It is true. I am a witness.
I had this cool idea for thief which is called Shadow Puppeteer.
It basicily uses shadows, kinda smilar to mesmer clones.
You can switch between shadows to dodge.
These shadows also imitate ur own abilities with lower stats (damage, debuffs)
The gameplay would be fast and with dps, but a bit more supporting abilities so thief will be oke in group content.
omg, that is 10 times better than what I was imagining. It’s a starting point that could lead to so much.
Sounds like an oversight. I too would have thought PI was indirect damage and wouldn’t force a reveal.
Didn’t really see what you meant, until I noticed the signature Putin flaming blue hands. It’s uncanny.
Also, that has to be his bear mooning the camera.
And I bet they wrestle on cold and quiet evenings.
(edited by Redfeather.6401)
In GW1 if there was ever a night in which I was running out of stuff to do, I’d change my secondary, and/or grab some more skills to play around with.
Then I’d hang out in temple of Balth Isle of the Nameless to experiment. Then it would be the next morning and I’d feel bad.I never had an issue in GW1 either. I always had a character somewhere in the process of working through a campaign. And there were almost always people looking for help that I could lend a hand to. And of course, I loved doing ‘old school’ FoW and UW runs. I sort of miss that here in GW2.
We need to start our own company and make a spiritual successor to it.
We’d probably get sued. But otherwise, I’m game.
Not if we call it “Build Bars: Typical Evening”. That’ll fly under the radar.
In GW1 if there was ever a night in which I was running out of stuff to do, I’d change my secondary, and/or grab some more skills to play around with.
Then I’d hang out in temple of Balth Isle of the Nameless to experiment. Then it would be the next morning and I’d feel bad.I never had an issue in GW1 either. I always had a character somewhere in the process of working through a campaign. And there were almost always people looking for help that I could lend a hand to. And of course, I loved doing ‘old school’ FoW and UW runs. I sort of miss that here in GW2.
We need to start our own company and make a spiritual successor to it.
A quaggan on a leash.
Protip: Don’t bother with ascended. It’s a trap.
Hi,
I’m doing ds events for some time now to get this rune. By now I’m at about 150 crystalline ores.
Aint 600 ores a very very very little bit to much for sth like a runeset? If it’s a recipe ok, but for runes…
Apart from “farming” the hot-story, where you get 40 in the end, the only way by now is to open pods at dragons stand map. Apart from ~6, they only spawn after map event is completed. This means you need to wait up to one hour to get on a map doing events/ got enought time to start new map, then need about one to 1.5 hours to hopefully finish (seen so many fails last days) it. Now you got a 15min race to find and open all pods. Without a ton of luck this leads to 40 to 50 ores.
So all in all you need to do 15 times the story with different characters, or do 13 times success on ds meta event (without dc!!!). For ds thats best case two days without break dc or fail doing this event. Just for runes…
If they just were buyable, but….… I use one of my extra character slot, created few 80’s to run the HOT story to chapter 8 to get the ones I’m missing.
I don’t know if you are aware, but that does not sound normal at all. :O
Palawa Joko is in your game messing with you.
In GW1 if there was ever a night in which I was running out of stuff to do, I’d change my secondary, and/or grab some more skills to play around with.
Then I’d hang out in temple of Balth Isle of the Nameless to experiment. Then it would be the next morning and I’d feel bad.
So yesterday I logged onto my engineer, which I hadn’t played in weeks.
Decided to rework his gear and skills to make some new builds. As I was going through the wiki looking at all the new sigils and runes, and seeing their TP cost or mat requirements, it was watching my hopes shatter like glass.
Kind of makes you wonder if its assumed that people only want one look, one build, one set of stats.
Because those kinds of people have no reason to stick around unless a game can constantly provide power scaling progression for them. And the mmorpg graveyard is full of games that tried such an approach.
One of my characters is a Daredevil and they can hold their own, or at least escape. XD
It makes exploration less tedious and more adventuresome.
It’s the result of lead game designers not understanding the true concept, nor the appeal, of horizontal progression.
And if by small chance an anet employee is reading this, you know it’s true. lol
(edited by Redfeather.6401)
Long term success is built around a backbone that ironically can’t be changed, and since it ain’t broke nobody need talk of ‘fixing it’.
If GW2’s backbone is considered ‘meh’ then start work on a GW3? lol
I’d like a future elite specialization for thief to be magical.
1. Stealing enemies skills.
2 Swapping places with enemies.
3. Mind Control.
Is all about preference. I go with tools because on new characters swiftness is incredibly useful for helping to unlock waypoints quicker.
For me personally, early levels I would choose Tools over Explosives. It all really depends on what’s more important to you in the early game.
That’s incredibly similar to a build I use in PVE.
Only difference I can see is I started using Wildfire to take advantage of all the blast finishers going on.
Don’t need power creep to tackle more challenging pve content.
Just allow players to create 3 different skill bars and swap them out with a single button press when outside of combat.
One can already amend a skillbar to precisely counter a situation. It is just currently too cumbersome for the average player to even think about.
I prefer condition engi too. An alternative is a crit build, with an emphasis on crit procs and condition duration to supplement.
Even though my pve main is an engi, it honestly doesn’t ‘show off’ as well as other professions. Nor does it mentally excite with the whole ‘dressing up a character to roleplay to oneself’ aspect.
So I took a long break from GW2, but if Churning earth works as it used to then off-hand dagger all the way.
The easiest way I’ve found so far, is to just equip an arcane skill as they always crit. Switch elements then use your arcane to recharge Air.
You can also use sigils and runes to get a guaranteed crit for when you want to take advantage of Fresh Air. I haven’t tried the rune method yet, but the sigil method is wonky because you have to be in combat, mentally note the hidden cooldown of sigils, and make sure you aren’t already in Air when you trigger the sigil. XD
BTw, even though it’s a fun combo to play around with, I abandoned it because there was better, and safer forms of higher dps available to the tempest.
Agreed, I was checking viability and reliability, feel like should drop it too.
Kind of sucks how I got all excited when the possibility of that combo clicked, and then I realized it wasn’t the secret weapon I always wanted. I really do hope someone finds a good use for it, as it would be a shame for it to go to waste.
So far I only use it to tag mobs in cursed shore.
I would like to meet the great, great, great grandchild of Talon Silverwing… and see if they have asthma like their great, great, great grandfather.
Since when did GW2 become a Hardcore MMO?
in Guild Wars 2: Heart of Thorns
Posted by: Redfeather.6401
I like the fact that HoT has more challenging content. I just about became tired with all the quick kills on mobs that just stand in front of you with 1 hit every 3 secs.
I would like to see also open world content, which encourages the use of any other gear except zerker.
I like the enemies in HoT. Each feels pretty unique in how they fight, and when I take the time to think about turns out I have skills to counter them. It’s pretty cool.
It’s a fun game, too bad there’s no way to spectate like in GW1. Would you believe I used to watch GW1 GvG while eating lunch or dinner?
I used to spectate the recorded tournament matches while chilling in outposts. And everyone spectating could chat while watching. It was one of the coolest things.
A guilty pleasure of mine is using the cool dodges and physical skills to show off.
At times I start to feel like Gene from God Hand.
https://www.youtube.com/watch?v=2WzK2evtYP8&t=52s
(edited by Redfeather.6401)
Wait, so if you target something it won’t work if out of range…
But if you don’t target anything it will work?
If so that is actually pretty useful. :O
I go with human revenant.
Only because racial skills aren’t useable by the revenant, human racials completely suck, and only if you made two each of the cooler races already. The cooler races of course being Asura, Sylvari, Charr and Norn. Yes everything but human. Because humans stink. But they got to be wedged into your character slots somewhere I guess.
The inevitable and “taking it’s time creeping up on everyone” future is indie-games.
Sad, but probably true.
The bad thing about that is sifting through legions of games that fell short for one or more reasons, just to find the gems. But the gems are precious. Dealing with subject matter or mechanics no publisher would back only because it couldn’t be proven that the industry had already done it, and done it successfully.
The inevitable and “taking it’s time creeping up on everyone” future is indie-games.
I used to jump off cliffs and mash the spacebar all the time.
Never knew until now why I did it. It’s because I’m actually a time traveller sent to the past, with only instincts born from the future.
Watch my new tv show on the WB this fall!
I went through the pages and most of them were positive.
But the ones that were negative seemed to focus on the company’s leadership, it’s future and work/life balance. That last one hits home for me. It makes me think of some of the places I’ve worked at in the past. Bad memories.
That is kind of a big deal.
I suggest tuning the requirements for all the skins, and then implementing a system that allows people to enjoy both acquiring and using collections of skins.
So that would mean…
1. No more requirements on what is essentially ‘a skin’ such as 250 tears of Zeus + 1 gift of god (which in itself requires 250 dodo bird eggs and 1 gift of leprechauns).
2. No more transmutation charges. Suck it up whoever runs the gemstore.
Now after changing stuff like that if player retention doesn’t increase without players complaining increasing, I’ll eat my friggin shoes!
The easiest way I’ve found so far, is to just equip an arcane skill as they always crit. Switch elements then use your arcane to recharge Air.
You can also use sigils and runes to get a guaranteed crit for when you want to take advantage of Fresh Air. I haven’t tried the rune method yet, but the sigil method is wonky because you have to be in combat, mentally note the hidden cooldown of sigils, and make sure you aren’t already in Air when you trigger the sigil. XD
BTw, even though it’s a fun combo to play around with, I abandoned it because there was better, and safer forms of higher dps available to the tempest.
(edited by Redfeather.6401)
Hi DieHarD.
I have a thief too. I took a very long break from GW2, but came back for HoT.
The thief can become a Daredevil in this expansion, and Daredevil is really fun to play. I love it.
So I took a long break from GW2, and have no idea what Super Adventure Box is. :/
Is it worth getting my hopes up for it?
My suggestion is to bring back the Skill Monitor Bar from the original Guild Wars.
For anyone here that never played the original Guild Wars, if you had anything (friend or foe) targeted, and they were activating a skill, you would see a warm up bar for that skill.
http://guildwars.wikia.com/wiki/Skill_Warmup
(edited by Redfeather.6401)
I thought steal sucked bad.
:I
The door.
points
[Steal is the best mechanic I’ve ever seen]
Now that I know steal doesn’t cancel my activation of skills, it’s really fun. I just tried it out on moa birds outside lion’s arch. I can actually use traps without having to rely on scorpion wire!
I did not know steal could be used like this. :O
I’m new to thief, been only couple of weeks now and I honestly thought steal sucked bad.
Hope it gets fixed soon. I’m going through bacon withdrawal on 2 of my alts.
Right now bleed,confusion and torment are just “DoTs” to me, even confusion damage got lowered down like 50% if not wrong. That’s why I find more conditions > number of stacks. As long as you can get that burn/poison the rest are just for the extra.
I used to play a mesmer in GW1, and I honestly think confusion in GW2 is stinky.
Miss the old Backfire days.
Even if even if means lowering normal confusion tick damage, I would love to see the ‘skill use’ damage buffed to omg levels, and make people a nervous like the crazy Backfire days I missed.
I have a thief that I wanted to focus on poison and bleeds, so I hope something is done about bleed.
So I wonder if bleed can be a balance between damage and endurance debuff?
So if burn is for damage.
And poison is for balance between damage and healing debuff.
I hope bleed can be changed to something cool.
A very neat way they could buff bs damage but not make it ‘zomg op oneshot’ is to give it armor penetration.
So it would become ‘hit your foe from the shadows striking for double damage if you hit from behind. This attack ignores 15% of your foes armor’. This way it would not be that much of a damage buff against targets that did not build additional toughness in to the build, but it would be noticeable against bunkers.Also vault should cost 6 initiative, like every other terrestrial weapon skill 5.
I really like your armor ignore suggestion.
When I hit 80 with my thief, I decided to become a leatherworker crafter to make me a set of Rune of the Trapper. It really changed things up in how I play.
I took a long break and was surprised at the changes to conditions. I do remember bleed being the most powerful when I left. I wonder what happened to see it change.