quests rewarding new skills.
You could save some skill points by searching for those quests instead of buying the skills.
I miss all the bosses hiding throughout the world who carried elites to capture and dropped unique weapons (greens). They were a huge investment of time for avid collectors, and gave a great sense of plundering adventure.
I also miss secondary professions. The horizontal progression secondary profs opened up made it possible to create PvE content that required hunting down skills to create the right build to handle a specific boss.
I think GW1 appealed more to theorycrafters and collectors.
I loved GW1 and had a ton of saved builds I made, and 4 different armour/mainhand/offhand sets for the stats each build category required.
Also, capping elites was time consuming, yet pretty cool. I had to hunt them down one by one,and it took forever, but it was so worth it to capture as each elite earned meant tons of experimentation. Builds revolved around their elite.
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It’s a holiday that pits Grenth’s minions against Dwayna’s minions.
So who knows if that’ll continue since the gods are out to lunch.
The finale prize is a facial skin that makes your character look like they have cavities. XD
Defeated characters make good bait because they can be rezzed.
In WvW I can’t remember how many times we managed to defeat players trying to run in and rez their defeated comrades.
Does it look cool?!?!
It just gives some personality to your avatar. It might suit what you want in looks, or it might not. XD
I just grabbed a screenie to show its look.
http://i47.tinypic.com/2v1kyes.jpg
Hopefully the finale of the event gives something like those hats from GW1.
Then next halloween we’ll have something to dress up with for the occasion.
I know that it didn’t show up on my character when I first got it.
Somehow, somewhere over the next couple of play sessions I saw it display and was shocked.
It’s so true Ryuujin. People like to express themselves in unique ways through their avatar.
Vanity items are more meaningful when each one isn’t treated as ‘the one ring to rule them all’. Especially when GW2 has so many of these types of items and will only have more in the months/years to come.
Yeah, cosmetics are something that appeal to the RPer the most. I remember in original GW a lot of RPers I knew from the fansites had crazy amounts of storage through buying extra storage panels, and buying extra character slots to act as mules. They liked their bling.
Vanity items were big in the original GW. The difference though was that casual players could afford them if they were fickle about which ones. Devoted players had the luxury of amassing collections.
In GW2 the presence of vanity items is clearly more to pique an appetite for something very specific, and then time/money sink them as far as the game can push it.
Thing I liked most about GW, was that it was a collectors paradise.
You didn’t have to farm to get lots of the stuff in game. Farming was for people who collected so much stuff they had to buy extra storage panels and character slots for mules. XD
I hope GW2 tones down the requirements for a number of it’s shinies. I see no problem in changing things to allow a casual player to get some shinies without the need for farming. Hardcore player could spend their extra time to amass entire collection. And the game could bring back some kind of Hall of Monument system for them to display their collections.
It’s like prestige items in GW2 are handled like they are on par with Obsidian Armor or Vabbian Armor from GW1. It’s daunting.
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I think GW2 helped me to better focus on what it was I was looking for in an online rpg. Lately I’ve come to realize I was in it for the reward of increasing accessibility.
GW2 managed to provide that in ways better than other games I played.
- The waypoint system.
- The weapon skill system and bundle pick ups.
- New mechanics being unlocked as you level up.
- Skill points used as a currency to buy from a pool of skills.
- Increasing the number of possible traits each tier unlocked.
- Downscaling keeping more and more content practical as you level up.
However, I feel GW1 had accessibility progression that I wish was kept.
- Secondary professions broadened playstyle options significantly the longer you played a character.
- Prestige items weren’t so daunting to get in GW1. Farming was usually only necessary for those wanting large collections.
- PVE progression focused on increasing build accessibility. One could tackle more content as they progressed from a having a character able to do more, instead of hit harder.
So I learned how to better identify what I had already liked better than I had before.
I guess that’s life. lol
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Elementalist downed state skills were recently changed, so perhaps something is bugged.
We’ll have to wait and see if more people notice something is up.
Glad mine field got its cooldown rebalanced in consideration of it’s previous blast finisher removal. Looks like the mine in general was looked at.
It’s a Quaggan that was fed after midnight. :O
aha, I didn’t get the irony earlier. That is funny.
It is a bugged Rune set.
https://forum-en.gw2archive.eu/forum/support/bugs/is-this-really-how-it-should-be-Rune-of-the-Noble/first#post442955
P.S. They remind me of Nikki, a great dane and a dear friend from my past.
I think in GW1, since the player was seeing Tyria from the eyes of a human, the player didn’t get to see exactly how much was going on everywhere.
It wasn’t until EotN that we found out that deep underneath Tyria was the very advanced Asura all the time. In GW2 we find out about the Largos, and who knows how far they spread since they stealth and share little about themselves.
I guess the great thing about Tyria is how many different species occupy it and have developed differently to interpret it all in their own unique way, before evening coming into contact with one another and sharing their perspectives.
If we put aside relating to a single species and it’s place in a hierarchy, and start relating to awareness and where it is/has been across Tyria… then it’s a cornucopia of paths/experiences left unexplored. An adventurer at heart would surely feel it’s energy.
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I think it has to do with server side stuffz.
You can body block your target. Just target a monster out in PvE and try to walk through them.
I’ve suggested this before…
Retaliation instead of invulnerability.
Does the same job, but if it triggers in odd or unintended ways, it’s not as frustrating.
Maybe the NPC at each dungeon entrance can give you a communing stone item.
You’ll get 1 for each dungeon.
Then when you want to look for a group for that dungeon you double click it and a window pops up for that dungeon’s lfg list.
Keep the stones in your inventory, or put them in a bank, or chuck them out and go back to the NPC later to get another one when you need it.
Make our characters smart enough to auto-attack when idle...
in Suggestions
Posted by: Redfeather.6401
Archeage has these statues that protect you while afk. I don’t know what they are called.
In Fireheart Rise I saw NPCs all huddled under a protection energy dome.
Placing things like that across the land might be good for when you need to take a quick time-out.
Right now the only option is use the Hall of Monuments portal stone. But not everyone is going to have one of those. And I doubt Anet intended them to be sanctuary stones.
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Every champion I’ve fought with other people ended with many of us saying “well that wasn’t worth it”. Long, boring and anti-climactic.
A bunch of us were just hanging out in LA and decided to use tonics to become animals. And then we spazz out on afk characters. Just imagine a gang of animals vibrating all over an afk character. It was a very silly sight.
I’d rather be able to afford multiple sets of equipment and get free trait respecs.
That way PvE content can be a lot more varied, as you can respec to tackle it.
It feels like in GW Anet knew where it was going and why it was attractive, but… I really like a lot of what GW2 does, it is what GW no longer does that feels like a huge sacrifice was made. Was it worth it.
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One of the cool things in GW was all of the PvE content couldn’t be beaten by sticking with only one spec, so accessibility was a priority in a lot of the design. For example you could save build, equipment and attribute templates.
http://wiki.guildwars.com/wiki/Template
I think once GW2 settles into it’s grove, such accessibility options should be introduced once again. I loves accessibility!
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I sure don’t. Not a fan of her tone in her red posts here tbh, and I’m not the only who will attest to that.
Community relations manager and support liaison are two entirely different roles in her life. From my interactions with GG in-game, she can be a wonderful person to talk to.
I miss them too. One day I met Gaile’s avatar and she tried to introduce me to Frog…
But a monk was sitting on it!
I wanted to meet Frog so bad, but that monk was being silly.
For those that don’t know who Frog is, it’s a Guild Wars mascot and community liaison of sorts. Gaile Gray was community liaison and frog was her friend.
http://wiki.guildwars.com/wiki/The_Frog
Here is a fan-made video with a cameo at the end by Frog!
http://www.youtube.com/watch?v=56fFOvgMlG8
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Mob aggro ranges are also influenced by the level difference between you and the monsters in question. If you are a lower level character trying to make their way through a much higher level zones, mobs will come after you from much further away than normal. And when I say “lower level character”, I mean relative to the level of the mobs in your area.
I was wondering if that was just my imagination until now.
How about an ooze race. In character creation you can pick any of the other races as a form, but have a gelatin type appearance. Jello people.
I prefer how Guild Wars did it with this setup.
http://wiki.guildwars.com/wiki/Treasure
Those locations gave some really nice loot and gold. They took a very long time to reset though, and had diminishing returns if you repeatedly farmed them. But because there were so many locations it didn’t matter in the long run. Only doing each of them once a month gave great returns for people who wanted that extra loot and monies.
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Here is another experimental gun. Don’t know if it’s very useful.
http://www.youtube.com/watch?v=cW6hInCsBH8
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I think it’s the boxing gloves you can buy from the gem shop.
If it can be done without the boxing gloves, I’d like to know. As that would be interesting to play with.
I played other mmorpgs for years, and eventually left them feeling very bitter, because I hated the way they were manipulating my desire for escapism. I still loathe the genre to this day.
After not playing them for so long, I was getting kind of bored, so one night I went searching on the internet for a game I might like.
Not only did I find something, Guild Wars, but it turned out to have no sub and I could buy an account online. So I did buy a GW account that night, and I fell in love with it. Played it for years. It was the single best game investment I’d probably ever made. XD
Once GW2 was announced it was probably because of how much I like GW that I ended up getting GW2. And that’s the story of why I got GW2. Doesn’t reveal anything about how I feel about it. I’ll leave that up to anyone’s imagination. XD
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Some people act like form should be more valuable than function. Both sellers and buyers.
http://www.youtube.com/watch?v=JRdLyhTiFD0&t=42s
Oh ma gawd. I never heard of this before. I had assumed they look human because of the pale tree’s location over the mass grave site.
I need to learn more about this! Do you think Malyck is wrong? Or possibly being influenced to think he is from another pale tree?
Don’t some merchants move? I remember seeing a merchant who sold charzookas. He was standing by the shattererer area. But he wasn’t always there and I have yet to see him again.
I think respawn mechanics should be looked at and something new added to them. Something to keep mobs from respawning so quick, but also motivate players to move across the map. And keep bots from farming the same patch of land.
I loved the weather in Everquest 2. I remember one time it started getting all dark, foggy and raining real bad. So I shape-shifted into a froglok and hit my walk button. Slowly tread across the entire zone with all the lightning, pouring rain and fog just enveloping me.
It was so incredibly bleak and depressing that I started to just feel alone and hopeless. But it was crazy that a game’s weather made me feel that down and out. What a weird memory to hold onto. XD
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I don’t know if the tower is still standing, but it’s frustrating that we can be so close to where it would be in GW2. We can visit the ruins of Ashford Abbey in Plains of Ashford, but we can’t go far enough to the south to where Wizard’s Folly would be.
Cakoluchiam, the split we are talking about is something done in GW1.
http://wiki.guildwars.com/wiki/Illusionary_Weaponry
That’s the PvE version.
Here’s the PvP version.
http://wiki.guildwars.com/wiki/Illusionary_Weaponry_%28PvP%29
If you notice, they are different. Keeps the skill both attractive and balanced for each mode of game they are used in. The PvE version would be too good in PvP, and the PvP version too squishy in PvE.
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Yeah, Obsidian armour was insane. Vabbian I never got as the mat cost was just beyond my interests as a casual player. I liked the variety and modest prices of other 15k armours as I liked collecting armour to dynamically express my mood. XD
One thing I really miss from GW1 is skill capping. That going on a long hunt to acquire a more powerful skill. I backtracked to so many zones to cap skills as I grew more familiar with the game and became intrigued by skill synergy.
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I don’t like grenades or bombs. XD
So far in PvE I am doing fine. Handling content that is usually 4-5 levels above character level. I’m using pistol/shield, rocket boots, grasping vines, elixir gun. Or turrets and Take Root. My character is Sylvari, btw. I don’t think grenades or bombs are mandatory.
Something happened starting with EotN. Before then the stuff to do once you were finished a campaign was a lot less daunting in terms of commitment.
When I found out how much farming is involved with GW2, it just… I don’t know why it’s gone in that direction.