Do play an engineer, locoman. XD
lol, this last 2 days I added some Two Steps from Hell as well.
My combat playlist has Jump!, and Asimov in it.
I am constantly getting network error. Is that what you mean?
You received a 100 AP chest first.
Maybe celestial gear is a prelude to build saving and swapping.
If saving builds and swapping them out of combat is introduced then players who like to change roles throughout an area will probably benefit from celestial gear the most.
Is cuz GW2 is a themepark mmo. That means all new content is compartmentalized. The new mobility ability crystals were very cool, and I really wish they could be scattered across all zones. Just to increase how much the new content interacts with existing content.
not that im a wow fan… but how is it not even on the list? it still has the most players does it not?
The video stresses that it’s a pick list. It’s all an opinion.
The video also stated GW2 ranked number 1 at their website, so it was probably going by mmorpg.com’s rating/hype meter at the time too.
Welcome to being a glass cannon that doesn’t use energy as balance resource.
I play ele and 30% of thieves I encounter in 1v1 in WvW runaway, they just won’t accept their fate, so annoying.
Are you in air when you fight them? I found they treat air ele like a living plague. At least the smart ones did. Back when I played WvW, I met some awesome thief players on opposing team many times in battle… and they pretty much always jumped on me second I switched from air. There’s your bait?
Apart from a net turret, not being able to melee one into submission is no big deal. And net turret has the smallest range out of the ranged ones.
Bombs/tool kit/PBAOE grenades.
That’s as close to melee as we got.
I used to suggest that engi get dual shield. Think of the awesomeness.
oh my gawd. Is back.
Watching video now, then I’m going to rewatch all his GW1 vids.
This is going to be awesome!!!
edit: For those who don’t know…
http://www.youtube.com/watch?v=8puR7ZMosEY
http://www.youtube.com/watch?v=56fFOvgMlG8
Good times.
Conncept, what profession are you playing and what role in wvw do you want to fill?
Engi and Ele, I just run dolyaks and keep the NPC camps on our side, or sometimes I scout. Or I did back before I got fed up with it all, haven’t been in WvW in weeks.
I haven’t played in a long time either. But I played ele and engi in WvW too.
I know what you mean cuz I’ve gotten clobbered by thieves so many times in wvw, even when I’m in a group and the thief singles me out.
If I was traveling on my own I’d aways bomb kit/rocket boots for my engi. Gave me a good stealth/escape. And if I was ele I’d be staff in air attunement.
Keep defense and group support is what those professions excel at. Engi can flamethrower through the door (don’t know if they nerfed that) and they can stack retaliation/might real well on a group. Ele of couse has the range, aoe and group healing advantage. Just play to their strengths is all.
edit: If you want to defend supply camps as ele/engi stick to the high ground. Most supply camps except for maybe 3? have bridges/cliffs/etc you can use.
(edited by Redfeather.6401)
Conncept, what profession are you playing and what role in wvw do you want to fill?
Hey it works either way. What I was referring to is that some people may claim that any profession can play any role in wvw if built for it. Which isn’t true and never has been true in a profession based game.
Despite what some people might say, each profession fills niche roles in wvw. Since GW2 isn’t going to drop the use of professions, get used to never overextending the roles your choice of profession has restricted you too.
My first mmo was Everquest 2. It taught me to loathe the genre, and feel that players who want every online rpg to become a part of formula are the bane of online rpgs.
XD
Thank you, EQ2 and SOE.
Maybe because GW1 introduced us to places for the first time, and then those places were gone forever, it sat deeper with us.
GW1 had a ton of skills, and while there was definitely balance issues the game didn’t have skill swapping once players left a lobby/outpost. So skills like hard counters, and supplements to niche strategies were virtually useless unless they could potentially beat anything. So people were constantly motivated to find a golden build synergy that could beat anything that was being regularly played. If GW1 had the skill swapping system that GW2 had, things would have been different.
One thing GW1 did have, that helped make a ton of its skills useful, was that defenses in the game could be bolstered quite heavily making direct damage less valuable. It made energy denial, interrupts, hexs, and many forms of indirect offense viable.
(edited by Redfeather.6401)
I personally think gear grind is a negative for longevity.
A person can only take so much of grinding to acquire things that replace things they grinded for previously.
In my opinion, longevity comes from exploration and experimentation, and content that challenges the player to do so. Most mmorpgs put obstacles in the way of experimentation, with time sinks such as respec costs and professions that can tackle most pve content using a single build. It might be worth looking into changing that.
Boon – Stability because it blocks so many forms of CC
Condition – Immobilize because its a hard CC that can’t be cleansed with a simple stun removing ability.
Just about every mmo I’ve played hardcore players have influenced the economy a lot.
The type of rewards players get from killing the mobs motivates them to kill mobs as fast as possible. So mob behaviour is probably the way it is, because it make fights quick.
It would be cool if you get special buffs for mini accomplishments within a fight. Then there would be incentive to make mob fights deeper.
(edited by Redfeather.6401)
Primary/Secondary Profession system.
It gave each character a lot of depth and longevity.
I played GW for years with just a mesmer.
Me/Rt, Me/N, Me/A, Me/Mo, Me/E, Me/D!
Character progression in GW1 retained the essence of RPG. You start at a base and are given the freedom to build a role out of all the resources available. The more you played the game, the more varied gear and skills you’d collect so you could tweak the effectiveness of the role of your character, or even allow your role to expand into other roles.
Character progression in GW2 feels like it started at a base that copies how subscription based MMOs do RPG. The community of GW2 players and GW2 developers really need to study how GGG’s POE is exploring online RPG.
I’m seriously only trying to help GW2, because I really liked GW1.
I honestly never made that connection Serjical. But it makes me wonder now, what with so many factors piling up in game that are making condition less and less appealing than simple direct damage.
I want an expansion badly. I seriously want more skills added instead of monthly content updates. To me it doesn’t matter if we get ascended gear, southsun cove, fractals, or anything else, when my ability to interact with the game world isn’t changing.
Engineers med-kit heal should be % say it give 20% off your health back / bag so you can get 60% back with all 3, as it is now it give 2% / bag.
I main an engineer and med kit is one of the most thoughtful and well rounded heals. The reason why each bandage heals for so little, is because you can lay down a good number of them at every opportunity during a fight, in preparation for when you do need them. The bandage duration is longer than the recharge.
Sylvari turrets are good for conditions. I like the invincibility of take root. So you can keep doing damage with conditions while you become invincible to create more condition causing turrets.
Once the bugs of condition gear (the mad king/lyssa runes and giver weapons) are fixed it should be fun.
Condition builds in pve are both weak and even currently bugged.
Do not bother with it unless you like placebos. Zerker gear just simply works, and that’s why it’s preferrred.
There is a bug that is adding up your pvp and pve rune selection. Just take note of that from now on, because it really isn’t going to get fixed.
I know least played is engineer. They aren’t the most aesthetically pleasing profession, and if you want to avoid wasting time on stuff that doesn’t work or is bugged you just use grenades. Which is boring as hell.
Giver’s weapons too. Just get it over with, buy power/precision/crit gear and only worry about hitting stuff until they’re dead.
Yeah, that’s how I’ve had to look at it since launch.
Makes the number 4 look like a 1, and many other frustrating issues.
Yeah, it looks like the general +% condition duration effect simply isn’t working anymore. My skills I tested are doing the duration they do by default even though I have almost +50% condition duration.
In the future when more dungeons are added, it would be nice to get some henchmen NPCs inside the entrance. Maybe the story mode of the dungeons can be tweaked in difficulty so you could choose a few henchmen and then get away with going solo with the henchmen or grouping with 2 other people to make the full group.
I suggest it because in the future story modes of these current dungeons are going to be even harder to make full groups for. And I don’t like seeing content fall into disuse.
Yeah, the current jump shot’s hangtime is horrible.
Let’s jump to location and hover for a bit. Is the engineer wearing anti gravity boots?
As for the topic’s suggestion, I prefer the hitting ‘esc’ key workaround to get rid of that annoying hangtime.
Certain professions in pve do get boring fast. The majority of fights require little more than using certain skills in rotation. Now multiply that experience by a million.
Yellows are basically just mats and gold. Which is what most of the pve endgame revolves around accumulating. You get every skill by mid level, and at level 80 continuing to play is only about buying looks and stats. And both those paths require ridiculous amounts of mats and gold.
Completing 5 events is by far the most boring time consuming and frustrating one. I literally roam zones for hours to finish that crap. Lately I just zone to queensdale and farm bandit waves attacking some ranch and a troll cave. And it’s boring as hell.
Another person here who played mesmer in GW1. Even though I don’t like mesmer in GW2 and rarely play it, I can vouche for confusion in GW2 being very tame compared to shutdown/hex play in GW1, like other players here have.
You HAVE to remove the confusion or instead cancel your attacks, fallback and wait until the stack lowers in intensity. In GW1, failing to abate offense at the proper times against a domination mesmer, was guaranteed suicide.
Be thankful that in GW2 the mesmer can’t kill you with your own energy pool and skillbar. XD
(edited by Redfeather.6401)
omg, I walked past the shaman arderus yesterday wondering what’s up with that guy.
Various fringe abilities such as drake’s breath, thief’s stolen item skills, environmental objects and their skills, came together into the darkness and grew into a sentient being. And thus the engineer was born. To walk amongst the others as though it were one of them.
I’d replace Napalm with a target-able aoe puddle of fuel you can set down. Call it Fuel Spill. It could use the glue bomb animation.
1. You can then ignite the puddle with Flame Jet or Flame Blast creating a fire field similar to warrior bow burst skill.
2. Or use Air Blast to knockback enemies further than normal, if enemies are on the puddle.
3. Or use Smoke Vent on the puddle to create a noxious gas cloud (poison field).
(edited by Redfeather.6401)
Since Acid Bomb is now a blast finisher you can use it to gain retaliation from elixir gun’s 5 skill. You can also stealth retreat when used with a smoke bomb. And all combo possibilities with Toss Elixir U’s RNG effect are defensive as well.
Might want to wait a bit. Some fixes are not in the patch notes.
They can get some maintainable boons whose upkeep cost is a bar of endurance.
So you could mix and match and have up to 2 of those boons up.
Here’s some examples:
Aura of Enervation – While active, allies within earshot gain a chance to inflict weakness each time they apply a condition to an enemy. Upkeep cost of 1 endurance bar.
Mantra of Fanaticism – While active, allies within earshot recharge skills faster. Upkeep cost of 1 endurance bar. Skillbar icon becomes a shout skill called Damnation.
Damnation – Activation of this shout drops Mantra of Fanaticism’s boon and applies burning to all enemies in earshot.